commit 54eaed1ca0b6b22280615f00c641feb5b9522998 Author: Pierre Cholet Date: Wed Sep 12 18:53:34 2018 +0200 Initial Commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..18d0097 --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +# Binaries +bin/ + +# QT stuff +CMakeLists.txt.user diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..3ab6b50 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,73 @@ +project(glSpline) + +############################################ +# Configure CMake and GCC flags +cmake_minimum_required(VERSION 2.8.9) # Minimal version compatible QT5 +CMAKE_POLICY(SET CMP0043 NEW) # This will silence the Cmake Warning "Policy CMP0043 is not set" + +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -pedantic -Wextra") +#set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3") + +set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/bin) + +find_package(OpenGL REQUIRED) # define OPENGL_LIBRARIES +find_package(Qt5Widgets REQUIRED) +find_package(Qt5OpenGL REQUIRED) + +################################################################################ +# Define project private sources and headers +# +# the variable "folder_source" contains all .cpp files of this project +FILE(GLOB_RECURSE + folder_source + ${CMAKE_SOURCE_DIR}/src/*.cpp + ${CMAKE_SOURCE_DIR}/src/*.glsl +) + +FILE(GLOB_RECURSE + folder_header + ${CMAKE_SOURCE_DIR}/src/*.h + +) + +FILE(GLOB_RECURSE + folder_ui + ${CMAKE_SOURCE_DIR}/src/*.ui +) + +include_directories( + ${CMAKE_SOURCE_DIR}/src + ${CMAKE_SOURCE_DIR}/glm +) + +SOURCE_GROUP("Source Files" FILES ${folder_source}) +SOURCE_GROUP("Header Files" FILES ${folder_header}) +SOURCE_GROUP("Shader Files" FILES ${folder_shader}) + +################################################################################ +# Configure QT + +set(CMAKE_AUTOMOC ON) +set(CMAKE_AUTOUIC ON) +set( CMAKE_INCLUDE_CURRENT_DIR ON ) + +include_directories( + ${Qt5Widgets_INCLUDES} + ${Qt5OpenGL_INCLUDES} +) + +add_definitions(${Qt5Widgets_DEFINITIONS}) +add_definitions(${Qt5OpenGL_DEFINITIONS}) + +################################################################################ +# Build target application + +add_executable(glSpline + ${folder_source} + ${folder_header} + ${folder_ui} + ) +qt5_use_modules(glSpline Widgets OpenGL) +set(EXT_LIBS ${QT_LIBRARIES} ${OPENGL_LIBRARIES}) + +target_link_libraries(glSpline ${EXT_LIBS} ) diff --git a/README.md b/README.md new file mode 100644 index 0000000..e69de29 diff --git a/glm/common.hpp b/glm/common.hpp new file mode 100644 index 0000000..f57e800 --- /dev/null +++ b/glm/common.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/common.hpp + +#pragma once + +#include "detail/func_common.hpp" diff --git a/glm/detail/_features.hpp b/glm/detail/_features.hpp new file mode 100644 index 0000000..97dd633 --- /dev/null +++ b/glm/detail/_features.hpp @@ -0,0 +1,399 @@ +/// @ref core +/// @file glm/detail/_features.hpp + +#pragma once + +// #define GLM_CXX98_EXCEPTIONS +// #define GLM_CXX98_RTTI + +// #define GLM_CXX11_RVALUE_REFERENCES +// Rvalue references - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html + +// GLM_CXX11_TRAILING_RETURN +// Rvalue references for *this - GCC not supported +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Initialization of class objects by rvalues - GCC any +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Non-static data member initializers - GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm + +// #define GLM_CXX11_VARIADIC_TEMPLATE +// Variadic templates - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf + +// +// Extending variadic template template parameters - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf + +// #define GLM_CXX11_GENERALIZED_INITIALIZERS +// Initializer lists - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm + +// #define GLM_CXX11_STATIC_ASSERT +// Static assertions - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html + +// #define GLM_CXX11_AUTO_TYPE +// auto-typed variables - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Multi-declarator auto - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Removal of auto as a storage-class specifier - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm + +// #define GLM_CXX11_AUTO_TYPE +// New function declarator syntax - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm + +// #define GLM_CXX11_LAMBDAS +// New wording for C++0x lambdas - GCC 4.5 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf + +// #define GLM_CXX11_DECLTYPE +// Declared type of an expression - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf + +// +// Right angle brackets - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html + +// +// Default template arguments for function templates DR226 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226 + +// +// Solving the SFINAE problem for expressions DR339 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html + +// #define GLM_CXX11_ALIAS_TEMPLATE +// Template aliases N2258 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf + +// +// Extern templates N1987 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm + +// #define GLM_CXX11_NULLPTR +// Null pointer constant N2431 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf + +// #define GLM_CXX11_STRONG_ENUMS +// Strongly-typed enums N2347 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf + +// +// Forward declarations for enums N2764 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf + +// +// Generalized attributes N2761 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf + +// +// Generalized constant expressions N2235 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf + +// +// Alignment support N2341 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf + +// #define GLM_CXX11_DELEGATING_CONSTRUCTORS +// Delegating constructors N1986 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf + +// +// Inheriting constructors N2540 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm + +// #define GLM_CXX11_EXPLICIT_CONVERSIONS +// Explicit conversion operators N2437 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf + +// +// New character types N2249 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html + +// +// Unicode string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Raw string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Universal character name literals N2170 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html + +// #define GLM_CXX11_USER_LITERALS +// User-defined literals N2765 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf + +// +// Standard Layout Types N2342 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm + +// #define GLM_CXX11_DEFAULTED_FUNCTIONS +// #define GLM_CXX11_DELETED_FUNCTIONS +// Defaulted and deleted functions N2346 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm + +// +// Extended friend declarations N1791 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf + +// +// Extending sizeof N2253 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html + +// #define GLM_CXX11_INLINE_NAMESPACES +// Inline namespaces N2535 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm + +// #define GLM_CXX11_UNRESTRICTED_UNIONS +// Unrestricted unions N2544 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf + +// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +// Local and unnamed types as template arguments N2657 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm + +// #define GLM_CXX11_RANGE_FOR +// Range-based for N2930 GCC 4.6 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html + +// #define GLM_CXX11_OVERRIDE_CONTROL +// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm + +// +// Minimal support for garbage collection and reachability-based leak detection N2670 No +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm + +// #define GLM_CXX11_NOEXCEPT +// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only) +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html + +// +// Defining move special member functions N3053 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html + +// +// Sequence points N2239 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Atomic operations N2427 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Strong Compare and Exchange N2748 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html + +// +// Bidirectional Fences N2752 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm + +// +// Memory model N2429 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm + +// +// Data-dependency ordering: atomics and memory model N2664 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm + +// +// Propagating exceptions N2179 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html + +// +// Abandoning a process and at_quick_exit N2440 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm + +// +// Allow atomics use in signal handlers N2547 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm + +// +// Thread-local storage N2659 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm + +// +// Dynamic initialization and destruction with concurrency N2660 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm + +// +// __func__ predefined identifier N2340 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm + +// +// C99 preprocessor N1653 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm + +// +// long long N1811 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf + +// +// Extended integral types N1988 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf + +#if(GLM_COMPILER & GLM_COMPILER_GCC) + +# if(GLM_COMPILER >= GLM_COMPILER_GCC43) +# define GLM_CXX11_STATIC_ASSERT +# endif + +#elif(GLM_COMPILER & GLM_COMPILER_CLANG) +# if(__has_feature(cxx_exceptions)) +# define GLM_CXX98_EXCEPTIONS +# endif + +# if(__has_feature(cxx_rtti)) +# define GLM_CXX98_RTTI +# endif + +# if(__has_feature(cxx_access_control_sfinae)) +# define GLM_CXX11_ACCESS_CONTROL_SFINAE +# endif + +# if(__has_feature(cxx_alias_templates)) +# define GLM_CXX11_ALIAS_TEMPLATE +# endif + +# if(__has_feature(cxx_alignas)) +# define GLM_CXX11_ALIGNAS +# endif + +# if(__has_feature(cxx_attributes)) +# define GLM_CXX11_ATTRIBUTES +# endif + +# if(__has_feature(cxx_constexpr)) +# define GLM_CXX11_CONSTEXPR +# endif + +# if(__has_feature(cxx_decltype)) +# define GLM_CXX11_DECLTYPE +# endif + +# if(__has_feature(cxx_default_function_template_args)) +# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_defaulted_functions)) +# define GLM_CXX11_DEFAULTED_FUNCTIONS +# endif + +# if(__has_feature(cxx_delegating_constructors)) +# define GLM_CXX11_DELEGATING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_deleted_functions)) +# define GLM_CXX11_DELETED_FUNCTIONS +# endif + +# if(__has_feature(cxx_explicit_conversions)) +# define GLM_CXX11_EXPLICIT_CONVERSIONS +# endif + +# if(__has_feature(cxx_generalized_initializers)) +# define GLM_CXX11_GENERALIZED_INITIALIZERS +# endif + +# if(__has_feature(cxx_implicit_moves)) +# define GLM_CXX11_IMPLICIT_MOVES +# endif + +# if(__has_feature(cxx_inheriting_constructors)) +# define GLM_CXX11_INHERITING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_inline_namespaces)) +# define GLM_CXX11_INLINE_NAMESPACES +# endif + +# if(__has_feature(cxx_lambdas)) +# define GLM_CXX11_LAMBDAS +# endif + +# if(__has_feature(cxx_local_type_template_args)) +# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_noexcept)) +# define GLM_CXX11_NOEXCEPT +# endif + +# if(__has_feature(cxx_nonstatic_member_init)) +# define GLM_CXX11_NONSTATIC_MEMBER_INIT +# endif + +# if(__has_feature(cxx_nullptr)) +# define GLM_CXX11_NULLPTR +# endif + +# if(__has_feature(cxx_override_control)) +# define GLM_CXX11_OVERRIDE_CONTROL +# endif + +# if(__has_feature(cxx_reference_qualified_functions)) +# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS +# endif + +# if(__has_feature(cxx_range_for)) +# define GLM_CXX11_RANGE_FOR +# endif + +# if(__has_feature(cxx_raw_string_literals)) +# define GLM_CXX11_RAW_STRING_LITERALS +# endif + +# if(__has_feature(cxx_rvalue_references)) +# define GLM_CXX11_RVALUE_REFERENCES +# endif + +# if(__has_feature(cxx_static_assert)) +# define GLM_CXX11_STATIC_ASSERT +# endif + +# if(__has_feature(cxx_auto_type)) +# define GLM_CXX11_AUTO_TYPE +# endif + +# if(__has_feature(cxx_strong_enums)) +# define GLM_CXX11_STRONG_ENUMS +# endif + +# if(__has_feature(cxx_trailing_return)) +# define GLM_CXX11_TRAILING_RETURN +# endif + +# if(__has_feature(cxx_unicode_literals)) +# define GLM_CXX11_UNICODE_LITERALS +# endif + +# if(__has_feature(cxx_unrestricted_unions)) +# define GLM_CXX11_UNRESTRICTED_UNIONS +# endif + +# if(__has_feature(cxx_user_literals)) +# define GLM_CXX11_USER_LITERALS +# endif + +# if(__has_feature(cxx_variadic_templates)) +# define GLM_CXX11_VARIADIC_TEMPLATES +# endif + +#endif//(GLM_COMPILER & GLM_COMPILER_CLANG) diff --git a/glm/detail/_fixes.hpp b/glm/detail/_fixes.hpp new file mode 100644 index 0000000..c957562 --- /dev/null +++ b/glm/detail/_fixes.hpp @@ -0,0 +1,30 @@ +/// @ref core +/// @file glm/detail/_fixes.hpp + +#include + +//! Workaround for compatibility with other libraries +#ifdef max +#undef max +#endif + +//! Workaround for compatibility with other libraries +#ifdef min +#undef min +#endif + +//! Workaround for Android +#ifdef isnan +#undef isnan +#endif + +//! Workaround for Android +#ifdef isinf +#undef isinf +#endif + +//! Workaround for Chrone Native Client +#ifdef log2 +#undef log2 +#endif + diff --git a/glm/detail/_noise.hpp b/glm/detail/_noise.hpp new file mode 100644 index 0000000..9b36db6 --- /dev/null +++ b/glm/detail/_noise.hpp @@ -0,0 +1,107 @@ +/// @ref core +/// @file glm/detail/_noise.hpp + +#pragma once + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../common.hpp" + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_QUALIFIER T mod289(T const & x) + { + return x - floor(x * (static_cast(1.0) / static_cast(289.0))) * static_cast(289.0); + } + + template + GLM_FUNC_QUALIFIER T permute(T const & x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> permute(vec<2, T, P> const & x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> permute(vec<3, T, P> const & x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> permute(vec<4, T, P> const & x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } +/* + template class vecType> + GLM_FUNC_QUALIFIER vecType permute(vecType const & x) + { + return mod289(((x * T(34)) + T(1)) * x); + } +*/ + template + GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> taylorInvSqrt(vec<2, T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> taylorInvSqrt(vec<3, T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> taylorInvSqrt(vec<4, T, P> const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } +/* + template class vecType> + GLM_FUNC_QUALIFIER vecType taylorInvSqrt(vecType const & r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } +*/ + + template + GLM_FUNC_QUALIFIER vec<2, T, P> fade(vec<2, T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> fade(vec<3, T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> fade(vec<4, T, P> const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } +/* + template class vecType> + GLM_FUNC_QUALIFIER vecType fade(vecType const & t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } +*/ +}//namespace detail +}//namespace glm + diff --git a/glm/detail/_swizzle.hpp b/glm/detail/_swizzle.hpp new file mode 100644 index 0000000..f404f5d --- /dev/null +++ b/glm/detail/_swizzle.hpp @@ -0,0 +1,797 @@ +/// @ref core +/// @file glm/detail/_swizzle.hpp + +#pragma once + +namespace glm{ +namespace detail +{ + // Internal class for implementing swizzle operators + template + struct _swizzle_base0 + { + protected: + GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast(_buffer))[i]; } + GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast(_buffer))[i]; } + + // Use an opaque buffer to *ensure* the compiler doesn't call a constructor. + // The size 1 buffer is assumed to aligned to the actual members so that the + // elem() + char _buffer[1]; + }; + + template + struct _swizzle_base1 : public _swizzle_base0 + { + }; + + template + struct _swizzle_base1<2, T, P, E0,E1,-1,-2, Aligned> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<2, T, P> operator ()() const { return vec<2, T, P>(this->elem(E0), this->elem(E1)); } + }; + + template + struct _swizzle_base1<3, T, P, E0,E1,E2,-1, Aligned> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<3, T, P> operator ()() const { return vec<3, T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); } + }; + + template + struct _swizzle_base1<4, T, P, E0,E1,E2,E3, Aligned> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, T, P> operator ()() const { return vec<4, T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); } + }; + + // Internal class for implementing swizzle operators + /* + Template parameters: + + ValueType = type of scalar values (e.g. float, double) + VecType = class the swizzle is applies to (e.g. vec<3, float>) + N = number of components in the vector (e.g. 3) + E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec + + DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles + containing duplicate elements so that they cannot be used as r-values). + */ + template + struct _swizzle_base2 : public _swizzle_base1::value> + { + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t) + { + for (int i = 0; i < N; ++i) + (*this)[i] = t; + return *this; + } + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; } + }; + _apply_op(that, op()); + return *this; + } + + GLM_FUNC_QUALIFIER void operator -= (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator += (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator *= (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator /= (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER T& operator[](size_t i) + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + GLM_FUNC_QUALIFIER T operator[](size_t i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + + protected: + template + GLM_FUNC_QUALIFIER void _apply_op(vec const& that, U op) + { + // Make a copy of the data in this == &that. + // The copier should optimize out the copy in cases where the function is + // properly inlined and the copy is not necessary. + T t[N]; + for (int i = 0; i < N; ++i) + t[i] = that[i]; + for (int i = 0; i < N; ++i) + op( (*this)[i], t[i] ); + } + }; + + // Specialization for swizzles containing duplicate elements. These cannot be modified. + template + struct _swizzle_base2 : public _swizzle_base1::value> + { + struct Stub {}; + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; } + + GLM_FUNC_QUALIFIER T operator[] (size_t i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + }; + + template + struct _swizzle : public _swizzle_base2 + { + typedef _swizzle_base2 base_type; + + using base_type::operator=; + + GLM_FUNC_QUALIFIER operator vec () const { return (*this)(); } + }; + +// +// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros +// +#define _GLM_SWIZZLE_TEMPLATE1 template +#define _GLM_SWIZZLE_TEMPLATE2 template +#define _GLM_SWIZZLE_TYPE1 _swizzle +#define _GLM_SWIZZLE_TYPE2 _swizzle + +// +// Wrapper for a binary operator (e.g. u.yy + v.zy) +// +#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + _GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \ + { \ + return a() OPERAND b(); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const vec& b) \ + { \ + return a() OPERAND b; \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const vec& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz) +// +#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \ + { \ + return a() OPERAND b; \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Macro for wrapping a function taking one argument (e.g. abs()) +// +#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \ + { \ + return FUNCTION(a()); \ + } + +// +// Macro for wrapping a function taking two vector arguments (e.g. dot()). +// +#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \ + { \ + return FUNCTION(a(), b); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a, b()); \ + } + +// +// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()). +// +#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\ + { \ + return FUNCTION(a(), b, c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a, b(), c); \ + } + +}//namespace detail +}//namespace glm + +namespace glm +{ + namespace detail + { + _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-) + _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/) + } + + // + // Swizzles are distinct types from the unswizzled type. The below macros will + // provide template specializations for the swizzle types for the given functions + // so that the compiler does not have any ambiguity to choosing how to handle + // the function. + // + // The alternative is to use the operator()() when calling the function in order + // to explicitly convert the swizzled type to the unswizzled type. + // + + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any); + + //_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot); + //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross); + //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step); + //_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix); +} + +#define _GLM_SWIZZLE2_2_MEMBERS(T, P, E0,E1) \ + struct { detail::_swizzle<2, T, P, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2, T, P, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2, T, P, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2, T, P, 1,1,-1,-2> E1 ## E1; }; + +#define _GLM_SWIZZLE2_3_MEMBERS(T, P, E0,E1) \ + struct { detail::_swizzle<3,T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, P, 1,1,1,-1> E1 ## E1 ## E1; }; + +#define _GLM_SWIZZLE2_4_MEMBERS(T, P, E0,E1) \ + struct { detail::_swizzle<4,T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; + +#define _GLM_SWIZZLE3_2_MEMBERS(T, P, E0,E1,E2) \ + struct { detail::_swizzle<2,T, P, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, P, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, P, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, P, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, P, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, P, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, P, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, P, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, P, 2,2,-1,-2> E2 ## E2; }; + +#define _GLM_SWIZZLE3_3_MEMBERS(T, P ,E0,E1,E2) \ + struct { detail::_swizzle<3, T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 2,2,2,-1> E2 ## E2 ## E2; }; + +#define _GLM_SWIZZLE3_4_MEMBERS(T, P, E0,E1,E2) \ + struct { detail::_swizzle<4,T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, P, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, P, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, P, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; + +#define _GLM_SWIZZLE4_2_MEMBERS(T, P, E0,E1,E2,E3) \ + struct { detail::_swizzle<2,T, P, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, P, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, P, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, P, 0,3,-1,-2> E0 ## E3; }; \ + struct { detail::_swizzle<2,T, P, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, P, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, P, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, P, 1,3,-1,-2> E1 ## E3; }; \ + struct { detail::_swizzle<2,T, P, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, P, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, P, 2,2,-1,-2> E2 ## E2; }; \ + struct { detail::_swizzle<2,T, P, 2,3,-1,-2> E2 ## E3; }; \ + struct { detail::_swizzle<2,T, P, 3,0,-1,-2> E3 ## E0; }; \ + struct { detail::_swizzle<2,T, P, 3,1,-1,-2> E3 ## E1; }; \ + struct { detail::_swizzle<2,T, P, 3,2,-1,-2> E3 ## E2; }; \ + struct { detail::_swizzle<2,T, P, 3,3,-1,-2> E3 ## E3; }; + +#define _GLM_SWIZZLE4_3_MEMBERS(T, P, E0,E1,E2,E3) \ + struct { detail::_swizzle<3, T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 0,0,3,-1> E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 0,1,3,-1> E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 0,2,3,-1> E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 0,3,0,-1> E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 0,3,1,-1> E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 0,3,2,-1> E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 0,3,3,-1> E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 1,0,3,-1> E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 1,1,3,-1> E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 1,2,3,-1> E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 1,3,0,-1> E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 1,3,1,-1> E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 1,3,2,-1> E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 1,3,3,-1> E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 2,0,3,-1> E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 2,1,3,-1> E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 2,2,2,-1> E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 2,2,3,-1> E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 2,3,0,-1> E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 2,3,1,-1> E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 2,3,2,-1> E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 2,3,3,-1> E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 3,0,0,-1> E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 3,0,1,-1> E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 3,0,2,-1> E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 3,0,3,-1> E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 3,1,0,-1> E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 3,1,1,-1> E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 3,1,2,-1> E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 3,1,3,-1> E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 3,2,0,-1> E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 3,2,1,-1> E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 3,2,2,-1> E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 3,2,3,-1> E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, P, 3,3,0,-1> E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, P, 3,3,1,-1> E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, P, 3,3,2,-1> E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, P, 3,3,3,-1> E3 ## E3 ## E3; }; + +#define _GLM_SWIZZLE4_4_MEMBERS(T, P, E0,E1,E2,E3) \ + struct { detail::_swizzle<4, T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, P, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, P, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, P, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, P, 3,3,3,3> E3 ## E3 ## E3 ## E3; }; diff --git a/glm/detail/_swizzle_func.hpp b/glm/detail/_swizzle_func.hpp new file mode 100644 index 0000000..0ca9bd8 --- /dev/null +++ b/glm/detail/_swizzle_func.hpp @@ -0,0 +1,685 @@ +/// @ref core +/// @file glm/detail/_swizzle_func.hpp + +#pragma once + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \ + vec<2, T, P> A ## B() CONST \ + { \ + return vec<2, T, P>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \ + vec<3, T, P> A ## B ## C() CONST \ + { \ + return vec<3, T, P>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \ + vec<4, T, P> A ## B ## C ## D() CONST \ + { \ + return vec<4, T, P>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \ + template \ + vec vec::A ## B() CONST \ + { \ + return vec<2, T, P>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \ + template \ + vec<3, T, P> vec::A ## B ## C() CONST \ + { \ + return vec<3, T, P>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \ + template \ + vec<4, T, P> vec::A ## B ## C ## D() CONST \ + { \ + return vec<4, T, P>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_MUTABLE + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B) + +#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q) + diff --git a/glm/detail/_vectorize.hpp b/glm/detail/_vectorize.hpp new file mode 100644 index 0000000..44fb0b5 --- /dev/null +++ b/glm/detail/_vectorize.hpp @@ -0,0 +1,131 @@ +/// @ref core +/// @file glm/detail/_vectorize.hpp + +#pragma once + +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" + +namespace glm{ +namespace detail +{ + template + struct functor1{}; + + template + struct functor1<1, R, T, P> + { + GLM_FUNC_QUALIFIER static vec<1, R, P> call(R (*Func) (T x), vec<1, T, P> const & v) + { + return vec<1, R, P>(Func(v.x)); + } + }; + + template + struct functor1<2, R, T, P> + { + GLM_FUNC_QUALIFIER static vec<2, R, P> call(R (*Func) (T x), vec<2, T, P> const & v) + { + return vec<2, R, P>(Func(v.x), Func(v.y)); + } + }; + + template + struct functor1<3, R, T, P> + { + GLM_FUNC_QUALIFIER static vec<3, R, P> call(R (*Func) (T x), vec<3, T, P> const & v) + { + return vec<3, R, P>(Func(v.x), Func(v.y), Func(v.z)); + } + }; + + template + struct functor1<4, R, T, P> + { + GLM_FUNC_QUALIFIER static vec<4, R, P> call(R (*Func) (T x), vec<4, T, P> const & v) + { + return vec<4, R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w)); + } + }; + + template + struct functor2{}; + + template + struct functor2<1, T, P> + { + GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, vec<1, T, P> const & b) + { + return vec<1, T, P>(Func(a.x, b.x)); + } + }; + + template + struct functor2<2, T, P> + { + GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, vec<2, T, P> const & b) + { + return vec<2, T, P>(Func(a.x, b.x), Func(a.y, b.y)); + } + }; + + template + struct functor2<3, T, P> + { + GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, vec<3, T, P> const & b) + { + return vec<3, T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z)); + } + }; + + template + struct functor2<4, T, P> + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w)); + } + }; + + template + struct functor2_vec_sca{}; + + template + struct functor2_vec_sca<1, T, P> + { + GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, T b) + { + return vec<1, T, P>(Func(a.x, b)); + } + }; + + template + struct functor2_vec_sca<2, T, P> + { + GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, T b) + { + return vec<2, T, P>(Func(a.x, b), Func(a.y, b)); + } + }; + + template + struct functor2_vec_sca<3, T, P> + { + GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, T b) + { + return vec<3, T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b)); + } + }; + + template + struct functor2_vec_sca<4, T, P> + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, T b) + { + return vec<4, T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b)); + } + }; +}//namespace detail +}//namespace glm diff --git a/glm/detail/dummy.cpp b/glm/detail/dummy.cpp new file mode 100644 index 0000000..fb1daf3 --- /dev/null +++ b/glm/detail/dummy.cpp @@ -0,0 +1,207 @@ +/// @ref core +/// @file glm/core/dummy.cpp +/// +/// GLM is a header only library. There is nothing to compile. +/// dummy.cpp exist only a wordaround for CMake file. + +/* +#define GLM_MESSAGES +#include +#include +#include + +struct material +{ + glm::vec4 emission; // Ecm + glm::vec4 ambient; // Acm + glm::vec4 diffuse; // Dcm + glm::vec4 specular; // Scm + float shininess; // Srm +}; + +struct light +{ + glm::vec4 ambient; // Acli + glm::vec4 diffuse; // Dcli + glm::vec4 specular; // Scli + glm::vec4 position; // Ppli + glm::vec4 halfVector; // Derived: Hi + glm::vec3 spotDirection; // Sdli + float spotExponent; // Srli + float spotCutoff; // Crli + // (range: [0.0,90.0], 180.0) + float spotCosCutoff; // Derived: cos(Crli) + // (range: [1.0,0.0],-1.0) + float constantAttenuation; // K0 + float linearAttenuation; // K1 + float quadraticAttenuation;// K2 +}; + + +// Sample 1 +#include // glm::vec3 +#include // glm::cross, glm::normalize + +glm::vec3 computeNormal +( + glm::vec3 const & a, + glm::vec3 const & b, + glm::vec3 const & c +) +{ + return glm::normalize(glm::cross(c - a, b - a)); +} + +typedef unsigned int GLuint; +#define GL_FALSE 0 +void glUniformMatrix4fv(GLuint, int, int, float*){} + +// Sample 2 +#include // glm::vec3 +#include // glm::vec4, glm::ivec4 +#include // glm::mat4 +#include // glm::translate, glm::rotate, glm::scale, glm::perspective +#include // glm::value_ptr +void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate) +{ + glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f); + glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate)); + glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); + glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); + glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f)); + glm::mat4 MVP = Projection * View * Model; + glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); +} + +// Sample 3 +#include // glm::vec2 +#include // glm::packUnorm2x16 +#include // glm::uint +#include // glm::i8vec2, glm::i32vec2 +std::size_t const VertexCount = 4; +// Float quad geometry +std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2); +glm::vec2 const PositionDataF32[VertexCount] = +{ + glm::vec2(-1.0f,-1.0f), + glm::vec2( 1.0f,-1.0f), + glm::vec2( 1.0f, 1.0f), + glm::vec2(-1.0f, 1.0f) + }; +// Half-float quad geometry +std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint); +glm::uint const PositionDataF16[VertexCount] = +{ + glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f))) +}; +// 8 bits signed integer quad geometry +std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2); +glm::i8vec2 const PositionDataI8[VertexCount] = +{ + glm::i8vec2(-1,-1), + glm::i8vec2( 1,-1), + glm::i8vec2( 1, 1), + glm::i8vec2(-1, 1) +}; +// 32 bits signed integer quad geometry +std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2); +glm::i32vec2 const PositionDataI32[VertexCount] = +{ + glm::i32vec2 (-1,-1), + glm::i32vec2 ( 1,-1), + glm::i32vec2 ( 1, 1), + glm::i32vec2 (-1, 1) +}; + +struct intersection +{ + glm::vec4 position; + glm::vec3 normal; +}; +*/ + + +/* +// Sample 4 +#include // glm::vec3 +#include // glm::normalize, glm::dot, glm::reflect +#include // glm::pow +#include // glm::vecRand3 +glm::vec3 lighting +( + intersection const & Intersection, + material const & Material, + light const & Light, + glm::vec3 const & View +) +{ + glm::vec3 Color(0.0f); + glm::vec3 LightVertor(glm::normalize( + Light.position - Intersection.position + + glm::vecRand3(0.0f, Light.inaccuracy)); + + if(!shadow(Intersection.position, Light.position, LightVertor)) + { + float Diffuse = glm::dot(Intersection.normal, LightVector); + if(Diffuse <= 0.0f) + return Color; + if(Material.isDiffuse()) + Color += Light.color() * Material.diffuse * Diffuse; + if(Material.isSpecular()) + { + glm::vec3 Reflect(glm::reflect( + glm::normalize(-LightVector), + glm::normalize(Intersection.normal))); + float Dot = glm::dot(Reflect, View); + float Base = Dot > 0.0f ? Dot : 0.0f; + float Specular = glm::pow(Base, Material.exponent); + Color += Material.specular * Specular; + } + } + return Color; +} +*/ + +/* +template class vecType> +T normalizeDotA(vecType const & x, vecType const & y) +{ + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); +} + +#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template class + +template +T normalizeDotB(vecType const & x, vecType const & y) +{ + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); +} + +template +typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b) +{ + return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b)); +} +*/ +int main() +{ +/* + glm::vec1 o(1); + glm::vec2 a(1); + glm::vec3 b(1); + glm::vec4 c(1); + + glm::quat q; + glm::dualquat p; + + glm::mat4 m(1); + + float a0 = normalizeDotA(a, a); + float b0 = normalizeDotB(b, b); + float c0 = normalizeDotC(c, c); +*/ + return 0; +} diff --git a/glm/detail/func_common.hpp b/glm/detail/func_common.hpp new file mode 100644 index 0000000..97326ca --- /dev/null +++ b/glm/detail/func_common.hpp @@ -0,0 +1,427 @@ +/// @ref core +/// @file glm/detail/func_common.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.3 Common Functions +/// +/// @defgroup core_func_common Common functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" +#include "type_int.hpp" +#include "_fixes.hpp" + +namespace glm +{ + /// @addtogroup core_func_common + /// @{ + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam genType floating-point or signed integer; scalar or vector types. + /// + /// @see GLSL abs man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType abs(genType x); + + template class vecType> + GLM_FUNC_DECL vecType abs(vecType const & x); + + /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. + /// + /// @tparam genType Floating-point or signed integer; scalar or vector types. + /// + /// @see GLSL sign man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType sign(vecType const & x); + + /// Returns a value equal to the nearest integer that is less then or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL floor man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType floor(vecType const & x); + + /// Returns a value equal to the nearest integer to x + /// whose absolute value is not larger than the absolute value of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL trunc man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType trunc(vecType const & x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// This includes the possibility that round(x) returns the + /// same value as roundEven(x) for all values of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL round man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType round(vecType const & x); + + /// Returns a value equal to the nearest integer to x. + /// A fractional part of 0.5 will round toward the nearest even + /// integer. (Both 3.5 and 4.5 for x will return 4.0.) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL roundEven man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// @see New round to even technique + template class vecType> + GLM_FUNC_DECL vecType roundEven(vecType const & x); + + /// Returns a value equal to the nearest integer + /// that is greater than or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL ceil man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType ceil(vecType const & x); + + /// Return x - floor(x). + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fract man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType fract(genType x); + + template class vecType> + GLM_FUNC_DECL vecType fract(vecType const & x); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL mod man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType mod(genType x, genType y); + + template class vecType> + GLM_FUNC_DECL vecType mod(vecType const & x, T y); + + template class vecType> + GLM_FUNC_DECL vecType mod(vecType const & x, vecType const & y); + + /// Returns the fractional part of x and sets i to the integer + /// part (as a whole number floating point value). Both the + /// return value and the output parameter will have the same + /// sign as x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL modf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType modf(genType x, genType & i); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL min man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType min(genType x, genType y); + + template class vecType> + GLM_FUNC_DECL vecType min(vecType const & x, T y); + + template class vecType> + GLM_FUNC_DECL vecType min(vecType const & x, vecType const & y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL max man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType max(genType x, genType y); + + template class vecType> + GLM_FUNC_DECL vecType max(vecType const & x, T y); + + template class vecType> + GLM_FUNC_DECL vecType max(vecType const & x, vecType const & y); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL clamp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); + + template class vecType> + GLM_FUNC_DECL vecType clamp(vecType const & x, T minVal, T maxVal); + + template class vecType> + GLM_FUNC_DECL vecType clamp(vecType const & x, vecType const & minVal, vecType const & maxVal); + + /// If genTypeU is a floating scalar or vector: + /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of + /// x and y using the floating-point value a. + /// The value for a is not restricted to the range [0, 1]. + /// + /// If genTypeU is a boolean scalar or vector: + /// Selects which vector each returned component comes + /// from. For a component of that is false, the + /// corresponding component of x is returned. For a + /// component of a that is true, the corresponding + /// component of y is returned. Components of x and y that + /// are not selected are allowed to be invalid floating point + /// values and will have no effect on the results. Thus, this + /// provides different functionality than + /// genType mix(genType x, genType y, genType(a)) + /// where a is a Boolean vector. + /// + /// @see GLSL mix man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// + /// @param[in] x Value to interpolate. + /// @param[in] y Value to interpolate. + /// @param[in] a Interpolant. + /// + /// @tparam genTypeT Floating point scalar or vector. + /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. + /// + /// @code + /// #include + /// ... + /// float a; + /// bool b; + /// glm::dvec3 e; + /// glm::dvec3 f; + /// glm::vec4 g; + /// glm::vec4 h; + /// ... + /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. + /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h; + /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. + /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. + /// @endcode + template class vecType> + GLM_FUNC_DECL vecType mix(vecType const & x, vecType const & y, vecType const & a); + + template class vecType> + GLM_FUNC_DECL vecType mix(vecType const & x, vecType const & y, U a); + + template + GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType step(genType edge, genType x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, typename T, precision P> + GLM_FUNC_DECL vecType step(T edge, vecType const & x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, typename T, precision P> + GLM_FUNC_DECL vecType step(vecType const & edge, vecType const & x); + + /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + /// performs smooth Hermite interpolation between 0 and 1 + /// when edge0 < x < edge1. This is useful in cases where + /// you would want a threshold function with a smooth + /// transition. This is equivalent to: + /// genType t; + /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); + /// return t * t * (3 - 2 * t); + /// Results are undefined if edge0 >= edge1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL smoothstep man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); + + template class vecType> + GLM_FUNC_DECL vecType smoothstep(T edge0, T edge1, vecType const & x); + + template class vecType> + GLM_FUNC_DECL vecType smoothstep(vecType const & edge0, vecType const & edge1, vecType const & x); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isnan man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType isnan(vecType const & x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isinf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType isinf(vecType const & x); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floating-point + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToInt man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL int floatBitsToInt(float const & v); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToInt man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, precision P> + GLM_FUNC_DECL vecType floatBitsToInt(vecType const & v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToUint man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL uint floatBitsToUint(float const & v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToUint man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, precision P> + GLM_FUNC_DECL vecType floatBitsToUint(vecType const & v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL intBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL float intBitsToFloat(int const & v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL intBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, precision P> + GLM_FUNC_DECL vecType intBitsToFloat(vecType const & v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL uintBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL float uintBitsToFloat(uint const & v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL uintBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, precision P> + GLM_FUNC_DECL vecType uintBitsToFloat(vecType const & v); + + /// Computes and returns a * b + c. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fma man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c); + + /// Splits x into a floating-point significand in the range + /// [0.5, 1.0) and an integral exponent of two, such that: + /// x = significand * exp(2, exponent) + /// + /// The significand is returned by the function and the + /// exponent is returned in the parameter exp. For a + /// floating-point value of zero, the significant and exponent + /// are both zero. For a floating-point value that is an + /// infinity or is not a number, the results are undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL frexp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp); + + /// Builds a floating-point number from x and the + /// corresponding integral exponent of two in exp, returning: + /// significand * exp(2, exponent) + /// + /// If this product is too large to be represented in the + /// floating-point type, the result is undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL ldexp man page; + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp); + + /// @} +}//namespace glm + +#include "func_common.inl" + diff --git a/glm/detail/func_common.inl b/glm/detail/func_common.inl new file mode 100644 index 0000000..cafaed5 --- /dev/null +++ b/glm/detail/func_common.inl @@ -0,0 +1,849 @@ +/// @ref core +/// @file glm/detail/func_common.inl + +#include "func_vector_relational.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "_vectorize.hpp" +#include + +namespace glm +{ + // min + template + GLM_FUNC_QUALIFIER genType min(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs"); + return x < y ? x : y; + } + + // max + template + GLM_FUNC_QUALIFIER genType max(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs"); + + return x > y ? x : y; + } + + // abs + template<> + GLM_FUNC_QUALIFIER int32 abs(int32 x) + { + int32 const y = x >> 31; + return (x ^ y) - y; + } + + // round +# if GLM_HAS_CXX11_STL + using ::std::round; +# else + template + GLM_FUNC_QUALIFIER genType round(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'round' only accept floating-point inputs"); + + return x < static_cast(0) ? static_cast(int(x - static_cast(0.5))) : static_cast(int(x + static_cast(0.5))); + } +# endif + + // trunc +# if GLM_HAS_CXX11_STL + using ::std::trunc; +# else + template + GLM_FUNC_QUALIFIER genType trunc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'trunc' only accept floating-point inputs"); + + return x < static_cast(0) ? -std::floor(-x) : std::floor(x); + } +# endif + +}//namespace glm + +namespace glm{ +namespace detail +{ + template + struct compute_abs + {}; + + template + struct compute_abs + { + GLM_FUNC_QUALIFIER static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || std::numeric_limits::is_signed || GLM_UNRESTRICTED_GENTYPE, + "'abs' only accept floating-point and integer scalar or vector inputs"); + + return x >= genFIType(0) ? x : -x; + // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; + } + }; + + #if GLM_COMPILER & GLM_COMPILER_CUDA + template<> + struct compute_abs + { + GLM_FUNC_QUALIFIER static float call(float x) + { + return fabsf(x); + } + }; + #endif + + template + struct compute_abs + { + GLM_FUNC_QUALIFIER static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + (!std::numeric_limits::is_signed && std::numeric_limits::is_integer) || GLM_UNRESTRICTED_GENTYPE, + "'abs' only accept floating-point and integer scalar or vector inputs"); + return x; + } + }; + + template class vecType, bool Aligned> + struct compute_abs_vector + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + return detail::functor1::call(abs, x); + } + }; + + template class vecType, bool Aligned> + struct compute_mix_vector + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x, vecType const & y, vecType const & a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return vecType(vecType(x) + a * vecType(y - x)); + } + }; + + template class vecType, bool Aligned> + struct compute_mix_vector + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x, vecType const & y, vecType const & a) + { + vecType Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = a[i] ? y[i] : x[i]; + return Result; + } + }; + + template class vecType, bool Aligned> + struct compute_mix_scalar + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x, vecType const & y, U const & a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return vecType(vecType(x) + a * vecType(y - x)); + } + }; + + template class vecType, bool Aligned> + struct compute_mix_scalar + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x, vecType const & y, bool const & a) + { + return a ? y : x; + } + }; + + template + struct compute_mix + { + GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return static_cast(static_cast(x) + a * static_cast(y - x)); + } + }; + + template + struct compute_mix + { + GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a) + { + return a ? y : x; + } + }; + + template class vecType, bool isFloat, bool Aligned> + struct compute_sign + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + return vecType(glm::lessThan(vecType(0), x)) - vecType(glm::lessThan(x, vecType(0))); + } + }; + +# if GLM_ARCH == GLM_ARCH_X86 + template class vecType, bool Aligned> + struct compute_sign + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + T const Shift(static_cast(sizeof(T) * 8 - 1)); + vecType const y(vecType::type, P>(-x) >> typename make_unsigned::type(Shift)); + + return (x >> Shift) | y; + } + }; +# endif + + template class vecType, bool Aligned> + struct compute_floor + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + return detail::functor1::call(std::floor, x); + } + }; + + template class vecType, bool Aligned> + struct compute_ceil + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + return detail::functor1::call(std::ceil, x); + } + }; + + template class vecType, bool Aligned> + struct compute_fract + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + return x - floor(x); + } + }; + + template class vecType, bool Aligned> + struct compute_trunc + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + return detail::functor1::call(trunc, x); + } + }; + + template class vecType, bool Aligned> + struct compute_round + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + return detail::functor1::call(round, x); + } + }; + + template class vecType, bool Aligned> + struct compute_mod + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & a, vecType const & b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'mod' only accept floating-point inputs. Include for integer inputs."); + return a - b * floor(a / b); + } + }; + + template class vecType, bool Aligned> + struct compute_min_vector + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x, vecType const & y) + { + return detail::functor2::call(min, x, y); + } + }; + + template class vecType, bool Aligned> + struct compute_max_vector + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x, vecType const & y) + { + return detail::functor2::call(max, x, y); + } + }; + + template class vecType, bool Aligned> + struct compute_clamp_vector + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x, vecType const & minVal, vecType const & maxVal) + { + return min(max(x, minVal), maxVal); + } + }; + + template class vecType, bool Aligned> + struct compute_step_vector + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & edge, vecType const & x) + { + return mix(vecType(1), vecType(0), glm::lessThan(x, edge)); + } + }; + + template class vecType, bool Aligned> + struct compute_smoothstep_vector + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & edge0, vecType const & edge1, vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs"); + vecType const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast(0), static_cast(1))); + return tmp * tmp * (static_cast(3) - static_cast(2) * tmp); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER genFIType abs(genFIType x) + { + return detail::compute_abs::is_signed>::call(x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType abs(vecType const & x) + { + return detail::compute_abs_vector::value>::call(x); + } + + // sign + // fast and works for any type + template + GLM_FUNC_QUALIFIER genFIType sign(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || (std::numeric_limits::is_signed && std::numeric_limits::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign<1, genFIType, defaultp, vec, std::numeric_limits::is_iec559, highp>::call(vec<1, genFIType>(x)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType sign(vecType const & x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || (std::numeric_limits::is_signed && std::numeric_limits::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign::is_iec559, detail::is_aligned

::value>::call(x); + } + + // floor + using ::std::floor; + template class vecType> + GLM_FUNC_QUALIFIER vecType floor(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'floor' only accept floating-point inputs."); + return detail::compute_floor::value>::call(x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType trunc(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'trunc' only accept floating-point inputs"); + return detail::compute_trunc::value>::call(x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType round(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'round' only accept floating-point inputs"); + return detail::compute_round::value>::call(x); + } + +/* + // roundEven + template + GLM_FUNC_QUALIFIER genType roundEven(genType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'roundEven' only accept floating-point inputs"); + + return genType(int(x + genType(int(x) % 2))); + } +*/ + + // roundEven + template + GLM_FUNC_QUALIFIER genType roundEven(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'roundEven' only accept floating-point inputs"); + + int Integer = static_cast(x); + genType IntegerPart = static_cast(Integer); + genType FractionalPart = fract(x); + + if(FractionalPart > static_cast(0.5) || FractionalPart < static_cast(0.5)) + { + return round(x); + } + else if((Integer % 2) == 0) + { + return IntegerPart; + } + else if(x <= static_cast(0)) // Work around... + { + return IntegerPart - static_cast(1); + } + else + { + return IntegerPart + static_cast(1); + } + //else // Bug on MinGW 4.5.2 + //{ + // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0)); + //} + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType roundEven(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'roundEven' only accept floating-point inputs"); + return detail::functor1::call(roundEven, x); + } + + // ceil + using ::std::ceil; + template class vecType> + GLM_FUNC_QUALIFIER vecType ceil(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'ceil' only accept floating-point inputs"); + return detail::compute_ceil::value>::call(x); + } + + // fract + template + GLM_FUNC_QUALIFIER genType fract(genType x) + { + return fract(vec<1, genType>(x)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fract(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fract' only accept floating-point inputs"); + return detail::compute_fract::value>::call(x); + } + + // mod + template + GLM_FUNC_QUALIFIER genType mod(genType x, genType y) + { +# if GLM_COMPILER & GLM_COMPILER_CUDA + // Another Cuda compiler bug https://github.com/g-truc/glm/issues/530 + vec<1, genType, defaultp> Result(mod(vec<1, genType, defaultp>(x), y)); + return Result.x; +# else + return mod(vec<1, genType, defaultp>(x), y).x; +# endif + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType mod(vecType const & x, T y) + { + return detail::compute_mod::value>::call(x, vecType(y)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType mod(vecType const & x, vecType const & y) + { + return detail::compute_mod::value>::call(x, y); + } + + // modf + template + GLM_FUNC_QUALIFIER genType modf(genType x, genType & i) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'modf' only accept floating-point inputs"); + return std::modf(x, &i); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> modf(vec<1, T, P> const & x, vec<1, T, P> & i) + { + return vec<1, T, P>( + modf(x.x, i.x)); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> modf(vec<2, T, P> const & x, vec<2, T, P> & i) + { + return vec<2, T, P>( + modf(x.x, i.x), + modf(x.y, i.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> modf(vec<3, T, P> const & x, vec<3, T, P> & i) + { + return vec<3, T, P>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> modf(vec<4, T, P> const & x, vec<4, T, P> & i) + { + return vec<4, T, P>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z), + modf(x.w, i.w)); + } + + //// Only valid if (INT_MIN <= x-y <= INT_MAX) + //// min(x,y) + //r = y + ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + //// max(x,y) + //r = x - ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + + // min + template class vecType> + GLM_FUNC_QUALIFIER vecType min(vecType const & a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a"); + return detail::compute_min_vector::value>::call(a, vecType(b)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType min(vecType const & a, vecType const & b) + { + return detail::compute_min_vector::value>::call(a, b); + } + + // max + template class vecType> + GLM_FUNC_QUALIFIER vecType max(vecType const & a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a"); + return detail::compute_max_vector::value>::call(a, vecType(b)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType max(vecType const & a, vecType const & b) + { + return detail::compute_max_vector::value>::call(a, b); + } + + // clamp + template + GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs"); + return min(max(x, minVal), maxVal); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType clamp(vecType const & x, T minVal, T maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs"); + return detail::compute_clamp_vector::value>::call(x, vecType(minVal), vecType(maxVal)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType clamp(vecType const & x, vecType const & minVal, vecType const & maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs"); + return detail::compute_clamp_vector::value>::call(x, minVal, maxVal); + } + + template + GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a) + { + return detail::compute_mix::call(x, y, a); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType mix(vecType const & x, vecType const & y, U a) + { + return detail::compute_mix_scalar::value>::call(x, y, a); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType mix(vecType const & x, vecType const & y, vecType const & a) + { + return detail::compute_mix_vector::value>::call(x, y, a); + } + + // step + template + GLM_FUNC_QUALIFIER genType step(genType edge, genType x) + { + return mix(static_cast(1), static_cast(0), glm::lessThan(x, edge)); + } + + template class vecType, length_t L, typename T, precision P> + GLM_FUNC_QUALIFIER vecType step(T edge, vecType const & x) + { + return detail::compute_step_vector::value>::call(vecType(edge), x); + } + + template class vecType, length_t L, typename T, precision P> + GLM_FUNC_QUALIFIER vecType step(vecType const & edge, vecType const & x) + { + return detail::compute_step_vector::value>::call(edge, x); + } + + // smoothstep + template + GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs"); + + genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1))); + return tmp * tmp * (genType(3) - genType(2) * tmp); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType smoothstep(T edge0, T edge1, vecType const & x) + { + return detail::compute_smoothstep_vector::value>::call(vecType(edge0), vecType(edge1), x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType smoothstep(vecType const & edge0, vecType const & edge1, vecType const & x) + { + return detail::compute_smoothstep_vector::value>::call(edge0, edge1, x); + } + +# if GLM_HAS_CXX11_STL + using std::isnan; +# else + template + GLM_FUNC_QUALIFIER bool isnan(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isnan(x); +# elif GLM_COMPILER & GLM_COMPILER_VC + return _isnan(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS + return _isnan(x) != 0; +# else + return ::isnan(x) != 0; +# endif +# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L + return _isnan(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_CUDA + return isnan(x) != 0; +# else + return std::isnan(x); +# endif + } +# endif + + template class vecType> + GLM_FUNC_QUALIFIER vecType isnan(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); + + return detail::functor1::call(isnan, x); + } + +# if GLM_HAS_CXX11_STL + using std::isinf; +# else + template + GLM_FUNC_QUALIFIER bool isinf(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isinf' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isinf(x); +# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC) +# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) + return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF; +# else + return ::isinf(x); +# endif +# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L) + return _isinf(x) != 0; +# else + return std::isinf(x); +# endif +# elif GLM_COMPILER & GLM_COMPILER_CUDA + // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab + return isinf(double(x)) != 0; +# else + return std::isinf(x); +# endif + } +# endif + + template class vecType> + GLM_FUNC_QUALIFIER vecType isinf(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); + + return detail::functor1::call(isinf, x); + } + + GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v) + { + return reinterpret_cast(const_cast(v)); + } + + template class vecType, length_t L, precision P> + GLM_FUNC_QUALIFIER vecType floatBitsToInt(vecType const & v) + { + return reinterpret_cast&>(const_cast&>(v)); + } + + GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v) + { + return reinterpret_cast(const_cast(v)); + } + + template class vecType, length_t L, precision P> + GLM_FUNC_QUALIFIER vecType floatBitsToUint(vecType const & v) + { + return reinterpret_cast&>(const_cast&>(v)); + } + + GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v) + { + return reinterpret_cast(const_cast(v)); + } + + template class vecType, length_t L, precision P> + GLM_FUNC_QUALIFIER vecType intBitsToFloat(vecType const & v) + { + return reinterpret_cast&>(const_cast&>(v)); + } + + GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v) + { + return reinterpret_cast(const_cast(v)); + } + + template class vecType, length_t L, precision P> + GLM_FUNC_QUALIFIER vecType uintBitsToFloat(vecType const & v) + { + return reinterpret_cast&>(const_cast&>(v)); + } + + template + GLM_FUNC_QUALIFIER genType fma(genType const & a, genType const & b, genType const & c) + { + return a * b + c; + } + + template + GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return std::frexp(x, &exp); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> frexp(vec<1, T, P> const & x, vec<1, int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return vec<1, T, P>(std::frexp(x.x, &exp.x)); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> frexp(vec<2, T, P> const & x, vec<2, int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return vec<2, T, P>( + frexp(x.x, exp.x), + frexp(x.y, exp.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> frexp(vec<3, T, P> const & x, vec<3, int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return vec<3, T, P>( + frexp(x.x, exp.x), + frexp(x.y, exp.y), + frexp(x.z, exp.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> frexp(vec<4, T, P> const & x, vec<4, int, P> & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return vec<4, T, P>( + frexp(x.x, exp.x), + frexp(x.y, exp.y), + frexp(x.z, exp.z), + frexp(x.w, exp.w)); + } + + template + GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return std::ldexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> ldexp(vec<1, T, P> const & x, vec<1, int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return vec<1, T, P>( + ldexp(x.x, exp.x)); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> ldexp(vec<2, T, P> const & x, vec<2, int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return vec<2, T, P>( + ldexp(x.x, exp.x), + ldexp(x.y, exp.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> ldexp(vec<3, T, P> const & x, vec<3, int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return vec<3, T, P>( + ldexp(x.x, exp.x), + ldexp(x.y, exp.y), + ldexp(x.z, exp.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> ldexp(vec<4, T, P> const & x, vec<4, int, P> const & exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return vec<4, T, P>( + ldexp(x.x, exp.x), + ldexp(x.y, exp.y), + ldexp(x.z, exp.z), + ldexp(x.w, exp.w)); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_common_simd.inl" +#endif diff --git a/glm/detail/func_common_simd.inl b/glm/detail/func_common_simd.inl new file mode 100644 index 0000000..e6daa26 --- /dev/null +++ b/glm/detail/func_common_simd.inl @@ -0,0 +1,231 @@ +/// @ref core +/// @file glm/detail/func_common_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "../simd/common.h" + +#include + +namespace glm{ +namespace detail +{ + template + struct compute_abs_vector<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_abs(v.data); + return result; + } + }; + + template + struct compute_abs_vector<4, int, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, int, P> call(vec<4, int, P> const & v) + { + vec<4, int, P> result(uninitialize); + result.data = glm_ivec4_abs(v.data); + return result; + } + }; + + template + struct compute_floor<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_floor(v.data); + return result; + } + }; + + template + struct compute_ceil<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_ceil(v.data); + return result; + } + }; + + template + struct compute_fract<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_fract(v.data); + return result; + } + }; + + template + struct compute_round<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_round(v.data); + return result; + } + }; + + template + struct compute_mod<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & x, vec<4, float, P> const & y) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_mod(x.data, y.data); + return result; + } + }; + + template + struct compute_min_vector<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v1, vec<4, float, P> const & v2) + { + vec<4, float, P> result(uninitialize); + result.data = _mm_min_ps(v1.data, v2.data); + return result; + } + }; + + template + struct compute_min_vector<4, int32, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2) + { + vec<4, int32, P> result(uninitialize); + result.data = _mm_min_epi32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_min_vector<4, uint32, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, uint32, P> const & v1, vec<4, uint32, P> const & v2) + { + vec<4, uint32, P> result(uninitialize); + result.data = _mm_min_epu32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v1, vec<4, float, P> const & v2) + { + vec<4, float, P> result(uninitialize); + result.data = _mm_max_ps(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, int32, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2) + { + vec<4, int32, P> result(uninitialize); + result.data = _mm_max_epi32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, uint32, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & v1, vec<4, uint32, P> const & v2) + { + vec<4, uint32, P> result(uninitialize); + result.data = _mm_max_epu32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & x, vec<4, float, P> const & minVal, vec<4, float, P> const & maxVal) + { + vec<4, float, P> result(uninitialize); + result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, int32, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, int32, P> const & x, vec<4, int32, P> const & minVal, vec<4, int32, P> const & maxVal) + { + vec<4, int32, P> result(uninitialize); + result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, uint32, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & x, vec<4, uint32, P> const & minVal, vec<4, uint32, P> const & maxVal) + { + vec<4, uint32, P> result(uninitialize); + result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_mix_vector<4, float, bool, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & x, vec<4, float, P> const & y, vec<4, bool, P> const & a) + { + __m128i const Load = _mm_set_epi32(-(int)a.w, -(int)a.z, -(int)a.y, -(int)a.x); + __m128 const Mask = _mm_castsi128_ps(Load); + + vec<4, float, P> Result(uninitialize); +# if 0 && GLM_ARCH & GLM_ARCH_AVX + Result.data = _mm_blendv_ps(x.data, y.data, Mask); +# else + Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data)); +# endif + return Result; + } + }; +/* FIXME + template + struct compute_step_vector + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& edge, vec<4, float, P> const& x) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_step(edge.data, x.data); + return result; + } + }; +*/ + template + struct compute_smoothstep_vector<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& edge0, vec<4, float, P> const& edge1, vec<4, float, P> const& x) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data); + return result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/detail/func_exponential.hpp b/glm/detail/func_exponential.hpp new file mode 100644 index 0000000..89ba580 --- /dev/null +++ b/glm/detail/func_exponential.hpp @@ -0,0 +1,103 @@ +/// @ref core +/// @file glm/detail/func_exponential.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions +/// +/// @defgroup core_func_exponential Exponential functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include + +namespace glm +{ + /// @addtogroup core_func_exponential + /// @{ + + /// Returns 'base' raised to the power 'exponent'. + /// + /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. + /// @param exponent Floating point value representing the 'exponent'. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL pow man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType pow(vecType const & base, vecType const & exponent); + + /// Returns the natural exponentiation of x, i.e., e^x. + /// + /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL exp man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType exp(vecType const & v); + + /// Returns the natural logarithm of v, i.e., + /// returns the value y which satisfies the equation x = e^y. + /// Results are undefined if v <= 0. + /// + /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL log man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType log(vecType const & v); + + /// Returns 2 raised to the v power. + /// + /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL exp2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType exp2(vecType const & v); + + /// Returns the base 2 log of x, i.e., returns the value y, + /// which satisfies the equation x = 2 ^ y. + /// + /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL log2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType log2(vecType const & v); + + /// Returns the positive square root of v. + /// + /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + //template + //GLM_FUNC_DECL genType sqrt(genType const & x); + template class vecType> + GLM_FUNC_DECL vecType sqrt(vecType const & v); + + /// Returns the reciprocal of the positive square root of v. + /// + /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL inversesqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType inversesqrt(vecType const & v); + + /// @} +}//namespace glm + +#include "func_exponential.inl" diff --git a/glm/detail/func_exponential.inl b/glm/detail/func_exponential.inl new file mode 100644 index 0000000..3f51de1 --- /dev/null +++ b/glm/detail/func_exponential.inl @@ -0,0 +1,146 @@ +/// @ref core +/// @file glm/detail/func_exponential.inl + +#include "func_vector_relational.hpp" +#include "_vectorize.hpp" +#include +#include +#include + +namespace glm{ +namespace detail +{ +# if GLM_HAS_CXX11_STL + using std::log2; +# else + template + genType log2(genType Value) + { + return std::log(Value) * static_cast(1.4426950408889634073599246810019); + } +# endif + + template class vecType, bool isFloat, bool Aligned> + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return detail::functor1::call(log2, v); + } + }; + + template + struct compute_sqrt + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(std::sqrt, x); + } + }; + + template + struct compute_inversesqrt + { + GLM_FUNC_QUALIFIER static vec call(vec const & x) + { + return static_cast(1) / sqrt(x); + } + }; + + template + struct compute_inversesqrt + { + GLM_FUNC_QUALIFIER static vec call(vec const & x) + { + vec tmp(x); + vec xhalf(tmp * 0.5f); + vec* p = reinterpret_cast*>(const_cast*>(&x)); + vec i = vec(0x5f375a86) - (*p >> vec(1)); + vec* ptmp = reinterpret_cast*>(&i); + tmp = *ptmp; + tmp = tmp * (1.5f - xhalf * tmp * tmp); + return tmp; + } + }; +}//namespace detail + + // pow + using std::pow; + template class vecType> + GLM_FUNC_QUALIFIER vecType pow(vecType const & base, vecType const& exponent) + { + return detail::functor2::call(pow, base, exponent); + } + + // exp + using std::exp; + template class vecType> + GLM_FUNC_QUALIFIER vecType exp(vecType const& x) + { + return detail::functor1::call(exp, x); + } + + // log + using std::log; + template class vecType> + GLM_FUNC_QUALIFIER vecType log(vecType const& x) + { + return detail::functor1::call(log, x); + } + + //exp2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType exp2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'exp2' only accept floating-point inputs"); + + return std::exp(static_cast(0.69314718055994530941723212145818) * x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType exp2(vecType const& x) + { + return detail::functor1::call(exp2, x); + } + + // log2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType log2(genType x) + { + return log2(vec<1, genType>(x)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType log2(vecType const& x) + { + return detail::compute_log2::is_iec559, detail::is_aligned

::value>::call(x); + } + + // sqrt + using std::sqrt; + template class vecType> + GLM_FUNC_QUALIFIER vecType sqrt(vecType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sqrt' only accept floating-point inputs"); + return detail::compute_sqrt::value>::call(x); + } + + // inversesqrt + template + GLM_FUNC_QUALIFIER genType inversesqrt(genType x) + { + return static_cast(1) / sqrt(x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType inversesqrt(vecType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'inversesqrt' only accept floating-point inputs"); + return detail::compute_inversesqrt::value>::call(x); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_exponential_simd.inl" +#endif + diff --git a/glm/detail/func_exponential_simd.inl b/glm/detail/func_exponential_simd.inl new file mode 100644 index 0000000..9ac60ba --- /dev/null +++ b/glm/detail/func_exponential_simd.inl @@ -0,0 +1,35 @@ +/// @ref core +/// @file glm/detail/func_exponential_simd.inl + +#include "../simd/exponential.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_sqrt<4, float, P, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v) + { + vec<4, float, P> result(uninitialize); + result.data = _mm_sqrt_ps(v.data); + return result; + } + }; + + template<> + struct compute_sqrt<4, float, aligned_lowp, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const & v) + { + vec<4, float, aligned_lowp> result(uninitialize); + result.data = glm_vec4_sqrt_lowp(v.data); + return result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/detail/func_geometric.hpp b/glm/detail/func_geometric.hpp new file mode 100644 index 0000000..d5a737b --- /dev/null +++ b/glm/detail/func_geometric.hpp @@ -0,0 +1,113 @@ +/// @ref core +/// @file glm/detail/func_geometric.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions +/// +/// @defgroup core_func_geometric Geometric functions +/// @ingroup core +/// +/// These operate on vectors as vectors, not component-wise. + +#pragma once + +#include "type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_func_geometric + /// @{ + + /// Returns the length of x, i.e., sqrt(x * x). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL length man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL T length( + vecType const& x); + + /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL distance man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL T distance( + vecType const& p0, + vecType const& p1); + + /// Returns the dot product of x and y, i.e., result = x * y. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL dot man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL T dot( + vec const & x, + vec const & y); + + /// Returns the cross product of x and y. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL cross man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec<3, T, P> cross( + vec<3, T, P> const & x, + vec<3, T, P> const & y); + + /// Returns a vector in the same direction as x but with length of 1. + /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. + /// + /// @see GLSL normalize man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL vecType normalize( + vecType const& x); + + /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL faceforward man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL vecType faceforward( + vecType const& N, + vecType const& I, + vecType const& Nref); + + /// For the incident vector I and surface orientation N, + /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL reflect man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL genType reflect( + genType const & I, + genType const & N); + + /// For the incident vector I and surface normal N, + /// and the ratio of indices of refraction eta, + /// return the refraction vector. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL refract man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL vecType refract( + vecType const& I, + vecType const& N, + T eta); + + /// @} +}//namespace glm + +#include "func_geometric.inl" diff --git a/glm/detail/func_geometric.inl b/glm/detail/func_geometric.inl new file mode 100644 index 0000000..dd891d6 --- /dev/null +++ b/glm/detail/func_geometric.inl @@ -0,0 +1,254 @@ +/// @ref core +/// @file glm/detail/func_geometric.inl + +#include "func_exponential.hpp" +#include "func_common.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_float.hpp" + +namespace glm{ +namespace detail +{ + template class vecType, length_t L, typename T, precision P, bool Aligned> + struct compute_length + { + GLM_FUNC_QUALIFIER static T call(vecType const & v) + { + return sqrt(dot(v, v)); + } + }; + + template class vecType, length_t L, typename T, precision P, bool Aligned> + struct compute_distance + { + GLM_FUNC_QUALIFIER static T call(vecType const & p0, vecType const & p1) + { + return length(p1 - p0); + } + }; + + template + struct compute_dot{}; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER static T call(vec<1, T, P> const & a, vec<1, T, P> const & b) + { + return a.x * b.x; + } + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER static T call(vec<2, T, P> const & a, vec<2, T, P> const & b) + { + vec<2, T, P> tmp(a * b); + return tmp.x + tmp.y; + } + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER static T call(vec<3, T, P> const & a, vec<3, T, P> const & b) + { + vec<3, T, P> tmp(a * b); + return tmp.x + tmp.y + tmp.z; + } + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER static T call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + vec<4, T, P> tmp(a * b); + return (tmp.x + tmp.y) + (tmp.z + tmp.w); + } + }; + + template + struct compute_cross + { + GLM_FUNC_QUALIFIER static vec<3, T, P> call(vec<3, T, P> const & x, vec<3, T, P> const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs"); + + return vec<3, T, P>( + x.y * y.z - y.y * x.z, + x.z * y.x - y.z * x.x, + x.x * y.y - y.x * x.y); + } + }; + + template class vecType, bool Aligned> + struct compute_normalize + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return v * inversesqrt(dot(v, v)); + } + }; + + template class vecType, bool Aligned> + struct compute_faceforward + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & N, vecType const & I, vecType const & Nref) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return dot(Nref, I) < static_cast(0) ? N : -N; + } + }; + + template class vecType, bool Aligned> + struct compute_reflect + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & I, vecType const & N) + { + return I - N * dot(N, I) * static_cast(2); + } + }; + + template class vecType, bool Aligned> + struct compute_refract + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & I, vecType const & N, T eta) + { + T const dotValue(dot(N, I)); + T const k(static_cast(1) - eta * eta * (static_cast(1) - dotValue * dotValue)); + return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast(k >= static_cast(0)); + } + }; +}//namespace detail + + // length + template + GLM_FUNC_QUALIFIER genType length(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length' accepts only floating-point inputs"); + + return abs(x); + } + + template class vecType> + GLM_FUNC_QUALIFIER T length(vecType const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length' accepts only floating-point inputs"); + + return detail::compute_length::value>::call(v); + } + + // distance + template + GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance' accepts only floating-point inputs"); + + return length(p1 - p0); + } + + template class vecType> + GLM_FUNC_QUALIFIER T distance(vecType const & p0, vecType const & p1) + { + return detail::compute_distance::value>::call(p0, p1); + } + + // dot + template + GLM_FUNC_QUALIFIER T dot(T x, T y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); + return x * y; + } + + template + GLM_FUNC_QUALIFIER T dot(vec const & x, vec const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); + return detail::compute_dot, T, detail::is_aligned

::value>::call(x, y); + } + + template + GLM_FUNC_QUALIFIER T dot(tquat const & x, tquat const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); + return detail::compute_dot, T, detail::is_aligned

::value>::call(x, y); + } + + // cross + template + GLM_FUNC_QUALIFIER vec<3, T, P> cross(vec<3, T, P> const & x, vec<3, T, P> const & y) + { + return detail::compute_cross::value>::call(x, y); + } + + // normalize + template + GLM_FUNC_QUALIFIER genType normalize(genType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return x < genType(0) ? genType(-1) : genType(1); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType normalize(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return detail::compute_normalize::value>::call(x); + } + + // faceforward + template + GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref) + { + return dot(Nref, I) < static_cast(0) ? N : -N; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType faceforward(vecType const & N, vecType const & I, vecType const & Nref) + { + return detail::compute_faceforward::value>::call(N, I, Nref); + } + + // reflect + template + GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N) + { + return I - N * dot(N, I) * genType(2); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType reflect(vecType const & I, vecType const & N) + { + return detail::compute_reflect::value>::call(I, N); + } + + // refract + template + GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType eta) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'refract' accepts only floating-point inputs"); + genType const dotValue(dot(N, I)); + genType const k(static_cast(1) - eta * eta * (static_cast(1) - dotValue * dotValue)); + return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast(k >= static_cast(0)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType refract(vecType const & I, vecType const & N, T eta) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'refract' accepts only floating-point inputs"); + return detail::compute_refract::value>::call(I, N, eta); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_geometric_simd.inl" +#endif diff --git a/glm/detail/func_geometric_simd.inl b/glm/detail/func_geometric_simd.inl new file mode 100644 index 0000000..7ddf9e0 --- /dev/null +++ b/glm/detail/func_geometric_simd.inl @@ -0,0 +1,99 @@ +/// @ref core +/// @file glm/detail/func_geometric_simd.inl + +#include "../simd/geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_length + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const & v) + { + return _mm_cvtss_f32(glm_vec4_length(v.data)); + } + }; + + template + struct compute_distance + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const & p0, vec<4, float, P> const & p1) + { + return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data)); + } + }; + + template + struct compute_dot, float, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const& x, vec<4, float, P> const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; + + template + struct compute_cross + { + GLM_FUNC_QUALIFIER static vec<3, float, P> call(vec<3, float, P> const & a, vec<3, float, P> const & b) + { + __m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x); + __m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x); + __m128 const xpd0 = glm_vec4_cross(set0, set1); + + vec<4, float, P> result(uninitialize); + result.data = xpd0; + return vec<3, float, P>(result); + } + }; + + template + struct compute_normalize<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_normalize(v.data); + return result; + } + }; + + template + struct compute_faceforward<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& N, vec<4, float, P> const& I, vec<4, float, P> const& Nref) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_faceforward(N.data, I.data, Nref.data); + return result; + } + }; + + template + struct compute_reflect<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& I, vec<4, float, P> const& N) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_reflect(I.data, N.data); + return result; + } + }; + + template + struct compute_refract<4, float, P, vec, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& I, vec<4, float, P> const& N, float eta) + { + vec<4, float, P> result(uninitialize); + result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta)); + return result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/detail/func_integer.hpp b/glm/detail/func_integer.hpp new file mode 100644 index 0000000..375d601 --- /dev/null +++ b/glm/detail/func_integer.hpp @@ -0,0 +1,203 @@ +/// @ref core +/// @file glm/detail/func_integer.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.8 Integer Functions +/// +/// @defgroup core_func_integer Integer functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/// The notation [a, b] means the set of bits from bit-number a through bit-number +/// b, inclusive. The lowest-order bit is bit 0. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" +#include "func_common.hpp" +#include "func_vector_relational.hpp" + +namespace glm +{ + /// @addtogroup core_func_integer + /// @{ + + /// Adds 32-bit unsigned integer x and y, returning the sum + /// modulo pow(2, 32). The value carry is set to 0 if the sum was + /// less than pow(2, 32), or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL uaddCarry man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType uaddCarry( + vecType const & x, + vecType const & y, + vecType & carry); + + /// Subtracts the 32-bit unsigned integer y from x, returning + /// the difference if non-negative, or pow(2, 32) plus the difference + /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL usubBorrow man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType usubBorrow( + vecType const & x, + vecType const & y, + vecType & borrow); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL umulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL void umulExtended( + vecType const & x, + vecType const & y, + vecType & msb, + vecType & lsb); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genIType Signed integer scalar or vector types. + /// + /// @see GLSL imulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL void imulExtended( + vecType const & x, + vecType const & y, + vecType & msb, + vecType & lsb); + + /// Extracts bits [offset, offset + bits - 1] from value, + /// returning them in the least significant bits of the result. + /// For unsigned data types, the most significant bits of the + /// result will be set to zero. For signed data types, the + /// most significant bits will be set to the value of bit offset + base - 1. + /// + /// If bits is zero, the result will be zero. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used + /// to store the operand. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldExtract man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType bitfieldExtract( + vecType const& Value, + int Offset, + int Bits); + + /// Returns the insertion the bits least-significant bits of insert into base. + /// + /// The result will have bits [offset, offset + bits - 1] taken + /// from bits [0, bits - 1] of insert, and all other bits taken + /// directly from the corresponding bits of base. If bits is + /// zero, the result will simply be base. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used to + /// store the operand. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldInsert man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType bitfieldInsert( + vecType const& Base, + vecType const& Insert, + int Offset, + int Bits); + + /// Returns the reversal of the bits of value. + /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, + /// where bits is the total number of bits used to represent value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldReverse man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType bitfieldReverse(vecType const & v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitCount man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int bitCount(genType v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitCount man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType bitCount(vecType const & v); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findLSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int findLSB(genIUType x); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findLSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType findLSB(vecType const & v); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findMSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int findMSB(genIUType x); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findMSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType findMSB(vecType const & v); + + /// @} +}//namespace glm + +#include "func_integer.inl" diff --git a/glm/detail/func_integer.inl b/glm/detail/func_integer.inl new file mode 100644 index 0000000..d4b184c --- /dev/null +++ b/glm/detail/func_integer.inl @@ -0,0 +1,375 @@ +/// @ref core +/// @file glm/detail/func_integer.inl + +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_int.hpp" +#include "_vectorize.hpp" +#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) +# include +# pragma intrinsic(_BitScanReverse) +#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) +#include + +#if !GLM_HAS_EXTENDED_INTEGER_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic ignored "-Wlong-long" +# endif +# if (GLM_COMPILER & GLM_COMPILER_CLANG) +# pragma clang diagnostic ignored "-Wc++11-long-long" +# endif +#endif + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_QUALIFIER T mask(T Bits) + { + return Bits >= sizeof(T) * 8 ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); + } + + template class vecType, bool Aligned, bool EXEC> + struct compute_bitfieldReverseStep + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& v, T, T) + { + return v; + } + }; + + template class vecType, bool Aligned> + struct compute_bitfieldReverseStep + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& v, T Mask, T Shift) + { + return (v & Mask) << Shift | (v & (~Mask)) >> Shift; + } + }; + + template class vecType, bool Aligned, bool EXEC> + struct compute_bitfieldBitCountStep + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& v, T, T) + { + return v; + } + }; + + template class vecType, bool Aligned> + struct compute_bitfieldBitCountStep + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& v, T Mask, T Shift) + { + return (v & Mask) + ((v >> Shift) & Mask); + } + }; + + template + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + if(Value == 0) + return -1; + + return glm::bitCount(~Value & (Value - static_cast(1))); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS + + template class vecType, bool EXEC = true> + struct compute_findMSB_step_vec + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x, T Shift) + { + return x | (x >> Shift); + } + }; + + template class vecType> + struct compute_findMSB_step_vec + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& x, T) + { + return x; + } + }; + + template class vecType, int> + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& v) + { + vecType x(v); + x = compute_findMSB_step_vec= 8>::call(x, static_cast( 1)); + x = compute_findMSB_step_vec= 8>::call(x, static_cast( 2)); + x = compute_findMSB_step_vec= 8>::call(x, static_cast( 4)); + x = compute_findMSB_step_vec= 16>::call(x, static_cast( 8)); + x = compute_findMSB_step_vec= 32>::call(x, static_cast(16)); + x = compute_findMSB_step_vec= 64>::call(x, static_cast(32)); + return vecType(sizeof(T) * 8 - 1) - glm::bitCount(~x); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template class vecType> + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& x) + { + return detail::functor1::call(compute_findMSB_32, x); + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template + GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template class vecType> + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& x) + { + return detail::functor1::call(compute_findMSB_64, x); + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + + // uaddCarry + GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry) + { + uint64 const Value64(static_cast(x) + static_cast(y)); + uint64 const Max32((static_cast(1) << static_cast(32)) - static_cast(1)); + Carry = Value64 > Max32 ? 1u : 0u; + return static_cast(Value64 % (Max32 + static_cast(1))); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType uaddCarry(vecType const& x, vecType const& y, vecType& Carry) + { + vecType Value64(vecType(x) + vecType(y)); + vecType Max32((static_cast(1) << static_cast(32)) - static_cast(1)); + Carry = mix(vecType(0), vecType(1), greaterThan(Value64, Max32)); + return vecType(Value64 % (Max32 + static_cast(1))); + } + + // usubBorrow + GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + Borrow = x >= y ? static_cast(0) : static_cast(1); + if(y >= x) + return y - x; + else + return static_cast((static_cast(1) << static_cast(32)) + (static_cast(y) - static_cast(x))); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType usubBorrow(vecType const& x, vecType const& y, vecType& Borrow) + { + Borrow = mix(vecType(1), vecType(0), greaterThanEqual(x, y)); + vecType const YgeX(y - x); + vecType const XgeY(vecType((static_cast(1) << static_cast(32)) + (vecType(y) - vecType(x)))); + return mix(XgeY, YgeX, greaterThanEqual(y, x)); + } + + // umulExtended + GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + uint64 Value64 = static_cast(x) * static_cast(y); + msb = static_cast(Value64 >> static_cast(32)); + lsb = static_cast(Value64); + } + + template class vecType> + GLM_FUNC_QUALIFIER void umulExtended(vecType const& x, vecType const& y, vecType& msb, vecType& lsb) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + vecType Value64(vecType(x) * vecType(y)); + msb = vecType(Value64 >> static_cast(32)); + lsb = vecType(Value64); + } + + // imulExtended + GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb) + { + GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); + + int64 Value64 = static_cast(x) * static_cast(y); + msb = static_cast(Value64 >> static_cast(32)); + lsb = static_cast(Value64); + } + + template class vecType> + GLM_FUNC_QUALIFIER void imulExtended(vecType const& x, vecType const& y, vecType& msb, vecType& lsb) + { + GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); + + vecType Value64(vecType(x) * vecType(y)); + lsb = vecType(Value64 & static_cast(0xFFFFFFFF)); + msb = vecType((Value64 >> static_cast(32)) & static_cast(0xFFFFFFFF)); + } + + // bitfieldExtract + template + GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits) + { + return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType bitfieldExtract(vecType const& Value, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldExtract' only accept integer inputs"); + + return (Value >> static_cast(Offset)) & static_cast(detail::mask(Bits)); + } + + // bitfieldInsert + template + GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits) + { + return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType bitfieldInsert(vecType const& Base, vecType const& Insert, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldInsert' only accept integer values"); + + T const Mask = static_cast(detail::mask(Bits) << Offset); + return (Base & ~Mask) | (Insert & Mask); + } + + // bitfieldReverse + template + GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x) + { + return bitfieldReverse(glm::vec<1, genType, glm::defaultp>(x)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType bitfieldReverse(vecType const& v) + { + vecType x(v); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 2>::call(x, T(0x5555555555555555ull), static_cast( 1)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 4>::call(x, T(0x3333333333333333ull), static_cast( 2)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast( 4)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast( 8)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast(16)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast(32)); + return x; + } + + // bitCount + template + GLM_FUNC_QUALIFIER int bitCount(genType x) + { + return bitCount(glm::vec<1, genType, glm::defaultp>(x)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType bitCount(vecType const& v) + { + #if GLM_COMPILER & GLM_COMPILER_VC + #pragma warning(push) + #pragma warning(disable : 4310) //cast truncates constant value + #endif + vecType::type, P> x(*reinterpret_cast::type, P> const *>(&v)); + x = detail::compute_bitfieldBitCountStep::type, P, vecType, detail::is_aligned

::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned::type(0x5555555555555555ull), typename detail::make_unsigned::type( 1)); + x = detail::compute_bitfieldBitCountStep::type, P, vecType, detail::is_aligned

::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned::type(0x3333333333333333ull), typename detail::make_unsigned::type( 2)); + x = detail::compute_bitfieldBitCountStep::type, P, vecType, detail::is_aligned

::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned::type( 4)); + x = detail::compute_bitfieldBitCountStep::type, P, vecType, detail::is_aligned

::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned::type( 8)); + x = detail::compute_bitfieldBitCountStep::type, P, vecType, detail::is_aligned

::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned::type(16)); + x = detail::compute_bitfieldBitCountStep::type, P, vecType, detail::is_aligned

::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned::type(0x00000000FFFFFFFFull), typename detail::make_unsigned::type(32)); + return vecType(x); + #if GLM_COMPILER & GLM_COMPILER_VC + #pragma warning(pop) + #endif + } + + // findLSB + template + GLM_FUNC_QUALIFIER int findLSB(genIUType Value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findLSB' only accept integer values"); + + return detail::compute_findLSB::call(Value); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType findLSB(vecType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findLSB' only accept integer values"); + + return detail::functor1::call(findLSB, x); + } + + // findMSB + template + GLM_FUNC_QUALIFIER int findMSB(genIUType v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); + + return findMSB(vec<1, genIUType>(v)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType findMSB(vecType const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); + + return detail::compute_findMSB_vec::call(v); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_integer_simd.inl" +#endif + diff --git a/glm/detail/func_integer_simd.inl b/glm/detail/func_integer_simd.inl new file mode 100644 index 0000000..ddff75b --- /dev/null +++ b/glm/detail/func_integer_simd.inl @@ -0,0 +1,68 @@ +/// @ref core +/// @file glm/detail/func_integer_simd.inl + +#include "../simd/integer.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_bitfieldReverseStep<4, uint32, P, vec, true, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & v, uint32 Mask, uint32 Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(Mask); + __m128i const and1 = _mm_and_si128(set0, set1); + __m128i const sft1 = _mm_slli_epi32(and1, Shift); + + __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1)); + __m128i const and2 = _mm_and_si128(set0, set2); + __m128i const sft2 = _mm_srai_epi32(and2, Shift); + + __m128i const or0 = _mm_or_si128(sft1, sft2); + + return or0; + } + }; + + template + struct compute_bitfieldBitCountStep<4, uint32, P, vec, true, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & v, uint32 Mask, uint32 Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(Mask); + __m128i const and0 = _mm_and_si128(set0, set1); + __m128i const sft0 = _mm_slli_epi32(set0, Shift); + __m128i const and1 = _mm_and_si128(sft0, set1); + __m128i const add0 = _mm_add_epi32(and0, and1); + + return add0; + } + }; +}//namespace detail + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template<> + GLM_FUNC_QUALIFIER int bitCount(uint32 x) + { + return _mm_popcnt_u32(x); + } + +# if(GLM_MODEL == GLM_MODEL_64) + template<> + GLM_FUNC_QUALIFIER int bitCount(uint64 x) + { + return static_cast(_mm_popcnt_u64(x)); + } +# endif//GLM_MODEL +# endif//GLM_ARCH + +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/detail/func_matrix.hpp b/glm/detail/func_matrix.hpp new file mode 100644 index 0000000..b47efbe --- /dev/null +++ b/glm/detail/func_matrix.hpp @@ -0,0 +1,149 @@ +/// @ref core +/// @file glm/detail/func_matrix.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// For each of the following built-in matrix functions, there is both a +/// single-precision floating point version, where all arguments and return values +/// are single precision, and a double-precision floating version, where all +/// arguments and return values are double precision. Only the single-precision +/// floating point version is shown. + +#pragma once + +// Dependencies +#include "../detail/precision.hpp" +#include "../detail/setup.hpp" +#include "../detail/type_mat.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +namespace glm{ +namespace detail +{ + template + struct outerProduct_trait<2, 2, T, P, vec, vec> + { + typedef mat<2, 2, T, P> type; + }; + + template + struct outerProduct_trait<2, 3, T, P, vec, vec> + { + typedef mat<3, 2, T, P> type; + }; + + template + struct outerProduct_trait<2, 4, T, P, vec, vec> + { + typedef mat<4, 2, T, P> type; + }; + + template + struct outerProduct_trait<3, 2, T, P, vec, vec> + { + typedef mat<2, 3, T, P> type; + }; + + template + struct outerProduct_trait<3, 3, T, P, vec, vec> + { + typedef mat<3, 3, T, P> type; + }; + + template + struct outerProduct_trait<3, 4, T, P, vec, vec> + { + typedef mat<4, 3, T, P> type; + }; + + template + struct outerProduct_trait<4, 2, T, P, vec, vec> + { + typedef mat<2, 4, T, P> type; + }; + + template + struct outerProduct_trait<4, 3, T, P, vec, vec> + { + typedef mat<3, 4, T, P> type; + }; + + template + struct outerProduct_trait<4, 4, T, P, vec, vec> + { + typedef mat<4, 4, T, P> type; + }; + +}//namespace detail + + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see GLSL matrixCompMult man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template class matType> + GLM_FUNC_DECL matType matrixCompMult(matType const & x, matType const & y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see GLSL outerProduct man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template class vecTypeA, template class vecTypeB> + GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vecTypeA const & c, vecTypeB const & r); + + /// Returns the transposed matrix of x + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see GLSL transpose man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions +# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) + template class matType> + GLM_FUNC_DECL typename matType::transpose_type transpose(matType const & x); +# endif + + /// Return the determinant of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL determinant man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template class matType> + GLM_FUNC_DECL T determinant(matType const & m); + + /// Return the inverse of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL inverse man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template class matType> + GLM_FUNC_DECL matType inverse(matType const & m); + + /// @} +}//namespace glm + +#include "func_matrix.inl" diff --git a/glm/detail/func_matrix.inl b/glm/detail/func_matrix.inl new file mode 100644 index 0000000..aa605fc --- /dev/null +++ b/glm/detail/func_matrix.inl @@ -0,0 +1,401 @@ +/// @ref core +/// @file glm/detail/func_matrix.inl + +#include "../geometric.hpp" +#include + +namespace glm{ +namespace detail +{ + template class matType, length_t C, length_t R, typename T, precision P, bool Aligned> + struct compute_matrixCompMult + { + GLM_FUNC_QUALIFIER static matType call(matType const& x, matType const& y) + { + matType result(uninitialize); + for(length_t i = 0; i < result.length(); ++i) + result[i] = x[i] * y[i]; + return result; + } + }; + + template class matType, length_t C, length_t R, typename T, precision P, bool Aligned> + struct compute_transpose{}; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<2, 2, T, P> call(mat<2, 2, T, P> const& m) + { + mat<2, 2, T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + return result; + } + }; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<3, 2, T, P> call(mat<2, 3, T, P> const& m) + { + mat<3,2, T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + return result; + } + }; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<4, 2, T, P> call(mat<2, 4, T, P> const& m) + { + mat<4, 2, T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + return result; + } + }; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<2, 3, T, P> call(mat<3, 2, T, P> const& m) + { + mat<2, 3, T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + return result; + } + }; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<3, 3, T, P> call(mat<3, 3, T, P> const& m) + { + mat<3, 3, T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + return result; + } + }; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<4, 3, T, P> call(mat<3, 4, T, P> const& m) + { + mat<4, 3, T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + return result; + } + }; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<2, 4, T, P> call(mat<4, 2, T, P> const& m) + { + mat<2, 4, T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + return result; + } + }; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<3, 4, T, P> call(mat<4, 3, T, P> const& m) + { + mat<3, 4, T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + return result; + } + }; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<4, 4, T, P> call(mat<4, 4, T, P> const& m) + { + mat<4, 4, T, P> result(uninitialize); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + result[3][3] = m[3][3]; + return result; + } + }; + + template class matType, length_t C, length_t R, typename T, precision P, bool Aligned> + struct compute_determinant{}; + + template + struct compute_determinant + { + GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, P> const& m) + { + return m[0][0] * m[1][1] - m[1][0] * m[0][1]; + } + }; + + template + struct compute_determinant + { + GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, P> const& m) + { + return + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + } + }; + + template + struct compute_determinant + { + GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, P> const& m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + vec<4, T, P> DetCof( + + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + return + m[0][0] * DetCof[0] + m[0][1] * DetCof[1] + + m[0][2] * DetCof[2] + m[0][3] * DetCof[3]; + } + }; + + template class matType, length_t C, length_t R, typename T, precision P, bool Aligned> + struct compute_inverse{}; + + template + struct compute_inverse + { + GLM_FUNC_QUALIFIER static mat<2, 2, T, P> call(mat<2, 2, T, P> const& m) + { + T OneOverDeterminant = static_cast(1) / ( + + m[0][0] * m[1][1] + - m[1][0] * m[0][1]); + + mat<2, 2, T, P> Inverse( + + m[1][1] * OneOverDeterminant, + - m[0][1] * OneOverDeterminant, + - m[1][0] * OneOverDeterminant, + + m[0][0] * OneOverDeterminant); + + return Inverse; + } + }; + + template + struct compute_inverse + { + GLM_FUNC_QUALIFIER static mat<3, 3, T, P> call(mat<3, 3, T, P> const& m) + { + T OneOverDeterminant = static_cast(1) / ( + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2])); + + mat<3, 3, T, P> Inverse(uninitialize); + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant; + Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant; + Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant; + Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant; + Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant; + + return Inverse; + } + }; + + template + struct compute_inverse + { + GLM_FUNC_QUALIFIER static mat<4, 4, T, P> call(mat<4, 4, T, P> const& m) + { + T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + vec<4, T, P> Fac0(Coef00, Coef00, Coef02, Coef03); + vec<4, T, P> Fac1(Coef04, Coef04, Coef06, Coef07); + vec<4, T, P> Fac2(Coef08, Coef08, Coef10, Coef11); + vec<4, T, P> Fac3(Coef12, Coef12, Coef14, Coef15); + vec<4, T, P> Fac4(Coef16, Coef16, Coef18, Coef19); + vec<4, T, P> Fac5(Coef20, Coef20, Coef22, Coef23); + + vec<4, T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); + vec<4, T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); + vec<4, T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]); + vec<4, T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]); + + vec<4, T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); + vec<4, T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); + vec<4, T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); + vec<4, T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5); + + vec<4, T, P> SignA(+1, -1, +1, -1); + vec<4, T, P> SignB(-1, +1, -1, +1); + mat<4, 4, T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB); + + vec<4, T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]); + + vec<4, T, P> Dot0(m[0] * Row0); + T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w); + + T OneOverDeterminant = static_cast(1) / Dot1; + + return Inverse * OneOverDeterminant; + } + }; +}//namespace detail + + template class matType> + GLM_FUNC_QUALIFIER matType matrixCompMult(matType const & x, matType const & y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs"); + return detail::compute_matrixCompMult::value>::call(x, y); + } + + template class vecTypeA, template class vecTypeB> + GLM_FUNC_QUALIFIER typename detail::outerProduct_trait::type outerProduct(vecTypeA const & c, vecTypeB const & r) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs"); + + typename detail::outerProduct_trait::type m(uninitialize); + for(length_t i = 0; i < m.length(); ++i) + m[i] = c * r[i]; + return m; + } + + template class matType> + GLM_FUNC_QUALIFIER typename matType::transpose_type transpose(matType const & m) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs"); + return detail::compute_transpose::value>::call(m); + } + + template class matType> + GLM_FUNC_QUALIFIER T determinant(matType const & m) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs"); + return detail::compute_determinant::value>::call(m); + } + + template class matType> + GLM_FUNC_QUALIFIER matType inverse(matType const & m) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs"); + return detail::compute_inverse::value>::call(m); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_matrix_simd.inl" +#endif + diff --git a/glm/detail/func_matrix_simd.inl b/glm/detail/func_matrix_simd.inl new file mode 100644 index 0000000..9949186 --- /dev/null +++ b/glm/detail/func_matrix_simd.inl @@ -0,0 +1,88 @@ +/// @ref core +/// @file glm/detail/func_matrix_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "type_mat4x4.hpp" +#include "func_geometric.hpp" +#include "../simd/matrix.h" + +namespace glm{ +namespace detail +{ + template + struct compute_matrixCompMult + { + GLM_STATIC_ASSERT(detail::is_aligned

::value, "Specialization requires aligned"); + + GLM_FUNC_QUALIFIER static mat<4, 4, float, P> call(mat<4, 4, float, P> const & x, mat<4, 4, float, P> const & y) + { + mat<4, 4, float, P> result(uninitialize); + glm_mat4_matrixCompMult( + *(glm_vec4 const (*)[4])&x[0].data, + *(glm_vec4 const (*)[4])&y[0].data, + *(glm_vec4(*)[4])&result[0].data); + return result; + } + }; + + template + struct compute_transpose + { + GLM_FUNC_QUALIFIER static mat<4, 4, float, P> call(mat<4, 4, float, P> const & m) + { + mat<4, 4, float, P> result(uninitialize); + glm_mat4_transpose( + *(glm_vec4 const (*)[4])&m[0].data, + *(glm_vec4(*)[4])&result[0].data); + return result; + } + }; + + template + struct compute_determinant + { + GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, P> const& m) + { + return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data))); + } + }; + + template + struct compute_inverse + { + GLM_FUNC_QUALIFIER static mat<4, 4, float, P> call(mat<4, 4, float, P> const& m) + { + mat<4, 4, float, P> Result(uninitialize); + glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data)); + return Result; + } + }; +}//namespace detail + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp, vec, vec>(vec<4, float, aligned_lowp> const & c, vec<4, float, aligned_lowp> const & r) + { + mat<4, 4, float, aligned_lowp> m(uninitialize); + glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data)); + return m; + } + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump, vec, vec>(vec<4, float, aligned_mediump> const & c, vec<4, float, aligned_mediump> const & r) + { + mat<4, 4, float, aligned_mediump> m(uninitialize); + glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data)); + return m; + } + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp, vec, vec>(vec<4, float, aligned_highp> const & c, vec<4, float, aligned_highp> const & r) + { + mat<4, 4, float, aligned_highp> m(uninitialize); + glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data)); + return m; + } +}//namespace glm + +#endif diff --git a/glm/detail/func_packing.hpp b/glm/detail/func_packing.hpp new file mode 100644 index 0000000..47e074b --- /dev/null +++ b/glm/detail/func_packing.hpp @@ -0,0 +1,168 @@ +/// @ref core +/// @file glm/detail/func_packing.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions +/// @see gtc_packing +/// +/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions +/// @ingroup core +/// +/// These functions do not operate component-wise, rather as described in each case. + +#pragma once + +#include "type_vec2.hpp" +#include "type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_func_packing + /// @{ + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm2x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p); + + /// Returns a double-precision value obtained by packing the components of v into a 64-bit value. + /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. + /// Otherwise, the bit- level representation of v is preserved. + /// The first vector component specifies the 32 least significant bits; + /// the second component specifies the 32 most significant bits. + /// + /// @see GLSL packDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL double packDouble2x32(uvec2 const & v); + + /// Returns a two-component unsigned integer vector representation of v. + /// The bit-level representation of v is preserved. + /// The first component of the vector contains the 32 least significant bits of the double; + /// the second component consists the 32 most significant bits. + /// + /// @see GLSL unpackDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uvec2 unpackDouble2x32(double v); + + /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these two 16- bit integers into a 32-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the second component specifies the 16 most-significant bits. + /// + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packHalf2x16(vec2 const & v); + + /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the second component is obtained from the 16 most-significant bits of v. + /// + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackHalf2x16(uint v); + + /// @} +}//namespace glm + +#include "func_packing.inl" diff --git a/glm/detail/func_packing.inl b/glm/detail/func_packing.inl new file mode 100644 index 0000000..505c80a --- /dev/null +++ b/glm/detail/func_packing.inl @@ -0,0 +1,190 @@ +/// @ref core +/// @file glm/detail/func_packing.inl + +#include "func_common.hpp" +#include "type_half.hpp" +#include "../fwd.hpp" + +namespace glm +{ + GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v) + { + union + { + u16 in[2]; + uint out; + } u; + + u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) + { + union + { + uint in; + u16 out[2]; + } u; + + u.in = p; + + return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f; + } + + GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v) + { + union + { + i16 in[2]; + uint out; + } u; + + i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) + { + union + { + uint in; + i16 out[2]; + } u; + + u.in = p; + + return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v) + { + union + { + u8 in[4]; + uint out; + } u; + + u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + u.in[2] = result[2]; + u.in[3] = result[3]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p) + { + union + { + uint in; + u8 out[4]; + } u; + + u.in = p; + + return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f; + } + + GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v) + { + union + { + i8 in[4]; + uint out; + } u; + + i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + u.in[2] = result[2]; + u.in[3] = result[3]; + + return u.out; + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p) + { + union + { + uint in; + i8 out[4]; + } u; + + u.in = p; + + return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v) + { + union + { + uint in[2]; + double out; + } u; + + u.in[0] = v[0]; + u.in[1] = v[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v) + { + union + { + double in; + uint out[2]; + } u; + + u.in = v; + + return uvec2(u.out[0], u.out[1]); + } + + GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v) + { + union + { + i16 in[2]; + uint out; + } u; + + u.in[0] = detail::toFloat16(v.x); + u.in[1] = detail::toFloat16(v.y); + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v) + { + union + { + uint in; + i16 out[2]; + } u; + + u.in = v; + + return vec2( + detail::toFloat32(u.out[0]), + detail::toFloat32(u.out[1])); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_packing_simd.inl" +#endif + diff --git a/glm/detail/func_packing_simd.inl b/glm/detail/func_packing_simd.inl new file mode 100644 index 0000000..1d4a522 --- /dev/null +++ b/glm/detail/func_packing_simd.inl @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/detail/func_packing_simd.inl + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/glm/detail/func_trigonometric.hpp b/glm/detail/func_trigonometric.hpp new file mode 100644 index 0000000..f17ba6d --- /dev/null +++ b/glm/detail/func_trigonometric.hpp @@ -0,0 +1,176 @@ +/// @ref core +/// @file glm/detail/func_trigonometric.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL radians man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL GLM_CONSTEXPR vecType radians(vecType const & degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL degrees man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL GLM_CONSTEXPR vecType degrees(vecType const & radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType sin(vecType const & angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL cos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType cos(vecType const & angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL tan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType tan(vecType const & angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL asin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType asin(vecType const & x); + + /// Arc cosine. Returns an angle whose sine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL acos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType acos(vecType const & x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType atan(vecType const & y, vecType const & x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType atan(vecType const & y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType sinh(vecType const & angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL cosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType cosh(vecType const & angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL tanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType tanh(vecType const & angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL asinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType asinh(vecType const & x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL acosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType acosh(vecType const & x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType atanh(vecType const & x); + + /// @} +}//namespace glm + +#include "func_trigonometric.inl" diff --git a/glm/detail/func_trigonometric.inl b/glm/detail/func_trigonometric.inl new file mode 100644 index 0000000..952273d --- /dev/null +++ b/glm/detail/func_trigonometric.inl @@ -0,0 +1,200 @@ +/// @ref core +/// @file glm/detail/func_trigonometric.inl + +#include "_vectorize.hpp" +#include +#include + +namespace glm +{ + // radians + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'radians' only accept floating-point input"); + + return degrees * static_cast(0.01745329251994329576923690768489); + } + + template class vecType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType radians(vecType const & v) + { + return detail::functor1::call(radians, v); + } + + // degrees + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'degrees' only accept floating-point input"); + + return radians * static_cast(57.295779513082320876798154814105); + } + + template class vecType> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType degrees(vecType const & v) + { + return detail::functor1::call(degrees, v); + } + + // sin + using ::std::sin; + + template class vecType> + GLM_FUNC_QUALIFIER vecType sin(vecType const & v) + { + return detail::functor1::call(sin, v); + } + + // cos + using std::cos; + + template class vecType> + GLM_FUNC_QUALIFIER vecType cos(vecType const & v) + { + return detail::functor1::call(cos, v); + } + + // tan + using std::tan; + + template class vecType> + GLM_FUNC_QUALIFIER vecType tan(vecType const & v) + { + return detail::functor1::call(tan, v); + } + + // asin + using std::asin; + + template class vecType> + GLM_FUNC_QUALIFIER vecType asin(vecType const & v) + { + return detail::functor1::call(asin, v); + } + + // acos + using std::acos; + + template class vecType> + GLM_FUNC_QUALIFIER vecType acos(vecType const & v) + { + return detail::functor1::call(acos, v); + } + + // atan + template + GLM_FUNC_QUALIFIER genType atan(genType y, genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'atan' only accept floating-point input"); + + return ::std::atan2(y, x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType atan(vecType const & a, vecType const & b) + { + return detail::functor2::call(::std::atan2, a, b); + } + + using std::atan; + + template class vecType> + GLM_FUNC_QUALIFIER vecType atan(vecType const & v) + { + return detail::functor1::call(atan, v); + } + + // sinh + using std::sinh; + + template class vecType> + GLM_FUNC_QUALIFIER vecType sinh(vecType const & v) + { + return detail::functor1::call(sinh, v); + } + + // cosh + using std::cosh; + + template class vecType> + GLM_FUNC_QUALIFIER vecType cosh(vecType const & v) + { + return detail::functor1::call(cosh, v); + } + + // tanh + using std::tanh; + + template class vecType> + GLM_FUNC_QUALIFIER vecType tanh(vecType const & v) + { + return detail::functor1::call(tanh, v); + } + + // asinh +# if GLM_HAS_CXX11_STL + using std::asinh; +# else + template + GLM_FUNC_QUALIFIER genType asinh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asinh' only accept floating-point input"); + + return (x < static_cast(0) ? static_cast(-1) : (x > static_cast(0) ? static_cast(1) : static_cast(0))) * log(std::abs(x) + sqrt(static_cast(1) + x * x)); + } +# endif + + template class vecType> + GLM_FUNC_QUALIFIER vecType asinh(vecType const & v) + { + return detail::functor1::call(asinh, v); + } + + // acosh +# if GLM_HAS_CXX11_STL + using std::acosh; +# else + template + GLM_FUNC_QUALIFIER genType acosh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acosh' only accept floating-point input"); + + if(x < static_cast(1)) + return static_cast(0); + return log(x + sqrt(x * x - static_cast(1))); + } +# endif + + template class vecType> + GLM_FUNC_QUALIFIER vecType acosh(vecType const & v) + { + return detail::functor1::call(acosh, v); + } + + // atanh +# if GLM_HAS_CXX11_STL + using std::atanh; +# else + template + GLM_FUNC_QUALIFIER genType atanh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'atanh' only accept floating-point input"); + + if(std::abs(x) >= static_cast(1)) + return 0; + return static_cast(0.5) * log((static_cast(1) + x) / (static_cast(1) - x)); + } +# endif + + template class vecType> + GLM_FUNC_QUALIFIER vecType atanh(vecType const & v) + { + return detail::functor1::call(atanh, v); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_trigonometric_simd.inl" +#endif + diff --git a/glm/detail/func_trigonometric_simd.inl b/glm/detail/func_trigonometric_simd.inl new file mode 100644 index 0000000..e69de29 diff --git a/glm/detail/func_vector_relational.hpp b/glm/detail/func_vector_relational.hpp new file mode 100644 index 0000000..f981bd7 --- /dev/null +++ b/glm/detail/func_vector_relational.hpp @@ -0,0 +1,111 @@ +/// @ref core +/// @file glm/detail/func_vector_relational.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions +/// +/// @defgroup core_func_vector_relational Vector Relational Functions +/// @ingroup core +/// +/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to +/// operate on scalars and produce scalar Boolean results. For vector results, +/// use the following built-in functions. +/// +/// In all cases, the sizes of all the input and return vectors for any particular +/// call must match. + +#pragma once + +#include "precision.hpp" +#include "setup.hpp" + +namespace glm +{ + /// @addtogroup core_func_vector_relational + /// @{ + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL lessThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType lessThan(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL lessThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType lessThanEqual(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL greaterThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType greaterThan(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL greaterThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType greaterThanEqual(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see GLSL equal man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType equal(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see GLSL notEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType notEqual(vecType const & x, vecType const & y); + + /// Returns true if any component of x is true. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see GLSL any man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL bool any(vecType const & v); + + /// Returns true if all components of x are true. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see GLSL all man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL bool all(vecType const & v); + + /// Returns the component-wise logical complement of x. + /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see GLSL not man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType not_(vecType const & v); + + /// @} +}//namespace glm + +#include "func_vector_relational.inl" diff --git a/glm/detail/func_vector_relational.inl b/glm/detail/func_vector_relational.inl new file mode 100644 index 0000000..88ab56d --- /dev/null +++ b/glm/detail/func_vector_relational.inl @@ -0,0 +1,105 @@ +/// @ref core +/// @file glm/detail/func_vector_relational.inl + +#include + +namespace glm +{ + template class vecType> + GLM_FUNC_QUALIFIER vecType lessThan(vecType const & x, vecType const & y) + { + assert(x.length() == y.length()); + + vecType Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] < y[i]; + + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType lessThanEqual(vecType const & x, vecType const & y) + { + assert(x.length() == y.length()); + + vecType Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType greaterThan(vecType const & x, vecType const & y) + { + assert(x.length() == y.length()); + + vecType Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType greaterThanEqual(vecType const & x, vecType const & y) + { + assert(x.length() == y.length()); + + vecType Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType equal(vecType const & x, vecType const & y) + { + assert(x.length() == y.length()); + + vecType Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] == y[i]; + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType notEqual(vecType const & x, vecType const & y) + { + assert(x.length() == y.length()); + + vecType Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] != y[i]; + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER bool any(vecType const & v) + { + bool Result = false; + for(length_t i = 0; i < v.length(); ++i) + Result = Result || v[i]; + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER bool all(vecType const & v) + { + bool Result = true; + for(length_t i = 0; i < v.length(); ++i) + Result = Result && v[i]; + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType not_(vecType const & v) + { + vecType Result(uninitialize); + for(length_t i = 0; i < v.length(); ++i) + Result[i] = !v[i]; + return Result; + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_vector_relational_simd.inl" +#endif diff --git a/glm/detail/func_vector_relational_simd.inl b/glm/detail/func_vector_relational_simd.inl new file mode 100644 index 0000000..faab59b --- /dev/null +++ b/glm/detail/func_vector_relational_simd.inl @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/detail/func_vector_relational_simd.inl + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/glm/detail/glm.cpp b/glm/detail/glm.cpp new file mode 100644 index 0000000..9cbdd02 --- /dev/null +++ b/glm/detail/glm.cpp @@ -0,0 +1,258 @@ +/// @ref core +/// @file glm/glm.cpp + +#define GLM_ENABLE_EXPERIMENTAL +#include +#include +#include + +namespace glm +{ +// tvec1 type explicit instantiation +template struct vec<1, uint8, lowp>; +template struct vec<1, uint16, lowp>; +template struct vec<1, uint32, lowp>; +template struct vec<1, uint64, lowp>; +template struct vec<1, int8, lowp>; +template struct vec<1, int16, lowp>; +template struct vec<1, int32, lowp>; +template struct vec<1, int64, lowp>; +template struct vec<1, float32, lowp>; +template struct vec<1, float64, lowp>; + +template struct vec<1, uint8, mediump>; +template struct vec<1, uint16, mediump>; +template struct vec<1, uint32, mediump>; +template struct vec<1, uint64, mediump>; +template struct vec<1, int8, mediump>; +template struct vec<1, int16, mediump>; +template struct vec<1, int32, mediump>; +template struct vec<1, int64, mediump>; +template struct vec<1, float32, mediump>; +template struct vec<1, float64, mediump>; + +template struct vec<1, uint8, highp>; +template struct vec<1, uint16, highp>; +template struct vec<1, uint32, highp>; +template struct vec<1, uint64, highp>; +template struct vec<1, int8, highp>; +template struct vec<1, int16, highp>; +template struct vec<1, int32, highp>; +template struct vec<1, int64, highp>; +template struct vec<1, float32, highp>; +template struct vec<1, float64, highp>; + +// tvec2 type explicit instantiation +template struct vec<2, uint8, lowp>; +template struct vec<2, uint16, lowp>; +template struct vec<2, uint32, lowp>; +template struct vec<2, uint64, lowp>; +template struct vec<2, int8, lowp>; +template struct vec<2, int16, lowp>; +template struct vec<2, int32, lowp>; +template struct vec<2, int64, lowp>; +template struct vec<2, float32, lowp>; +template struct vec<2, float64, lowp>; + +template struct vec<2, uint8, mediump>; +template struct vec<2, uint16, mediump>; +template struct vec<2, uint32, mediump>; +template struct vec<2, uint64, mediump>; +template struct vec<2, int8, mediump>; +template struct vec<2, int16, mediump>; +template struct vec<2, int32, mediump>; +template struct vec<2, int64, mediump>; +template struct vec<2, float32, mediump>; +template struct vec<2, float64, mediump>; + +template struct vec<2, uint8, highp>; +template struct vec<2, uint16, highp>; +template struct vec<2, uint32, highp>; +template struct vec<2, uint64, highp>; +template struct vec<2, int8, highp>; +template struct vec<2, int16, highp>; +template struct vec<2, int32, highp>; +template struct vec<2, int64, highp>; +template struct vec<2, float32, highp>; +template struct vec<2, float64, highp>; + +// tvec3 type explicit instantiation +template struct vec<3, uint8, lowp>; +template struct vec<3, uint16, lowp>; +template struct vec<3, uint32, lowp>; +template struct vec<3, uint64, lowp>; +template struct vec<3, int8, lowp>; +template struct vec<3, int16, lowp>; +template struct vec<3, int32, lowp>; +template struct vec<3, int64, lowp>; +template struct vec<3, float32, lowp>; +template struct vec<3, float64, lowp>; + +template struct vec<3, uint8, mediump>; +template struct vec<3, uint16, mediump>; +template struct vec<3, uint32, mediump>; +template struct vec<3, uint64, mediump>; +template struct vec<3, int8, mediump>; +template struct vec<3, int16, mediump>; +template struct vec<3, int32, mediump>; +template struct vec<3, int64, mediump>; +template struct vec<3, float32, mediump>; +template struct vec<3, float64, mediump>; + +template struct vec<3, uint8, highp>; +template struct vec<3, uint16, highp>; +template struct vec<3, uint32, highp>; +template struct vec<3, uint64, highp>; +template struct vec<3, int8, highp>; +template struct vec<3, int16, highp>; +template struct vec<3, int32, highp>; +template struct vec<3, int64, highp>; +template struct vec<3, float32, highp>; +template struct vec<3, float64, highp>; + +// tvec4 type explicit instantiation +template struct vec<4, uint8, lowp>; +template struct vec<4, uint16, lowp>; +template struct vec<4, uint32, lowp>; +template struct vec<4, uint64, lowp>; +template struct vec<4, int8, lowp>; +template struct vec<4, int16, lowp>; +template struct vec<4, int32, lowp>; +template struct vec<4, int64, lowp>; +template struct vec<4, float32, lowp>; +template struct vec<4, float64, lowp>; + +template struct vec<4, uint8, mediump>; +template struct vec<4, uint16, mediump>; +template struct vec<4, uint32, mediump>; +template struct vec<4, uint64, mediump>; +template struct vec<4, int8, mediump>; +template struct vec<4, int16, mediump>; +template struct vec<4, int32, mediump>; +template struct vec<4, int64, mediump>; +template struct vec<4, float32, mediump>; +template struct vec<4, float64, mediump>; + +template struct vec<4, uint8, highp>; +template struct vec<4, uint16, highp>; +template struct vec<4, uint32, highp>; +template struct vec<4, uint64, highp>; +template struct vec<4, int8, highp>; +template struct vec<4, int16, highp>; +template struct vec<4, int32, highp>; +template struct vec<4, int64, highp>; +template struct vec<4, float32, highp>; +template struct vec<4, float64, highp>; + +// tmat2x2 type explicit instantiation +template struct mat<2, 2, float32, lowp>; +template struct mat<2, 2, float64, lowp>; + +template struct mat<2, 2, float32, mediump>; +template struct mat<2, 2, float64, mediump>; + +template struct mat<2, 2, float32, highp>; +template struct mat<2, 2, float64, highp>; + +// tmat2x3 type explicit instantiation +template struct mat<2, 3, float32, lowp>; +template struct mat<2, 3, float64, lowp>; + +template struct mat<2, 3, float32, mediump>; +template struct mat<2, 3, float64, mediump>; + +template struct mat<2, 3, float32, highp>; +template struct mat<2, 3, float64, highp>; + +// tmat2x4 type explicit instantiation +template struct mat<2, 4, float32, lowp>; +template struct mat<2, 4, float64, lowp>; + +template struct mat<2, 4, float32, mediump>; +template struct mat<2, 4, float64, mediump>; + +template struct mat<2, 4, float32, highp>; +template struct mat<2, 4, float64, highp>; + +// tmat3x2 type explicit instantiation +template struct mat<3, 2, float32, lowp>; +template struct mat<3, 2, float64, lowp>; + +template struct mat<3, 2, float32, mediump>; +template struct mat<3, 2, float64, mediump>; + +template struct mat<3, 2, float32, highp>; +template struct mat<3, 2, float64, highp>; + +// tmat3x3 type explicit instantiation +template struct mat<3, 3, float32, lowp>; +template struct mat<3, 3, float64, lowp>; + +template struct mat<3, 3, float32, mediump>; +template struct mat<3, 3, float64, mediump>; + +template struct mat<3, 3, float32, highp>; +template struct mat<3, 3, float64, highp>; + +// tmat3x4 type explicit instantiation +template struct mat<3, 4, float32, lowp>; +template struct mat<3, 4, float64, lowp>; + +template struct mat<3, 4, float32, mediump>; +template struct mat<3, 4, float64, mediump>; + +template struct mat<3, 4, float32, highp>; +template struct mat<3, 4, float64, highp>; + +// tmat4x2 type explicit instantiation +template struct mat<4, 2, float32, lowp>; +template struct mat<4, 2, float64, lowp>; + +template struct mat<4, 2, float32, mediump>; +template struct mat<4, 2, float64, mediump>; + +template struct mat<4, 2, float32, highp>; +template struct mat<4, 2, float64, highp>; + +// tmat4x3 type explicit instantiation +template struct mat<4, 3, float32, lowp>; +template struct mat<4, 3, float64, lowp>; + +template struct mat<4, 3, float32, mediump>; +template struct mat<4, 3, float64, mediump>; + +template struct mat<4, 3, float32, highp>; +template struct mat<4, 3, float64, highp>; + +// tmat4x4 type explicit instantiation +template struct mat<4, 4, float32, lowp>; +template struct mat<4, 4, float64, lowp>; + +template struct mat<4, 4, float32, mediump>; +template struct mat<4, 4, float64, mediump>; + +template struct mat<4, 4, float32, highp>; +template struct mat<4, 4, float64, highp>; + +// tquat type explicit instantiation +template struct tquat; +template struct tquat; + +template struct tquat; +template struct tquat; + +template struct tquat; +template struct tquat; + +//tdualquat type explicit instantiation +template struct tdualquat; +template struct tdualquat; + +template struct tdualquat; +template struct tdualquat; + +template struct tdualquat; +template struct tdualquat; + +}//namespace glm + diff --git a/glm/detail/precision.hpp b/glm/detail/precision.hpp new file mode 100644 index 0000000..86774b2 --- /dev/null +++ b/glm/detail/precision.hpp @@ -0,0 +1,66 @@ +/// @ref core +/// @file glm/detail/precision.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm +{ + enum precision + { + packed_highp, + packed_mediump, + packed_lowp, + +# if GLM_HAS_ALIGNED_TYPE + aligned_highp, + aligned_mediump, + aligned_lowp, + aligned = aligned_highp, +# endif + + highp = packed_highp, + mediump = packed_mediump, + lowp = packed_lowp, + packed = packed_highp, + +# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED) + defaultp = aligned_highp +# else + defaultp = highp +# endif + }; + + template struct vec; + template struct mat; + +namespace detail +{ + template + struct is_aligned + { + static const bool value = false; + }; + +# if GLM_HAS_ALIGNED_TYPE + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; +# endif +}//namespace detail +}//namespace glm diff --git a/glm/detail/setup.hpp b/glm/detail/setup.hpp new file mode 100644 index 0000000..2b835fe --- /dev/null +++ b/glm/detail/setup.hpp @@ -0,0 +1,808 @@ +/// @ref core +/// @file glm/detail/setup.hpp + +#pragma once + +#if defined(GLM_FORCE_SWIZZLE) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE) +# error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time" +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Messages + +#define GLM_MESSAGES_ENABLED 1 +#define GLM_MESSAGES_DISABLE 0 + +#if defined(GLM_FORCE_MESSAGES) +# define GLM_MESSAGES GLM_MESSAGES_ENABLED +#else +# define GLM_MESSAGES GLM_MESSAGES_DISABLE +#endif + +#include +#include +#include "../simd/platform.h" + +/////////////////////////////////////////////////////////////////////////////////// +// Version + +#define GLM_VERSION 99 +#define GLM_VERSION_MAJOR 0 +#define GLM_VERSION_MINOR 9 +#define GLM_VERSION_PATCH 9 +#define GLM_VERSION_REVISION 0 + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED) +# define GLM_MESSAGE_VERSION_DISPLAYED +# pragma message ("GLM: version 0.9.9.0") +#endif//GLM_MESSAGES + +// Report compiler detection +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED) +# define GLM_MESSAGE_COMPILER_DISPLAYED +# if GLM_COMPILER & GLM_COMPILER_CUDA +# pragma message("GLM: CUDA compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Visual C++ compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma message("GLM: Clang compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Intel Compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma message("GLM: GCC compiler detected") +# else +# pragma message("GLM: Compiler not detected") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Build model + +#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__) +# define GLM_MODEL GLM_MODEL_64 +#elif defined(__i386__) || defined(__ppc__) +# define GLM_MODEL GLM_MODEL_32 +#else +# define GLM_MODEL GLM_MODEL_32 +#endif// + +#if !defined(GLM_MODEL) && GLM_COMPILER != 0 +# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message." +#endif//GLM_MODEL + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED) +# define GLM_MESSAGE_MODEL_DISPLAYED +# if(GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: 64 bits model") +# elif(GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: 32 bits model") +# endif//GLM_MODEL +#endif//GLM_MESSAGES + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED) +# define GLM_MESSAGE_ARCH_DISPLAYED +# if(GLM_ARCH == GLM_ARCH_PURE) +# pragma message("GLM: Platform independent code") +# elif(GLM_ARCH == GLM_ARCH_AVX2) +# pragma message("GLM: AVX2 instruction set") +# elif(GLM_ARCH == GLM_ARCH_AVX) +# pragma message("GLM: AVX instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE42) +# pragma message("GLM: SSE4.2 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE41) +# pragma message("GLM: SSE4.1 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSSE3) +# pragma message("GLM: SSSE3 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE3) +# pragma message("GLM: SSE3 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE2) +# pragma message("GLM: SSE2 instruction set") +# elif(GLM_ARCH == GLM_ARCH_X86) +# pragma message("GLM: x86 instruction set") +# elif(GLM_ARCH == GLM_ARCH_NEON) +# pragma message("GLM: NEON instruction set") +# elif(GLM_ARCH == GLM_ARCH_ARM) +# pragma message("GLM: ARM instruction set") +# elif(GLM_ARCH == GLM_ARCH_MIPS) +# pragma message("GLM: MIPS instruction set") +# elif(GLM_ARCH == GLM_ARCH_PPC) +# pragma message("GLM: PowerPC architechture") +# endif//GLM_ARCH +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// C++ Version + +// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14 + +#define GLM_LANG_CXX98_FLAG (1 << 1) +#define GLM_LANG_CXX03_FLAG (1 << 2) +#define GLM_LANG_CXX0X_FLAG (1 << 3) +#define GLM_LANG_CXX11_FLAG (1 << 4) +#define GLM_LANG_CXX1Y_FLAG (1 << 5) +#define GLM_LANG_CXX14_FLAG (1 << 6) +#define GLM_LANG_CXX1Z_FLAG (1 << 7) +#define GLM_LANG_CXXMS_FLAG (1 << 8) +#define GLM_LANG_CXXGNU_FLAG (1 << 9) + +#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG +#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG) +#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG) +#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG) +#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG) +#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG) +#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG) +#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG +#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG + +#if defined(GLM_FORCE_CXX14) +# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34)) +# pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14") +# endif +# define GLM_LANG GLM_LANG_CXX14 +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX11) +# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33)) +# pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11") +# endif +# define GLM_LANG GLM_LANG_CXX11 +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX03) +# define GLM_LANG GLM_LANG_CXX03 +#elif defined(GLM_FORCE_CXX98) +# define GLM_LANG GLM_LANG_CXX98 +#else +# if GLM_COMPILER & GLM_COMPILER_CLANG +# if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14 +# define GLM_LANG GLM_LANG_CXX14 +# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y +# define GLM_LANG GLM_LANG_CXX1Y +# elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11 +# define GLM_LANG GLM_LANG_CXX11 +# elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11 +# define GLM_LANG GLM_LANG_CXX0X +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX +# endif +# elif GLM_COMPILER & GLM_COMPILER_GCC +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif defined(__GXX_EXPERIMENTAL_CXX0X__) +# define GLM_LANG GLM_LANG_CXX0X +# else +# define GLM_LANG GLM_LANG_CXX98 +# endif +# elif GLM_COMPILER & GLM_COMPILER_VC +# ifdef _MSC_EXTENSIONS +# if __cplusplus >= 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG) +//# elif GLM_COMPILER >= GLM_COMPILER_VC14 +//# define GLM_LANG (GLM_LANG_CXX1Y | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG) +# elif GLM_COMPILER >= GLM_COMPILER_VC10 +# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 199711L +# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG) +# else +# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG) +# endif +# else +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif GLM_COMPILER >= GLM_COMPILER_VC10 +# define GLM_LANG GLM_LANG_CXX0X +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX +# endif +# endif +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# ifdef _MSC_EXTENSIONS +# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG +# else +# define GLM_MSC_EXT 0 +# endif +# if __cplusplus >= 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT) +# elif __cplusplus >= 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT) +# elif __INTEL_CXX11_MODE__ +# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT) +# elif __cplusplus >= 199711L +# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT) +# else +# define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT) +# endif +# elif GLM_COMPILER & GLM_COMPILER_CUDA +# ifdef _MSC_EXTENSIONS +# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG +# else +# define GLM_MSC_EXT 0 +# endif +# if GLM_COMPILER >= GLM_COMPILER_CUDA75 +# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT) +# else +# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT) +# endif +# else // Unknown compiler +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX // Good luck with that! +# endif +# ifndef GLM_FORCE_PURE +# define GLM_FORCE_PURE +# endif +# endif +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED) +# define GLM_MESSAGE_LANG_DISPLAYED + +# if GLM_LANG & GLM_LANG_CXX1Z_FLAG +# pragma message("GLM: C++1z") +# elif GLM_LANG & GLM_LANG_CXX14_FLAG +# pragma message("GLM: C++14") +# elif GLM_LANG & GLM_LANG_CXX1Y_FLAG +# pragma message("GLM: C++1y") +# elif GLM_LANG & GLM_LANG_CXX11_FLAG +# pragma message("GLM: C++11") +# elif GLM_LANG & GLM_LANG_CXX0X_FLAG +# pragma message("GLM: C++0x") +# elif GLM_LANG & GLM_LANG_CXX03_FLAG +# pragma message("GLM: C++03") +# elif GLM_LANG & GLM_LANG_CXX98_FLAG +# pragma message("GLM: C++98") +# else +# pragma message("GLM: C++ language undetected") +# endif//GLM_LANG + +# if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG) +# pragma message("GLM: Language extensions enabled") +# endif//GLM_LANG +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Has of C++ features + +// http://clang.llvm.org/cxx_status.html +// http://gcc.gnu.org/projects/cxx0x.html +// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx + +// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564 +#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED) +# define GLM_HAS_CXX11_STL 0 +#elif GLM_COMPILER & GLM_COMPILER_CLANG +# if defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_CXX11_STL 1 +# else +# define GLM_HAS_CXX11_STL 0 +# endif +#else +# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)))) +#endif + +// N1720 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_STATIC_ASSERT 1 +#else +# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC)))) +#endif + +// N1988 +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXTENDED_INTEGER_TYPE 1 +#else +# define GLM_HAS_EXTENDED_INTEGER_TYPE (\ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG))) +#endif + +// N2235 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr) +# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_CONSTEXPR 1 +# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR +#else +# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash +# define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14))) +#endif + +// N2672 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_INITIALIZER_LISTS 1 +#else +# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)))) +#endif + +// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions) +#elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG) +# define GLM_HAS_UNRESTRICTED_UNIONS 1 +#else +# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46))) +#endif + +// N2346 +#if defined(GLM_FORCE_UNRESTRICTED_GENTYPE) +# define GLM_HAS_DEFAULTED_FUNCTIONS 0 +#elif GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_DEFAULTED_FUNCTIONS 1 +#else +# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12)) || \ + (GLM_COMPILER & GLM_COMPILER_CUDA))) +#endif + +// N2118 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RVALUE_REFERENCES 1 +#else +# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1 +#else +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC45)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_TEMPLATE_ALIASES 1 +#else +# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12_1)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RANGE_FOR 1 +#else +# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL13)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_ALIGNOF __has_feature(c_alignof) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_ALIGNOF 1 +#else +# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70)))) +#endif + +#define GLM_HAS_ONLY_XYZW ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER < GLM_COMPILER_GCC46)) +#if GLM_HAS_ONLY_XYZW +# pragma message("GLM: GCC older than 4.6 has a bug presenting the use of rgba and stpq components") +#endif + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_ASSIGNABLE 1 +#else +# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49)))) +#endif + +// +#define GLM_HAS_TRIVIAL_QUERIES 0 + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_MAKE_SIGNED 1 +#else +# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50)))) +#endif + +#if GLM_ARCH == GLM_ARCH_PURE +# define GLM_HAS_BITSCAN_WINDOWS 0 +#else +# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT)))) +#endif + +// OpenMP +#ifdef _OPENMP +# if GLM_COMPILER & GLM_COMPILER_GCC +# if GLM_COMPILER >= GLM_COMPILER_GCC61 +# define GLM_HAS_OPENMP 45 +# elif GLM_COMPILER >= GLM_COMPILER_GCC49 +# define GLM_HAS_OPENMP 40 +# elif GLM_COMPILER >= GLM_COMPILER_GCC47 +# define GLM_HAS_OPENMP 31 +# elif GLM_COMPILER >= GLM_COMPILER_GCC44 +# define GLM_HAS_OPENMP 30 +# elif GLM_COMPILER >= GLM_COMPILER_GCC42 +# define GLM_HAS_OPENMP 25 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# if GLM_COMPILER >= GLM_COMPILER_CLANG38 +# define GLM_HAS_OPENMP 31 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_VC +# if GLM_COMPILER >= GLM_COMPILER_VC10 +# define GLM_HAS_OPENMP 20 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# if GLM_COMPILER >= GLM_COMPILER_INTEL16 +# define GLM_HAS_OPENMP 40 +# elif GLM_COMPILER >= GLM_COMPILER_INTEL12 +# define GLM_HAS_OPENMP 31 +# else +# define GLM_HAS_OPENMP 0 +# endif +# else +# define GLM_HAS_OPENMP 0 +# endif// GLM_COMPILER & GLM_COMPILER_VC +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Static assert + +#if GLM_HAS_STATIC_ASSERT +# define GLM_STATIC_ASSERT(x, message) static_assert(x, message) +#elif defined(BOOST_STATIC_ASSERT) +# define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x) +#elif GLM_COMPILER & GLM_COMPILER_VC +# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1] +#else +# define GLM_STATIC_ASSERT(x, message) +# define GLM_STATIC_ASSERT_NULL +#endif//GLM_LANG + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +#if GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_CUDA_FUNC_DEF __device__ __host__ +# define GLM_CUDA_FUNC_DECL __device__ __host__ +#else +# define GLM_CUDA_FUNC_DEF +# define GLM_CUDA_FUNC_DECL +#endif + +#if GLM_COMPILER & GLM_COMPILER_GCC +# define GLM_VAR_USED __attribute__ ((unused)) +#else +# define GLM_VAR_USED +#endif + +#if defined(GLM_FORCE_INLINE) +# if GLM_COMPILER & GLM_COMPILER_VC +# define GLM_INLINE __forceinline +# define GLM_NEVER_INLINE __declspec((noinline)) +# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) +# define GLM_INLINE inline __attribute__((__always_inline__)) +# define GLM_NEVER_INLINE __attribute__((__noinline__)) +# elif GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_INLINE __forceinline__ +# define GLM_NEVER_INLINE __noinline__ +# else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +# endif//GLM_COMPILER +#else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +#endif//defined(GLM_FORCE_INLINE) + +#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL +#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE + +/////////////////////////////////////////////////////////////////////////////////// +// Swizzle operators + +// User defines: GLM_FORCE_SWIZZLE + +#define GLM_SWIZZLE_ENABLED 1 +#define GLM_SWIZZLE_DISABLE 0 + +#if defined(GLM_FORCE_SWIZZLE) +# define GLM_SWIZZLE GLM_SWIZZLE_ENABLED +#else +# define GLM_SWIZZLE GLM_SWIZZLE_DISABLE +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED) +# define GLM_MESSAGE_SWIZZLE_DISPLAYED +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# pragma message("GLM: Swizzling operators enabled") +# else +# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Allows using not basic types as genType + +// #define GLM_FORCE_UNRESTRICTED_GENTYPE + +#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE +# define GLM_UNRESTRICTED_GENTYPE 1 +#else +# define GLM_UNRESTRICTED_GENTYPE 0 +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED) +# define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED +# ifdef GLM_FORCE_UNRESTRICTED_GENTYPE +# pragma message("GLM: Use unrestricted genType") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Clip control + +#define GLM_DEPTH_ZERO_TO_ONE 0x00000001 +#define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002 + +#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE +# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE +#else +# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED) +# define GLM_MESSAGE_DEPTH_DISPLAYED +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE +# pragma message("GLM: Depth clip space: Zero to one") +# else +# pragma message("GLM: Depth clip space: negative one to one") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM +// to use left handed coordinate system by default. + +#define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan +#define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM + +#ifdef GLM_FORCE_LEFT_HANDED +# define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED +#else +# define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED) +# define GLM_MESSAGE_HANDED_DISPLAYED +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED +# pragma message("GLM: Coordinate system: left handed") +# else +# pragma message("GLM: Coordinate system: right handed") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) +# define GLM_DEPRECATED __declspec(deprecated) +# define GLM_ALIGN(x) __declspec(align(x)) +# define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x)) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name +# define GLM_RESTRICT_FUNC __declspec(restrict) +# define GLM_RESTRICT __restrict +# if GLM_COMPILER >= GLM_COMPILER_VC12 +# define GLM_VECTOR_CALL __vectorcall +# else +# define GLM_VECTOR_CALL +# endif +#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL) +# define GLM_DEPRECATED __attribute__((__deprecated__)) +# define GLM_ALIGN(x) __attribute__((aligned(x))) +# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x))) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment))) +# define GLM_RESTRICT_FUNC __restrict__ +# define GLM_RESTRICT __restrict__ +# if GLM_COMPILER & GLM_COMPILER_CLANG +# if GLM_COMPILER >= GLM_COMPILER_CLANG37 +# define GLM_VECTOR_CALL __vectorcall +# else +# define GLM_VECTOR_CALL +# endif +# else +# define GLM_VECTOR_CALL +# endif +#elif GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_DEPRECATED +# define GLM_ALIGN(x) __align__(x) +# define GLM_ALIGNED_STRUCT(x) struct __align__(x) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x) +# define GLM_RESTRICT_FUNC __restrict__ +# define GLM_RESTRICT __restrict__ +# define GLM_VECTOR_CALL +#else +# define GLM_DEPRECATED +# define GLM_ALIGN +# define GLM_ALIGNED_STRUCT(x) struct +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name +# define GLM_RESTRICT_FUNC +# define GLM_RESTRICT +# define GLM_VECTOR_CALL +#endif//GLM_COMPILER + +#if GLM_HAS_DEFAULTED_FUNCTIONS +# define GLM_DEFAULT = default +# ifdef GLM_FORCE_NO_CTOR_INIT +# define GLM_DEFAULT_CTOR = default +# else +# define GLM_DEFAULT_CTOR +# endif +#else +# define GLM_DEFAULT +# define GLM_DEFAULT_CTOR +#endif + +#if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL +# define GLM_CONSTEXPR constexpr +# if GLM_COMPILER & GLM_COMPILER_VC // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594 +# define GLM_CONSTEXPR_CTOR +# else +# define GLM_CONSTEXPR_CTOR constexpr +# endif +#else +# define GLM_CONSTEXPR +# define GLM_CONSTEXPR_CTOR +#endif + +#if GLM_HAS_CONSTEXPR +# define GLM_RELAXED_CONSTEXPR constexpr +#else +# define GLM_RELAXED_CONSTEXPR const +#endif + +#if GLM_ARCH == GLM_ARCH_PURE +# define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR +#else +# define GLM_CONSTEXPR_SIMD +#endif + +#ifdef GLM_FORCE_EXPLICIT_CTOR +# define GLM_EXPLICIT explicit +#else +# define GLM_EXPLICIT +#endif + +/////////////////////////////////////////////////////////////////////////////////// + +#define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS + +/////////////////////////////////////////////////////////////////////////////////// +// Length type + +// User defines: GLM_FORCE_SIZE_T_LENGTH GLM_FORCE_SIZE_FUNC + +namespace glm +{ + using std::size_t; +# if defined(GLM_FORCE_SIZE_T_LENGTH) + typedef size_t length_t; +# else + typedef int length_t; +# endif +}//namespace glm + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH) +# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH +# if defined GLM_FORCE_SIZE_T_LENGTH +# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t") +# else +# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// countof + +#ifndef __has_feature +# define __has_feature(x) 0 // Compatibility with non-clang compilers. +#endif + +#if GLM_HAS_CONSTEXPR_PARTIAL + namespace glm + { + template + constexpr std::size_t countof(T const (&)[N]) + { + return N; + } + }//namespace glm +# define GLM_COUNTOF(arr) glm::countof(arr) +#elif defined(_MSC_VER) +# define GLM_COUNTOF(arr) _countof(arr) +#else +# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0]) +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Uninitialize constructors + +namespace glm +{ + enum ctor{uninitialize}; +}//namespace glm diff --git a/glm/detail/type_float.hpp b/glm/detail/type_float.hpp new file mode 100644 index 0000000..900a3fb --- /dev/null +++ b/glm/detail/type_float.hpp @@ -0,0 +1,67 @@ +/// @ref core +/// @file glm/detail/type_float.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm{ +namespace detail +{ + typedef float float32; + typedef double float64; +}//namespace detail + + typedef float lowp_float_t; + typedef float mediump_float_t; + typedef double highp_float_t; + + /// @addtogroup core_precision + /// @{ + + /// Low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.4 Floats + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef lowp_float_t lowp_float; + + /// Medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.4 Floats + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mediump_float_t mediump_float; + + /// High precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.4 Floats + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef highp_float_t highp_float; + +#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_float float_t; +#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_float float_t; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_float float_t; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_float float_t; +#else +# error "GLM error: multiple default precision requested for floating-point types" +#endif + + typedef float float32; + typedef double float64; + +//////////////////// +// check type sizes +#ifndef GLM_STATIC_ASSERT_NULL + GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform"); +#endif//GLM_STATIC_ASSERT_NULL + + /// @} + +}//namespace glm diff --git a/glm/detail/type_gentype.hpp b/glm/detail/type_gentype.hpp new file mode 100644 index 0000000..ac9fc01 --- /dev/null +++ b/glm/detail/type_gentype.hpp @@ -0,0 +1,195 @@ +/// @ref core +/// @file glm/detail/type_gentype.hpp + +#pragma once + +namespace glm +{ + enum profile + { + nice, + fast, + simd + }; + + typedef std::size_t sizeType; + +namespace detail +{ + template + < + typename VALTYPE, + template class TYPE + > + struct genType + { + public: + enum ctor{null}; + + typedef VALTYPE value_type; + typedef VALTYPE & value_reference; + typedef VALTYPE * value_pointer; + typedef VALTYPE const * value_const_pointer; + typedef TYPE bool_type; + + typedef sizeType size_type; + static bool is_vector(); + static bool is_matrix(); + + typedef TYPE type; + typedef TYPE * pointer; + typedef TYPE const * const_pointer; + typedef TYPE const * const const_pointer_const; + typedef TYPE * const pointer_const; + typedef TYPE & reference; + typedef TYPE const & const_reference; + typedef TYPE const & param_type; + + ////////////////////////////////////// + // Address (Implementation details) + + value_const_pointer value_address() const{return value_pointer(this);} + value_pointer value_address(){return value_pointer(this);} + + //protected: + // enum kind + // { + // GEN_TYPE, + // VEC_TYPE, + // MAT_TYPE + // }; + + // typedef typename TYPE::kind kind; + }; + + template + < + typename VALTYPE, + template class TYPE + > + bool genType::is_vector() + { + return true; + } +/* + template + class base + { + public: + ////////////////////////////////////// + // Traits + + typedef sizeType size_type; + typedef valTypeT value_type; + + typedef base class_type; + + typedef base bool_type; + typedef base col_type; + typedef base row_type; + typedef base transpose_type; + + static size_type col_size(); + static size_type row_size(); + static size_type value_size(); + static bool is_scalar(); + static bool is_vector(); + static bool is_matrix(); + + private: + // Data + col_type value[colT]; + + public: + ////////////////////////////////////// + // Constructors + base(); + base(class_type const & m); + + explicit base(T const & x); + explicit base(value_type const * const x); + explicit base(col_type const * const x); + + ////////////////////////////////////// + // Conversions + template + explicit base(base const & m); + + ////////////////////////////////////// + // Accesses + col_type& operator[](size_type i); + col_type const & operator[](size_type i) const; + + ////////////////////////////////////// + // Unary updatable operators + class_type& operator= (class_type const & x); + class_type& operator+= (T const & x); + class_type& operator+= (class_type const & x); + class_type& operator-= (T const & x); + class_type& operator-= (class_type const & x); + class_type& operator*= (T const & x); + class_type& operator*= (class_type const & x); + class_type& operator/= (T const & x); + class_type& operator/= (class_type const & x); + class_type& operator++ (); + class_type& operator-- (); + }; +*/ + + //template + //struct traits + //{ + // static const bool is_signed = false; + // static const bool is_float = false; + // static const bool is_vector = false; + // static const bool is_matrix = false; + // static const bool is_genType = false; + // static const bool is_genIType = false; + // static const bool is_genUType = false; + //}; + + //template<> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template<> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template<> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template + //struct desc + //{ + // typedef genType type; + // typedef genType * pointer; + // typedef genType const* const_pointer; + // typedef genType const *const const_pointer_const; + // typedef genType *const pointer_const; + // typedef genType & reference; + // typedef genType const& const_reference; + // typedef genType const& param_type; + + // typedef typename genType::value_type value_type; + // typedef typename genType::size_type size_type; + // static const typename size_type value_size; + //}; + + //template + //const typename desc::size_type desc::value_size = genType::value_size(); + +}//namespace detail +}//namespace glm + +//#include "type_gentype.inl" diff --git a/glm/detail/type_gentype.inl b/glm/detail/type_gentype.inl new file mode 100644 index 0000000..384f725 --- /dev/null +++ b/glm/detail/type_gentype.inl @@ -0,0 +1,341 @@ +/// @ref core +/// @file glm/detail/type_gentype.inl + +namespace glm{ +namespace detail{ + +///////////////////////////////// +// Static functions + +template +typename base::size_type base::col_size() +{ + return cT; +} + +template +typename base::size_type base::row_size() +{ + return rT; +} + +template +typename base::size_type base::value_size() +{ + return rT * cT; +} + +template +bool base::is_scalar() +{ + return rT == 1 && cT == 1; +} + +template +bool base::is_vector() +{ + return rT == 1; +} + +template +bool base::is_matrix() +{ + return rT != 1; +} + +///////////////////////////////// +// Constructor + +template +base::base() +{ + memset(&this->value, 0, cT * rT * sizeof(vT)); +} + +template +base::base +( + typename base::class_type const & m +) +{ + for + ( + typename genType::size_type i = typename base::size_type(0); + i < base::col_size(); + ++i + ) + { + this->value[i] = m[i]; + } +} + +template +base::base +( + typename base::T const & x +) +{ + if(rT == 1) // vector + { + for + ( + typename base::size_type i = typename base::size_type(0); + i < base::col_size(); + ++i + ) + { + this->value[i][rT] = x; + } + } + else // matrix + { + memset(&this->value, 0, cT * rT * sizeof(vT)); + + typename base::size_type stop = cT < rT ? cT : rT; + + for + ( + typename base::size_type i = typename base::size_type(0); + i < stop; + ++i + ) + { + this->value[i][i] = x; + } + } +} + +template +base::base +( + typename base::value_type const * const x +) +{ + memcpy(&this->value, &x.value, cT * rT * sizeof(vT)); +} + +template +base::base +( + typename base::col_type const * const x +) +{ + for + ( + typename base::size_type i = typename base::size_type(0); + i < base::col_size(); + ++i + ) + { + this->value[i] = x[i]; + } +} + +template +template +base::base +( + base const & m +) +{ + for + ( + typename base::size_type i = typename base::size_type(0); + i < base::col_size(); + ++i + ) + { + this->value[i] = base(m[i]); + } +} + +////////////////////////////////////// +// Accesses + +template +typename base::col_type& base::operator[] +( + typename base::size_type i +) +{ + return this->value[i]; +} + +template +typename base::col_type const & base::operator[] +( + typename base::size_type i +) const +{ + return this->value[i]; +} + +////////////////////////////////////// +// Unary updatable operators + +template +typename base::class_type& base::operator= +( + typename base::class_type const & x +) +{ + memcpy(&this->value, &x.value, cT * rT * sizeof(vT)); + return *this; +} + +template +typename base::class_type& base::operator+= +( + typename base::T const & x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] += x; + + return *this; +} + +template +typename base::class_type& base::operator+= +( + typename base::class_type const & x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] += x[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator-= +( + typename base::T const & x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] -= x; + + return *this; +} + +template +typename base::class_type& base::operator-= +( + typename base::class_type const & x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] -= x[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator*= +( + typename base::T const & x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] *= x; + + return *this; +} + +template +typename base::class_type& base::operator*= +( + typename base::class_type const & x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] *= x[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator/= +( + typename base::T const & x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] /= x; + + return *this; +} + +template +typename base::class_type& base::operator/= +( + typename base::class_type const & x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] /= x[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator++ () +{ + typename base::size_type stop_col = col_size(); + typename base::size_type stop_row = row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + ++this->value[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator-- () +{ + typename base::size_type stop_col = col_size(); + typename base::size_type stop_row = row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + --this->value[j][i]; + + return *this; +} + +} //namespace detail +} //namespace glm diff --git a/glm/detail/type_half.hpp b/glm/detail/type_half.hpp new file mode 100644 index 0000000..c3ef617 --- /dev/null +++ b/glm/detail/type_half.hpp @@ -0,0 +1,19 @@ +/// @ref core +/// @file glm/detail/type_half.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm{ +namespace detail +{ + typedef short hdata; + + GLM_FUNC_DECL float toFloat32(hdata value); + GLM_FUNC_DECL hdata toFloat16(float const & value); + +}//namespace detail +}//namespace glm + +#include "type_half.inl" diff --git a/glm/detail/type_half.inl b/glm/detail/type_half.inl new file mode 100644 index 0000000..78d3e26 --- /dev/null +++ b/glm/detail/type_half.inl @@ -0,0 +1,244 @@ +/// @ref core +/// @file glm/detail/type_half.inl + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER float overflow() + { + volatile float f = 1e10; + + for(int i = 0; i < 10; ++i) + f *= f; // this will overflow before the for loop terminates + return f; + } + + union uif32 + { + GLM_FUNC_QUALIFIER uif32() : + i(0) + {} + + GLM_FUNC_QUALIFIER uif32(float f_) : + f(f_) + {} + + GLM_FUNC_QUALIFIER uif32(uint32 i_) : + i(i_) + {} + + float f; + uint32 i; + }; + + GLM_FUNC_QUALIFIER float toFloat32(hdata value) + { + int s = (value >> 15) & 0x00000001; + int e = (value >> 10) & 0x0000001f; + int m = value & 0x000003ff; + + if(e == 0) + { + if(m == 0) + { + // + // Plus or minus zero + // + + detail::uif32 result; + result.i = (unsigned int)(s << 31); + return result.f; + } + else + { + // + // Denormalized number -- renormalize it + // + + while(!(m & 0x00000400)) + { + m <<= 1; + e -= 1; + } + + e += 1; + m &= ~0x00000400; + } + } + else if(e == 31) + { + if(m == 0) + { + // + // Positive or negative infinity + // + + uif32 result; + result.i = (unsigned int)((s << 31) | 0x7f800000); + return result.f; + } + else + { + // + // Nan -- preserve sign and significand bits + // + + uif32 result; + result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13)); + return result.f; + } + } + + // + // Normalized number + // + + e = e + (127 - 15); + m = m << 13; + + // + // Assemble s, e and m. + // + + uif32 Result; + Result.i = (unsigned int)((s << 31) | (e << 23) | m); + return Result.f; + } + + GLM_FUNC_QUALIFIER hdata toFloat16(float const & f) + { + uif32 Entry; + Entry.f = f; + int i = (int)Entry.i; + + // + // Our floating point number, f, is represented by the bit + // pattern in integer i. Disassemble that bit pattern into + // the sign, s, the exponent, e, and the significand, m. + // Shift s into the position where it will go in in the + // resulting half number. + // Adjust e, accounting for the different exponent bias + // of float and half (127 versus 15). + // + + int s = (i >> 16) & 0x00008000; + int e = ((i >> 23) & 0x000000ff) - (127 - 15); + int m = i & 0x007fffff; + + // + // Now reassemble s, e and m into a half: + // + + if(e <= 0) + { + if(e < -10) + { + // + // E is less than -10. The absolute value of f is + // less than half_MIN (f may be a small normalized + // float, a denormalized float or a zero). + // + // We convert f to a half zero. + // + + return hdata(s); + } + + // + // E is between -10 and 0. F is a normalized float, + // whose magnitude is less than __half_NRM_MIN. + // + // We convert f to a denormalized half. + // + + m = (m | 0x00800000) >> (1 - e); + + // + // Round to nearest, round "0.5" up. + // + // Rounding may cause the significand to overflow and make + // our number normalized. Because of the way a half's bits + // are laid out, we don't have to treat this case separately; + // the code below will handle it correctly. + // + + if(m & 0x00001000) + m += 0x00002000; + + // + // Assemble the half from s, e (zero) and m. + // + + return hdata(s | (m >> 13)); + } + else if(e == 0xff - (127 - 15)) + { + if(m == 0) + { + // + // F is an infinity; convert f to a half + // infinity with the same sign as f. + // + + return hdata(s | 0x7c00); + } + else + { + // + // F is a NAN; we produce a half NAN that preserves + // the sign bit and the 10 leftmost bits of the + // significand of f, with one exception: If the 10 + // leftmost bits are all zero, the NAN would turn + // into an infinity, so we have to set at least one + // bit in the significand. + // + + m >>= 13; + + return hdata(s | 0x7c00 | m | (m == 0)); + } + } + else + { + // + // E is greater than zero. F is a normalized float. + // We try to convert f to a normalized half. + // + + // + // Round to nearest, round "0.5" up + // + + if(m & 0x00001000) + { + m += 0x00002000; + + if(m & 0x00800000) + { + m = 0; // overflow in significand, + e += 1; // adjust exponent + } + } + + // + // Handle exponent overflow + // + + if (e > 30) + { + overflow(); // Cause a hardware floating point overflow; + + return hdata(s | 0x7c00); + // if this returns, the half becomes an + } // infinity with the same sign as f. + + // + // Assemble the half from s, e and m. + // + + return hdata(s | (e << 10) | (m >> 13)); + } + } + +}//namespace detail +}//namespace glm diff --git a/glm/detail/type_int.hpp b/glm/detail/type_int.hpp new file mode 100644 index 0000000..36feb16 --- /dev/null +++ b/glm/detail/type_int.hpp @@ -0,0 +1,306 @@ +/// @ref core +/// @file glm/detail/type_int.hpp + +#pragma once + +#include "setup.hpp" +#if GLM_HAS_MAKE_SIGNED +# include +#endif + +#if GLM_HAS_EXTENDED_INTEGER_TYPE +# include +#endif + +namespace glm{ +namespace detail +{ +# if GLM_HAS_EXTENDED_INTEGER_TYPE + typedef std::int8_t int8; + typedef std::int16_t int16; + typedef std::int32_t int32; + typedef std::int64_t int64; + + typedef std::uint8_t uint8; + typedef std::uint16_t uint16; + typedef std::uint32_t uint32; + typedef std::uint64_t uint64; +# else +# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available + typedef int64_t sint64; + typedef uint64_t uint64; + +# elif GLM_COMPILER & GLM_COMPILER_VC + typedef signed __int64 sint64; + typedef unsigned __int64 uint64; + +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic ignored "-Wlong-long" + __extension__ typedef signed long long sint64; + __extension__ typedef unsigned long long uint64; + +# elif (GLM_COMPILER & GLM_COMPILER_CLANG) +# pragma clang diagnostic ignored "-Wc++11-long-long" + typedef signed long long sint64; + typedef unsigned long long uint64; + +# else//unknown compiler + typedef signed long long sint64; + typedef unsigned long long uint64; +# endif//GLM_COMPILER + + typedef signed char int8; + typedef signed short int16; + typedef signed int int32; + typedef sint64 int64; + + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; + typedef uint64 uint64; +#endif// + + typedef signed int lowp_int_t; + typedef signed int mediump_int_t; + typedef signed int highp_int_t; + + typedef unsigned int lowp_uint_t; + typedef unsigned int mediump_uint_t; + typedef unsigned int highp_uint_t; + +# if GLM_HAS_MAKE_SIGNED + using std::make_signed; + using std::make_unsigned; + +# else//GLM_HAS_MAKE_SIGNED + template + struct make_signed + {}; + + template<> + struct make_signed + { + typedef char type; + }; + + template<> + struct make_signed + { + typedef short type; + }; + + template<> + struct make_signed + { + typedef int type; + }; + + template<> + struct make_signed + { + typedef long type; + }; + + template<> + struct make_signed + { + typedef char type; + }; + + template<> + struct make_signed + { + typedef short type; + }; + + template<> + struct make_signed + { + typedef int type; + }; + + template<> + struct make_signed + { + typedef long type; + }; + + template + struct make_unsigned + {}; + + template<> + struct make_unsigned + { + typedef unsigned char type; + }; + + template<> + struct make_unsigned + { + typedef unsigned short type; + }; + + template<> + struct make_unsigned + { + typedef unsigned int type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long type; + }; + + template<> + struct make_unsigned + { + typedef unsigned char type; + }; + + template<> + struct make_unsigned + { + typedef unsigned short type; + }; + + template<> + struct make_unsigned + { + typedef unsigned int type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long type; + }; + + template<> + struct make_signed + { + typedef long long type; + }; + + template<> + struct make_signed + { + typedef long long type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long long type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long long type; + }; +# endif//GLM_HAS_MAKE_SIGNED +}//namespace detail + + typedef detail::int8 int8; + typedef detail::int16 int16; + typedef detail::int32 int32; + typedef detail::int64 int64; + + typedef detail::uint8 uint8; + typedef detail::uint16 uint16; + typedef detail::uint32 uint32; + typedef detail::uint64 uint64; + + /// @addtogroup core_precision + /// @{ + + /// Low precision signed integer. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::lowp_int_t lowp_int; + + /// Medium precision signed integer. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::mediump_int_t mediump_int; + + /// High precision signed integer. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::highp_int_t highp_int; + + /// Low precision unsigned integer. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::lowp_uint_t lowp_uint; + + /// Medium precision unsigned integer. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::mediump_uint_t mediump_uint; + + /// High precision unsigned integer. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::highp_uint_t highp_uint; + +#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef mediump_int int_t; +#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef highp_int int_t; +#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef mediump_int int_t; +#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_int int_t; +#else +# error "GLM error: multiple default precision requested for signed integer types" +#endif + +#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef mediump_uint uint_t; +#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef highp_uint uint_t; +#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef mediump_uint uint_t; +#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uint uint_t; +#else +# error "GLM error: multiple default precision requested for unsigned integer types" +#endif + + /// Unsigned integer type. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + typedef unsigned int uint; + + /// @} + +//////////////////// +// check type sizes +#ifndef GLM_STATIC_ASSERT_NULL + GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform"); + + GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform"); +#endif//GLM_STATIC_ASSERT_NULL + +}//namespace glm diff --git a/glm/detail/type_mat.hpp b/glm/detail/type_mat.hpp new file mode 100644 index 0000000..8cabc37 --- /dev/null +++ b/glm/detail/type_mat.hpp @@ -0,0 +1,766 @@ +/// @ref core +/// @file glm/detail/type_mat.hpp + +#pragma once + +#include "precision.hpp" + +namespace glm{ +namespace detail +{ + template class colType, template class rowType> + struct outerProduct_trait{}; +}//namespace detail + +#if GLM_HAS_TEMPLATE_ALIASES + template using tmat2x2 = mat<2, 2, T, P>; + template using tmat2x3 = mat<2, 3, T, P>; + template using tmat2x4 = mat<2, 4, T, P>; + template using tmat3x2 = mat<3, 2, T, P>; + template using tmat3x3 = mat<3, 3, T, P>; + template using tmat3x4 = mat<3, 4, T, P>; + template using tmat4x2 = mat<4, 2, T, P>; + template using tmat4x3 = mat<4, 3, T, P>; + template using tmat4x4 = mat<4, 4, T, P>; +#endif//GLM_HAS_TEMPLATE_ALIASES + + template class matType> + GLM_FUNC_DECL matType inverse(matType const & m); + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2; + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2x2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2x2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, lowp> lowp_mat2x3; + + /// 2 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, mediump> mediump_mat2x3; + + /// 2 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, highp> highp_mat2x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, lowp> lowp_mat2x4; + + /// 2 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, mediump> mediump_mat2x4; + + /// 2 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, highp> highp_mat2x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, lowp> lowp_mat3x2; + + /// 3 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, mediump> mediump_mat3x2; + + /// 3 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, highp> highp_mat3x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3; + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3x3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3x3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, lowp> lowp_mat3x4; + + /// 3 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, mediump> mediump_mat3x4; + + /// 3 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, highp> highp_mat3x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, lowp> lowp_mat4x2; + + /// 4 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, mediump> mediump_mat4x2; + + /// 4 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, highp> highp_mat4x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, lowp> lowp_mat4x3; + + /// 4 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, mediump> mediump_mat4x3; + + /// 4 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, highp> highp_mat4x3; + + /// @} + + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4; + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4x4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4x4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4x4; + + /// @} + + /// @addtogroup core_types + /// @{ + + ////////////////////////// + // Float definition + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_mat2x2 mat2x2; + typedef lowp_mat2x3 mat2x3; + typedef lowp_mat2x4 mat2x4; + typedef lowp_mat3x2 mat3x2; + typedef lowp_mat3x3 mat3x3; + typedef lowp_mat3x4 mat3x4; + typedef lowp_mat4x2 mat4x2; + typedef lowp_mat4x3 mat4x3; + typedef lowp_mat4x4 mat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_mat2x2 mat2x2; + typedef mediump_mat2x3 mat2x3; + typedef mediump_mat2x4 mat2x4; + typedef mediump_mat3x2 mat3x2; + typedef mediump_mat3x3 mat3x3; + typedef mediump_mat3x4 mat3x4; + typedef mediump_mat4x2 mat4x2; + typedef mediump_mat4x3 mat4x3; + typedef mediump_mat4x4 mat4x4; +#else + //! 2 columns of 2 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat2x2 mat2x2; + + //! 2 columns of 3 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat2x3 mat2x3; + + //! 2 columns of 4 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat2x4 mat2x4; + + //! 3 columns of 2 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat3x2 mat3x2; + + //! 3 columns of 3 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat3x3 mat3x3; + + //! 3 columns of 4 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat3x4 mat3x4; + + //! 4 columns of 2 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat4x2 mat4x2; + + //! 4 columns of 3 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat4x3 mat4x3; + + //! 4 columns of 4 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat4x4 mat4x4; + +#endif//GLM_PRECISION + + //! 2 columns of 2 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat2x2 mat2; + + //! 3 columns of 3 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat3x3 mat3; + + //! 4 columns of 4 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat4x4 mat4; + + ////////////////////////// + // Double definition + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, lowp> lowp_dmat2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, mediump> mediump_dmat2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, highp> highp_dmat2; + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, lowp> lowp_dmat2x2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, mediump> mediump_dmat2x2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, highp> highp_dmat2x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, double, lowp> lowp_dmat2x3; + + /// 2 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, double, mediump> mediump_dmat2x3; + + /// 2 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, double, highp> highp_dmat2x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, double, lowp> lowp_dmat2x4; + + /// 2 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, double, mediump> mediump_dmat2x4; + + /// 2 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, double, highp> highp_dmat2x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, double, lowp> lowp_dmat3x2; + + /// 3 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, double, mediump> mediump_dmat3x2; + + /// 3 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, double, highp> highp_dmat3x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_dmat3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, mediump> mediump_dmat3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, highp> highp_dmat3; + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, lowp> lowp_dmat3x3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, mediump> mediump_dmat3x3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, highp> highp_dmat3x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, double, lowp> lowp_dmat3x4; + + /// 3 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, double, mediump> mediump_dmat3x4; + + /// 3 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, double, highp> highp_dmat3x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 2 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, double, lowp> lowp_dmat4x2; + + /// 4 columns of 2 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, double, mediump> mediump_dmat4x2; + + /// 4 columns of 2 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, double, highp> highp_dmat4x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 3 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, double, lowp> lowp_dmat4x3; + + /// 4 columns of 3 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, double, mediump> mediump_dmat4x3; + + /// 4 columns of 3 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, double, highp> highp_dmat4x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, lowp> lowp_dmat4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, mediump> mediump_dmat4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, highp> highp_dmat4; + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, lowp> lowp_dmat4x4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, mediump> mediump_dmat4x4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, highp> highp_dmat4x4; + + /// @} + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dmat2x2 dmat2x2; + typedef lowp_dmat2x3 dmat2x3; + typedef lowp_dmat2x4 dmat2x4; + typedef lowp_dmat3x2 dmat3x2; + typedef lowp_dmat3x3 dmat3x3; + typedef lowp_dmat3x4 dmat3x4; + typedef lowp_dmat4x2 dmat4x2; + typedef lowp_dmat4x3 dmat4x3; + typedef lowp_dmat4x4 dmat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dmat2x2 dmat2x2; + typedef mediump_dmat2x3 dmat2x3; + typedef mediump_dmat2x4 dmat2x4; + typedef mediump_dmat3x2 dmat3x2; + typedef mediump_dmat3x3 dmat3x3; + typedef mediump_dmat3x4 dmat3x4; + typedef mediump_dmat4x2 dmat4x2; + typedef mediump_dmat4x3 dmat4x3; + typedef mediump_dmat4x4 dmat4x4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + + //! 2 * 2 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat2x2 dmat2; + + //! 3 * 3 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat3x3 dmat3; + + //! 4 * 4 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat4x4 dmat4; + + //! 2 * 2 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat2x2 dmat2x2; + + //! 2 * 3 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat2x3 dmat2x3; + + //! 2 * 4 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat2x4 dmat2x4; + + //! 3 * 2 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat3x2 dmat3x2; + + /// 3 * 3 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat3x3 dmat3x3; + + /// 3 * 4 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat3x4 dmat3x4; + + /// 4 * 2 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat4x2 dmat4x2; + + /// 4 * 3 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat4x3 dmat4x3; + + /// 4 * 4 matrix of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat4x4 dmat4x4; + +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/glm/detail/type_mat.inl b/glm/detail/type_mat.inl new file mode 100644 index 0000000..5714995 --- /dev/null +++ b/glm/detail/type_mat.inl @@ -0,0 +1,3 @@ +/// @ref core +/// @file glm/detail/type_mat.inl + diff --git a/glm/detail/type_mat2x2.hpp b/glm/detail/type_mat2x2.hpp new file mode 100644 index 0000000..4d86b72 --- /dev/null +++ b/glm/detail/type_mat2x2.hpp @@ -0,0 +1,183 @@ +/// @ref core +/// @file glm/detail/type_mat2x2.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<2, 2, T, P> + { + typedef vec<2, T, P> col_type; + typedef vec<2, T, P> row_type; + typedef mat<2, 2, T, P> type; + typedef mat<2, 2, T, P> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL mat(mat<2, 2, T, P> const & m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<2, 2, T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor); + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T const & x1, T const & y1, + T const & x2, T const & y2); + GLM_FUNC_DECL mat( + col_type const & v1, + col_type const & v2); + + // -- Conversions -- + + template + GLM_FUNC_DECL mat( + U const & x1, V const & y1, + M const & x2, N const & y2); + + template + GLM_FUNC_DECL mat( + vec<2, U, P> const & v1, + vec<2, V, P> const & v2); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<2, 2, T, P> & operator=(mat<2, 2, T, P> const & v) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<2, 2, T, P> & operator=(mat<2, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 2, T, P> & operator+=(U s); + template + GLM_FUNC_DECL mat<2, 2, T, P> & operator+=(mat<2, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 2, T, P> & operator-=(U s); + template + GLM_FUNC_DECL mat<2, 2, T, P> & operator-=(mat<2, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 2, T, P> & operator*=(U s); + template + GLM_FUNC_DECL mat<2, 2, T, P> & operator*=(mat<2, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 2, T, P> & operator/=(U s); + template + GLM_FUNC_DECL mat<2, 2, T, P> & operator/=(mat<2, 2, U, P> const & m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<2, 2, T, P> & operator++ (); + GLM_FUNC_DECL mat<2, 2, T, P> & operator-- (); + GLM_FUNC_DECL mat<2, 2, T, P> operator++(int); + GLM_FUNC_DECL mat<2, 2, T, P> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator+(T scalar, mat<2, 2, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator-(T scalar, mat<2, 2, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator*(T scalar, mat<2, 2, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<2, 2, T, P>::col_type operator*(mat<2, 2, T, P> const & m, typename mat<2, 2, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<2, 2, T, P>::row_type operator*(typename mat<2, 2, T, P>::col_type const & v, mat<2, 2, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<3, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<4, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator/(T scalar, mat<2, 2, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<2, 2, T, P>::col_type operator/(mat<2, 2, T, P> const & m, typename mat<2, 2, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<2, 2, T, P>::row_type operator/(typename mat<2, 2, T, P>::col_type const & v, mat<2, 2, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2); + + template + GLM_FUNC_DECL bool operator!=(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2); +} //namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x2.inl" +#endif diff --git a/glm/detail/type_mat2x2.inl b/glm/detail/type_mat2x2.inl new file mode 100644 index 0000000..cfd7a86 --- /dev/null +++ b/glm/detail/type_mat2x2.inl @@ -0,0 +1,484 @@ +/// @ref core +/// @file glm/detail/type_mat2x2.inl + +#include "func_matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 2, T, P> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<2, 2, T, P>::mat(ctor) + {} + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat + ( + T const & x0, T const & y0, + T const & x1, T const & y1 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(col_type const& v0, col_type const& v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + // -- Conversion constructors -- + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat + ( + X1 const & x1, Y1 const & y1, + X2 const & x2, Y2 const & y2 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1)); + this->value[1] = col_type(static_cast(x2), value_type(y2)); + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(vec<2, V1, P> const& v1, vec<2, V2, P> const& v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + // -- mat2x2 matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 2, U, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<3, 3, T, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<4, 4, T, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 3, T, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<3, 2, T, P> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<2, 4, T, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<4, 2, T, P> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<3, 4, T, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>::mat(mat<4, 3, T, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::col_type& mat<2, 2, T, P>::operator[](typename mat<2, 2, T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::col_type const& mat<2, 2, T, P>::operator[](typename mat<2, 2, T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator=(mat<2, 2, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator=(mat<2, 2, U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator+=(U scalar) + { + this->value[0] += scalar; + this->value[1] += scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator+=(mat<2, 2, U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator-=(U scalar) + { + this->value[0] -= scalar; + this->value[1] -= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator-=(mat<2, 2, U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator*=(U scalar) + { + this->value[0] *= scalar; + this->value[1] *= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator*=(mat<2, 2, U, P> const & m) + { + return (*this = *this * m); + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator/=(U scalar) + { + this->value[0] /= scalar; + this->value[1] /= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator/=(mat<2, 2, U, P> const & m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P>& mat<2, 2, T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> mat<2, 2, T, P>::operator++(int) + { + mat<2, 2, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> mat<2, 2, T, P>::operator--(int) + { + mat<2, 2, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m) + { + return mat<2, 2, T, P>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m, T scalar) + { + return mat<2, 2, T, P>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator+(T scalar, mat<2, 2, T, P> const & m) + { + return mat<2, 2, T, P>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator+(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2) + { + return mat<2, 2, T, P>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m, T scalar) + { + return mat<2, 2, T, P>( + m[0] - scalar, + m[1] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator-(T scalar, mat<2, 2, T, P> const & m) + { + return mat<2, 2, T, P>( + scalar - m[0], + scalar - m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator-(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2) + { + return mat<2, 2, T, P>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m, T scalar) + { + return mat<2, 2, T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(T scalar, mat<2, 2, T, P> const & m) + { + return mat<2, 2, T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::col_type operator* + ( + mat<2, 2, T, P> const& m, + typename mat<2, 2, T, P>::row_type const & v + ) + { + return vec<2, T, P>( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::row_type operator* + ( + typename mat<2, 2, T, P>::col_type const & v, + mat<2, 2, T, P> const& m + ) + { + return vec<2, T, P>( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2) + { + return mat<2, 2, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<3, 2, T, P> const & m2) + { + return mat<3, 2, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(mat<2, 2, T, P> const & m1, mat<4, 2, T, P> const & m2) + { + return mat<4, 2, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m, T scalar) + { + return mat<2, 2, T, P>( + m[0] / scalar, + m[1] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator/(T scalar, mat<2, 2, T, P> const & m) + { + return mat<2, 2, T, P>( + scalar / m[0], + scalar / m[1]); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::col_type operator/(mat<2, 2, T, P> const & m, typename mat<2, 2, T, P>::row_type const & v) + { + return inverse(m) * v; + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, P>::row_type operator/(typename mat<2, 2, T, P>::col_type const & v, mat<2, 2, T, P> const & m) + { + return v * inverse(m); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator/(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2) + { + mat<2, 2, T, P> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<2, 2, T, P> const & m1, mat<2, 2, T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/glm/detail/type_mat2x3.hpp b/glm/detail/type_mat2x3.hpp new file mode 100644 index 0000000..01eb777 --- /dev/null +++ b/glm/detail/type_mat2x3.hpp @@ -0,0 +1,165 @@ +/// @ref core +/// @file glm/detail/type_mat2x3.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<2, 3, T, P> + { + typedef vec<3, T, P> col_type; + typedef vec<2, T, P> row_type; + typedef mat<2, 3, T, P> type; + typedef mat<3, 2, T, P> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL mat(mat<2, 3, T, P> const & m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<2, 3, T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor); + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, T z0, + T x1, T y1, T z1); + GLM_FUNC_DECL mat( + col_type const & v0, + col_type const & v1); + + // -- Conversions -- + + template + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2); + + template + GLM_FUNC_DECL mat( + vec<3, U, P> const & v1, + vec<3, V, P> const & v2); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<2, 3, T, P> & operator=(mat<2, 3, T, P> const & m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<2, 3, T, P> & operator=(mat<2, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 3, T, P> & operator+=(U s); + template + GLM_FUNC_DECL mat<2, 3, T, P> & operator+=(mat<2, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 3, T, P> & operator-=(U s); + template + GLM_FUNC_DECL mat<2, 3, T, P> & operator-=(mat<2, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 3, T, P> & operator*=(U s); + template + GLM_FUNC_DECL mat<2, 3, T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<2, 3, T, P> & operator++ (); + GLM_FUNC_DECL mat<2, 3, T, P> & operator-- (); + GLM_FUNC_DECL mat<2, 3, T, P> operator++(int); + GLM_FUNC_DECL mat<2, 3, T, P> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator*(T scalar, mat<2, 3, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<2, 3, T, P>::col_type operator*(mat<2, 3, T, P> const & m, typename mat<2, 3, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<2, 3, T, P>::row_type operator*(typename mat<2, 3, T, P>::col_type const & v, mat<2, 3, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<2, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<3, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<4, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator/(mat<2, 3, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator/(T scalar, mat<2, 3, T, P> const & m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2); + + template + GLM_FUNC_DECL bool operator!=(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x3.inl" +#endif diff --git a/glm/detail/type_mat2x3.inl b/glm/detail/type_mat2x3.inl new file mode 100644 index 0000000..e18ab38 --- /dev/null +++ b/glm/detail/type_mat2x3.inl @@ -0,0 +1,458 @@ +/// @ref core +/// @file glm/detail/type_mat2x3.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 3, T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 3, T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<2, 3, T, P>::mat(ctor) + {} + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0, 0); + this->value[1] = col_type(0, scalar, 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat + ( + T x0, T y0, T z0, + T x1, T y1, T z1 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(col_type const & v0, col_type const & v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2> + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat + ( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2)); + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(vec<3, V1, P> const & v1, vec<3, V2, P> const & v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 3, U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<3, 3, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<4, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<2, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<3, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<3, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<4, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>::mat(mat<4, 3, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<2, 3, T, P>::col_type & mat<2, 3, T, P>::operator[](typename mat<2, 3, T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 3, T, P>::col_type const & mat<2, 3, T, P>::operator[](typename mat<2, 3, T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator=(mat<2, 3, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator=(mat<2, 3, U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> & mat<2, 3, T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator+=(mat<2, 3, U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator-=(mat<2, 3, U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P>& mat<2, 3, T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> & mat<2, 3, T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> & mat<2, 3, T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> & mat<2, 3, T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> mat<2, 3, T, P>::operator++(int) + { + mat<2, 3, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> mat<2, 3, T, P>::operator--(int) + { + mat<2, 3, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m) + { + return mat<2, 3, T, P>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m, T scalar) + { + return mat<2, 3, T, P>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator+(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2) + { + return mat<2, 3, T, P>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m, T scalar) + { + return mat<2, 3, T, P>( + m[0] - scalar, + m[1] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator-(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2) + { + return mat<2, 3, T, P>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m, T scalar) + { + return mat<2, 3, T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(T scalar, mat<2, 3, T, P> const & m) + { + return mat<2, 3, T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 3, T, P>::col_type operator* + ( + mat<2, 3, T, P> const& m, + typename mat<2, 3, T, P>::row_type const & v) + { + return typename mat<2, 3, T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 3, T, P>::row_type operator* + ( + typename mat<2, 3, T, P>::col_type const & v, + mat<2, 3, T, P> const& m) + { + return typename mat<2, 3, T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<2, 2, T, P> const & m2) + { + return mat<2, 3, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<3, 2, T, P> const & m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + + mat<3, 3, T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(mat<2, 3, T, P> const & m1, mat<4, 2, T, P> const & m2) + { + return mat<4, 3, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator/(mat<2, 3, T, P> const & m, T scalar) + { + return mat<2, 3, T, P>( + m[0] / scalar, + m[1] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator/(T scalar, mat<2, 3, T, P> const & m) + { + return mat<2, 3, T, P>( + scalar / m[0], + scalar / m[1]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<2, 3, T, P> const & m1, mat<2, 3, T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/glm/detail/type_mat2x4.hpp b/glm/detail/type_mat2x4.hpp new file mode 100644 index 0000000..cfe61f4 --- /dev/null +++ b/glm/detail/type_mat2x4.hpp @@ -0,0 +1,167 @@ +/// @ref core +/// @file glm/detail/type_mat2x4.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<2, 4, T, P> + { + typedef vec<4, T, P> col_type; + typedef vec<2, T, P> row_type; + typedef mat<2, 4, T, P> type; + typedef mat<4, 2, T, P> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL mat(mat<2, 4, T, P> const & m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<2, 4, T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor); + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1); + GLM_FUNC_DECL mat( + col_type const & v0, + col_type const & v1); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2); + + template + GLM_FUNC_DECL mat( + vec<4, U, P> const & v1, + vec<4, V, P> const & v2); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<2, 4, T, P> & operator=(mat<2, 4, T, P> const & m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<2, 4, T, P> & operator=(mat<2, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 4, T, P> & operator+=(U s); + template + GLM_FUNC_DECL mat<2, 4, T, P> & operator+=(mat<2, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 4, T, P> & operator-=(U s); + template + GLM_FUNC_DECL mat<2, 4, T, P> & operator-=(mat<2, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<2, 4, T, P> & operator*=(U s); + template + GLM_FUNC_DECL mat<2, 4, T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<2, 4, T, P> & operator++ (); + GLM_FUNC_DECL mat<2, 4, T, P> & operator-- (); + GLM_FUNC_DECL mat<2, 4, T, P> operator++(int); + GLM_FUNC_DECL mat<2, 4, T, P> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator*(T scalar, mat<2, 4, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<2, 4, T, P>::col_type operator*(mat<2, 4, T, P> const & m, typename mat<2, 4, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<2, 4, T, P>::row_type operator*(typename mat<2, 4, T, P>::col_type const & v, mat<2, 4, T, P> const & m); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<4, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<2, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<3, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator/(mat<2, 4, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator/(T scalar, mat<2, 4, T, P> const & m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2); + + template + GLM_FUNC_DECL bool operator!=(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x4.inl" +#endif diff --git a/glm/detail/type_mat2x4.inl b/glm/detail/type_mat2x4.inl new file mode 100644 index 0000000..ee9c3c4 --- /dev/null +++ b/glm/detail/type_mat2x4.inl @@ -0,0 +1,467 @@ +/// @ref core +/// @file glm/detail/type_mat2x4.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 4, T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 4, T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<2, 4, T, P>::mat(ctor) + {} + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(T scalar) + { + value_type const Zero(0); + this->value[0] = col_type(scalar, Zero, Zero, Zero); + this->value[1] = col_type(Zero, scalar, Zero, Zero); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat + ( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(col_type const & v0, col_type const & v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat + ( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2), value_type(w2)); + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(vec<4, V1, P> const & v1, vec<4, V2, P> const & v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 4, U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<3, 3, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<4, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<2, 3, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<3, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<3, 4, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<4, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>::mat(mat<4, 3, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<2, 4, T, P>::col_type & mat<2, 4, T, P>::operator[](typename mat<2, 4, T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 4, T, P>::col_type const & mat<2, 4, T, P>::operator[](typename mat<2, 4, T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator=(mat<2, 4, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator=(mat<2, 4, U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator+=(mat<2, 4, U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator-=(mat<2, 4, U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> & mat<2, 4, T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P>& mat<2, 4, T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> mat<2, 4, T, P>::operator++(int) + { + mat<2, 4, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> mat<2, 4, T, P>::operator--(int) + { + mat<2, 4, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m) + { + return mat<2, 4, T, P>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m, T scalar) + { + return mat<2, 4, T, P>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator+(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2) + { + return mat<2, 4, T, P>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m, T scalar) + { + return mat<2, 4, T, P>( + m[0] - scalar, + m[1] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator-(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2) + { + return mat<2, 4, T, P>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m, T scalar) + { + return mat<2, 4, T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(T scalar, mat<2, 4, T, P> const & m) + { + return mat<2, 4, T, P>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 4, T, P>::col_type operator*(mat<2, 4, T, P> const & m, typename mat<2, 4, T, P>::row_type const & v) + { + return typename mat<2, 4, T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y, + m[0][3] * v.x + m[1][3] * v.y); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 4, T, P>::row_type operator*(typename mat<2, 4, T, P>::col_type const & v, mat<2, 4, T, P> const & m) + { + return typename mat<2, 4, T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<4, 2, T, P> const & m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA03 = m1[0][3]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + T SrcA13 = m1[1][3]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + T SrcB30 = m2[3][0]; + T SrcB31 = m2[3][1]; + + mat<4, 4, T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<2, 2, T, P> const & m2) + { + return mat<2, 4, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(mat<2, 4, T, P> const & m1, mat<3, 2, T, P> const & m2) + { + return mat<3, 4, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator/(mat<2, 4, T, P> const & m, T scalar) + { + return mat<2, 4, T, P>( + m[0] / scalar, + m[1] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator/(T scalar, mat<2, 4, T, P> const & m) + { + return mat<2, 4, T, P>( + scalar / m[0], + scalar / m[1]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<2, 4, T, P> const & m1, mat<2, 4, T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/glm/detail/type_mat3x2.hpp b/glm/detail/type_mat3x2.hpp new file mode 100644 index 0000000..f738dc6 --- /dev/null +++ b/glm/detail/type_mat3x2.hpp @@ -0,0 +1,173 @@ +/// @ref core +/// @file glm/detail/type_mat3x2.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<3, 2, T, P> + { + typedef vec<2, T, P> col_type; + typedef vec<3, T, P> row_type; + typedef mat<3, 2, T, P> type; + typedef mat<2, 3, T, P> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL mat(mat<3, 2, T, P> const & m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<3, 2, T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor); + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, + T x1, T y1, + T x2, T y2); + GLM_FUNC_DECL mat( + col_type const & v0, + col_type const & v1, + col_type const & v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3); + + template + GLM_FUNC_DECL mat( + vec<2, V1, P> const & v1, + vec<2, V2, P> const & v2, + vec<2, V3, P> const & v3); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 3;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<3, 2, T, P> & operator=(mat<3, 2, T, P> const & m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<3, 2, T, P> & operator=(mat<3, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 2, T, P> & operator+=(U s); + template + GLM_FUNC_DECL mat<3, 2, T, P> & operator+=(mat<3, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 2, T, P> & operator-=(U s); + template + GLM_FUNC_DECL mat<3, 2, T, P> & operator-=(mat<3, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 2, T, P> & operator*=(U s); + template + GLM_FUNC_DECL mat<3, 2, T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<3, 2, T, P> & operator++ (); + GLM_FUNC_DECL mat<3, 2, T, P> & operator-- (); + GLM_FUNC_DECL mat<3, 2, T, P> operator++(int); + GLM_FUNC_DECL mat<3, 2, T, P> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator*(T scalar, mat<3, 2, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<3, 2, T, P>::col_type operator*(mat<3, 2, T, P> const & m, typename mat<3, 2, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<3, 2, T, P>::row_type operator*(typename mat<3, 2, T, P>::col_type const & v, mat<3, 2, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<2, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<3, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<4, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator/(mat<3, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator/(T scalar, mat<3, 2, T, P> const & m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2); + + template + GLM_FUNC_DECL bool operator!=(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2); + +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x2.inl" +#endif diff --git a/glm/detail/type_mat3x2.inl b/glm/detail/type_mat3x2.inl new file mode 100644 index 0000000..9f66a01 --- /dev/null +++ b/glm/detail/type_mat3x2.inl @@ -0,0 +1,492 @@ +/// @ref core +/// @file glm/detail/type_mat3x2.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); + this->value[2] = col_type(0, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 2, T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 2, T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<3, 2, T, P>::mat(ctor) + {} + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); + this->value[2] = col_type(0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat + ( + T x0, T y0, + T x1, T y1, + T x2, T y2 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat + ( + col_type const & v0, + col_type const & v1, + col_type const & v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat + ( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1)); + this->value[1] = col_type(static_cast(x2), value_type(y2)); + this->value[2] = col_type(static_cast(x3), value_type(y3)); + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat + ( + vec<2, V1, P> const & v1, + vec<2, V2, P> const & v2, + vec<2, V3, P> const & v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 2, U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<2, 2, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 3, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<4, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<2, 3, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(T(0)); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<2, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(T(0)); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<3, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<4, 2, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>::mat(mat<4, 3, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<3, 2, T, P>::col_type & mat<3, 2, T, P>::operator[](typename mat<3, 2, T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 2, T, P>::col_type const & mat<3, 2, T, P>::operator[](typename mat<3, 2, T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator=(mat<3, 2, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator=(mat<3, 2, U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator+=(mat<3, 2, U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator-=(mat<3, 2, U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> & mat<3, 2, T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P>& mat<3, 2, T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> mat<3, 2, T, P>::operator++(int) + { + mat<3, 2, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> mat<3, 2, T, P>::operator--(int) + { + mat<3, 2, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m) + { + return mat<3, 2, T, P>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m, T scalar) + { + return mat<3, 2, T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator+(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2) + { + return mat<3, 2, T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m, T scalar) + { + return mat<3, 2, T, P>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator-(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2) + { + return mat<3, 2, T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m, T scalar) + { + return mat<3, 2, T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(T scalar, mat<3, 2, T, P> const & m) + { + return mat<3, 2, T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 2, T, P>::col_type operator*(mat<3, 2, T, P> const & m, typename mat<3, 2, T, P>::row_type const & v) + { + return typename mat<3, 2, T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 2, T, P>::row_type operator*(typename mat<3, 2, T, P>::col_type const & v, mat<3, 2, T, P> const & m) + { + return typename mat<3, 2, T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<2, 3, T, P> const & m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + + mat<2, 2, T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<3, 3, T, P> const & m2) + { + return mat<3, 2, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(mat<3, 2, T, P> const & m1, mat<4, 3, T, P> const & m2) + { + return mat<4, 2, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator/(mat<3, 2, T, P> const & m, T scalar) + { + return mat<3, 2, T, P>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator/(T scalar, mat<3, 2, T, P> const & m) + { + return mat<3, 2, T, P>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, P> const & m1, mat<3, 2, T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/glm/detail/type_mat3x3.hpp b/glm/detail/type_mat3x3.hpp new file mode 100644 index 0000000..1a9f336 --- /dev/null +++ b/glm/detail/type_mat3x3.hpp @@ -0,0 +1,190 @@ +/// @ref core +/// @file glm/detail/type_mat3x3.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<3, 3, T, P> + { + typedef vec<3, T, P> col_type; + typedef vec<3, T, P> row_type; + typedef mat<3, 3, T, P> type; + typedef mat<3, 3, T, P> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL mat(mat<3, 3, T, P> const & m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<3, 3, T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor); + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, T z0, + T x1, T y1, T z1, + T x2, T y2, T z2); + GLM_FUNC_DECL mat( + col_type const & v0, + col_type const & v1, + col_type const & v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2, + X3 x3, Y3 y3, Z3 z3); + + template + GLM_FUNC_DECL mat( + vec<3, V1, P> const & v1, + vec<3, V2, P> const & v2, + vec<3, V3, P> const & v3); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 3;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<3, 3, T, P> & operator=(mat<3, 3, T, P> const & m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<3, 3, T, P> & operator=(mat<3, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 3, T, P> & operator+=(U s); + template + GLM_FUNC_DECL mat<3, 3, T, P> & operator+=(mat<3, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 3, T, P> & operator-=(U s); + template + GLM_FUNC_DECL mat<3, 3, T, P> & operator-=(mat<3, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 3, T, P> & operator*=(U s); + template + GLM_FUNC_DECL mat<3, 3, T, P> & operator*=(mat<3, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 3, T, P> & operator/=(U s); + template + GLM_FUNC_DECL mat<3, 3, T, P> & operator/=(mat<3, 3, U, P> const & m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<3, 3, T, P> & operator++(); + GLM_FUNC_DECL mat<3, 3, T, P> & operator--(); + GLM_FUNC_DECL mat<3, 3, T, P> operator++(int); + GLM_FUNC_DECL mat<3, 3, T, P> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator+(T scalar, mat<3, 3, T, P> const & m); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator-(T scalar, mat<3, 3, T, P> const & m); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator*(T scalar, mat<3, 3, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<3, 3, T, P>::col_type operator*(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<3, 3, T, P>::row_type operator*(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<2, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<4, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator/(T scalar, mat<3, 3, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<3, 3, T, P>::col_type operator/(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<3, 3, T, P>::row_type operator/(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2); + + template + GLM_FUNC_DECL bool operator!=(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x3.inl" +#endif diff --git a/glm/detail/type_mat3x3.inl b/glm/detail/type_mat3x3.inl new file mode 100644 index 0000000..f4b4ad8 --- /dev/null +++ b/glm/detail/type_mat3x3.inl @@ -0,0 +1,561 @@ +/// @ref core +/// @file glm/detail/type_mat3x3.inl + +#include "func_matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); + this->value[2] = col_type(0, 0, 1); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 3, T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 3, T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<3, 3, T, P>::mat(ctor) + {} + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0, 0); + this->value[1] = col_type(0, scalar, 0); + this->value[2] = col_type(0, 0, scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat + ( + T x0, T y0, T z0, + T x1, T y1, T z1, + T x2, T y2, T z2 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat + ( + col_type const & v0, + col_type const & v1, + col_type const & v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat + ( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2, + X3 x3, Y3 y3, Z3 z3 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2)); + this->value[2] = col_type(static_cast(x3), value_type(y3), value_type(z3)); + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat + ( + vec<3, V1, P> const& v1, + vec<3, V2, P> const& v2, + vec<3, V3, P> const& v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 3, U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<2, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<4, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<2, 3, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<2, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<4, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<3, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P>::mat(mat<4, 3, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::col_type & mat<3, 3, T, P>::operator[](typename mat<3, 3, T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::col_type const & mat<3, 3, T, P>::operator[](typename mat<3, 3, T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator=(mat<3, 3, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator=(mat<3, 3, U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator+=(mat<3, 3, U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator-=(mat<3, 3, U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator*=(mat<3, 3, U, P> const & m) + { + return (*this = *this * m); + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator/=(mat<3, 3, U, P> const & m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> & mat<3, 3, T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> mat<3, 3, T, P>::operator++(int) + { + mat<3, 3, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> mat<3, 3, T, P>::operator--(int) + { + mat<3, 3, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m) + { + return mat<3, 3, T, P>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m, T scalar) + { + return mat<3, 3, T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator+(T scalar, mat<3, 3, T, P> const & m) + { + return mat<3, 3, T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator+(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2) + { + return mat<3, 3, T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m, T scalar) + { + return mat<3, 3, T, P>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator-(T scalar, mat<3, 3, T, P> const & m) + { + return mat<3, 3, T, P>( + scalar - m[0], + scalar - m[1], + scalar - m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator-(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2) + { + return mat<3, 3, T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m, T scalar) + { + return mat<3, 3, T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(T scalar, mat<3, 3, T, P> const & m) + { + return mat<3, 3, T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::col_type operator*(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v) + { + return typename mat<3, 3, T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::row_type operator*(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m) + { + return typename mat<3, 3, T, P>::row_type( + m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z, + m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z, + m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + + mat<3, 3, T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<2, 3, T, P> const & m2) + { + return mat<2, 3, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(mat<3, 3, T, P> const & m1, mat<4, 3, T, P> const & m2) + { + return mat<4, 3, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m, T scalar) + { + return mat<3, 3, T, P>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator/(T scalar, mat<3, 3, T, P> const & m) + { + return mat<3, 3, T, P>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::col_type operator/(mat<3, 3, T, P> const & m, typename mat<3, 3, T, P>::row_type const & v) + { + return inverse(m) * v; + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, P>::row_type operator/(typename mat<3, 3, T, P>::col_type const & v, mat<3, 3, T, P> const & m) + { + return v * inverse(m); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator/(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2) + { + mat<3, 3, T, P> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<3, 3, T, P> const & m1, mat<3, 3, T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/glm/detail/type_mat3x4.hpp b/glm/detail/type_mat3x4.hpp new file mode 100644 index 0000000..77d2143 --- /dev/null +++ b/glm/detail/type_mat3x4.hpp @@ -0,0 +1,172 @@ +/// @ref core +/// @file glm/detail/type_mat3x4.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<3, 4, T, P> + { + typedef vec<4, T, P> col_type; + typedef vec<3, T, P> row_type; + typedef mat<3, 4, T, P> type; + typedef mat<4, 3, T, P> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL mat(mat<3, 4, T, P> const & m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<3, 4, T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor); + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1, + T x2, T y2, T z2, T w2); + GLM_FUNC_DECL mat( + col_type const & v0, + col_type const & v1, + col_type const & v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2, + X3 x3, Y3 y3, Z3 z3, W3 w3); + + template + GLM_FUNC_DECL mat( + vec<4, V1, P> const & v1, + vec<4, V2, P> const & v2, + vec<4, V3, P> const & v3); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 3;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<3, 4, T, P> & operator=(mat<3, 4, T, P> const & m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<3, 4, T, P> & operator=(mat<3, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 4, T, P> & operator+=(U s); + template + GLM_FUNC_DECL mat<3, 4, T, P> & operator+=(mat<3, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 4, T, P> & operator-=(U s); + template + GLM_FUNC_DECL mat<3, 4, T, P> & operator-=(mat<3, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<3, 4, T, P> & operator*=(U s); + template + GLM_FUNC_DECL mat<3, 4, T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<3, 4, T, P> & operator++(); + GLM_FUNC_DECL mat<3, 4, T, P> & operator--(); + GLM_FUNC_DECL mat<3, 4, T, P> operator++(int); + GLM_FUNC_DECL mat<3, 4, T, P> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator*(T scalar, mat<3, 4, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<3, 4, T, P>::col_type operator*(mat<3, 4, T, P> const & m, typename mat<3, 4, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<3, 4, T, P>::row_type operator*(typename mat<3, 4, T, P>::col_type const & v, mat<3, 4, T, P> const & m); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<4, 3, T, P> const& m2); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<2, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<3, 3, T, P> const& m2); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator/(mat<3, 4, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator/(T scalar, mat<3, 4, T, P> const & m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2); + + template + GLM_FUNC_DECL bool operator!=(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x4.inl" +#endif diff --git a/glm/detail/type_mat3x4.inl b/glm/detail/type_mat3x4.inl new file mode 100644 index 0000000..73f4aeb --- /dev/null +++ b/glm/detail/type_mat3x4.inl @@ -0,0 +1,532 @@ +/// @ref core +/// @file glm/detail/type_mat3x4.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); + this->value[2] = col_type(0, 0, 1, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 4, T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 4, T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<3, 4, T, P>::mat(ctor) + {} + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0, 0, 0); + this->value[1] = col_type(0, scalar, 0, 0); + this->value[2] = col_type(0, 0, scalar, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat + ( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1, + T x2, T y2, T z2, T w2 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat + ( + col_type const & v0, + col_type const & v1, + col_type const & v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3> + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat + ( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2, + X3 x3, Y3 y3, Z3 z3, W3 w3 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2), value_type(w2)); + this->value[2] = col_type(static_cast(x3), value_type(y3), value_type(z3), value_type(w3)); + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat + ( + vec<4, V1, P> const & v1, + vec<4, V2, P> const & v2, + vec<4, V3, P> const & v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 4, U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<2, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 3, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<4, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<2, 3, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<3, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<2, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<4, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>::mat(mat<4, 3, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<3, 4, T, P>::col_type & mat<3, 4, T, P>::operator[](typename mat<3, 4, T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 4, T, P>::col_type const & mat<3, 4, T, P>::operator[](typename mat<3, 4, T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator=(mat<3, 4, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator=(mat<3, 4, U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator+=(mat<3, 4, U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator-=(mat<3, 4, U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> & mat<3, 4, T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P>& mat<3, 4, T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> mat<3, 4, T, P>::operator++(int) + { + mat<3, 4, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> mat<3, 4, T, P>::operator--(int) + { + mat<3, 4, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m) + { + return mat<3, 4, T, P>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m, T scalar) + { + return mat<3, 4, T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator+(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2) + { + return mat<3, 4, T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m, T scalar) + { + return mat<3, 4, T, P>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator-(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2) + { + return mat<3, 4, T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m, T scalar) + { + return mat<3, 4, T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(T scalar, mat<3, 4, T, P> const & m) + { + return mat<3, 4, T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 4, T, P>::col_type operator* + ( + mat<3, 4, T, P> const& m, + typename mat<3, 4, T, P>::row_type const & v + ) + { + return typename mat<3, 4, T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z, + m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 4, T, P>::row_type operator* + ( + typename mat<3, 4, T, P>::col_type const & v, + mat<3, 4, T, P> const& m + ) + { + return typename mat<3, 4, T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<4, 3, T, P> const & m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA02 = m1[0][2]; + const T SrcA03 = m1[0][3]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA12 = m1[1][2]; + const T SrcA13 = m1[1][3]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + const T SrcA22 = m1[2][2]; + const T SrcA23 = m1[2][3]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + const T SrcB20 = m2[2][0]; + const T SrcB21 = m2[2][1]; + const T SrcB22 = m2[2][2]; + const T SrcB30 = m2[3][0]; + const T SrcB31 = m2[3][1]; + const T SrcB32 = m2[3][2]; + + mat<4, 4, T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<2, 3, T, P> const & m2) + { + return mat<2, 4, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(mat<3, 4, T, P> const & m1, mat<3, 3, T, P> const & m2) + { + return mat<3, 4, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator/(mat<3, 4, T, P> const & m, T scalar) + { + return mat<3, 4, T, P>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator/(T scalar, mat<3, 4, T, P> const & m) + { + return mat<3, 4, T, P>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<3, 4, T, P> const & m1, mat<3, 4, T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/glm/detail/type_mat4x2.hpp b/glm/detail/type_mat4x2.hpp new file mode 100644 index 0000000..feff316 --- /dev/null +++ b/glm/detail/type_mat4x2.hpp @@ -0,0 +1,177 @@ +/// @ref core +/// @file glm/detail/type_mat4x2.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<4, 2, T, P> + { + typedef vec<2, T, P> col_type; + typedef vec<4, T, P> row_type; + typedef mat<4, 2, T, P> type; + typedef mat<2, 4, T, P> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL mat(mat<4, 2, T, P> const & m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<4, 2, T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor); + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, + T x1, T y1, + T x2, T y2, + T x3, T y3); + GLM_FUNC_DECL mat( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3); + + // -- Conversions -- + + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3, + typename X4, typename Y4> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3, + X4 x4, Y4 y4); + + template + GLM_FUNC_DECL mat( + vec<2, V1, P> const & v1, + vec<2, V2, P> const & v2, + vec<2, V3, P> const & v3, + vec<2, V4, P> const & v4); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<4, 2, T, P> & operator=(mat<4, 2, T, P> const & m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<4, 2, T, P> & operator=(mat<4, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 2, T, P> & operator+=(U s); + template + GLM_FUNC_DECL mat<4, 2, T, P> & operator+=(mat<4, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 2, T, P> & operator-=(U s); + template + GLM_FUNC_DECL mat<4, 2, T, P> & operator-=(mat<4, 2, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 2, T, P> & operator*=(U s); + template + GLM_FUNC_DECL mat<4, 2, T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<4, 2, T, P> & operator++ (); + GLM_FUNC_DECL mat<4, 2, T, P> & operator-- (); + GLM_FUNC_DECL mat<4, 2, T, P> operator++(int); + GLM_FUNC_DECL mat<4, 2, T, P> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const& m2); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator*(T scalar, mat<4, 2, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<4, 2, T, P>::col_type operator*(mat<4, 2, T, P> const & m, typename mat<4, 2, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<4, 2, T, P>::row_type operator*(typename mat<4, 2, T, P>::col_type const & v, mat<4, 2, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<2, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<3, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<4, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator/(mat<4, 2, T, P> const & m, T scalar); + + template + GLM_FUNC_DECL mat<4, 2, T, P> operator/(T scalar, mat<4, 2, T, P> const & m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2); + + template + GLM_FUNC_DECL bool operator!=(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x2.inl" +#endif diff --git a/glm/detail/type_mat4x2.inl b/glm/detail/type_mat4x2.inl new file mode 100644 index 0000000..68d3463 --- /dev/null +++ b/glm/detail/type_mat4x2.inl @@ -0,0 +1,538 @@ +/// @ref core +/// @file glm/detail/type_mat4x2.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0); + this->value[1] = col_type(0, 1); + this->value[2] = col_type(0, 0); + this->value[3] = col_type(0, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 2, T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 2, T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<4, 2, T, P>::mat(ctor) + {} + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); + this->value[2] = col_type(0, 0); + this->value[3] = col_type(0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat + ( + T x0, T y0, + T x1, T y1, + T x2, T y2, + T x3, T y3 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + this->value[3] = col_type(x3, y3); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat + ( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3, + typename X4, typename Y4> + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat + ( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3, + X4 x4, Y4 y4 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1)); + this->value[1] = col_type(static_cast(x2), value_type(y2)); + this->value[2] = col_type(static_cast(x3), value_type(y3)); + this->value[3] = col_type(static_cast(x4), value_type(y4)); + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat + ( + vec<2, V1, P> const & v1, + vec<2, V2, P> const & v2, + vec<2, V3, P> const & v3, + vec<2, V4, P> const & v4 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + // -- Conversion -- + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 2, U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<2, 2, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<3, 3, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<2, 3, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<3, 2, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<2, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<4, 3, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>::mat(mat<3, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<4, 2, T, P>::col_type & mat<4, 2, T, P>::operator[](typename mat<4, 2, T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 2, T, P>::col_type const & mat<4, 2, T, P>::operator[](typename mat<4, 2, T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>& mat<4, 2, T, P>::operator=(mat<4, 2, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P>& mat<4, 2, T, P>::operator=(mat<4, 2, U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator+=(mat<4, 2, U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator-=(mat<4, 2, U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> & mat<4, 2, T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> mat<4, 2, T, P>::operator++(int) + { + mat<4, 2, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> mat<4, 2, T, P>::operator--(int) + { + mat<4, 2, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m) + { + return mat<4, 2, T, P>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m, T scalar) + { + return mat<4, 2, T, P>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar, + m[3] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator+(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2) + { + return mat<4, 2, T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m, T scalar) + { + return mat<4, 2, T, P>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar, + m[3] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator-(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2) + { + return mat<4, 2, T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m, T scalar) + { + return mat<4, 2, T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(T scalar, mat<4, 2, T, P> const & m) + { + return mat<4, 2, T, P>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 2, T, P>::col_type operator*(mat<4, 2, T, P> const & m, typename mat<4, 2, T, P>::row_type const & v) + { + return typename mat<4, 2, T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 2, T, P>::row_type operator*(typename mat<4, 2, T, P>::col_type const & v, mat<4, 2, T, P> const & m) + { + return typename mat<4, 2, T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1], + v.x * m[3][0] + v.y * m[3][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<2, 4, T, P> const & m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + + mat<2, 2, T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<3, 4, T, P> const & m2) + { + return mat<3, 2, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator*(mat<4, 2, T, P> const & m1, mat<4, 4, T, P> const & m2) + { + return mat<4, 2, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator/(mat<4, 2, T, P> const & m, T scalar) + { + return mat<4, 2, T, P>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar, + m[3] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> operator/(T scalar, mat<4, 2, T, P> const & m) + { + return mat<4, 2, T, P>( + scalar / m[0], + scalar / m[1], + scalar / m[2], + scalar / m[3]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<4, 2, T, P> const & m1, mat<4, 2, T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/glm/detail/type_mat4x3.hpp b/glm/detail/type_mat4x3.hpp new file mode 100644 index 0000000..2efa869 --- /dev/null +++ b/glm/detail/type_mat4x3.hpp @@ -0,0 +1,177 @@ +/// @ref core +/// @file glm/detail/type_mat4x3.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<4, 3, T, P> + { + typedef vec<3, T, P> col_type; + typedef vec<4, T, P> row_type; + typedef mat<4, 3, T, P> type; + typedef mat<3, 4, T, P> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL mat(mat<4, 3, T, P> const & m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<4, 3, T, Q> const & m); + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit mat(ctor); + GLM_FUNC_DECL explicit mat(T const & x); + GLM_FUNC_DECL mat( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1, + T const & x2, T const & y2, T const & z2, + T const & x3, T const & y3, T const & z3); + GLM_FUNC_DECL mat( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3, + typename X4, typename Y4, typename Z4> + GLM_FUNC_DECL mat( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2, + X3 const & x3, Y3 const & y3, Z3 const & z3, + X4 const & x4, Y4 const & y4, Z4 const & z4); + + template + GLM_FUNC_DECL mat( + vec<3, V1, P> const & v1, + vec<3, V2, P> const & v2, + vec<3, V3, P> const & v3, + vec<3, V4, P> const & v4); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x); + + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<4, 3, T, P> & operator=(mat<4, 3, T, P> const & m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<4, 3, T, P> & operator=(mat<4, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 3, T, P> & operator+=(U s); + template + GLM_FUNC_DECL mat<4, 3, T, P> & operator+=(mat<4, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 3, T, P> & operator-=(U s); + template + GLM_FUNC_DECL mat<4, 3, T, P> & operator-=(mat<4, 3, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 3, T, P> & operator*=(U s); + template + GLM_FUNC_DECL mat<4, 3, T, P> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<4, 3, T, P>& operator++(); + GLM_FUNC_DECL mat<4, 3, T, P>& operator--(); + GLM_FUNC_DECL mat<4, 3, T, P> operator++(int); + GLM_FUNC_DECL mat<4, 3, T, P> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m, T const & s); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m, T const & s); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m, T const & s); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator*(T const & s, mat<4, 3, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<4, 3, T, P>::col_type operator*(mat<4, 3, T, P> const & m, typename mat<4, 3, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<4, 3, T, P>::row_type operator*(typename mat<4, 3, T, P>::col_type const & v, mat<4, 3, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<2, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<3, 4, T, P> const& m2); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<4, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator/(mat<4, 3, T, P> const & m, T const & s); + + template + GLM_FUNC_DECL mat<4, 3, T, P> operator/(T const & s, mat<4, 3, T, P> const & m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2); + + template + GLM_FUNC_DECL bool operator!=(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x3.inl" +#endif //GLM_EXTERNAL_TEMPLATE diff --git a/glm/detail/type_mat4x3.inl b/glm/detail/type_mat4x3.inl new file mode 100644 index 0000000..b3c8d87 --- /dev/null +++ b/glm/detail/type_mat4x3.inl @@ -0,0 +1,562 @@ +/// @ref core +/// @file glm/detail/type_mat4x3.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0); + this->value[1] = col_type(0, 1, 0); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0, 0, 0); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 3, T, P> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 3, T, Q> const & m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR mat<4, 3, T, P>::mat(ctor) + {} + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(T const & s) + { + this->value[0] = col_type(s, 0, 0); + this->value[1] = col_type(0, s, 0); + this->value[2] = col_type(0, 0, s); + this->value[3] = col_type(0, 0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat + ( + T const & x0, T const & y0, T const & z0, + T const & x1, T const & y1, T const & z1, + T const & x2, T const & y2, T const & z2, + T const & x3, T const & y3, T const & z3 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + this->value[3] = col_type(x3, y3, z3); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat + ( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3, + typename X4, typename Y4, typename Z4> + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, + X2 const & x2, Y2 const & y2, Z2 const & z2, + X3 const & x3, Y3 const & y3, Z3 const & z3, + X4 const & x4, Y4 const & y4, Z4 const & z4 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2)); + this->value[2] = col_type(static_cast(x3), value_type(y3), value_type(z3)); + this->value[3] = col_type(static_cast(x4), value_type(y4), value_type(z4)); + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat + ( + vec<3, V1, P> const & v1, + vec<3, V2, P> const & v2, + vec<3, V3, P> const & v3, + vec<3, V4, P> const & v4 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 3, U, Q> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<2, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<3, 3, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<2, 3, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<3, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<2, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<4, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(m[3], 0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>::mat(mat<3, 4, T, P> const & m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<4, 3, T, P>::col_type & mat<4, 3, T, P>::operator[](typename mat<4, 3, T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 3, T, P>::col_type const & mat<4, 3, T, P>::operator[](typename mat<4, 3, T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>& mat<4, 3, T, P>::operator=(mat<4, 3, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P>& mat<4, 3, T, P>::operator=(mat<4, 3, U, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator+=(mat<4, 3, U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator-=(mat<4, 3, U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> & mat<4, 3, T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> mat<4, 3, T, P>::operator++(int) + { + mat<4, 3, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> mat<4, 3, T, P>::operator--(int) + { + mat<4, 3, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m) + { + return mat<4, 3, T, P>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m, T const & s) + { + return mat<4, 3, T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator+(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2) + { + return mat<4, 3, T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m, T const & s) + { + return mat<4, 3, T, P>( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator-(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2) + { + return mat<4, 3, T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m, T const & s) + { + return mat<4, 3, T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(T const & s, mat<4, 3, T, P> const & m) + { + return mat<4, 3, T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 3, T, P>::col_type operator* + ( + mat<4, 3, T, P> const& m, + typename mat<4, 3, T, P>::row_type const & v) + { + return typename mat<4, 3, T, P>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 3, T, P>::row_type operator* + ( + typename mat<4, 3, T, P>::col_type const & v, + mat<4, 3, T, P> const& m) + { + return typename mat<4, 3, T, P>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2], + v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<2, 4, T, P> const & m2) + { + return mat<2, 3, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<3, 4, T, P> const & m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + T const SrcA32 = m1[3][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + T const SrcB23 = m2[2][3]; + + mat<3, 3, T, P> Result(uninitialize); + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator*(mat<4, 3, T, P> const & m1, mat<4, 4, T, P> const & m2) + { + return mat<4, 3, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator/(mat<4, 3, T, P> const & m, T const & s) + { + return mat<4, 3, T, P>( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> operator/(T const & s, mat<4, 3, T, P> const & m) + { + return mat<4, 3, T, P>( + s / m[0], + s / m[1], + s / m[2], + s / m[3]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<4, 3, T, P> const & m1, mat<4, 3, T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/glm/detail/type_mat4x4.hpp b/glm/detail/type_mat4x4.hpp new file mode 100644 index 0000000..e0d109a --- /dev/null +++ b/glm/detail/type_mat4x4.hpp @@ -0,0 +1,195 @@ +/// @ref core +/// @file glm/detail/type_mat4x4.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<4, 4, T, P> + { + typedef vec<4, T, P> col_type; + typedef vec<4, T, P> row_type; + typedef mat<4, 4, T, P> type; + typedef mat<4, 4, T, P> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const & operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL mat(mat<4, 4, T, P> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<4, 4, T, Q> const& m); + + GLM_FUNC_DECL explicit mat(ctor); + GLM_FUNC_DECL explicit mat(T const & x); + GLM_FUNC_DECL mat( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1, + T const & x2, T const & y2, T const & z2, T const & w2, + T const & x3, T const & y3, T const & z3, T const & w3); + GLM_FUNC_DECL mat( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_FUNC_DECL mat( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2, + X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3, + X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4); + + template + GLM_FUNC_DECL mat( + vec<4, V1, P> const & v1, + vec<4, V2, P> const & v2, + vec<4, V3, P> const & v3, + vec<4, V4, P> const & v4); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, U, Q> const & m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, P> const & x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, P> const & x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<4, 4, T, P> & operator=(mat<4, 4, T, P> const & m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<4, 4, T, P> & operator=(mat<4, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 4, T, P> & operator+=(U s); + template + GLM_FUNC_DECL mat<4, 4, T, P> & operator+=(mat<4, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 4, T, P> & operator-=(U s); + template + GLM_FUNC_DECL mat<4, 4, T, P> & operator-=(mat<4, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 4, T, P> & operator*=(U s); + template + GLM_FUNC_DECL mat<4, 4, T, P> & operator*=(mat<4, 4, U, P> const & m); + template + GLM_FUNC_DECL mat<4, 4, T, P> & operator/=(U s); + template + GLM_FUNC_DECL mat<4, 4, T, P> & operator/=(mat<4, 4, U, P> const & m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<4, 4, T, P> & operator++(); + GLM_FUNC_DECL mat<4, 4, T, P> & operator--(); + GLM_FUNC_DECL mat<4, 4, T, P> operator++(int); + GLM_FUNC_DECL mat<4, 4, T, P> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m, T const & s); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator+(T const & s, mat<4, 4, T, P> const & m); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m, T const & s); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator-(T const & s, mat<4, 4, T, P> const & m); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const& m2); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m, T const & s); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator*(T const & s, mat<4, 4, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<4, 4, T, P>::col_type operator*(mat<4, 4, T, P> const & m, typename mat<4, 4, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<4, 4, T, P>::row_type operator*(typename mat<4, 4, T, P>::col_type const & v, mat<4, 4, T, P> const & m); + + template + GLM_FUNC_DECL mat<2, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<2, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<3, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<3, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m, T const & s); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator/(T const & s, mat<4, 4, T, P> const & m); + + template + GLM_FUNC_DECL typename mat<4, 4, T, P>::col_type operator/(mat<4, 4, T, P> const & m, typename mat<4, 4, T, P>::row_type const & v); + + template + GLM_FUNC_DECL typename mat<4, 4, T, P>::row_type operator/(typename mat<4, 4, T, P>::col_type const & v, mat<4, 4, T, P> const & m); + + template + GLM_FUNC_DECL mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const& m2); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2); + + template + GLM_FUNC_DECL bool operator!=(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/glm/detail/type_mat4x4.inl b/glm/detail/type_mat4x4.inl new file mode 100644 index 0000000..880ce93 --- /dev/null +++ b/glm/detail/type_mat4x4.inl @@ -0,0 +1,671 @@ +/// @ref core +/// @file glm/detail/type_mat4x4.inl + +#include "func_matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat() + { +# ifndef GLM_FORCE_NO_CTOR_INIT + this->value[0] = col_type(1, 0, 0, 0); + this->value[1] = col_type(0, 1, 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); +# endif + } +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<4, 4, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<4, 4, T, Q> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(ctor) + {} + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(T const & s) + { + this->value[0] = col_type(s, 0, 0, 0); + this->value[1] = col_type(0, s, 0, 0); + this->value[2] = col_type(0, 0, s, 0); + this->value[3] = col_type(0, 0, 0, s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat + ( + T const & x0, T const & y0, T const & z0, T const & w0, + T const & x1, T const & y1, T const & z1, T const & w1, + T const & x2, T const & y2, T const & z2, T const & w2, + T const & x3, T const & y3, T const & z3, T const & w3 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); + this->value[3] = col_type(x3, y3, z3, w3); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat + ( + col_type const & v0, + col_type const & v1, + col_type const & v2, + col_type const & v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat + ( + mat<4, 4, U, Q> const & m + ) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + // -- Conversions -- + + template + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat + ( + X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, + X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2, + X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3, + X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4 + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid."); + + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2), value_type(w2)); + this->value[2] = col_type(static_cast(x3), value_type(y3), value_type(z3), value_type(w3)); + this->value[3] = col_type(static_cast(x4), value_type(y4), value_type(z4), value_type(w4)); + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat + ( + vec<4, V1, P> const & v1, + vec<4, V2, P> const & v2, + vec<4, V3, P> const & v3, + vec<4, V4, P> const & v4 + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + // -- Matrix conversions -- + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<2, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<3, 3, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<2, 3, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<3, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<2, 4, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<4, 2, T, P> const & m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<3, 4, T, P> const & m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>::mat(mat<4, 3, T, P> const & m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(m[3], 1); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::col_type & mat<4, 4, T, P>::operator[](typename mat<4, 4, T, P>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::col_type const & mat<4, 4, T, P>::operator[](typename mat<4, 4, T, P>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>& mat<4, 4, T, P>::operator=(mat<4, 4, T, P> const & m) + { + //memcpy could be faster + //memcpy(&this->value, &m.value, 16 * sizeof(valType)); + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>& mat<4, 4, T, P>::operator=(mat<4, 4, U, P> const & m) + { + //memcpy could be faster + //memcpy(&this->value, &m.value, 16 * sizeof(valType)); + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>& mat<4, 4, T, P>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P>& mat<4, 4, T, P>::operator+=(mat<4, 4, U, P> const & m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator-=(mat<4, 4, U, P> const & m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator*=(mat<4, 4, U, P> const & m) + { + return (*this = *this * m); + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator/=(mat<4, 4, U, P> const & m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> & mat<4, 4, T, P>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> mat<4, 4, T, P>::operator++(int) + { + mat<4, 4, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> mat<4, 4, T, P>::operator--(int) + { + mat<4, 4, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary constant operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m) + { + return mat<4, 4, T, P>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m, T const & s) + { + return mat<4, 4, T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator+(T const & s, mat<4, 4, T, P> const & m) + { + return mat<4, 4, T, P>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator+(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2) + { + return mat<4, 4, T, P>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m, T const & s) + { + return mat<4, 4, T, P>( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator-(T const & s, mat<4, 4, T, P> const & m) + { + return mat<4, 4, T, P>( + s - m[0], + s - m[1], + s - m[2], + s - m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator-(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2) + { + return mat<4, 4, T, P>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m, T const & s) + { + return mat<4, 4, T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(T const & s, mat<4, 4, T, P> const & m) + { + return mat<4, 4, T, P>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::col_type operator* + ( + mat<4, 4, T, P> const& m, + typename mat<4, 4, T, P>::row_type const & v + ) + { +/* + __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0].data, v0); + __m128 m1 = _mm_mul_ps(m[1].data, v1); + __m128 a0 = _mm_add_ps(m0, m1); + + __m128 m2 = _mm_mul_ps(m[2].data, v2); + __m128 m3 = _mm_mul_ps(m[3].data, v3); + __m128 a1 = _mm_add_ps(m2, m3); + + __m128 a2 = _mm_add_ps(a0, a1); + + return typename mat<4, 4, T, P>::col_type(a2); +*/ + + typename mat<4, 4, T, P>::col_type const Mov0(v[0]); + typename mat<4, 4, T, P>::col_type const Mov1(v[1]); + typename mat<4, 4, T, P>::col_type const Mul0 = m[0] * Mov0; + typename mat<4, 4, T, P>::col_type const Mul1 = m[1] * Mov1; + typename mat<4, 4, T, P>::col_type const Add0 = Mul0 + Mul1; + typename mat<4, 4, T, P>::col_type const Mov2(v[2]); + typename mat<4, 4, T, P>::col_type const Mov3(v[3]); + typename mat<4, 4, T, P>::col_type const Mul2 = m[2] * Mov2; + typename mat<4, 4, T, P>::col_type const Mul3 = m[3] * Mov3; + typename mat<4, 4, T, P>::col_type const Add1 = Mul2 + Mul3; + typename mat<4, 4, T, P>::col_type const Add2 = Add0 + Add1; + return Add2; + +/* + return typename mat<4, 4, T, P>::col_type( + m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3], + m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3], + m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3], + m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]); +*/ + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::row_type operator* + ( + typename mat<4, 4, T, P>::col_type const & v, + mat<4, 4, T, P> const& m + ) + { + return typename mat<4, 4, T, P>::row_type( + m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3], + m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3], + m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3], + m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<2, 4, T, P> const & m2) + { + return mat<2, 4, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<3, 4, T, P> const & m2) + { + return mat<3, 4, T, P>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator*(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2) + { + typename mat<4, 4, T, P>::col_type const SrcA0 = m1[0]; + typename mat<4, 4, T, P>::col_type const SrcA1 = m1[1]; + typename mat<4, 4, T, P>::col_type const SrcA2 = m1[2]; + typename mat<4, 4, T, P>::col_type const SrcA3 = m1[3]; + + typename mat<4, 4, T, P>::col_type const SrcB0 = m2[0]; + typename mat<4, 4, T, P>::col_type const SrcB1 = m2[1]; + typename mat<4, 4, T, P>::col_type const SrcB2 = m2[2]; + typename mat<4, 4, T, P>::col_type const SrcB3 = m2[3]; + + mat<4, 4, T, P> Result(uninitialize); + Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3]; + Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3]; + Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3]; + Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m, T const & s) + { + return mat<4, 4, T, P>( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator/(T const & s, mat<4, 4, T, P> const& m) + { + return mat<4, 4, T, P>( + s / m[0], + s / m[1], + s / m[2], + s / m[3]); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::col_type operator/(mat<4, 4, T, P> const & m, typename mat<4, 4, T, P>::row_type const & v) + { + return inverse(m) * v; + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, P>::row_type operator/(typename mat<4, 4, T, P>::col_type const & v, mat<4, 4, T, P> const & m) + { + return v * inverse(m); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> operator/(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2) + { + mat<4, 4, T, P> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<4, 4, T, P> const & m1, mat<4, 4, T, P> const & m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE +# include "type_mat4x4_simd.inl" +#endif diff --git a/glm/detail/type_mat4x4_simd.inl b/glm/detail/type_mat4x4_simd.inl new file mode 100644 index 0000000..09d0b1f --- /dev/null +++ b/glm/detail/type_mat4x4_simd.inl @@ -0,0 +1,7 @@ +/// @ref core +/// @file glm/detail/type_mat4x4_sse2.inl + +namespace glm +{ + +}//namespace glm diff --git a/glm/detail/type_vec.hpp b/glm/detail/type_vec.hpp new file mode 100644 index 0000000..4fe69c1 --- /dev/null +++ b/glm/detail/type_vec.hpp @@ -0,0 +1,578 @@ +/// @ref core +/// @file glm/detail/type_vec.hpp + +#pragma once + +#include "precision.hpp" +#include "type_int.hpp" + +namespace glm{ +namespace detail +{ + template + struct storage + { + typedef struct type { + uint8 data[size]; + } type; + }; + + #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \ + template \ + struct storage { \ + GLM_ALIGNED_STRUCT(x) type { \ + uint8 data[x]; \ + }; \ + }; + + GLM_ALIGNED_STORAGE_TYPE_STRUCT(1) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(2) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(4) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(8) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(16) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(32) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(64) + +# if GLM_ARCH & GLM_ARCH_SSE2_BIT + template<> + struct storage + { + typedef glm_vec4 type; + }; + + template<> + struct storage + { + typedef glm_ivec4 type; + }; + + template<> + struct storage + { + typedef glm_uvec4 type; + }; +/* +# else + typedef union __declspec(align(16)) glm_128 + { + unsigned __int8 data[16]; + } glm_128; + + template<> + struct storage + { + typedef glm_128 type; + }; + + template<> + struct storage + { + typedef glm_128 type; + }; + + template<> + struct storage + { + typedef glm_128 type; + }; +*/ +# endif + +# if (GLM_ARCH & GLM_ARCH_AVX_BIT) + template<> + struct storage + { + typedef glm_dvec4 type; + }; +# endif + +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) + template<> + struct storage + { + typedef glm_i64vec4 type; + }; + + template<> + struct storage + { + typedef glm_u64vec4 type; + }; +# endif +}//namespace detail + +#if GLM_HAS_TEMPLATE_ALIASES + template using tvec1 = vec<1, T, P>; + template using tvec2 = vec<2, T, P>; + template using tvec3 = vec<3, T, P>; + template using tvec4 = vec<4, T, P>; +#endif//GLM_HAS_TEMPLATE_ALIASES + + typedef vec<1, float, highp> highp_vec1_t; + typedef vec<1, float, mediump> mediump_vec1_t; + typedef vec<1, float, lowp> lowp_vec1_t; + typedef vec<1, double, highp> highp_dvec1_t; + typedef vec<1, double, mediump> mediump_dvec1_t; + typedef vec<1, double, lowp> lowp_dvec1_t; + typedef vec<1, int, highp> highp_ivec1_t; + typedef vec<1, int, mediump> mediump_ivec1_t; + typedef vec<1, int, lowp> lowp_ivec1_t; + typedef vec<1, uint, highp> highp_uvec1_t; + typedef vec<1, uint, mediump> mediump_uvec1_t; + typedef vec<1, uint, lowp> lowp_uvec1_t; + typedef vec<1, bool, highp> highp_bvec1_t; + typedef vec<1, bool, mediump> mediump_bvec1_t; + typedef vec<1, bool, lowp> lowp_bvec1_t; + + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, highp> highp_vec2; + + /// 2 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, mediump> mediump_vec2; + + /// 2 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, lowp> lowp_vec2; + + /// 2 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, highp> highp_dvec2; + + /// 2 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, mediump> mediump_dvec2; + + /// 2 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, lowp> lowp_dvec2; + + /// 2 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, int, highp> highp_ivec2; + + /// 2 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, int, mediump> mediump_ivec2; + + /// 2 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, int, lowp> lowp_ivec2; + + /// 2 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, uint, highp> highp_uvec2; + + /// 2 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, uint, mediump> mediump_uvec2; + + /// 2 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, uint, lowp> lowp_uvec2; + + /// 2 components vector of high precision bool numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, highp> highp_bvec2; + + /// 2 components vector of medium precision bool numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, mediump> mediump_bvec2; + + /// 2 components vector of low precision bool numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, lowp> lowp_bvec2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, highp> highp_vec3; + + /// 3 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, mediump> mediump_vec3; + + /// 3 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, lowp> lowp_vec3; + + /// 3 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, highp> highp_dvec3; + + /// 3 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, mediump> mediump_dvec3; + + /// 3 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, lowp> lowp_dvec3; + + /// 3 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, int, highp> highp_ivec3; + + /// 3 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, int, mediump> mediump_ivec3; + + /// 3 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, int, lowp> lowp_ivec3; + + /// 3 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, uint, highp> highp_uvec3; + + /// 3 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, uint, mediump> mediump_uvec3; + + /// 3 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, uint, lowp> lowp_uvec3; + + /// 3 components vector of high precision bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, highp> highp_bvec3; + + /// 3 components vector of medium precision bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, mediump> mediump_bvec3; + + /// 3 components vector of low precision bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, lowp> lowp_bvec3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, highp> highp_vec4; + + /// 4 components vector of medium single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, mediump> mediump_vec4; + + /// 4 components vector of low single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, lowp> lowp_vec4; + + /// 4 components vector of high double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, highp> highp_dvec4; + + /// 4 components vector of medium double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, mediump> mediump_dvec4; + + /// 4 components vector of low double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, lowp> lowp_dvec4; + + /// 4 components vector of high precision signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, int, highp> highp_ivec4; + + /// 4 components vector of medium precision signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, int, mediump> mediump_ivec4; + + /// 4 components vector of low precision signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, int, lowp> lowp_ivec4; + + /// 4 components vector of high precision unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, uint, highp> highp_uvec4; + + /// 4 components vector of medium precision unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, uint, mediump> mediump_uvec4; + + /// 4 components vector of low precision unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, uint, lowp> lowp_uvec4; + + /// 4 components vector of high precision bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, highp> highp_bvec4; + + /// 4 components vector of medium precision bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, mediump> mediump_bvec4; + + /// 4 components vector of low precision bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, lowp> lowp_bvec4; + + /// @} + + /// @addtogroup core_types + /// @{ + + // -- Default float definition -- + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_vec2 vec2; + typedef lowp_vec3 vec3; + typedef lowp_vec4 vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_vec2 vec2; + typedef mediump_vec3 vec3; + typedef mediump_vec4 vec4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 2 components vector of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_vec2 vec2; + + //! 3 components vector of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_vec3 vec3; + + //! 4 components vector of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_vec4 vec4; +#endif//GLM_PRECISION + + // -- Default double definition -- + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dvec2 dvec2; + typedef lowp_dvec3 dvec3; + typedef lowp_dvec4 dvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dvec2 dvec2; + typedef mediump_dvec3 dvec3; + typedef mediump_dvec4 dvec4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 2 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_dvec2 dvec2; + + //! 3 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_dvec3 dvec3; + + //! 4 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_dvec4 dvec4; +#endif//GLM_PRECISION + + // -- Signed integer definition -- + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_ivec2 ivec2; + typedef lowp_ivec3 ivec3; + typedef lowp_ivec4 ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_ivec2 ivec2; + typedef mediump_ivec3 ivec3; + typedef mediump_ivec4 ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 2 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_ivec2 ivec2; + + /// 3 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_ivec3 ivec3; + + /// 4 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_ivec4 ivec4; +#endif//GLM_PRECISION + + // -- Unsigned integer definition -- + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uvec2 uvec2; + typedef lowp_uvec3 uvec3; + typedef lowp_uvec4 uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_uvec2 uvec2; + typedef mediump_uvec3 uvec3; + typedef mediump_uvec4 uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 2 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_uvec2 uvec2; + + /// 3 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_uvec3 uvec3; + + /// 4 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_uvec4 uvec4; +#endif//GLM_PRECISION + + // -- Boolean definition -- + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef lowp_bvec2 bvec2; + typedef lowp_bvec3 bvec3; + typedef lowp_bvec4 bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef mediump_bvec2 bvec2; + typedef mediump_bvec3 bvec3; + typedef mediump_bvec4 bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 2 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_bvec2 bvec2; + + /// 3 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_bvec3 bvec3; + + /// 4 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_bvec4 bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/glm/detail/type_vec.inl b/glm/detail/type_vec.inl new file mode 100644 index 0000000..2238a1b --- /dev/null +++ b/glm/detail/type_vec.inl @@ -0,0 +1,2 @@ +/// @ref core +/// @file glm/detail/type_vec.inl diff --git a/glm/detail/type_vec1.hpp b/glm/detail/type_vec1.hpp new file mode 100644 index 0000000..8f877ed --- /dev/null +++ b/glm/detail/type_vec1.hpp @@ -0,0 +1,302 @@ +/// @ref core +/// @file glm/detail/type_vec1.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include + +namespace glm +{ + template + struct vec<1, T, P> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec type; + typedef vec<1, bool, P> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + T x; + T r; + T s; +/* +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, x) + _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, r) + _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, s) + _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, x) + _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, r) + _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, s) + _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, x) + _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, r) + _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, s) +# endif//GLM_SWIZZLE*/ + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union {T x, r, s;}; +/* +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE*/ +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 1;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, T, Q> const& v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, Q> const& v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<1, U, Q> const& v); + + // -- Swizzle constructors -- +/* +# if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)) + template + GLM_FUNC_DECL tvec(detail::_swizzle<1, T, P, tvec1, E0, -1,-2,-3> const & that) + { + *this = that(); + } +# endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)) +*/ + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL vec & operator=(vec const & v) GLM_DEFAULT; + + template + GLM_FUNC_DECL vec & operator=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec & operator+=(U scalar); + template + GLM_FUNC_DECL vec & operator+=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec & operator-=(U scalar); + template + GLM_FUNC_DECL vec & operator-=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec & operator*=(U scalar); + template + GLM_FUNC_DECL vec & operator*=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec & operator/=(U scalar); + template + GLM_FUNC_DECL vec & operator/=(vec<1, U, P> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL vec & operator++(); + GLM_FUNC_DECL vec & operator--(); + GLM_FUNC_DECL vec operator++(int); + GLM_FUNC_DECL vec operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL vec & operator%=(U scalar); + template + GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec & operator&=(U scalar); + template + GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec & operator|=(U scalar); + template + GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec & operator^=(U scalar); + template + GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec & operator<<=(U scalar); + template + GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec & operator>>=(U scalar); + template + GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const& v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const& v); + + template + GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const& v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator+(T scalar, vec<1, T, P> const& v); + + template + GLM_FUNC_DECL vec<1, T, P> operator+(vec<1, T, P> const& v1, vec<1, T, P> const& v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator-(T scalar, vec<1, T, P> const& v); + + template + GLM_FUNC_DECL vec<1, T, P> operator-(vec<1, T, P> const& v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator*(vec<1, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator*(T scalar, vec<1, T, P> const & v); + + template + GLM_FUNC_DECL vec<1, T, P> operator*(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator/(vec<1, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator/(T scalar, vec<1, T, P> const & v); + + template + GLM_FUNC_DECL vec<1, T, P> operator/(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator%(vec<1, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator%(T scalar, vec<1, T, P> const & v); + + template + GLM_FUNC_DECL vec<1, T, P> operator%(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator&(vec<1, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator&(T scalar, vec<1, T, P> const & v); + + template + GLM_FUNC_DECL vec<1, T, P> operator&(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator|(vec<1, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator|(T scalar, vec<1, T, P> const & v); + + template + GLM_FUNC_DECL vec<1, T, P> operator|(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator^(vec<1, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator^(T scalar, vec<1, T, P> const & v); + + template + GLM_FUNC_DECL vec<1, T, P> operator^(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator<<(vec<1, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator<<(T scalar, vec<1, T, P> const & v); + + template + GLM_FUNC_DECL vec<1, T, P> operator<<(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator>>(vec<1, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, P> operator>>(T scalar, vec<1, T, P> const & v); + + template + GLM_FUNC_DECL vec<1, T, P> operator>>(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, T, P> operator~(vec<1, T, P> const & v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL bool operator!=(vec<1, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<1, bool, P> operator&&(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2); + + template + GLM_FUNC_DECL vec<1, bool, P> operator||(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec1.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/glm/detail/type_vec1.inl b/glm/detail/type_vec1.inl new file mode 100644 index 0000000..e3f56b2 --- /dev/null +++ b/glm/detail/type_vec1.inl @@ -0,0 +1,558 @@ +/// @ref core +/// @file glm/detail/type_vec1.inl + +namespace glm +{ + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec(vec<1, T, P> const & v) + : x(v.x) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec(vec<1, T, Q> const& v) + : x(v.x) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec(ctor) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec(T scalar) + : x(scalar) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec(vec<1, U, Q> const & v) + : x(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec(vec<2, U, Q> const & v) + : x(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec(vec<3, U, Q> const & v) + : x(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, P>::vec(vec<4, U, Q> const & v) + : x(static_cast(v.x)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T & vec<1, T, P>::operator[](typename vec<1, T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const & vec<1, T, P>::operator[](typename vec<1, T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator=(vec<1, T, P> const & v) + { + this->x = v.x; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator=(vec<1, U, P> const & v) + { + this->x = static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator+=(U scalar) + { + this->x += static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator+=(vec<1, U, P> const & v) + { + this->x += static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator-=(U scalar) + { + this->x -= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator-=(vec<1, U, P> const & v) + { + this->x -= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator*=(U scalar) + { + this->x *= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator*=(vec<1, U, P> const & v) + { + this->x *= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator/=(U scalar) + { + this->x /= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator/=(vec<1, U, P> const & v) + { + this->x /= static_cast(v.x); + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator++() + { + ++this->x; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator--() + { + --this->x; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> vec<1, T, P>::operator++(int) + { + vec<1, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> vec<1, T, P>::operator--(int) + { + vec<1, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator%=(U scalar) + { + this->x %= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator%=(vec<1, U, P> const & v) + { + this->x %= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator&=(U scalar) + { + this->x &= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator&=(vec<1, U, P> const & v) + { + this->x &= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator|=(U scalar) + { + this->x |= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator|=(vec<1, U, P> const & v) + { + this->x |= U(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator^=(U scalar) + { + this->x ^= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator^=(vec<1, U, P> const & v) + { + this->x ^= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator<<=(U scalar) + { + this->x <<= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator<<=(vec<1, U, P> const & v) + { + this->x <<= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator>>=(U scalar) + { + this->x >>= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, P> & vec<1, T, P>::operator>>=(vec<1, U, P> const & v) + { + this->x >>= static_cast(v.x); + return *this; + } + + // -- Unary constant operators -- + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator+(vec<1, T, P> const & v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator-(vec<1, T, P> const & v) + { + return vec<1, T, P>( + -v.x); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator+(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x + scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator+(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar + v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator+(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x + v2.x); + } + + //operator- + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator-(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x - scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator-(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar - v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator-(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x - v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator*(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x * scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator*(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar * v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator*(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x * v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator/(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x / scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator/(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar / v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator/(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x / v2.x); + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator%(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x % scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator%(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar % v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator%(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x % v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator&(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x & scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator&(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar & v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator&(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x & v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator|(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x | scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator|(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar | v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator|(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x | v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator^(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x ^ scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator^(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar ^ v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator^(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x ^ v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator<<(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x << scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator<<(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar << v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator<<(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x << v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator>>(vec<1, T, P> const & v, T scalar) + { + return vec<1, T, P>( + v.x >> scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator>>(T scalar, vec<1, T, P> const & v) + { + return vec<1, T, P>( + scalar >> v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator>>(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<1, T, P>( + v1.x >> v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, P> operator~(vec<1, T, P> const & v) + { + return vec<1, T, P>( + ~v.x); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return (v1.x == v2.x); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(vec<1, T, P> const & v1, vec<1, T, P> const & v2) + { + return (v1.x != v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, bool, P> operator&&(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2) + { + return vec<1, bool, P>(v1.x && v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, bool, P> operator||(vec<1, bool, P> const & v1, vec<1, bool, P> const & v2) + { + return vec<1, bool, P>(v1.x || v2.x); + } +}//namespace glm diff --git a/glm/detail/type_vec2.hpp b/glm/detail/type_vec2.hpp new file mode 100644 index 0000000..1eb81c9 --- /dev/null +++ b/glm/detail/type_vec2.hpp @@ -0,0 +1,388 @@ +/// @ref core +/// @file glm/detail/type_vec2.hpp + +#pragma once + +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include + +namespace glm +{ + template + struct vec<2, T, P> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec type; + typedef vec<2, bool, P> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x, y; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct{ T x, y; }; + struct{ T r, g; }; + struct{ T s, t; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + _GLM_SWIZZLE2_2_MEMBERS(T, P, x, y) + _GLM_SWIZZLE2_2_MEMBERS(T, P, r, g) + _GLM_SWIZZLE2_2_MEMBERS(T, P, s, t) + _GLM_SWIZZLE2_3_MEMBERS(T, P, x, y) + _GLM_SWIZZLE2_3_MEMBERS(T, P, r, g) + _GLM_SWIZZLE2_3_MEMBERS(T, P, s, t) + _GLM_SWIZZLE2_4_MEMBERS(T, P, x, y) + _GLM_SWIZZLE2_4_MEMBERS(T, P, r, g) + _GLM_SWIZZLE2_4_MEMBERS(T, P, s, t) +# endif//GLM_SWIZZLE + + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union {T x, r, s;}; + union {T y, g, t;}; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) +# endif//GLM_SWIZZLE +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL T& operator[](length_type i); + GLM_FUNC_DECL T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, T, Q> const& v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T x, T y); + + // -- Conversion constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A x, B y); + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& x, vec<1, B, P> const& y); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, Q> const& v); + + // -- Swizzle constructors -- +# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + template + GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1,-1,-2> const& that) + { + *this = that(); + } +# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL vec& operator=(vec const & v) GLM_DEFAULT; + + template + GLM_FUNC_DECL vec& operator=(vec<2, U, P> const& v); + template + GLM_FUNC_DECL vec& operator+=(U scalar); + template + GLM_FUNC_DECL vec& operator+=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec& operator+=(vec<2, U, P> const& v); + template + GLM_FUNC_DECL vec& operator-=(U scalar); + template + GLM_FUNC_DECL vec& operator-=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec& operator-=(vec<2, U, P> const& v); + template + GLM_FUNC_DECL vec& operator*=(U scalar); + template + GLM_FUNC_DECL vec& operator*=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec& operator*=(vec<2, U, P> const& v); + template + GLM_FUNC_DECL vec& operator/=(U scalar); + template + GLM_FUNC_DECL vec& operator/=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec& operator/=(vec<2, U, P> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL vec & operator++(); + GLM_FUNC_DECL vec & operator--(); + GLM_FUNC_DECL vec operator++(int); + GLM_FUNC_DECL vec operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL vec & operator%=(U scalar); + template + GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator%=(vec<2, U, P> const & v); + template + GLM_FUNC_DECL vec & operator&=(U scalar); + template + GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator&=(vec<2, U, P> const & v); + template + GLM_FUNC_DECL vec & operator|=(U scalar); + template + GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator|=(vec<2, U, P> const & v); + template + GLM_FUNC_DECL vec & operator^=(U scalar); + template + GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator^=(vec<2, U, P> const & v); + template + GLM_FUNC_DECL vec & operator<<=(U scalar); + template + GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator<<=(vec<2, U, P> const & v); + template + GLM_FUNC_DECL vec & operator>>=(U scalar); + template + GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator>>=(vec<2, U, P> const & v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator+(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator+(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator-(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator-(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator*(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator*(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator*(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator/(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator/(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator/(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator%(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator%(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator%(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator&(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator&(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator&(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator|(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator|(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator|(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator^(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator^(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator^(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator<<(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator<<(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator<<(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator>>(vec<2, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator>>(T scalar, vec<2, T, P> const & v); + + template + GLM_FUNC_DECL vec<2, T, P> operator>>(vec<1, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, T, P> operator~(vec<2, T, P> const & v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL bool operator!=(vec<2, T, P> const & v1, vec<2, T, P> const & v2); + + template + GLM_FUNC_DECL vec<2, bool, P> operator&&(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2); + + template + GLM_FUNC_DECL vec<2, bool, P> operator||(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec2.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/glm/detail/type_vec2.inl b/glm/detail/type_vec2.inl new file mode 100644 index 0000000..fa6c290 --- /dev/null +++ b/glm/detail/type_vec2.inl @@ -0,0 +1,881 @@ +/// @ref core +/// @file glm/core/type_tvec2.inl + +namespace glm +{ + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(vec<2, T, P> const& v) + : x(v.x), y(v.y) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(vec<2, T, Q> const& v) + : x(v.x), y(v.y) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(ctor) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(T scalar) + : x(scalar), y(scalar) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(T _x, T _y) + : x(_x), y(_y) + {} + + // -- Conversion scalar constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(A _x, B _y) + : x(static_cast(_x)) + , y(static_cast(_y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(vec<2, U, Q> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(vec<3, U, Q> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, P>::vec(vec<4, U, Q> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T & vec<2, T, P>::operator[](typename vec<2, T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const & vec<2, T, P>::operator[](typename vec<2, T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator=(vec<2, T, P> const& v) + { + this->x = v.x; + this->y = v.y; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator=(vec<2, U, P> const& v) + { + this->x = static_cast(v.x); + this->y = static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(U scalar) + { + this->x += static_cast(scalar); + this->y += static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(vec<1, U, P> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator+=(vec<2, U, P> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(U scalar) + { + this->x -= static_cast(scalar); + this->y -= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(vec<1, U, P> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator-=(vec<2, U, P> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(U scalar) + { + this->x *= static_cast(scalar); + this->y *= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(vec<1, U, P> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator*=(vec<2, U, P> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(U scalar) + { + this->x /= static_cast(scalar); + this->y /= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(vec<1, U, P> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator/=(vec<2, U, P> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.y); + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator++() + { + ++this->x; + ++this->y; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator--() + { + --this->x; + --this->y; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> vec<2, T, P>::operator++(int) + { + vec<2, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> vec<2, T, P>::operator--(int) + { + vec<2, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(U scalar) + { + this->x %= static_cast(scalar); + this->y %= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(vec<1, U, P> const& v) + { + this->x %= static_cast(v.x); + this->y %= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator%=(vec<2, U, P> const& v) + { + this->x %= static_cast(v.x); + this->y %= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(U scalar) + { + this->x &= static_cast(scalar); + this->y &= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(vec<1, U, P> const& v) + { + this->x &= static_cast(v.x); + this->y &= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator&=(vec<2, U, P> const& v) + { + this->x &= static_cast(v.x); + this->y &= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(U scalar) + { + this->x |= static_cast(scalar); + this->y |= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(vec<1, U, P> const& v) + { + this->x |= static_cast(v.x); + this->y |= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator|=(vec<2, U, P> const& v) + { + this->x |= static_cast(v.x); + this->y |= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(U scalar) + { + this->x ^= static_cast(scalar); + this->y ^= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(vec<1, U, P> const& v) + { + this->x ^= static_cast(v.x); + this->y ^= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator^=(vec<2, U, P> const& v) + { + this->x ^= static_cast(v.x); + this->y ^= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(U scalar) + { + this->x <<= static_cast(scalar); + this->y <<= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(vec<1, U, P> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator<<=(vec<2, U, P> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(U scalar) + { + this->x >>= static_cast(scalar); + this->y >>= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(vec<1, U, P> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, P> & vec<2, T, P>::operator>>=(vec<2, U, P> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.y); + return *this; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const& v) + { + return vec<2, T, P>( + -v.x, + -v.y); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const& v, T scalar) + { + return vec<2, T, P>( + v.x + scalar, + v.y + scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const& v1, vec<1, T, P> const& v2) + { + return vec<2, T, P>( + v1.x + v2.x, + v1.y + v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator+(T scalar, vec<2, T, P> const& v) + { + return vec<2, T, P>( + scalar + v.x, + scalar + v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<1, T, P> const& v1, vec<2, T, P> const& v2) + { + return vec<2, T, P>( + v1.x + v2.x, + v1.x + v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator+(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x + v2.x, + v1.y + v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const & v, T scalar) + { + return vec<2, T, P>( + v.x - scalar, + v.y - scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<2, T, P>( + v1.x - v2.x, + v1.y - v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator-(T scalar, vec<2, T, P> const & v) + { + return vec<2, T, P>( + scalar - v.x, + scalar - v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<1, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x - v2.x, + v1.x - v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator-(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x - v2.x, + v1.y - v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator*(vec<2, T, P> const & v, T scalar) + { + return vec<2, T, P>( + v.x * scalar, + v.y * scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<2, T, P>( + v1.x * v2.x, + v1.y * v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator*(T scalar, vec<2, T, P> const & v) + { + return vec<2, T, P>( + scalar * v.x, + scalar * v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator*(vec<1, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x * v2.x, + v1.x * v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator*(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x * v2.x, + v1.y * v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator/(vec<2, T, P> const & v, T scalar) + { + return vec<2, T, P>( + v.x / scalar, + v.y / scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<2, T, P>( + v1.x / v2.x, + v1.y / v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator/(T scalar, vec<2, T, P> const & v) + { + return vec<2, T, P>( + scalar / v.x, + scalar / v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator/(vec<1, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x / v2.x, + v1.x / v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator/(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x / v2.x, + v1.y / v2.y); + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator%(vec<2, T, P> const & v, T scalar) + { + return vec<2, T, P>( + v.x % scalar, + v.y % scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<2, T, P>( + v1.x % v2.x, + v1.y % v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator%(T scalar, vec<2, T, P> const & v) + { + return vec<2, T, P>( + scalar % v.x, + scalar % v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator%(vec<1, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x % v2.x, + v1.x % v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator%(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x % v2.x, + v1.y % v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator&(vec<2, T, P> const & v, T scalar) + { + return vec<2, T, P>( + v.x & scalar, + v.y & scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<2, T, P>( + v1.x & v2.x, + v1.y & v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator&(T scalar, vec<2, T, P> const & v) + { + return vec<2, T, P>( + scalar & v.x, + scalar & v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator&(vec<1, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x & v2.x, + v1.x & v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator&(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x & v2.x, + v1.y & v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator|(vec<2, T, P> const & v, T scalar) + { + return vec<2, T, P>( + v.x | scalar, + v.y | scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<2, T, P>( + v1.x | v2.x, + v1.y | v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator|(T scalar, vec<2, T, P> const & v) + { + return vec<2, T, P>( + scalar | v.x, + scalar | v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator|(vec<1, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x | v2.x, + v1.x | v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator|(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x | v2.x, + v1.y | v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator^(vec<2, T, P> const & v, T scalar) + { + return vec<2, T, P>( + v.x ^ scalar, + v.y ^ scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<2, T, P>( + v1.x ^ v2.x, + v1.y ^ v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator^(T scalar, vec<2, T, P> const & v) + { + return vec<2, T, P>( + scalar ^ v.x, + scalar ^ v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator^(vec<1, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x ^ v2.x, + v1.x ^ v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator^(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x ^ v2.x, + v1.y ^ v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(vec<2, T, P> const & v, T scalar) + { + return vec<2, T, P>( + v.x << scalar, + v.y << scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<2, T, P>( + v1.x << v2.x, + v1.y << v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(T scalar, vec<2, T, P> const & v) + { + return vec<2, T, P>( + scalar << v.x, + scalar << v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(vec<1, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x << v2.x, + v1.x << v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator<<(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x << v2.x, + v1.y << v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(vec<2, T, P> const & v, T scalar) + { + return vec<2, T, P>( + v.x >> scalar, + v.y >> scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<2, T, P>( + v1.x >> v2.x, + v1.y >> v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(T scalar, vec<2, T, P> const & v) + { + return vec<2, T, P>( + scalar >> v.x, + scalar >> v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(vec<1, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x >> v2.x, + v1.x >> v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator>>(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return vec<2, T, P>( + v1.x >> v2.x, + v1.y >> v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> operator~(vec<2, T, P> const & v) + { + return vec<2, T, P>( + ~v.x, + ~v.y); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return (v1.x == v2.x) && (v1.y == v2.y); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(vec<2, T, P> const & v1, vec<2, T, P> const & v2) + { + return (v1.x != v2.x) || (v1.y != v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, P> operator&&(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2) + { + return vec<2, bool, P>(v1.x && v2.x, v1.y && v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, P> operator||(vec<2, bool, P> const & v1, vec<2, bool, P> const & v2) + { + return vec<2, bool, P>(v1.x || v2.x, v1.y || v2.y); + } +}//namespace glm diff --git a/glm/detail/type_vec3.hpp b/glm/detail/type_vec3.hpp new file mode 100644 index 0000000..bd95530 --- /dev/null +++ b/glm/detail/type_vec3.hpp @@ -0,0 +1,409 @@ +/// @ref core +/// @file glm/detail/type_vec3.hpp + +#pragma once + +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +#include + +namespace glm +{ + template + struct vec<3, T, P> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec type; + typedef vec<3, bool, P> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x, y, z; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct{ T x, y, z; }; + struct{ T r, g, b; }; + struct{ T s, t, p; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + _GLM_SWIZZLE3_2_MEMBERS(T, P, x, y, z) + _GLM_SWIZZLE3_2_MEMBERS(T, P, r, g, b) + _GLM_SWIZZLE3_2_MEMBERS(T, P, s, t, p) + _GLM_SWIZZLE3_3_MEMBERS(T, P, x, y, z) + _GLM_SWIZZLE3_3_MEMBERS(T, P, r, g, b) + _GLM_SWIZZLE3_3_MEMBERS(T, P, s, t, p) + _GLM_SWIZZLE3_4_MEMBERS(T, P, x, y, z) + _GLM_SWIZZLE3_4_MEMBERS(T, P, r, g, b) + _GLM_SWIZZLE3_4_MEMBERS(T, P, s, t, p) +# endif//GLM_SWIZZLE + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) +# endif//GLM_SWIZZLE +# endif//GLM_LANG + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 3;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const & v) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, T, Q> const & v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T a, T b, T c); + + // -- Conversion scalar constructors -- + + /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(X x, Y y, Z z); + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _y, vec<1, Z, P> const& _z); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, B _z); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, Q> const& _yz); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v); + + // -- Swizzle constructors -- +# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + template + GLM_FUNC_DECL vec(detail::_swizzle<3, T, P, E0, E1, E2, -1> const & that) + { + *this = that(); + } + + template + GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & scalar) + { + *this = vec(v(), scalar); + } + + template + GLM_FUNC_DECL vec(T const & scalar, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v) + { + *this = vec(scalar, v()); + } +# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL vec & operator=(vec const & v) GLM_DEFAULT; + + template + GLM_FUNC_DECL vec & operator=(vec<3, U, P> const & v); + template + GLM_FUNC_DECL vec & operator+=(U scalar); + template + GLM_FUNC_DECL vec & operator+=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator+=(vec<3, U, P> const & v); + template + GLM_FUNC_DECL vec & operator-=(U scalar); + template + GLM_FUNC_DECL vec & operator-=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator-=(vec<3, U, P> const & v); + template + GLM_FUNC_DECL vec & operator*=(U scalar); + template + GLM_FUNC_DECL vec & operator*=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator*=(vec<3, U, P> const & v); + template + GLM_FUNC_DECL vec & operator/=(U scalar); + template + GLM_FUNC_DECL vec & operator/=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator/=(vec<3, U, P> const & v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL vec & operator++(); + GLM_FUNC_DECL vec & operator--(); + GLM_FUNC_DECL vec operator++(int); + GLM_FUNC_DECL vec operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL vec & operator%=(U scalar); + template + GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator%=(vec<3, U, P> const & v); + template + GLM_FUNC_DECL vec & operator&=(U scalar); + template + GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator&=(vec<3, U, P> const & v); + template + GLM_FUNC_DECL vec & operator|=(U scalar); + template + GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator|=(vec<3, U, P> const & v); + template + GLM_FUNC_DECL vec & operator^=(U scalar); + template + GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator^=(vec<3, U, P> const & v); + template + GLM_FUNC_DECL vec & operator<<=(U scalar); + template + GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator<<=(vec<3, U, P> const & v); + template + GLM_FUNC_DECL vec & operator>>=(U scalar); + template + GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec & operator>>=(vec<3, U, P> const & v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v, vec<1, T, P> const & scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator+(T scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator+(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator-(T scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator-(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator*(T scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator*(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator/(T scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator/(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator%(T const & scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator%(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator&(T scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator&(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator|(T scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator|(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator^(T scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator^(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator<<(T scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator<<(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator>>(T scalar, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator>>(vec<1, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, T, P> operator~(vec<3, T, P> const & v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL bool operator!=(vec<3, T, P> const & v1, vec<3, T, P> const & v2); + + template + GLM_FUNC_DECL vec<3, bool, P> operator&&(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2); + + template + GLM_FUNC_DECL vec<3, bool, P> operator||(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec3.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/glm/detail/type_vec3.inl b/glm/detail/type_vec3.inl new file mode 100644 index 0000000..e5524ab --- /dev/null +++ b/glm/detail/type_vec3.inl @@ -0,0 +1,996 @@ +/// @ref core +/// @file glm/detail/type_tvec3.inl + +namespace glm +{ + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0), z(0) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(vec<3, T, P> const & v) + : x(v.x), y(v.y), z(v.z) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(vec<3, T, Q> const & v) + : x(v.x), y(v.y), z(v.z) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(ctor) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(T scalar) + : x(scalar), y(scalar), z(scalar) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(T _x, T _y, T _z) + : x(_x), y(_y), z(_z) + {} + + // -- Conversion scalar constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(X _x, Y _y, Z _z) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _y, vec<1, Z, P> const& _z) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(vec<2, A, Q> const& _xy, B _z) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(A _x, vec<2, B, Q> const& _yz) + : x(static_cast(_x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz) + : x(static_cast(_x.x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(vec<3, U, Q> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + , z(static_cast(v.z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, P>::vec(vec<4, U, Q> const& v) : + x(static_cast(v.x)), + y(static_cast(v.y)), + z(static_cast(v.z)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T & vec<3, T, P>::operator[](typename vec<3, T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const & vec<3, T, P>::operator[](typename vec<3, T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER vec<3, T, P>& vec<3, T, P>::operator=(vec<3, T, P> const & v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P>& vec<3, T, P>::operator=(vec<3, U, P> const & v) + { + this->x = static_cast(v.x); + this->y = static_cast(v.y); + this->z = static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator+=(U scalar) + { + this->x += static_cast(scalar); + this->y += static_cast(scalar); + this->z += static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator+=(vec<1, U, P> const & v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.x); + this->z += static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator+=(vec<3, U, P> const & v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.y); + this->z += static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator-=(U scalar) + { + this->x -= static_cast(scalar); + this->y -= static_cast(scalar); + this->z -= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator-=(vec<1, U, P> const & v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.x); + this->z -= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator-=(vec<3, U, P> const & v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.y); + this->z -= static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator*=(U scalar) + { + this->x *= static_cast(scalar); + this->y *= static_cast(scalar); + this->z *= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator*=(vec<1, U, P> const & v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.x); + this->z *= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator*=(vec<3, U, P> const & v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.y); + this->z *= static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator/=(U v) + { + this->x /= static_cast(v); + this->y /= static_cast(v); + this->z /= static_cast(v); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator/=(vec<1, U, P> const & v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.x); + this->z /= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator/=(vec<3, U, P> const & v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.y); + this->z /= static_cast(v.z); + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator--() + { + --this->x; + --this->y; + --this->z; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> vec<3, T, P>::operator++(int) + { + vec<3, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> vec<3, T, P>::operator--(int) + { + vec<3, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator%=(U scalar) + { + this->x %= scalar; + this->y %= scalar; + this->z %= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator%=(vec<1, U, P> const & v) + { + this->x %= v.x; + this->y %= v.x; + this->z %= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator%=(vec<3, U, P> const & v) + { + this->x %= v.x; + this->y %= v.y; + this->z %= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator&=(U scalar) + { + this->x &= scalar; + this->y &= scalar; + this->z &= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator&=(vec<1, U, P> const & v) + { + this->x &= v.x; + this->y &= v.x; + this->z &= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator&=(vec<3, U, P> const & v) + { + this->x &= v.x; + this->y &= v.y; + this->z &= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator|=(U scalar) + { + this->x |= scalar; + this->y |= scalar; + this->z |= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator|=(vec<1, U, P> const & v) + { + this->x |= v.x; + this->y |= v.x; + this->z |= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator|=(vec<3, U, P> const & v) + { + this->x |= v.x; + this->y |= v.y; + this->z |= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator^=(U scalar) + { + this->x ^= scalar; + this->y ^= scalar; + this->z ^= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator^=(vec<1, U, P> const & v) + { + this->x ^= v.x; + this->y ^= v.x; + this->z ^= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator^=(vec<3, U, P> const & v) + { + this->x ^= v.x; + this->y ^= v.y; + this->z ^= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator<<=(U scalar) + { + this->x <<= scalar; + this->y <<= scalar; + this->z <<= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator<<=(vec<1, U, P> const & v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.x); + this->z <<= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator<<=(vec<3, U, P> const & v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.y); + this->z <<= static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator>>=(U scalar) + { + this->x >>= static_cast(scalar); + this->y >>= static_cast(scalar); + this->z >>= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator>>=(vec<1, U, P> const & v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.x); + this->z >>= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, P> & vec<3, T, P>::operator>>=(vec<3, U, P> const & v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.y); + this->z >>= static_cast(v.z); + return *this; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator+(vec<3, T, P> const & v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator-(vec<3, T, P> const & v) + { + return vec<3, T, P>( + -v.x, + -v.y, + -v.z); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator+(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x + scalar, + v.y + scalar, + v.z + scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator+(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x + scalar.x, + v.y + scalar.x, + v.z + scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator+(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar + v.x, + scalar + v.y, + scalar + v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator+(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x + v.x, + scalar.x + v.y, + scalar.x + v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator+(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator-(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x - scalar, + v.y - scalar, + v.z - scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator-(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x - scalar.x, + v.y - scalar.x, + v.z - scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator-(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar - v.x, + scalar - v.y, + scalar - v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator-(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x - v.x, + scalar.x - v.y, + scalar.x - v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator-(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator*(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x * scalar, + v.y * scalar, + v.z * scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator*(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x * scalar.x, + v.y * scalar.x, + v.z * scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator*(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar * v.x, + scalar * v.y, + scalar * v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator*(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x * v.x, + scalar.x * v.y, + scalar.x * v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator*(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x * v2.x, + v1.y * v2.y, + v1.z * v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator/(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x / scalar, + v.y / scalar, + v.z / scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator/(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x / scalar.x, + v.y / scalar.x, + v.z / scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator/(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar / v.x, + scalar / v.y, + scalar / v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator/(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x / v.x, + scalar.x / v.y, + scalar.x / v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator/(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x / v2.x, + v1.y / v2.y, + v1.z / v2.z); + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator%(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x % scalar, + v.y % scalar, + v.z % scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator%(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x % scalar.x, + v.y % scalar.x, + v.z % scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator%(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar % v.x, + scalar % v.y, + scalar % v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator%(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x % v.x, + scalar.x % v.y, + scalar.x % v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator%(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x % v2.x, + v1.y % v2.y, + v1.z % v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator&(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x & scalar, + v.y & scalar, + v.z & scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator&(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x & scalar.x, + v.y & scalar.x, + v.z & scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator&(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar & v.x, + scalar & v.y, + scalar & v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator&(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x & v.x, + scalar.x & v.y, + scalar.x & v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator&(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x & v2.x, + v1.y & v2.y, + v1.z & v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator|(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x | scalar, + v.y | scalar, + v.z | scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator|(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x | scalar.x, + v.y | scalar.x, + v.z | scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator|(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar | v.x, + scalar | v.y, + scalar | v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator|(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x | v.x, + scalar.x | v.y, + scalar.x | v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator|(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x | v2.x, + v1.y | v2.y, + v1.z | v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator^(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x ^ scalar, + v.y ^ scalar, + v.z ^ scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator^(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x ^ scalar.x, + v.y ^ scalar.x, + v.z ^ scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator^(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar ^ v.x, + scalar ^ v.y, + scalar ^ v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator^(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x ^ v.x, + scalar.x ^ v.y, + scalar.x ^ v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator^(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x ^ v2.x, + v1.y ^ v2.y, + v1.z ^ v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator<<(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x << scalar, + v.y << scalar, + v.z << scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator<<(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x << scalar.x, + v.y << scalar.x, + v.z << scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator<<(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar << v.x, + scalar << v.y, + scalar << v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator<<(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x << v.x, + scalar.x << v.y, + scalar.x << v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator<<(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x << v2.x, + v1.y << v2.y, + v1.z << v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator>>(vec<3, T, P> const & v, T scalar) + { + return vec<3, T, P>( + v.x >> scalar, + v.y >> scalar, + v.z >> scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator>>(vec<3, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<3, T, P>( + v.x >> scalar.x, + v.y >> scalar.x, + v.z >> scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator>>(T scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar >> v.x, + scalar >> v.y, + scalar >> v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator>>(vec<1, T, P> const & scalar, vec<3, T, P> const & v) + { + return vec<3, T, P>( + scalar.x >> v.x, + scalar.x >> v.y, + scalar.x >> v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator>>(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return vec<3, T, P>( + v1.x >> v2.x, + v1.y >> v2.y, + v1.z >> v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator~(vec<3, T, P> const & v) + { + return vec<3, T, P>( + ~v.x, + ~v.y, + ~v.z); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(vec<3, T, P> const & v1, vec<3, T, P> const & v2) + { + return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, P> operator&&(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2) + { + return vec<3, bool, P>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, P> operator||(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2) + { + return vec<3, bool, P>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); + } +}//namespace glm diff --git a/glm/detail/type_vec4.hpp b/glm/detail/type_vec4.hpp new file mode 100644 index 0000000..6ecb160 --- /dev/null +++ b/glm/detail/type_vec4.hpp @@ -0,0 +1,454 @@ +/// @ref core +/// @file glm/detail/type_vec4.hpp + +#pragma once + +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include + +namespace glm +{ + template + struct vec<4, T, P> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec<4, T, P> type; + typedef vec<4, bool, P> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x, y, z, w; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct { T x, y, z, w;}; + struct { T r, g, b, a; }; + struct { T s, t, p, q; }; + + typename detail::storage::value>::type data; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + _GLM_SWIZZLE4_2_MEMBERS(T, P, x, y, z, w) + _GLM_SWIZZLE4_2_MEMBERS(T, P, r, g, b, a) + _GLM_SWIZZLE4_2_MEMBERS(T, P, s, t, p, q) + _GLM_SWIZZLE4_3_MEMBERS(T, P, x, y, z, w) + _GLM_SWIZZLE4_3_MEMBERS(T, P, r, g, b, a) + _GLM_SWIZZLE4_3_MEMBERS(T, P, s, t, p, q) + _GLM_SWIZZLE4_4_MEMBERS(T, P, x, y, z, w) + _GLM_SWIZZLE4_4_MEMBERS(T, P, r, g, b, a) + _GLM_SWIZZLE4_4_MEMBERS(T, P, s, t, p, q) +# endif//GLM_SWIZZLE + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + union { T w, a, q; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) +# endif//GLM_SWIZZLE +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, P> const& v) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(T scalar); + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(T x, T y, T z, T w); + + // -- Conversion scalar constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(X _x, Y _y, Z _z, W _w); + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _Y, vec<1, Z, P> const& _z, vec<1, W, P> const& _w); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, B _z, C _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z, vec<1, C, Q> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, Q> const& _yz, C _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz, vec<1, C, Q> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, B _y, vec<2, C, Q> const& _zw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y, vec<2, C, Q> const& _zw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, Q> const& _xyz, B _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, Q> const& _xyz, vec<1, B, Q> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<3, B, Q> const& _yzw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<3, B, Q> const& _yzw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<2, B, Q> const& _zw); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v); + + // -- Swizzle constructors -- +# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + template + GLM_FUNC_DECL vec(detail::_swizzle<4, T, P, E0, E1, E2, E3> const & that) + { + *this = that(); + } + + template + GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, F0, F1, -1, -2> const & u) + { + *this = vec<4, T, P>(v(), u()); + } + + template + GLM_FUNC_DECL vec(T const & x, T const & y, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v) + { + *this = vec<4, T, P>(x, y, v()); + } + + template + GLM_FUNC_DECL vec(T const & x, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & w) + { + *this = vec<4, T, P>(x, v(), w); + } + + template + GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & z, T const & w) + { + *this = vec<4, T, P>(v(), z, w); + } + + template + GLM_FUNC_DECL vec(detail::_swizzle<3, T, P, E0, E1, E2, -1> const & v, T const & w) + { + *this = vec<4, T, P>(v(), w); + } + + template + GLM_FUNC_DECL vec(T const & x, detail::_swizzle<3, T, P, E0, E1, E2, -1> const & v) + { + *this = vec<4, T, P>(x, v()); + } +# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL vec<4, T, P>& operator=(vec<4, T, P> const & v) GLM_DEFAULT; + + template + GLM_FUNC_DECL vec<4, T, P>& operator=(vec<4, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P>& operator+=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P>& operator+=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P>& operator+=(vec<4, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P>& operator-=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P>& operator-=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P>& operator-=(vec<4, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P>& operator*=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P>& operator*=(vec<1, U, P> const& v); + template + GLM_FUNC_DECL vec<4, T, P>& operator*=(vec<4, U, P> const& v); + template + GLM_FUNC_DECL vec<4, T, P>& operator/=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P>& operator/=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P>& operator/=(vec<4, U, P> const & v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL vec<4, T, P> & operator++(); + GLM_FUNC_DECL vec<4, T, P> & operator--(); + GLM_FUNC_DECL vec<4, T, P> operator++(int); + GLM_FUNC_DECL vec<4, T, P> operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL vec<4, T, P> & operator%=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P> & operator%=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator%=(vec<4, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator&=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P> & operator&=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator&=(vec<4, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator|=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P> & operator|=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator|=(vec<4, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator^=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P> & operator^=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator^=(vec<4, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator<<=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P> & operator<<=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator<<=(vec<4, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator>>=(U scalar); + template + GLM_FUNC_DECL vec<4, T, P> & operator>>=(vec<1, U, P> const & v); + template + GLM_FUNC_DECL vec<4, T, P> & operator>>=(vec<4, U, P> const & v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator+(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator+(vec<1, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator+(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator-(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator-(vec<1, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator-(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator*(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator*(vec<1, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator/(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator/(vec<4, T, P> const & v1, vec<1, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator/(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator/(vec<1, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator/(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator%(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator%(vec<4, T, P> const & v, vec<1, T, P> const & scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator%(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator%(vec<1, T, P> const & scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator%(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator&(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator&(vec<4, T, P> const & v, vec<1, T, P> const & scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator&(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator&(vec<1, T, P> const & scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator&(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator|(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator|(vec<4, T, P> const & v, vec<1, T, P> const & scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator|(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator|(vec<1, T, P> const & scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator|(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator^(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator^(vec<4, T, P> const & v, vec<1, T, P> const & scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator^(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator^(vec<1, T, P> const & scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator^(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator<<(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator<<(vec<4, T, P> const & v, vec<1, T, P> const & scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator<<(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator<<(vec<1, T, P> const & scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator<<(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator>>(vec<4, T, P> const & v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator>>(vec<4, T, P> const & v, vec<1, T, P> const & scalar); + + template + GLM_FUNC_DECL vec<4, T, P> operator>>(T scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator>>(vec<1, T, P> const & scalar, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator>>(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, T, P> operator~(vec<4, T, P> const & v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL bool operator!=(vec<4, T, P> const & v1, vec<4, T, P> const & v2); + + template + GLM_FUNC_DECL vec<4, bool, P> operator&&(vec<4, bool, P> const & v1, vec<4, bool, P> const & v2); + + template + GLM_FUNC_DECL vec<4, bool, P> operator||(vec<4, bool, P> const & v1, vec<4, bool, P> const & v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/glm/detail/type_vec4.inl b/glm/detail/type_vec4.inl new file mode 100644 index 0000000..e333de1 --- /dev/null +++ b/glm/detail/type_vec4.inl @@ -0,0 +1,969 @@ +/// @ref core +/// @file glm/detail/type_tvec4.inl + +namespace glm{ +namespace detail +{ + template + struct is_int + { + enum test {value = 0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template + struct compute_vec4_add + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); + } + }; + + template + struct compute_vec4_sub + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); + } + }; + + template + struct compute_vec4_mul + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); + } + }; + + template + struct compute_vec4_div + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); + } + }; + + template + struct compute_vec4_mod + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w); + } + }; + + template + struct compute_vec4_and + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w); + } + }; + + template + struct compute_vec4_or + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w); + } + }; + + template + struct compute_vec4_xor + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w); + } + }; + + template + struct compute_vec4_shift_left + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w); + } + }; + + template + struct compute_vec4_shift_right + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & a, vec<4, T, P> const & b) + { + return vec<4, T, P>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w); + } + }; + + template + struct compute_vec4_equal + { + GLM_FUNC_QUALIFIER static bool call(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w); + } + }; + + template + struct compute_vec4_nequal + { + GLM_FUNC_QUALIFIER static bool call(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z) || (v1.w != v2.w); + } + }; + + template + struct compute_vec4_bitwise_not + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const & v) + { + return vec<4, T, P>(~v.x, ~v.y, ~v.z, ~v.w); + } + }; +}//namespace detail + + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0), z(0), w(0) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(vec<4, T, P> const & v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(vec<4, T, Q> const & v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(ctor) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(T scalar) + : x(scalar), y(scalar), z(scalar), w(scalar) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(T _x, T _y, T _z, T _w) + : x(_x), y(_y), z(_z), w(_w) + {} + + // -- Conversion scalar constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, P>::vec(X _x, Y _y, Z _z, W _w) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _y, vec<1, Z, P> const& _z, vec<1, W, P> const& _w) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_z.x)) + , w(static_cast(_w.x)) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<2, A, Q> const& _xy, B _z, C _w) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z, vec<1, C, Q> const& _w) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z.x)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(A _x, vec<2, B, Q> const& _yz, C _w) + : x(static_cast(_x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz, vec<1, C, Q> const& _w) + : x(static_cast(_x.x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(A _x, B _y, vec<2, C, Q> const& _zw) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y, vec<2, C, Q> const& _zw) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<3, A, Q> const& _xyz, B _w) : + x(static_cast(_xyz.x)), + y(static_cast(_xyz.y)), + z(static_cast(_xyz.z)), + w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<3, A, Q> const& _xyz, vec<1, B, Q> const& _w) : + x(static_cast(_xyz.x)), + y(static_cast(_xyz.y)), + z(static_cast(_xyz.z)), + w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(A _x, vec<3, B, Q> const& _yzw) : + x(static_cast(_x)), + y(static_cast(_yzw.x)), + z(static_cast(_yzw.y)), + w(static_cast(_yzw.z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<1, A, Q> const& _x, vec<3, B, Q> const& _yzw) : + x(static_cast(_x.x)), + y(static_cast(_yzw.x)), + z(static_cast(_yzw.y)), + w(static_cast(_yzw.z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<2, A, Q> const& _xy, vec<2, B, Q> const& _zw) : + x(static_cast(_xy.x)), + y(static_cast(_xy.y)), + z(static_cast(_zw.x)), + w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, P>::vec(vec<4, U, Q> const& v) : + x(static_cast(v.x)), + y(static_cast(v.y)), + z(static_cast(v.z)), + w(static_cast(v.w)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T& vec<4, T, P>::operator[](typename vec<4, T, P>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const& vec<4, T, P>::operator[](typename vec<4, T, P>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER vec<4, T, P>& vec<4, T, P>::operator=(vec<4, T, P> const & v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + this->w = v.w; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P>& vec<4, T, P>::operator=(vec<4, U, P> const & v) + { + this->x = static_cast(v.x); + this->y = static_cast(v.y); + this->z = static_cast(v.z); + this->w = static_cast(v.w); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator+=(U scalar) + { + return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator+=(vec<1, U, P> const & v) + { + return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, P>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator+=(vec<4, U, P> const & v) + { + return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator-=(U scalar) + { + return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator-=(vec<1, U, P> const & v) + { + return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, P>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator-=(vec<4, U, P> const & v) + { + return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator*=(U scalar) + { + return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator*=(vec<1, U, P> const & v) + { + return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, P>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator*=(vec<4, U, P> const & v) + { + return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator/=(U scalar) + { + return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator/=(vec<1, U, P> const & v) + { + return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, P>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator/=(vec<4, U, P> const & v) + { + return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, P>(v))); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + ++this->w; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator--() + { + --this->x; + --this->y; + --this->z; + --this->w; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> vec<4, T, P>::operator++(int) + { + vec<4, T, P> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> vec<4, T, P>::operator--(int) + { + vec<4, T, P> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator%=(U scalar) + { + return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator%=(vec<1, U, P> const& v) + { + return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator%=(vec<4, U, P> const& v) + { + return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator&=(U scalar) + { + return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator&=(vec<1, U, P> const & v) + { + return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator&=(vec<4, U, P> const & v) + { + return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator|=(U scalar) + { + return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator|=(vec<1, U, P> const & v) + { + return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator|=(vec<4, U, P> const & v) + { + return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator^=(U scalar) + { + return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator^=(vec<1, U, P> const & v) + { + return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator^=(vec<4, U, P> const & v) + { + return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator<<=(U scalar) + { + return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator<<=(vec<1, U, P> const & v) + { + return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator<<=(vec<4, U, P> const & v) + { + return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator>>=(U scalar) + { + return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator>>=(vec<1, U, P> const & v) + { + return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, P> & vec<4, T, P>::operator>>=(vec<4, U, P> const & v) + { + return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned

::value>::call(*this, vec<4, T, P>(v))); + } + + // -- Unary constant operators -- + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator+(vec<4, T, P> const & v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator-(vec<4, T, P> const & v) + { + return vec<4, T, P>(0) -= v; + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator+(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) += scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator+(vec<4, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<4, T, P>(v1) += v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator+(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(v) += scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator+(vec<1, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v2) += v1; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator+(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) += v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator-(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) -= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator-(vec<4, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<4, T, P>(v1) -= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator-(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(scalar) -= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator-(vec<1, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1.x) -= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator-(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) -= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator*(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) *= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator*(vec<4, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<4, T, P>(v1) *= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator*(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(v) *= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator*(vec<1, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v2) *= v1; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator*(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) *= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator/(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) /= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator/(vec<4, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<4, T, P>(v1) /= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator/(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(scalar) /= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator/(vec<1, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1.x) /= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator/(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) /= v2; + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator%(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) %= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator%(vec<4, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<4, T, P>(v1) %= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator%(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(scalar) %= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator%(vec<1, T, P> const & scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(scalar.x) %= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator%(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) %= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator&(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) &= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator&(vec<4, T, P> const & v, vec<1, T, P> const & scalar) + { + return vec<4, T, P>(v) &= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator&(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(scalar) &= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator&(vec<1, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1.x) &= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator&(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) &= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator|(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) |= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator|(vec<4, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<4, T, P>(v1) |= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator|(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(scalar) |= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator|(vec<1, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1.x) |= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator|(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) |= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator^(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) ^= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator^(vec<4, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<4, T, P>(v1) ^= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator^(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(scalar) ^= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator^(vec<1, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1.x) ^= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator^(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) ^= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator<<(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) <<= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator<<(vec<4, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<4, T, P>(v1) <<= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator<<(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(scalar) <<= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator<<(vec<1, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1.x) <<= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator<<(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) <<= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator>>(vec<4, T, P> const & v, T scalar) + { + return vec<4, T, P>(v) >>= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator>>(vec<4, T, P> const & v1, vec<1, T, P> const & v2) + { + return vec<4, T, P>(v1) >>= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator>>(T scalar, vec<4, T, P> const & v) + { + return vec<4, T, P>(scalar) >>= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator>>(vec<1, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1.x) >>= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator>>(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return vec<4, T, P>(v1) >>= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator~(vec<4, T, P> const & v) + { + return detail::compute_vec4_bitwise_not::value, sizeof(T) * 8, detail::is_aligned

::value>::call(v); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return detail::compute_vec4_equal::value, sizeof(T) * 8, detail::is_aligned

::value>::call(v1, v2); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(vec<4, T, P> const & v1, vec<4, T, P> const & v2) + { + return detail::compute_vec4_nequal::value, sizeof(T) * 8, detail::is_aligned

::value>::call(v1, v2); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> operator&&(vec<4, bool, P> const & v1, vec<4, bool, P> const & v2) + { + return vec<4, bool, P>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> operator||(vec<4, bool, P> const & v1, vec<4, bool, P> const & v2) + { + return vec<4, bool, P>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE +# include "type_vec4_simd.inl" +#endif diff --git a/glm/detail/type_vec4_simd.inl b/glm/detail/type_vec4_simd.inl new file mode 100644 index 0000000..f109d4a --- /dev/null +++ b/glm/detail/type_vec4_simd.inl @@ -0,0 +1,481 @@ +/// @ref core +/// @file glm/detail/type_tvec4_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + template + struct _swizzle_base1<4, float, P, E0,E1,E2,E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, float, P> operator ()() const + { + __m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer); + + vec<4, float, P> Result(uninitialize); +# if GLM_ARCH & GLM_ARCH_AVX_BIT + Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0)); +# else + Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0)); +# endif + return Result; + } + }; + + template + struct _swizzle_base1<4, int32, P, E0,E1,E2,E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, int32, P> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + vec<4, int32, P> Result(uninitialize); + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; + + template + struct _swizzle_base1<4, uint32, P, E0,E1,E2,E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, uint32, P> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + vec<4, uint32, P> Result(uninitialize); + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; +# endif// GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + + template + struct compute_vec4_add + { + static vec<4, float, P> call(vec<4, float, P> const & a, vec<4, float, P> const & b) + { + vec<4, float, P> Result(uninitialize); + Result.data = _mm_add_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_add + { + static vec<4, double, P> call(vec<4, double, P> const & a, vec<4, double, P> const & b) + { + vec<4, double, P> Result(uninitialize); + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_sub + { + static vec<4, float, P> call(vec<4, float, P> const & a, vec<4, float, P> const & b) + { + vec<4, float, P> Result(uninitialize); + Result.data = _mm_sub_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_sub + { + static vec<4, double, P> call(vec<4, double, P> const & a, vec<4, double, P> const & b) + { + vec<4, double, P> Result(uninitialize); + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_mul + { + static vec<4, float, P> call(vec<4, float, P> const & a, vec<4, float, P> const & b) + { + vec<4, float, P> Result(uninitialize); + Result.data = _mm_mul_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_mul + { + static vec<4, double, P> call(vec<4, double, P> const & a, vec<4, double, P> const & b) + { + vec<4, double, P> Result(uninitialize); + Result.data = _mm256_mul_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_div + { + static vec<4, float, P> call(vec<4, float, P> const & a, vec<4, float, P> const & b) + { + vec<4, float, P> Result(uninitialize); + Result.data = _mm_div_ps(a.data, b.data); + return Result; + } + }; + + # if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_div + { + static vec<4, double, P> call(vec<4, double, P> const & a, vec<4, double, P> const & b) + { + vec<4, double, P> Result(uninitialize); + Result.data = _mm256_div_pd(a.data, b.data); + return Result; + } + }; +# endif + + template<> + struct compute_vec4_div + { + static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const & a, vec<4, float, aligned_lowp> const & b) + { + vec<4, float, aligned_lowp> Result(uninitialize); + Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data)); + return Result; + } + }; + + template + struct compute_vec4_and + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm_and_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_and + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm256_and_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_or + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm_or_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_or + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm256_or_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_xor + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm_xor_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_xor + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm256_xor_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_shift_left + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm_sll_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_shift_left + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm256_sll_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_shift_right + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm_srl_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_shift_right + { + static vec<4, T, P> call(vec<4, T, P> const& a, vec<4, T, P> const& b) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm256_srl_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_bitwise_not + { + static vec<4, T, P> call(vec<4, T, P> const & v) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_bitwise_not + { + static vec<4, T, P> call(vec<4, T, P> const & v) + { + vec<4, T, P> Result(uninitialize); + Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; +# endif + + template + struct compute_vec4_equal + { + static bool call(vec<4, float, P> const & v1, vec<4, float, P> const & v2) + { + return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0; + } + }; + + template + struct compute_vec4_equal + { + static bool call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2) + { + return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0; + } + }; + + template + struct compute_vec4_nequal + { + static bool call(vec<4, float, P> const & v1, vec<4, float, P> const & v2) + { + return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0; + } + }; + + template + struct compute_vec4_nequal + { + static bool call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2) + { + return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0; + } + }; +}//namespace detail + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec() +# ifndef GLM_FORCE_NO_CTOR_INIT + : data(_mm_setzero_ps()) +# endif + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec() +# ifndef GLM_FORCE_NO_CTOR_INIT + : data(_mm_setzero_ps()) +# endif + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec() +# ifndef GLM_FORCE_NO_CTOR_INIT + : data(_mm_setzero_ps()) +# endif + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float s) : + data(_mm_set1_ps(s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float s) : + data(_mm_set1_ps(s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float s) : + data(_mm_set1_ps(s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_lowp>::vec(double s) : + data(_mm256_set1_pd(s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_mediump>::vec(double s) : + data(_mm256_set1_pd(s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_highp>::vec(double s) : + data(_mm256_set1_pd(s)) + {} +# endif + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 s) : + data(_mm_set1_epi32(s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 s) : + data(_mm_set1_epi32(s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 s) : + data(_mm_set1_epi32(s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_lowp>::vec(int64 s) : + data(_mm256_set1_epi64x(s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_mediump>::vec(int64 s) : + data(_mm256_set1_epi64x(s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_highp>::vec(int64 s) : + data(_mm256_set1_epi64x(s)) + {} +# endif + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/exponential.hpp b/glm/exponential.hpp new file mode 100644 index 0000000..f3a7842 --- /dev/null +++ b/glm/exponential.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/exponential.hpp + +#pragma once + +#include "detail/func_exponential.hpp" diff --git a/glm/ext.hpp b/glm/ext.hpp new file mode 100644 index 0000000..9dedc01 --- /dev/null +++ b/glm/ext.hpp @@ -0,0 +1,120 @@ +/// @file glm/ext.hpp +/// +/// @ref core (Dependence) +/// +/// @defgroup gtc GTC Extensions (Stable) +/// +/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. +/// +/// GTC extensions aim to be stable. +/// +/// Even if it's highly unrecommended, it's possible to include all the extensions at once by +/// including . Otherwise, each extension needs to be included a specific file. +/// +/// @defgroup gtx GTX Extensions (Experimental) +/// +/// @brief Functions and types that the GLSL specification doesn't define, but +/// useful to have for a C++ program. +/// +/// Experimental extensions are useful functions and types, but the development of +/// their API and functionality is not necessarily stable. They can change +/// substantially between versions. Backwards compatibility is not much of an issue +/// for them. +/// +/// Even if it's highly unrecommended, it's possible to include all the extensions +/// at once by including . Otherwise, each extension needs to be +/// included a specific file. + +#pragma once + +#include "glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED) +# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED +# pragma message("GLM: All extensions included (not recommanded)") +#endif//GLM_MESSAGES + +#include "./gtc/bitfield.hpp" +#include "./gtc/color_space.hpp" +#include "./gtc/constants.hpp" +#include "./gtc/epsilon.hpp" +#include "./gtc/functions.hpp" +#include "./gtc/integer.hpp" +#include "./gtc/matrix_access.hpp" +#include "./gtc/matrix_integer.hpp" +#include "./gtc/matrix_inverse.hpp" +#include "./gtc/matrix_transform.hpp" +#include "./gtc/noise.hpp" +#include "./gtc/packing.hpp" +#include "./gtc/quaternion.hpp" +#include "./gtc/random.hpp" +#include "./gtc/reciprocal.hpp" +#include "./gtc/round.hpp" +//#include "./gtc/type_aligned.hpp" +#include "./gtc/type_precision.hpp" +#include "./gtc/type_ptr.hpp" +#include "./gtc/ulp.hpp" +#include "./gtc/vec1.hpp" +#if GLM_HAS_ALIGNED_TYPE +# include "./gtc/type_aligned.hpp" +#endif + +#ifdef GLM_ENABLE_EXPERIMENTAL +#include "./gtx/associated_min_max.hpp" +#include "./gtx/bit.hpp" +#include "./gtx/closest_point.hpp" +#include "./gtx/color_encoding.hpp" +#include "./gtx/color_space.hpp" +#include "./gtx/color_space_YCoCg.hpp" +#include "./gtx/compatibility.hpp" +#include "./gtx/component_wise.hpp" +#include "./gtx/dual_quaternion.hpp" +#include "./gtx/euler_angles.hpp" +#include "./gtx/extend.hpp" +#include "./gtx/extended_min_max.hpp" +#include "./gtx/fast_exponential.hpp" +#include "./gtx/fast_square_root.hpp" +#include "./gtx/fast_trigonometry.hpp" +#include "./gtx/gradient_paint.hpp" +#include "./gtx/handed_coordinate_space.hpp" +#include "./gtx/integer.hpp" +#include "./gtx/intersect.hpp" +#include "./gtx/log_base.hpp" +#include "./gtx/matrix_cross_product.hpp" +#include "./gtx/matrix_interpolation.hpp" +#include "./gtx/matrix_major_storage.hpp" +#include "./gtx/matrix_operation.hpp" +#include "./gtx/matrix_query.hpp" +#include "./gtx/mixed_product.hpp" +#include "./gtx/norm.hpp" +#include "./gtx/normal.hpp" +#include "./gtx/normalize_dot.hpp" +#include "./gtx/number_precision.hpp" +#include "./gtx/optimum_pow.hpp" +#include "./gtx/orthonormalize.hpp" +#include "./gtx/perpendicular.hpp" +#include "./gtx/polar_coordinates.hpp" +#include "./gtx/projection.hpp" +#include "./gtx/quaternion.hpp" +#include "./gtx/raw_data.hpp" +#include "./gtx/rotate_vector.hpp" +#include "./gtx/spline.hpp" +#include "./gtx/std_based_type.hpp" +#if !(GLM_COMPILER & GLM_COMPILER_CUDA) +# include "./gtx/string_cast.hpp" +#endif +#include "./gtx/transform.hpp" +#include "./gtx/transform2.hpp" +#include "./gtx/vec_swizzle.hpp" +#include "./gtx/vector_angle.hpp" +#include "./gtx/vector_query.hpp" +#include "./gtx/wrap.hpp" + +#if GLM_HAS_TEMPLATE_ALIASES +# include "./gtx/scalar_multiplication.hpp" +#endif + +#if GLM_HAS_RANGE_FOR +# include "./gtx/range.hpp" +#endif +#endif//GLM_ENABLE_EXPERIMENTAL diff --git a/glm/fwd.hpp b/glm/fwd.hpp new file mode 100644 index 0000000..04c7c5a --- /dev/null +++ b/glm/fwd.hpp @@ -0,0 +1,2570 @@ +/// @ref core +/// @file glm/fwd.hpp + +#pragma once + +#include "detail/type_int.hpp" +#include "detail/type_float.hpp" +#include "detail/type_vec.hpp" +#include "detail/type_mat.hpp" + +////////////////////// +// GLM_GTC_quaternion +namespace glm +{ + template struct tquat; + + /// Quaternion of low single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat lowp_quat; + + /// Quaternion of medium single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat mediump_quat; + + /// Quaternion of high single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat highp_quat; + +#if(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_quat quat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_quat quat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_quat quat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + /// Quaternion of default single-precision floating-point numbers. + typedef highp_quat quat; +#endif + + /// Quaternion of low single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef lowp_quat lowp_fquat; + + /// Quaternion of medium single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef mediump_quat mediump_fquat; + + /// Quaternion of high single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef highp_quat highp_fquat; + + /// Quaternion of default single-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef quat fquat; + + + /// Quaternion of low double-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat lowp_dquat; + + /// Quaternion of medium double-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat mediump_dquat; + + /// Quaternion of high double-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat highp_dquat; + +#if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef highp_dquat dquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef mediump_dquat dquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dquat dquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + /// Quaternion of default double-precision floating-point numbers. + /// + /// @see gtc_quaternion + typedef highp_dquat dquat; +#endif + +}//namespace glm + +////////////////////// +// GLM_GTC_precision +namespace glm +{ + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64; + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8_t; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16_t; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32_t; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64_t; + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_i8; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_i16; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_i32; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_i64; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8_t; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16_t; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32_t; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64_t; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_i8; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_i16; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_i32; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_i64; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16; + + /// High precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8_t; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32_t; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64_t; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_i8; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_i16; + + /// High precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_i32; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_i64; + + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64; + + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::int8_t; + using std::int16_t; + using std::int32_t; + using std::int64_t; +#else + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8_t; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32_t; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64_t; +#endif + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 i8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 i16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 i32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 i64; + + + + /// Low precision 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, lowp> lowp_i8vec1; + + /// Low precision 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, lowp> lowp_i8vec2; + + /// Low precision 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, lowp> lowp_i8vec3; + + /// Low precision 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, lowp> lowp_i8vec4; + + + /// Medium precision 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, mediump> mediump_i8vec1; + + /// Medium precision 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, mediump> mediump_i8vec2; + + /// Medium precision 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, mediump> mediump_i8vec3; + + /// Medium precision 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, mediump> mediump_i8vec4; + + + /// High precision 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, highp> highp_i8vec1; + + /// High precision 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, highp> highp_i8vec2; + + /// High precision 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, highp> highp_i8vec3; + + /// High precision 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, highp> highp_i8vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i8vec1 i8vec1; + typedef lowp_i8vec2 i8vec2; + typedef lowp_i8vec3 i8vec3; + typedef lowp_i8vec4 i8vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i8vec1 i8vec1; + typedef mediump_i8vec2 i8vec2; + typedef mediump_i8vec3 i8vec3; + typedef mediump_i8vec4 i8vec4; +#else + /// Default precision 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i8vec1 i8vec1; + + /// Default precision 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i8vec2 i8vec2; + + /// Default precision 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i8vec3 i8vec3; + + /// Default precision 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i8vec4 i8vec4; +#endif + + + /// Low precision 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, lowp> lowp_i16vec1; + + /// Low precision 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, lowp> lowp_i16vec2; + + /// Low precision 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, lowp> lowp_i16vec3; + + /// Low precision 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, lowp> lowp_i16vec4; + + + /// Medium precision 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, mediump> mediump_i16vec1; + + /// Medium precision 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, mediump> mediump_i16vec2; + + /// Medium precision 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, mediump> mediump_i16vec3; + + /// Medium precision 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, mediump> mediump_i16vec4; + + + /// High precision 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, highp> highp_i16vec1; + + /// High precision 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, highp> highp_i16vec2; + + /// High precision 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, highp> highp_i16vec3; + + /// High precision 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, highp> highp_i16vec4; + + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i16vec1 i16vec1; + typedef lowp_i16vec2 i16vec2; + typedef lowp_i16vec3 i16vec3; + typedef lowp_i16vec4 i16vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i16vec1 i16vec1; + typedef mediump_i16vec2 i16vec2; + typedef mediump_i16vec3 i16vec3; + typedef mediump_i16vec4 i16vec4; +#else + /// Default precision 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i16vec1 i16vec1; + + /// Default precision 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i16vec2 i16vec2; + + /// Default precision 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i16vec3 i16vec3; + + /// Default precision 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i16vec4 i16vec4; +#endif + + + /// Low precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, lowp> lowp_i32vec1; + + /// Low precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, lowp> lowp_i32vec2; + + /// Low precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, lowp> lowp_i32vec3; + + /// Low precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, lowp> lowp_i32vec4; + + + /// Medium precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, mediump> mediump_i32vec1; + + /// Medium precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, mediump> mediump_i32vec2; + + /// Medium precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, mediump> mediump_i32vec3; + + /// Medium precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, mediump> mediump_i32vec4; + + + /// High precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, highp> highp_i32vec1; + + /// High precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, highp> highp_i32vec2; + + /// High precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, highp> highp_i32vec3; + + /// High precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, highp> highp_i32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i32vec1 i32vec1; + typedef lowp_i32vec2 i32vec2; + typedef lowp_i32vec3 i32vec3; + typedef lowp_i32vec4 i32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i32vec1 i32vec1; + typedef mediump_i32vec2 i32vec2; + typedef mediump_i32vec3 i32vec3; + typedef mediump_i32vec4 i32vec4; +#else + /// Default precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i32vec1 i32vec1; + + /// Default precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i32vec2 i32vec2; + + /// Default precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i32vec3 i32vec3; + + /// Default precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i32vec4 i32vec4; +#endif + + + /// Low precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, lowp> lowp_i32vec1; + + /// Low precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, lowp> lowp_i32vec2; + + /// Low precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, lowp> lowp_i32vec3; + + /// Low precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, lowp> lowp_i32vec4; + + + /// Medium precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, mediump> mediump_i32vec1; + + /// Medium precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, mediump> mediump_i32vec2; + + /// Medium precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, mediump> mediump_i32vec3; + + /// Medium precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, mediump> mediump_i32vec4; + + + /// High precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, highp> highp_i32vec1; + + /// High precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, highp> highp_i32vec2; + + /// High precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, highp> highp_i32vec3; + + /// High precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, highp> highp_i32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i32vec1 i32vec1; + typedef lowp_i32vec2 i32vec2; + typedef lowp_i32vec3 i32vec3; + typedef lowp_i32vec4 i32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i32vec1 i32vec1; + typedef mediump_i32vec2 i32vec2; + typedef mediump_i32vec3 i32vec3; + typedef mediump_i32vec4 i32vec4; +#else + /// Default precision 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i32vec1 i32vec1; + + /// Default precision 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i32vec2 i32vec2; + + /// Default precision 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i32vec3 i32vec3; + + /// Default precision 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i32vec4 i32vec4; +#endif + + + + /// Low precision 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, lowp> lowp_i64vec1; + + /// Low precision 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, lowp> lowp_i64vec2; + + /// Low precision 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, lowp> lowp_i64vec3; + + /// Low precision 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, lowp> lowp_i64vec4; + + + /// Medium precision 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, mediump> mediump_i64vec1; + + /// Medium precision 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, mediump> mediump_i64vec2; + + /// Medium precision 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, mediump> mediump_i64vec3; + + /// Medium precision 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, mediump> mediump_i64vec4; + + + /// High precision 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, highp> highp_i64vec1; + + /// High precision 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, highp> highp_i64vec2; + + /// High precision 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, highp> highp_i64vec3; + + /// High precision 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, highp> highp_i64vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i64vec1 i64vec1; + typedef lowp_i64vec2 i64vec2; + typedef lowp_i64vec3 i64vec3; + typedef lowp_i64vec4 i64vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i64vec1 i64vec1; + typedef mediump_i64vec2 i64vec2; + typedef mediump_i64vec3 i64vec3; + typedef mediump_i64vec4 i64vec4; +#else + /// Default precision 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i64vec1 i64vec1; + + /// Default precision 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i64vec2 i64vec2; + + /// Default precision 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i64vec3 i64vec3; + + /// Default precision 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i64vec4 i64vec4; +#endif + + + ///////////////////////////// + // Unsigned int vector types + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64; + + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8_t; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16_t; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32_t; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64_t; + + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_u8; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_u16; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_u32; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_u64; + + + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8_t; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16_t; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32_t; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64_t; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_u8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_u16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_u32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_u64; + + + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8_t; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16_t; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32_t; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64_t; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_u8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_u16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_u32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_u64; + + + + /// 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8; + + /// 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16; + + /// 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32; + + /// 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::uint8_t; + using std::uint16_t; + using std::uint32_t; + using std::uint64_t; +#else + /// 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8_t; + + /// 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16_t; + + /// 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32_t; + + /// 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64_t; +#endif + + /// 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 u8; + + /// 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 u16; + + /// 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 u32; + + /// 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 u64; + + + + /// Low precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, lowp> lowp_u8vec1; + + /// Low precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, lowp> lowp_u8vec2; + + /// Low precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, lowp> lowp_u8vec3; + + /// Low precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, lowp> lowp_u8vec4; + + + /// Medium precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, mediump> mediump_u8vec1; + + /// Medium precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, mediump> mediump_u8vec2; + + /// Medium precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, mediump> mediump_u8vec3; + + /// Medium precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, mediump> mediump_u8vec4; + + + /// High precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, highp> highp_u8vec1; + + /// High precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, highp> highp_u8vec2; + + /// High precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, highp> highp_u8vec3; + + /// High precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, highp> highp_u8vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u8vec1 u8vec1; + typedef lowp_u8vec2 u8vec2; + typedef lowp_u8vec3 u8vec3; + typedef lowp_u8vec4 u8vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u8vec1 u8vec1; + typedef mediump_u8vec2 u8vec2; + typedef mediump_u8vec3 u8vec3; + typedef mediump_u8vec4 u8vec4; +#else + /// Default precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u8vec1 u8vec1; + + /// Default precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u8vec2 u8vec2; + + /// Default precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u8vec3 u8vec3; + + /// Default precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u8vec4 u8vec4; +#endif + + + /// Low precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, lowp> lowp_u16vec1; + + /// Low precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, lowp> lowp_u16vec2; + + /// Low precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, lowp> lowp_u16vec3; + + /// Low precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, lowp> lowp_u16vec4; + + + /// Medium precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, mediump> mediump_u16vec1; + + /// Medium precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, mediump> mediump_u16vec2; + + /// Medium precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, mediump> mediump_u16vec3; + + /// Medium precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, mediump> mediump_u16vec4; + + + /// High precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, highp> highp_u16vec1; + + /// High precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, highp> highp_u16vec2; + + /// High precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, highp> highp_u16vec3; + + /// High precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, highp> highp_u16vec4; + + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u16vec1 u16vec1; + typedef lowp_u16vec2 u16vec2; + typedef lowp_u16vec3 u16vec3; + typedef lowp_u16vec4 u16vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u16vec1 u16vec1; + typedef mediump_u16vec2 u16vec2; + typedef mediump_u16vec3 u16vec3; + typedef mediump_u16vec4 u16vec4; +#else + /// Default precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u16vec1 u16vec1; + + /// Default precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u16vec2 u16vec2; + + /// Default precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u16vec3 u16vec3; + + /// Default precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u16vec4 u16vec4; +#endif + + + /// Low precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, lowp> lowp_u32vec1; + + /// Low precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, lowp> lowp_u32vec2; + + /// Low precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, lowp> lowp_u32vec3; + + /// Low precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, lowp> lowp_u32vec4; + + + /// Medium precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, mediump> mediump_u32vec1; + + /// Medium precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, mediump> mediump_u32vec2; + + /// Medium precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, mediump> mediump_u32vec3; + + /// Medium precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, mediump> mediump_u32vec4; + + + /// High precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, highp> highp_u32vec1; + + /// High precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, highp> highp_u32vec2; + + /// High precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, highp> highp_u32vec3; + + /// High precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, highp> highp_u32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u32vec1 u32vec1; + typedef lowp_u32vec2 u32vec2; + typedef lowp_u32vec3 u32vec3; + typedef lowp_u32vec4 u32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u32vec1 u32vec1; + typedef mediump_u32vec2 u32vec2; + typedef mediump_u32vec3 u32vec3; + typedef mediump_u32vec4 u32vec4; +#else + /// Default precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u32vec1 u32vec1; + + /// Default precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u32vec2 u32vec2; + + /// Default precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u32vec3 u32vec3; + + /// Default precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u32vec4 u32vec4; +#endif + + + /// Low precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, lowp> lowp_u32vec1; + + /// Low precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, lowp> lowp_u32vec2; + + /// Low precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, lowp> lowp_u32vec3; + + /// Low precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, lowp> lowp_u32vec4; + + + /// Medium precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, mediump> mediump_u32vec1; + + /// Medium precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, mediump> mediump_u32vec2; + + /// Medium precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, mediump> mediump_u32vec3; + + /// Medium precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, mediump> mediump_u32vec4; + + + /// High precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, highp> highp_u32vec1; + + /// High precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, highp> highp_u32vec2; + + /// High precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, highp> highp_u32vec3; + + /// High precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, highp> highp_u32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u32vec1 u32vec1; + typedef lowp_u32vec2 u32vec2; + typedef lowp_u32vec3 u32vec3; + typedef lowp_u32vec4 u32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u32vec1 u32vec1; + typedef mediump_u32vec2 u32vec2; + typedef mediump_u32vec3 u32vec3; + typedef mediump_u32vec4 u32vec4; +#else + /// Default precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u32vec1 u32vec1; + + /// Default precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u32vec2 u32vec2; + + /// Default precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u32vec3 u32vec3; + + /// Default precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u32vec4 u32vec4; +#endif + + + + /// Low precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, lowp> lowp_u64vec1; + + /// Low precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, lowp> lowp_u64vec2; + + /// Low precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, lowp> lowp_u64vec3; + + /// Low precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, lowp> lowp_u64vec4; + + + /// Medium precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, mediump> mediump_u64vec1; + + /// Medium precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, mediump> mediump_u64vec2; + + /// Medium precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, mediump> mediump_u64vec3; + + /// Medium precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, mediump> mediump_u64vec4; + + + /// High precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, highp> highp_u64vec1; + + /// High precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, highp> highp_u64vec2; + + /// High precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, highp> highp_u64vec3; + + /// High precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, highp> highp_u64vec4; + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_u64vec1 u64vec1; + typedef lowp_u64vec2 u64vec2; + typedef lowp_u64vec3 u64vec3; + typedef lowp_u64vec4 u64vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_u64vec1 u64vec1; + typedef mediump_u64vec2 u64vec2; + typedef mediump_u64vec3 u64vec3; + typedef mediump_u64vec4 u64vec4; +#else + /// Default precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u64vec1 u64vec1; + + /// Default precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u64vec2 u64vec2; + + /// Default precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u64vec3 u64vec3; + + /// Default precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u64vec4 u64vec4; +#endif + + + ////////////////////// + // Float vector types + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32_t; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64_t; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32_t; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64_t; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32_t; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64_t; + + /// Low 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Medium 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 mediump_float32; + + /// Medium 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 mediump_float64; + + /// Medium 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 mediump_float32_t; + + /// Medium 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 mediump_float64_t; + + /// Medium 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 mediump_f32; + + /// Medium 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 mediump_f64; + + + /// High 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 highp_float32; + + /// High 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 highp_float64; + + /// High 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 highp_float32_t; + + /// High 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 highp_float64_t; + + /// High 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 highp_f32; + + /// High 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 highp_f64; + + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float32 float32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float64 float64; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float32_t float32_t; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float64_t float64_t; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f32 f32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f64 f64; + +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 float32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 float64; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 float32_t; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 float64_t; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 f32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 f64; + +#else//(defined(GLM_PRECISION_HIGHP_FLOAT)) + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32 float32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64 float64; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t float32_t; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t float64_t; + + /// Default 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t f32; + + /// Default 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t f64; +#endif + + + /// Low single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, lowp> lowp_vec1; + + /// Low single-precision floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, lowp> lowp_vec2; + + /// Low single-precision floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, lowp> lowp_vec3; + + /// Low single-precision floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, lowp> lowp_vec4; + + /// Low single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, lowp> lowp_fvec1; + + /// Low single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, lowp> lowp_fvec2; + + /// Low single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, lowp> lowp_fvec3; + + /// Low single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, lowp> lowp_fvec4; + + + /// Medium single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, mediump> mediump_vec1; + + /// Medium Single-precision floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, mediump> mediump_vec2; + + /// Medium Single-precision floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, mediump> mediump_vec3; + + /// Medium Single-precision floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, mediump> mediump_vec4; + + /// Medium single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, mediump> mediump_fvec1; + + /// Medium Single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, mediump> mediump_fvec2; + + /// Medium Single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, mediump> mediump_fvec3; + + /// Medium Single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, mediump> mediump_fvec4; + + + /// High single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, highp> highp_vec1; + + /// High Single-precision floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, highp> highp_vec2; + + /// High Single-precision floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, highp> highp_vec3; + + /// High Single-precision floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, highp> highp_vec4; + + /// High single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, highp> highp_fvec1; + + /// High Single-precision floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, highp> highp_fvec2; + + /// High Single-precision floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, highp> highp_fvec3; + + /// High Single-precision floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, highp> highp_fvec4; + + + /// Low single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, lowp> lowp_f32vec1; + + /// Low single-precision floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, f32, lowp> lowp_f32vec2; + + /// Low single-precision floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, f32, lowp> lowp_f32vec3; + + /// Low single-precision floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, f32, lowp> lowp_f32vec4; + + /// Medium single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, mediump> mediump_f32vec1; + + /// Medium single-precision floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, f32, mediump> mediump_f32vec2; + + /// Medium single-precision floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, f32, mediump> mediump_f32vec3; + + /// Medium single-precision floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, f32, mediump> mediump_f32vec4; + + /// High single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, highp> highp_f32vec1; + + /// High single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f32, highp> highp_f32vec2; + + /// High single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f32, highp> highp_f32vec3; + + /// High single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f32, highp> highp_f32vec4; + + + /// Low double-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, lowp> lowp_f64vec1; + + /// Low double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, lowp> lowp_f64vec2; + + /// Low double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, lowp> lowp_f64vec3; + + /// Low double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, lowp> lowp_f64vec4; + + /// Medium double-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, mediump> mediump_f64vec1; + + /// Medium double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, mediump> mediump_f64vec2; + + /// Medium double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, mediump> mediump_f64vec3; + + /// Medium double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, mediump> mediump_f64vec4; + + /// High double-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, highp> highp_f64vec1; + + /// High double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, highp> highp_f64vec2; + + /// High double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, highp> highp_f64vec3; + + /// High double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, highp> highp_f64vec4; + + + ////////////////////// + // Float matrix types + + /// Low single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f32 lowp_fmat1x1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, lowp> lowp_fmat2x2; + + /// Low single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, lowp> lowp_fmat2x3; + + /// Low single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, lowp> lowp_fmat2x4; + + /// Low single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, lowp> lowp_fmat3x2; + + /// Low single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, lowp> lowp_fmat3x3; + + /// Low single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, lowp> lowp_fmat3x4; + + /// Low single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, lowp> lowp_fmat4x2; + + /// Low single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, lowp> lowp_fmat4x3; + + /// Low single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, lowp> lowp_fmat4x4; + + /// Low single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_fmat1x1 lowp_fmat1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_fmat2x2 lowp_fmat2; + + /// Low single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_fmat3x3 lowp_fmat3; + + /// Low single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_fmat4x4 lowp_fmat4; + + + /// Medium single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f32 mediump_fmat1x1; + + /// Medium single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, mediump> mediump_fmat2x2; + + /// Medium single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, mediump> mediump_fmat2x3; + + /// Medium single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, mediump> mediump_fmat2x4; + + /// Medium single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, mediump> mediump_fmat3x2; + + /// Medium single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, mediump> mediump_fmat3x3; + + /// Medium single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, mediump> mediump_fmat3x4; + + /// Medium single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, mediump> mediump_fmat4x2; + + /// Medium single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, mediump> mediump_fmat4x3; + + /// Medium single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, mediump> mediump_fmat4x4; + + /// Medium single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_fmat1x1 mediump_fmat1; + + /// Medium single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_fmat2x2 mediump_fmat2; + + /// Medium single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_fmat3x3 mediump_fmat3; + + /// Medium single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_fmat4x4 mediump_fmat4; + + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f32 highp_fmat1x1; + + /// High single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, highp> highp_fmat2x2; + + /// High single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, highp> highp_fmat2x3; + + /// High single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, highp> highp_fmat2x4; + + /// High single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, highp> highp_fmat3x2; + + /// High single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, highp> highp_fmat3x3; + + /// High single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, highp> highp_fmat3x4; + + /// High single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, highp> highp_fmat4x2; + + /// High single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, highp> highp_fmat4x3; + + /// High single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, highp> highp_fmat4x4; + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_fmat1x1 highp_fmat1; + + /// High single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_fmat2x2 highp_fmat2; + + /// High single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_fmat3x3 highp_fmat3; + + /// High single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_fmat4x4 highp_fmat4; + + + /// Low single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 lowp_f32mat1x1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, lowp> lowp_f32mat2x2; + + /// Low single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, lowp> lowp_f32mat2x3; + + /// Low single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, lowp> lowp_f32mat2x4; + + /// Low single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, lowp> lowp_f32mat3x2; + + /// Low single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, lowp> lowp_f32mat3x3; + + /// Low single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, lowp> lowp_f32mat3x4; + + /// Low single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, lowp> lowp_f32mat4x2; + + /// Low single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, lowp> lowp_f32mat4x3; + + /// Low single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, lowp> lowp_f32mat4x4; + + /// Low single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 lowp_f32mat1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat2x2 lowp_f32mat2; + + /// Low single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat3x3 lowp_f32mat3; + + /// Low single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat4x4 lowp_f32mat4; + + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 mediump_f32mat1x1; + + /// Low single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, mediump> mediump_f32mat2x2; + + /// Medium single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, mediump> mediump_f32mat2x3; + + /// Medium single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, mediump> mediump_f32mat2x4; + + /// Medium single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, mediump> mediump_f32mat3x2; + + /// Medium single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, mediump> mediump_f32mat3x3; + + /// Medium single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, mediump> mediump_f32mat3x4; + + /// Medium single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, mediump> mediump_f32mat4x2; + + /// Medium single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, mediump> mediump_f32mat4x3; + + /// Medium single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, mediump> mediump_f32mat4x4; + + /// Medium single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// Medium single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat2x2 mediump_f32mat2; + + /// Medium single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat3x3 mediump_f32mat3; + + /// Medium single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat4x4 mediump_f32mat4; + + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 highp_f32mat1x1; + + /// High single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, highp> highp_f32mat2x2; + + /// High single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, highp> highp_f32mat2x3; + + /// High single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, highp> highp_f32mat2x4; + + /// High single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, highp> highp_f32mat3x2; + + /// High single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, highp> highp_f32mat3x3; + + /// High single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, highp> highp_f32mat3x4; + + /// High single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, highp> highp_f32mat4x2; + + /// High single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, highp> highp_f32mat4x3; + + /// High single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, highp> highp_f32mat4x4; + + /// High single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// High single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 highp_f32mat2; + + /// High single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 highp_f32mat3; + + /// High single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 highp_f32mat4; + + + /// Low double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 lowp_f64mat1x1; + + /// Low double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, lowp> lowp_f64mat2x2; + + /// Low double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, lowp> lowp_f64mat2x3; + + /// Low double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, lowp> lowp_f64mat2x4; + + /// Low double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, lowp> lowp_f64mat3x2; + + /// Low double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, lowp> lowp_f64mat3x3; + + /// Low double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, lowp> lowp_f64mat3x4; + + /// Low double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, lowp> lowp_f64mat4x2; + + /// Low double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, lowp> lowp_f64mat4x3; + + /// Low double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, lowp> lowp_f64mat4x4; + + /// Low double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f64mat1x1 lowp_f64mat1; + + /// Low double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat2x2 lowp_f64mat2; + + /// Low double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat3x3 lowp_f64mat3; + + /// Low double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat4x4 lowp_f64mat4; + + + /// Medium double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 Highp_f64mat1x1; + + /// Medium double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, mediump> mediump_f64mat2x2; + + /// Medium double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, mediump> mediump_f64mat2x3; + + /// Medium double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, mediump> mediump_f64mat2x4; + + /// Medium double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, mediump> mediump_f64mat3x2; + + /// Medium double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, mediump> mediump_f64mat3x3; + + /// Medium double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, mediump> mediump_f64mat3x4; + + /// Medium double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, mediump> mediump_f64mat4x2; + + /// Medium double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, mediump> mediump_f64mat4x3; + + /// Medium double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, mediump> mediump_f64mat4x4; + + /// Medium double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f64mat1x1 mediump_f64mat1; + + /// Medium double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat2x2 mediump_f64mat2; + + /// Medium double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat3x3 mediump_f64mat3; + + /// Medium double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat4x4 mediump_f64mat4; + + /// High double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 highp_f64mat1x1; + + /// High double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, highp> highp_f64mat2x2; + + /// High double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, highp> highp_f64mat2x3; + + /// High double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, highp> highp_f64mat2x4; + + /// High double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, highp> highp_f64mat3x2; + + /// High double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, highp> highp_f64mat3x3; + + /// High double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, highp> highp_f64mat3x4; + + /// High double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, highp> highp_f64mat4x2; + + /// High double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, highp> highp_f64mat4x3; + + /// High double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, highp> highp_f64mat4x4; + + /// High double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f64mat1x1 highp_f64mat1; + + /// High double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x2 highp_f64mat2; + + /// High double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x3 highp_f64mat3; + + /// High double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x4 highp_f64mat4; + + ////////////////////////// + // Quaternion types + + /// Low single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat lowp_f32quat; + + /// Low double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat lowp_f64quat; + + /// Medium single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat mediump_f32quat; + + /// Medium double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat mediump_f64quat; + + /// High single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat highp_f32quat; + + /// High double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat highp_f64quat; + + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_f32vec1 fvec1; + typedef lowp_f32vec2 fvec2; + typedef lowp_f32vec3 fvec3; + typedef lowp_f32vec4 fvec4; + typedef lowp_f32mat2 fmat2; + typedef lowp_f32mat3 fmat3; + typedef lowp_f32mat4 fmat4; + typedef lowp_f32mat2x2 fmat2x2; + typedef lowp_f32mat3x2 fmat3x2; + typedef lowp_f32mat4x2 fmat4x2; + typedef lowp_f32mat2x3 fmat2x3; + typedef lowp_f32mat3x3 fmat3x3; + typedef lowp_f32mat4x3 fmat4x3; + typedef lowp_f32mat2x4 fmat2x4; + typedef lowp_f32mat3x4 fmat3x4; + typedef lowp_f32mat4x4 fmat4x4; + typedef lowp_f32quat fquat; + + typedef lowp_f32vec1 f32vec1; + typedef lowp_f32vec2 f32vec2; + typedef lowp_f32vec3 f32vec3; + typedef lowp_f32vec4 f32vec4; + typedef lowp_f32mat2 f32mat2; + typedef lowp_f32mat3 f32mat3; + typedef lowp_f32mat4 f32mat4; + typedef lowp_f32mat2x2 f32mat2x2; + typedef lowp_f32mat3x2 f32mat3x2; + typedef lowp_f32mat4x2 f32mat4x2; + typedef lowp_f32mat2x3 f32mat2x3; + typedef lowp_f32mat3x3 f32mat3x3; + typedef lowp_f32mat4x3 f32mat4x3; + typedef lowp_f32mat2x4 f32mat2x4; + typedef lowp_f32mat3x4 f32mat3x4; + typedef lowp_f32mat4x4 f32mat4x4; + typedef lowp_f32quat f32quat; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_f32vec1 fvec1; + typedef mediump_f32vec2 fvec2; + typedef mediump_f32vec3 fvec3; + typedef mediump_f32vec4 fvec4; + typedef mediump_f32mat2 fmat2; + typedef mediump_f32mat3 fmat3; + typedef mediump_f32mat4 fmat4; + typedef mediump_f32mat2x2 fmat2x2; + typedef mediump_f32mat3x2 fmat3x2; + typedef mediump_f32mat4x2 fmat4x2; + typedef mediump_f32mat2x3 fmat2x3; + typedef mediump_f32mat3x3 fmat3x3; + typedef mediump_f32mat4x3 fmat4x3; + typedef mediump_f32mat2x4 fmat2x4; + typedef mediump_f32mat3x4 fmat3x4; + typedef mediump_f32mat4x4 fmat4x4; + typedef mediump_f32quat fquat; + + typedef mediump_f32vec1 f32vec1; + typedef mediump_f32vec2 f32vec2; + typedef mediump_f32vec3 f32vec3; + typedef mediump_f32vec4 f32vec4; + typedef mediump_f32mat2 f32mat2; + typedef mediump_f32mat3 f32mat3; + typedef mediump_f32mat4 f32mat4; + typedef mediump_f32mat2x2 f32mat2x2; + typedef mediump_f32mat3x2 f32mat3x2; + typedef mediump_f32mat4x2 f32mat4x2; + typedef mediump_f32mat2x3 f32mat2x3; + typedef mediump_f32mat3x3 f32mat3x3; + typedef mediump_f32mat4x3 f32mat4x3; + typedef mediump_f32mat2x4 f32mat2x4; + typedef mediump_f32mat3x4 f32mat3x4; + typedef mediump_f32mat4x4 f32mat4x4; + typedef mediump_f32quat f32quat; +#else//if(defined(GLM_PRECISION_HIGHP_FLOAT)) + /// Default single-precision floating-point vector of 1 components. + /// @see gtc_type_precision + typedef highp_f32vec1 fvec1; + + /// Default single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef highp_f32vec2 fvec2; + + /// Default single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef highp_f32vec3 fvec3; + + /// Default single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef highp_f32vec4 fvec4; + + /// Default single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 fmat2x2; + + /// Default single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x3 fmat2x3; + + /// Default single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x4 fmat2x4; + + /// Default single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x2 fmat3x2; + + /// Default single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 fmat3x3; + + /// Default single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x4 fmat3x4; + + /// Default single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x2 fmat4x2; + + /// Default single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x3 fmat4x3; + + /// Default single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 fmat4x4; + + /// Default single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef fmat2x2 fmat2; + + /// Default single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef fmat3x3 fmat3; + + /// Default single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef fmat4x4 fmat4; + + /// Default single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef highp_fquat fquat; + + + + /// Default single-precision floating-point vector of 1 components. + /// @see gtc_type_precision + typedef highp_f32vec1 f32vec1; + + /// Default single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef highp_f32vec2 f32vec2; + + /// Default single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef highp_f32vec3 f32vec3; + + /// Default single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef highp_f32vec4 f32vec4; + + /// Default single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 f32mat2x2; + + /// Default single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x3 f32mat2x3; + + /// Default single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x4 f32mat2x4; + + /// Default single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x2 f32mat3x2; + + /// Default single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 f32mat3x3; + + /// Default single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x4 f32mat3x4; + + /// Default single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x2 f32mat4x2; + + /// Default single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x3 f32mat4x3; + + /// Default single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 f32mat4x4; + + /// Default single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef f32mat2x2 f32mat2; + + /// Default single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef f32mat3x3 f32mat3; + + /// Default single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef f32mat4x4 f32mat4; + + /// Default single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef highp_f32quat f32quat; +#endif + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_f64vec1 f64vec1; + typedef lowp_f64vec2 f64vec2; + typedef lowp_f64vec3 f64vec3; + typedef lowp_f64vec4 f64vec4; + typedef lowp_f64mat2 f64mat2; + typedef lowp_f64mat3 f64mat3; + typedef lowp_f64mat4 f64mat4; + typedef lowp_f64mat2x2 f64mat2x2; + typedef lowp_f64mat3x2 f64mat3x2; + typedef lowp_f64mat4x2 f64mat4x2; + typedef lowp_f64mat2x3 f64mat2x3; + typedef lowp_f64mat3x3 f64mat3x3; + typedef lowp_f64mat4x3 f64mat4x3; + typedef lowp_f64mat2x4 f64mat2x4; + typedef lowp_f64mat3x4 f64mat3x4; + typedef lowp_f64mat4x4 f64mat4x4; + typedef lowp_f64quat f64quat; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_f64vec1 f64vec1; + typedef mediump_f64vec2 f64vec2; + typedef mediump_f64vec3 f64vec3; + typedef mediump_f64vec4 f64vec4; + typedef mediump_f64mat2 f64mat2; + typedef mediump_f64mat3 f64mat3; + typedef mediump_f64mat4 f64mat4; + typedef mediump_f64mat2x2 f64mat2x2; + typedef mediump_f64mat3x2 f64mat3x2; + typedef mediump_f64mat4x2 f64mat4x2; + typedef mediump_f64mat2x3 f64mat2x3; + typedef mediump_f64mat3x3 f64mat3x3; + typedef mediump_f64mat4x3 f64mat4x3; + typedef mediump_f64mat2x4 f64mat2x4; + typedef mediump_f64mat3x4 f64mat3x4; + typedef mediump_f64mat4x4 f64mat4x4; + typedef mediump_f64quat f64quat; +#else + /// Default double-precision floating-point vector of 1 components. + /// @see gtc_type_precision + typedef highp_f64vec1 f64vec1; + + /// Default double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef highp_f64vec2 f64vec2; + + /// Default double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef highp_f64vec3 f64vec3; + + /// Default double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef highp_f64vec4 f64vec4; + + /// Default double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x2 f64mat2x2; + + /// Default double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x3 f64mat2x3; + + /// Default double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x4 f64mat2x4; + + /// Default double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x2 f64mat3x2; + + /// Default double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x3 f64mat3x3; + + /// Default double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x4 f64mat3x4; + + /// Default double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x2 f64mat4x2; + + /// Default double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x3 f64mat4x3; + + /// Default double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x4 f64mat4x4; + + /// Default double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef f64mat2x2 f64mat2; + + /// Default double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef f64mat3x3 f64mat3; + + /// Default double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef f64mat4x4 f64mat4; + + /// Default double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef highp_f64quat f64quat; +#endif + +}//namespace glm diff --git a/glm/geometric.hpp b/glm/geometric.hpp new file mode 100644 index 0000000..eea45b1 --- /dev/null +++ b/glm/geometric.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/geometric.hpp + +#pragma once + +#include "detail/func_geometric.hpp" diff --git a/glm/glm.hpp b/glm/glm.hpp new file mode 100644 index 0000000..bf226da --- /dev/null +++ b/glm/glm.hpp @@ -0,0 +1,88 @@ +/// @ref core +/// @file glm/glm.hpp +/// +/// @defgroup core GLM Core +/// +/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible. +/// +/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and +/// C++ functions that mirror the GLSL functions. It also includes +/// @ref core_precision "a set of precision-based types" that can be used in the appropriate +/// functions. The C++ types are all based on a basic set of @ref core_template "template types". +/// +/// The best documentation for GLM Core is the current GLSL specification, +/// version 4.2 +/// (pdf file). +/// +/// GLM core functionalities require to be included to be used. +/// +/// @defgroup core_types Types +/// +/// @brief The standard types defined by the specification. +/// +/// These types are all typedefs of more generalized, template types. To see the definition +/// of these template types, go to @ref core_template. +/// +/// @ingroup core +/// +/// @defgroup core_precision Precision types +/// +/// @brief Non-GLSL types that are used to define precision-based types. +/// +/// The GLSL language allows the user to define the precision of a particular variable. +/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility +/// with OpenGL ES's precision qualifiers, where they @em do have an effect. +/// +/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: +/// a number of typedefs of the @ref core_template that use a particular precision. +/// +/// None of these types make any guarantees about the actual precision used. +/// +/// @ingroup core +/// +/// @defgroup core_template Template types +/// +/// @brief The generic template types used as the basis for the core types. +/// +/// These types are all templates used to define the actual @ref core_types. +/// These templetes are implementation details of GLM types and should not be used explicitly. +/// +/// @ingroup core + +#include "detail/_fixes.hpp" + +#pragma once + +#include +#include +#include +#include +#include +#include "fwd.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED) +# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED +# pragma message("GLM: Core library included") +#endif//GLM_MESSAGES + +#include "vec2.hpp" +#include "vec3.hpp" +#include "vec4.hpp" +#include "mat2x2.hpp" +#include "mat2x3.hpp" +#include "mat2x4.hpp" +#include "mat3x2.hpp" +#include "mat3x3.hpp" +#include "mat3x4.hpp" +#include "mat4x2.hpp" +#include "mat4x3.hpp" +#include "mat4x4.hpp" + +#include "trigonometric.hpp" +#include "exponential.hpp" +#include "common.hpp" +#include "packing.hpp" +#include "geometric.hpp" +#include "matrix.hpp" +#include "vector_relational.hpp" +#include "integer.hpp" diff --git a/glm/gtc/bitfield.hpp b/glm/gtc/bitfield.hpp new file mode 100644 index 0000000..8a34139 --- /dev/null +++ b/glm/gtc/bitfield.hpp @@ -0,0 +1,207 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.hpp +/// +/// @see core (dependence) +/// @see gtc_bitfield (dependence) +/// +/// @defgroup gtc_bitfield GLM_GTC_bitfield +/// @ingroup gtc +/// +/// @brief Allow to perform bit operations on integer values +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/type_int.hpp" +#include "../detail/_vectorize.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_bitfield extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_bitfield + /// @{ + + /// Build a mask of 'count' bits + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType mask(genIUType Bits); + + /// Build a mask of 'count' bits + /// + /// @see gtc_bitfield + template class vecIUType> + GLM_FUNC_DECL vecIUType mask(vecIUType const & v); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @see gtc_bitfield + template class vecType> + GLM_FUNC_DECL vecType bitfieldRotateRight(vecType const & In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @see gtc_bitfield + template class vecType> + GLM_FUNC_DECL vecType bitfieldRotateLeft(vecType const & In, int Shift); + + /// Set to 1 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount); + + /// Set to 1 a range of bits. + /// + /// @see gtc_bitfield + template class vecType> + GLM_FUNC_DECL vecType bitfieldFillOne(vecType const & Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @see gtc_bitfield + template class vecType> + GLM_FUNC_DECL vecType bitfieldFillZero(vecType const & Value, int FirstBit, int BitCount); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w); + + /// @} +} //namespace glm + +#include "bitfield.inl" diff --git a/glm/gtc/bitfield.inl b/glm/gtc/bitfield.inl new file mode 100644 index 0000000..4331eec --- /dev/null +++ b/glm/gtc/bitfield.inl @@ -0,0 +1,515 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.inl + +#include "../simd/integer.h" + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w); + + template<> + GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y) + { + glm::uint16 REG1(x); + glm::uint16 REG2(y); + + REG1 = ((REG1 << 4) | REG1) & glm::uint16(0x0F0F); + REG2 = ((REG2 << 4) | REG2) & glm::uint16(0x0F0F); + + REG1 = ((REG1 << 2) | REG1) & glm::uint16(0x3333); + REG2 = ((REG2 << 2) | REG2) & glm::uint16(0x3333); + + REG1 = ((REG1 << 1) | REG1) & glm::uint16(0x5555); + REG2 = ((REG2 << 1) | REG2) & glm::uint16(0x5555); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + + REG1 = ((REG1 << 8) | REG1) & glm::uint32(0x00FF00FF); + REG2 = ((REG2 << 8) | REG2) & glm::uint32(0x00FF00FF); + + REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x0F0F0F0F); + REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x0F0F0F0F); + + REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x33333333); + REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x33333333); + + REG1 = ((REG1 << 1) | REG1) & glm::uint32(0x55555555); + REG2 = ((REG2 << 1) | REG2) & glm::uint32(0x55555555); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + + REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFFull); + REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFFull); + + REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FFull); + REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FFull); + + REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0Full); + REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0Full); + + REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333ull); + REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333ull); + + REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555ull); + REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555ull); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + + REG1 = ((REG1 << 16) | REG1) & glm::uint32(0x00FF0000FF0000FF); + REG2 = ((REG2 << 16) | REG2) & glm::uint32(0x00FF0000FF0000FF); + REG3 = ((REG3 << 16) | REG3) & glm::uint32(0x00FF0000FF0000FF); + + REG1 = ((REG1 << 8) | REG1) & glm::uint32(0xF00F00F00F00F00F); + REG2 = ((REG2 << 8) | REG2) & glm::uint32(0xF00F00F00F00F00F); + REG3 = ((REG3 << 8) | REG3) & glm::uint32(0xF00F00F00F00F00F); + + REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x30C30C30C30C30C3); + REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x30C30C30C30C30C3); + REG3 = ((REG3 << 4) | REG3) & glm::uint32(0x30C30C30C30C30C3); + + REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x9249249249249249); + REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x9249249249249249); + REG3 = ((REG3 << 2) | REG3) & glm::uint32(0x9249249249249249); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + glm::uint32 REG4(w); + + REG1 = ((REG1 << 12) | REG1) & glm::uint32(0x000F000F000F000F); + REG2 = ((REG2 << 12) | REG2) & glm::uint32(0x000F000F000F000F); + REG3 = ((REG3 << 12) | REG3) & glm::uint32(0x000F000F000F000F); + REG4 = ((REG4 << 12) | REG4) & glm::uint32(0x000F000F000F000F); + + REG1 = ((REG1 << 6) | REG1) & glm::uint32(0x0303030303030303); + REG2 = ((REG2 << 6) | REG2) & glm::uint32(0x0303030303030303); + REG3 = ((REG3 << 6) | REG3) & glm::uint32(0x0303030303030303); + REG4 = ((REG4 << 6) | REG4) & glm::uint32(0x0303030303030303); + + REG1 = ((REG1 << 3) | REG1) & glm::uint32(0x1111111111111111); + REG2 = ((REG2 << 3) | REG2) & glm::uint32(0x1111111111111111); + REG3 = ((REG3 << 3) | REG3) & glm::uint32(0x1111111111111111); + REG4 = ((REG4 << 3) | REG4) & glm::uint32(0x1111111111111111); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + glm::uint64 REG4(w); + + REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FFull); + REG2 = ((REG2 << 24) | REG2) & glm::uint64(0x000000FF000000FFull); + REG3 = ((REG3 << 24) | REG3) & glm::uint64(0x000000FF000000FFull); + REG4 = ((REG4 << 24) | REG4) & glm::uint64(0x000000FF000000FFull); + + REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000Full); + REG2 = ((REG2 << 12) | REG2) & glm::uint64(0x000F000F000F000Full); + REG3 = ((REG3 << 12) | REG3) & glm::uint64(0x000F000F000F000Full); + REG4 = ((REG4 << 12) | REG4) & glm::uint64(0x000F000F000F000Full); + + REG1 = ((REG1 << 6) | REG1) & glm::uint64(0x0303030303030303ull); + REG2 = ((REG2 << 6) | REG2) & glm::uint64(0x0303030303030303ull); + REG3 = ((REG3 << 6) | REG3) & glm::uint64(0x0303030303030303ull); + REG4 = ((REG4 << 6) | REG4) & glm::uint64(0x0303030303030303ull); + + REG1 = ((REG1 << 3) | REG1) & glm::uint64(0x1111111111111111ull); + REG2 = ((REG2 << 3) | REG2) & glm::uint64(0x1111111111111111ull); + REG3 = ((REG3 << 3) | REG3) & glm::uint64(0x1111111111111111ull); + REG4 = ((REG4 << 3) | REG4) & glm::uint64(0x1111111111111111ull); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return Bits >= sizeof(genIUType) * 8 ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); + } + + template class vecIUType> + GLM_FUNC_QUALIFIER vecIUType mask(vecIUType const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return detail::functor1::call(mask, v); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType bitfieldRotateRight(vecType const & In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType bitfieldRotateLeft(vecType const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType bitfieldFillOne(vecType const& Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType bitfieldFillZero(vecType const& Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y; + + union sign16 + { + int16 i; + uint16 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y) + { + union sign32 + { + int32 i; + uint32 u; + } sign_x, sign_y; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z) + { + union sign16 + { + int32 i; + uint32 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } +}//namespace glm diff --git a/glm/gtc/color_space.hpp b/glm/gtc/color_space.hpp new file mode 100644 index 0000000..da300d9 --- /dev/null +++ b/glm/gtc/color_space.hpp @@ -0,0 +1,56 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.hpp +/// +/// @see core (dependence) +/// @see gtc_color_space (dependence) +/// +/// @defgroup gtc_color_space GLM_GTC_color_space +/// @ingroup gtc +/// +/// @brief Allow to perform bit operations on integer values +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../exponential.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_color_space + /// @{ + + /// Convert a linear color to sRGB color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template class vecType> + GLM_FUNC_DECL vecType convertLinearToSRGB(vecType const & ColorLinear); + + /// Convert a linear color to sRGB color using a custom gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template class vecType> + GLM_FUNC_DECL vecType convertLinearToSRGB(vecType const & ColorLinear, T Gamma); + + /// Convert a sRGB color to linear color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template class vecType> + GLM_FUNC_DECL vecType convertSRGBToLinear(vecType const & ColorSRGB); + + /// Convert a sRGB color to linear color using a custom gamma correction. + // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template class vecType> + GLM_FUNC_DECL vecType convertSRGBToLinear(vecType const & ColorSRGB, T Gamma); + + /// @} +} //namespace glm + +#include "color_space.inl" diff --git a/glm/gtc/color_space.inl b/glm/gtc/color_space.inl new file mode 100644 index 0000000..56341de --- /dev/null +++ b/glm/gtc/color_space.inl @@ -0,0 +1,85 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.inl + +namespace glm{ +namespace detail +{ + template class vecType> + struct compute_rgbToSrgb + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& ColorRGB, T GammaCorrection) + { + vecType const ClampedColor(clamp(ColorRGB, static_cast(0), static_cast(1))); + + return mix( + pow(ClampedColor, vecType(GammaCorrection)) * static_cast(1.055) - static_cast(0.055), + ClampedColor * static_cast(12.92), + lessThan(ClampedColor, vecType(static_cast(0.0031308)))); + } + }; + + template + struct compute_rgbToSrgb<4, T, P, vec> + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const& ColorRGB, T GammaCorrection) + { + return vec<4, T, P>(compute_rgbToSrgb<3, T, P, vec>::call(vec<3, T, P>(ColorRGB), GammaCorrection), ColorRGB.w); + } + }; + + template class vecType> + struct compute_srgbToRgb + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& ColorSRGB, T Gamma) + { + return mix( + pow((ColorSRGB + static_cast(0.055)) * static_cast(0.94786729857819905213270142180095), vecType(Gamma)), + ColorSRGB * static_cast(0.07739938080495356037151702786378), + lessThanEqual(ColorSRGB, vecType(static_cast(0.04045)))); + } + }; + + template + struct compute_srgbToRgb<4, T, P, vec> + { + GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const& ColorSRGB, T Gamma) + { + return vec<4, T, P>(compute_srgbToRgb<3, T, P, vec>::call(vec<3, T, P>(ColorSRGB), Gamma), ColorSRGB.w); + } + }; +}//namespace detail + + template class vecType> + GLM_FUNC_QUALIFIER vecType convertLinearToSRGB(vecType const& ColorLinear) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(0.41666)); + } + + // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html + template<> + GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) + { + vec<3, float, lowp> S1 = sqrt(ColorLinear); + vec<3, float, lowp> S2 = sqrt(S1); + vec<3, float, lowp> S3 = sqrt(S2); + return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType convertLinearToSRGB(vecType const& ColorLinear, T Gamma) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(1) / Gamma); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType convertSRGBToLinear(vecType const& ColorSRGB) + { + return detail::compute_srgbToRgb::call(ColorSRGB, static_cast(2.4)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType convertSRGBToLinear(vecType const& ColorSRGB, T Gamma) + { + return detail::compute_srgbToRgb::call(ColorSRGB, Gamma); + } +}//namespace glm diff --git a/glm/gtc/constants.hpp b/glm/gtc/constants.hpp new file mode 100644 index 0000000..dd8f285 --- /dev/null +++ b/glm/gtc/constants.hpp @@ -0,0 +1,175 @@ +/// @ref gtc_constants +/// @file glm/gtc/constants.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_constants GLM_GTC_constants +/// @ingroup gtc +/// +/// @brief Provide a list of constants and precomputed useful values. +/// +/// need to be included to use these features. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_constants extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_constants + /// @{ + + /// Return the epsilon constant for floating point types. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon(); + + /// Return 0. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType zero(); + + /// Return 1. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one(); + + /// Return the pi constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType pi(); + + /// Return pi * 2. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi(); + + /// Return square root of pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi(); + + /// Return pi / 2. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi(); + + /// Return pi / 2 * 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi(); + + /// Return pi / 4. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi(); + + /// Return 1 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi(); + + /// Return 1 / (pi * 2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi(); + + /// Return 2 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi(); + + /// Return 4 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi(); + + /// Return 2 / sqrt(pi). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi(); + + /// Return 1 / sqrt(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two(); + + /// Return sqrt(pi / 2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi(); + + /// Return sqrt(2 * pi). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi(); + + /// Return sqrt(ln(4)). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four(); + + /// Return e constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType e(); + + /// Return Euler's constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType euler(); + + /// Return sqrt(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two(); + + /// Return sqrt(3). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_three(); + + /// Return sqrt(5). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_five(); + + /// Return ln(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two(); + + /// Return ln(10). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten(); + + /// Return ln(ln(2)). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two(); + + /// Return 1 / 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType third(); + + /// Return 2 / 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds(); + + /// Return the golden ratio constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio(); + + /// @} +} //namespace glm + +#include "constants.inl" diff --git a/glm/gtc/constants.inl b/glm/gtc/constants.inl new file mode 100644 index 0000000..2ea1085 --- /dev/null +++ b/glm/gtc/constants.inl @@ -0,0 +1,181 @@ +/// @ref gtc_constants +/// @file glm/gtc/constants.inl + +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon() + { + return std::numeric_limits::epsilon(); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero() + { + return genType(0); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one() + { + return genType(1); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi() + { + return genType(3.14159265358979323846264338327950288); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi() + { + return genType(6.28318530717958647692528676655900576); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi() + { + return genType(1.772453850905516027); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi() + { + return genType(1.57079632679489661923132169163975144); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi() + { + return genType(4.71238898038468985769396507491925432); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi() + { + return genType(0.785398163397448309615660845819875721); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi() + { + return genType(0.318309886183790671537767526745028724); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi() + { + return genType(0.159154943091895335768883763372514362); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi() + { + return genType(0.636619772367581343075535053490057448); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi() + { + return genType(1.273239544735162686151070106980114898); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi() + { + return genType(1.12837916709551257389615890312154517); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two() + { + return genType(0.707106781186547524400844362104849039); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi() + { + return genType(1.253314137315500251); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi() + { + return genType(2.506628274631000502); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four() + { + return genType(1.17741002251547469); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e() + { + return genType(2.71828182845904523536); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler() + { + return genType(0.577215664901532860606); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two() + { + return genType(1.41421356237309504880168872420969808); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three() + { + return genType(1.73205080756887729352744634150587236); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five() + { + return genType(2.23606797749978969640917366873127623); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two() + { + return genType(0.693147180559945309417232121458176568); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten() + { + return genType(2.30258509299404568401799145468436421); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two() + { + return genType(-0.3665129205816643); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third() + { + return genType(0.3333333333333333333333333333333333333333); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds() + { + return genType(0.666666666666666666666666666666666666667); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio() + { + return genType(1.61803398874989484820458683436563811); + } +} //namespace glm diff --git a/glm/gtc/epsilon.hpp b/glm/gtc/epsilon.hpp new file mode 100644 index 0000000..5510daf --- /dev/null +++ b/glm/gtc/epsilon.hpp @@ -0,0 +1,72 @@ +/// @ref gtc_epsilon +/// @file glm/gtc/epsilon.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_epsilon GLM_GTC_epsilon +/// @ingroup gtc +/// +/// @brief Comparison functions for a user defined epsilon values. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_epsilon extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_epsilon + /// @{ + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template class vecType> + GLM_FUNC_DECL vecType epsilonEqual( + vecType const& x, + vecType const& y, + T const & epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL bool epsilonEqual( + genType const & x, + genType const & y, + genType const & epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL typename genType::boolType epsilonNotEqual( + genType const & x, + genType const & y, + typename genType::value_type const & epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL bool epsilonNotEqual( + genType const & x, + genType const & y, + genType const & epsilon); + + /// @} +}//namespace glm + +#include "epsilon.inl" diff --git a/glm/gtc/epsilon.inl b/glm/gtc/epsilon.inl new file mode 100644 index 0000000..fd86b7a --- /dev/null +++ b/glm/gtc/epsilon.inl @@ -0,0 +1,125 @@ +/// @ref gtc_epsilon +/// @file glm/gtc/epsilon.inl + +// Dependency: +#include "quaternion.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +namespace glm +{ + template<> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + float const & x, + float const & y, + float const & epsilon + ) + { + return abs(x - y) < epsilon; + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + double const & x, + double const & y, + double const & epsilon + ) + { + return abs(x - y) < epsilon; + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonNotEqual + ( + float const & x, + float const & y, + float const & epsilon + ) + { + return abs(x - y) >= epsilon; + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonNotEqual + ( + double const & x, + double const & y, + double const & epsilon + ) + { + return abs(x - y) >= epsilon; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType epsilonEqual + ( + vecType const& x, + vecType const& y, + T const & epsilon + ) + { + return lessThan(abs(x - y), vecType(epsilon)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType epsilonEqual + ( + vecType const& x, + vecType const& y, + vecType const& epsilon + ) + { + return lessThan(abs(x - y), vecType(epsilon)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType epsilonNotEqual + ( + vecType const& x, + vecType const& y, + T const & epsilon + ) + { + return greaterThanEqual(abs(x - y), vecType(epsilon)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType epsilonNotEqual + ( + vecType const& x, + vecType const& y, + vecType const& epsilon + ) + { + return greaterThanEqual(abs(x - y), vecType(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> epsilonEqual + ( + tquat const & x, + tquat const & y, + T const & epsilon + ) + { + vec<4, T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return lessThan(abs(v), vec<4, T, P>(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> epsilonNotEqual + ( + tquat const & x, + tquat const & y, + T const & epsilon + ) + { + vec<4, T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return greaterThanEqual(abs(v), vec<4, T, P>(epsilon)); + } +}//namespace glm diff --git a/glm/gtc/functions.hpp b/glm/gtc/functions.hpp new file mode 100644 index 0000000..89048cc --- /dev/null +++ b/glm/gtc/functions.hpp @@ -0,0 +1,52 @@ +/// @ref gtc_functions +/// @file glm/gtc/functions.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_functions GLM_GTC_functions +/// @ingroup gtc +/// +/// @brief List of useful common functions. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/type_vec2.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_functions extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_functions + /// @{ + + /// 1D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + T x, + T ExpectedValue, + T StandardDeviation); + + /// 2D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + vec<2, T, P> const& Coord, + vec<2, T, P> const& ExpectedValue, + vec<2, T, P> const& StandardDeviation); + + /// @} +}//namespace glm + +#include "functions.inl" + diff --git a/glm/gtc/functions.inl b/glm/gtc/functions.inl new file mode 100644 index 0000000..b332e9e --- /dev/null +++ b/glm/gtc/functions.inl @@ -0,0 +1,31 @@ +/// @ref gtc_functions +/// @file glm/gtc/functions.inl + +#include "../detail/func_exponential.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T gauss + ( + T x, + T ExpectedValue, + T StandardDeviation + ) + { + return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576))); + } + + template + GLM_FUNC_QUALIFIER T gauss + ( + vec<2, T, P> const& Coord, + vec<2, T, P> const& ExpectedValue, + vec<2, T, P> const& StandardDeviation + ) + { + vec<2, T, P> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation); + return exp(-(Squared.x + Squared.y)); + } +}//namespace glm + diff --git a/glm/gtc/integer.hpp b/glm/gtc/integer.hpp new file mode 100644 index 0000000..894500c --- /dev/null +++ b/glm/gtc/integer.hpp @@ -0,0 +1,102 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.hpp +/// +/// @see core (dependence) +/// @see gtc_integer (dependence) +/// +/// @defgroup gtc_integer GLM_GTC_integer +/// @ingroup gtc +/// +/// @brief Allow to perform bit operations on integer values +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/func_common.hpp" +#include "../detail/func_integer.hpp" +#include "../detail/func_exponential.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_integer + /// @{ + + /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. + /// @see gtc_integer + template + GLM_FUNC_DECL genIUType log2(genIUType x); + + /// Modulus. Returns x % y + /// for each component in x using the floating point value y. + /// + /// @tparam genIUType Integer-point scalar or vector types. + /// + /// @see gtc_integer + /// @see GLSL mod man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); + + /// Modulus. Returns x % y + /// for each component in x using the floating point value y. + /// + /// @tparam T Integer scalar types. + /// @tparam vecType vector types. + /// + /// @see gtc_integer + /// @see GLSL mod man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType mod(vecType const & x, T y); + + /// Modulus. Returns x % y + /// for each component in x using the floating point value y. + /// + /// @tparam T Integer scalar types. + /// @tparam vecType vector types. + /// + /// @see gtc_integer + /// @see GLSL mod man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType mod(vecType const & x, vecType const & y); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// @tparam vecType vector types. + /// + /// @see GLSL round man page + /// @see gtc_integer + template class vecType> + GLM_FUNC_DECL vecType iround(vecType const & x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// @tparam vecType vector types. + /// + /// @see GLSL round man page + /// @see gtc_integer + template class vecType> + GLM_FUNC_DECL vecType uround(vecType const & x); + + /// @} +} //namespace glm + +#include "integer.inl" diff --git a/glm/gtc/integer.inl b/glm/gtc/integer.inl new file mode 100644 index 0000000..1dfe903 --- /dev/null +++ b/glm/gtc/integer.inl @@ -0,0 +1,71 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.inl + +namespace glm{ +namespace detail +{ + template class vecType, bool Aligned> + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vecType call(vecType const& v) + { + //Equivalent to return findMSB(vec); but save one function call in ASM with VC + //return findMSB(vec); + return vecType(detail::compute_findMSB_vec::call(v)); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + struct compute_log2<4, int, P, vec, false, Aligned> + { + GLM_FUNC_QUALIFIER static vec<4, int, P> call(vec<4, int, P> const& v) + { + vec<4, int, P> Result(glm::uninitialize); + + _BitScanReverse(reinterpret_cast(&Result.x), v.x); + _BitScanReverse(reinterpret_cast(&Result.y), v.y); + _BitScanReverse(reinterpret_cast(&Result.z), v.z); + _BitScanReverse(reinterpret_cast(&Result.w), v.w); + + return Result; + } + }; +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + template + GLM_FUNC_QUALIFIER int iround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType iround(vecType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); + assert(all(lessThanEqual(vecType(0), x))); + + return vecType(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER uint uround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType uround(vecType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); + assert(all(lessThanEqual(vecType(0), x))); + + return vecType(x + static_cast(0.5)); + } +}//namespace glm diff --git a/glm/gtc/matrix_access.hpp b/glm/gtc/matrix_access.hpp new file mode 100644 index 0000000..ae3bd8d --- /dev/null +++ b/glm/gtc/matrix_access.hpp @@ -0,0 +1,59 @@ +/// @ref gtc_matrix_access +/// @file glm/gtc/matrix_access.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_access GLM_GTC_matrix_access +/// @ingroup gtc +/// +/// Defines functions to access rows or columns of a matrix easily. +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_access extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_access + /// @{ + + /// Get a specific row of a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL typename genType::row_type row( + genType const & m, + length_t index); + + /// Set a specific row to a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL genType row( + genType const & m, + length_t index, + typename genType::row_type const & x); + + /// Get a specific column of a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL typename genType::col_type column( + genType const & m, + length_t index); + + /// Set a specific column to a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL genType column( + genType const & m, + length_t index, + typename genType::col_type const & x); + + /// @} +}//namespace glm + +#include "matrix_access.inl" diff --git a/glm/gtc/matrix_access.inl b/glm/gtc/matrix_access.inl new file mode 100644 index 0000000..23ba348 --- /dev/null +++ b/glm/gtc/matrix_access.inl @@ -0,0 +1,63 @@ +/// @ref gtc_matrix_access +/// @file glm/gtc/matrix_access.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType row + ( + genType const & m, + length_t index, + typename genType::row_type const & x + ) + { + assert(index >= 0 && index < m[0].length()); + + genType Result = m; + for(length_t i = 0; i < m.length(); ++i) + Result[i][index] = x[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER typename genType::row_type row + ( + genType const & m, + length_t index + ) + { + assert(index >= 0 && index < m[0].length()); + + typename genType::row_type Result; + for(length_t i = 0; i < m.length(); ++i) + Result[i] = m[i][index]; + return Result; + } + + template + GLM_FUNC_QUALIFIER genType column + ( + genType const & m, + length_t index, + typename genType::col_type const & x + ) + { + assert(index >= 0 && index < m.length()); + + genType Result = m; + Result[index] = x; + return Result; + } + + template + GLM_FUNC_QUALIFIER typename genType::col_type column + ( + genType const & m, + length_t index + ) + { + assert(index >= 0 && index < m.length()); + + return m[index]; + } +}//namespace glm diff --git a/glm/gtc/matrix_integer.hpp b/glm/gtc/matrix_integer.hpp new file mode 100644 index 0000000..0f2c0d9 --- /dev/null +++ b/glm/gtc/matrix_integer.hpp @@ -0,0 +1,486 @@ +/// @ref gtc_matrix_integer +/// @file glm/gtc/matrix_integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer +/// @ingroup gtc +/// +/// Defines a number of matrices with integer types. +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_integer + /// @{ + + /// High-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, highp> highp_imat2; + + /// High-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, highp> highp_imat3; + + /// High-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, highp> highp_imat4; + + /// High-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, highp> highp_imat2x2; + + /// High-precision signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, highp> highp_imat2x3; + + /// High-precision signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, highp> highp_imat2x4; + + /// High-precision signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, highp> highp_imat3x2; + + /// High-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, highp> highp_imat3x3; + + /// High-precision signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, highp> highp_imat3x4; + + /// High-precision signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, highp> highp_imat4x2; + + /// High-precision signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, highp> highp_imat4x3; + + /// High-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, highp> highp_imat4x4; + + + /// Medium-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, mediump> mediump_imat2; + + /// Medium-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, mediump> mediump_imat3; + + /// Medium-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, mediump> mediump_imat4; + + + /// Medium-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, mediump> mediump_imat2x2; + + /// Medium-precision signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, mediump> mediump_imat2x3; + + /// Medium-precision signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, mediump> mediump_imat2x4; + + /// Medium-precision signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, mediump> mediump_imat3x2; + + /// Medium-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, mediump> mediump_imat3x3; + + /// Medium-precision signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, mediump> mediump_imat3x4; + + /// Medium-precision signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, mediump> mediump_imat4x2; + + /// Medium-precision signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, mediump> mediump_imat4x3; + + /// Medium-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, mediump> mediump_imat4x4; + + + /// Low-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, lowp> lowp_imat2; + + /// Low-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, lowp> lowp_imat3; + + /// Low-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, lowp> lowp_imat4; + + + /// Low-precision signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, lowp> lowp_imat2x2; + + /// Low-precision signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, lowp> lowp_imat2x3; + + /// Low-precision signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, lowp> lowp_imat2x4; + + /// Low-precision signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, lowp> lowp_imat3x2; + + /// Low-precision signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, lowp> lowp_imat3x3; + + /// Low-precision signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, lowp> lowp_imat3x4; + + /// Low-precision signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, lowp> lowp_imat4x2; + + /// Low-precision signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, lowp> lowp_imat4x3; + + /// Low-precision signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, lowp> lowp_imat4x4; + + + /// High-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, highp> highp_umat2; + + /// High-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, highp> highp_umat3; + + /// High-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, highp> highp_umat4; + + /// High-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, highp> highp_umat2x2; + + /// High-precision unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, highp> highp_umat2x3; + + /// High-precision unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, highp> highp_umat2x4; + + /// High-precision unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, highp> highp_umat3x2; + + /// High-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, highp> highp_umat3x3; + + /// High-precision unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, highp> highp_umat3x4; + + /// High-precision unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, highp> highp_umat4x2; + + /// High-precision unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, highp> highp_umat4x3; + + /// High-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, highp> highp_umat4x4; + + + /// Medium-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, mediump> mediump_umat2; + + /// Medium-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, mediump> mediump_umat3; + + /// Medium-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, mediump> mediump_umat4; + + + /// Medium-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, mediump> mediump_umat2x2; + + /// Medium-precision unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, mediump> mediump_umat2x3; + + /// Medium-precision unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, mediump> mediump_umat2x4; + + /// Medium-precision unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, mediump> mediump_umat3x2; + + /// Medium-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, mediump> mediump_umat3x3; + + /// Medium-precision unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, mediump> mediump_umat3x4; + + /// Medium-precision unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, mediump> mediump_umat4x2; + + /// Medium-precision unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, mediump> mediump_umat4x3; + + /// Medium-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, mediump> mediump_umat4x4; + + + /// Low-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, lowp> lowp_umat2; + + /// Low-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, lowp> lowp_umat3; + + /// Low-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, lowp> lowp_umat4; + + + /// Low-precision unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, lowp> lowp_umat2x2; + + /// Low-precision unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, lowp> lowp_umat2x3; + + /// Low-precision unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, lowp> lowp_umat2x4; + + /// Low-precision unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, lowp> lowp_umat3x2; + + /// Low-precision unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, lowp> lowp_umat3x3; + + /// Low-precision unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, lowp> lowp_umat3x4; + + /// Low-precision unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, lowp> lowp_umat4x2; + + /// Low-precision unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, lowp> lowp_umat4x3; + + /// Low-precision unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, lowp> lowp_umat4x4; + +#if(defined(GLM_PRECISION_HIGHP_INT)) + typedef highp_imat2 imat2; + typedef highp_imat3 imat3; + typedef highp_imat4 imat4; + typedef highp_imat2x2 imat2x2; + typedef highp_imat2x3 imat2x3; + typedef highp_imat2x4 imat2x4; + typedef highp_imat3x2 imat3x2; + typedef highp_imat3x3 imat3x3; + typedef highp_imat3x4 imat3x4; + typedef highp_imat4x2 imat4x2; + typedef highp_imat4x3 imat4x3; + typedef highp_imat4x4 imat4x4; +#elif(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_imat2 imat2; + typedef lowp_imat3 imat3; + typedef lowp_imat4 imat4; + typedef lowp_imat2x2 imat2x2; + typedef lowp_imat2x3 imat2x3; + typedef lowp_imat2x4 imat2x4; + typedef lowp_imat3x2 imat3x2; + typedef lowp_imat3x3 imat3x3; + typedef lowp_imat3x4 imat3x4; + typedef lowp_imat4x2 imat4x2; + typedef lowp_imat4x3 imat4x3; + typedef lowp_imat4x4 imat4x4; +#else //if(defined(GLM_PRECISION_MEDIUMP_INT)) + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2 imat2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3 imat3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4 imat4; + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2x2 imat2x2; + + /// Signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2x3 imat2x3; + + /// Signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2x4 imat2x4; + + /// Signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3x2 imat3x2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3x3 imat3x3; + + /// Signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3x4 imat3x4; + + /// Signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4x2 imat4x2; + + /// Signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4x3 imat4x3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4x4 imat4x4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_UINT)) + typedef highp_umat2 umat2; + typedef highp_umat3 umat3; + typedef highp_umat4 umat4; + typedef highp_umat2x2 umat2x2; + typedef highp_umat2x3 umat2x3; + typedef highp_umat2x4 umat2x4; + typedef highp_umat3x2 umat3x2; + typedef highp_umat3x3 umat3x3; + typedef highp_umat3x4 umat3x4; + typedef highp_umat4x2 umat4x2; + typedef highp_umat4x3 umat4x3; + typedef highp_umat4x4 umat4x4; +#elif(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_umat2 umat2; + typedef lowp_umat3 umat3; + typedef lowp_umat4 umat4; + typedef lowp_umat2x2 umat2x2; + typedef lowp_umat2x3 umat2x3; + typedef lowp_umat2x4 umat2x4; + typedef lowp_umat3x2 umat3x2; + typedef lowp_umat3x3 umat3x3; + typedef lowp_umat3x4 umat3x4; + typedef lowp_umat4x2 umat4x2; + typedef lowp_umat4x3 umat4x3; + typedef lowp_umat4x4 umat4x4; +#else //if(defined(GLM_PRECISION_MEDIUMP_UINT)) + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2 umat2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3 umat3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4 umat4; + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2x2 umat2x2; + + /// Unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2x3 umat2x3; + + /// Unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2x4 umat2x4; + + /// Unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3x2 umat3x2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3x3 umat3x3; + + /// Unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3x4 umat3x4; + + /// Unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4x2 umat4x2; + + /// Unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4x3 umat4x3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4x4 umat4x4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/glm/gtc/matrix_inverse.hpp b/glm/gtc/matrix_inverse.hpp new file mode 100644 index 0000000..bbc7380 --- /dev/null +++ b/glm/gtc/matrix_inverse.hpp @@ -0,0 +1,49 @@ +/// @ref gtc_matrix_inverse +/// @file glm/gtc/matrix_inverse.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse +/// @ingroup gtc +/// +/// Defines additional matrix inverting functions. +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../matrix.hpp" +#include "../mat2x2.hpp" +#include "../mat3x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_inverse extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_inverse + /// @{ + + /// Fast matrix inverse for affine matrix. + /// + /// @param m Input matrix to invert. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate. + /// @see gtc_matrix_inverse + template + GLM_FUNC_DECL genType affineInverse(genType const & m); + + /// Compute the inverse transpose of a matrix. + /// + /// @param m Input matrix to invert transpose. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate. + /// @see gtc_matrix_inverse + template + GLM_FUNC_DECL genType inverseTranspose(genType const & m); + + /// @} +}//namespace glm + +#include "matrix_inverse.inl" diff --git a/glm/gtc/matrix_inverse.inl b/glm/gtc/matrix_inverse.inl new file mode 100644 index 0000000..b1d9d90 --- /dev/null +++ b/glm/gtc/matrix_inverse.inl @@ -0,0 +1,120 @@ +/// @ref gtc_matrix_inverse +/// @file glm/gtc/matrix_inverse.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> affineInverse(mat<3, 3, T, P> const & m) + { + mat<2, 2, T, P> const Inv(inverse(mat<2, 2, T, P>(m))); + + return mat<3, 3, T, P>( + vec<3, T, P>(Inv[0], static_cast(0)), + vec<3, T, P>(Inv[1], static_cast(0)), + vec<3, T, P>(-Inv * vec<2, T, P>(m[2]), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> affineInverse(mat<4, 4, T, P> const & m) + { + mat<3, 3, T, P> const Inv(inverse(mat<3, 3, T, P>(m))); + + return mat<4, 4, T, P>( + vec<4, T, P>(Inv[0], static_cast(0)), + vec<4, T, P>(Inv[1], static_cast(0)), + vec<4, T, P>(Inv[2], static_cast(0)), + vec<4, T, P>(-Inv * vec<3, T, P>(m[3]), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> inverseTranspose(mat<2, 2, T, P> const & m) + { + T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1]; + + mat<2, 2, T, P> Inverse( + + m[1][1] / Determinant, + - m[0][1] / Determinant, + - m[1][0] / Determinant, + + m[0][0] / Determinant); + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> inverseTranspose(mat<3, 3, T, P> const & m) + { + T Determinant = + + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) + - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) + + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); + + mat<3, 3, T, P> Inverse(uninitialize); + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); + Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); + Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); + Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); + Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); + Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); + Inverse /= Determinant; + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> inverseTranspose(mat<4, 4, T, P> const & m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + mat<4, 4, T, P> Inverse(uninitialize); + Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02); + Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04); + Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05); + Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05); + + Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02); + Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04); + Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05); + Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05); + + Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08); + Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10); + Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12); + Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12); + + Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15); + Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17); + Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18); + Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18); + + T Determinant = + + m[0][0] * Inverse[0][0] + + m[0][1] * Inverse[0][1] + + m[0][2] * Inverse[0][2] + + m[0][3] * Inverse[0][3]; + + Inverse /= Determinant; + + return Inverse; + } +}//namespace glm diff --git a/glm/gtc/matrix_transform.hpp b/glm/gtc/matrix_transform.hpp new file mode 100644 index 0000000..bbbbcfc --- /dev/null +++ b/glm/gtc/matrix_transform.hpp @@ -0,0 +1,465 @@ +/// @ref gtc_matrix_transform +/// @file glm/gtc/matrix_transform.hpp +/// +/// @see core (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform +/// @ingroup gtc +/// +/// @brief Defines functions that generate common transformation matrices. +/// +/// The matrices generated by this extension use standard OpenGL fixed-function +/// conventions. For example, the lookAt function generates a transform from world +/// space into the specific eye space that the projective matrix functions +/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility +/// specifications defines the particular layout of this eye space. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/constants.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_transform + /// @{ + + /// Builds a translation 4 * 4 matrix created from a vector of 3 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @code + /// #include + /// #include + /// ... + /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f)); + /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f + /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f + /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f + /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f + /// @endcode + /// @see gtc_matrix_transform + /// @see - translate(mat<4, 4, T, P> const & m, T x, T y, T z) + /// @see - translate(vec<3, T, P> const & v) + template + GLM_FUNC_DECL mat<4, 4, T, P> translate( + mat<4, 4, T, P> const& m, + vec<3, T, P> const & v); + + /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians. + /// @param axis Rotation axis, recommended to be normalized. + /// @tparam T Value type used to build the matrix. Supported: half, float or double. + /// @see gtc_matrix_transform + /// @see - rotate(mat<4, 4, T, P> const & m, T angle, T x, T y, T z) + /// @see - rotate(T angle, vec<3, T, P> const & v) + template + GLM_FUNC_DECL mat<4, 4, T, P> rotate( + mat<4, 4, T, P> const& m, + T angle, + vec<3, T, P> const & axis); + + /// Builds a scale 4 * 4 matrix created from 3 scalars. + /// + /// @param m Input matrix multiplied by this scale matrix. + /// @param v Ratio of scaling for each axis. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double. + /// @see gtc_matrix_transform + /// @see - scale(mat<4, 4, T, P> const & m, T x, T y, T z) + /// @see - scale(vec<3, T, P> const & v) + template + GLM_FUNC_DECL mat<4, 4, T, P> scale( + mat<4, 4, T, P> const& m, + vec<3, T, P> const & v); + + /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param zNear + /// @param zFar + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho( + T left, + T right, + T bottom, + T top, + T zNear, + T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using left-handedness. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param zNear + /// @param zFar + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH( + T left, + T right, + T bottom, + T top, + T zNear, + T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using right-handedness. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param zNear + /// @param zFar + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH( + T left, + T right, + T bottom, + T top, + T zNear, + T zFar); + + /// Creates a matrix for projecting two-dimensional coordinates onto the screen. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho( + T left, + T right, + T bottom, + T top); + + /// Creates a frustum matrix with default handedness. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param near + /// @param far + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum( + T left, + T right, + T bottom, + T top, + T near, + T far); + + /// Creates a left handed frustum matrix. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param near + /// @param far + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH( + T left, + T right, + T bottom, + T top, + T near, + T far); + + /// Creates a right handed frustum matrix. + /// + /// @param left + /// @param right + /// @param bottom + /// @param top + /// @param near + /// @param far + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH( + T left, + T right, + T bottom, + T top, + T near, + T far); + + /// Creates a matrix for a symetric perspective-view frustum based on the default handedness. + /// + /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective( + T fovy, + T aspect, + T near, + T far); + + /// Creates a matrix for a right handed, symetric perspective-view frustum. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH( + T fovy, + T aspect, + T near, + T far); + + /// Creates a matrix for a left handed, symetric perspective-view frustum. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH( + T fovy, + T aspect, + T near, + T far); + + /// Builds a perspective projection matrix based on a field of view and the default handedness. + /// + /// @param fov Expressed in radians. + /// @param width + /// @param height + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov( + T fov, + T width, + T height, + T near, + T far); + + /// Builds a right handed perspective projection matrix based on a field of view. + /// + /// @param fov Expressed in radians. + /// @param width + /// @param height + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH( + T fov, + T width, + T height, + T near, + T far); + + /// Builds a left handed perspective projection matrix based on a field of view. + /// + /// @param fov Expressed in radians. + /// @param width + /// @param height + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH( + T fov, + T width, + T height, + T near, + T far); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective( + T fovy, T aspect, T near); + + /// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH( + T fovy, T aspect, T near); + + /// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH( + T fovy, T aspect, T near); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective( + T fovy, T aspect, T near); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param ep + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective( + T fovy, T aspect, T near, T ep); + + /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. + /// + /// @param obj Specify the object coordinates. + /// @param model Specifies the current modelview matrix + /// @param proj Specifies the current projection matrix + /// @param viewport Specifies the current viewport + /// @return Return the computed window coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL vec<3, T, P> project( + vec<3, T, P> const & obj, + mat<4, 4, T, P> const& model, + mat<4, 4, T, P> const& proj, + vec<4, U, P> const & viewport); + + /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. + /// + /// @param win Specify the window coordinates to be mapped. + /// @param model Specifies the modelview matrix + /// @param proj Specifies the projection matrix + /// @param viewport Specifies the viewport + /// @return Returns the computed object coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL vec<3, T, P> unProject( + vec<3, T, P> const & win, + mat<4, 4, T, P> const& model, + mat<4, 4, T, P> const& proj, + vec<4, U, P> const & viewport); + + /// Define a picking region + /// + /// @param center + /// @param delta + /// @param viewport + /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, P> pickMatrix( + vec<2, T, P> const & center, + vec<2, T, P> const & delta, + vec<4, U, P> const & viewport); + + /// Build a look at view matrix based on the default handedness. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// @see gtc_matrix_transform + /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) + template + GLM_FUNC_DECL mat<4, 4, T, P> lookAt( + vec<3, T, P> const & eye, + vec<3, T, P> const & center, + vec<3, T, P> const & up); + + /// Build a right handed look at view matrix. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// @see gtc_matrix_transform + /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) + template + GLM_FUNC_DECL mat<4, 4, T, P> lookAtRH( + vec<3, T, P> const & eye, + vec<3, T, P> const & center, + vec<3, T, P> const & up); + + /// Build a left handed look at view matrix. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// @see gtc_matrix_transform + /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) + template + GLM_FUNC_DECL mat<4, 4, T, P> lookAtLH( + vec<3, T, P> const & eye, + vec<3, T, P> const & center, + vec<3, T, P> const & up); + + /// @} +}//namespace glm + +#include "matrix_transform.inl" diff --git a/glm/gtc/matrix_transform.inl b/glm/gtc/matrix_transform.inl new file mode 100644 index 0000000..bf8aed6 --- /dev/null +++ b/glm/gtc/matrix_transform.inl @@ -0,0 +1,575 @@ +/// @ref gtc_matrix_transform +/// @file glm/gtc/matrix_transform.inl + +#include "../geometric.hpp" +#include "../trigonometric.hpp" +#include "../matrix.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> translate(mat<4, 4, T, P> const & m, vec<3, T, P> const & v) + { + mat<4, 4, T, P> Result(m); + Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> rotate(mat<4, 4, T, P> const & m, T angle, vec<3, T, P> const & v) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + vec<3, T, P> axis(normalize(v)); + vec<3, T, P> temp((T(1) - c) * axis); + + mat<4, 4, T, P> Rotate(uninitialize); + Rotate[0][0] = c + temp[0] * axis[0]; + Rotate[0][1] = temp[0] * axis[1] + s * axis[2]; + Rotate[0][2] = temp[0] * axis[2] - s * axis[1]; + + Rotate[1][0] = temp[1] * axis[0] - s * axis[2]; + Rotate[1][1] = c + temp[1] * axis[1]; + Rotate[1][2] = temp[1] * axis[2] + s * axis[0]; + + Rotate[2][0] = temp[2] * axis[0] + s * axis[1]; + Rotate[2][1] = temp[2] * axis[1] - s * axis[0]; + Rotate[2][2] = c + temp[2] * axis[2]; + + mat<4, 4, T, P> Result(uninitialize); + Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + Result[3] = m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> rotate_slow(mat<4, 4, T, P> const & m, T angle, vec<3, T, P> const & v) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + mat<4, 4, T, P> Result; + + vec<3, T, P> axis = normalize(v); + + Result[0][0] = c + (static_cast(1) - c) * axis.x * axis.x; + Result[0][1] = (static_cast(1) - c) * axis.x * axis.y + s * axis.z; + Result[0][2] = (static_cast(1) - c) * axis.x * axis.z - s * axis.y; + Result[0][3] = static_cast(0); + + Result[1][0] = (static_cast(1) - c) * axis.y * axis.x - s * axis.z; + Result[1][1] = c + (static_cast(1) - c) * axis.y * axis.y; + Result[1][2] = (static_cast(1) - c) * axis.y * axis.z + s * axis.x; + Result[1][3] = static_cast(0); + + Result[2][0] = (static_cast(1) - c) * axis.z * axis.x + s * axis.y; + Result[2][1] = (static_cast(1) - c) * axis.z * axis.y - s * axis.x; + Result[2][2] = c + (static_cast(1) - c) * axis.z * axis.z; + Result[2][3] = static_cast(0); + + Result[3] = vec<4, T, P>(0, 0, 0, 1); + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> scale(mat<4, 4, T, P> const & m, vec<3, T, P> const & v) + { + mat<4, 4, T, P> Result(uninitialize); + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2] * v[2]; + Result[3] = m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> scale_slow(mat<4, 4, T, P> const & m, vec<3, T, P> const & v) + { + mat<4, 4, T, P> Result(T(1)); + Result[0][0] = v.x; + Result[1][1] = v.y; + Result[2][2] = v.z; + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho + ( + T left, T right, + T bottom, T top, + T zNear, T zFar + ) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return orthoLH(left, right, bottom, top, zNear, zFar); +# else + return orthoRH(left, right, bottom, top, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH + ( + T left, T right, + T bottom, T top, + T zNear, T zFar + ) + { + mat<4, 4, T, defaultp> Result(1); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = static_cast(1) / (zFar - zNear); + Result[3][2] = - zNear / (zFar - zNear); +# else + Result[2][2] = static_cast(2) / (zFar - zNear); + Result[3][2] = - (zFar + zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH + ( + T left, T right, + T bottom, T top, + T zNear, T zFar + ) + { + mat<4, 4, T, defaultp> Result(1); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = - static_cast(1) / (zFar - zNear); + Result[3][2] = - zNear / (zFar - zNear); +# else + Result[2][2] = - static_cast(2) / (zFar - zNear); + Result[3][2] = - (zFar + zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho + ( + T left, T right, + T bottom, T top + ) + { + mat<4, 4, T, defaultp> Result(static_cast(1)); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[2][2] = - static_cast(1); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum + ( + T left, T right, + T bottom, T top, + T nearVal, T farVal + ) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return frustumLH(left, right, bottom, top, nearVal, farVal); +# else + return frustumRH(left, right, bottom, top, nearVal, farVal); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH + ( + T left, T right, + T bottom, T top, + T nearVal, T farVal + ) + { + mat<4, 4, T, defaultp> Result(0); + Result[0][0] = (static_cast(2) * nearVal) / (right - left); + Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); + Result[2][0] = (right + left) / (right - left); + Result[2][1] = (top + bottom) / (top - bottom); + Result[2][3] = static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = farVal / (farVal - nearVal); + Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); +# else + Result[2][2] = (farVal + nearVal) / (farVal - nearVal); + Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH + ( + T left, T right, + T bottom, T top, + T nearVal, T farVal + ) + { + mat<4, 4, T, defaultp> Result(0); + Result[0][0] = (static_cast(2) * nearVal) / (right - left); + Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); + Result[2][0] = (right + left) / (right - left); + Result[2][1] = (top + bottom) / (top - bottom); + Result[2][3] = static_cast(-1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = farVal / (nearVal - farVal); + Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); +# else + Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); + Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return perspectiveLH(fovy, aspect, zNear, zFar); +# else + return perspectiveRH(fovy, aspect, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); + + T const tanHalfFovy = tan(fovy / static_cast(2)); + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast(1) / (tanHalfFovy); + Result[2][3] = - static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zNear - zFar); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = - (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); + + T const tanHalfFovy = tan(fovy / static_cast(2)); + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast(1) / (tanHalfFovy); + Result[2][3] = static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zFar - zNear); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return perspectiveFovLH(fov, width, height, zNear, zFar); +# else + return perspectiveFovRH(fov, width, height, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast(0)); + assert(height > static_cast(0)); + assert(fov > static_cast(0)); + + T const rad = fov; + T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][3] = - static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zNear - zFar); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = - (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast(0)); + assert(height > static_cast(0)); + assert(fov > static_cast(0)); + + T const rad = fov; + T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][3] = static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zFar - zNear); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return infinitePerspectiveLH(fovy, aspect, zNear); +# else + return infinitePerspectiveRH(fovy, aspect, zNear); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = - static_cast(1); + Result[2][3] = - static_cast(1); + Result[3][2] = - static_cast(2) * zNear; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(T(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = static_cast(1); + Result[2][3] = static_cast(1); + Result[3][2] = - static_cast(2) * zNear; + return Result; + } + + // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = ep - static_cast(1); + Result[2][3] = static_cast(-1); + Result[3][2] = (ep - static_cast(2)) * zNear; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear) + { + return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon()); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> project + ( + vec<3, T, P> const & obj, + mat<4, 4, T, P> const& model, + mat<4, 4, T, P> const& proj, + vec<4, U, P> const & viewport + ) + { + vec<4, T, P> tmp = vec<4, T, P>(obj, static_cast(1)); + tmp = model * tmp; + tmp = proj * tmp; + + tmp /= tmp.w; +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + tmp.x = tmp.x * static_cast(0.5) + static_cast(0.5); + tmp.y = tmp.y * static_cast(0.5) + static_cast(0.5); +# else + tmp = tmp * static_cast(0.5) + static_cast(0.5); +# endif + tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); + tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); + + return vec<3, T, P>(tmp); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> unProject + ( + vec<3, T, P> const & win, + mat<4, 4, T, P> const& model, + mat<4, 4, T, P> const& proj, + vec<4, U, P> const & viewport + ) + { + mat<4, 4, T, P> Inverse = inverse(proj * model); + + vec<4, T, P> tmp = vec<4, T, P>(win, T(1)); + tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); + tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + tmp.x = tmp.x * static_cast(2) - static_cast(1); + tmp.y = tmp.y * static_cast(2) - static_cast(1); +# else + tmp = tmp * static_cast(2) - static_cast(1); +# endif + + vec<4, T, P> obj = Inverse * tmp; + obj /= obj.w; + + return vec<3, T, P>(obj); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> pickMatrix(vec<2, T, P> const & center, vec<2, T, P> const & delta, vec<4, U, P> const & viewport) + { + assert(delta.x > static_cast(0) && delta.y > static_cast(0)); + mat<4, 4, T, P> Result(static_cast(1)); + + if(!(delta.x > static_cast(0) && delta.y > static_cast(0))) + return Result; // Error + + vec<3, T, P> Temp( + (static_cast(viewport[2]) - static_cast(2) * (center.x - static_cast(viewport[0]))) / delta.x, + (static_cast(viewport[3]) - static_cast(2) * (center.y - static_cast(viewport[1]))) / delta.y, + static_cast(0)); + + // Translate and scale the picked region to the entire window + Result = translate(Result, Temp); + return scale(Result, vec<3, T, P>(static_cast(viewport[2]) / delta.x, static_cast(viewport[3]) / delta.y, static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> lookAt(vec<3, T, P> const & eye, vec<3, T, P> const & center, vec<3, T, P> const & up) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return lookAtLH(eye, center, up); +# else + return lookAtRH(eye, center, up); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> lookAtRH + ( + vec<3, T, P> const & eye, + vec<3, T, P> const & center, + vec<3, T, P> const & up + ) + { + vec<3, T, P> const f(normalize(center - eye)); + vec<3, T, P> const s(normalize(cross(f, up))); + vec<3, T, P> const u(cross(s, f)); + + mat<4, 4, T, P> Result(1); + Result[0][0] = s.x; + Result[1][0] = s.y; + Result[2][0] = s.z; + Result[0][1] = u.x; + Result[1][1] = u.y; + Result[2][1] = u.z; + Result[0][2] =-f.x; + Result[1][2] =-f.y; + Result[2][2] =-f.z; + Result[3][0] =-dot(s, eye); + Result[3][1] =-dot(u, eye); + Result[3][2] = dot(f, eye); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> lookAtLH + ( + vec<3, T, P> const & eye, + vec<3, T, P> const & center, + vec<3, T, P> const & up + ) + { + vec<3, T, P> const f(normalize(center - eye)); + vec<3, T, P> const s(normalize(cross(up, f))); + vec<3, T, P> const u(cross(f, s)); + + mat<4, 4, T, P> Result(1); + Result[0][0] = s.x; + Result[1][0] = s.y; + Result[2][0] = s.z; + Result[0][1] = u.x; + Result[1][1] = u.y; + Result[2][1] = u.z; + Result[0][2] = f.x; + Result[1][2] = f.y; + Result[2][2] = f.z; + Result[3][0] = -dot(s, eye); + Result[3][1] = -dot(u, eye); + Result[3][2] = -dot(f, eye); + return Result; + } +}//namespace glm diff --git a/glm/gtc/noise.hpp b/glm/gtc/noise.hpp new file mode 100644 index 0000000..870c5fb --- /dev/null +++ b/glm/gtc/noise.hpp @@ -0,0 +1,60 @@ +/// @ref gtc_noise +/// @file glm/gtc/noise.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_noise GLM_GTC_noise +/// @ingroup gtc +/// +/// Defines 2D, 3D and 4D procedural noise functions +/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +/// https://github.com/ashima/webgl-noise +/// Following Stefan Gustavson's paper "Simplex noise demystified": +/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/_noise.hpp" +#include "../geometric.hpp" +#include "../common.hpp" +#include "../vector_relational.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_noise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_noise + /// @{ + + /// Classic perlin noise. + /// @see gtc_noise + template class vecType> + GLM_FUNC_DECL T perlin( + vecType const& p); + + /// Periodic perlin noise. + /// @see gtc_noise + template class vecType> + GLM_FUNC_DECL T perlin( + vecType const& p, + vecType const& rep); + + /// Simplex noise. + /// @see gtc_noise + template class vecType> + GLM_FUNC_DECL T simplex( + vecType const& p); + + /// @} +}//namespace glm + +#include "noise.inl" diff --git a/glm/gtc/noise.inl b/glm/gtc/noise.inl new file mode 100644 index 0000000..d3a676f --- /dev/null +++ b/glm/gtc/noise.inl @@ -0,0 +1,808 @@ +/// @ref gtc_noise +/// @file glm/gtc/noise.inl +/// +// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +// https://github.com/ashima/webgl-noise +// Following Stefan Gustavson's paper "Simplex noise demystified": +// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf + +namespace glm{ +namespace gtc +{ + template + GLM_FUNC_QUALIFIER vec<4, T, P> grad4(T const & j, vec<4, T, P> const & ip) + { + vec<3, T, P> pXYZ = floor(fract(vec<3, T, P>(j) * vec<3, T, P>(ip)) * T(7)) * ip[2] - T(1); + T pW = static_cast(1.5) - dot(abs(pXYZ), vec<3, T, P>(1)); + vec<4, T, P> s = vec<4, T, P>(lessThan(vec<4, T, P>(pXYZ, pW), vec<4, T, P>(0.0))); + pXYZ = pXYZ + (vec<3, T, P>(s) * T(2) - T(1)) * s.w; + return vec<4, T, P>(pXYZ, pW); + } +}//namespace gtc + + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<2, T, P> const & Position) + { + vec<4, T, P> Pi = glm::floor(vec<4, T, P>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, P>(0.0, 0.0, 1.0, 1.0); + vec<4, T, P> Pf = glm::fract(vec<4, T, P>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, P>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, vec<4, T, P>(289)); // To avoid truncation effects in permutation + vec<4, T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z); + vec<4, T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w); + vec<4, T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z); + vec<4, T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + vec<4, T, P> i = detail::permute(detail::permute(ix) + iy); + + vec<4, T, P> gx = static_cast(2) * glm::fract(i / T(41)) - T(1); + vec<4, T, P> gy = glm::abs(gx) - T(0.5); + vec<4, T, P> tx = glm::floor(gx + T(0.5)); + gx = gx - tx; + + vec<2, T, P> g00(gx.x, gy.x); + vec<2, T, P> g10(gx.y, gy.y); + vec<2, T, P> g01(gx.z, gy.z); + vec<2, T, P> g11(gx.w, gy.w); + + vec<4, T, P> norm = detail::taylorInvSqrt(vec<4, T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, vec<2, T, P>(fx.x, fy.x)); + T n10 = dot(g10, vec<2, T, P>(fx.y, fy.y)); + T n01 = dot(g01, vec<2, T, P>(fx.z, fy.z)); + T n11 = dot(g11, vec<2, T, P>(fx.w, fy.w)); + + vec<2, T, P> fade_xy = detail::fade(vec<2, T, P>(Pf.x, Pf.y)); + vec<2, T, P> n_x = mix(vec<2, T, P>(n00, n01), vec<2, T, P>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & Position) + { + vec<3, T, P> Pi0 = floor(Position); // Integer part for indexing + vec<3, T, P> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = detail::mod289(Pi0); + Pi1 = detail::mod289(Pi1); + vec<3, T, P> Pf0 = fract(Position); // Fractional part for interpolation + vec<3, T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, P> iy = vec<4, T, P>(vec<2, T, P>(Pi0.y), vec<2, T, P>(Pi1.y)); + vec<4, T, P> iz0(Pi0.z); + vec<4, T, P> iz1(Pi1.z); + + vec<4, T, P> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, P> ixy0 = detail::permute(ixy + iz0); + vec<4, T, P> ixy1 = detail::permute(ixy + iz1); + + vec<4, T, P> gx0 = ixy0 * T(1.0 / 7.0); + vec<4, T, P> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, P> gz0 = vec<4, T, P>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, P> sz0 = step(gz0, vec<4, T, P>(0.0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + vec<4, T, P> gx1 = ixy1 * T(1.0 / 7.0); + vec<4, T, P> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, P> gz1 = vec<4, T, P>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, P> sz1 = step(gz1, vec<4, T, P>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, P> g000(gx0.x, gy0.x, gz0.x); + vec<3, T, P> g100(gx0.y, gy0.y, gz0.y); + vec<3, T, P> g010(gx0.z, gy0.z, gz0.z); + vec<3, T, P> g110(gx0.w, gy0.w, gz0.w); + vec<3, T, P> g001(gx1.x, gy1.x, gz1.x); + vec<3, T, P> g101(gx1.y, gy1.y, gz1.y); + vec<3, T, P> g011(gx1.z, gy1.z, gz1.z); + vec<3, T, P> g111(gx1.w, gy1.w, gz1.w); + + vec<4, T, P> norm0 = detail::taylorInvSqrt(vec<4, T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, P> norm1 = detail::taylorInvSqrt(vec<4, T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, P>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, P>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, P>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, P>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, P>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, P>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, P> fade_xyz = detail::fade(Pf0); + vec<4, T, P> n_z = mix(vec<4, T, P>(n000, n100, n010, n110), vec<4, T, P>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, P> n_yz = mix(vec<2, T, P>(n_z.x, n_z.y), vec<2, T, P>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + /* + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & P) + { + vec<3, T, P> Pi0 = floor(P); // Integer part for indexing + vec<3, T, P> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, T(289)); + Pi1 = mod(Pi1, T(289)); + vec<3, T, P> Pf0 = fract(P); // Fractional part for interpolation + vec<3, T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, P> iz0(Pi0.z); + vec<4, T, P> iz1(Pi1.z); + + vec<4, T, P> ixy = permute(permute(ix) + iy); + vec<4, T, P> ixy0 = permute(ixy + iz0); + vec<4, T, P> ixy1 = permute(ixy + iz1); + + vec<4, T, P> gx0 = ixy0 / T(7); + vec<4, T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, P> gz0 = vec<4, T, P>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, P> sz0 = step(gz0, vec<4, T, P>(0.0)); + gx0 -= sz0 * (step(0.0, gx0) - T(0.5)); + gy0 -= sz0 * (step(0.0, gy0) - T(0.5)); + + vec<4, T, P> gx1 = ixy1 / T(7); + vec<4, T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, P> gz1 = vec<4, T, P>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, P> sz1 = step(gz1, vec<4, T, P>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, P> g000(gx0.x, gy0.x, gz0.x); + vec<3, T, P> g100(gx0.y, gy0.y, gz0.y); + vec<3, T, P> g010(gx0.z, gy0.z, gz0.z); + vec<3, T, P> g110(gx0.w, gy0.w, gz0.w); + vec<3, T, P> g001(gx1.x, gy1.x, gz1.x); + vec<3, T, P> g101(gx1.y, gy1.y, gz1.y); + vec<3, T, P> g011(gx1.z, gy1.z, gz1.z); + vec<3, T, P> g111(gx1.w, gy1.w, gz1.w); + + vec<4, T, P> norm0 = taylorInvSqrt(vec<4, T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, P> norm1 = taylorInvSqrt(vec<4, T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, P>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, P>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, P>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, P>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, P>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, P>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, P> fade_xyz = fade(Pf0); + vec<4, T, P> n_z = mix(vec<4, T, P>(n000, n100, n010, n110), vec<4, T, P>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, P> n_yz = mix( + vec<2, T, P>(n_z.x, n_z.y), + vec<2, T, P>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + */ + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<4, T, P> const & Position) + { + vec<4, T, P> Pi0 = floor(Position); // Integer part for indexing + vec<4, T, P> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, vec<4, T, P>(289)); + Pi1 = mod(Pi1, vec<4, T, P>(289)); + vec<4, T, P> Pf0 = fract(Position); // Fractional part for interpolation + vec<4, T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, P> iz0(Pi0.z); + vec<4, T, P> iz1(Pi1.z); + vec<4, T, P> iw0(Pi0.w); + vec<4, T, P> iw1(Pi1.w); + + vec<4, T, P> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, P> ixy0 = detail::permute(ixy + iz0); + vec<4, T, P> ixy1 = detail::permute(ixy + iz1); + vec<4, T, P> ixy00 = detail::permute(ixy0 + iw0); + vec<4, T, P> ixy01 = detail::permute(ixy0 + iw1); + vec<4, T, P> ixy10 = detail::permute(ixy1 + iw0); + vec<4, T, P> ixy11 = detail::permute(ixy1 + iw1); + + vec<4, T, P> gx00 = ixy00 / T(7); + vec<4, T, P> gy00 = floor(gx00) / T(7); + vec<4, T, P> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + vec<4, T, P> gw00 = vec<4, T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + vec<4, T, P> sw00 = step(gw00, vec<4, T, P>(0.0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + vec<4, T, P> gx01 = ixy01 / T(7); + vec<4, T, P> gy01 = floor(gx01) / T(7); + vec<4, T, P> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + vec<4, T, P> gw01 = vec<4, T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + vec<4, T, P> sw01 = step(gw01, vec<4, T, P>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + vec<4, T, P> gx10 = ixy10 / T(7); + vec<4, T, P> gy10 = floor(gx10) / T(7); + vec<4, T, P> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + vec<4, T, P> gw10 = vec<4, T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + vec<4, T, P> sw10 = step(gw10, vec<4, T, P>(0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + vec<4, T, P> gx11 = ixy11 / T(7); + vec<4, T, P> gy11 = floor(gx11) / T(7); + vec<4, T, P> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + vec<4, T, P> gw11 = vec<4, T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + vec<4, T, P> sw11 = step(gw11, vec<4, T, P>(0.0)); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + vec<4, T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + vec<4, T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + vec<4, T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + vec<4, T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + vec<4, T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + vec<4, T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + vec<4, T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + vec<4, T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + vec<4, T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + vec<4, T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + vec<4, T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + vec<4, T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + vec<4, T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + vec<4, T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + vec<4, T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + vec<4, T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + vec<4, T, P> norm00 = detail::taylorInvSqrt(vec<4, T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + vec<4, T, P> norm01 = detail::taylorInvSqrt(vec<4, T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + vec<4, T, P> norm10 = detail::taylorInvSqrt(vec<4, T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + vec<4, T, P> norm11 = detail::taylorInvSqrt(vec<4, T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, vec<4, T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, vec<4, T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, vec<4, T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, vec<4, T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, vec<4, T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, vec<4, T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, vec<4, T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, vec<4, T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, vec<4, T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, vec<4, T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, vec<4, T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, vec<4, T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, vec<4, T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, vec<4, T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + vec<4, T, P> fade_xyzw = detail::fade(Pf0); + vec<4, T, P> n_0w = mix(vec<4, T, P>(n0000, n1000, n0100, n1100), vec<4, T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w); + vec<4, T, P> n_1w = mix(vec<4, T, P>(n0010, n1010, n0110, n1110), vec<4, T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w); + vec<4, T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + vec<2, T, P> n_yzw = mix(vec<2, T, P>(n_zw.x, n_zw.y), vec<2, T, P>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + // Classic Perlin noise, periodic variant + template + GLM_FUNC_QUALIFIER T perlin(vec<2, T, P> const & Position, vec<2, T, P> const & rep) + { + vec<4, T, P> Pi = floor(vec<4, T, P>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, P>(0.0, 0.0, 1.0, 1.0); + vec<4, T, P> Pf = fract(vec<4, T, P>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, P>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, vec<4, T, P>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period + Pi = mod(Pi, vec<4, T, P>(289)); // To avoid truncation effects in permutation + vec<4, T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z); + vec<4, T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w); + vec<4, T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z); + vec<4, T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + vec<4, T, P> i = detail::permute(detail::permute(ix) + iy); + + vec<4, T, P> gx = static_cast(2) * fract(i / T(41)) - T(1); + vec<4, T, P> gy = abs(gx) - T(0.5); + vec<4, T, P> tx = floor(gx + T(0.5)); + gx = gx - tx; + + vec<2, T, P> g00(gx.x, gy.x); + vec<2, T, P> g10(gx.y, gy.y); + vec<2, T, P> g01(gx.z, gy.z); + vec<2, T, P> g11(gx.w, gy.w); + + vec<4, T, P> norm = detail::taylorInvSqrt(vec<4, T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, vec<2, T, P>(fx.x, fy.x)); + T n10 = dot(g10, vec<2, T, P>(fx.y, fy.y)); + T n01 = dot(g01, vec<2, T, P>(fx.z, fy.z)); + T n11 = dot(g11, vec<2, T, P>(fx.w, fy.w)); + + vec<2, T, P> fade_xy = detail::fade(vec<2, T, P>(Pf.x, Pf.y)); + vec<2, T, P> n_x = mix(vec<2, T, P>(n00, n01), vec<2, T, P>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise, periodic variant + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, P> const & Position, vec<3, T, P> const & rep) + { + vec<3, T, P> Pi0 = mod(floor(Position), rep); // Integer part, modulo period + vec<3, T, P> Pi1 = mod(Pi0 + vec<3, T, P>(T(1)), rep); // Integer part + 1, mod period + Pi0 = mod(Pi0, vec<3, T, P>(289)); + Pi1 = mod(Pi1, vec<3, T, P>(289)); + vec<3, T, P> Pf0 = fract(Position); // Fractional part for interpolation + vec<3, T, P> Pf1 = Pf0 - vec<3, T, P>(T(1)); // Fractional part - 1.0 + vec<4, T, P> ix = vec<4, T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, P> iy = vec<4, T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, P> iz0(Pi0.z); + vec<4, T, P> iz1(Pi1.z); + + vec<4, T, P> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, P> ixy0 = detail::permute(ixy + iz0); + vec<4, T, P> ixy1 = detail::permute(ixy + iz1); + + vec<4, T, P> gx0 = ixy0 / T(7); + vec<4, T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, P> gz0 = vec<4, T, P>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, P> sz0 = step(gz0, vec<4, T, P>(0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + vec<4, T, P> gx1 = ixy1 / T(7); + vec<4, T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, P> gz1 = vec<4, T, P>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, P> sz1 = step(gz1, vec<4, T, P>(T(0))); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, P> g000 = vec<3, T, P>(gx0.x, gy0.x, gz0.x); + vec<3, T, P> g100 = vec<3, T, P>(gx0.y, gy0.y, gz0.y); + vec<3, T, P> g010 = vec<3, T, P>(gx0.z, gy0.z, gz0.z); + vec<3, T, P> g110 = vec<3, T, P>(gx0.w, gy0.w, gz0.w); + vec<3, T, P> g001 = vec<3, T, P>(gx1.x, gy1.x, gz1.x); + vec<3, T, P> g101 = vec<3, T, P>(gx1.y, gy1.y, gz1.y); + vec<3, T, P> g011 = vec<3, T, P>(gx1.z, gy1.z, gz1.z); + vec<3, T, P> g111 = vec<3, T, P>(gx1.w, gy1.w, gz1.w); + + vec<4, T, P> norm0 = detail::taylorInvSqrt(vec<4, T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, P> norm1 = detail::taylorInvSqrt(vec<4, T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, P>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, P>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, P>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, P>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, P>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, P>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, P> fade_xyz = detail::fade(Pf0); + vec<4, T, P> n_z = mix(vec<4, T, P>(n000, n100, n010, n110), vec<4, T, P>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, P> n_yz = mix(vec<2, T, P>(n_z.x, n_z.y), vec<2, T, P>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + + // Classic Perlin noise, periodic version + template + GLM_FUNC_QUALIFIER T perlin(vec<4, T, P> const & Position, vec<4, T, P> const & rep) + { + vec<4, T, P> Pi0 = mod(floor(Position), rep); // Integer part modulo rep + vec<4, T, P> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep + vec<4, T, P> Pf0 = fract(Position); // Fractional part for interpolation + vec<4, T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, P> ix = vec<4, T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, P> iy = vec<4, T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, P> iz0(Pi0.z); + vec<4, T, P> iz1(Pi1.z); + vec<4, T, P> iw0(Pi0.w); + vec<4, T, P> iw1(Pi1.w); + + vec<4, T, P> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, P> ixy0 = detail::permute(ixy + iz0); + vec<4, T, P> ixy1 = detail::permute(ixy + iz1); + vec<4, T, P> ixy00 = detail::permute(ixy0 + iw0); + vec<4, T, P> ixy01 = detail::permute(ixy0 + iw1); + vec<4, T, P> ixy10 = detail::permute(ixy1 + iw0); + vec<4, T, P> ixy11 = detail::permute(ixy1 + iw1); + + vec<4, T, P> gx00 = ixy00 / T(7); + vec<4, T, P> gy00 = floor(gx00) / T(7); + vec<4, T, P> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + vec<4, T, P> gw00 = vec<4, T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + vec<4, T, P> sw00 = step(gw00, vec<4, T, P>(0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + vec<4, T, P> gx01 = ixy01 / T(7); + vec<4, T, P> gy01 = floor(gx01) / T(7); + vec<4, T, P> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + vec<4, T, P> gw01 = vec<4, T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + vec<4, T, P> sw01 = step(gw01, vec<4, T, P>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + vec<4, T, P> gx10 = ixy10 / T(7); + vec<4, T, P> gy10 = floor(gx10) / T(7); + vec<4, T, P> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + vec<4, T, P> gw10 = vec<4, T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + vec<4, T, P> sw10 = step(gw10, vec<4, T, P>(0.0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + vec<4, T, P> gx11 = ixy11 / T(7); + vec<4, T, P> gy11 = floor(gx11) / T(7); + vec<4, T, P> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + vec<4, T, P> gw11 = vec<4, T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + vec<4, T, P> sw11 = step(gw11, vec<4, T, P>(T(0))); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + vec<4, T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + vec<4, T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + vec<4, T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + vec<4, T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + vec<4, T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + vec<4, T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + vec<4, T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + vec<4, T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + vec<4, T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + vec<4, T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + vec<4, T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + vec<4, T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + vec<4, T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + vec<4, T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + vec<4, T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + vec<4, T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + vec<4, T, P> norm00 = detail::taylorInvSqrt(vec<4, T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + vec<4, T, P> norm01 = detail::taylorInvSqrt(vec<4, T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + vec<4, T, P> norm10 = detail::taylorInvSqrt(vec<4, T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + vec<4, T, P> norm11 = detail::taylorInvSqrt(vec<4, T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, vec<4, T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, vec<4, T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, vec<4, T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, vec<4, T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, vec<4, T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, vec<4, T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, vec<4, T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, vec<4, T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, vec<4, T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, vec<4, T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, vec<4, T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, vec<4, T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, vec<4, T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, vec<4, T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + vec<4, T, P> fade_xyzw = detail::fade(Pf0); + vec<4, T, P> n_0w = mix(vec<4, T, P>(n0000, n1000, n0100, n1100), vec<4, T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w); + vec<4, T, P> n_1w = mix(vec<4, T, P>(n0010, n1010, n0110, n1110), vec<4, T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w); + vec<4, T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + vec<2, T, P> n_yzw = mix(vec<2, T, P>(n_zw.x, n_zw.y), vec<2, T, P>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + template + GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, P> const & v) + { + vec<4, T, P> const C = vec<4, T, P>( + T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0 + T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0) + T(-0.577350269189626), // -1.0 + 2.0 * C.x + T( 0.024390243902439)); // 1.0 / 41.0 + + // First corner + vec<2, T, P> i = floor(v + dot(v, vec<2, T, P>(C[1]))); + vec<2, T, P> x0 = v - i + dot(i, vec<2, T, P>(C[0])); + + // Other corners + //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 + //i1.y = 1.0 - i1.x; + vec<2, T, P> i1 = (x0.x > x0.y) ? vec<2, T, P>(1, 0) : vec<2, T, P>(0, 1); + // x0 = x0 - 0.0 + 0.0 * C.xx ; + // x1 = x0 - i1 + 1.0 * C.xx ; + // x2 = x0 - 1.0 + 2.0 * C.xx ; + vec<4, T, P> x12 = vec<4, T, P>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, P>(C.x, C.x, C.z, C.z); + x12 = vec<4, T, P>(vec<2, T, P>(x12) - i1, x12.z, x12.w); + + // Permutations + i = mod(i, vec<2, T, P>(289)); // Avoid truncation effects in permutation + vec<3, T, P> p = detail::permute( + detail::permute(i.y + vec<3, T, P>(T(0), i1.y, T(1))) + + i.x + vec<3, T, P>(T(0), i1.x, T(1))); + + vec<3, T, P> m = max(vec<3, T, P>(0.5) - vec<3, T, P>( + dot(x0, x0), + dot(vec<2, T, P>(x12.x, x12.y), vec<2, T, P>(x12.x, x12.y)), + dot(vec<2, T, P>(x12.z, x12.w), vec<2, T, P>(x12.z, x12.w))), vec<3, T, P>(0)); + m = m * m ; + m = m * m ; + + // Gradients: 41 points uniformly over a line, mapped onto a diamond. + // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) + + vec<3, T, P> x = static_cast(2) * fract(p * C.w) - T(1); + vec<3, T, P> h = abs(x) - T(0.5); + vec<3, T, P> ox = floor(x + T(0.5)); + vec<3, T, P> a0 = x - ox; + + // Normalise gradients implicitly by scaling m + // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h ); + m *= static_cast(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h); + + // Compute final noise value at P + vec<3, T, P> g; + g.x = a0.x * x0.x + h.x * x0.y; + //g.yz = a0.yz * x12.xz + h.yz * x12.yw; + g.y = a0.y * x12.x + h.y * x12.y; + g.z = a0.z * x12.z + h.z * x12.w; + return T(130) * dot(m, g); + } + + template + GLM_FUNC_QUALIFIER T simplex(vec<3, T, P> const & v) + { + vec<2, T, P> const C(1.0 / 6.0, 1.0 / 3.0); + vec<4, T, P> const D(0.0, 0.5, 1.0, 2.0); + + // First corner + vec<3, T, P> i(floor(v + dot(v, vec<3, T, P>(C.y)))); + vec<3, T, P> x0(v - i + dot(i, vec<3, T, P>(C.x))); + + // Other corners + vec<3, T, P> g(step(vec<3, T, P>(x0.y, x0.z, x0.x), x0)); + vec<3, T, P> l(T(1) - g); + vec<3, T, P> i1(min(g, vec<3, T, P>(l.z, l.x, l.y))); + vec<3, T, P> i2(max(g, vec<3, T, P>(l.z, l.x, l.y))); + + // x0 = x0 - 0.0 + 0.0 * C.xxx; + // x1 = x0 - i1 + 1.0 * C.xxx; + // x2 = x0 - i2 + 2.0 * C.xxx; + // x3 = x0 - 1.0 + 3.0 * C.xxx; + vec<3, T, P> x1(x0 - i1 + C.x); + vec<3, T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y + vec<3, T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y + + // Permutations + i = detail::mod289(i); + vec<4, T, P> p(detail::permute(detail::permute(detail::permute( + i.z + vec<4, T, P>(T(0), i1.z, i2.z, T(1))) + + i.y + vec<4, T, P>(T(0), i1.y, i2.y, T(1))) + + i.x + vec<4, T, P>(T(0), i1.x, i2.x, T(1)))); + + // Gradients: 7x7 points over a square, mapped onto an octahedron. + // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) + T n_ = static_cast(0.142857142857); // 1.0/7.0 + vec<3, T, P> ns(n_ * vec<3, T, P>(D.w, D.y, D.z) - vec<3, T, P>(D.x, D.z, D.x)); + + vec<4, T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7) + + vec<4, T, P> x_(floor(j * ns.z)); + vec<4, T, P> y_(floor(j - T(7) * x_)); // mod(j,N) + + vec<4, T, P> x(x_ * ns.x + ns.y); + vec<4, T, P> y(y_ * ns.x + ns.y); + vec<4, T, P> h(T(1) - abs(x) - abs(y)); + + vec<4, T, P> b0(x.x, x.y, y.x, y.y); + vec<4, T, P> b1(x.z, x.w, y.z, y.w); + + // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; + // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; + vec<4, T, P> s0(floor(b0) * T(2) + T(1)); + vec<4, T, P> s1(floor(b1) * T(2) + T(1)); + vec<4, T, P> sh(-step(h, vec<4, T, P>(0.0))); + + vec<4, T, P> a0 = vec<4, T, P>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, P>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, P>(sh.x, sh.x, sh.y, sh.y); + vec<4, T, P> a1 = vec<4, T, P>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, P>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, P>(sh.z, sh.z, sh.w, sh.w); + + vec<3, T, P> p0(a0.x, a0.y, h.x); + vec<3, T, P> p1(a0.z, a0.w, h.y); + vec<3, T, P> p2(a1.x, a1.y, h.z); + vec<3, T, P> p3(a1.z, a1.w, h.w); + + // Normalise gradients + vec<4, T, P> norm = detail::taylorInvSqrt(vec<4, T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + + // Mix final noise value + vec<4, T, P> m = max(T(0.6) - vec<4, T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, P>(0)); + m = m * m; + return T(42) * dot(m * m, vec<4, T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3))); + } + + template + GLM_FUNC_QUALIFIER T simplex(vec<4, T, P> const & v) + { + vec<4, T, P> const C( + 0.138196601125011, // (5 - sqrt(5))/20 G4 + 0.276393202250021, // 2 * G4 + 0.414589803375032, // 3 * G4 + -0.447213595499958); // -1 + 4 * G4 + + // (sqrt(5) - 1)/4 = F4, used once below + T const F4 = static_cast(0.309016994374947451); + + // First corner + vec<4, T, P> i = floor(v + dot(v, vec4(F4))); + vec<4, T, P> x0 = v - i + dot(i, vec4(C.x)); + + // Other corners + + // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) + vec<4, T, P> i0; + vec<3, T, P> isX = step(vec<3, T, P>(x0.y, x0.z, x0.w), vec<3, T, P>(x0.x)); + vec<3, T, P> isYZ = step(vec<3, T, P>(x0.z, x0.w, x0.w), vec<3, T, P>(x0.y, x0.y, x0.z)); + // i0.x = dot(isX, vec3(1.0)); + //i0.x = isX.x + isX.y + isX.z; + //i0.yzw = static_cast(1) - isX; + i0 = vec<4, T, P>(isX.x + isX.y + isX.z, T(1) - isX); + // i0.y += dot(isYZ.xy, vec2(1.0)); + i0.y += isYZ.x + isYZ.y; + //i0.zw += 1.0 - vec<2, T, P>(isYZ.x, isYZ.y); + i0.z += static_cast(1) - isYZ.x; + i0.w += static_cast(1) - isYZ.y; + i0.z += isYZ.z; + i0.w += static_cast(1) - isYZ.z; + + // i0 now contains the unique values 0,1,2,3 in each channel + vec<4, T, P> i3 = clamp(i0, T(0), T(1)); + vec<4, T, P> i2 = clamp(i0 - T(1), T(0), T(1)); + vec<4, T, P> i1 = clamp(i0 - T(2), T(0), T(1)); + + // x0 = x0 - 0.0 + 0.0 * C.xxxx + // x1 = x0 - i1 + 0.0 * C.xxxx + // x2 = x0 - i2 + 0.0 * C.xxxx + // x3 = x0 - i3 + 0.0 * C.xxxx + // x4 = x0 - 1.0 + 4.0 * C.xxxx + vec<4, T, P> x1 = x0 - i1 + C.x; + vec<4, T, P> x2 = x0 - i2 + C.y; + vec<4, T, P> x3 = x0 - i3 + C.z; + vec<4, T, P> x4 = x0 + C.w; + + // Permutations + i = mod(i, vec<4, T, P>(289)); + T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x); + vec<4, T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute( + i.w + vec<4, T, P>(i1.w, i2.w, i3.w, T(1))) + + i.z + vec<4, T, P>(i1.z, i2.z, i3.z, T(1))) + + i.y + vec<4, T, P>(i1.y, i2.y, i3.y, T(1))) + + i.x + vec<4, T, P>(i1.x, i2.x, i3.x, T(1))); + + // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope + // 7*7*6 = 294, which is close to the ring size 17*17 = 289. + vec<4, T, P> ip = vec<4, T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0)); + + vec<4, T, P> p0 = gtc::grad4(j0, ip); + vec<4, T, P> p1 = gtc::grad4(j1.x, ip); + vec<4, T, P> p2 = gtc::grad4(j1.y, ip); + vec<4, T, P> p3 = gtc::grad4(j1.z, ip); + vec<4, T, P> p4 = gtc::grad4(j1.w, ip); + + // Normalise gradients + vec<4, T, P> norm = detail::taylorInvSqrt(vec<4, T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + p4 *= detail::taylorInvSqrt(dot(p4, p4)); + + // Mix contributions from the five corners + vec<3, T, P> m0 = max(T(0.6) - vec<3, T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, P>(0)); + vec<2, T, P> m1 = max(T(0.6) - vec<2, T, P>(dot(x3, x3), dot(x4, x4) ), vec<2, T, P>(0)); + m0 = m0 * m0; + m1 = m1 * m1; + return T(49) * + (dot(m0 * m0, vec<3, T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + + dot(m1 * m1, vec<2, T, P>(dot(p3, x3), dot(p4, x4)))); + } +}//namespace glm diff --git a/glm/gtc/packing.hpp b/glm/gtc/packing.hpp new file mode 100644 index 0000000..5959564 --- /dev/null +++ b/glm/gtc/packing.hpp @@ -0,0 +1,604 @@ +/// @ref gtc_packing +/// @file glm/gtc/packing.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_packing GLM_GTC_packing +/// @ingroup gtc +/// +/// @brief This extension provides a set of function to convert vertors to packed +/// formats. +/// +/// need to be included to use these features. + +#pragma once + +// Dependency: +#include "type_precision.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_packing extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_packing + /// @{ + + /// First, converts the normalized floating-point value v into a 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0) + /// + /// @see gtc_packing + /// @see uint16 packUnorm2x8(vec2 const & v) + /// @see uint32 packUnorm4x8(vec4 const & v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint8 packUnorm1x8(float v); + + /// Convert a single 8-bit integer to a normalized floating-point value. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x8(uint16 p) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackUnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packUnorm1x8(float const & v) + /// @see uint32 packUnorm4x8(vec4 const & v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x8(uint8 v) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm2x8(vec2 const & v) + /// @see uint32 packSnorm4x8(vec4 const & v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint8 packSnorm1x8(float s); + + /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x8: clamp(f / 127.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x8(uint16 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackSnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packSnorm1x8(float const & v) + /// @see uint32 packSnorm4x8(vec4 const & v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x8(uint8 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into a 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const & v) + /// @see uint64 packSnorm4x16(vec4 const & v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packUnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm1x16: f / 65535.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see vec4 unpackUnorm4x16(uint64 p) + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackUnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x16(float const & v) + /// @see uint32 packUnorm2x16(vec2 const & v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnormx4x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x16(uint16 p) + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p); + + /// First, converts the normalized floating-point value v into 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0) + /// + /// @see gtc_packing + /// @see uint32 packSnorm2x16(vec2 const & v) + /// @see uint64 packSnorm4x16(vec4 const & v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packSnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see vec4 unpackSnorm4x16(uint64 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackSnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const & v) + /// @see uint32 packSnorm2x16(vec2 const & v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x16(uint16 p) + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a floating-point scalar + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing this 16-bit value into a 16-bit unsigned integer. + /// + /// @see gtc_packing + /// @see uint32 packHalf2x16(vec2 const & v) + /// @see uint64 packHalf4x16(vec4 const & v) + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packHalf1x16(float v); + + /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, + /// interpreted as a 16-bit floating-point number according to the OpenGL Specification, + /// and converting it to 32-bit floating-point values. + /// + /// @see gtc_packing + /// @see vec2 unpackHalf2x16(uint32 const & v) + /// @see vec4 unpackHalf4x16(uint64 const & v) + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackHalf1x16(uint16 v); + + /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these four 16-bit values into a 64-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see uint16 packHalf1x16(float const & v) + /// @see uint32 packHalf2x16(vec2 const & v) + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v); + + /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see float unpackHalf1x16(uint16 const & v) + /// @see vec2 unpackHalf2x16(uint32 const & v) + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector + /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(uvec4 const & v) + /// @see uint32 packSnorm3x10_1x2(vec4 const & v) + /// @see uint32 packUnorm3x10_1x2(vec4 const & v) + /// @see ivec4 unpackI3x10_1x2(uint32 const & p) + GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const & v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p); + /// @see uvec4 unpackI3x10_1x2(uint32 const & p); + GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector + /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(ivec4 const & v) + /// @see uint32 packSnorm3x10_1x2(vec4 const & v) + /// @see uint32 packUnorm3x10_1x2(vec4 const & v) + /// @see ivec4 unpackU3x10_1x2(uint32 const & p) + GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const & v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p); + /// @see uvec4 unpackI3x10_1x2(uint32 const & p); + GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) + /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p) + /// @see uint32 packUnorm3x10_1x2(vec4 const & v) + /// @see uint32 packU3x10_1x2(uvec4 const & v) + /// @see uint32 packI3x10_1x2(ivec4 const & v) + GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const & v) + /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const & p) + /// @see uvec4 unpackU3x10_1x2(uint32 const & p) + GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) + /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p) + /// @see uint32 packUnorm3x10_1x2(vec4 const & v) + /// @see uint32 packU3x10_1x2(uvec4 const & v) + /// @see uint32 packI3x10_1x2(ivec4 const & v) + GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const & v) + /// @see vec4 unpackInorm3x10_1x2(uint32 const & p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const & p) + /// @see uvec4 unpackU3x10_1x2(uint32 const & p) + GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p); + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// @see gtc_packing + /// @see vec3 unpackF2x11_1x10(uint32 const & p) + GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packF2x11_1x10(vec3 const & v) + GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p); + + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format + /// + /// @see gtc_packing + /// @see vec3 unpackF3x9_E1x5(uint32 const & p) + GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data + /// + /// @see gtc_packing + /// @see uint32 packF3x9_E1x5(vec3 const & v) + GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vec<3, T, P> unpackRGBM(vec<4, T, P> const & p) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec<4, T, P> packRGBM(vec<3, T, P> const & rgb); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vec<4, T, P> packRGBM(vec<3, float, P> const & v) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec<3, T, P> unpackRGBM(vec<4, T, P> const & rgbm); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vecType unpackHalf(vecType const & p) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template class vecType> + GLM_FUNC_DECL vecType packHalf(vecType const & v); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vecType packHalf(vecType const & v) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template class vecType> + GLM_FUNC_DECL vecType unpackHalf(vecType const & p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vecType unpackUnorm(vecType const & p); + template + GLM_FUNC_DECL vec packUnorm(vec const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see vecType packUnorm(vecType const & v) + template + GLM_FUNC_DECL vec unpackUnorm(vec const & v); + + /// Convert each component of the normalized floating-point vector into signed integer values. + /// + /// @see gtc_packing + /// @see vecType unpackSnorm(vecType const & p); + template + GLM_FUNC_DECL vec packSnorm(vec const & v); + + /// Convert each signed integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see vecType packSnorm(vecType const & v) + template + GLM_FUNC_DECL vec unpackSnorm(vec const & v); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x4(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x4(vec2 const & v) + GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm4x4(uint16 p) + GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint16 packUnorm4x4(vec4 const & v) + GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p) + GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const & v) + GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x5_1x1(uint16 p) + GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint16 packUnorm3x5_1x1(vec4 const & v) + GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm2x3_1x2(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const & v); + + /// Convert each unsigned integer components of a vector to normalized floating-point values. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x3_1x2(vec3 const & v) + GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p); + /// @} +}// namespace glm + +#include "packing.inl" diff --git a/glm/gtc/packing.inl b/glm/gtc/packing.inl new file mode 100644 index 0000000..df744b2 --- /dev/null +++ b/glm/gtc/packing.inl @@ -0,0 +1,797 @@ +/// @ref gtc_packing +/// @file glm/gtc/packing.inl + +#include "../common.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../detail/type_half.hpp" +#include +#include + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((f >> 16) & 0x8000) | // sign + ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential + ((f >> 13) & 0x03ff); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential + ((f >> 17) & 0x003f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x003f) << 17); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential + ((f >> 18) & 0x001f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x001f) << 18); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h) + { + return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); + } + + GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 6u; + + uint Pack = 0u; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed11(Pack); + } + + GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 11) - 1)) + return ~0;//NaN + else if(x == (0x1f << 6)) + return ~0;//Inf + + uint Result = packed11ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + + GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 5u; + + uint Pack = 0; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed10(Pack); + } + + GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 10) - 1)) + return ~0;//NaN + else if(x == (0x1f << 5)) + return ~0;//Inf + + uint Result = packed10ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + +// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z) +// { +// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22); +// } + + union u3u3u2 + { + struct + { + uint x : 3; + uint y : 3; + uint z : 2; + } data; + uint8 pack; + }; + + union u4u4 + { + struct + { + uint x : 4; + uint y : 4; + } data; + uint8 pack; + }; + + union u4u4u4u4 + { + struct + { + uint x : 4; + uint y : 4; + uint z : 4; + uint w : 4; + } data; + uint16 pack; + }; + + union u5u6u5 + { + struct + { + uint x : 5; + uint y : 6; + uint z : 5; + } data; + uint16 pack; + }; + + union u5u5u5u1 + { + struct + { + uint x : 5; + uint y : 5; + uint z : 5; + uint w : 1; + } data; + uint16 pack; + }; + + union u10u10u10u2 + { + struct + { + uint x : 10; + uint y : 10; + uint z : 10; + uint w : 2; + } data; + uint32 pack; + }; + + union i10i10i10i2 + { + struct + { + int x : 10; + int y : 10; + int z : 10; + int w : 2; + } data; + uint32 pack; + }; + + union u9u9u9e5 + { + struct + { + uint x : 9; + uint y : 9; + uint z : 9; + uint w : 5; + } data; + uint32 pack; + }; + + template class vecType> + struct compute_half + {}; + + template + struct compute_half<1, P, vec> + { + GLM_FUNC_QUALIFIER static vec<1, uint16, P> pack(vec<1, float, P> const & v) + { + int16 const Unpack(detail::toFloat16(v.x)); + u16vec1 Packed(uninitialize); + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<1, float, P> unpack(vec<1, uint16, P> const & v) + { + i16vec1 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<1, float, P>(detail::toFloat32(v.x)); + } + }; + + template + struct compute_half<2, P, vec> + { + GLM_FUNC_QUALIFIER static vec<2, uint16, P> pack(vec<2, float, P> const & v) + { + vec<2, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y)); + u16vec2 Packed(uninitialize); + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<2, float, P> unpack(vec<2, uint16, P> const & v) + { + i16vec2 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<2, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y)); + } + }; + + template + struct compute_half<3, P, vec> + { + GLM_FUNC_QUALIFIER static vec<3, uint16, P> pack(vec<3, float, P> const & v) + { + vec<3, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z)); + u16vec3 Packed(uninitialize); + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<3, float, P> unpack(vec<3, uint16, P> const & v) + { + i16vec3 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<3, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); + } + }; + + template + struct compute_half<4, P, vec> + { + GLM_FUNC_QUALIFIER static vec<4, uint16, P> pack(vec<4, float, P> const & v) + { + vec<4, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w)); + u16vec4 Packed(uninitialize); + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<4, float, P> unpack(vec<4, uint16, P> const & v) + { + i16vec4 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<4, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w)); + } + }; +}//namespace detail + + GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v) + { + return static_cast(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p) + { + float const Unpack(p); + return Unpack * static_cast(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v) + { + u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + + uint16 Unpack = 0; + memcpy(&Unpack, &Topack, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p) + { + u8vec2 Unpack(uninitialize); + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v) + { + int8 const Topack(static_cast(round(clamp(v ,-1.0f, 1.0f) * 127.0f))); + uint8 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p) + { + int8 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v) + { + i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p) + { + i8vec2 Unpack(uninitialize); + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s) + { + return static_cast(round(clamp(s, 0.0f, 1.0f) * 65535.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p) + { + float const Unpack(p); + return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v) + { + u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p) + { + u16vec4 Unpack(uninitialize); + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v) + { + int16 const Topack = static_cast(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p) + { + int16 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v) + { + i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p) + { + i16vec4 Unpack(uninitialize); + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v) + { + int16 const Topack(detail::toFloat16(v)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v) + { + int16 Unpack = 0; + memcpy(&Unpack, &v, sizeof(Unpack)); + return detail::toFloat32(Unpack); + } + + GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const & v) + { + i16vec4 const Unpack( + detail::toFloat16(v.x), + detail::toFloat16(v.y), + detail::toFloat16(v.z), + detail::toFloat16(v.w)); + uint64 Packed = 0; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v) + { + i16vec4 Unpack(uninitialize); + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec4( + detail::toFloat32(Unpack.x), + detail::toFloat32(Unpack.y), + detail::toFloat32(Unpack.z), + detail::toFloat32(Unpack.w)); + } + + GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const & v) + { + detail::i10i10i10i2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + return ivec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const & v) + { + detail::u10u10u10u2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v) + { + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return uvec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const & v) + { + ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f))); + + detail::i10i10i10i2 Result; + Result.data.x = Pack.x; + Result.data.y = Pack.y; + Result.data.z = Pack.z; + Result.data.w = Pack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + + vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w); + + return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const & v) + { + uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f))); + + detail::u10u10u10u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v) + { + vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f); + + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors; + } + + GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const & v) + { + return + ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) | + ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) | + ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22); + } + + GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v) + { + return vec3( + detail::packed11bitToFloat(v >> 0), + detail::packed11bitToFloat(v >> 11), + detail::packed10bitToFloat(v >> 22)); + } + + GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const & v) + { + float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f); + vec3 const Color = clamp(v, 0.0f, SharedExpMax); + float const MaxColor = max(Color.x, max(Color.y, Color.z)); + + float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f; + float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 16.f - 9.f)) + 0.5f); + float const ExpShared = MaxShared == pow(2.0f, 9.0f) ? ExpSharedP + 1.0f : ExpSharedP; + + uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f)); + + detail::u9u9u9e5 Unpack; + Unpack.data.x = ColorComp.x; + Unpack.data.y = ColorComp.y; + Unpack.data.z = ColorComp.z; + Unpack.data.w = uint(ExpShared); + return Unpack.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v) + { + detail::u9u9u9e5 Unpack; + Unpack.pack = v; + + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f); + } + + // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html + template + GLM_FUNC_QUALIFIER vec<4, T, P> packRGBM(vec<3, T, P> const & rgb) + { + vec<3, T, P> const Color(rgb * static_cast(1.0 / 6.0)); + T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast(1e-6))), static_cast(0), static_cast(1)); + Alpha = ceil(Alpha * static_cast(255.0)) / static_cast(255.0); + return vec<4, T, P>(Color / Alpha, Alpha); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> unpackRGBM(vec<4, T, P> const & rgbm) + { + return vec<3, T, P>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast(6); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType packHalf(vecType const & v) + { + return detail::compute_half::pack(v); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType unpackHalf(vecType const & v) + { + return detail::compute_half::unpack(v); + } + + template + GLM_FUNC_QUALIFIER vec packUnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(round(clamp(v, static_cast(0), static_cast(1)) * static_cast(std::numeric_limits::max()))); + } + + template + GLM_FUNC_QUALIFIER vec unpackUnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())); + } + + template + GLM_FUNC_QUALIFIER vec packSnorm(vec const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(round(clamp(v , static_cast(-1), static_cast(1)) * static_cast(std::numeric_limits::max()))); + } + + template + GLM_FUNC_QUALIFIER vec unpackSnorm(vec const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return clamp(vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())), static_cast(-1), static_cast(1)); + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const & v) + { + u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4 Unpack; + Unpack.pack = v; + return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const & v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4u4u4 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const & v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f))); + detail::u5u6u5 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v) + { + vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f); + detail::u5u6u5 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const & v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f))); + detail::u5u5u5u1 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v) + { + vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f); + detail::u5u5u5u1 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const & v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f))); + detail::u3u3u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v) + { + vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f); + detail::u3u3u2 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } +}//namespace glm + diff --git a/glm/gtc/quaternion.hpp b/glm/gtc/quaternion.hpp new file mode 100644 index 0000000..769bab8 --- /dev/null +++ b/glm/gtc/quaternion.hpp @@ -0,0 +1,396 @@ +/// @ref gtc_quaternion +/// @file glm/gtc/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtc_constants (dependence) +/// +/// @defgroup gtc_quaternion GLM_GTC_quaternion +/// @ingroup gtc +/// +/// @brief Defines a templated quaternion type and several quaternion operations. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/constants.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_quaternion + /// @{ + + template + struct tquat + { + // -- Implementation detail -- + + typedef tquat type; + typedef T value_type; + + // -- Data -- + +# if GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct { T x, y, z, w;}; + typename detail::storage::value>::type data; + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + T x, y, z, w; +# endif + + // -- Component accesses -- + + typedef length_t length_type; + /// Return the count of components of a quaternion + GLM_FUNC_DECL static length_type length(){return 4;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat const& q) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat const& q); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tquat(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, P> const& v); + GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z); + + // -- Conversion constructors -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat const& q); + + /// Explicit conversion operators +# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + GLM_FUNC_DECL explicit operator mat<3, 3, T, P>(); + GLM_FUNC_DECL explicit operator mat<4, 4, T, P>(); +# endif + + /// Create a quaternion from two normalized axis + /// + /// @param u A first normalized axis + /// @param v A second normalized axis + /// @see gtc_quaternion + /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors + GLM_FUNC_DECL tquat(vec<3, T, P> const & u, vec<3, T, P> const & v); + + /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. + GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, P> const& eulerAngles); + GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, P> const& q); + GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, P> const& q); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tquat & operator=(tquat const& q) GLM_DEFAULT; + + template + GLM_FUNC_DECL tquat & operator=(tquat const& q); + template + GLM_FUNC_DECL tquat & operator+=(tquat const& q); + template + GLM_FUNC_DECL tquat & operator-=(tquat const& q); + template + GLM_FUNC_DECL tquat & operator*=(tquat const& q); + template + GLM_FUNC_DECL tquat & operator*=(U s); + template + GLM_FUNC_DECL tquat & operator/=(U s); + }; + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL tquat operator+(tquat const& q); + + template + GLM_FUNC_DECL tquat operator-(tquat const& q); + + // -- Binary operators -- + + template + GLM_FUNC_DECL tquat operator+(tquat const & q, tquat const & p); + + template + GLM_FUNC_DECL tquat operator*(tquat const & q, tquat const & p); + + template + GLM_FUNC_DECL vec<3, T, P> operator*(tquat const & q, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v, tquat const & q); + + template + GLM_FUNC_DECL vec<4, T, P> operator*(tquat const & q, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v, tquat const & q); + + template + GLM_FUNC_DECL tquat operator*(tquat const & q, T const & s); + + template + GLM_FUNC_DECL tquat operator*(T const & s, tquat const & q); + + template + GLM_FUNC_DECL tquat operator/(tquat const & q, T const & s); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(tquat const & q1, tquat const & q2); + + template + GLM_FUNC_DECL bool operator!=(tquat const & q1, tquat const & q2); + + /// Returns the length of the quaternion. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T length(tquat const & q); + + /// Returns the normalized quaternion. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat normalize(tquat const & q); + + /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T dot(tquat const & x, tquat const & y); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation is oriented and the rotation is performed at constant speed. + /// For short path spherical linear interpolation, use the slerp function. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtc_quaternion + /// @see - slerp(tquat const & x, tquat const & y, T const & a) + template + GLM_FUNC_DECL tquat mix(tquat const & x, tquat const & y, T a); + + /// Linear interpolation of two quaternions. + /// The interpolation is oriented. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat lerp(tquat const & x, tquat const & y, T a); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation always take the short path and the rotation is performed at constant speed. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Value type used to build the quaternion. Supported: half, float or double. + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat slerp(tquat const & x, tquat const & y, T a); + + /// Returns the q conjugate. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat conjugate(tquat const & q); + + /// Returns the q inverse. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat inverse(tquat const & q); + + /// Rotates a quaternion from a vector of 3 components axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians. + /// @param axis Axis of the rotation + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat rotate(tquat const & q, T const & angle, vec<3, T, P> const & axis); + + /// Returns euler angles, pitch as x, yaw as y, roll as z. + /// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<3, T, P> eulerAngles(tquat const & x); + + /// Returns roll value of euler angles expressed in radians. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL T roll(tquat const & x); + + /// Returns pitch value of euler angles expressed in radians. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL T pitch(tquat const & x); + + /// Returns yaw value of euler angles expressed in radians. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL T yaw(tquat const & x); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL mat<3, 3, T, P> mat3_cast(tquat const & x); + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL mat<4, 4, T, P> mat4_cast(tquat const & x); + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat quat_cast(mat<3, 3, T, P> const & x); + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat quat_cast(mat<4, 4, T, P> const & x); + + /// Returns the quaternion rotation angle. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T angle(tquat const & x); + + /// Returns the q rotation axis. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<3, T, P> axis(tquat const & x); + + /// Build a quaternion from an angle and a normalized axis. + /// + /// @param angle Angle expressed in radians. + /// @param axis Axis of the quaternion, must be normalized. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat angleAxis(T const & angle, vec<3, T, P> const & axis); + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, P> lessThan(tquat const & x, tquat const & y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, P> lessThanEqual(tquat const & x, tquat const & y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, P> greaterThan(tquat const & x, tquat const & y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, P> greaterThanEqual(tquat const & x, tquat const & y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, P> equal(tquat const & x, tquat const & y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam quatType Floating-point quaternion types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, P> notEqual(tquat const & x, tquat const & y); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam genType Floating-point scalar or vector types. + template + GLM_FUNC_DECL vec<4, bool, P> isnan(tquat const & x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam genType Floating-point scalar or vector types. + template + GLM_FUNC_DECL vec<4, bool, P> isinf(tquat const & x); + + /// @} +} //namespace glm + +#include "quaternion.inl" diff --git a/glm/gtc/quaternion.inl b/glm/gtc/quaternion.inl new file mode 100644 index 0000000..dbdf504 --- /dev/null +++ b/glm/gtc/quaternion.inl @@ -0,0 +1,801 @@ +/// @ref gtc_quaternion +/// @file glm/gtc/quaternion.inl + +#include "../trigonometric.hpp" +#include "../geometric.hpp" +#include "../exponential.hpp" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_dot, T, Aligned> + { + static GLM_FUNC_QUALIFIER T call(tquat const& a, tquat const& b) + { + vec<4, T, P> tmp(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); + return (tmp.x + tmp.y) + (tmp.z + tmp.w); + } + }; + + template + struct compute_quat_add + { + static tquat call(tquat const& q, tquat const& p) + { + return tquat(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z); + } + }; + + template + struct compute_quat_sub + { + static tquat call(tquat const& q, tquat const& p) + { + return tquat(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z); + } + }; + + template + struct compute_quat_mul_scalar + { + static tquat call(tquat const& q, T s) + { + return tquat(q.w * s, q.x * s, q.y * s, q.z * s); + } + }; + + template + struct compute_quat_div_scalar + { + static tquat call(tquat const& q, T s) + { + return tquat(q.w / s, q.x / s, q.y / s, q.z / s); + } + }; + + template + struct compute_quat_mul_vec4 + { + static vec<4, T, P> call(tquat const & q, vec<4, T, P> const & v) + { + return vec<4, T, P>(q * vec<3, T, P>(v), v.w); + } + }; +}//namespace detail + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T & tquat::operator[](typename tquat::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const & tquat::operator[](typename tquat::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat() +# ifndef GLM_FORCE_NO_CTOR_INIT + : x(0), y(0), z(0), w(1) +# endif + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(tquat const & q) + : x(q.x), y(q.y), z(q.z), w(q.w) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(tquat const& q) + : x(q.x), y(q.y), z(q.z), w(q.w) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tquat::tquat(ctor) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(T s, vec<3, T, P> const& v) + : x(v.x), y(v.y), z(v.z), w(s) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(T _w, T _x, T _y, T _z) + : x(_x), y(_y), z(_z), w(_w) + {} + + // -- Conversion constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(tquat const& q) + : x(static_cast(q.x)) + , y(static_cast(q.y)) + , z(static_cast(q.z)) + , w(static_cast(q.w)) + {} + + //template + //GLM_FUNC_QUALIFIER tquat::tquat + //( + // valType const & pitch, + // valType const & yaw, + // valType const & roll + //) + //{ + // vec<3, valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5)); + // vec<3, valType> c = glm::cos(eulerAngle * valType(0.5)); + // vec<3, valType> s = glm::sin(eulerAngle * valType(0.5)); + // + // this->w = c.x * c.y * c.z + s.x * s.y * s.z; + // this->x = s.x * c.y * c.z - c.x * s.y * s.z; + // this->y = c.x * s.y * c.z + s.x * c.y * s.z; + // this->z = c.x * c.y * s.z - s.x * s.y * c.z; + //} + + template + GLM_FUNC_QUALIFIER tquat::tquat(vec<3, T, P> const& u, vec<3, T, P> const& v) + { + vec<3, T, P> const LocalW(cross(u, v)); + T Dot = detail::compute_dot, T, detail::is_aligned

::value>::call(u, v); + tquat q(T(1) + Dot, LocalW.x, LocalW.y, LocalW.z); + + *this = normalize(q); + } + + template + GLM_FUNC_QUALIFIER tquat::tquat(vec<3, T, P> const& eulerAngle) + { + vec<3, T, P> c = glm::cos(eulerAngle * T(0.5)); + vec<3, T, P> s = glm::sin(eulerAngle * T(0.5)); + + this->w = c.x * c.y * c.z + s.x * s.y * s.z; + this->x = s.x * c.y * c.z - c.x * s.y * s.z; + this->y = c.x * s.y * c.z + s.x * c.y * s.z; + this->z = c.x * c.y * s.z - s.x * s.y * c.z; + } + + template + GLM_FUNC_QUALIFIER tquat::tquat(mat<3, 3, T, P> const& m) + { + *this = quat_cast(m); + } + + template + GLM_FUNC_QUALIFIER tquat::tquat(mat<4, 4, T, P> const& m) + { + *this = quat_cast(m); + } + +# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + template + GLM_FUNC_QUALIFIER tquat::operator mat<3, 3, T, P>() + { + return mat3_cast(*this); + } + + template + GLM_FUNC_QUALIFIER tquat::operator mat<4, 4, T, P>() + { + return mat4_cast(*this); + } +# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + + template + GLM_FUNC_QUALIFIER tquat conjugate(tquat const& q) + { + return tquat(q.w, -q.x, -q.y, -q.z); + } + + template + GLM_FUNC_QUALIFIER tquat inverse(tquat const & q) + { + return conjugate(q) / dot(q, q); + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER tquat & tquat::operator=(tquat const & q) + { + this->w = q.w; + this->x = q.x; + this->y = q.y; + this->z = q.z; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator=(tquat const & q) + { + this->w = static_cast(q.w); + this->x = static_cast(q.x); + this->y = static_cast(q.y); + this->z = static_cast(q.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator+=(tquat const& q) + { + return (*this = detail::compute_quat_add::value>::call(*this, tquat(q))); + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator-=(tquat const& q) + { + return (*this = detail::compute_quat_sub::value>::call(*this, tquat(q))); + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator*=(tquat const & r) + { + tquat const p(*this); + tquat const q(r); + + this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z; + this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y; + this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z; + this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator*=(U s) + { + return (*this = detail::compute_quat_mul_scalar::value>::call(*this, static_cast(s))); + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator/=(U s) + { + return (*this = detail::compute_quat_div_scalar::value>::call(*this, static_cast(s))); + } + + // -- Unary bit operators -- + + template + GLM_FUNC_QUALIFIER tquat operator+(tquat const & q) + { + return q; + } + + template + GLM_FUNC_QUALIFIER tquat operator-(tquat const & q) + { + return tquat(-q.w, -q.x, -q.y, -q.z); + } + + // -- Binary operators -- + + template + GLM_FUNC_QUALIFIER tquat operator+(tquat const & q, tquat const & p) + { + return tquat(q) += p; + } + + template + GLM_FUNC_QUALIFIER tquat operator*(tquat const & q, tquat const & p) + { + return tquat(q) *= p; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator*(tquat const & q, vec<3, T, P> const & v) + { + vec<3, T, P> const QuatVector(q.x, q.y, q.z); + vec<3, T, P> const uv(glm::cross(QuatVector, v)); + vec<3, T, P> const uuv(glm::cross(QuatVector, uv)); + + return v + ((uv * q.w) + uuv) * static_cast(2); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator*(vec<3, T, P> const & v, tquat const & q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator*(tquat const& q, vec<4, T, P> const& v) + { + return detail::compute_quat_mul_vec4::value>::call(q, v); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator*(vec<4, T, P> const & v, tquat const & q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER tquat operator*(tquat const & q, T const & s) + { + return tquat( + q.w * s, q.x * s, q.y * s, q.z * s); + } + + template + GLM_FUNC_QUALIFIER tquat operator*(T const & s, tquat const & q) + { + return q * s; + } + + template + GLM_FUNC_QUALIFIER tquat operator/(tquat const & q, T const & s) + { + return tquat( + q.w / s, q.x / s, q.y / s, q.z / s); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(tquat const & q1, tquat const & q2) + { + return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(tquat const & q1, tquat const & q2) + { + return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w); + } + + // -- Operations -- + + template + GLM_FUNC_QUALIFIER T length(tquat const & q) + { + return glm::sqrt(dot(q, q)); + } + + template + GLM_FUNC_QUALIFIER tquat normalize(tquat const & q) + { + T len = length(q); + if(len <= T(0)) // Problem + return tquat(1, 0, 0, 0); + T oneOverLen = T(1) / len; + return tquat(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen); + } + + template + GLM_FUNC_QUALIFIER tquat cross(tquat const & q1, tquat const & q2) + { + return tquat( + q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z, + q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y, + q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z, + q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x); + } +/* + // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle)) + template + GLM_FUNC_QUALIFIER tquat mix(tquat const & x, tquat const & y, T const & a) + { + if(a <= T(0)) return x; + if(a >= T(1)) return y; + + float fCos = dot(x, y); + tquat y2(y); //BUG!!! tquat y2; + if(fCos < T(0)) + { + y2 = -y; + fCos = -fCos; + } + + //if(fCos > 1.0f) // problem + float k0, k1; + if(fCos > T(0.9999)) + { + k0 = T(1) - a; + k1 = T(0) + a; //BUG!!! 1.0f + a; + } + else + { + T fSin = sqrt(T(1) - fCos * fCos); + T fAngle = atan(fSin, fCos); + T fOneOverSin = static_cast(1) / fSin; + k0 = sin((T(1) - a) * fAngle) * fOneOverSin; + k1 = sin((T(0) + a) * fAngle) * fOneOverSin; + } + + return tquat( + k0 * x.w + k1 * y2.w, + k0 * x.x + k1 * y2.x, + k0 * x.y + k1 * y2.y, + k0 * x.z + k1 * y2.z); + } + + template + GLM_FUNC_QUALIFIER tquat mix2 + ( + tquat const & x, + tquat const & y, + T const & a + ) + { + bool flip = false; + if(a <= static_cast(0)) return x; + if(a >= static_cast(1)) return y; + + T cos_t = dot(x, y); + if(cos_t < T(0)) + { + cos_t = -cos_t; + flip = true; + } + + T alpha(0), beta(0); + + if(T(1) - cos_t < 1e-7) + beta = static_cast(1) - alpha; + else + { + T theta = acos(cos_t); + T sin_t = sin(theta); + beta = sin(theta * (T(1) - alpha)) / sin_t; + alpha = sin(alpha * theta) / sin_t; + } + + if(flip) + alpha = -alpha; + + return normalize(beta * x + alpha * y); + } +*/ + + template + GLM_FUNC_QUALIFIER tquat mix(tquat const & x, tquat const & y, T a) + { + T cosTheta = dot(x, y); + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if(cosTheta > T(1) - epsilon()) + { + // Linear interpolation + return tquat( + mix(x.w, y.w, a), + mix(x.x, y.x, a), + mix(x.y, y.y, a), + mix(x.z, y.z, a)); + } + else + { + // Essential Mathematics, page 467 + T angle = acos(cosTheta); + return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle); + } + } + + template + GLM_FUNC_QUALIFIER tquat lerp(tquat const & x, tquat const & y, T a) + { + // Lerp is only defined in [0, 1] + assert(a >= static_cast(0)); + assert(a <= static_cast(1)); + + return x * (T(1) - a) + (y * a); + } + + template + GLM_FUNC_QUALIFIER tquat slerp(tquat const & x, tquat const & y, T a) + { + tquat z = y; + + T cosTheta = dot(x, y); + + // If cosTheta < 0, the interpolation will take the long way around the sphere. + // To fix this, one quat must be negated. + if (cosTheta < T(0)) + { + z = -y; + cosTheta = -cosTheta; + } + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if(cosTheta > T(1) - epsilon()) + { + // Linear interpolation + return tquat( + mix(x.w, z.w, a), + mix(x.x, z.x, a), + mix(x.y, z.y, a), + mix(x.z, z.z, a)); + } + else + { + // Essential Mathematics, page 467 + T angle = acos(cosTheta); + return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle); + } + } + + template + GLM_FUNC_QUALIFIER tquat rotate(tquat const & q, T const & angle, vec<3, T, P> const & v) + { + vec<3, T, P> Tmp = v; + + // Axis of rotation must be normalised + T len = glm::length(Tmp); + if(abs(len - T(1)) > T(0.001)) + { + T oneOverLen = static_cast(1) / len; + Tmp.x *= oneOverLen; + Tmp.y *= oneOverLen; + Tmp.z *= oneOverLen; + } + + T const AngleRad(angle); + T const Sin = sin(AngleRad * T(0.5)); + + return q * tquat(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + //return gtc::quaternion::cross(q, tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> eulerAngles(tquat const & x) + { + return vec<3, T, P>(pitch(x), yaw(x), roll(x)); + } + + template + GLM_FUNC_QUALIFIER T roll(tquat const & q) + { + return T(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z)); + } + + template + GLM_FUNC_QUALIFIER T pitch(tquat const & q) + { + //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z)); + const T y = T(2) * (q.y * q.z + q.w * q.x); + const T x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z; + if(y == T(0) && x == T(0)) //avoid atan2(0,0) - handle singularity - Matiis + return T(T(2)*atan(q.x,q.w)); + + return T(atan(y,x)); + } + + template + GLM_FUNC_QUALIFIER T yaw(tquat const & q) + { + return asin(clamp(T(-2) * (q.x * q.z - q.w * q.y), T(-1), T(1))); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> mat3_cast(tquat const & q) + { + mat<3, 3, T, P> Result(T(1)); + T qxx(q.x * q.x); + T qyy(q.y * q.y); + T qzz(q.z * q.z); + T qxz(q.x * q.z); + T qxy(q.x * q.y); + T qyz(q.y * q.z); + T qwx(q.w * q.x); + T qwy(q.w * q.y); + T qwz(q.w * q.z); + + Result[0][0] = T(1) - T(2) * (qyy + qzz); + Result[0][1] = T(2) * (qxy + qwz); + Result[0][2] = T(2) * (qxz - qwy); + + Result[1][0] = T(2) * (qxy - qwz); + Result[1][1] = T(1) - T(2) * (qxx + qzz); + Result[1][2] = T(2) * (qyz + qwx); + + Result[2][0] = T(2) * (qxz + qwy); + Result[2][1] = T(2) * (qyz - qwx); + Result[2][2] = T(1) - T(2) * (qxx + qyy); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> mat4_cast(tquat const & q) + { + return mat<4, 4, T, P>(mat3_cast(q)); + } + + template + GLM_FUNC_QUALIFIER tquat quat_cast(mat<3, 3, T, P> const & m) + { + T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2]; + T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2]; + T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1]; + T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2]; + + int biggestIndex = 0; + T fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if(fourXSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; + } + if(fourYSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + if(fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + T biggestVal = sqrt(fourBiggestSquaredMinus1 + T(1)) * T(0.5); + T mult = static_cast(0.25) / biggestVal; + + tquat Result(uninitialize); + switch(biggestIndex) + { + case 0: + Result.w = biggestVal; + Result.x = (m[1][2] - m[2][1]) * mult; + Result.y = (m[2][0] - m[0][2]) * mult; + Result.z = (m[0][1] - m[1][0]) * mult; + break; + case 1: + Result.w = (m[1][2] - m[2][1]) * mult; + Result.x = biggestVal; + Result.y = (m[0][1] + m[1][0]) * mult; + Result.z = (m[2][0] + m[0][2]) * mult; + break; + case 2: + Result.w = (m[2][0] - m[0][2]) * mult; + Result.x = (m[0][1] + m[1][0]) * mult; + Result.y = biggestVal; + Result.z = (m[1][2] + m[2][1]) * mult; + break; + case 3: + Result.w = (m[0][1] - m[1][0]) * mult; + Result.x = (m[2][0] + m[0][2]) * mult; + Result.y = (m[1][2] + m[2][1]) * mult; + Result.z = biggestVal; + break; + + default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity. + assert(false); + break; + } + return Result; + } + + template + GLM_FUNC_QUALIFIER tquat quat_cast(mat<4, 4, T, P> const & m4) + { + return quat_cast(mat<3, 3, T, P>(m4)); + } + + template + GLM_FUNC_QUALIFIER T angle(tquat const & x) + { + return acos(x.w) * T(2); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> axis(tquat const & x) + { + T tmp1 = static_cast(1) - x.w * x.w; + if(tmp1 <= static_cast(0)) + return vec<3, T, P>(0, 0, 1); + T tmp2 = static_cast(1) / sqrt(tmp1); + return vec<3, T, P>(x.x * tmp2, x.y * tmp2, x.z * tmp2); + } + + template + GLM_FUNC_QUALIFIER tquat angleAxis(T const & angle, vec<3, T, P> const & v) + { + tquat Result(uninitialize); + + T const a(angle); + T const s = glm::sin(a * static_cast(0.5)); + + Result.w = glm::cos(a * static_cast(0.5)); + Result.x = v.x * s; + Result.y = v.y * s; + Result.z = v.z * s; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> lessThan(tquat const & x, tquat const & y) + { + vec<4, bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] < y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> lessThanEqual(tquat const & x, tquat const & y) + { + vec<4, bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> greaterThan(tquat const & x, tquat const & y) + { + vec<4, bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> greaterThanEqual(tquat const & x, tquat const & y) + { + vec<4, bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> equal(tquat const & x, tquat const & y) + { + vec<4, bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] == y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> notEqual(tquat const & x, tquat const & y) + { + vec<4, bool, P> Result(uninitialize); + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] != y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> isnan(tquat const& q) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); + + return vec<4, bool, P>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> isinf(tquat const& q) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isinf' only accept floating-point inputs"); + + return vec<4, bool, P>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w)); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE +# include "quaternion_simd.inl" +#endif + diff --git a/glm/gtc/quaternion_simd.inl b/glm/gtc/quaternion_simd.inl new file mode 100644 index 0000000..f0f22b5 --- /dev/null +++ b/glm/gtc/quaternion_simd.inl @@ -0,0 +1,198 @@ +/// @ref core +/// @file glm/gtc/quaternion_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ +/* + template + struct compute_quat_mul + { + static tquat call(tquat const& q1, tquat const& q2) + { + // SSE2 STATS: 11 shuffle, 8 mul, 8 add + // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps + + __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3))); + __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2))); + __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1))); + __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data); + +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff); + __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff); + __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff); + __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff); +# else + __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f)); + __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4)); + __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1)); + + __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f)); + __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5)); + __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1)); + + __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f)); + __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6)); + __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1)); + + __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)); + __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7)); + __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1)); + #endif + + // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than + // the final code below. I'll keep this here for reference - maybe somebody else can do something better... + // + //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0)); + //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0)); + // + //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0)); + + tquat Result(uninitialize); + _mm_store_ss(&Result.x, add4); + _mm_store_ss(&Result.y, add5); + _mm_store_ss(&Result.z, add6); + _mm_store_ss(&Result.w, add7); + return Result; + } + }; +*/ + + template + struct compute_dot, float, true> + { + static GLM_FUNC_QUALIFIER float call(tquat const& x, tquat const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; + + template + struct compute_quat_add + { + static tquat call(tquat const& q, tquat const& p) + { + tquat Result(uninitialize); + Result.data = _mm_add_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_add + { + static tquat call(tquat const & a, tquat const & b) + { + tquat Result(uninitialize); + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_quat_sub + { + static tquat call(tquat const& q, tquat const& p) + { + vec<4, float, P> Result(uninitialize); + Result.data = _mm_sub_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_sub + { + static tquat call(tquat const & a, tquat const & b) + { + tquat Result(uninitialize); + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_quat_mul_scalar + { + static tquat call(tquat const& q, float s) + { + vec<4, float, P> Result(uninitialize); + Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_mul_scalar + { + static tquat call(tquat const& q, double s) + { + tquat Result(uninitialize); + Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template + struct compute_quat_div_scalar + { + static tquat call(tquat const& q, float s) + { + vec<4, float, P> Result(uninitialize); + Result.data = _mm_div_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_div_scalar + { + static tquat call(tquat const& q, double s) + { + tquat Result(uninitialize); + Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template + struct compute_quat_mul_vec4 + { + static vec<4, float, P> call(tquat const& q, vec<4, float, P> const& v) + { + __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3)); + __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2)); + + __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0)); + __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0)); + + __m128 const two = _mm_set1_ps(2.0f); + uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two)); + uuv = _mm_mul_ps(uuv, two); + + vec<4, float, P> Result(uninitialize); + Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv)); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/glm/gtc/random.hpp b/glm/gtc/random.hpp new file mode 100644 index 0000000..f8d9f72 --- /dev/null +++ b/glm/gtc/random.hpp @@ -0,0 +1,97 @@ +/// @ref gtc_random +/// @file glm/gtc/random.hpp +/// +/// @see core (dependence) +/// @see gtx_random (extended) +/// +/// @defgroup gtc_random GLM_GTC_random +/// @ingroup gtc +/// +/// @brief Generate random number from various distribution methods. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../vec2.hpp" +#include "../vec3.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_random extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_random + /// @{ + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min + /// @param Max + /// @tparam genType Value type. Currently supported: float or double scalars. + /// @see gtc_random + template + GLM_FUNC_DECL genTYpe linearRand( + genTYpe Min, + genTYpe Max); + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min + /// @param Max + /// @tparam T Value type. Currently supported: float or double. + /// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible + /// @see gtc_random + template class vecType> + GLM_FUNC_DECL vecType linearRand( + vecType const& Min, + vecType const& Max); + + /// Generate random numbers in the interval [Min, Max], according a gaussian distribution + /// + /// @param Mean + /// @param Deviation + /// @see gtc_random + template + GLM_FUNC_DECL genType gaussRand( + genType Mean, + genType Deviation); + + /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius + /// + /// @param Radius + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> circularRand( + T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius + /// + /// @param Radius + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand( + T Radius); + + /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius + /// + /// @param Radius + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> diskRand( + T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius + /// + /// @param Radius + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> ballRand( + T Radius); + + /// @} +}//namespace glm + +#include "random.inl" diff --git a/glm/gtc/random.inl b/glm/gtc/random.inl new file mode 100644 index 0000000..834c485 --- /dev/null +++ b/glm/gtc/random.inl @@ -0,0 +1,350 @@ +/// @ref gtc_random +/// @file glm/gtc/random.inl + +#include "../geometric.hpp" +#include "../exponential.hpp" +#include +#include +#include + +namespace glm{ +namespace detail +{ + template class vecType> + struct compute_rand + { + GLM_FUNC_QUALIFIER static vecType call(); + }; + + template + struct compute_rand<1, uint8, P, vec> + { + GLM_FUNC_QUALIFIER static vec<1, uint8, P> call() + { + return vec<1, uint8, P>( + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<2, uint8, P, vec> + { + GLM_FUNC_QUALIFIER static vec<2, uint8, P> call() + { + return vec<2, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<3, uint8, P, vec> + { + GLM_FUNC_QUALIFIER static vec<3, uint8, P> call() + { + return vec<3, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<4, uint8, P, vec> + { + GLM_FUNC_QUALIFIER static vec<4, uint8, P> call() + { + return vec<4, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template class vecType> + struct compute_rand + { + GLM_FUNC_QUALIFIER static vecType call() + { + return + (vecType(compute_rand::call()) << static_cast(8)) | + (vecType(compute_rand::call()) << static_cast(0)); + } + }; + + template class vecType> + struct compute_rand + { + GLM_FUNC_QUALIFIER static vecType call() + { + return + (vecType(compute_rand::call()) << static_cast(16)) | + (vecType(compute_rand::call()) << static_cast(0)); + } + }; + + template class vecType> + struct compute_rand + { + GLM_FUNC_QUALIFIER static vecType call() + { + return + (vecType(compute_rand::call()) << static_cast(32)) | + (vecType(compute_rand::call()) << static_cast(0)); + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max); + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return (vecType(compute_rand::call() % vecType(Max + static_cast(1) - Min))) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return (vecType(compute_rand::call() % vecType(Max + static_cast(1) - Min))) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return (vecType(compute_rand::call() % vecType(Max + static_cast(1) - Min))) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return (vecType(compute_rand::call() % vecType(Max + static_cast(1) - Min))) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return vecType(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return vecType(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return vecType(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return vecType(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return vecType(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return vecType(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return vecType(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return vecType(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template class vecType> + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) + { + return vecType(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max) + { + return detail::compute_linearRand<1, genType, highp, vec>::call( + vec<1, genType, highp>(Min), + vec<1, genType, highp>(Max)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType linearRand(vecType const & Min, vecType const & Max) + { + return detail::compute_linearRand::call(Min, Max); + } + + template + GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation) + { + genType w, x1, x2; + + do + { + x1 = linearRand(genType(-1), genType(1)); + x2 = linearRand(genType(-1), genType(1)); + + w = x1 * x1 + x2 * x2; + } while(w > genType(1)); + + return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType gaussRand(vecType const & Mean, vecType const & Deviation) + { + return detail::functor2::call(gaussRand, Mean, Deviation); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius) + { + vec<2, T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + vec<2, T, defaultp>(-Radius), + vec<2, T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius) + { + vec<3, T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + vec<3, T, defaultp>(-Radius), + vec<3, T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius) + { + T a = linearRand(T(0), T(6.283185307179586476925286766559f)); + return vec<2, T, defaultp>(cos(a), sin(a)) * Radius; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius) + { + T z = linearRand(T(-1), T(1)); + T a = linearRand(T(0), T(6.283185307179586476925286766559f)); + + T r = sqrt(T(1) - z * z); + + T x = r * cos(a); + T y = r * sin(a); + + return vec<3, T, defaultp>(x, y, z) * Radius; + } +}//namespace glm diff --git a/glm/gtc/reciprocal.hpp b/glm/gtc/reciprocal.hpp new file mode 100644 index 0000000..6b09e06 --- /dev/null +++ b/glm/gtc/reciprocal.hpp @@ -0,0 +1,135 @@ +/// @ref gtc_reciprocal +/// @file glm/gtc/reciprocal.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_reciprocal GLM_GTC_reciprocal +/// @ingroup gtc +/// +/// @brief Define secant, cosecant and cotangent functions. +/// +/// need to be included to use these features. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_reciprocal extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_reciprocal + /// @{ + + /// Secant function. + /// hypotenuse / adjacent or 1 / cos(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType sec(genType angle); + + /// Cosecant function. + /// hypotenuse / opposite or 1 / sin(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType csc(genType angle); + + /// Cotangent function. + /// adjacent / opposite or 1 / tan(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType cot(genType angle); + + /// Inverse secant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType asec(genType x); + + /// Inverse cosecant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acsc(genType x); + + /// Inverse cotangent function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acot(genType x); + + /// Secant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType sech(genType angle); + + /// Cosecant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType csch(genType angle); + + /// Cotangent hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType coth(genType angle); + + /// Inverse secant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType asech(genType x); + + /// Inverse cosecant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acsch(genType x); + + /// Inverse cotangent hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acoth(genType x); + + /// @} +}//namespace glm + +#include "reciprocal.inl" diff --git a/glm/gtc/reciprocal.inl b/glm/gtc/reciprocal.inl new file mode 100644 index 0000000..1c667ad --- /dev/null +++ b/glm/gtc/reciprocal.inl @@ -0,0 +1,192 @@ +/// @ref gtc_reciprocal +/// @file glm/gtc/reciprocal.inl + +#include "../trigonometric.hpp" +#include + +namespace glm +{ + // sec + template + GLM_FUNC_QUALIFIER genType sec(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sec' only accept floating-point values"); + return genType(1) / glm::cos(angle); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType sec(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sec' only accept floating-point inputs"); + return detail::functor1::call(sec, x); + } + + // csc + template + GLM_FUNC_QUALIFIER genType csc(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csc' only accept floating-point values"); + return genType(1) / glm::sin(angle); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType csc(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csc' only accept floating-point inputs"); + return detail::functor1::call(csc, x); + } + + // cot + template + GLM_FUNC_QUALIFIER genType cot(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return glm::tan(pi_over_2 - angle); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType cot(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cot' only accept floating-point inputs"); + return detail::functor1::call(cot, x); + } + + // asec + template + GLM_FUNC_QUALIFIER genType asec(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asec' only accept floating-point values"); + return acos(genType(1) / x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType asec(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asec' only accept floating-point inputs"); + return detail::functor1::call(asec, x); + } + + // acsc + template + GLM_FUNC_QUALIFIER genType acsc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsc' only accept floating-point values"); + return asin(genType(1) / x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType acsc(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsc' only accept floating-point inputs"); + return detail::functor1::call(acsc, x); + } + + // acot + template + GLM_FUNC_QUALIFIER genType acot(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return pi_over_2 - atan(x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType acot(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acot' only accept floating-point inputs"); + return detail::functor1::call(acot, x); + } + + // sech + template + GLM_FUNC_QUALIFIER genType sech(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sech' only accept floating-point values"); + return genType(1) / glm::cosh(angle); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType sech(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sech' only accept floating-point inputs"); + return detail::functor1::call(sech, x); + } + + // csch + template + GLM_FUNC_QUALIFIER genType csch(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csch' only accept floating-point values"); + return genType(1) / glm::sinh(angle); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType csch(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csch' only accept floating-point inputs"); + return detail::functor1::call(csch, x); + } + + // coth + template + GLM_FUNC_QUALIFIER genType coth(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'coth' only accept floating-point values"); + return glm::cosh(angle) / glm::sinh(angle); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType coth(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'coth' only accept floating-point inputs"); + return detail::functor1::call(coth, x); + } + + // asech + template + GLM_FUNC_QUALIFIER genType asech(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asech' only accept floating-point values"); + return acosh(genType(1) / x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType asech(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asech' only accept floating-point inputs"); + return detail::functor1::call(asech, x); + } + + // acsch + template + GLM_FUNC_QUALIFIER genType acsch(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsch' only accept floating-point values"); + return acsch(genType(1) / x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType acsch(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsch' only accept floating-point inputs"); + return detail::functor1::call(acsch, x); + } + + // acoth + template + GLM_FUNC_QUALIFIER genType acoth(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acoth' only accept floating-point values"); + return atanh(genType(1) / x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType acoth(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acoth' only accept floating-point inputs"); + return detail::functor1::call(acoth, x); + } +}//namespace glm diff --git a/glm/gtc/round.hpp b/glm/gtc/round.hpp new file mode 100644 index 0000000..3520e43 --- /dev/null +++ b/glm/gtc/round.hpp @@ -0,0 +1,174 @@ +/// @ref gtc_round +/// @file glm/gtc/round.hpp +/// +/// @see core (dependence) +/// @see gtc_round (dependence) +/// +/// @defgroup gtc_round GLM_GTC_round +/// @ingroup gtc +/// +/// @brief rounding value to specific boundings +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/_vectorize.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_round + /// @{ + + /// Return true if the value is a power of two number. + /// + /// @see gtc_round + template + GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value); + + /// Return true if the value is a power of two number. + /// + /// @see gtc_round + template class vecType> + GLM_FUNC_DECL vecType isPowerOfTwo(vecType const & value); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @see gtc_round + template class vecType> + GLM_FUNC_DECL vecType ceilPowerOfTwo(vecType const & value); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @see gtc_round + template class vecType> + GLM_FUNC_DECL vecType floorPowerOfTwo(vecType const & value); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @see gtc_round + template class vecType> + GLM_FUNC_DECL vecType roundPowerOfTwo(vecType const & value); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @see gtc_round + template + GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @see gtc_round + template class vecType> + GLM_FUNC_DECL vecType isMultiple(vecType const & Value, T Multiple); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @see gtc_round + template class vecType> + GLM_FUNC_DECL vecType isMultiple(vecType const & Value, vecType const & Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType ceilMultiple(genType Source, genType Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template class vecType> + GLM_FUNC_DECL vecType ceilMultiple(vecType const & Source, vecType const & Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType floorMultiple( + genType Source, + genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template class vecType> + GLM_FUNC_DECL vecType floorMultiple( + vecType const& Source, + vecType const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType roundMultiple( + genType Source, + genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// @param Source + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template class vecType> + GLM_FUNC_DECL vecType roundMultiple( + vecType const& Source, + vecType const& Multiple); + + /// @} +} //namespace glm + +#include "round.inl" diff --git a/glm/gtc/round.inl b/glm/gtc/round.inl new file mode 100644 index 0000000..9ddf50e --- /dev/null +++ b/glm/gtc/round.inl @@ -0,0 +1,344 @@ +/// @ref gtc_round +/// @file glm/gtc/round.inl + +#include "../detail/func_integer.hpp" + +namespace glm{ +namespace detail +{ + template class vecType, bool compute = false> + struct compute_ceilShift + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & v, T) + { + return v; + } + }; + + template class vecType> + struct compute_ceilShift + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & v, T Shift) + { + return v | (v >> Shift); + } + }; + + template class vecType, bool isSigned = true> + struct compute_ceilPowerOfTwo + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vecType const Sign(sign(x)); + + vecType v(abs(x)); + + v = v - static_cast(1); + v = v | (v >> static_cast(1)); + v = v | (v >> static_cast(2)); + v = v | (v >> static_cast(4)); + v = compute_ceilShift= 2>::call(v, 8); + v = compute_ceilShift= 4>::call(v, 16); + v = compute_ceilShift= 8>::call(v, 32); + return (v + static_cast(1)) * Sign; + } + }; + + template class vecType> + struct compute_ceilPowerOfTwo + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & x) + { + GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vecType v(x); + + v = v - static_cast(1); + v = v | (v >> static_cast(1)); + v = v | (v >> static_cast(2)); + v = v | (v >> static_cast(4)); + v = compute_ceilShift= 2>::call(v, 8); + v = compute_ceilShift= 4>::call(v, 16); + v = compute_ceilShift= 8>::call(v, 32); + return v + static_cast(1); + } + }; + + template + struct compute_ceilMultiple{}; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source > genType(0)) + return Source + (Multiple - std::fmod(Source, Multiple)); + else + return Source + std::fmod(-Source, Multiple); + } + }; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + }; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source > genType(0)) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + else + return Source + (-Source % Multiple); + } + }; + + template + struct compute_floorMultiple{}; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + return Source - std::fmod(Source, Multiple) - Multiple; + } + }; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template + struct compute_roundMultiple{}; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + { + genType Tmp = Source + genType(1); + return Tmp - std::fmod(Tmp, Multiple) - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; +}//namespace detail + + //////////////// + // isPowerOfTwo + + template + GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value) + { + genType const Result = glm::abs(Value); + return !(Result & (Result - 1)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType isPowerOfTwo(vecType const & Value) + { + vecType const Result(abs(Value)); + return equal(Result & (Result - 1), vecType(0)); + } + + ////////////////// + // ceilPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value) + { + return detail::compute_ceilPowerOfTwo<1, genType, defaultp, vec, std::numeric_limits::is_signed>::call(vec<1, genType, defaultp>(value)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType ceilPowerOfTwo(vecType const & v) + { + return detail::compute_ceilPowerOfTwo::is_signed>::call(v); + } + + /////////////////// + // floorPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value) + { + return isPowerOfTwo(value) ? value : static_cast(1) << findMSB(value); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType floorPowerOfTwo(vecType const & v) + { + return detail::functor1::call(floorPowerOfTwo, v); + } + + /////////////////// + // roundPowerOfTwo + + template + GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value) + { + if(isPowerOfTwo(value)) + return value; + + genIUType const prev = static_cast(1) << findMSB(value); + genIUType const next = prev << static_cast(1); + return (next - value) < (value - prev) ? next : prev; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType roundPowerOfTwo(vecType const & v) + { + return detail::functor1::call(roundPowerOfTwo, v); + } + + //////////////// + // isMultiple + + template + GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple) + { + return isMultiple(vec<1, genType>(Value), vec<1, genType>(Multiple)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType isMultiple(vecType const & Value, T Multiple) + { + return (Value % Multiple) == vecType(0); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType isMultiple(vecType const & Value, vecType const & Multiple) + { + return (Value % Multiple) == vecType(0); + } + + ////////////////////// + // ceilMultiple + + template + GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple) + { + return detail::compute_ceilMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType ceilMultiple(vecType const & Source, vecType const & Multiple) + { + return detail::functor2::call(ceilMultiple, Source, Multiple); + } + + ////////////////////// + // floorMultiple + + template + GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple) + { + return detail::compute_floorMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType floorMultiple(vecType const & Source, vecType const & Multiple) + { + return detail::functor2::call(floorMultiple, Source, Multiple); + } + + ////////////////////// + // roundMultiple + + template + GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple) + { + return detail::compute_roundMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType roundMultiple(vecType const & Source, vecType const & Multiple) + { + return detail::functor2::call(roundMultiple, Source, Multiple); + } +}//namespace glm diff --git a/glm/gtc/type_aligned.hpp b/glm/gtc/type_aligned.hpp new file mode 100644 index 0000000..fb81498 --- /dev/null +++ b/glm/gtc/type_aligned.hpp @@ -0,0 +1,358 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_type_aligned GLM_GTC_type_aligned +/// @ingroup gtc +/// +/// @brief Aligned types. +/// need to be included to use these features. + +#pragma once + +#if !GLM_HAS_ALIGNED_TYPE +# error "GLM: Aligned types are not supported on this platform" +#endif +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_aligned extension included") +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +namespace glm +{ + /// @addtogroup gtc_type_aligned + /// @{ + + // -- *vec1 -- + + typedef vec<1, float, aligned_highp> aligned_highp_vec1; + typedef vec<1, float, aligned_mediump> aligned_mediump_vec1; + typedef vec<1, float, aligned_lowp> aligned_lowp_vec1; + typedef vec<1, double, aligned_highp> aligned_highp_dvec1; + typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1; + typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1; + typedef vec<1, int, aligned_highp> aligned_highp_ivec1; + typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1; + typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1; + typedef vec<1, uint, aligned_highp> aligned_highp_uvec1; + typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1; + typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1; + typedef vec<1, bool, aligned_highp> aligned_highp_bvec1; + typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1; + typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1; + + typedef vec<1, float, packed_highp> packed_highp_vec1; + typedef vec<1, float, packed_mediump> packed_mediump_vec1; + typedef vec<1, float, packed_lowp> packed_lowp_vec1; + typedef vec<1, double, packed_highp> packed_highp_dvec1; + typedef vec<1, double, packed_mediump> packed_mediump_dvec1; + typedef vec<1, double, packed_lowp> packed_lowp_dvec1; + typedef vec<1, int, packed_highp> packed_highp_ivec1; + typedef vec<1, int, packed_mediump> packed_mediump_ivec1; + typedef vec<1, int, packed_lowp> packed_lowp_ivec1; + typedef vec<1, uint, packed_highp> packed_highp_uvec1; + typedef vec<1, uint, packed_mediump> packed_mediump_uvec1; + typedef vec<1, uint, packed_lowp> packed_lowp_uvec1; + typedef vec<1, bool, packed_highp> packed_highp_bvec1; + typedef vec<1, bool, packed_mediump> packed_mediump_bvec1; + typedef vec<1, bool, packed_lowp> packed_lowp_bvec1; + + // -- *vec2 -- + + /// 2 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, float, aligned_highp> aligned_highp_vec2; + + /// 2 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, float, aligned_mediump> aligned_mediump_vec2; + + /// 2 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, float, aligned_lowp> aligned_lowp_vec2; + + /// 2 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, double, aligned_highp> aligned_highp_dvec2; + + /// 2 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2; + + /// 2 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2; + + /// 2 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, int, aligned_highp> aligned_highp_ivec2; + + /// 2 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2; + + /// 2 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2; + + /// 2 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, uint, aligned_highp> aligned_highp_uvec2; + + /// 2 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2; + + /// 2 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2; + + /// 2 components vector of high precision bool numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, bool, aligned_highp> aligned_highp_bvec2; + + /// 2 components vector of medium precision bool numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2; + + /// 2 components vector of low precision bool numbers. + /// There is no guarantee on the actual precision. + typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2; + + // -- *vec3 -- + + /// 3 components vector of high single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, float, aligned_highp> aligned_highp_vec3; + + /// 3 components vector of medium single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, float, aligned_mediump> aligned_mediump_vec3; + + /// 3 components vector of low single-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, float, aligned_lowp> aligned_lowp_vec3; + + /// 3 components vector of high double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, double, aligned_highp> aligned_highp_dvec3; + + /// 3 components vector of medium double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3; + + /// 3 components vector of low double-precision floating-point numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3; + + /// 3 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, int, aligned_highp> aligned_highp_ivec3; + + /// 3 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3; + + /// 3 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3; + + /// 3 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, uint, aligned_highp> aligned_highp_uvec3; + + /// 3 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3; + + /// 3 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3; + + /// 3 components vector of high precision bool numbers. + typedef vec<3, bool, aligned_highp> aligned_highp_bvec3; + + /// 3 components vector of medium precision bool numbers. + typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3; + + /// 3 components vector of low precision bool numbers. + typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3; + + // -- *vec4 -- + + /// 4 components vector of high single-precision floating-point numbers. + typedef vec<4, float, aligned_highp> aligned_highp_vec4; + + /// 4 components vector of medium single-precision floating-point numbers. + typedef vec<4, float, aligned_mediump> aligned_mediump_vec4; + + /// 4 components vector of low single-precision floating-point numbers. + typedef vec<4, float, aligned_lowp> aligned_lowp_vec4; + + /// 4 components vector of high double-precision floating-point numbers. + typedef vec<4, double, aligned_highp> aligned_highp_dvec4; + + /// 4 components vector of medium double-precision floating-point numbers. + typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4; + + /// 4 components vector of low double-precision floating-point numbers. + typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4; + + /// 4 components vector of high precision signed integer numbers. + typedef vec<4, int, aligned_highp> aligned_highp_ivec4; + + /// 4 components vector of medium precision signed integer numbers. + typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4; + + /// 4 components vector of low precision signed integer numbers. + typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4; + + /// 4 components vector of high precision unsigned integer numbers. + typedef vec<4, uint, aligned_highp> aligned_highp_uvec4; + + /// 4 components vector of medium precision unsigned integer numbers. + typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4; + + /// 4 components vector of low precision unsigned integer numbers. + typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4; + + /// 4 components vector of high precision bool numbers. + typedef vec<4, bool, aligned_highp> aligned_highp_bvec4; + + /// 4 components vector of medium precision bool numbers. + typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4; + + /// 4 components vector of low precision bool numbers. + typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4; + + // -- default -- + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef aligned_lowp_vec1 aligned_vec1; + typedef aligned_lowp_vec2 aligned_vec2; + typedef aligned_lowp_vec3 aligned_vec3; + typedef aligned_lowp_vec4 aligned_vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef aligned_mediump_vec1 aligned_vec1; + typedef aligned_mediump_vec2 aligned_vec2; + typedef aligned_mediump_vec3 aligned_vec3; + typedef aligned_mediump_vec4 aligned_vec4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 1 component vector of floating-point numbers. + typedef aligned_highp_vec1 aligned_vec1; + + /// 2 components vector of floating-point numbers. + typedef aligned_highp_vec2 aligned_vec2; + + /// 3 components vector of floating-point numbers. + typedef aligned_highp_vec3 aligned_vec3; + + /// 4 components vector of floating-point numbers. + typedef aligned_highp_vec4 aligned_vec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef aligned_lowp_dvec1 aligned_dvec1; + typedef aligned_lowp_dvec2 aligned_dvec2; + typedef aligned_lowp_dvec3 aligned_dvec3; + typedef aligned_lowp_dvec4 aligned_dvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef aligned_mediump_dvec1 aligned_dvec1; + typedef aligned_mediump_dvec2 aligned_dvec2; + typedef aligned_mediump_dvec3 aligned_dvec3; + typedef aligned_mediump_dvec4 aligned_dvec4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 1 component vector of double-precision floating-point numbers. + typedef aligned_highp_dvec1 aligned_dvec1; + + /// 2 components vector of double-precision floating-point numbers. + typedef aligned_highp_dvec2 aligned_dvec2; + + /// 3 components vector of double-precision floating-point numbers. + typedef aligned_highp_dvec3 aligned_dvec3; + + /// 4 components vector of double-precision floating-point numbers. + typedef aligned_highp_dvec4 aligned_dvec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef aligned_lowp_ivec1 aligned_ivec1; + typedef aligned_lowp_ivec2 aligned_ivec2; + typedef aligned_lowp_ivec3 aligned_ivec3; + typedef aligned_lowp_ivec4 aligned_ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef aligned_mediump_ivec1 aligned_ivec1; + typedef aligned_mediump_ivec2 aligned_ivec2; + typedef aligned_mediump_ivec3 aligned_ivec3; + typedef aligned_mediump_ivec4 aligned_ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 1 component vector of signed integer numbers. + typedef aligned_highp_ivec1 aligned_ivec1; + + /// 2 components vector of signed integer numbers. + typedef aligned_highp_ivec2 aligned_ivec2; + + /// 3 components vector of signed integer numbers. + typedef aligned_highp_ivec3 aligned_ivec3; + + /// 4 components vector of signed integer numbers. + typedef aligned_highp_ivec4 aligned_ivec4; +#endif//GLM_PRECISION + + // -- Unsigned integer definition -- + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef aligned_lowp_uvec1 aligned_uvec1; + typedef aligned_lowp_uvec2 aligned_uvec2; + typedef aligned_lowp_uvec3 aligned_uvec3; + typedef aligned_lowp_uvec4 aligned_uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef aligned_mediump_uvec1 aligned_uvec1; + typedef aligned_mediump_uvec2 aligned_uvec2; + typedef aligned_mediump_uvec3 aligned_uvec3; + typedef aligned_mediump_uvec4 aligned_uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 1 component vector of unsigned integer numbers. + typedef aligned_highp_uvec1 aligned_uvec1; + + /// 2 components vector of unsigned integer numbers. + typedef aligned_highp_uvec2 aligned_uvec2; + + /// 3 components vector of unsigned integer numbers. + typedef aligned_highp_uvec3 aligned_uvec3; + + /// 4 components vector of unsigned integer numbers. + typedef aligned_highp_uvec4 aligned_uvec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef aligned_lowp_bvec1 aligned_bvec1; + typedef aligned_lowp_bvec2 aligned_bvec2; + typedef aligned_lowp_bvec3 aligned_bvec3; + typedef aligned_lowp_bvec4 aligned_bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef aligned_mediump_bvec1 aligned_bvec1; + typedef aligned_mediump_bvec2 aligned_bvec2; + typedef aligned_mediump_bvec3 aligned_bvec3; + typedef aligned_mediump_bvec4 aligned_bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 1 component vector of boolean. + typedef aligned_highp_bvec1 aligned_bvec1; + + /// 2 components vector of boolean. + typedef aligned_highp_bvec2 aligned_bvec2; + + /// 3 components vector of boolean. + typedef aligned_highp_bvec3 aligned_bvec3; + + /// 4 components vector of boolean. + typedef aligned_highp_bvec4 aligned_bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/glm/gtc/type_precision.hpp b/glm/gtc/type_precision.hpp new file mode 100644 index 0000000..101f427 --- /dev/null +++ b/glm/gtc/type_precision.hpp @@ -0,0 +1,860 @@ +/// @ref gtc_type_precision +/// @file glm/gtc/type_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_precision GLM_GTC_type_precision +/// @ingroup gtc +/// +/// @brief Defines specific C++-based precision types. +/// +/// @ref core_precision defines types based on GLSL's precision qualifiers. This +/// extension defines types based on explicitly-sized C++ data types. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../gtc/vec1.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_precision extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtc_type_precision + /// @{ + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64; + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8_t; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16_t; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32_t; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64_t; + + /// Low precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_i8; + + /// Low precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_i16; + + /// Low precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_i32; + + /// Low precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_i64; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8_t; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16_t; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32_t; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64_t; + + /// Medium precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_i8; + + /// Medium precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_i16; + + /// Medium precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_i32; + + /// Medium precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_i64; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16; + + /// High precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8_t; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32_t; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64_t; + + /// High precision 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_i8; + + /// High precision 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_i16; + + /// High precision 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_i32; + + /// High precision 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_i64; + + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::int8_t; + using std::int16_t; + using std::int32_t; + using std::int64_t; +#else + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8_t; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32_t; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64_t; +#endif + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 i8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 i16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 i32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 i64; + + + /// 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, defaultp> i8vec1; + + /// 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, defaultp> i8vec2; + + /// 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, defaultp> i8vec3; + + /// 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, defaultp> i8vec4; + + + /// 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, defaultp> i16vec1; + + /// 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, defaultp> i16vec2; + + /// 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, defaultp> i16vec3; + + /// 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, defaultp> i16vec4; + + + /// 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, defaultp> i32vec1; + + /// 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, defaultp> i32vec2; + + /// 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, defaultp> i32vec3; + + /// 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, defaultp> i32vec4; + + + /// 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, defaultp> i64vec1; + + /// 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, defaultp> i64vec2; + + /// 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, defaultp> i64vec3; + + /// 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, defaultp> i64vec4; + + + ///////////////////////////// + // Unsigned int vector types + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64; + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8_t; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16_t; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32_t; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64_t; + + /// Low precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_u8; + + /// Low precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_u16; + + /// Low precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_u32; + + /// Low precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_u64; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8_t; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16_t; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32_t; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64_t; + + /// Medium precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_u8; + + /// Medium precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_u16; + + /// Medium precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_u32; + + /// Medium precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_u64; + + /// High precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8; + + /// High precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16; + + /// High precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32; + + /// High precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64; + + /// High precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8_t; + + /// High precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16_t; + + /// High precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32_t; + + /// High precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64_t; + + /// High precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_u8; + + /// High precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_u16; + + /// High precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_u32; + + /// High precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_u64; + + /// Default precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8; + + /// Default precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16; + + /// Default precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32; + + /// Default precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::uint8_t; + using std::uint16_t; + using std::uint32_t; + using std::uint64_t; +#else + /// Default precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8_t; + + /// Default precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16_t; + + /// Default precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32_t; + + /// Default precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64_t; +#endif + + /// Default precision 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 u8; + + /// Default precision 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 u16; + + /// Default precision 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 u32; + + /// Default precision 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 u64; + + + + /// Default precision 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, defaultp> u8vec1; + + /// Default precision 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, defaultp> u8vec2; + + /// Default precision 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, defaultp> u8vec3; + + /// Default precision 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, defaultp> u8vec4; + + + /// Default precision 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, defaultp> u16vec1; + + /// Default precision 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, defaultp> u16vec2; + + /// Default precision 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, defaultp> u16vec3; + + /// Default precision 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, defaultp> u16vec4; + + + /// Default precision 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, defaultp> u32vec1; + + /// Default precision 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, defaultp> u32vec2; + + /// Default precision 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, defaultp> u32vec3; + + /// Default precision 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, defaultp> u32vec4; + + + /// Default precision 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, defaultp> u64vec1; + + /// Default precision 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, defaultp> u64vec2; + + /// Default precision 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, defaultp> u64vec3; + + /// Default precision 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, defaultp> u64vec4; + + + ////////////////////// + // Float vector types + + /// 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 float32; + + /// 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 float64; + + + /// 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 float32_t; + + /// 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 float64_t; + + + /// 32 bit single-precision floating-point scalar. + /// @see gtc_type_precision + typedef float32 f32; + + /// 64 bit double-precision floating-point scalar. + /// @see gtc_type_precision + typedef float64 f64; + + + /// Single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, defaultp> fvec1; + + /// Single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, defaultp> fvec2; + + /// Single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, defaultp> fvec3; + + /// Single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, defaultp> fvec4; + + + /// Single-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, defaultp> f32vec1; + + /// Single-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f32, defaultp> f32vec2; + + /// Single-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f32, defaultp> f32vec3; + + /// Single-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f32, defaultp> f32vec4; + + + /// Double-precision floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, defaultp> f64vec1; + + /// Double-precision floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, defaultp> f64vec2; + + /// Double-precision floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, defaultp> f64vec3; + + /// Double-precision floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, defaultp> f64vec4; + + + ////////////////////// + // Float matrix types + + /// Single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 fmat1; + + /// Single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> fmat2; + + /// Single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> fmat3; + + /// Single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> fmat4; + + + /// Single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 fmat1x1; + + /// Single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> fmat2x2; + + /// Single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, defaultp> fmat2x3; + + /// Single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, defaultp> fmat2x4; + + /// Single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, defaultp> fmat3x2; + + /// Single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> fmat3x3; + + /// Single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, defaultp> fmat3x4; + + /// Single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, defaultp> fmat4x2; + + /// Single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, defaultp> fmat4x3; + + /// Single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> fmat4x4; + + + /// Single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// Single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> f32mat2; + + /// Single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> f32mat3; + + /// Single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> f32mat4; + + + /// Single-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 f32mat1x1; + + /// Single-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> f32mat2x2; + + /// Single-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, defaultp> f32mat2x3; + + /// Single-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, defaultp> f32mat2x4; + + /// Single-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, defaultp> f32mat3x2; + + /// Single-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> f32mat3x3; + + /// Single-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, defaultp> f32mat3x4; + + /// Single-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, defaultp> f32mat4x2; + + /// Single-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, defaultp> f32mat4x3; + + /// Single-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> f32mat4x4; + + + /// Double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f64mat1; + + /// Double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, defaultp> f64mat2; + + /// Double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, defaultp> f64mat3; + + /// Double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, defaultp> f64mat4; + + + /// Double-precision floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 f64mat1x1; + + /// Double-precision floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, defaultp> f64mat2x2; + + /// Double-precision floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, defaultp> f64mat2x3; + + /// Double-precision floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, defaultp> f64mat2x4; + + /// Double-precision floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, defaultp> f64mat3x2; + + /// Double-precision floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, defaultp> f64mat3x3; + + /// Double-precision floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, defaultp> f64mat3x4; + + /// Double-precision floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, defaultp> f64mat4x2; + + /// Double-precision floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, defaultp> f64mat4x3; + + /// Double-precision floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, defaultp> f64mat4x4; + + + ////////////////////////// + // Quaternion types + + /// Single-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat f32quat; + + /// Double-precision floating-point quaternion. + /// @see gtc_type_precision + typedef tquat f64quat; + + /// @} +}//namespace glm + +#include "type_precision.inl" diff --git a/glm/gtc/type_precision.inl b/glm/gtc/type_precision.inl new file mode 100644 index 0000000..cbfd4d8 --- /dev/null +++ b/glm/gtc/type_precision.inl @@ -0,0 +1,7 @@ +/// @ref gtc_swizzle +/// @file glm/gtc/swizzle.inl + +namespace glm +{ + +} diff --git a/glm/gtc/type_ptr.hpp b/glm/gtc/type_ptr.hpp new file mode 100644 index 0000000..a9b1304 --- /dev/null +++ b/glm/gtc/type_ptr.hpp @@ -0,0 +1,148 @@ +/// @ref gtc_type_ptr +/// @file glm/gtc/type_ptr.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_ptr GLM_GTC_type_ptr +/// @ingroup gtc +/// +/// @brief Handles the interaction between pointers and vector, matrix types. +/// +/// This extension defines an overloaded function, glm::value_ptr, which +/// takes any of the \ref core_template "core template types". It returns +/// a pointer to the memory layout of the object. Matrix types store their values +/// in column-major order. +/// +/// This is useful for uploading data to matrices or copying data to buffer objects. +/// +/// Example: +/// @code +/// #include +/// #include +/// +/// glm::vec3 aVector(3); +/// glm::mat4 someMatrix(1.0); +/// +/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector)); +/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix)); +/// @endcode +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_ptr extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + /// Return the constant address to the data of the input parameter. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr); + + /// Build a quaternion from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL tquat make_quat(T const * const ptr); + + /// @} +}//namespace glm + +#include "type_ptr.inl" diff --git a/glm/gtc/type_ptr.inl b/glm/gtc/type_ptr.inl new file mode 100644 index 0000000..1b2392c --- /dev/null +++ b/glm/gtc/type_ptr.inl @@ -0,0 +1,375 @@ +/// @ref gtc_type_ptr +/// @file glm/gtc/type_ptr.inl + +#include + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + /// Return the constant address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, P> const& v) + { + return &(v.x); + } + + //! Return the address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, P>& v) + { + return &(v.x); + } + + /// Return the constant address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, P> const& v) + { + return &(v.x); + } + + //! Return the address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, P>& v) + { + return &(v.x); + } + + /// Return the constant address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, P> const& v) + { + return &(v.x); + } + + //! Return the address to the data of the vector input. + //! From GLM_GTC_type_ptr extension. + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, P>& v) + { + return &(v.x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, P> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, P>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, P> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, P>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, P> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + //! From GLM_GTC_type_ptr extension. + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, P>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, P> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, P>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, P> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, P>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, P> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, P>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, P> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, P>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, P> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, P>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, P> const& m) + { + return &(m[0].x); + } + + /// Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, P>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the input parameter. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const * value_ptr(tquat const& q) + { + return &(q[0]); + } + + /// Return the address to the data of the quaternion input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(tquat& q) + { + return &(q[0]); + } + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr) + { + vec<2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>)); + return Result; + } + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr) + { + vec<3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>)); + return Result; + } + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr) + { + vec<4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr) + { + mat<2, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr) + { + mat<2, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr) + { + mat<2, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr) + { + mat<3, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr) + { + mat<3, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr) + { + mat<3, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr) + { + mat<4, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr) + { + mat<4, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr) + { + mat<4, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr) + { + return make_mat2x2(ptr); + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr) + { + return make_mat3x3(ptr); + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr) + { + return make_mat4x4(ptr); + } + + //! Build a quaternion from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER tquat make_quat(T const *const ptr) + { + tquat Result; + memcpy(value_ptr(Result), ptr, sizeof(tquat)); + return Result; + } + + /// @} +}//namespace glm + diff --git a/glm/gtc/ulp.hpp b/glm/gtc/ulp.hpp new file mode 100644 index 0000000..fb07502 --- /dev/null +++ b/glm/gtc/ulp.hpp @@ -0,0 +1,63 @@ +/// @ref gtc_ulp +/// @file glm/gtc/ulp.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_ulp GLM_GTC_ulp +/// @ingroup gtc +/// +/// @brief Allow the measurement of the accuracy of a function against a reference +/// implementation. This extension works on floating-point data and provide results +/// in ULP. +/// need to be included to use these features. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/type_int.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_ulp extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_ulp + /// @{ + + /// Return the next ULP value(s) after the input value(s). + /// @see gtc_ulp + template + GLM_FUNC_DECL genType next_float(genType const & x); + + /// Return the previous ULP value(s) before the input value(s). + /// @see gtc_ulp + template + GLM_FUNC_DECL genType prev_float(genType const & x); + + /// Return the value(s) ULP distance after the input value(s). + /// @see gtc_ulp + template + GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance); + + /// Return the value(s) ULP distance before the input value(s). + /// @see gtc_ulp + template + GLM_FUNC_DECL genType prev_float(genType const & x, uint const & Distance); + + /// Return the distance in the number of ULP between 2 scalars. + /// @see gtc_ulp + template + GLM_FUNC_DECL uint float_distance(T const & x, T const & y); + + /// Return the distance in the number of ULP between 2 vectors. + /// @see gtc_ulp + template class vecType> + GLM_FUNC_DECL vecType<2, uint> float_distance(vecType<2, T> const & x, vecType<2, T> const & y); + + /// @} +}// namespace glm + +#include "ulp.inl" diff --git a/glm/gtc/ulp.inl b/glm/gtc/ulp.inl new file mode 100644 index 0000000..c5fb0ca --- /dev/null +++ b/glm/gtc/ulp.inl @@ -0,0 +1,321 @@ +/// @ref gtc_ulp +/// @file glm/gtc/ulp.inl +/// +/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. +/// +/// Developed at SunPro, a Sun Microsystems, Inc. business. +/// Permission to use, copy, modify, and distribute this +/// software is freely granted, provided that this notice +/// is preserved. + +#include "../detail/type_int.hpp" +#include +#include +#include + +#if(GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(push) +# pragma warning(disable : 4127) +#endif + +typedef union +{ + float value; + /* FIXME: Assumes 32 bit int. */ + unsigned int word; +} ieee_float_shape_type; + +typedef union +{ + double value; + struct + { + glm::detail::int32 lsw; + glm::detail::int32 msw; + } parts; +} ieee_double_shape_type; + +#define GLM_EXTRACT_WORDS(ix0,ix1,d) \ + do { \ + ieee_double_shape_type ew_u; \ + ew_u.value = (d); \ + (ix0) = ew_u.parts.msw; \ + (ix1) = ew_u.parts.lsw; \ + } while (0) + +#define GLM_GET_FLOAT_WORD(i,d) \ + do { \ + ieee_float_shape_type gf_u; \ + gf_u.value = (d); \ + (i) = gf_u.word; \ + } while (0) + +#define GLM_SET_FLOAT_WORD(d,i) \ + do { \ + ieee_float_shape_type sf_u; \ + sf_u.word = (i); \ + (d) = sf_u.value; \ + } while (0) + +#define GLM_INSERT_WORDS(d,ix0,ix1) \ + do { \ + ieee_double_shape_type iw_u; \ + iw_u.parts.msw = (ix0); \ + iw_u.parts.lsw = (ix1); \ + (d) = iw_u.value; \ + } while (0) + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER float nextafterf(float x, float y) + { + volatile float t; + glm::detail::int32 hx, hy, ix, iy; + + GLM_GET_FLOAT_WORD(hx, x); + GLM_GET_FLOAT_WORD(hy, y); + ix = hx&0x7fffffff; // |x| + iy = hy&0x7fffffff; // |y| + + if((ix>0x7f800000) || // x is nan + (iy>0x7f800000)) // y is nan + return x+y; + if(x==y) return y; // x=y, return y + if(ix==0) { // x == 0 + GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal + t = x*x; + if(t==x) return t; else return x; // raise underflow flag + } + if(hx>=0) { // x > 0 + if(hx>hy) { // x > y, x -= ulp + hx -= 1; + } else { // x < y, x += ulp + hx += 1; + } + } else { // x < 0 + if(hy>=0||hx>hy){ // x < y, x -= ulp + hx -= 1; + } else { // x > y, x += ulp + hx += 1; + } + } + hy = hx&0x7f800000; + if(hy>=0x7f800000) return x+x; // overflow + if(hy<0x00800000) { // underflow + t = x*x; + if(t!=x) { // raise underflow flag + GLM_SET_FLOAT_WORD(y,hx); + return y; + } + } + GLM_SET_FLOAT_WORD(x,hx); + return x; + } + + GLM_FUNC_QUALIFIER double nextafter(double x, double y) + { + volatile double t; + glm::detail::int32 hx, hy, ix, iy; + glm::detail::uint32 lx, ly; + + GLM_EXTRACT_WORDS(hx, lx, x); + GLM_EXTRACT_WORDS(hy, ly, y); + ix = hx & 0x7fffffff; // |x| + iy = hy & 0x7fffffff; // |y| + + if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan + ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan + return x+y; + if(x==y) return y; // x=y, return y + if((ix|lx)==0) { // x == 0 + GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal + t = x*x; + if(t==x) return t; else return x; // raise underflow flag + } + if(hx>=0) { // x > 0 + if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp + if(lx==0) hx -= 1; + lx -= 1; + } else { // x < y, x += ulp + lx += 1; + if(lx==0) hx += 1; + } + } else { // x < 0 + if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp + if(lx==0) hx -= 1; + lx -= 1; + } else { // x > y, x += ulp + lx += 1; + if(lx==0) hx += 1; + } + } + hy = hx&0x7ff00000; + if(hy>=0x7ff00000) return x+x; // overflow + if(hy<0x00100000) { // underflow + t = x*x; + if(t!=x) { // raise underflow flag + GLM_INSERT_WORDS(y,hx,lx); + return y; + } + } + GLM_INSERT_WORDS(x,hx,lx); + return x; + } +}//namespace detail +}//namespace glm + +#if(GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(pop) +#endif + +namespace glm +{ + template<> + GLM_FUNC_QUALIFIER float next_float(float const & x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MAX); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MAX); +# else + return nextafterf(x, FLT_MAX); +# endif + } + + template<> + GLM_FUNC_QUALIFIER double next_float(double const & x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafter(x, std::numeric_limits::max()); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, FLT_MAX); +# else + return nextafter(x, DBL_MAX); +# endif + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType next_float(vecType const & x) + { + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i]); + return Result; + } + + GLM_FUNC_QUALIFIER float prev_float(float const & x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MIN); +# else + return nextafterf(x, FLT_MIN); +# endif + } + + GLM_FUNC_QUALIFIER double prev_float(double const & x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return _nextafter(x, DBL_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, DBL_MIN); +# else + return nextafter(x, DBL_MIN); +# endif + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType prev_float(vecType const & x) + { + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) + { + T temp = x; + for(uint i = 0; i < ulps; ++i) + temp = next_float(temp); + return temp; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType next_float(vecType const & x, vecType const & ulps) + { + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i], ulps[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps) + { + T temp = x; + for(uint i = 0; i < ulps; ++i) + temp = prev_float(temp); + return temp; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType prev_float(vecType const & x, vecType const & ulps) + { + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i], ulps[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y) + { + uint ulp = 0; + + if(x < y) + { + T temp = x; + while(temp != y)// && ulp < std::numeric_limits::max()) + { + ++ulp; + temp = next_float(temp); + } + } + else if(y < x) + { + T temp = y; + while(temp != x)// && ulp < std::numeric_limits::max()) + { + ++ulp; + temp = next_float(temp); + } + } + else // == + { + + } + + return ulp; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType float_distance(vecType const & x, vecType const & y) + { + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = float_distance(x[i], y[i]); + return Result; + } +}//namespace glm diff --git a/glm/gtc/vec1.hpp b/glm/gtc/vec1.hpp new file mode 100644 index 0000000..f84ff97 --- /dev/null +++ b/glm/gtc/vec1.hpp @@ -0,0 +1,164 @@ +/// @ref gtc_vec1 +/// @file glm/gtc/vec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_vec1 GLM_GTC_vec1 +/// @ingroup gtc +/// +/// @brief Add vec1, ivec1, uvec1 and bvec1 types. +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_vec1 extension included") +#endif + +namespace glm +{ + /// 1 component vector of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_vec1_t highp_vec1; + + /// 1 component vector of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_vec1_t mediump_vec1; + + /// 1 component vector of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_vec1_t lowp_vec1; + + /// 1 component vector of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_dvec1_t highp_dvec1; + + /// 1 component vector of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_dvec1_t mediump_dvec1; + + /// 1 component vector of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_dvec1_t lowp_dvec1; + + /// 1 component vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_ivec1_t highp_ivec1; + + /// 1 component vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_ivec1_t mediump_ivec1; + + /// 1 component vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_ivec1_t lowp_ivec1; + + /// 1 component vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_uvec1_t highp_uvec1; + + /// 1 component vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_uvec1_t mediump_uvec1; + + /// 1 component vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_uvec1_t lowp_uvec1; + + /// 1 component vector of high precision boolean. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef highp_bvec1_t highp_bvec1; + + /// 1 component vector of medium precision boolean. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef mediump_bvec1_t mediump_bvec1; + + /// 1 component vector of low precision boolean. + /// There is no guarantee on the actual precision. + /// @see gtc_vec1 extension. + typedef lowp_bvec1_t lowp_bvec1; + + ////////////////////////// + // vec1 definition + +#if(defined(GLM_PRECISION_HIGHP_BOOL)) + typedef highp_bvec1 bvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef mediump_bvec1 bvec1; +#elif(defined(GLM_PRECISION_LOWP_BOOL)) + typedef lowp_bvec1 bvec1; +#else + /// 1 component vector of boolean. + /// @see gtc_vec1 extension. + typedef highp_bvec1 bvec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_FLOAT)) + typedef highp_vec1 vec1; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_vec1 vec1; +#elif(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_vec1 vec1; +#else + /// 1 component vector of floating-point numbers. + /// @see gtc_vec1 extension. + typedef highp_vec1 vec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_DOUBLE)) + typedef highp_dvec1 dvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dvec1 dvec1; +#elif(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dvec1 dvec1; +#else + /// 1 component vector of floating-point numbers. + /// @see gtc_vec1 extension. + typedef highp_dvec1 dvec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_INT)) + typedef highp_ivec1 ivec1; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_ivec1 ivec1; +#elif(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_ivec1 ivec1; +#else + /// 1 component vector of signed integer numbers. + /// @see gtc_vec1 extension. + typedef highp_ivec1 ivec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_UINT)) + typedef highp_uvec1 uvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_uvec1 uvec1; +#elif(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uvec1 uvec1; +#else + /// 1 component vector of unsigned integer numbers. + /// @see gtc_vec1 extension. + typedef highp_uvec1 uvec1; +#endif//GLM_PRECISION + +}// namespace glm + +#include "vec1.inl" diff --git a/glm/gtc/vec1.inl b/glm/gtc/vec1.inl new file mode 100644 index 0000000..5a6627c --- /dev/null +++ b/glm/gtc/vec1.inl @@ -0,0 +1,2 @@ +/// @ref gtc_vec1 +/// @file glm/gtc/vec1.inl diff --git a/glm/gtx/associated_min_max.hpp b/glm/gtx/associated_min_max.hpp new file mode 100644 index 0000000..ec66bb7 --- /dev/null +++ b/glm/gtx/associated_min_max.hpp @@ -0,0 +1,206 @@ +/// @ref gtx_associated_min_max +/// @file glm/gtx/associated_min_max.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max +/// @ingroup gtx +/// +/// @brief Min and max functions that return associated values not the compared onces. +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_associated_min_max extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_associated_min_max + /// @{ + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vec<2, U, P> associatedMin( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMin( + T x, const vecType& a, + T y, const vecType& b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMin( + vecType const& x, U a, + vecType const& y, U b); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMin( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b, + vecType const& z, vecType const & c); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMin( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b, + vecType const& z, vecType const & c, + vecType const& w, vecType const & d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMin( + T x, vecType const & a, + T y, vecType const & b, + T z, vecType const & c, + T w, vecType const & d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMin( + vecType const& x, U a, + vecType const& y, U b, + vecType const& z, U c, + vecType const& w, U d); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vec<2, U, P> associatedMax( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMax( + T x, vecType const & a, + T y, vecType const & b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMax( + vecType const& x, U a, + vecType const& y, U b); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMax( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b, + vecType const& z, vecType const & c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMax( + T x, vecType const & a, + T y, vecType const & b, + T z, vecType const & c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMax( + vecType const& x, U a, + vecType const& y, U b, + vecType const& z, U c); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMax( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b, + vecType const& z, vecType const & c, + vecType const& w, vecType const & d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMax( + T x, vecType const & a, + T y, vecType const & b, + T z, vecType const & c, + T w, vecType const & d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template class vecType> + GLM_FUNC_DECL vecType associatedMax( + vecType const& x, U a, + vecType const& y, U b, + vecType const& z, U c, + vecType const& w, U d); + + /// @} +} //namespace glm + +#include "associated_min_max.inl" diff --git a/glm/gtx/associated_min_max.inl b/glm/gtx/associated_min_max.inl new file mode 100644 index 0000000..23a7fff --- /dev/null +++ b/glm/gtx/associated_min_max.inl @@ -0,0 +1,355 @@ +/// @ref gtx_associated_min_max +/// @file glm/gtx/associated_min_max.inl + +namespace glm{ + +// Min comparison between 2 variables +template +GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b) +{ + return x < y ? a : b; +} + +template class vecType> +GLM_FUNC_QUALIFIER vec<2, U, P> associatedMin +( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a[i] : b[i]; + return Result; +} + +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMin +( + T x, const vecType& a, + T y, const vecType& b +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x < y ? a[i] : b[i]; + return Result; +} + +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMin +( + vecType const& x, U a, + vecType const& y, U b +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a : b; + return Result; +} + +// Min comparison between 3 variables +template +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x < y ? (x < z ? a : c) : (y < z ? b : c); + return Result; +} + +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMin +( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b, + vecType const& z, vecType const & c +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]); + return Result; +} + +// Min comparison between 4 variables +template +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w);; + U Result1 = x < y ? a : b; + U Result2 = z < w ? c : d; + U Result = Test1 < Test2 ? Result1 : Result2; + return Result; +} + +// Min comparison between 4 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMin +( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b, + vecType const& z, vecType const & c, + vecType const& w, vecType const & d +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]); + U Result1 = x[i] < y[i] ? a[i] : b[i]; + U Result2 = z[i] < w[i] ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMin +( + T x, vecType const & a, + T y, vecType const & b, + T z, vecType const & c, + T w, vecType const & d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w); + + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x < y ? a[i] : b[i]; + U Result2 = z < w ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMin +( + vecType const& x, U a, + vecType const& y, U b, + vecType const& z, U c, + vecType const& w, U d +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]);; + U Result1 = x[i] < y[i] ? a : b; + U Result2 = z[i] < w[i] ? c : d; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 2 variables +template +GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b) +{ + return x > y ? a : b; +} + +// Max comparison between 2 variables +template class vecType> +GLM_FUNC_QUALIFIER vec<2, U, P> associatedMax +( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMax +( + T x, vecType const & a, + T y, vecType const & b +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMax +( + vecType const& x, U a, + vecType const& y, U b +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a : b; + return Result; +} + +// Max comparison between 3 variables +template +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x > y ? (x > z ? a : c) : (y > z ? b : c); + return Result; +} + +// Max comparison between 3 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMax +( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b, + vecType const& z, vecType const & c +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMax +( + T x, vecType const & a, + T y, vecType const & b, + T z, vecType const & c +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMax +( + vecType const& x, U a, + vecType const& y, U b, + vecType const& z, U c +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c); + return Result; +} + +// Max comparison between 4 variables +template +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w);; + U Result1 = x > y ? a : b; + U Result2 = z > w ? c : d; + U Result = Test1 > Test2 ? Result1 : Result2; + return Result; +} + +// Max comparison between 4 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMax +( + vecType const& x, vecType const & a, + vecType const& y, vecType const & b, + vecType const& z, vecType const & c, + vecType const& w, vecType const & d +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]); + U Result1 = x[i] > y[i] ? a[i] : b[i]; + U Result2 = z[i] > w[i] ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMax +( + T x, vecType const & a, + T y, vecType const & b, + T z, vecType const & c, + T w, vecType const & d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w); + + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x > y ? a[i] : b[i]; + U Result2 = z > w ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template class vecType> +GLM_FUNC_QUALIFIER vecType associatedMax +( + vecType const& x, U a, + vecType const& y, U b, + vecType const& z, U c, + vecType const& w, U d +) +{ + vecType Result(uninitialize); + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]);; + U Result1 = x[i] > y[i] ? a : b; + U Result2 = z[i] > w[i] ? c : d; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} +}//namespace glm diff --git a/glm/gtx/bit.hpp b/glm/gtx/bit.hpp new file mode 100644 index 0000000..15bfe5d --- /dev/null +++ b/glm/gtx/bit.hpp @@ -0,0 +1,98 @@ +/// @ref gtx_bit +/// @file glm/gtx/bit.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_bit GLM_GTX_bit +/// @ingroup gtx +/// +/// @brief Allow to perform bit operations on integer values +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../gtc/bitfield.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead") +#endif + +namespace glm +{ + /// @addtogroup gtx_bit + /// @{ + + /// @see gtx_bit + template + GLM_FUNC_DECL genIUType highestBitValue(genIUType Value); + + /// @see gtx_bit + template + GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value); + + /// Find the highest bit set to 1 in a integer variable and return its value. + /// + /// @see gtx_bit + template class vecType> + GLM_FUNC_DECL vecType highestBitValue(vecType const & value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template class vecType> + GLM_DEPRECATED GLM_FUNC_DECL vecType powerOfTwoAbove(vecType const & value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template class vecType> + GLM_DEPRECATED GLM_FUNC_DECL vecType powerOfTwoBelow(vecType const & value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template class vecType> + GLM_DEPRECATED GLM_FUNC_DECL vecType powerOfTwoNearest(vecType const & value); + + /// @} +} //namespace glm + + +#include "bit.inl" + diff --git a/glm/gtx/bit.inl b/glm/gtx/bit.inl new file mode 100644 index 0000000..ff7530c --- /dev/null +++ b/glm/gtx/bit.inl @@ -0,0 +1,93 @@ +/// @ref gtx_bit +/// @file glm/gtx/bit.inl + +namespace glm +{ + /////////////////// + // highestBitValue + + template + GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) + { + genIUType tmp = Value; + genIUType result = genIUType(0); + while(tmp) + { + result = (tmp & (~tmp + 1)); // grab lowest bit + tmp &= ~result; // clear lowest bit + } + return result; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType highestBitValue(vecType const & v) + { + return detail::functor1::call(highestBitValue, v); + } + + /////////////////// + // lowestBitValue + + template + GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) + { + return (Value & (~Value + 1)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType lowestBitValue(vecType const & v) + { + return detail::functor1::call(lowestBitValue, v); + } + + /////////////////// + // powerOfTwoAbove + + template + GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType powerOfTwoAbove(vecType const & v) + { + return detail::functor1::call(powerOfTwoAbove, v); + } + + /////////////////// + // powerOfTwoBelow + + template + GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType powerOfTwoBelow(vecType const & v) + { + return detail::functor1::call(powerOfTwoBelow, v); + } + + ///////////////////// + // powerOfTwoNearest + + template + GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) + { + if(isPowerOfTwo(value)) + return value; + + genType const prev = highestBitValue(value); + genType const next = prev << 1; + return (next - value) < (value - prev) ? next : prev; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType powerOfTwoNearest(vecType const & v) + { + return detail::functor1::call(powerOfTwoNearest, v); + } + +}//namespace glm diff --git a/glm/gtx/closest_point.hpp b/glm/gtx/closest_point.hpp new file mode 100644 index 0000000..a843336 --- /dev/null +++ b/glm/gtx/closest_point.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_closest_point +/// @file glm/gtx/closest_point.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_closest_point GLM_GTX_closest_point +/// @ingroup gtx +/// +/// @brief Find the point on a straight line which is the closet of a point. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_closest_point extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_closest_point + /// @{ + + /// Find the point on a straight line which is the closet of a point. + /// @see gtx_closest_point + template + GLM_FUNC_DECL vec<3, T, P> closestPointOnLine( + vec<3, T, P> const & point, + vec<3, T, P> const & a, + vec<3, T, P> const & b); + + /// 2d lines work as well + template + GLM_FUNC_DECL vec<2, T, P> closestPointOnLine( + vec<2, T, P> const & point, + vec<2, T, P> const & a, + vec<2, T, P> const & b); + + /// @} +}// namespace glm + +#include "closest_point.inl" diff --git a/glm/gtx/closest_point.inl b/glm/gtx/closest_point.inl new file mode 100644 index 0000000..fdbc937 --- /dev/null +++ b/glm/gtx/closest_point.inl @@ -0,0 +1,46 @@ +/// @ref gtx_closest_point +/// @file glm/gtx/closest_point.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, P> closestPointOnLine + ( + vec<3, T, P> const & point, + vec<3, T, P> const & a, + vec<3, T, P> const & b + ) + { + T LineLength = distance(a, b); + vec<3, T, P> Vector = point - a; + vec<3, T, P> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> closestPointOnLine + ( + vec<2, T, P> const & point, + vec<2, T, P> const & a, + vec<2, T, P> const & b + ) + { + T LineLength = distance(a, b); + vec<2, T, P> Vector = point - a; + vec<2, T, P> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + +}//namespace glm diff --git a/glm/gtx/color_encoding.hpp b/glm/gtx/color_encoding.hpp new file mode 100644 index 0000000..0994e28 --- /dev/null +++ b/glm/gtx/color_encoding.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_color_encoding +/// @file glm/gtx/color_encoding.hpp +/// +/// @see core (dependence) +/// @see gtx_color_encoding (dependence) +/// +/// @defgroup gtx_color_encoding GLM_GTX_color_encoding +/// @ingroup gtx +/// +/// @brief Allow to perform bit operations on integer values +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../vec3.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_encoding extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_encoding + /// @{ + + /// Convert a linear sRGB color to D65 YUV. + template + GLM_FUNC_DECL vec<3, T, P> convertLinearSRGBToD65XYZ(vec<3, T, P> const& ColorLinearSRGB); + + /// Convert a linear sRGB color to D50 YUV. + template + GLM_FUNC_DECL vec<3, T, P> convertLinearSRGBToD50XYZ(vec<3, T, P> const& ColorLinearSRGB); + + /// Convert a D65 YUV color to linear sRGB. + template + GLM_FUNC_DECL vec<3, T, P> convertD65XYZToLinearSRGB(vec<3, T, P> const& ColorD65XYZ); + + /// Convert a D65 YUV color to D50 YUV. + template + GLM_FUNC_DECL vec<3, T, P> convertD65XYZToD50XYZ(vec<3, T, P> const& ColorD65XYZ); + + /// @} +} //namespace glm + +#include "color_encoding.inl" diff --git a/glm/gtx/color_encoding.inl b/glm/gtx/color_encoding.inl new file mode 100644 index 0000000..ad82dc5 --- /dev/null +++ b/glm/gtx/color_encoding.inl @@ -0,0 +1,46 @@ +/// @ref gtx_color_encoding +/// @file glm/gtx/color_encoding.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, P> convertLinearSRGBToD65XYZ(vec<3, T, P> const& ColorLinearSRGB) + { + vec<3, T, P> const M(0.490f, 0.17697f, 0.2f); + vec<3, T, P> const N(0.31f, 0.8124f, 0.01063f); + vec<3, T, P> const O(0.490f, 0.01f, 0.99f); + + return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast(5.650675255693055f); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> convertLinearSRGBToD50XYZ(vec<3, T, P> const& ColorLinearSRGB) + { + vec<3, T, P> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f); + vec<3, T, P> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f); + vec<3, T, P> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f); + + return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> convertD65XYZToLinearSRGB(vec<3, T, P> const& ColorD65XYZ) + { + vec<3, T, P> const M(0.41847f, -0.091169f, 0.0009209f); + vec<3, T, P> const N(-0.15866f, 0.25243f, 0.015708f); + vec<3, T, P> const O(0.0009209f, -0.0025498f, 0.1786f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> convertD65XYZToD50XYZ(vec<3, T, P> const& ColorD65XYZ) + { + vec<3, T, P> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f); + vec<3, T, P> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f); + vec<3, T, P> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + +}//namespace glm diff --git a/glm/gtx/color_space.hpp b/glm/gtx/color_space.hpp new file mode 100644 index 0000000..04ff13e --- /dev/null +++ b/glm/gtx/color_space.hpp @@ -0,0 +1,72 @@ +/// @ref gtx_color_space +/// @file glm/gtx/color_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space GLM_GTX_color_space +/// @ingroup gtx +/// +/// @brief Related to RGB to HSV conversions and operations. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space + /// @{ + + /// Converts a color from HSV color space to its color in RGB color space. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<3, T, P> rgbColor( + vec<3, T, P> const & hsvValue); + + /// Converts a color from RGB color space to its color in HSV color space. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<3, T, P> hsvColor( + vec<3, T, P> const & rgbValue); + + /// Build a saturation matrix. + /// @see gtx_color_space + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation( + T const s); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<3, T, P> saturation( + T const s, + vec<3, T, P> const & color); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<4, T, P> saturation( + T const s, + vec<4, T, P> const & color); + + /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. + /// @see gtx_color_space + template + GLM_FUNC_DECL T luminosity( + vec<3, T, P> const & color); + + /// @} +}//namespace glm + +#include "color_space.inl" diff --git a/glm/gtx/color_space.inl b/glm/gtx/color_space.inl new file mode 100644 index 0000000..09fc9f6 --- /dev/null +++ b/glm/gtx/color_space.inl @@ -0,0 +1,142 @@ +/// @ref gtx_color_space +/// @file glm/gtx/color_space.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, P> rgbColor(const vec<3, T, P>& hsvColor) + { + vec<3, T, P> hsv = hsvColor; + vec<3, T, P> rgbColor; + + if(hsv.y == static_cast(0)) + // achromatic (grey) + rgbColor = vec<3, T, P>(hsv.z); + else + { + T sector = floor(hsv.x * (T(1) / T(60))); + T frac = (hsv.x * (T(1) / T(60))) - sector; + // factorial part of h + T o = hsv.z * (T(1) - hsv.y); + T p = hsv.z * (T(1) - hsv.y * frac); + T q = hsv.z * (T(1) - hsv.y * (T(1) - frac)); + + switch(int(sector)) + { + default: + case 0: + rgbColor.r = hsv.z; + rgbColor.g = q; + rgbColor.b = o; + break; + case 1: + rgbColor.r = p; + rgbColor.g = hsv.z; + rgbColor.b = o; + break; + case 2: + rgbColor.r = o; + rgbColor.g = hsv.z; + rgbColor.b = q; + break; + case 3: + rgbColor.r = o; + rgbColor.g = p; + rgbColor.b = hsv.z; + break; + case 4: + rgbColor.r = q; + rgbColor.g = o; + rgbColor.b = hsv.z; + break; + case 5: + rgbColor.r = hsv.z; + rgbColor.g = o; + rgbColor.b = p; + break; + } + } + + return rgbColor; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> hsvColor(const vec<3, T, P>& rgbColor) + { + vec<3, T, P> hsv = rgbColor; + float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); + float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); + float Delta = Max - Min; + + hsv.z = Max; + + if(Max != static_cast(0)) + { + hsv.y = Delta / hsv.z; + T h = static_cast(0); + + if(rgbColor.r == Max) + // between yellow & magenta + h = static_cast(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta; + else if(rgbColor.g == Max) + // between cyan & yellow + h = static_cast(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta; + else + // between magenta & cyan + h = static_cast(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta; + + if(h < T(0)) + hsv.x = h + T(360); + else + hsv.x = h; + } + else + { + // If r = g = b = 0 then s = 0, h is undefined + hsv.y = static_cast(0); + hsv.x = static_cast(0); + } + + return hsv; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> saturation(T const s) + { + vec<3, T, defaultp> rgbw = vec<3, T, defaultp>(T(0.2126), T(0.7152), T(0.0722)); + + vec<3, T, defaultp> const col((T(1) - s) * rgbw); + + mat<4, 4, T, defaultp> result(T(1)); + result[0][0] = col.x + s; + result[0][1] = col.x; + result[0][2] = col.x; + result[1][0] = col.y; + result[1][1] = col.y + s; + result[1][2] = col.y; + result[2][0] = col.z; + result[2][1] = col.z; + result[2][2] = col.z + s; + + return result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> saturation(const T s, const vec<3, T, P>& color) + { + return vec<3, T, P>(saturation(s) * vec<4, T, P>(color, T(0))); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> saturation(const T s, const vec<4, T, P>& color) + { + return saturation(s) * color; + } + + template + GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, P>& color) + { + const vec<3, T, P> tmp = vec<3, T, P>(0.33, 0.59, 0.11); + return dot(color, tmp); + } +}//namespace glm diff --git a/glm/gtx/color_space_YCoCg.hpp b/glm/gtx/color_space_YCoCg.hpp new file mode 100644 index 0000000..0ac1dc3 --- /dev/null +++ b/glm/gtx/color_space_YCoCg.hpp @@ -0,0 +1,60 @@ +/// @ref gtx_color_space_YCoCg +/// @file glm/gtx/color_space_YCoCg.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg +/// @ingroup gtx +/// +/// @brief RGB to YCoCg conversions and operations +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space_YCoCg + /// @{ + + /// Convert a color from RGB color space to YCoCg color space. + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, P> rgb2YCoCg( + vec<3, T, P> const & rgbColor); + + /// Convert a color from YCoCg color space to RGB color space. + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, P> YCoCg2rgb( + vec<3, T, P> const & YCoCgColor); + + /// Convert a color from RGB color space to YCoCgR color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, P> rgb2YCoCgR( + vec<3, T, P> const & rgbColor); + + /// Convert a color from YCoCgR color space to RGB color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, P> YCoCgR2rgb( + vec<3, T, P> const & YCoCgColor); + + /// @} +}//namespace glm + +#include "color_space_YCoCg.inl" diff --git a/glm/gtx/color_space_YCoCg.inl b/glm/gtx/color_space_YCoCg.inl new file mode 100644 index 0000000..62b0441 --- /dev/null +++ b/glm/gtx/color_space_YCoCg.inl @@ -0,0 +1,108 @@ +/// @ref gtx_color_space_YCoCg +/// @file glm/gtx/color_space_YCoCg.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, P> rgb2YCoCg + ( + vec<3, T, P> const & rgbColor + ) + { + vec<3, T, P> result; + result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4); + result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2); + result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4); + return result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> YCoCg2rgb + ( + vec<3, T, P> const & YCoCgColor + ) + { + vec<3, T, P> result; + result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z; + result.g = YCoCgColor.x + YCoCgColor.z; + result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z; + return result; + } + + template + class compute_YCoCgR { + public: + static GLM_FUNC_QUALIFIER vec<3, T, P> rgb2YCoCgR + ( + vec<3, T, P> const & rgbColor + ) + { + vec<3, T, P> result; + result.x/*Y */ = rgbColor.g * static_cast(0.5) + (rgbColor.r + rgbColor.b) * static_cast(0.25); + result.y/*Co*/ = rgbColor.r - rgbColor.b; + result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) * static_cast(0.5); + return result; + } + + static GLM_FUNC_QUALIFIER vec<3, T, P> YCoCgR2rgb + ( + vec<3, T, P> const & YCoCgRColor + ) + { + vec<3, T, P> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z * static_cast(0.5)); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y * static_cast(0.5)); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template + class compute_YCoCgR { + public: + static GLM_FUNC_QUALIFIER vec<3, T, P> rgb2YCoCgR + ( + vec<3, T, P> const & rgbColor + ) + { + vec<3, T, P> result; + result.y/*Co*/ = rgbColor.r - rgbColor.b; + T tmp = rgbColor.b + (result.y >> 1); + result.z/*Cg*/ = rgbColor.g - tmp; + result.x/*Y */ = tmp + (result.z >> 1); + return result; + } + + static GLM_FUNC_QUALIFIER vec<3, T, P> YCoCgR2rgb + ( + vec<3, T, P> const & YCoCgRColor + ) + { + vec<3, T, P> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y >> 1); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template + GLM_FUNC_QUALIFIER vec<3, T, P> rgb2YCoCgR + ( + vec<3, T, P> const & rgbColor + ) + { + return compute_YCoCgR::is_integer>::rgb2YCoCgR(rgbColor); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> YCoCgR2rgb + ( + vec<3, T, P> const & YCoCgRColor + ) + { + return compute_YCoCgR::is_integer>::YCoCgR2rgb(YCoCgRColor); + } +}//namespace glm diff --git a/glm/gtx/common.hpp b/glm/gtx/common.hpp new file mode 100644 index 0000000..f3366dd --- /dev/null +++ b/glm/gtx/common.hpp @@ -0,0 +1,56 @@ +/// @ref gtx_common +/// @file glm/gtx/common.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_common GLM_GTX_common +/// @ingroup gtx +/// +/// @brief Provide functions to increase the compatibility with Cg and HLSL languages +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies: +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_common extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_common + /// @{ + + /// Returns true if x is a denormalized number + /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. + /// This format is less precise but can represent values closer to zero. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isnan man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const & x); + + /// Similar to 'mod' but with a different rounding and integer support. + /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)' + /// + /// @see GLSL mod vs HLSL fmod + /// @see GLSL mod man page + template class vecType> + GLM_FUNC_DECL vecType fmod(vecType const & v); + + /// @} +}//namespace glm + +#include "common.inl" diff --git a/glm/gtx/common.inl b/glm/gtx/common.inl new file mode 100644 index 0000000..97b5c7d --- /dev/null +++ b/glm/gtx/common.inl @@ -0,0 +1,112 @@ +/// @ref gtx_common +/// @file glm/gtx/common.inl + +#include + +namespace glm{ +namespace detail +{ + template class vecType, bool isFloat = true> + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & a, vecType const & b) + { + return detail::functor2::call(std::fmod, a, b); + } + }; + + template class vecType> + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & a, vecType const & b) + { + return a % b; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER bool isdenormal(T const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::fpclassify(x) == FP_SUBNORMAL; +# else + return x != static_cast(0) && std::fabs(x) < std::numeric_limits::min(); +# endif + } + + template + GLM_FUNC_QUALIFIER typename vec<1, T, P>::bool_type isdenormal + ( + vec<1, T, P> const & x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<1, T, P>::bool_type( + isdenormal(x.x)); + } + + template + GLM_FUNC_QUALIFIER typename vec<2, T, P>::bool_type isdenormal + ( + vec<2, T, P> const & x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<2, T, P>::bool_type( + isdenormal(x.x), + isdenormal(x.y)); + } + + template + GLM_FUNC_QUALIFIER typename vec<3, T, P>::bool_type isdenormal + ( + vec<3, T, P> const & x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<3, T, P>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z)); + } + + template + GLM_FUNC_QUALIFIER typename vec<4, T, P>::bool_type isdenormal + ( + vec<4, T, P> const & x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<4, T, P>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z), + isdenormal(x.w)); + } + + // fmod + template + GLM_FUNC_QUALIFIER genType fmod(genType x, genType y) + { + return fmod(vec<1, genType>(x), y).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fmod(vecType const & x, T y) + { + return detail::compute_fmod::is_iec559>::call(x, vecType(y)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fmod(vecType const & x, vecType const & y) + { + return detail::compute_fmod::is_iec559>::call(x, y); + } +}//namespace glm diff --git a/glm/gtx/compatibility.hpp b/glm/gtx/compatibility.hpp new file mode 100644 index 0000000..e11f739 --- /dev/null +++ b/glm/gtx/compatibility.hpp @@ -0,0 +1,133 @@ +/// @ref gtx_compatibility +/// @file glm/gtx/compatibility.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_compatibility GLM_GTX_compatibility +/// @ingroup gtx +/// +/// @brief Provide functions to increase the compatibility with Cg and HLSL languages +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_compatibility extension included") +#endif + +#if GLM_COMPILER & GLM_COMPILER_VC +# include +#elif GLM_COMPILER & GLM_COMPILER_GCC +# include +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# undef isfinite +# endif +#endif//GLM_COMPILER + +namespace glm +{ + /// @addtogroup gtx_compatibility + /// @{ + + template GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, P> lerp(const vec<2, T, P>& x, const vec<2, T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template GLM_FUNC_QUALIFIER vec<3, T, P> lerp(const vec<3, T, P>& x, const vec<3, T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, P> lerp(const vec<4, T, P>& x, const vec<4, T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, P> lerp(const vec<2, T, P>& x, const vec<2, T, P>& y, const vec<2, T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<3, T, P> lerp(const vec<3, T, P>& x, const vec<3, T, P>& y, const vec<3, T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, P> lerp(const vec<4, T, P>& x, const vec<4, T, P>& y, const vec<4, T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, P> saturate(const vec<2, T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<3, T, P> saturate(const vec<3, T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, P> saturate(const vec<4, T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + + template GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, P> atan2(const vec<2, T, P>& x, const vec<2, T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<3, T, P> atan2(const vec<3, T, P>& x, const vec<3, T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, P> atan2(const vec<4, T, P>& x, const vec<4, T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + + template GLM_FUNC_DECL bool isfinite(genType const & x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<1, bool, P> isfinite(const vec<1, T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<2, bool, P> isfinite(const vec<2, T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<3, bool, P> isfinite(const vec<3, T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<4, bool, P> isfinite(const vec<4, T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + + typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension) + + typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1; //!< \brief single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, float, highp> float2; //!< \brief single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, float, highp> float3; //!< \brief single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, float, highp> float4; //!< \brief single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1x1; //!< \brief single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, float, highp> float2x2; //!< \brief single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, float, highp> float2x3; //!< \brief single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, float, highp> float2x4; //!< \brief single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, float, highp> float3x2; //!< \brief single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, float, highp> float3x3; //!< \brief single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, float, highp> float3x4; //!< \brief single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, float, highp> float4x2; //!< \brief single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, float, highp> float4x3; //!< \brief single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, float, highp> float4x4; //!< \brief single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1; //!< \brief double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, double, highp> double2; //!< \brief double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, double, highp> double3; //!< \brief double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, double, highp> double4; //!< \brief double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1x1; //!< \brief double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, double, highp> double2x2; //!< \brief double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, double, highp> double2x3; //!< \brief double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, double, highp> double2x4; //!< \brief double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, double, highp> double3x2; //!< \brief double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, double, highp> double3x3; //!< \brief double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, double, highp> double3x4; //!< \brief double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, double, highp> double4x2; //!< \brief double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, double, highp> double4x3; //!< \brief double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, double, highp> double4x4; //!< \brief double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + /// @} +}//namespace glm + +#include "compatibility.inl" diff --git a/glm/gtx/compatibility.inl b/glm/gtx/compatibility.inl new file mode 100644 index 0000000..cf1c07a --- /dev/null +++ b/glm/gtx/compatibility.inl @@ -0,0 +1,65 @@ +/// @ref gtx_compatibility +/// @file glm/gtx/compatibility.inl + +#include + +namespace glm +{ + // isfinite + template + GLM_FUNC_QUALIFIER bool isfinite( + genType const & x) + { +# if GLM_HAS_CXX11_STL + return std::isfinite(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_VC + return _finite(x); +# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID + return _isfinite(x) != 0; +# else + if (std::numeric_limits::is_integer || std::denorm_absent == std::numeric_limits::has_denorm) + return std::numeric_limits::min() <= x && std::numeric_limits::max() >= x; + else + return -std::numeric_limits::max() <= x && std::numeric_limits::max() >= x; +# endif + } + + template + GLM_FUNC_QUALIFIER vec<1, bool, P> isfinite( + vec<1, T, P> const & x) + { + return vec<1, bool, P>( + isfinite(x.x)); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, P> isfinite( + vec<2, T, P> const & x) + { + return vec<2, bool, P>( + isfinite(x.x), + isfinite(x.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, P> isfinite( + vec<3, T, P> const & x) + { + return vec<3, bool, P>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> isfinite( + vec<4, T, P> const & x) + { + return vec<4, bool, P>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z), + isfinite(x.w)); + } + +}//namespace glm diff --git a/glm/gtx/component_wise.hpp b/glm/gtx/component_wise.hpp new file mode 100644 index 0000000..3b35ad1 --- /dev/null +++ b/glm/gtx/component_wise.hpp @@ -0,0 +1,69 @@ +/// @ref gtx_component_wise +/// @file glm/gtx/component_wise.hpp +/// @date 2007-05-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// +/// @defgroup gtx_component_wise GLM_GTX_component_wise +/// @ingroup gtx +/// +/// @brief Operations between components of a type +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_component_wise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_component_wise + /// @{ + + /// Convert an integer vector to a normalized float vector. + /// If the parameter value type is already a floating precision type, the value is passed through. + /// @see gtx_component_wise + template class vecType> + GLM_FUNC_DECL vecType compNormalize(vecType const & v); + + /// Convert a normalized float vector to an integer vector. + /// If the parameter value type is already a floating precision type, the value is passed through. + /// @see gtx_component_wise + template class vecType> + GLM_FUNC_DECL vecType compScale(vecType const & v); + + /// Add all vector components together. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compAdd(genType const & v); + + /// Multiply all vector components together. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compMul(genType const & v); + + /// Find the minimum value between single vector components. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compMin(genType const & v); + + /// Find the maximum value between single vector components. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compMax(genType const & v); + + /// @} +}//namespace glm + +#include "component_wise.inl" diff --git a/glm/gtx/component_wise.inl b/glm/gtx/component_wise.inl new file mode 100644 index 0000000..3961f3c --- /dev/null +++ b/glm/gtx/component_wise.inl @@ -0,0 +1,128 @@ +/// @ref gtx_component_wise +/// @file glm/gtx/component_wise.inl + +#include + +namespace glm{ +namespace detail +{ + template class vecType, bool isInteger, bool signedType> + struct compute_compNormalize + {}; + + template class vecType> + struct compute_compNormalize + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & v) + { + floatType const Min = static_cast(std::numeric_limits::min()); + floatType const Max = static_cast(std::numeric_limits::max()); + return (vecType(v) - Min) / (Max - Min) * static_cast(2) - static_cast(1); + } + }; + + template class vecType> + struct compute_compNormalize + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & v) + { + return vecType(v) / static_cast(std::numeric_limits::max()); + } + }; + + template class vecType> + struct compute_compNormalize + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & v) + { + return v; + } + }; + + template class vecType, bool isInteger, bool signedType> + struct compute_compScale + {}; + + template class vecType> + struct compute_compScale + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & v) + { + floatType const Max = static_cast(std::numeric_limits::max()) + static_cast(0.5); + vecType const Scaled(v * Max); + vecType const Result(Scaled - static_cast(0.5)); + return Result; + } + }; + + template class vecType> + struct compute_compScale + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & v) + { + return vecType(vecType(v) * static_cast(std::numeric_limits::max())); + } + }; + + template class vecType> + struct compute_compScale + { + GLM_FUNC_QUALIFIER static vecType call(vecType const & v) + { + return v; + } + }; +}//namespace detail + + template class vecType> + GLM_FUNC_QUALIFIER vecType compNormalize(vecType const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compNormalize::is_integer, std::numeric_limits::is_signed>::call(v); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType compScale(vecType const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compScale::is_integer, std::numeric_limits::is_signed>::call(v); + } + + template class vecType> + GLM_FUNC_QUALIFIER T compAdd(vecType const & v) + { + T Result(0); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result += v[i]; + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER T compMul(vecType const & v) + { + T Result(1); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result *= v[i]; + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER T compMin(vecType const & v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = min(Result, v[i]); + return Result; + } + + template class vecType> + GLM_FUNC_QUALIFIER T compMax(vecType const & v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = max(Result, v[i]); + return Result; + } +}//namespace glm diff --git a/glm/gtx/dual_quaternion.hpp b/glm/gtx/dual_quaternion.hpp new file mode 100644 index 0000000..1fa23f5 --- /dev/null +++ b/glm/gtx/dual_quaternion.hpp @@ -0,0 +1,269 @@ +/// @ref gtx_dual_quaternion +/// @file glm/gtx/dual_quaternion.hpp +/// @author Maksim Vorobiev (msomeone@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_constants (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_dual_quaternion GLM_GTX_dual_quaternion +/// @ingroup gtx +/// +/// @brief Defines a templated dual-quaternion type and several dual-quaternion operations. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_dual_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_dual_quaternion + /// @{ + + template + struct tdualquat + { + // -- Implementation detail -- + + typedef T value_type; + typedef glm::tquat part_type; + + // -- Data -- + + glm::tquat real, dual; + + // -- Component accesses -- + + typedef length_t length_type; + /// Return the count of components of a dual quaternion + GLM_FUNC_DECL static length_type length(){return 2;} + + GLM_FUNC_DECL part_type & operator[](length_type i); + GLM_FUNC_DECL part_type const & operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT_CTOR; + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat const & d) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat const & d); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tdualquat(ctor); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat const & real); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat const & orientation, vec<3, T, P> const & translation); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat const & real, tquat const & dual); + + // -- Conversion constructors -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat const & q); + + GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<2, 4, T, P> const & holder_mat); + GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<3, 4, T, P> const & aug_mat); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tdualquat & operator=(tdualquat const & m) GLM_DEFAULT; + + template + GLM_FUNC_DECL tdualquat & operator=(tdualquat const & m); + template + GLM_FUNC_DECL tdualquat & operator*=(U s); + template + GLM_FUNC_DECL tdualquat & operator/=(U s); + }; + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL tdualquat operator+(tdualquat const & q); + + template + GLM_FUNC_DECL tdualquat operator-(tdualquat const & q); + + // -- Binary operators -- + + template + GLM_FUNC_DECL tdualquat operator+(tdualquat const & q, tdualquat const & p); + + template + GLM_FUNC_DECL tdualquat operator*(tdualquat const & q, tdualquat const & p); + + template + GLM_FUNC_DECL vec<3, T, P> operator*(tdualquat const & q, vec<3, T, P> const & v); + + template + GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v, tdualquat const & q); + + template + GLM_FUNC_DECL vec<4, T, P> operator*(tdualquat const & q, vec<4, T, P> const & v); + + template + GLM_FUNC_DECL vec<4, T, P> operator*(vec<4, T, P> const & v, tdualquat const & q); + + template + GLM_FUNC_DECL tdualquat operator*(tdualquat const & q, T const & s); + + template + GLM_FUNC_DECL tdualquat operator*(T const & s, tdualquat const & q); + + template + GLM_FUNC_DECL tdualquat operator/(tdualquat const & q, T const & s); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(tdualquat const & q1, tdualquat const & q2); + + template + GLM_FUNC_DECL bool operator!=(tdualquat const & q1, tdualquat const & q2); + + /// Returns the normalized quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat normalize(tdualquat const & q); + + /// Returns the linear interpolation of two dual quaternion. + /// + /// @see gtc_dual_quaternion + template + GLM_FUNC_DECL tdualquat lerp(tdualquat const & x, tdualquat const & y, T const & a); + + /// Returns the q inverse. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat inverse(tdualquat const & q); + + /// Converts a quaternion to a 2 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL mat<2, 4, T, P> mat2x4_cast(tdualquat const & x); + + /// Converts a quaternion to a 3 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL mat<3, 4, T, P> mat3x4_cast(tdualquat const & x); + + /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat dualquat_cast(mat<2, 4, T, P> const & x); + + /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat dualquat_cast(mat<3, 4, T, P> const & x); + + + /// Dual-quaternion of low single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat lowp_dualquat; + + /// Dual-quaternion of medium single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat mediump_dualquat; + + /// Dual-quaternion of high single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat highp_dualquat; + + + /// Dual-quaternion of low single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat lowp_fdualquat; + + /// Dual-quaternion of medium single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat mediump_fdualquat; + + /// Dual-quaternion of high single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat highp_fdualquat; + + + /// Dual-quaternion of low double-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat lowp_ddualquat; + + /// Dual-quaternion of medium double-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat mediump_ddualquat; + + /// Dual-quaternion of high double-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat highp_ddualquat; + + +#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + /// Dual-quaternion of floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat dualquat; + + /// Dual-quaternion of single-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat fdualquat; +#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_fdualquat dualquat; + typedef highp_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_fdualquat dualquat; + typedef mediump_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_fdualquat dualquat; + typedef lowp_fdualquat fdualquat; +#else +# error "GLM error: multiple default precision requested for single-precision floating-point types" +#endif + + +#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + /// Dual-quaternion of default double-precision floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_ddualquat ddualquat; +#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef highp_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef mediump_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_ddualquat ddualquat; +#else +# error "GLM error: Multiple default precision requested for double-precision floating-point types" +#endif + + /// @} +} //namespace glm + +#include "dual_quaternion.inl" diff --git a/glm/gtx/dual_quaternion.inl b/glm/gtx/dual_quaternion.inl new file mode 100644 index 0000000..df330ff --- /dev/null +++ b/glm/gtx/dual_quaternion.inl @@ -0,0 +1,351 @@ +/// @ref gtx_dual_quaternion +/// @file glm/gtx/dual_quaternion.inl + +#include "../geometric.hpp" +#include + +namespace glm +{ + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER typename tdualquat::part_type & tdualquat::operator[](typename tdualquat::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + template + GLM_FUNC_QUALIFIER typename tdualquat::part_type const & tdualquat::operator[](typename tdualquat::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat() +# ifndef GLM_FORCE_NO_CTOR_INIT + : real(tquat()) + , dual(tquat(0, 0, 0, 0)) +# endif + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const & d) + : real(d.real) + , dual(d.dual) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const & d) + : real(d.real) + , dual(d.dual) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tdualquat::tdualquat(ctor) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tquat const & r) + : real(r), dual(tquat(0, 0, 0, 0)) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tquat const & q, vec<3, T, P> const& p) + : real(q), dual( + T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z), + T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y), + T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x), + T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w)) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tquat const & r, tquat const & d) + : real(r), dual(d) + {} + + // -- Conversion constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const & q) + : real(q.real) + , dual(q.dual) + {} + + template + GLM_FUNC_QUALIFIER tdualquat::tdualquat(mat<2, 4, T, P> const & m) + { + *this = dualquat_cast(m); + } + + template + GLM_FUNC_QUALIFIER tdualquat::tdualquat(mat<3, 4, T, P> const & m) + { + *this = dualquat_cast(m); + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const & q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const & q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator*=(U s) + { + this->real *= static_cast(s); + this->dual *= static_cast(s); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator/=(U s) + { + this->real /= static_cast(s); + this->dual /= static_cast(s); + return *this; + } + + // -- Unary bit operators -- + + template + GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const & q) + { + return q; + } + + template + GLM_FUNC_QUALIFIER tdualquat operator-(tdualquat const & q) + { + return tdualquat(-q.real, -q.dual); + } + + // -- Binary operators -- + + template + GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const & q, tdualquat const & p) + { + return tdualquat(q.real + p.real,q.dual + p.dual); + } + + template + GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const & p, tdualquat const & o) + { + return tdualquat(p.real * o.real,p.real * o.dual + p.dual * o.real); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator*(tdualquat const & q, vec<3, T, P> const & v) + { + vec<3, T, P> const real_v3(q.real.x,q.real.y,q.real.z); + vec<3, T, P> const dual_v3(q.dual.x,q.dual.y,q.dual.z); + return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> operator*(vec<3, T, P> const & v, tdualquat const & q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator*(tdualquat const & q, vec<4, T, P> const & v) + { + return vec<4, T, P>(q * vec<3, T, P>(v), v.w); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> operator*(vec<4, T, P> const & v, tdualquat const & q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const & q, T const & s) + { + return tdualquat(q.real * s, q.dual * s); + } + + template + GLM_FUNC_QUALIFIER tdualquat operator*(T const & s, tdualquat const & q) + { + return q * s; + } + + template + GLM_FUNC_QUALIFIER tdualquat operator/(tdualquat const & q, T const & s) + { + return tdualquat(q.real / s, q.dual / s); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(tdualquat const & q1, tdualquat const & q2) + { + return (q1.real == q2.real) && (q1.dual == q2.dual); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(tdualquat const & q1, tdualquat const & q2) + { + return (q1.real != q2.dual) || (q1.real != q2.dual); + } + + // -- Operations -- + + template + GLM_FUNC_QUALIFIER tdualquat normalize(tdualquat const & q) + { + return q / length(q.real); + } + + template + GLM_FUNC_QUALIFIER tdualquat lerp(tdualquat const & x, tdualquat const & y, T const & a) + { + // Dual Quaternion Linear blend aka DLB: + // Lerp is only defined in [0, 1] + assert(a >= static_cast(0)); + assert(a <= static_cast(1)); + T const k = dot(x.real,y.real) < static_cast(0) ? -a : a; + T const one(1); + return tdualquat(x * (one - a) + y * k); + } + + template + GLM_FUNC_QUALIFIER tdualquat inverse(tdualquat const & q) + { + const glm::tquat real = conjugate(q.real); + const glm::tquat dual = conjugate(q.dual); + return tdualquat(real, dual + (real * (-2.0f * dot(real,dual)))); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> mat2x4_cast(tdualquat const & x) + { + return mat<2, 4, T, P>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w ); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> mat3x4_cast(tdualquat const & x) + { + tquat r = x.real / length2(x.real); + + tquat const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z); + r *= static_cast(2); + + T const xy = r.x * x.real.y; + T const xz = r.x * x.real.z; + T const yz = r.y * x.real.z; + T const wx = r.w * x.real.x; + T const wy = r.w * x.real.y; + T const wz = r.w * x.real.z; + + vec<4, T, P> const a( + rr.w + rr.x - rr.y - rr.z, + xy - wz, + xz + wy, + -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y)); + + vec<4, T, P> const b( + xy + wz, + rr.w + rr.y - rr.x - rr.z, + yz - wx, + -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x)); + + vec<4, T, P> const c( + xz - wy, + yz + wx, + rr.w + rr.z - rr.x - rr.y, + -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w)); + + return mat<3, 4, T, P>(a, b, c); + } + + template + GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<2, 4, T, P> const & x) + { + return tdualquat( + tquat( x[0].w, x[0].x, x[0].y, x[0].z ), + tquat( x[1].w, x[1].x, x[1].y, x[1].z )); + } + + template + GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<3, 4, T, P> const & x) + { + tquat real(uninitialize); + + T const trace = x[0].x + x[1].y + x[2].z; + if(trace > static_cast(0)) + { + T const r = sqrt(T(1) + trace); + T const invr = static_cast(0.5) / r; + real.w = static_cast(0.5) * r; + real.x = (x[2].y - x[1].z) * invr; + real.y = (x[0].z - x[2].x) * invr; + real.z = (x[1].x - x[0].y) * invr; + } + else if(x[0].x > x[1].y && x[0].x > x[2].z) + { + T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z); + T const invr = static_cast(0.5) / r; + real.x = static_cast(0.5)*r; + real.y = (x[1].x + x[0].y) * invr; + real.z = (x[0].z + x[2].x) * invr; + real.w = (x[2].y - x[1].z) * invr; + } + else if(x[1].y > x[2].z) + { + T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z); + T const invr = static_cast(0.5) / r; + real.x = (x[1].x + x[0].y) * invr; + real.y = static_cast(0.5) * r; + real.z = (x[2].y + x[1].z) * invr; + real.w = (x[0].z - x[2].x) * invr; + } + else + { + T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y); + T const invr = static_cast(0.5) / r; + real.x = (x[0].z + x[2].x) * invr; + real.y = (x[2].y + x[1].z) * invr; + real.z = static_cast(0.5) * r; + real.w = (x[1].x - x[0].y) * invr; + } + + tquat dual(uninitialize); + dual.x = static_cast(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y); + dual.y = static_cast(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x); + dual.z = static_cast(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w); + dual.w = -static_cast(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z); + return tdualquat(real, dual); + } +}//namespace glm diff --git a/glm/gtx/euler_angles.hpp b/glm/gtx/euler_angles.hpp new file mode 100644 index 0000000..6985faa --- /dev/null +++ b/glm/gtx/euler_angles.hpp @@ -0,0 +1,146 @@ +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_euler_angles GLM_GTX_euler_angles +/// @ingroup gtx +/// +/// @brief Build matrices from Euler angles. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_euler_angles extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_euler_angles + /// @{ + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX( + T const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY( + T const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ( + T const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY( + T const & angleX, + T const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX( + T const & angleY, + T const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ( + T const & angleX, + T const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX( + T const & angle, + T const & angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ( + T const & angleY, + T const & angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY( + T const & angleZ, + T const & angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ( + T const & yaw, + T const & pitch, + T const & roll); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll( + T const & yaw, + T const & pitch, + T const & roll); + + /// Creates a 2D 2 * 2 rotation matrix from an euler angle. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const & angle); + + /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const & angle); + + /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<3, 3, T, P> orientate3(vec<3, T, P> const & angles); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, P> orientate4(vec<3, T, P> const & angles); + + /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// @} +}//namespace glm + +#include "euler_angles.inl" diff --git a/glm/gtx/euler_angles.inl b/glm/gtx/euler_angles.inl new file mode 100644 index 0000000..bed3741 --- /dev/null +++ b/glm/gtx/euler_angles.inl @@ -0,0 +1,312 @@ +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.inl + +#include "compatibility.hpp" // glm::atan2 + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleX + ( + T const & angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + + return mat<4, 4, T, defaultp>( + T(1), T(0), T(0), T(0), + T(0), cosX, sinX, T(0), + T(0),-sinX, cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleY + ( + T const & angleY + ) + { + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, T(0), -sinY, T(0), + T(0), T(1), T(0), T(0), + sinY, T(0), cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZ + ( + T const & angleZ + ) + { + T cosZ = glm::cos(angleZ); + T sinZ = glm::sin(angleZ); + + return mat<4, 4, T, defaultp>( + cosZ, sinZ, T(0), T(0), + -sinZ, cosZ, T(0), T(0), + T(0), T(0), T(1), T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXY + ( + T const & angleX, + T const & angleY + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, -sinX * -sinY, cosX * -sinY, T(0), + T(0), cosX, sinX, T(0), + sinY, -sinX * cosY, cosX * cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYX + ( + T const & angleY, + T const & angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, 0, -sinY, T(0), + sinY * sinX, cosX, cosY * sinX, T(0), + sinY * cosX, -sinX, cosY * cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZ + ( + T const & angleX, + T const & angleZ + ) + { + return eulerAngleX(angleX) * eulerAngleZ(angleZ); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZX + ( + T const & angleZ, + T const & angleX + ) + { + return eulerAngleZ(angleZ) * eulerAngleX(angleX); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZ + ( + T const & angleY, + T const & angleZ + ) + { + return eulerAngleY(angleY) * eulerAngleZ(angleZ); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZY + ( + T const & angleZ, + T const & angleY + ) + { + return eulerAngleZ(angleZ) * eulerAngleY(angleY); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYZ + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(-t1); + T c2 = glm::cos(-t2); + T c3 = glm::cos(-t3); + T s1 = glm::sin(-t1); + T s2 = glm::sin(-t2); + T s3 = glm::sin(-t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2 * c3; + Result[0][1] =-c1 * s3 + s1 * s2 * c3; + Result[0][2] = s1 * s3 + c1 * s2 * c3; + Result[0][3] = static_cast(0); + Result[1][0] = c2 * s3; + Result[1][1] = c1 * c3 + s1 * s2 * s3; + Result[1][2] =-s1 * c3 + c1 * s2 * s3; + Result[1][3] = static_cast(0); + Result[2][0] =-s2; + Result[2][1] = s1 * c2; + Result[2][2] = c1 * c2; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXZ + ( + T const & yaw, + T const & pitch, + T const & roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> yawPitchRoll + ( + T const & yaw, + T const & pitch, + T const & roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> orientate2 + ( + T const & angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + mat<2, 2, T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[1][0] = -s; + Result[1][1] = c; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> orientate3 + ( + T const & angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + mat<3, 3, T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[0][2] = 0.0f; + Result[1][0] = -s; + Result[1][1] = c; + Result[1][2] = 0.0f; + Result[2][0] = 0.0f; + Result[2][1] = 0.0f; + Result[2][2] = 1.0f; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> orientate3 + ( + vec<3, T, P> const & angles + ) + { + return mat<3, 3, T, P>(yawPitchRoll(angles.z, angles.x, angles.y)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> orientate4 + ( + vec<3, T, P> const & angles + ) + { + return yawPitchRoll(angles.z, angles.x, angles.y); + } + + template + GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + float T1 = glm::atan2(M[2][1], M[2][2]); + float C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]); + float T2 = glm::atan2(-M[2][0], C2); + float S1 = glm::sin(T1); + float C1 = glm::cos(T1); + float T3 = glm::atan2(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]); + t1 = -T1; + t2 = -T2; + t3 = -T3; + } +}//namespace glm diff --git a/glm/gtx/extend.hpp b/glm/gtx/extend.hpp new file mode 100644 index 0000000..aa75270 --- /dev/null +++ b/glm/gtx/extend.hpp @@ -0,0 +1,42 @@ +/// @ref gtx_extend +/// @file glm/gtx/extend.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extend GLM_GTX_extend +/// @ingroup gtx +/// +/// @brief Extend a position from a source to a position at a defined length. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extend extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_extend + /// @{ + + /// Extends of Length the Origin position using the (Source - Origin) direction. + /// @see gtx_extend + template + GLM_FUNC_DECL genType extend( + genType const & Origin, + genType const & Source, + typename genType::value_type const Length); + + /// @} +}//namespace glm + +#include "extend.inl" diff --git a/glm/gtx/extend.inl b/glm/gtx/extend.inl new file mode 100644 index 0000000..3939abd --- /dev/null +++ b/glm/gtx/extend.inl @@ -0,0 +1,49 @@ +/// @ref gtx_extend +/// @file glm/gtx/extend.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType extend + ( + genType const & Origin, + genType const & Source, + genType const & Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> extend + ( + vec<2, T, P> const & Origin, + vec<2, T, P> const & Source, + T const & Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> extend + ( + vec<3, T, P> const & Origin, + vec<3, T, P> const & Source, + T const & Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> extend + ( + vec<4, T, P> const & Origin, + vec<4, T, P> const & Source, + T const & Distance + ) + { + return Origin + (Source - Origin) * Distance; + } +}//namespace glm diff --git a/glm/gtx/extended_min_max.hpp b/glm/gtx/extended_min_max.hpp new file mode 100644 index 0000000..537af0c --- /dev/null +++ b/glm/gtx/extended_min_max.hpp @@ -0,0 +1,136 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extented_min_max GLM_GTX_extented_min_max +/// @ingroup gtx +/// +/// Min and max functions for 3 to 4 parameters. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extented_min_max extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_extented_min_max + /// @{ + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T min( + T const & x, + T const & y, + T const & z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const & x, + typename C::T const & y, + typename C::T const & z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const & x, + C const & y, + C const & z); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T min( + T const & x, + T const & y, + T const & z, + T const & w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const & x, + typename C::T const & y, + typename C::T const & z, + typename C::T const & w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const & x, + C const & y, + C const & z, + C const & w); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T max( + T const & x, + T const & y, + T const & z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const & x, + typename C::T const & y, + typename C::T const & z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const & x, + C const & y, + C const & z); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T max( + T const & x, + T const & y, + T const & z, + T const & w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const & x, + typename C::T const & y, + typename C::T const & z, + typename C::T const & w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const & x, + C const & y, + C const & z, + C const & w); + + /// @} +}//namespace glm + +#include "extended_min_max.inl" diff --git a/glm/gtx/extended_min_max.inl b/glm/gtx/extended_min_max.inl new file mode 100644 index 0000000..be09c93 --- /dev/null +++ b/glm/gtx/extended_min_max.inl @@ -0,0 +1,140 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T min( + T const & x, + T const & y, + T const & z) + { + return glm::min(glm::min(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const & x, + typename C::T const & y, + typename C::T const & z + ) + { + return glm::min(glm::min(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const & x, + C const & y, + C const & z + ) + { + return glm::min(glm::min(x, y), z); + } + + template + GLM_FUNC_QUALIFIER T min + ( + T const & x, + T const & y, + T const & z, + T const & w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const & x, + typename C::T const & y, + typename C::T const & z, + typename C::T const & w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const & x, + C const & y, + C const & z, + C const & w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template + GLM_FUNC_QUALIFIER T max( + T const & x, + T const & y, + T const & z) + { + return glm::max(glm::max(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const & x, + typename C::T const & y, + typename C::T const & z + ) + { + return glm::max(glm::max(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const & x, + C const & y, + C const & z + ) + { + return glm::max(glm::max(x, y), z); + } + + template + GLM_FUNC_QUALIFIER T max + ( + T const & x, + T const & y, + T const & z, + T const & w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const & x, + typename C::T const & y, + typename C::T const & z, + typename C::T const & w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const & x, + C const & y, + C const & z, + C const & w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + +}//namespace glm diff --git a/glm/gtx/fast_exponential.hpp b/glm/gtx/fast_exponential.hpp new file mode 100644 index 0000000..80822c8 --- /dev/null +++ b/glm/gtx/fast_exponential.hpp @@ -0,0 +1,95 @@ +/// @ref gtx_fast_exponential +/// @file glm/gtx/fast_exponential.hpp +/// +/// @see core (dependence) +/// @see gtx_half_float (dependence) +/// +/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential +/// @ingroup gtx +/// +/// @brief Fast but less accurate implementations of exponential based functions. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_exponential extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_exponential + /// @{ + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL genType fastPow(genType x, genType y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template class vecType> + GLM_FUNC_DECL vecType fastPow(vecType const & x, vecType const & y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template class vecType> + GLM_FUNC_DECL vecType fastPow(vecType const & x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastExp(T x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template class vecType> + GLM_FUNC_DECL vecType fastExp(vecType const & x); + + /// Faster than the common log function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastLog(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template class vecType> + GLM_FUNC_DECL vecType fastLog(vecType const & x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastExp2(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template class vecType> + GLM_FUNC_DECL vecType fastExp2(vecType const & x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastLog2(T x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template class vecType> + GLM_FUNC_DECL vecType fastLog2(vecType const & x); + + /// @} +}//namespace glm + +#include "fast_exponential.inl" diff --git a/glm/gtx/fast_exponential.inl b/glm/gtx/fast_exponential.inl new file mode 100644 index 0000000..54fcfcc --- /dev/null +++ b/glm/gtx/fast_exponential.inl @@ -0,0 +1,137 @@ +/// @ref gtx_fast_exponential +/// @file glm/gtx/fast_exponential.inl + +namespace glm +{ + // fastPow: + template + GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y) + { + return exp(y * log(x)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastPow(vecType const & x, vecType const & y) + { + return exp(y * log(x)); + } + + template + GLM_FUNC_QUALIFIER T fastPow(T x, int y) + { + T f = static_cast(1); + for(int i = 0; i < y; ++i) + f *= x; + return f; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastPow(vecType const & x, vecType const & y) + { + vecType Result(uninitialize); + for(length_t i = 0, n = x.length(); i < n; ++i) + Result[i] = fastPow(x[i], y[i]); + return Result; + } + + // fastExp + // Note: This function provides accurate results only for value between -1 and 1, else avoid it. + template + GLM_FUNC_QUALIFIER T fastExp(T x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + T x2 = x * x; + T x3 = x2 * x; + T x4 = x3 * x; + T x5 = x4 * x; + return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333)); + } + /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance + GLM_FUNC_QUALIFIER float fastExp(float x) + { + const float e = 2.718281828f; + const float IntegerPart = floor(x); + const float FloatPart = x - IntegerPart; + float z = 1.f; + + for(int i = 0; i < int(IntegerPart); ++i) + z *= e; + + const float x2 = FloatPart * FloatPart; + const float x3 = x2 * FloatPart; + const float x4 = x3 * FloatPart; + const float x5 = x4 * FloatPart; + return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)); + } + + // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers + GLM_FUNC_QUALIFIER float fastExp(float x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + float x2 = x * x; + float x3 = x2 * x; + float x4 = x3 * x; + float x5 = x4 * x; + float x6 = x5 * x; + float x7 = x6 * x; + float x8 = x7 * x; + return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);; + } + */ + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastExp(vecType const & x) + { + return detail::functor1::call(fastExp, x); + } + + // fastLog + template + GLM_FUNC_QUALIFIER genType fastLog(genType x) + { + return std::log(x); + } + + /* Slower than the VC7.1 function... + GLM_FUNC_QUALIFIER float fastLog(float x) + { + float y1 = (x - 1.0f) / (x + 1.0f); + float y2 = y1 * y1; + return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f))); + } + */ + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastLog(vecType const & x) + { + return detail::functor1::call(fastLog, x); + } + + //fastExp2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType fastExp2(genType x) + { + return fastExp(0.69314718055994530941723212145818f * x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastExp2(vecType const & x) + { + return detail::functor1::call(fastExp2, x); + } + + // fastLog2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType fastLog2(genType x) + { + return fastLog(x) / 0.69314718055994530941723212145818f; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastLog2(vecType const & x) + { + return detail::functor1::call(fastLog2, x); + } +}//namespace glm diff --git a/glm/gtx/fast_square_root.hpp b/glm/gtx/fast_square_root.hpp new file mode 100644 index 0000000..135829b --- /dev/null +++ b/glm/gtx/fast_square_root.hpp @@ -0,0 +1,92 @@ +/// @ref gtx_fast_square_root +/// @file glm/gtx/fast_square_root.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root +/// @ingroup gtx +/// +/// @brief Fast but less accurate implementations of square root based functions. +/// - Sqrt optimisation based on Newton's method, +/// www.gamedev.net/community/forums/topic.asp?topic id=139956 +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../common.hpp" +#include "../exponential.hpp" +#include "../geometric.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_square_root extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_square_root + /// @{ + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastSqrt(genType x); + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template class vecType> + GLM_FUNC_DECL vecType fastSqrt(vecType const & x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastInverseSqrt(genType x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template class vecType> + GLM_FUNC_DECL vecType fastInverseSqrt(vecType const & x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastLength(genType x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template class vecType> + GLM_FUNC_DECL T fastLength(vecType const & x); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastDistance(genType x, genType y); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template class vecType> + GLM_FUNC_DECL T fastDistance(vecType const & x, vecType const & y); + + /// Faster than the common normalize function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastNormalize(genType const & x); + + /// @} +}// namespace glm + +#include "fast_square_root.inl" diff --git a/glm/gtx/fast_square_root.inl b/glm/gtx/fast_square_root.inl new file mode 100644 index 0000000..846659a --- /dev/null +++ b/glm/gtx/fast_square_root.inl @@ -0,0 +1,81 @@ +/// @ref gtx_fast_square_root +/// @file glm/gtx/fast_square_root.inl + +namespace glm +{ + // fastSqrt + template + GLM_FUNC_QUALIFIER genType fastSqrt(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fastSqrt' only accept floating-point input"); + + return genType(1) / fastInverseSqrt(x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastSqrt(vecType const & x) + { + return detail::functor1::call(fastSqrt, x); + } + + // fastInversesqrt + template + GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x) + { +# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6 + vec<1, T, P> tmp(detail::compute_inversesqrt::value>::call(vec<1, genType, lowp>(x))); + return tmp.x; +# else + return detail::compute_inversesqrt<1, genType, highp, detail::is_aligned::value>::call(vec<1, genType, lowp>(x)).x; +# endif + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastInverseSqrt(vecType const & x) + { + return detail::compute_inversesqrt::value>::call(x); + } + + // fastLength + template + GLM_FUNC_QUALIFIER genType fastLength(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fastLength' only accept floating-point inputs"); + + return abs(x); + } + + template class vecType> + GLM_FUNC_QUALIFIER T fastLength(vecType const & x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fastLength' only accept floating-point inputs"); + + return fastSqrt(dot(x, x)); + } + + // fastDistance + template + GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y) + { + return fastLength(y - x); + } + + template class vecType> + GLM_FUNC_QUALIFIER T fastDistance(vecType const & x, vecType const & y) + { + return fastLength(y - x); + } + + // fastNormalize + template + GLM_FUNC_QUALIFIER genType fastNormalize(genType x) + { + return x > genType(0) ? genType(1) : -genType(1); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastNormalize(vecType const & x) + { + return x * fastInverseSqrt(dot(x, x)); + } +}//namespace glm diff --git a/glm/gtx/fast_trigonometry.hpp b/glm/gtx/fast_trigonometry.hpp new file mode 100644 index 0000000..d78de72 --- /dev/null +++ b/glm/gtx/fast_trigonometry.hpp @@ -0,0 +1,79 @@ +/// @ref gtx_fast_trigonometry +/// @file glm/gtx/fast_trigonometry.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry +/// @ingroup gtx +/// +/// @brief Fast but less accurate implementations of trigonometric functions. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtc/constants.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_trigonometry extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_trigonometry + /// @{ + + /// Wrap an angle to [0 2pi[ + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T wrapAngle(T angle); + + /// Faster than the common sin function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastSin(T angle); + + /// Faster than the common cos function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastCos(T angle); + + /// Faster than the common tan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastTan(T angle); + + /// Faster than the common asin function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAsin(T angle); + + /// Faster than the common acos function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAcos(T angle); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAtan(T y, T x); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAtan(T angle); + + /// @} +}//namespace glm + +#include "fast_trigonometry.inl" diff --git a/glm/gtx/fast_trigonometry.inl b/glm/gtx/fast_trigonometry.inl new file mode 100644 index 0000000..200c371 --- /dev/null +++ b/glm/gtx/fast_trigonometry.inl @@ -0,0 +1,143 @@ +/// @ref gtx_fast_trigonometry +/// @file glm/gtx/fast_trigonometry.inl + +namespace glm{ +namespace detail +{ + template class vecType> + GLM_FUNC_QUALIFIER vecType taylorCos(vecType const & x) + { + return static_cast(1) + - (x * x) * (1.f / 2.f) + + ((x * x) * (x * x)) * (1.f / 24.f) + - (((x * x) * (x * x)) * (x * x)) * (1.f / 720.f) + + (((x * x) * (x * x)) * ((x * x) * (x * x))) * (1.f / 40320.f); + } + + template + GLM_FUNC_QUALIFIER T cos_52s(T x) + { + T const xx(x * x); + return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095)))); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType cos_52s(vecType const & x) + { + return detail::functor1::call(cos_52s, x); + } +}//namespace detail + + // wrapAngle + template + GLM_FUNC_QUALIFIER T wrapAngle(T angle) + { + return abs(mod(angle, two_pi())); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType wrapAngle(vecType const & x) + { + return detail::functor1::call(wrapAngle, x); + } + + // cos + template + GLM_FUNC_QUALIFIER T fastCos(T x) + { + T const angle(wrapAngle(x)); + + if(angle < half_pi()) + return detail::cos_52s(angle); + if(angle < pi()) + return -detail::cos_52s(pi() - angle); + if(angle < (T(3) * half_pi())) + return -detail::cos_52s(angle - pi()); + + return detail::cos_52s(two_pi() - angle); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastCos(vecType const & x) + { + return detail::functor1::call(fastCos, x); + } + + // sin + template + GLM_FUNC_QUALIFIER T fastSin(T x) + { + return fastCos(half_pi() - x); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastSin(vecType const & x) + { + return detail::functor1::call(fastSin, x); + } + + // tan + template + GLM_FUNC_QUALIFIER T fastTan(T x) + { + return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastTan(vecType const & x) + { + return detail::functor1::call(fastTan, x); + } + + // asin + template + GLM_FUNC_QUALIFIER T fastAsin(T x) + { + return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastAsin(vecType const & x) + { + return detail::functor1::call(fastAsin, x); + } + + // acos + template + GLM_FUNC_QUALIFIER T fastAcos(T x) + { + return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2) + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastAcos(vecType const & x) + { + return detail::functor1::call(fastAcos, x); + } + + // atan + template + GLM_FUNC_QUALIFIER T fastAtan(T y, T x) + { + T sgn = sign(y) * sign(x); + return abs(fastAtan(y / x)) * sgn; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastAtan(vecType const & y, vecType const & x) + { + return detail::functor2::call(fastAtan, y, x); + } + + template + GLM_FUNC_QUALIFIER T fastAtan(T x) + { + return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909)); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType fastAtan(vecType const & x) + { + return detail::functor1::call(fastAtan, x); + } +}//namespace glm diff --git a/glm/gtx/float_notmalize.inl b/glm/gtx/float_notmalize.inl new file mode 100644 index 0000000..665e2fb --- /dev/null +++ b/glm/gtx/float_notmalize.inl @@ -0,0 +1,14 @@ +/// @ref gtx_float_normalize +/// @file glm/gtx/float_normalize.inl + +#include + +namespace glm +{ + template class vecType> + GLM_FUNC_QUALIFIER vecType floatNormalize(vecType const & v) + { + return vecType(v) / static_cast(std::numeric_limits::max()); + } + +}//namespace glm diff --git a/glm/gtx/gradient_paint.hpp b/glm/gtx/gradient_paint.hpp new file mode 100644 index 0000000..50a930d --- /dev/null +++ b/glm/gtx/gradient_paint.hpp @@ -0,0 +1,52 @@ +/// @ref gtx_gradient_paint +/// @file glm/gtx/gradient_paint.hpp +/// +/// @see core (dependence) +/// @see gtx_optimum_pow (dependence) +/// +/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint +/// @ingroup gtx +/// +/// @brief Functions that return the color of procedural gradient for specific coordinates. +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_gradient_paint extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_gradient_paint + /// @{ + + /// Return a color from a radial gradient. + /// @see - gtx_gradient_paint + template + GLM_FUNC_DECL T radialGradient( + vec<2, T, P> const & Center, + T const & Radius, + vec<2, T, P> const & Focal, + vec<2, T, P> const & Position); + + /// Return a color from a linear gradient. + /// @see - gtx_gradient_paint + template + GLM_FUNC_DECL T linearGradient( + vec<2, T, P> const & Point0, + vec<2, T, P> const & Point1, + vec<2, T, P> const & Position); + + /// @} +}// namespace glm + +#include "gradient_paint.inl" diff --git a/glm/gtx/gradient_paint.inl b/glm/gtx/gradient_paint.inl new file mode 100644 index 0000000..ef8b7e4 --- /dev/null +++ b/glm/gtx/gradient_paint.inl @@ -0,0 +1,37 @@ +/// @ref gtx_gradient_paint +/// @file glm/gtx/gradient_paint.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T radialGradient + ( + vec<2, T, P> const & Center, + T const & Radius, + vec<2, T, P> const & Focal, + vec<2, T, P> const & Position + ) + { + vec<2, T, P> F = Focal - Center; + vec<2, T, P> D = Position - Focal; + T Radius2 = pow2(Radius); + T Fx2 = pow2(F.x); + T Fy2 = pow2(F.y); + + T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); + T Denominator = Radius2 - (Fx2 + Fy2); + return Numerator / Denominator; + } + + template + GLM_FUNC_QUALIFIER T linearGradient + ( + vec<2, T, P> const & Point0, + vec<2, T, P> const & Point1, + vec<2, T, P> const & Position + ) + { + vec<2, T, P> Dist = Point1 - Point0; + return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); + } +}//namespace glm diff --git a/glm/gtx/handed_coordinate_space.hpp b/glm/gtx/handed_coordinate_space.hpp new file mode 100644 index 0000000..6149194 --- /dev/null +++ b/glm/gtx/handed_coordinate_space.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_handed_coordinate_space +/// @file glm/gtx/handed_coordinate_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space +/// @ingroup gtx +/// +/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_handed_coordinate_space + /// @{ + + //! Return if a trihedron right handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template + GLM_FUNC_DECL bool rightHanded( + vec<3, T, P> const & tangent, + vec<3, T, P> const & binormal, + vec<3, T, P> const & normal); + + //! Return if a trihedron left handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template + GLM_FUNC_DECL bool leftHanded( + vec<3, T, P> const & tangent, + vec<3, T, P> const & binormal, + vec<3, T, P> const & normal); + + /// @} +}// namespace glm + +#include "handed_coordinate_space.inl" diff --git a/glm/gtx/handed_coordinate_space.inl b/glm/gtx/handed_coordinate_space.inl new file mode 100644 index 0000000..d95fcd0 --- /dev/null +++ b/glm/gtx/handed_coordinate_space.inl @@ -0,0 +1,27 @@ +/// @ref gtx_handed_coordinate_space +/// @file glm/gtx/handed_coordinate_space.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool rightHanded + ( + vec<3, T, P> const & tangent, + vec<3, T, P> const & binormal, + vec<3, T, P> const & normal + ) + { + return dot(cross(normal, tangent), binormal) > T(0); + } + + template + GLM_FUNC_QUALIFIER bool leftHanded + ( + vec<3, T, P> const & tangent, + vec<3, T, P> const & binormal, + vec<3, T, P> const & normal + ) + { + return dot(cross(normal, tangent), binormal) < T(0); + } +}//namespace glm diff --git a/glm/gtx/hash.hpp b/glm/gtx/hash.hpp new file mode 100644 index 0000000..d457e99 --- /dev/null +++ b/glm/gtx/hash.hpp @@ -0,0 +1,138 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// @brief Add std::hash support for glm types +/// +/// need to be included to use these functionalities. + +#pragma once + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#include + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" + +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" + +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if !GLM_HAS_CXX11_STL +# error "GLM_GTX_hash requires C++11 standard library support" +#endif + +namespace std +{ + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<1, T, P> const & v) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<2, T, P> const & v) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<3, T, P> const & v) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<4, T, P> const & v) const; + }; + + template + struct hash> + { + GLM_FUNC_DECL size_t operator()(glm::tquat const & q) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::tdualquat const & q) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,P> const & m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,P> const & m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,P> const & m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,P> const & m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,P> const & m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,P> const & m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,P> const & m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,P> const & m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,P> const & m) const; + }; +} // namespace std + +#include "hash.inl" diff --git a/glm/gtx/hash.inl b/glm/gtx/hash.inl new file mode 100644 index 0000000..1e1e72f --- /dev/null +++ b/glm/gtx/hash.inl @@ -0,0 +1,185 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.inl +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// @brief Add std::hash support for glm types +/// +/// need to be included to use these functionalities. + +namespace glm { +namespace detail +{ + GLM_INLINE void hash_combine(size_t &seed, size_t hash) + { + hash += 0x9e3779b9 + (seed << 6) + (seed >> 2); + seed ^= hash; + } +}} + +namespace std +{ + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<1, T, P> const & v) const + { + hash hasher; + return hasher(v.x); + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<2, T, P> const & v) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<3, T, P> const & v) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<4, T, P> const & v) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + glm::detail::hash_combine(seed, hasher(v.w)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::tquat const & q) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(q.x)); + glm::detail::hash_combine(seed, hasher(q.y)); + glm::detail::hash_combine(seed, hasher(q.z)); + glm::detail::hash_combine(seed, hasher(q.w)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::tdualquat const & q) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(q.real)); + glm::detail::hash_combine(seed, hasher(q.dual)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 2, T, P> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 3, T, P> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 4, T, P> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 2, T, P> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 3, T, P> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 4, T, P> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 2, T,P> const & m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 3, T,P> const & m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 4, T, P> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } +} diff --git a/glm/gtx/integer.hpp b/glm/gtx/integer.hpp new file mode 100644 index 0000000..d96b3d8 --- /dev/null +++ b/glm/gtx/integer.hpp @@ -0,0 +1,76 @@ +/// @ref gtx_integer +/// @file glm/gtx/integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_integer GLM_GTX_integer +/// @ingroup gtx +/// +/// @brief Add support for integer for core functions +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/integer.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_integer + /// @{ + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int pow(int x, int y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int sqrt(int x); + + //! Returns the floor log2 of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL unsigned int floor_log2(unsigned int x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int mod(int x, int y); + + //! Return the factorial value of a number (!12 max, integer only) + //! From GLM_GTX_integer extension. + template + GLM_FUNC_DECL genType factorial(genType const & x); + + //! 32bit signed integer. + //! From GLM_GTX_integer extension. + typedef signed int sint; + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint pow(uint x, uint y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint sqrt(uint x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint mod(uint x, uint y); + + //! Returns the number of leading zeros. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint nlz(uint x); + + /// @} +}//namespace glm + +#include "integer.inl" diff --git a/glm/gtx/integer.inl b/glm/gtx/integer.inl new file mode 100644 index 0000000..bddfd2c --- /dev/null +++ b/glm/gtx/integer.inl @@ -0,0 +1,182 @@ +/// @ref gtx_integer +/// @file glm/gtx/integer.inl + +namespace glm +{ + // pow + GLM_FUNC_QUALIFIER int pow(int x, int y) + { + if(y == 0) + return 1; + int result = x; + for(int i = 1; i < y; ++i) + result *= x; + return result; + } + + // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387 + GLM_FUNC_QUALIFIER int sqrt(int x) + { + if(x <= 1) return x; + + int NextTrial = x >> 1; + int CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + +// Henry Gordon Dietz: http://aggregate.org/MAGIC/ +namespace detail +{ + GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x) + { + /* 32-bit recursive reduction using SWAR... + but first step is mapping 2-bit values + into sum of 2 1-bit values in sneaky way + */ + x -= ((x >> 1) & 0x55555555); + x = (((x >> 2) & 0x33333333) + (x & 0x33333333)); + x = (((x >> 4) + x) & 0x0f0f0f0f); + x += (x >> 8); + x += (x >> 16); + return(x & 0x0000003f); + } +}//namespace detail + + // Henry Gordon Dietz: http://aggregate.org/MAGIC/ +/* + GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x) + { + x |= (x >> 1); + x |= (x >> 2); + x |= (x >> 4); + x |= (x >> 8); + x |= (x >> 16); + + return _detail::ones32(x) >> 1; + } +*/ + // mod + GLM_FUNC_QUALIFIER int mod(int x, int y) + { + return x - y * (x / y); + } + + // factorial (!12 max, integer only) + template + GLM_FUNC_QUALIFIER genType factorial(genType const & x) + { + genType Temp = x; + genType Result; + for(Result = 1; Temp > 1; --Temp) + Result *= Temp; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> factorial( + vec<2, T, P> const & x) + { + return vec<2, T, P>( + factorial(x.x), + factorial(x.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> factorial( + vec<3, T, P> const & x) + { + return vec<3, T, P>( + factorial(x.x), + factorial(x.y), + factorial(x.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> factorial( + vec<4, T, P> const & x) + { + return vec<4, T, P>( + factorial(x.x), + factorial(x.y), + factorial(x.z), + factorial(x.w)); + } + + GLM_FUNC_QUALIFIER uint pow(uint x, uint y) + { + uint result = x; + for(uint i = 1; i < y; ++i) + result *= x; + return result; + } + + GLM_FUNC_QUALIFIER uint sqrt(uint x) + { + if(x <= 1) return x; + + uint NextTrial = x >> 1; + uint CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + + GLM_FUNC_QUALIFIER uint mod(uint x, uint y) + { + return x - y * (x / y); + } + +#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC)) + + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + return 31u - findMSB(x); + } + +#else + + // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + int y, m, n; + + y = -int(x >> 16); // If left half of x is 0, + m = (y >> 16) & 16; // set n = 16. If left half + n = 16 - m; // is nonzero, set n = 0 and + x = x >> m; // shift x right 16. + // Now x is of the form 0000xxxx. + y = x - 0x100; // If positions 8-15 are 0, + m = (y >> 16) & 8; // add 8 to n and shift x left 8. + n = n + m; + x = x << m; + + y = x - 0x1000; // If positions 12-15 are 0, + m = (y >> 16) & 4; // add 4 to n and shift x left 4. + n = n + m; + x = x << m; + + y = x - 0x4000; // If positions 14-15 are 0, + m = (y >> 16) & 2; // add 2 to n and shift x left 2. + n = n + m; + x = x << m; + + y = x >> 14; // Set y = 0, 1, 2, or 3. + m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp. + return unsigned(n + 2 - m); + } + +#endif//(GLM_COMPILER) + +}//namespace glm diff --git a/glm/gtx/intersect.hpp b/glm/gtx/intersect.hpp new file mode 100644 index 0000000..a6a7863 --- /dev/null +++ b/glm/gtx/intersect.hpp @@ -0,0 +1,92 @@ +/// @ref gtx_intersect +/// @file glm/gtx/intersect.hpp +/// +/// @see core (dependence) +/// @see gtx_closest_point (dependence) +/// +/// @defgroup gtx_intersect GLM_GTX_intersect +/// @ingroup gtx +/// +/// @brief Add intersection functions +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include +#include +#include "../glm.hpp" +#include "../geometric.hpp" +#include "../gtx/closest_point.hpp" +#include "../gtx/vector_query.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_closest_point extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_intersect + /// @{ + + //! Compute the intersection of a ray and a plane. + //! Ray direction and plane normal must be unit length. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRayPlane( + genType const & orig, genType const & dir, + genType const & planeOrig, genType const & planeNormal, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a triangle. + /// Based om Tomas Mller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRayTriangle( + vec<3, T, P> const& orig, vec<3, T, P> const& dir, + vec<3, T, P> const& v0, vec<3, T, P> const& v1, vec<3, T, P> const& v2, + vec<3, T, P>& baryPosition, T& distance); + + //! Compute the intersection of a line and a triangle. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectLineTriangle( + genType const & orig, genType const & dir, + genType const & vert0, genType const & vert1, genType const & vert2, + genType & position); + + //! Compute the intersection distance of a ray and a sphere. + //! The ray direction vector is unit length. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRaySphere( + genType const & rayStarting, genType const & rayNormalizedDirection, + genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a sphere. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRaySphere( + genType const & rayStarting, genType const & rayNormalizedDirection, + genType const & sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal); + + //! Compute the intersection of a line and a sphere. + //! From GLM_GTX_intersect extension + template + GLM_FUNC_DECL bool intersectLineSphere( + genType const & point0, genType const & point1, + genType const & sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPosition1, genType & intersectionNormal1, + genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); + + /// @} +}//namespace glm + +#include "intersect.inl" diff --git a/glm/gtx/intersect.inl b/glm/gtx/intersect.inl new file mode 100644 index 0000000..b97b073 --- /dev/null +++ b/glm/gtx/intersect.inl @@ -0,0 +1,225 @@ +/// @ref gtx_intersect +/// @file glm/gtx/intersect.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool intersectRayPlane + ( + genType const & orig, genType const & dir, + genType const & planeOrig, genType const & planeNormal, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type d = glm::dot(dir, planeNormal); + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + + if(d < -Epsilon) + { + intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d; + return true; + } + + return false; + } + + template + GLM_FUNC_QUALIFIER bool intersectRayTriangle + ( + vec<3, T, P> const& orig, vec<3, T, P> const& dir, + vec<3, T, P> const& vert0, vec<3, T, P> const& vert1, vec<3, T, P> const& vert2, + vec<2, T, P>& baryPosition, T& distance + ) + { + // find vectors for two edges sharing vert0 + vec<3, T, P> const edge1 = vert1 - vert0; + vec<3, T, P> const edge2 = vert2 - vert0; + + // begin calculating determinant - also used to calculate U parameter + vec<3, T, P> const p = glm::cross(dir, edge2); + + // if determinant is near zero, ray lies in plane of triangle + T const det = glm::dot(edge1, p); + + vec<3, T, P> qvec; + + if(det > std::numeric_limits::epsilon()) + { + // calculate distance from vert0 to ray origin + vec<3, T, P> const tvec = orig - vert0; + + // calculate U parameter and test bounds + baryPosition.x = glm::dot(tvec, p); + if(baryPosition.x < static_cast(0) || baryPosition.x > det) + return false; + + // prepare to test V parameter + qvec = glm::cross(tvec, edge1); + + // calculate V parameter and test bounds + baryPosition.y = glm::dot(dir, qvec); + if((baryPosition.y < static_cast(0)) || ((baryPosition.x + baryPosition.y) > det)) + return false; + } + else if(det < -std::numeric_limits::epsilon()) + { + // calculate distance from vert0 to ray origin + vec<3, T, P> const tvec = orig - vert0; + + // calculate U parameter and test bounds + baryPosition.x = glm::dot(tvec, p); + if((baryPosition.x > static_cast(0)) || (baryPosition.x < det)) + return false; + + // prepare to test V parameter + qvec = glm::cross(tvec, edge1); + + // calculate V parameter and test bounds + baryPosition.y = glm::dot(dir, qvec); + if((baryPosition.y > static_cast(0)) || (baryPosition.x + baryPosition.y < det)) + return false; + } + else + return false; // ray is parallel to the plane of the triangle + + T inv_det = static_cast(1) / det; + + // calculate distance, ray intersects triangle + distance = glm::dot(edge2, qvec) * inv_det; + baryPosition *= inv_det; + + return true; + } + +/* + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + if(a < Epsilon && a > -Epsilon) + return false; + + typename genType::value_type f = typename genType::value_type(1.0f) / a; + + genType s = orig - v0; + baryPosition.x = f * glm::dot(s, p); + if(baryPosition.x < typename genType::value_type(0.0f)) + return false; + if(baryPosition.x > typename genType::value_type(1.0f)) + return false; + + genType q = glm::cross(s, e1); + baryPosition.y = f * glm::dot(dir, q); + if(baryPosition.y < typename genType::value_type(0.0f)) + return false; + if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f)) + return false; + + baryPosition.z = f * glm::dot(e2, q); + + return baryPosition.z >= typename genType::value_type(0.0f); + } +*/ + + template + GLM_FUNC_QUALIFIER bool intersectLineTriangle + ( + genType const & orig, genType const & dir, + genType const & vert0, genType const & vert1, genType const & vert2, + genType & position + ) + { + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + + genType edge1 = vert1 - vert0; + genType edge2 = vert2 - vert0; + + genType pvec = cross(dir, edge2); + + float det = dot(edge1, pvec); + + if (det > -Epsilon && det < Epsilon) + return false; + float inv_det = typename genType::value_type(1) / det; + + genType tvec = orig - vert0; + + position.y = dot(tvec, pvec) * inv_det; + if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1)) + return false; + + genType qvec = cross(tvec, edge1); + + position.z = dot(dir, qvec) * inv_det; + if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1)) + return false; + + position.x = dot(edge2, qvec) * inv_det; + + return true; + } + + template + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const & rayStarting, genType const & rayNormalizedDirection, + genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + genType diff = sphereCenter - rayStarting; + typename genType::value_type t0 = dot(diff, rayNormalizedDirection); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadiusSquered ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared ); + intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1; + return intersectionDistance > Epsilon; + } + + template + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const & rayStarting, genType const & rayNormalizedDirection, + genType const & sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal + ) + { + typename genType::value_type distance; + if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) ) + { + intersectionPosition = rayStarting + rayNormalizedDirection * distance; + intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius; + return true; + } + return false; + } + + template + GLM_FUNC_QUALIFIER bool intersectLineSphere + ( + genType const & point0, genType const & point1, + genType const & sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPoint1, genType & intersectionNormal1, + genType & intersectionPoint2, genType & intersectionNormal2 + ) + { + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + genType dir = normalize(point1 - point0); + genType diff = sphereCenter - point0; + typename genType::value_type t0 = dot(diff, dir); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadius * sphereRadius ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared ); + if( t0 < t1 + Epsilon ) + t1 = -t1; + intersectionPoint1 = point0 + dir * (t0 - t1); + intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius; + intersectionPoint2 = point0 + dir * (t0 + t1); + intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius; + return true; + } +}//namespace glm diff --git a/glm/gtx/io.hpp b/glm/gtx/io.hpp new file mode 100644 index 0000000..c1a2d27 --- /dev/null +++ b/glm/gtx/io.hpp @@ -0,0 +1,201 @@ +/// @ref gtx_io +/// @file glm/gtx/io.hpp +/// @author Jan P Springer (regnirpsj@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_matrix_access (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_io GLM_GTX_io +/// @ingroup gtx +/// +/// @brief std::[w]ostream support for glm types +/// +/// std::[w]ostream support for glm types + precision/width/etc. manipulators +/// based on howard hinnant's std::chrono io proposal +/// [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html] +/// +/// needs to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_io extension included") +#endif + +#include // std::basic_ostream<> (fwd) +#include // std::locale, std::locale::facet, std::locale::id +#include // std::pair<> + +namespace glm +{ + /// @addtogroup gtx_io + /// @{ + + namespace io + { + enum order_type { column_major, row_major}; + + template + class format_punct : public std::locale::facet + { + typedef CTy char_type; + + public: + + static std::locale::id id; + + bool formatted; + unsigned precision; + unsigned width; + char_type separator; + char_type delim_left; + char_type delim_right; + char_type space; + char_type newline; + order_type order; + + GLM_FUNC_DECL explicit format_punct(size_t a = 0); + GLM_FUNC_DECL explicit format_punct(format_punct const&); + }; + + template > + class basic_state_saver { + + public: + + GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios&); + GLM_FUNC_DECL ~basic_state_saver(); + + private: + + typedef ::std::basic_ios state_type; + typedef typename state_type::char_type char_type; + typedef ::std::ios_base::fmtflags flags_type; + typedef ::std::streamsize streamsize_type; + typedef ::std::locale const locale_type; + + state_type& state_; + flags_type flags_; + streamsize_type precision_; + streamsize_type width_; + char_type fill_; + locale_type locale_; + + GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&); + }; + + typedef basic_state_saver state_saver; + typedef basic_state_saver wstate_saver; + + template > + class basic_format_saver + { + public: + + GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios&); + GLM_FUNC_DECL ~basic_format_saver(); + + private: + + basic_state_saver const bss_; + + GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&); + }; + + typedef basic_format_saver format_saver; + typedef basic_format_saver wformat_saver; + + struct precision + { + unsigned value; + + GLM_FUNC_DECL explicit precision(unsigned); + }; + + struct width + { + unsigned value; + + GLM_FUNC_DECL explicit width(unsigned); + }; + + template + struct delimeter + { + CTy value[3]; + + GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ','); + }; + + struct order + { + order_type value; + + GLM_FUNC_DECL explicit order(order_type); + }; + + // functions, inlined (inline) + + template + FTy const& get_facet(std::basic_ios&); + template + std::basic_ios& formatted(std::basic_ios&); + template + std::basic_ios& unformattet(std::basic_ios&); + + template + std::basic_ostream& operator<<(std::basic_ostream&, precision const&); + template + std::basic_ostream& operator<<(std::basic_ostream&, width const&); + template + std::basic_ostream& operator<<(std::basic_ostream&, delimeter const&); + template + std::basic_ostream& operator<<(std::basic_ostream&, order const&); + }//namespace io + + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, tquat const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<1, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<2, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<3, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<4, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 2, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 3, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 4, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 2, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 3, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 4, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 2, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 3, T,P> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 4, T,P> const&); + + template + GLM_FUNC_DECL std::basic_ostream & operator<<(std::basic_ostream &, + std::pair const, mat<4, 4, T,P> const> const &); + + /// @} +}//namespace glm + +#include "io.inl" diff --git a/glm/gtx/io.inl b/glm/gtx/io.inl new file mode 100644 index 0000000..e4f7257 --- /dev/null +++ b/glm/gtx/io.inl @@ -0,0 +1,441 @@ +/// @ref gtx_io +/// @file glm/gtx/io.inl +/// @author Jan P Springer (regnirpsj@gmail.com) + +#include // std::fixed, std::setfill<>, std::setprecision, std::right, std::setw +#include // std::basic_ostream<> +#include "../gtc/matrix_access.hpp" // glm::col, glm::row +#include "../gtx/type_trait.hpp" // glm::type<> + +namespace glm{ +namespace io +{ + template + GLM_FUNC_QUALIFIER format_punct::format_punct(size_t a) + : std::locale::facet(a) + , formatted(true) + , precision(3) + , width(1 + 4 + 1 + precision) + , separator(',') + , delim_left('[') + , delim_right(']') + , space(' ') + , newline('\n') + , order(column_major) + {} + + template + GLM_FUNC_QUALIFIER format_punct::format_punct(format_punct const& a) + : std::locale::facet(0) + , formatted(a.formatted) + , precision(a.precision) + , width(a.width) + , separator(a.separator) + , delim_left(a.delim_left) + , delim_right(a.delim_right) + , space(a.space) + , newline(a.newline) + , order(a.order) + {} + + template std::locale::id format_punct::id; + + template + GLM_FUNC_QUALIFIER basic_state_saver::basic_state_saver(std::basic_ios& a) + : state_(a) + , flags_(a.flags()) + , precision_(a.precision()) + , width_(a.width()) + , fill_(a.fill()) + , locale_(a.getloc()) + {} + + template + GLM_FUNC_QUALIFIER basic_state_saver::~basic_state_saver() + { + state_.imbue(locale_); + state_.fill(fill_); + state_.width(width_); + state_.precision(precision_); + state_.flags(flags_); + } + + template + GLM_FUNC_QUALIFIER basic_format_saver::basic_format_saver(std::basic_ios& a) + : bss_(a) + { + a.imbue(std::locale(a.getloc(), new format_punct(get_facet >(a)))); + } + + template + GLM_FUNC_QUALIFIER + basic_format_saver::~basic_format_saver() + {} + + GLM_FUNC_QUALIFIER precision::precision(unsigned a) + : value(a) + {} + + GLM_FUNC_QUALIFIER width::width(unsigned a) + : value(a) + {} + + template + GLM_FUNC_QUALIFIER delimeter::delimeter(CTy a, CTy b, CTy c) + : value() + { + value[0] = a; + value[1] = b; + value[2] = c; + } + + GLM_FUNC_QUALIFIER order::order(order_type a) + : value(a) + {} + + template + GLM_FUNC_QUALIFIER FTy const& get_facet(std::basic_ios& ios) + { + if(!std::has_facet(ios.getloc())) + ios.imbue(std::locale(ios.getloc(), new FTy)); + + return std::use_facet(ios.getloc()); + } + + template + GLM_FUNC_QUALIFIER std::basic_ios& formatted(std::basic_ios& ios) + { + const_cast&>(get_facet >(ios)).formatted = true; + return ios; + } + + template + GLM_FUNC_QUALIFIER std::basic_ios& unformatted(std::basic_ios& ios) + { + const_cast&>(get_facet >(ios)).formatted = false; + return ios; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, precision const& a) + { + const_cast&>(get_facet >(os)).precision = a.value; + return os; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, width const& a) + { + const_cast&>(get_facet >(os)).width = a.value; + return os; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, delimeter const& a) + { + format_punct & fmt(const_cast&>(get_facet >(os))); + + fmt.delim_left = a.value[0]; + fmt.delim_right = a.value[1]; + fmt.separator = a.value[2]; + + return os; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, order const& a) + { + const_cast&>(get_facet >(os)).order = a.value; + return os; + } +} // namespace io + +namespace detail +{ + template + GLM_FUNC_QUALIFIER std::basic_ostream& + print_vector_on(std::basic_ostream& os, V const& a) + { + typename std::basic_ostream::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct const & fmt(io::get_facet >(os)); + + length_t const& components(type::components); + + if(fmt.formatted) + { + io::basic_state_saver const bss(os); + + os << std::fixed << std::right << std::setprecision(fmt.precision) << std::setfill(fmt.space) << fmt.delim_left; + + for(length_t i(0); i < components; ++i) + { + os << std::setw(fmt.width) << a[i]; + if(components-1 != i) + os << fmt.separator; + } + + os << fmt.delim_right; + } + else + { + for(length_t i(0); i < components; ++i) + { + os << a[i]; + + if(components-1 != i) + os << fmt.space; + } + } + } + + return os; + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, tquat const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<1, T,P> const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<2, T,P> const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<3, T,P> const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<4, T,P> const& a) + { + return detail::print_vector_on(os, a); + } + +namespace detail +{ + template class M, length_t C, length_t R, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream& print_matrix_on(std::basic_ostream& os, M const& a) + { + typename std::basic_ostream::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct const & fmt(io::get_facet >(os)); + + length_t const& cols(type >::cols); + length_t const& rows(type >::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if (0 != i) + os << fmt.space; + + os << row(a, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(a, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + switch (fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < cols; ++i) + { + os << column(a, i); + + if(cols - 1 != i) + os << fmt.space; + } + } + break; + + case io::row_major: + { + for (length_t i(0); i < rows; ++i) + { + os << row(a, i); + + if (rows-1 != i) + os << fmt.space; + } + } + break; + } + } + } + + return os; + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 2, T, P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 3, T, P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 4, T, P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<3, 2, T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<3, 3, T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<3, 4, T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 2, T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 3, T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 4, T,P> const& a) + { + return detail::print_matrix_on(os, a); + } + +namespace detail +{ + template class M, length_t C, length_t R, typename T, precision P> + GLM_FUNC_QUALIFIER std::basic_ostream& print_matrix_pair_on(std::basic_ostream& os, std::pair const, M const> const& a) + { + typename std::basic_ostream::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct const& fmt(io::get_facet >(os)); + M const& ml(a.first); + M const& mr(a.second); + length_t const& cols(type >::cols); + length_t const& rows(type >::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if(0 != i) + os << fmt.space; + + os << row(ml, i) << ((rows-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << row(mr, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(ml, i) << ((cols-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << column(mr, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + os << ml << fmt.space << mr; + } + } + + return os; + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<( + std::basic_ostream & os, + std::pair const, + mat<4, 4, T, P> const> const& a) + { + return detail::print_matrix_pair_on(os, a); + } +}//namespace glm diff --git a/glm/gtx/log_base.hpp b/glm/gtx/log_base.hpp new file mode 100644 index 0000000..577c791 --- /dev/null +++ b/glm/gtx/log_base.hpp @@ -0,0 +1,48 @@ +/// @ref gtx_log_base +/// @file glm/gtx/log_base.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_log_base GLM_GTX_log_base +/// @ingroup gtx +/// +/// @brief Logarithm for any base. base can be a vector or a scalar. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_log_base extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_log_base + /// @{ + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template + GLM_FUNC_DECL genType log( + genType const & x, + genType const & base); + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template class vecType> + GLM_FUNC_DECL vecType sign( + vecType const& x, + vecType const& base); + + /// @} +}//namespace glm + +#include "log_base.inl" diff --git a/glm/gtx/log_base.inl b/glm/gtx/log_base.inl new file mode 100644 index 0000000..9155778 --- /dev/null +++ b/glm/gtx/log_base.inl @@ -0,0 +1,18 @@ +/// @ref gtx_log_base +/// @file glm/gtx/log_base.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType log(genType const & x, genType const & base) + { + assert(x != genType(0)); + return glm::log(x) / glm::log(base); + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType log(vecType const & x, vecType const & base) + { + return glm::log(x) / glm::log(base); + } +}//namespace glm diff --git a/glm/gtx/matrix_cross_product.hpp b/glm/gtx/matrix_cross_product.hpp new file mode 100644 index 0000000..0b1bb48 --- /dev/null +++ b/glm/gtx/matrix_cross_product.hpp @@ -0,0 +1,47 @@ +/// @ref gtx_matrix_cross_product +/// @file glm/gtx/matrix_cross_product.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product +/// @ingroup gtx +/// +/// @brief Build cross product matrices +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_cross_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_cross_product + /// @{ + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template + GLM_FUNC_DECL mat<3, 3, T, P> matrixCross3( + vec<3, T, P> const & x); + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> matrixCross4( + vec<3, T, P> const & x); + + /// @} +}//namespace glm + +#include "matrix_cross_product.inl" diff --git a/glm/gtx/matrix_cross_product.inl b/glm/gtx/matrix_cross_product.inl new file mode 100644 index 0000000..e1b2fe9 --- /dev/null +++ b/glm/gtx/matrix_cross_product.inl @@ -0,0 +1,38 @@ +/// @ref gtx_matrix_cross_product +/// @file glm/gtx/matrix_cross_product.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> matrixCross3 + ( + vec<3, T, P> const & x + ) + { + mat<3, 3, T, P> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> matrixCross4 + ( + vec<3, T, P> const & x + ) + { + mat<4, 4, T, P> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + +}//namespace glm diff --git a/glm/gtx/matrix_decompose.hpp b/glm/gtx/matrix_decompose.hpp new file mode 100644 index 0000000..5a9225c --- /dev/null +++ b/glm/gtx/matrix_decompose.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose +/// @ingroup gtx +/// +/// @brief Decomposes a model matrix to translations, rotation and scale components +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../geometric.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtc/matrix_transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_decompose extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_decompose + /// @{ + + /// Decomposes a model matrix to translations, rotation and scale components + /// @see gtx_matrix_decompose + template + GLM_FUNC_DECL bool decompose( + mat<4, 4, T, P> const& modelMatrix, + vec<3, T, P> & scale, tquat & orientation, vec<3, T, P> & translation, vec<3, T, P> & skew, vec<4, T, P> & perspective); + + /// @} +}//namespace glm + +#include "matrix_decompose.inl" diff --git a/glm/gtx/matrix_decompose.inl b/glm/gtx/matrix_decompose.inl new file mode 100644 index 0000000..3cd5881 --- /dev/null +++ b/glm/gtx/matrix_decompose.inl @@ -0,0 +1,181 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.inl + +namespace glm{ +namespace detail +{ + /// Make a linear combination of two vectors and return the result. + // result = (a * ascl) + (b * bscl) + template + GLM_FUNC_QUALIFIER vec<3, T, P> combine( + vec<3, T, P> const & a, + vec<3, T, P> const & b, + T ascl, T bscl) + { + return (a * ascl) + (b * bscl); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> scale(vec<3, T, P> const& v, T desiredLength) + { + return v * desiredLength / length(v); + } +}//namespace detail + + // Matrix decompose + // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp + // Decomposes the mode matrix to translations,rotation scale components + + template + GLM_FUNC_QUALIFIER bool decompose(mat<4, 4, T, P> const & ModelMatrix, vec<3, T, P> & Scale, tquat & Orientation, vec<3, T, P> & Translation, vec<3, T, P> & Skew, vec<4, T, P> & Perspective) + { + mat<4, 4, T, P> LocalMatrix(ModelMatrix); + + // Normalize the matrix. + if(LocalMatrix[3][3] == static_cast(0)) + return false; + + for(length_t i = 0; i < 4; ++i) + for(length_t j = 0; j < 4; ++j) + LocalMatrix[i][j] /= LocalMatrix[3][3]; + + // perspectiveMatrix is used to solve for perspective, but it also provides + // an easy way to test for singularity of the upper 3x3 component. + mat<4, 4, T, P> PerspectiveMatrix(LocalMatrix); + + for(length_t i = 0; i < 3; i++) + PerspectiveMatrix[i][3] = static_cast(0); + PerspectiveMatrix[3][3] = static_cast(1); + + /// TODO: Fixme! + if(determinant(PerspectiveMatrix) == static_cast(0)) + return false; + + // First, isolate perspective. This is the messiest. + if(LocalMatrix[0][3] != static_cast(0) || LocalMatrix[1][3] != static_cast(0) || LocalMatrix[2][3] != static_cast(0)) + { + // rightHandSide is the right hand side of the equation. + vec<4, T, P> RightHandSide; + RightHandSide[0] = LocalMatrix[0][3]; + RightHandSide[1] = LocalMatrix[1][3]; + RightHandSide[2] = LocalMatrix[2][3]; + RightHandSide[3] = LocalMatrix[3][3]; + + // Solve the equation by inverting PerspectiveMatrix and multiplying + // rightHandSide by the inverse. (This is the easiest way, not + // necessarily the best.) + mat<4, 4, T, P> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix); + mat<4, 4, T, P> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix); + + Perspective = TransposedInversePerspectiveMatrix * RightHandSide; + // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint); + + // Clear the perspective partition + LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast(0); + LocalMatrix[3][3] = static_cast(1); + } + else + { + // No perspective. + Perspective = vec<4, T, P>(0, 0, 0, 1); + } + + // Next take care of translation (easy). + Translation = vec<3, T, P>(LocalMatrix[3]); + LocalMatrix[3] = vec<4, T, P>(0, 0, 0, LocalMatrix[3].w); + + vec<3, T, P> Row[3], Pdum3; + + // Now get scale and shear. + for(length_t i = 0; i < 3; ++i) + for(int j = 0; j < 3; ++j) + Row[i][j] = LocalMatrix[i][j]; + + // Compute X scale factor and normalize first row. + Scale.x = length(Row[0]);// v3Length(Row[0]); + + Row[0] = detail::scale(Row[0], static_cast(1)); + + // Compute XY shear factor and make 2nd row orthogonal to 1st. + Skew.z = dot(Row[0], Row[1]); + Row[1] = detail::combine(Row[1], Row[0], static_cast(1), -Skew.z); + + // Now, compute Y scale and normalize 2nd row. + Scale.y = length(Row[1]); + Row[1] = detail::scale(Row[1], static_cast(1)); + Skew.z /= Scale.y; + + // Compute XZ and YZ shears, orthogonalize 3rd row. + Skew.y = glm::dot(Row[0], Row[2]); + Row[2] = detail::combine(Row[2], Row[0], static_cast(1), -Skew.y); + Skew.x = glm::dot(Row[1], Row[2]); + Row[2] = detail::combine(Row[2], Row[1], static_cast(1), -Skew.x); + + // Next, get Z scale and normalize 3rd row. + Scale.z = length(Row[2]); + Row[2] = detail::scale(Row[2], static_cast(1)); + Skew.y /= Scale.z; + Skew.x /= Scale.z; + + // At this point, the matrix (in rows[]) is orthonormal. + // Check for a coordinate system flip. If the determinant + // is -1, then negate the matrix and the scaling factors. + Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3); + if(dot(Row[0], Pdum3) < 0) + { + for(length_t i = 0; i < 3; i++) + { + Scale[i] *= static_cast(-1); + Row[i] *= static_cast(-1); + } + } + + // Now, get the rotations out, as described in the gem. + + // FIXME - Add the ability to return either quaternions (which are + // easier to recompose with) or Euler angles (rx, ry, rz), which + // are easier for authors to deal with. The latter will only be useful + // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I + // will leave the Euler angle code here for now. + + // ret.rotateY = asin(-Row[0][2]); + // if (cos(ret.rotateY) != 0) { + // ret.rotateX = atan2(Row[1][2], Row[2][2]); + // ret.rotateZ = atan2(Row[0][1], Row[0][0]); + // } else { + // ret.rotateX = atan2(-Row[2][0], Row[1][1]); + // ret.rotateZ = 0; + // } + + int i, j, k = 0; + float root, trace = Row[0].x + Row[1].y + Row[2].z; + if(trace > static_cast(0)) + { + root = sqrt(trace + static_cast(1.0)); + Orientation.w = static_cast(0.5) * root; + root = static_cast(0.5) / root; + Orientation.x = root * (Row[1].z - Row[2].y); + Orientation.y = root * (Row[2].x - Row[0].z); + Orientation.z = root * (Row[0].y - Row[1].x); + } // End if > 0 + else + { + static int Next[3] = {1, 2, 0}; + i = 0; + if(Row[1].y > Row[0].x) i = 1; + if(Row[2].z > Row[i][i]) i = 2; + j = Next[i]; + k = Next[j]; + + root = sqrt(Row[i][i] - Row[j][j] - Row[k][k] + static_cast(1.0)); + + Orientation[i] = static_cast(0.5) * root; + root = static_cast(0.5) / root; + Orientation[j] = root * (Row[i][j] + Row[j][i]); + Orientation[k] = root * (Row[i][k] + Row[k][i]); + Orientation.w = root * (Row[j][k] - Row[k][j]); + } // End if <= 0 + + return true; + } +}//namespace glm diff --git a/glm/gtx/matrix_interpolation.hpp b/glm/gtx/matrix_interpolation.hpp new file mode 100644 index 0000000..4e7f49d --- /dev/null +++ b/glm/gtx/matrix_interpolation.hpp @@ -0,0 +1,65 @@ +/// @ref gtx_matrix_interpolation +/// @file glm/gtx/matrix_interpolation.hpp +/// @author Ghenadii Ursachi (the.asteroth@gmail.com) +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation +/// @ingroup gtx +/// +/// @brief Allows to directly interpolate two exiciting matrices. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_interpolation extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_interpolation + /// @{ + + /// Get the axis and angle of the rotation from a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template + GLM_FUNC_DECL void axisAngle( + mat<4, 4, T, P> const& mat, + vec<3, T, P> & axis, + T & angle); + + /// Build a matrix from axis and angle. + /// From GLM_GTX_matrix_interpolation extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> axisAngleMatrix( + vec<3, T, P> const & axis, + T const angle); + + /// Extracts the rotation part of a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> extractMatrixRotation( + mat<4, 4, T, P> const& mat); + + /// Build a interpolation of 4 * 4 matrixes. + /// From GLM_GTX_matrix_interpolation extension. + /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. + template + GLM_FUNC_DECL mat<4, 4, T, P> interpolate( + mat<4, 4, T, P> const& m1, + mat<4, 4, T, P> const& m2, + T const delta); + + /// @} +}//namespace glm + +#include "matrix_interpolation.inl" diff --git a/glm/gtx/matrix_interpolation.inl b/glm/gtx/matrix_interpolation.inl new file mode 100644 index 0000000..8e99ac4 --- /dev/null +++ b/glm/gtx/matrix_interpolation.inl @@ -0,0 +1,132 @@ +/// @ref gtx_matrix_interpolation +/// @file glm/gtx/matrix_interpolation.hpp + +namespace glm +{ + template + GLM_FUNC_QUALIFIER void axisAngle + ( + mat<4, 4, T, P> const& mat, + vec<3, T, P> & axis, + T & angle + ) + { + T epsilon = (T)0.01; + T epsilon2 = (T)0.1; + + if((abs(mat[1][0] - mat[0][1]) < epsilon) && (abs(mat[2][0] - mat[0][2]) < epsilon) && (abs(mat[2][1] - mat[1][2]) < epsilon)) + { + if ((abs(mat[1][0] + mat[0][1]) < epsilon2) && (abs(mat[2][0] + mat[0][2]) < epsilon2) && (abs(mat[2][1] + mat[1][2]) < epsilon2) && (abs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2)) + { + angle = (T)0.0; + axis.x = (T)1.0; + axis.y = (T)0.0; + axis.z = (T)0.0; + return; + } + angle = static_cast(3.1415926535897932384626433832795); + T xx = (mat[0][0] + (T)1.0) * (T)0.5; + T yy = (mat[1][1] + (T)1.0) * (T)0.5; + T zz = (mat[2][2] + (T)1.0) * (T)0.5; + T xy = (mat[1][0] + mat[0][1]) * (T)0.25; + T xz = (mat[2][0] + mat[0][2]) * (T)0.25; + T yz = (mat[2][1] + mat[1][2]) * (T)0.25; + if((xx > yy) && (xx > zz)) + { + if (xx < epsilon) { + axis.x = (T)0.0; + axis.y = (T)0.7071; + axis.z = (T)0.7071; + } else { + axis.x = sqrt(xx); + axis.y = xy / axis.x; + axis.z = xz / axis.x; + } + } + else if (yy > zz) + { + if (yy < epsilon) { + axis.x = (T)0.7071; + axis.y = (T)0.0; + axis.z = (T)0.7071; + } else { + axis.y = sqrt(yy); + axis.x = xy / axis.y; + axis.z = yz / axis.y; + } + } + else + { + if (zz < epsilon) { + axis.x = (T)0.7071; + axis.y = (T)0.7071; + axis.z = (T)0.0; + } else { + axis.z = sqrt(zz); + axis.x = xz / axis.z; + axis.y = yz / axis.z; + } + } + return; + } + T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1])); + if (glm::abs(s) < T(0.001)) + s = (T)1.0; + angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) * (T)0.5); + axis.x = (mat[1][2] - mat[2][1]) / s; + axis.y = (mat[2][0] - mat[0][2]) / s; + axis.z = (mat[0][1] - mat[1][0]) / s; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> axisAngleMatrix + ( + vec<3, T, P> const & axis, + T const angle + ) + { + T c = cos(angle); + T s = sin(angle); + T t = static_cast(1) - c; + vec<3, T, P> n = normalize(axis); + + return mat<4, 4, T, P>( + t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, T(0), + t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, T(0), + t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> extractMatrixRotation + ( + mat<4, 4, T, P> const& m + ) + { + return mat<4, 4, T, P>( + m[0][0], m[0][1], m[0][2], 0.0, + m[1][0], m[1][1], m[1][2], 0.0, + m[2][0], m[2][1], m[2][2], 0.0, + 0.0, 0.0, 0.0, 1.0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> interpolate + ( + mat<4, 4, T, P> const& m1, + mat<4, 4, T, P> const& m2, + T const delta + ) + { + mat<4, 4, T, P> m1rot = extractMatrixRotation(m1); + mat<4, 4, T, P> dltRotation = m2 * transpose(m1rot); + vec<3, T, P> dltAxis; + T dltAngle; + axisAngle(dltRotation, dltAxis, dltAngle); + mat<4, 4, T, P> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot; + out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]); + out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]); + out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]); + return out; + } +}//namespace glm diff --git a/glm/gtx/matrix_major_storage.hpp b/glm/gtx/matrix_major_storage.hpp new file mode 100644 index 0000000..90f5796 --- /dev/null +++ b/glm/gtx/matrix_major_storage.hpp @@ -0,0 +1,119 @@ +/// @ref gtx_matrix_major_storage +/// @file glm/gtx/matrix_major_storage.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage +/// @ingroup gtx +/// +/// @brief Build matrices with specific matrix order, row or column +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_major_storage extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_major_storage + /// @{ + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, P> rowMajor2( + vec<2, T, P> const & v1, + vec<2, T, P> const & v2); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, P> rowMajor2( + mat<2, 2, T, P> const& m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, P> rowMajor3( + vec<3, T, P> const & v1, + vec<3, T, P> const & v2, + vec<3, T, P> const & v3); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, P> rowMajor3( + mat<3, 3, T, P> const& m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> rowMajor4( + vec<4, T, P> const & v1, + vec<4, T, P> const & v2, + vec<4, T, P> const & v3, + vec<4, T, P> const & v4); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> rowMajor4( + mat<4, 4, T, P> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, P> colMajor2( + vec<2, T, P> const & v1, + vec<2, T, P> const & v2); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, P> colMajor2( + mat<2, 2, T, P> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, P> colMajor3( + vec<3, T, P> const & v1, + vec<3, T, P> const & v2, + vec<3, T, P> const & v3); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, P> colMajor3( + mat<3, 3, T, P> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> colMajor4( + vec<4, T, P> const & v1, + vec<4, T, P> const & v2, + vec<4, T, P> const & v3, + vec<4, T, P> const & v4); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> colMajor4( + mat<4, 4, T, P> const& m); + + /// @} +}//namespace glm + +#include "matrix_major_storage.inl" diff --git a/glm/gtx/matrix_major_storage.inl b/glm/gtx/matrix_major_storage.inl new file mode 100644 index 0000000..6a21216 --- /dev/null +++ b/glm/gtx/matrix_major_storage.inl @@ -0,0 +1,167 @@ +/// @ref gtx_matrix_major_storage +/// @file glm/gtx/matrix_major_storage.hpp + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> rowMajor2 + ( + vec<2, T, P> const & v1, + vec<2, T, P> const & v2 + ) + { + mat<2, 2, T, P> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> rowMajor2( + const mat<2, 2, T, P>& m) + { + mat<2, 2, T, P> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> rowMajor3( + const vec<3, T, P>& v1, + const vec<3, T, P>& v2, + const vec<3, T, P>& v3) + { + mat<3, 3, T, P> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> rowMajor3( + const mat<3, 3, T, P>& m) + { + mat<3, 3, T, P> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> rowMajor4( + const vec<4, T, P>& v1, + const vec<4, T, P>& v2, + const vec<4, T, P>& v3, + const vec<4, T, P>& v4) + { + mat<4, 4, T, P> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[3][0] = v1.w; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[3][1] = v2.w; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + Result[3][2] = v3.w; + Result[0][3] = v4.x; + Result[1][3] = v4.y; + Result[2][3] = v4.z; + Result[3][3] = v4.w; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> rowMajor4( + const mat<4, 4, T, P>& m) + { + mat<4, 4, T, P> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[2][3] = m[3][2]; + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + Result[3][2] = m[2][3]; + Result[3][3] = m[3][3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> colMajor2( + const vec<2, T, P>& v1, + const vec<2, T, P>& v2) + { + return mat<2, 2, T, P>(v1, v2); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> colMajor2( + const mat<2, 2, T, P>& m) + { + return mat<2, 2, T, P>(m); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> colMajor3( + const vec<3, T, P>& v1, + const vec<3, T, P>& v2, + const vec<3, T, P>& v3) + { + return mat<3, 3, T, P>(v1, v2, v3); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> colMajor3( + const mat<3, 3, T, P>& m) + { + return mat<3, 3, T, P>(m); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> colMajor4( + const vec<4, T, P>& v1, + const vec<4, T, P>& v2, + const vec<4, T, P>& v3, + const vec<4, T, P>& v4) + { + return mat<4, 4, T, P>(v1, v2, v3, v4); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> colMajor4( + const mat<4, 4, T, P>& m) + { + return mat<4, 4, T, P>(m); + } +}//namespace glm diff --git a/glm/gtx/matrix_operation.hpp b/glm/gtx/matrix_operation.hpp new file mode 100644 index 0000000..853e27c --- /dev/null +++ b/glm/gtx/matrix_operation.hpp @@ -0,0 +1,88 @@ +/// @ref gtx_matrix_operation +/// @file glm/gtx/matrix_operation.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation +/// @ingroup gtx +/// +/// @brief Build diagonal matrices from vectors. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_operation extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_operation + /// @{ + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 2, T, P> diagonal2x2( + vec<2, T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 3, T, P> diagonal2x3( + vec<2, T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 4, T, P> diagonal2x4( + vec<2, T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 2, T, P> diagonal3x2( + vec<2, T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 3, T, P> diagonal3x3( + vec<3, T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 4, T, P> diagonal3x4( + vec<3, T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 2, T, P> diagonal4x2( + vec<2, T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 3, T, P> diagonal4x3( + vec<3, T, P> const & v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> diagonal4x4( + vec<4, T, P> const & v); + + /// @} +}//namespace glm + +#include "matrix_operation.inl" diff --git a/glm/gtx/matrix_operation.inl b/glm/gtx/matrix_operation.inl new file mode 100644 index 0000000..9816d52 --- /dev/null +++ b/glm/gtx/matrix_operation.inl @@ -0,0 +1,118 @@ +/// @ref gtx_matrix_operation +/// @file glm/gtx/matrix_operation.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<2, 2, T, P> diagonal2x2 + ( + vec<2, T, P> const & v + ) + { + mat<2, 2, T, P> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, P> diagonal2x3 + ( + vec<2, T, P> const & v + ) + { + mat<2, 3, T, P> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, P> diagonal2x4 + ( + vec<2, T, P> const & v + ) + { + mat<2, 4, T, P> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, P> diagonal3x2 + ( + vec<2, T, P> const & v + ) + { + mat<3, 2, T, P> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> diagonal3x3 + ( + vec<3, T, P> const & v + ) + { + mat<3, 3, T, P> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, P> diagonal3x4 + ( + vec<3, T, P> const & v + ) + { + mat<3, 4, T, P> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> diagonal4x4 + ( + vec<4, T, P> const & v + ) + { + mat<4, 4, T, P> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + Result[3][3] = v[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, P> diagonal4x3 + ( + vec<3, T, P> const & v + ) + { + mat<4, 3, T, P> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, P> diagonal4x2 + ( + vec<2, T, P> const & v + ) + { + mat<4, 2, T, P> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } +}//namespace glm diff --git a/glm/gtx/matrix_query.hpp b/glm/gtx/matrix_query.hpp new file mode 100644 index 0000000..f686e6d --- /dev/null +++ b/glm/gtx/matrix_query.hpp @@ -0,0 +1,77 @@ +/// @ref gtx_matrix_query +/// @file glm/gtx/matrix_query.hpp +/// +/// @see core (dependence) +/// @see gtx_vector_query (dependence) +/// +/// @defgroup gtx_matrix_query GLM_GTX_matrix_query +/// @ingroup gtx +/// +/// @brief Query to evaluate matrix properties +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/vector_query.hpp" +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_query extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_query + /// @{ + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNull(mat<2, 2, T, P> const & m, T const & epsilon); + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNull(mat<3, 3, T, P> const & m, T const & epsilon); + + /// Return whether a matrix is a null matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNull(mat<4, 4, T, P> const & m, T const & epsilon); + + /// Return whether a matrix is an identity matrix. + /// From GLM_GTX_matrix_query extension. + template class matType> + GLM_FUNC_DECL bool isIdentity(matType const & m, T const & epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, P> const & m, T const & epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, P> const & m, T const & epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, P> const & m, T const & epsilon); + + /// Return whether a matrix is an orthonormalized matrix. + /// From GLM_GTX_matrix_query extension. + template class matType> + GLM_FUNC_DECL bool isOrthogonal(matType const & m, T const & epsilon); + + /// @} +}//namespace glm + +#include "matrix_query.inl" diff --git a/glm/gtx/matrix_query.inl b/glm/gtx/matrix_query.inl new file mode 100644 index 0000000..89cc8a3 --- /dev/null +++ b/glm/gtx/matrix_query.inl @@ -0,0 +1,114 @@ +/// @ref gtx_matrix_query +/// @file glm/gtx/matrix_query.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool isNull(mat<2, 2, T, P> const & m, T const & epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNull(mat<3, 3, T, P> const & m, T const & epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNull(mat<4, 4, T, P> const & m, T const & epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template class matType> + GLM_FUNC_QUALIFIER bool isIdentity(matType const & m, T const & epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m[0].length() ; ++i) + { + for(length_t j = 0; result && j < i ; ++j) + result = abs(m[i][j]) <= epsilon; + if(result) + result = abs(m[i][i] - 1) <= epsilon; + for(length_t j = i + 1; result && j < m.length(); ++j) + result = abs(m[i][j]) <= epsilon; + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(mat<2, 2, T, P> const & m, T const & epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<2, 2, T, P>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(mat<3, 3, T, P> const & m, T const & epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<3, 3, T, P>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(mat<4, 4, T, P> const & m, T const & epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<4, 4, T, P>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template class matType> + GLM_FUNC_QUALIFIER bool isOrthogonal(matType const & m, T const & epsilon) + { + bool result(true); + for(length_t i(0); result && i < m.length() - 1; ++i) + for(length_t j(i + 1); result && j < m.length(); ++j) + result = areOrthogonal(m[i], m[j], epsilon); + + if(result) + { + matType tmp = transpose(m); + for(length_t i(0); result && i < m.length() - 1 ; ++i) + for(length_t j(i + 1); result && j < m.length(); ++j) + result = areOrthogonal(tmp[i], tmp[j], epsilon); + } + return result; + } +}//namespace glm diff --git a/glm/gtx/matrix_transform_2d.hpp b/glm/gtx/matrix_transform_2d.hpp new file mode 100644 index 0000000..a8be9bc --- /dev/null +++ b/glm/gtx/matrix_transform_2d.hpp @@ -0,0 +1,81 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtx/matrix_transform_2d.hpp +/// @author Miguel Ángel Pérez Martínez +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d +/// @ingroup gtx +/// +/// @brief Defines functions that generate common 2d transformation matrices. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../vec2.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_transform_2d + /// @{ + + /// Builds a translation 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> translate( + mat<3, 3, T, P> const& m, + vec<2, T, P> const & v); + + /// Builds a rotation 3 * 3 matrix created from an angle. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> rotate( + mat<3, 3, T, P> const& m, + T angle); + + /// Builds a scale 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a scale vector. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> scale( + mat<3, 3, T, P> const& m, + vec<2, T, P> const & v); + + /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param y Shear factor. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearX( + mat<3, 3, T, P> const& m, + T y); + + /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param x Shear factor. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearY( + mat<3, 3, T, P> const& m, + T x); + + /// @} +}//namespace glm + +#include "matrix_transform_2d.inl" diff --git a/glm/gtx/matrix_transform_2d.inl b/glm/gtx/matrix_transform_2d.inl new file mode 100644 index 0000000..97ac720 --- /dev/null +++ b/glm/gtx/matrix_transform_2d.inl @@ -0,0 +1,69 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtc/matrix_transform_2d.inl +/// @author Miguel Ángel Pérez Martínez + +#include "../trigonometric.hpp" + +namespace glm +{ + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> translate( + mat<3, 3, T, P> const& m, + vec<2, T, P> const & v) + { + mat<3, 3, T, P> Result(m); + Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; + return Result; + } + + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> rotate( + mat<3, 3, T, P> const& m, + T angle) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + mat<3, 3, T, P> Result(uninitialize); + Result[0] = m[0] * c + m[1] * s; + Result[1] = m[0] * -s + m[1] * c; + Result[2] = m[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> scale( + mat<3, 3, T, P> const& m, + vec<2, T, P> const & v) + { + mat<3, 3, T, P> Result(uninitialize); + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearX( + mat<3, 3, T, P> const& m, + T y) + { + mat<3, 3, T, P> Result(1); + Result[0][1] = y; + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearY( + mat<3, 3, T, P> const& m, + T x) + { + mat<3, 3, T, P> Result(1); + Result[1][0] = x; + return m * Result; + } + +}//namespace glm diff --git a/glm/gtx/mixed_product.hpp b/glm/gtx/mixed_product.hpp new file mode 100644 index 0000000..4d00893 --- /dev/null +++ b/glm/gtx/mixed_product.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_mixed_product +/// @file glm/gtx/mixed_product.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte +/// @ingroup gtx +/// +/// @brief Mixed product of 3 vectors. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_mixed_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_mixed_product + /// @{ + + /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) + template + GLM_FUNC_DECL T mixedProduct( + vec<3, T, P> const & v1, + vec<3, T, P> const & v2, + vec<3, T, P> const & v3); + + /// @} +}// namespace glm + +#include "mixed_product.inl" diff --git a/glm/gtx/mixed_product.inl b/glm/gtx/mixed_product.inl new file mode 100644 index 0000000..9fe088d --- /dev/null +++ b/glm/gtx/mixed_product.inl @@ -0,0 +1,16 @@ +/// @ref gtx_mixed_product +/// @file glm/gtx/mixed_product.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T mixedProduct + ( + vec<3, T, P> const & v1, + vec<3, T, P> const & v2, + vec<3, T, P> const & v3 + ) + { + return dot(cross(v1, v2), v3); + } +}//namespace glm diff --git a/glm/gtx/norm.hpp b/glm/gtx/norm.hpp new file mode 100644 index 0000000..729e885 --- /dev/null +++ b/glm/gtx/norm.hpp @@ -0,0 +1,90 @@ +/// @ref gtx_norm +/// @file glm/gtx/norm.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// +/// @defgroup gtx_norm GLM_GTX_norm +/// @ingroup gtx +/// +/// @brief Various ways to compute vector norms. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../detail/func_geometric.hpp" +#include "../gtx/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_norm extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_norm + /// @{ + + /// Returns the squared length of x. + /// From GLM_GTX_norm extension. + template class vecType> + GLM_FUNC_DECL T length2( + vecType const& x); + + /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). + /// From GLM_GTX_norm extension. + template class vecType> + GLM_FUNC_DECL T distance2( + vecType const& p0, + vecType const& p1); + + //! Returns the L1 norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l1Norm( + vec<3, T, P> const & x, + vec<3, T, P> const & y); + + //! Returns the L1 norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l1Norm( + vec<3, T, P> const & v); + + //! Returns the L2 norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l2Norm( + vec<3, T, P> const & x, + vec<3, T, P> const & y); + + //! Returns the L2 norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l2Norm( + vec<3, T, P> const & x); + + //! Returns the L norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T lxNorm( + vec<3, T, P> const & x, + vec<3, T, P> const & y, + unsigned int Depth); + + //! Returns the L norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T lxNorm( + vec<3, T, P> const & x, + unsigned int Depth); + + /// @} +}//namespace glm + +#include "norm.inl" diff --git a/glm/gtx/norm.inl b/glm/gtx/norm.inl new file mode 100644 index 0000000..49b6a00 --- /dev/null +++ b/glm/gtx/norm.inl @@ -0,0 +1,106 @@ +/// @ref gtx_norm +/// @file glm/gtx/norm.inl + +#include "../detail/precision.hpp" + +namespace glm{ +namespace detail +{ + template class vecType, length_t L, typename T, precision P, bool Aligned> + struct compute_length2 + { + GLM_FUNC_QUALIFIER static T call(vecType const & v) + { + return dot(v, v); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER genType length2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length2' accepts only floating-point inputs"); + return x * x; + } + + template class vecType> + GLM_FUNC_QUALIFIER T length2(vecType const & v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length2' accepts only floating-point inputs"); + return detail::compute_length2::value>::call(v); + } + + template + GLM_FUNC_QUALIFIER T distance2(T p0, T p1) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template class vecType> + GLM_FUNC_QUALIFIER T distance2(vecType const & p0, vecType const & p1) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER T l1Norm + ( + vec<3, T, P> const & a, + vec<3, T, P> const & b + ) + { + return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z); + } + + template + GLM_FUNC_QUALIFIER T l1Norm + ( + vec<3, T, P> const & v + ) + { + return abs(v.x) + abs(v.y) + abs(v.z); + } + + template + GLM_FUNC_QUALIFIER T l2Norm + ( + vec<3, T, P> const & a, + vec<3, T, P> const & b + ) + { + return length(b - a); + } + + template + GLM_FUNC_QUALIFIER T l2Norm + ( + vec<3, T, P> const & v + ) + { + return length(v); + } + + template + GLM_FUNC_QUALIFIER T lxNorm + ( + vec<3, T, P> const & x, + vec<3, T, P> const & y, + unsigned int Depth + ) + { + return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth)); + } + + template + GLM_FUNC_QUALIFIER T lxNorm + ( + vec<3, T, P> const & v, + unsigned int Depth + ) + { + return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth)); + } + +}//namespace glm diff --git a/glm/gtx/normal.hpp b/glm/gtx/normal.hpp new file mode 100644 index 0000000..cd99000 --- /dev/null +++ b/glm/gtx/normal.hpp @@ -0,0 +1,43 @@ +/// @ref gtx_normal +/// @file glm/gtx/normal.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_normal GLM_GTX_normal +/// @ingroup gtx +/// +/// @brief Compute the normal of a triangle. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_normal extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_normal + /// @{ + + //! Computes triangle normal from triangle points. + //! From GLM_GTX_normal extension. + template + GLM_FUNC_DECL vec<3, T, P> triangleNormal( + vec<3, T, P> const & p1, + vec<3, T, P> const & p2, + vec<3, T, P> const & p3); + + /// @} +}//namespace glm + +#include "normal.inl" diff --git a/glm/gtx/normal.inl b/glm/gtx/normal.inl new file mode 100644 index 0000000..cdb31dc --- /dev/null +++ b/glm/gtx/normal.inl @@ -0,0 +1,16 @@ +/// @ref gtx_normal +/// @file glm/gtx/normal.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, P> triangleNormal + ( + vec<3, T, P> const & p1, + vec<3, T, P> const & p2, + vec<3, T, P> const & p3 + ) + { + return normalize(cross(p1 - p2, p1 - p3)); + } +}//namespace glm diff --git a/glm/gtx/normalize_dot.hpp b/glm/gtx/normalize_dot.hpp new file mode 100644 index 0000000..a4977d9 --- /dev/null +++ b/glm/gtx/normalize_dot.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_normalize_dot +/// @file glm/gtx/normalize_dot.hpp +/// +/// @see core (dependence) +/// @see gtx_fast_square_root (dependence) +/// +/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot +/// @ingroup gtx +/// +/// @brief Dot product of vectors that need to be normalize with a single square root. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtx/fast_square_root.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_normalize_dot extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_normalize_dot + /// @{ + + /// Normalize parameters and returns the dot product of x and y. + /// It's faster that dot(normalize(x), normalize(y)). + /// + /// @see gtx_normalize_dot extension. + template class vecType> + GLM_FUNC_DECL T normalizeDot(vecType const & x, vecType const & y); + + /// Normalize parameters and returns the dot product of x and y. + /// Faster that dot(fastNormalize(x), fastNormalize(y)). + /// + /// @see gtx_normalize_dot extension. + template class vecType> + GLM_FUNC_DECL T fastNormalizeDot(vecType const & x, vecType const & y); + + /// @} +}//namespace glm + +#include "normalize_dot.inl" diff --git a/glm/gtx/normalize_dot.inl b/glm/gtx/normalize_dot.inl new file mode 100644 index 0000000..0a90aaf --- /dev/null +++ b/glm/gtx/normalize_dot.inl @@ -0,0 +1,17 @@ +/// @ref gtx_normalize_dot +/// @file glm/gtx/normalize_dot.inl + +namespace glm +{ + template class vecType> + GLM_FUNC_QUALIFIER T normalizeDot(vecType const & x, vecType const & y) + { + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); + } + + template class vecType> + GLM_FUNC_QUALIFIER T fastNormalizeDot(vecType const & x, vecType const & y) + { + return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); + } +}//namespace glm diff --git a/glm/gtx/number_precision.hpp b/glm/gtx/number_precision.hpp new file mode 100644 index 0000000..225977c --- /dev/null +++ b/glm/gtx/number_precision.hpp @@ -0,0 +1,61 @@ +/// @ref gtx_number_precision +/// @file glm/gtx/number_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_type_precision (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_number_precision GLM_GTX_number_precision +/// @ingroup gtx +/// +/// @brief Defined size types. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_number_precision extension included") +#endif + +namespace glm{ +namespace gtx +{ + ///////////////////////////// + // Unsigned int vector types + + /// @addtogroup gtx_number_precision + /// @{ + + typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + + ////////////////////// + // Float vector types + + typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) + + ////////////////////// + // Float matrix types + + typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension) + + /// @} +}//namespace gtx +}//namespace glm + +#include "number_precision.inl" diff --git a/glm/gtx/number_precision.inl b/glm/gtx/number_precision.inl new file mode 100644 index 0000000..b54cf66 --- /dev/null +++ b/glm/gtx/number_precision.inl @@ -0,0 +1,7 @@ +/// @ref gtx_number_precision +/// @file glm/gtx/number_precision.inl + +namespace glm +{ + +} diff --git a/glm/gtx/optimum_pow.hpp b/glm/gtx/optimum_pow.hpp new file mode 100644 index 0000000..849e819 --- /dev/null +++ b/glm/gtx/optimum_pow.hpp @@ -0,0 +1,54 @@ +/// @ref gtx_optimum_pow +/// @file glm/gtx/optimum_pow.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow +/// @ingroup gtx +/// +/// @brief Integer exponentiation of power functions. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_optimum_pow extension included") +#endif + +namespace glm{ +namespace gtx +{ + /// @addtogroup gtx_optimum_pow + /// @{ + + /// Returns x raised to the power of 2. + /// + /// @see gtx_optimum_pow + template + GLM_FUNC_DECL genType pow2(genType const & x); + + /// Returns x raised to the power of 3. + /// + /// @see gtx_optimum_pow + template + GLM_FUNC_DECL genType pow3(genType const & x); + + /// Returns x raised to the power of 4. + /// + /// @see gtx_optimum_pow + template + GLM_FUNC_DECL genType pow4(genType const & x); + + /// @} +}//namespace gtx +}//namespace glm + +#include "optimum_pow.inl" diff --git a/glm/gtx/optimum_pow.inl b/glm/gtx/optimum_pow.inl new file mode 100644 index 0000000..2e933a2 --- /dev/null +++ b/glm/gtx/optimum_pow.inl @@ -0,0 +1,23 @@ +/// @ref gtx_optimum_pow +/// @file glm/gtx/optimum_pow.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType pow2(genType const & x) + { + return x * x; + } + + template + GLM_FUNC_QUALIFIER genType pow3(genType const & x) + { + return x * x * x; + } + + template + GLM_FUNC_QUALIFIER genType pow4(genType const & x) + { + return (x * x) * (x * x); + } +}//namespace glm diff --git a/glm/gtx/orthonormalize.hpp b/glm/gtx/orthonormalize.hpp new file mode 100644 index 0000000..562de14 --- /dev/null +++ b/glm/gtx/orthonormalize.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_orthonormalize +/// @file glm/gtx/orthonormalize.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize +/// @ingroup gtx +/// +/// @brief Orthonormalize matrices. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../vec3.hpp" +#include "../mat3x3.hpp" +#include "../geometric.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_orthonormalize extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_orthonormalize + /// @{ + + /// Returns the orthonormalized matrix of m. + /// + /// @see gtx_orthonormalize + template + GLM_FUNC_DECL mat<3, 3, T, P> orthonormalize(mat<3, 3, T, P> const & m); + + /// Orthonormalizes x according y. + /// + /// @see gtx_orthonormalize + template + GLM_FUNC_DECL vec<3, T, P> orthonormalize(vec<3, T, P> const & x, vec<3, T, P> const & y); + + /// @} +}//namespace glm + +#include "orthonormalize.inl" diff --git a/glm/gtx/orthonormalize.inl b/glm/gtx/orthonormalize.inl new file mode 100644 index 0000000..ebdee8c --- /dev/null +++ b/glm/gtx/orthonormalize.inl @@ -0,0 +1,30 @@ +/// @ref gtx_orthonormalize +/// @file glm/gtx/orthonormalize.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> orthonormalize(mat<3, 3, T, P> const & m) + { + mat<3, 3, T, P> r = m; + + r[0] = normalize(r[0]); + + T d0 = dot(r[0], r[1]); + r[1] -= r[0] * d0; + r[1] = normalize(r[1]); + + T d1 = dot(r[1], r[2]); + d0 = dot(r[0], r[2]); + r[2] -= r[0] * d0 + r[1] * d1; + r[2] = normalize(r[2]); + + return r; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> orthonormalize(vec<3, T, P> const & x, vec<3, T, P> const & y) + { + return normalize(x - y * dot(y, x)); + } +}//namespace glm diff --git a/glm/gtx/perpendicular.hpp b/glm/gtx/perpendicular.hpp new file mode 100644 index 0000000..7fe3f5b --- /dev/null +++ b/glm/gtx/perpendicular.hpp @@ -0,0 +1,43 @@ +/// @ref gtx_perpendicular +/// @file glm/gtx/perpendicular.hpp +/// +/// @see core (dependence) +/// @see gtx_projection (dependence) +/// +/// @defgroup gtx_perpendicular GLM_GTX_perpendicular +/// @ingroup gtx +/// +/// @brief Perpendicular of a vector from other one +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/projection.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_perpendicular extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_perpendicular + /// @{ + + //! Projects x a perpendicular axis of Normal. + //! From GLM_GTX_perpendicular extension. + template + GLM_FUNC_DECL vecType perp( + vecType const & x, + vecType const & Normal); + + /// @} +}//namespace glm + +#include "perpendicular.inl" diff --git a/glm/gtx/perpendicular.inl b/glm/gtx/perpendicular.inl new file mode 100644 index 0000000..e490bdd --- /dev/null +++ b/glm/gtx/perpendicular.inl @@ -0,0 +1,15 @@ +/// @ref gtx_perpendicular +/// @file glm/gtx/perpendicular.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vecType perp + ( + vecType const & x, + vecType const & Normal + ) + { + return x - proj(x, Normal); + } +}//namespace glm diff --git a/glm/gtx/polar_coordinates.hpp b/glm/gtx/polar_coordinates.hpp new file mode 100644 index 0000000..a25fddc --- /dev/null +++ b/glm/gtx/polar_coordinates.hpp @@ -0,0 +1,48 @@ +/// @ref gtx_polar_coordinates +/// @file glm/gtx/polar_coordinates.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates +/// @ingroup gtx +/// +/// @brief Conversion from Euclidean space to polar space and revert. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_polar_coordinates extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_polar_coordinates + /// @{ + + /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. + /// + /// @see gtx_polar_coordinates + template + GLM_FUNC_DECL vec<3, T, P> polar( + vec<3, T, P> const & euclidean); + + /// Convert Polar to Euclidean coordinates. + /// + /// @see gtx_polar_coordinates + template + GLM_FUNC_DECL vec<3, T, P> euclidean( + vec<2, T, P> const & polar); + + /// @} +}//namespace glm + +#include "polar_coordinates.inl" diff --git a/glm/gtx/polar_coordinates.inl b/glm/gtx/polar_coordinates.inl new file mode 100644 index 0000000..c4e394f --- /dev/null +++ b/glm/gtx/polar_coordinates.inl @@ -0,0 +1,37 @@ +/// @ref gtx_polar_coordinates +/// @file glm/gtx/polar_coordinates.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, P> polar + ( + vec<3, T, P> const & euclidean + ) + { + T const Length(length(euclidean)); + vec<3, T, P> const tmp(euclidean / Length); + T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); + + return vec<3, T, P>( + asin(tmp.y), // latitude + atan(tmp.x, tmp.z), // longitude + xz_dist); // xz distance + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> euclidean + ( + vec<2, T, P> const & polar + ) + { + T const latitude(polar.x); + T const longitude(polar.y); + + return vec<3, T, P>( + cos(latitude) * sin(longitude), + sin(latitude), + cos(latitude) * cos(longitude)); + } + +}//namespace glm diff --git a/glm/gtx/projection.hpp b/glm/gtx/projection.hpp new file mode 100644 index 0000000..cab35bf --- /dev/null +++ b/glm/gtx/projection.hpp @@ -0,0 +1,40 @@ +/// @ref gtx_projection +/// @file glm/gtx/projection.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_projection GLM_GTX_projection +/// @ingroup gtx +/// +/// @brief Projection of a vector to other one +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../geometric.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_projection extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_projection + /// @{ + + /// Projects x on Normal. + /// + /// @see gtx_projection + template + GLM_FUNC_DECL vecType proj(vecType const & x, vecType const & Normal); + + /// @} +}//namespace glm + +#include "projection.inl" diff --git a/glm/gtx/projection.inl b/glm/gtx/projection.inl new file mode 100644 index 0000000..8368669 --- /dev/null +++ b/glm/gtx/projection.inl @@ -0,0 +1,11 @@ +/// @ref gtx_projection +/// @file glm/gtx/projection.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vecType proj(vecType const & x, vecType const & Normal) + { + return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; + } +}//namespace glm diff --git a/glm/gtx/quaternion.hpp b/glm/gtx/quaternion.hpp new file mode 100644 index 0000000..ad298da --- /dev/null +++ b/glm/gtx/quaternion.hpp @@ -0,0 +1,189 @@ +/// @ref gtx_quaternion +/// @file glm/gtx/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_quaternion GLM_GTX_quaternion +/// @ingroup gtx +/// +/// @brief Extented quaternion types and functions +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/norm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_quaternion + /// @{ + + /// Compute a cross product between a quaternion and a vector. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<3, T, P> cross( + tquat const & q, + vec<3, T, P> const & v); + + //! Compute a cross product between a vector and a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<3, T, P> cross( + vec<3, T, P> const & v, + tquat const & q); + + //! Compute a point on a path according squad equation. + //! q1 and q2 are control points; s1 and s2 are intermediate control points. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat squad( + tquat const & q1, + tquat const & q2, + tquat const & s1, + tquat const & s2, + T const & h); + + //! Returns an intermediate control point for squad interpolation. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat intermediate( + tquat const & prev, + tquat const & curr, + tquat const & next); + + //! Returns a exp of a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat exp( + tquat const & q); + + //! Returns a log of a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat log( + tquat const & q); + + /// Returns x raised to the y power. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat pow( + tquat const & x, + T const & y); + + //! Returns quarternion square root. + /// + /// @see gtx_quaternion + //template + //tquat sqrt( + // tquat const & q); + + //! Rotates a 3 components vector by a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<3, T, P> rotate( + tquat const & q, + vec<3, T, P> const & v); + + /// Rotates a 4 components vector by a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<4, T, P> rotate( + tquat const & q, + vec<4, T, P> const & v); + + /// Extract the real component of a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL T extractRealComponent( + tquat const & q); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL mat<3, 3, T, P> toMat3( + tquat const & x){return mat3_cast(x);} + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL mat<4, 4, T, P> toMat4( + tquat const & x){return mat4_cast(x);} + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat toQuat( + mat<3, 3, T, P> const& x){return quat_cast(x);} + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat toQuat( + mat<4, 4, T, P> const& x){return quat_cast(x);} + + /// Quaternion interpolation using the rotation short path. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat shortMix( + tquat const & x, + tquat const & y, + T const & a); + + /// Quaternion normalized linear interpolation. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat fastMix( + tquat const & x, + tquat const & y, + T const & a); + + /// Compute the rotation between two vectors. + /// param orig vector, needs to be normalized + /// param dest vector, needs to be normalized + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat rotation( + vec<3, T, P> const & orig, + vec<3, T, P> const & dest); + + /// Returns the squared length of x. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL T length2(tquat const & q); + + /// @} +}//namespace glm + +#include "quaternion.inl" diff --git a/glm/gtx/quaternion.inl b/glm/gtx/quaternion.inl new file mode 100644 index 0000000..7bdcdf6 --- /dev/null +++ b/glm/gtx/quaternion.inl @@ -0,0 +1,212 @@ +/// @ref gtx_quaternion +/// @file glm/gtx/quaternion.inl + +#include +#include "../gtc/constants.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, P> cross(vec<3, T, P> const& v, tquat const& q) + { + return inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> cross(tquat const& q, vec<3, T, P> const& v) + { + return q * v; + } + + template + GLM_FUNC_QUALIFIER tquat squad + ( + tquat const & q1, + tquat const & q2, + tquat const & s1, + tquat const & s2, + T const & h) + { + return mix(mix(q1, q2, h), mix(s1, s2, h), static_cast(2) * (static_cast(1) - h) * h); + } + + template + GLM_FUNC_QUALIFIER tquat intermediate + ( + tquat const & prev, + tquat const & curr, + tquat const & next + ) + { + tquat invQuat = inverse(curr); + return exp((log(next + invQuat) + log(prev + invQuat)) / static_cast(-4)) * curr; + } + + template + GLM_FUNC_QUALIFIER tquat exp(tquat const& q) + { + vec<3, T, P> u(q.x, q.y, q.z); + T const Angle = glm::length(u); + if (Angle < epsilon()) + return tquat(); + + vec<3, T, P> const v(u / Angle); + return tquat(cos(Angle), sin(Angle) * v); + } + + template + GLM_FUNC_QUALIFIER tquat log(tquat const& q) + { + vec<3, T, P> u(q.x, q.y, q.z); + T Vec3Len = length(u); + + if (Vec3Len < epsilon()) + { + if(q.w > static_cast(0)) + return tquat(log(q.w), static_cast(0), static_cast(0), static_cast(0)); + else if(q.w < static_cast(0)) + return tquat(log(-q.w), pi(), static_cast(0), static_cast(0)); + else + return tquat(std::numeric_limits::infinity(), std::numeric_limits::infinity(), std::numeric_limits::infinity(), std::numeric_limits::infinity()); + } + else + { + T t = atan(Vec3Len, T(q.w)) / Vec3Len; + T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w; + return tquat(static_cast(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z); + } + } + + template + GLM_FUNC_QUALIFIER tquat pow(tquat const & x, T const & y) + { + //Raising to the power of 0 should yield 1 + //Needed to prevent a division by 0 error later on + if(y > -epsilon() && y < epsilon()) + return tquat(1,0,0,0); + + //To deal with non-unit quaternions + T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w); + + //Equivalent to raising a real number to a power + //Needed to prevent a division by 0 error later on + if(abs(x.w / magnitude) > static_cast(1) - epsilon() && abs(x.w / magnitude) < static_cast(1) + epsilon()) + return tquat(pow(x.w, y),0,0,0); + + T Angle = acos(x.w / magnitude); + T NewAngle = Angle * y; + T Div = sin(NewAngle) / sin(Angle); + T Mag = pow(magnitude, y - static_cast(1)); + + return tquat(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> rotate(tquat const& q, vec<3, T, P> const& v) + { + return q * v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> rotate(tquat const& q, vec<4, T, P> const& v) + { + return q * v; + } + + template + GLM_FUNC_QUALIFIER T extractRealComponent(tquat const& q) + { + T w = static_cast(1) - q.x * q.x - q.y * q.y - q.z * q.z; + if(w < T(0)) + return T(0); + else + return -sqrt(w); + } + + template + GLM_FUNC_QUALIFIER T length2(tquat const& q) + { + return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + } + + template + GLM_FUNC_QUALIFIER tquat shortMix(tquat const& x, tquat const& y, T const& a) + { + if(a <= static_cast(0)) return x; + if(a >= static_cast(1)) return y; + + T fCos = dot(x, y); + tquat y2(y); //BUG!!! tquat y2; + if(fCos < static_cast(0)) + { + y2 = -y; + fCos = -fCos; + } + + //if(fCos > 1.0f) // problem + T k0, k1; + if(fCos > (static_cast(1) - epsilon())) + { + k0 = static_cast(1) - a; + k1 = static_cast(0) + a; //BUG!!! 1.0f + a; + } + else + { + T fSin = sqrt(T(1) - fCos * fCos); + T fAngle = atan(fSin, fCos); + T fOneOverSin = static_cast(1) / fSin; + k0 = sin((static_cast(1) - a) * fAngle) * fOneOverSin; + k1 = sin((static_cast(0) + a) * fAngle) * fOneOverSin; + } + + return tquat( + k0 * x.w + k1 * y2.w, + k0 * x.x + k1 * y2.x, + k0 * x.y + k1 * y2.y, + k0 * x.z + k1 * y2.z); + } + + template + GLM_FUNC_QUALIFIER tquat fastMix(tquat const& x, tquat const& y, T const & a) + { + return glm::normalize(x * (static_cast(1) - a) + (y * a)); + } + + template + GLM_FUNC_QUALIFIER tquat rotation(vec<3, T, P> const& orig, vec<3, T, P> const& dest) + { + T cosTheta = dot(orig, dest); + vec<3, T, P> rotationAxis; + + if(cosTheta >= static_cast(1) - epsilon()) + return quat(); + + if(cosTheta < static_cast(-1) + epsilon()) + { + // special case when vectors in opposite directions : + // there is no "ideal" rotation axis + // So guess one; any will do as long as it's perpendicular to start + // This implementation favors a rotation around the Up axis (Y), + // since it's often what you want to do. + rotationAxis = cross(vec<3, T, P>(0, 0, 1), orig); + if(length2(rotationAxis) < epsilon()) // bad luck, they were parallel, try again! + rotationAxis = cross(vec<3, T, P>(1, 0, 0), orig); + + rotationAxis = normalize(rotationAxis); + return angleAxis(pi(), rotationAxis); + } + + // Implementation from Stan Melax's Game Programming Gems 1 article + rotationAxis = cross(orig, dest); + + T s = sqrt((T(1) + cosTheta) * static_cast(2)); + T invs = static_cast(1) / s; + + return tquat( + s * static_cast(0.5f), + rotationAxis.x * invs, + rotationAxis.y * invs, + rotationAxis.z * invs); + } + +}//namespace glm diff --git a/glm/gtx/range.hpp b/glm/gtx/range.hpp new file mode 100644 index 0000000..0877b2e --- /dev/null +++ b/glm/gtx/range.hpp @@ -0,0 +1,89 @@ +/// @ref gtx_range +/// @file glm/gtx/range.hpp +/// @author Joshua Moerman +/// +/// @defgroup gtx_range GLM_GTX_range +/// @ingroup gtx +/// +/// @brief Defines begin and end for vectors and matrices. Useful for range-based for loop. +/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements). +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if !GLM_HAS_RANGE_FOR +# error "GLM_GTX_range requires C++11 suppport or 'range for'" +#endif + +#include "../gtc/type_ptr.hpp" +#include "../gtc/vec1.hpp" + +namespace glm +{ + /// @addtogroup gtx_range + /// @{ + + template + inline length_t components(vec<1, T, P> const & v) + { + return v.length(); + } + + template + inline length_t components(vec<2, T, P> const & v) + { + return v.length(); + } + + template + inline length_t components(vec<3, T, P> const & v) + { + return v.length(); + } + + template + inline length_t components(vec<4, T, P> const & v) + { + return v.length(); + } + + template + inline length_t components(genType const & m) + { + return m.length() * m[0].length(); + } + + template + inline typename genType::value_type const * begin(genType const & v) + { + return value_ptr(v); + } + + template + inline typename genType::value_type const * end(genType const & v) + { + return begin(v) + components(v); + } + + template + inline typename genType::value_type * begin(genType& v) + { + return value_ptr(v); + } + + template + inline typename genType::value_type * end(genType& v) + { + return begin(v) + components(v); + } + + /// @} +}//namespace glm diff --git a/glm/gtx/raw_data.hpp b/glm/gtx/raw_data.hpp new file mode 100644 index 0000000..410a977 --- /dev/null +++ b/glm/gtx/raw_data.hpp @@ -0,0 +1,51 @@ +/// @ref gtx_raw_data +/// @file glm/gtx/raw_data.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_raw_data GLM_GTX_raw_data +/// @ingroup gtx +/// +/// @brief Projection of a vector to other one +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/type_int.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_raw_data extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_raw_data + /// @{ + + //! Type for byte numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint8 byte; + + //! Type for word numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint16 word; + + //! Type for dword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint32 dword; + + //! Type for qword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint64 qword; + + /// @} +}// namespace glm + +#include "raw_data.inl" diff --git a/glm/gtx/raw_data.inl b/glm/gtx/raw_data.inl new file mode 100644 index 0000000..29af148 --- /dev/null +++ b/glm/gtx/raw_data.inl @@ -0,0 +1,2 @@ +/// @ref gtx_raw_data +/// @file glm/gtx/raw_data.inl diff --git a/glm/gtx/rotate_normalized_axis.hpp b/glm/gtx/rotate_normalized_axis.hpp new file mode 100644 index 0000000..229606f --- /dev/null +++ b/glm/gtx/rotate_normalized_axis.hpp @@ -0,0 +1,68 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform +/// @see gtc_quaternion +/// +/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis +/// @ingroup gtx +/// +/// @brief Quaternions and matrices rotations around normalized axis. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_normalized_axis + /// @{ + + /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Rotation axis, must be normalized. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// + /// @see gtx_rotate_normalized_axis + /// @see - rotate(T angle, T x, T y, T z) + /// @see - rotate(mat<4, 4, T, P> const & m, T angle, T x, T y, T z) + /// @see - rotate(T angle, vec<3, T, P> const & v) + template + GLM_FUNC_DECL mat<4, 4, T, P> rotateNormalizedAxis( + mat<4, 4, T, P> const& m, + T const & angle, + vec<3, T, P> const & axis); + + /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Normalized axis of the rotation, must be normalized. + /// + /// @see gtx_rotate_normalized_axis + template + GLM_FUNC_DECL tquat rotateNormalizedAxis( + tquat const & q, + T const & angle, + vec<3, T, P> const & axis); + + /// @} +}//namespace glm + +#include "rotate_normalized_axis.inl" diff --git a/glm/gtx/rotate_normalized_axis.inl b/glm/gtx/rotate_normalized_axis.inl new file mode 100644 index 0000000..6cfb21b --- /dev/null +++ b/glm/gtx/rotate_normalized_axis.inl @@ -0,0 +1,59 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> rotateNormalizedAxis + ( + mat<4, 4, T, P> const& m, + T const & angle, + vec<3, T, P> const & v + ) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + vec<3, T, P> const axis(v); + + vec<3, T, P> const temp((static_cast(1) - c) * axis); + + mat<4, 4, T, P> Rotate(uninitialize); + Rotate[0][0] = c + temp[0] * axis[0]; + Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + + Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + Rotate[1][1] = c + temp[1] * axis[1]; + Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + + Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + Rotate[2][2] = c + temp[2] * axis[2]; + + mat<4, 4, T, P> Result(uninitialize); + Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + Result[3] = m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER tquat rotateNormalizedAxis + ( + tquat const & q, + T const & angle, + vec<3, T, P> const & v + ) + { + vec<3, T, P> const Tmp(v); + + T const AngleRad(angle); + T const Sin = sin(AngleRad * T(0.5)); + + return q * tquat(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + //return gtc::quaternion::cross(q, tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); + } +}//namespace glm diff --git a/glm/gtx/rotate_vector.hpp b/glm/gtx/rotate_vector.hpp new file mode 100644 index 0000000..a1f1ffe --- /dev/null +++ b/glm/gtx/rotate_vector.hpp @@ -0,0 +1,121 @@ +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector +/// @ingroup gtx +/// +/// @brief Function to directly rotate a vector +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_vector extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_vector + /// @{ + + /// Returns Spherical interpolation between two vectors + /// + /// @param x A first vector + /// @param y A second vector + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// + /// @see gtx_rotate_vector + template + GLM_FUNC_DECL vec<3, T, P> slerp( + vec<3, T, P> const & x, + vec<3, T, P> const & y, + T const & a); + + //! Rotate a two dimensional vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<2, T, P> rotate( + vec<2, T, P> const & v, + T const & angle); + + //! Rotate a three dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, P> rotate( + vec<3, T, P> const & v, + T const & angle, + vec<3, T, P> const & normal); + + //! Rotate a four dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, P> rotate( + vec<4, T, P> const & v, + T const & angle, + vec<3, T, P> const & normal); + + //! Rotate a three dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, P> rotateX( + vec<3, T, P> const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, P> rotateY( + vec<3, T, P> const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, P> rotateZ( + vec<3, T, P> const & v, + T const & angle); + + //! Rotate a four dimentionnals vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, P> rotateX( + vec<4, T, P> const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, P> rotateY( + vec<4, T, P> const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, P> rotateZ( + vec<4, T, P> const & v, + T const & angle); + + //! Build a rotation matrix from a normal and a up vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> orientation( + vec<3, T, P> const & Normal, + vec<3, T, P> const & Up); + + /// @} +}//namespace glm + +#include "rotate_vector.inl" diff --git a/glm/gtx/rotate_vector.inl b/glm/gtx/rotate_vector.inl new file mode 100644 index 0000000..7361c37 --- /dev/null +++ b/glm/gtx/rotate_vector.inl @@ -0,0 +1,188 @@ +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, P> slerp + ( + vec<3, T, P> const & x, + vec<3, T, P> const & y, + T const & a + ) + { + // get cosine of angle between vectors (-1 -> 1) + T CosAlpha = dot(x, y); + // get angle (0 -> pi) + T Alpha = acos(CosAlpha); + // get sine of angle between vectors (0 -> 1) + T SinAlpha = sin(Alpha); + // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi + T t1 = sin((static_cast(1) - a) * Alpha) / SinAlpha; + T t2 = sin(a * Alpha) / SinAlpha; + + // interpolate src vectors + return x * t1 + y * t2; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, P> rotate + ( + vec<2, T, P> const & v, + T const & angle + ) + { + vec<2, T, P> Result; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> rotate + ( + vec<3, T, P> const & v, + T const & angle, + vec<3, T, P> const & normal + ) + { + return mat<3, 3, T, P>(glm::rotate(angle, normal)) * v; + } + /* + template + GLM_FUNC_QUALIFIER vec<3, T, P> rotateGTX( + const vec<3, T, P>& x, + T angle, + const vec<3, T, P>& normal) + { + const T Cos = cos(radians(angle)); + const T Sin = sin(radians(angle)); + return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin; + } + */ + template + GLM_FUNC_QUALIFIER vec<4, T, P> rotate + ( + vec<4, T, P> const & v, + T const & angle, + vec<3, T, P> const & normal + ) + { + return rotate(angle, normal) * v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> rotateX + ( + vec<3, T, P> const & v, + T const & angle + ) + { + vec<3, T, P> Result(v); + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> rotateY + ( + vec<3, T, P> const & v, + T const & angle + ) + { + vec<3, T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, P> rotateZ + ( + vec<3, T, P> const & v, + T const & angle + ) + { + vec<3, T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> rotateX + ( + vec<4, T, P> const & v, + T const & angle + ) + { + vec<4, T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> rotateY + ( + vec<4, T, P> const & v, + T const & angle + ) + { + vec<4, T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, P> rotateZ + ( + vec<4, T, P> const & v, + T const & angle + ) + { + vec<4, T, P> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> orientation + ( + vec<3, T, P> const & Normal, + vec<3, T, P> const & Up + ) + { + if(all(equal(Normal, Up))) + return mat<4, 4, T, P>(T(1)); + + vec<3, T, P> RotationAxis = cross(Up, Normal); + T Angle = acos(dot(Normal, Up)); + + return rotate(Angle, RotationAxis); + } +}//namespace glm diff --git a/glm/gtx/scalar_multiplication.hpp b/glm/gtx/scalar_multiplication.hpp new file mode 100644 index 0000000..568391c --- /dev/null +++ b/glm/gtx/scalar_multiplication.hpp @@ -0,0 +1,73 @@ +/// @ref gtx +/// @file glm/gtx/scalar_multiplication.hpp +/// @author Joshua Moerman +/// +/// @brief Enables scalar multiplication for all types +/// +/// Since GLSL is very strict about types, the following (often used) combinations do not work: +/// double * vec4 +/// int * vec4 +/// vec4 / int +/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) + +#pragma once + +#include "../detail/setup.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC) +# error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC" +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include + +namespace glm +{ + template + using return_type_scalar_multiplication = typename std::enable_if< + !std::is_same::value // T may not be a float + && std::is_arithmetic::value, Vec // But it may be an int or double (no vec3 or mat3, ...) + >::type; + +#define GLM_IMPLEMENT_SCAL_MULT(Vec) \ + template \ + return_type_scalar_multiplication \ + operator*(T const & s, Vec rh){ \ + return rh *= static_cast(s); \ + } \ + \ + template \ + return_type_scalar_multiplication \ + operator*(Vec lh, T const & s){ \ + return lh *= static_cast(s); \ + } \ + \ + template \ + return_type_scalar_multiplication \ + operator/(Vec lh, T const & s){ \ + return lh *= 1.0f / s; \ + } + +GLM_IMPLEMENT_SCAL_MULT(vec2) +GLM_IMPLEMENT_SCAL_MULT(vec3) +GLM_IMPLEMENT_SCAL_MULT(vec4) + +GLM_IMPLEMENT_SCAL_MULT(mat2) +GLM_IMPLEMENT_SCAL_MULT(mat2x3) +GLM_IMPLEMENT_SCAL_MULT(mat2x4) +GLM_IMPLEMENT_SCAL_MULT(mat3x2) +GLM_IMPLEMENT_SCAL_MULT(mat3) +GLM_IMPLEMENT_SCAL_MULT(mat3x4) +GLM_IMPLEMENT_SCAL_MULT(mat4x2) +GLM_IMPLEMENT_SCAL_MULT(mat4x3) +GLM_IMPLEMENT_SCAL_MULT(mat4) + +#undef GLM_IMPLEMENT_SCAL_MULT +} // namespace glm diff --git a/glm/gtx/scalar_relational.hpp b/glm/gtx/scalar_relational.hpp new file mode 100644 index 0000000..a06ca37 --- /dev/null +++ b/glm/gtx/scalar_relational.hpp @@ -0,0 +1,36 @@ +/// @ref gtx_scalar_relational +/// @file glm/gtx/scalar_relational.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational +/// @ingroup gtx +/// +/// @brief Extend a position from a source to a position at a defined length. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extend extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_scalar_relational + /// @{ + + + + /// @} +}//namespace glm + +#include "scalar_relational.inl" diff --git a/glm/gtx/scalar_relational.inl b/glm/gtx/scalar_relational.inl new file mode 100644 index 0000000..ba9ec9d --- /dev/null +++ b/glm/gtx/scalar_relational.inl @@ -0,0 +1,89 @@ +/// @ref gtx_scalar_relational +/// @file glm/gtx/scalar_relational.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool lessThan + ( + T const & x, + T const & y + ) + { + return x < y; + } + + template + GLM_FUNC_QUALIFIER bool lessThanEqual + ( + T const & x, + T const & y + ) + { + return x <= y; + } + + template + GLM_FUNC_QUALIFIER bool greaterThan + ( + T const & x, + T const & y + ) + { + return x > y; + } + + template + GLM_FUNC_QUALIFIER bool greaterThanEqual + ( + T const & x, + T const & y + ) + { + return x >= y; + } + + template + GLM_FUNC_QUALIFIER bool equal + ( + T const & x, + T const & y + ) + { + return x == y; + } + + template + GLM_FUNC_QUALIFIER bool notEqual + ( + T const & x, + T const & y + ) + { + return x != y; + } + + GLM_FUNC_QUALIFIER bool any + ( + bool const & x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool all + ( + bool const & x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool not_ + ( + bool const & x + ) + { + return !x; + } +}//namespace glm diff --git a/glm/gtx/spline.hpp b/glm/gtx/spline.hpp new file mode 100644 index 0000000..28fb773 --- /dev/null +++ b/glm/gtx/spline.hpp @@ -0,0 +1,65 @@ +/// @ref gtx_spline +/// @file glm/gtx/spline.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_spline GLM_GTX_spline +/// @ingroup gtx +/// +/// @brief Spline functions +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_spline extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_spline + /// @{ + + /// Return a point from a catmull rom curve. + /// @see gtx_spline extension. + template + GLM_FUNC_DECL genType catmullRom( + genType const & v1, + genType const & v2, + genType const & v3, + genType const & v4, + typename genType::value_type const & s); + + /// Return a point from a hermite curve. + /// @see gtx_spline extension. + template + GLM_FUNC_DECL genType hermite( + genType const & v1, + genType const & t1, + genType const & v2, + genType const & t2, + typename genType::value_type const & s); + + /// Return a point from a cubic curve. + /// @see gtx_spline extension. + template + GLM_FUNC_DECL genType cubic( + genType const & v1, + genType const & v2, + genType const & v3, + genType const & v4, + typename genType::value_type const & s); + + /// @} +}//namespace glm + +#include "spline.inl" diff --git a/glm/gtx/spline.inl b/glm/gtx/spline.inl new file mode 100644 index 0000000..21269a8 --- /dev/null +++ b/glm/gtx/spline.inl @@ -0,0 +1,63 @@ +/// @ref gtx_spline +/// @file glm/gtx/spline.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType catmullRom + ( + genType const & v1, + genType const & v2, + genType const & v3, + genType const & v4, + typename genType::value_type const & s + ) + { + typename genType::value_type s1 = s; + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s; + typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2); + typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2); + + } + + template + GLM_FUNC_QUALIFIER genType hermite + ( + genType const & v1, + genType const & t1, + genType const & v2, + genType const & t2, + typename genType::value_type const & s + ) + { + typename genType::value_type s1 = s; + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1); + typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2; + typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2; + } + + template + GLM_FUNC_QUALIFIER genType cubic + ( + genType const & v1, + genType const & v2, + genType const & v3, + genType const & v4, + typename genType::value_type const & s + ) + { + return ((v1 * s + v2) * s + v3) * s + v4; + } +}//namespace glm diff --git a/glm/gtx/std_based_type.hpp b/glm/gtx/std_based_type.hpp new file mode 100644 index 0000000..70530bb --- /dev/null +++ b/glm/gtx/std_based_type.hpp @@ -0,0 +1,67 @@ +/// @ref gtx_std_based_type +/// @file glm/gtx/std_based_type.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_std_based_type GLM_GTX_std_based_type +/// @ingroup gtx +/// +/// @brief Adds vector types based on STL value types. +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_std_based_type extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_std_based_type + /// @{ + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef vec<1, std::size_t, defaultp> size1; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<2, std::size_t, defaultp> size2; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<3, std::size_t, defaultp> size3; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<4, std::size_t, defaultp> size4; + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef vec<1, std::size_t, defaultp> size1_t; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<2, std::size_t, defaultp> size2_t; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<3, std::size_t, defaultp> size3_t; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<4, std::size_t, defaultp> size4_t; + + /// @} +}//namespace glm + +#include "std_based_type.inl" diff --git a/glm/gtx/std_based_type.inl b/glm/gtx/std_based_type.inl new file mode 100644 index 0000000..ca431a3 --- /dev/null +++ b/glm/gtx/std_based_type.inl @@ -0,0 +1,7 @@ +/// @ref gtx_std_based_type +/// @file glm/gtx/std_based_type.inl + +namespace glm +{ + +} diff --git a/glm/gtx/string_cast.hpp b/glm/gtx/string_cast.hpp new file mode 100644 index 0000000..41f8cc7 --- /dev/null +++ b/glm/gtx/string_cast.hpp @@ -0,0 +1,51 @@ +/// @ref gtx_string_cast +/// @file glm/gtx/string_cast.hpp +/// +/// @see core (dependence) +/// @see gtx_integer (dependence) +/// @see gtx_quaternion (dependence) +/// +/// @defgroup gtx_string_cast GLM_GTX_string_cast +/// @ingroup gtx +/// +/// @brief Setup strings for GLM type values +/// +/// need to be included to use these functionalities. +/// This extension is not supported with CUDA + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" +#include +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if(GLM_COMPILER & GLM_COMPILER_CUDA) +# error "GLM_GTX_string_cast is not supported on CUDA compiler" +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_string_cast extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_string_cast + /// @{ + + /// Create a string from a GLM vector or matrix typed variable. + /// @see gtx_string_cast extension. + template + GLM_FUNC_DECL std::string to_string(genType const& x); + + /// @} +}//namespace glm + +#include "string_cast.inl" diff --git a/glm/gtx/string_cast.inl b/glm/gtx/string_cast.inl new file mode 100644 index 0000000..0bf73a5 --- /dev/null +++ b/glm/gtx/string_cast.inl @@ -0,0 +1,458 @@ +/// @ref gtx_string_cast +/// @file glm/gtx/string_cast.inl + +#include +#include + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER std::string format(const char* msg, ...) + { + std::size_t const STRING_BUFFER(4096); + char text[STRING_BUFFER]; + va_list list; + + if(msg == 0) + return std::string(); + + va_start(list, msg); +# if(GLM_COMPILER & GLM_COMPILER_VC) + vsprintf_s(text, STRING_BUFFER, msg, list); +# else// + vsprintf(text, msg, list); +# endif// + va_end(list); + + return std::string(text); + } + + static const char* LabelTrue = "true"; + static const char* LabelFalse = "false"; + + template + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%d";}; + }; + + template + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%f";}; + }; + +# if GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + template<> + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";}; + }; + + template<> + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";}; + }; +# endif//GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + + template + struct prefix{}; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "d";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "b";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u8";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i8";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u16";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i16";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u64";}; + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i64";}; + }; + + template + struct compute_to_string + {}; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<1, bool, P> const & x) + { + return detail::format("bvec1(%s)", + x[0] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<2, bool, P> const & x) + { + return detail::format("bvec2(%s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<3, bool, P> const & x) + { + return detail::format("bvec3(%s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<4, bool, P> const & x) + { + return detail::format("bvec4(%s, %s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse, + x[3] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<1, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec1(%s)", + PrefixStr, + LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<2, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec2(%s, %s)", + PrefixStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0], x[1]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<3, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec3(%s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0], x[1], x[2]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<4, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec4(%s, %s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0], x[1], x[2], x[3]); + } + }; + + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 2, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x2((%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], + x[1][0], x[1][1]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 3, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x3((%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], + x[1][0], x[1][1], x[1][2]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 4, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x4((%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], x[0][3], + x[1][0], x[1][1], x[1][2], x[1][3]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 2, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x2((%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], + x[1][0], x[1][1], + x[2][0], x[2][1]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 3, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], + x[1][0], x[1][1], x[1][2], + x[2][0], x[2][1], x[2][2]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 4, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], x[0][3], + x[1][0], x[1][1], x[1][2], x[1][3], + x[2][0], x[2][1], x[2][2], x[2][3]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 2, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x2((%s, %s), (%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], + x[1][0], x[1][1], + x[2][0], x[2][1], + x[3][0], x[3][1]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 3, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], + x[1][0], x[1][1], x[1][2], + x[2][0], x[2][1], x[2][2], + x[3][0], x[3][1], x[3][2]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 4, T, P> const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + x[0][0], x[0][1], x[0][2], x[0][3], + x[1][0], x[1][1], x[1][2], x[1][3], + x[2][0], x[2][1], x[2][2], x[2][3], + x[3][0], x[3][1], x[3][2], x[3][3]); + } + }; + + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(tquat const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%squat(%s, %s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x[0], x[1], x[2], x[3]); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(tdualquat const & x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%sdualquat((%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), x.real[0], x.real[1], x.real[2], x.real[3], x.dual[0], x.dual[1], x.dual[2], x.dual[3]); + } + }; + +}//namespace detail + +template +GLM_FUNC_QUALIFIER std::string to_string(matType const& x) +{ + return detail::compute_to_string::call(x); +} + +}//namespace glm diff --git a/glm/gtx/transform.hpp b/glm/gtx/transform.hpp new file mode 100644 index 0000000..f6023c6 --- /dev/null +++ b/glm/gtx/transform.hpp @@ -0,0 +1,60 @@ +/// @ref gtx_transform +/// @file glm/gtx/transform.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtx_transform GLM_GTX_transform +/// @ingroup gtx +/// +/// @brief Add transformation matrices +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/matrix_transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform + /// @{ + + /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. + /// @see gtc_matrix_transform + /// @see gtx_transform + template + GLM_FUNC_DECL mat<4, 4, T, P> translate( + vec<3, T, P> const & v); + + /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. + /// @see gtc_matrix_transform + /// @see gtx_transform + template + GLM_FUNC_DECL mat<4, 4, T, P> rotate( + T angle, + vec<3, T, P> const & v); + + /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. + /// @see gtc_matrix_transform + /// @see gtx_transform + template + GLM_FUNC_DECL mat<4, 4, T, P> scale( + vec<3, T, P> const & v); + + /// @} +}// namespace glm + +#include "transform.inl" diff --git a/glm/gtx/transform.inl b/glm/gtx/transform.inl new file mode 100644 index 0000000..bd85504 --- /dev/null +++ b/glm/gtx/transform.inl @@ -0,0 +1,24 @@ +/// @ref gtx_transform +/// @file glm/gtx/transform.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> translate(vec<3, T, P> const & v) + { + return translate(mat<4, 4, T, P>(static_cast(1)), v); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> rotate(T angle, vec<3, T, P> const & v) + { + return rotate(mat<4, 4, T, P>(static_cast(1)), angle, v); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> scale(vec<3, T, P> const & v) + { + return scale(mat<4, 4, T, P>(static_cast(1)), v); + } + +}//namespace glm diff --git a/glm/gtx/transform2.hpp b/glm/gtx/transform2.hpp new file mode 100644 index 0000000..957bd3a --- /dev/null +++ b/glm/gtx/transform2.hpp @@ -0,0 +1,111 @@ +/// @ref gtx_transform2 +/// @file glm/gtx/transform2.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_transform2 GLM_GTX_transform2 +/// @ingroup gtx +/// +/// @brief Add extra transformation matrices +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_transform2 extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform2 + /// @{ + + //! Transforms a matrix with a shearing on X axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<3, 3, T, P> shearX2D( + mat<3, 3, T, P> const& m, + T y); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<3, 3, T, P> shearY2D( + mat<3, 3, T, P> const& m, + T x); + + //! Transforms a matrix with a shearing on X axis + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> shearX3D( + const mat<4, 4, T, P> & m, + T y, + T z); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> shearY3D( + const mat<4, 4, T, P> & m, + T x, + T z); + + //! Transforms a matrix with a shearing on Z axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> shearZ3D( + const mat<4, 4, T, P> & m, + T x, + T y); + + //template GLM_FUNC_QUALIFIER mat<4, 4, T, P> shear(const mat<4, 4, T, P> & m, shearPlane, planePoint, angle) + // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 + // - dot(PointOnPlane, normal) * OnPlaneVector 1 + + // Reflect functions seem to don't work + //template mat<3, 3, T, P> reflect2D(const mat<3, 3, T, P> & m, const vec<3, T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + //template mat<4, 4, T, P> reflect3D(const mat<4, 4, T, P> & m, const vec<3, T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<3, 3, T, P> proj2D( + const mat<3, 3, T, P> & m, + const vec<3, T, P>& normal); + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, P> proj3D( + const mat<4, 4, T, P> & m, + const vec<3, T, P>& normal); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias( + valType scale, + valType bias); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias( + mat<4, 4, valType, P> const & m, + valType scale, + valType bias); + + /// @} +}// namespace glm + +#include "transform2.inl" diff --git a/glm/gtx/transform2.inl b/glm/gtx/transform2.inl new file mode 100644 index 0000000..557e93c --- /dev/null +++ b/glm/gtx/transform2.inl @@ -0,0 +1,126 @@ +/// @ref gtx_transform2 +/// @file glm/gtx/transform2.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearX2D(mat<3, 3, T, P> const& m, T s) + { + mat<3, 3, T, P> r(1); + r[1][0] = s; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> shearY2D(mat<3, 3, T, P> const& m, T s) + { + mat<3, 3, T, P> r(1); + r[0][1] = s; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> shearX3D(mat<4, 4, T, P> const& m, T s, T t) + { + mat<4, 4, T, P> r(1); + r[0][1] = s; + r[0][2] = t; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> shearY3D(mat<4, 4, T, P> const& m, T s, T t) + { + mat<4, 4, T, P> r(1); + r[1][0] = s; + r[1][2] = t; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> shearZ3D(mat<4, 4, T, P> const& m, T s, T t) + { + mat<4, 4, T, P> r(1); + r[2][0] = s; + r[2][1] = t; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> reflect2D(mat<3, 3, T, P> const& m, vec<3, T, P> const& normal) + { + mat<3, 3, T, P> r(static_cast(1)); + r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; + r[0][1] = -static_cast(2) * normal.x * normal.y; + r[1][0] = -static_cast(2) * normal.x * normal.y; + r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> reflect3D(mat<4, 4, T, P> const& m, vec<3, T, P> const& normal) + { + mat<4, 4, T, P> r(static_cast(1)); + r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; + r[0][1] = -static_cast(2) * normal.x * normal.y; + r[0][2] = -static_cast(2) * normal.x * normal.z; + + r[1][0] = -static_cast(2) * normal.x * normal.y; + r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; + r[1][2] = -static_cast(2) * normal.y * normal.z; + + r[2][0] = -static_cast(2) * normal.x * normal.z; + r[2][1] = -static_cast(2) * normal.y * normal.z; + r[2][2] = static_cast(1) - static_cast(2) * normal.z * normal.z; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, P> proj2D( + const mat<3, 3, T, P>& m, + const vec<3, T, P>& normal) + { + mat<3, 3, T, P> r(static_cast(1)); + r[0][0] = static_cast(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast(1) - normal.y * normal.y; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> proj3D( + const mat<4, 4, T, P>& m, + const vec<3, T, P>& normal) + { + mat<4, 4, T, P> r(static_cast(1)); + r[0][0] = static_cast(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[0][2] = - normal.x * normal.z; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast(1) - normal.y * normal.y; + r[1][2] = - normal.y * normal.z; + r[2][0] = - normal.x * normal.z; + r[2][1] = - normal.y * normal.z; + r[2][2] = static_cast(1) - normal.z * normal.z; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> scaleBias(T scale, T bias) + { + mat<4, 4, T, P> result; + result[3] = vec<4, T, P>(vec<3, T, P>(bias), static_cast(1)); + result[0][0] = scale; + result[1][1] = scale; + result[2][2] = scale; + return result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, P> scaleBias(mat<4, 4, T, P> const& m, T scale, T bias) + { + return m * scaleBias(scale, bias); + } +}//namespace glm + diff --git a/glm/gtx/type_aligned.hpp b/glm/gtx/type_aligned.hpp new file mode 100644 index 0000000..4e9effe --- /dev/null +++ b/glm/gtx/type_aligned.hpp @@ -0,0 +1,970 @@ +/// @ref gtx_type_aligned +/// @file glm/gtx/type_aligned.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_type_aligned GLM_GTX_type_aligned +/// @ingroup gtx +/// +/// @brief Defines aligned types. +/// +/// @ref core_precision defines aligned types. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../gtc/type_precision.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_aligned extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtx_type_aligned + /// @{ + + /// Low precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1); + + /// Low precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2); + + /// Low precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4); + + /// Low precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8); + + + /// Low precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1); + + /// Low precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2); + + /// Low precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4); + + /// Low precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8); + + + /// Low precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1); + + /// Low precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2); + + /// Low precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4); + + /// Low precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8); + + + /// Medium precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1); + + /// Medium precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2); + + /// Medium precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4); + + /// Medium precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8); + + + /// Medium precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1); + + /// Medium precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2); + + /// Medium precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4); + + /// Medium precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8); + + + /// Medium precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1); + + /// Medium precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2); + + /// Medium precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4); + + /// Medium precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8); + + + /// High precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1); + + /// High precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2); + + /// High precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4); + + /// High precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8); + + + /// High precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1); + + /// High precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2); + + /// High precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4); + + /// High precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8); + + + /// High precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1); + + /// High precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2); + + /// High precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4); + + /// High precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8); + + + /// Default precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1); + + /// Default precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2); + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4); + + /// Default precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8); + + + /// Default precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1); + + /// Default precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2); + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4); + + /// Default precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8); + + + /// Default precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1); + + /// Default precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2); + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4); + + /// Default precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8); + + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4); + + /// Default precision 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8); + + /// Default precision 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16); + + /// Default precision 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16); + + + /// Default precision 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1); + + /// Default precision 8 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2); + + /// Default precision 8 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4); + + /// Default precision 8 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4); + + + /// Default precision 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2); + + /// Default precision 16 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4); + + /// Default precision 16 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8); + + /// Default precision 16 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8); + + + /// Default precision 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4); + + /// Default precision 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8); + + /// Default precision 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16); + + /// Default precision 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16); + + + /// Default precision 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8); + + /// Default precision 64 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16); + + /// Default precision 64 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32); + + /// Default precision 64 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32); + + + ///////////////////////////// + // Unsigned int vector types + + /// Low precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1); + + /// Low precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2); + + /// Low precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4); + + /// Low precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8); + + + /// Low precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1); + + /// Low precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2); + + /// Low precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4); + + /// Low precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8); + + + /// Low precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1); + + /// Low precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2); + + /// Low precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4); + + /// Low precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8); + + + /// Medium precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1); + + /// Medium precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2); + + /// Medium precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4); + + /// Medium precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8); + + + /// Medium precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1); + + /// Medium precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2); + + /// Medium precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4); + + /// Medium precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8); + + + /// Medium precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1); + + /// Medium precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2); + + /// Medium precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4); + + /// Medium precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8); + + + /// High precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1); + + /// High precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2); + + /// High precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4); + + /// High precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8); + + + /// High precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1); + + /// High precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2); + + /// High precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4); + + /// High precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8); + + + /// High precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1); + + /// High precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2); + + /// High precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4); + + /// High precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8); + + + /// Default precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1); + + /// Default precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2); + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4); + + /// Default precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8); + + + /// Default precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1); + + /// Default precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2); + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4); + + /// Default precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8); + + + /// Default precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1); + + /// Default precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2); + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4); + + /// Default precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8); + + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4); + + /// Default precision 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8); + + /// Default precision 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16); + + /// Default precision 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16); + + + /// Default precision 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1); + + /// Default precision 8 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2); + + /// Default precision 8 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4); + + /// Default precision 8 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4); + + + /// Default precision 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2); + + /// Default precision 16 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4); + + /// Default precision 16 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8); + + /// Default precision 16 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8); + + + /// Default precision 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4); + + /// Default precision 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8); + + /// Default precision 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16); + + /// Default precision 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16); + + + /// Default precision 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8); + + /// Default precision 64 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16); + + /// Default precision 64 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32); + + /// Default precision 64 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32); + + + ////////////////////// + // Float vector types + + /// 32 bit single-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4); + + /// 64 bit double-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8); + + + /// 32 bit single-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4); + + /// 64 bit double-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8); + + + /// 32 bit single-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4); + + /// 64 bit double-precision floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8); + + + /// Single-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4); + + /// Single-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8); + + /// Single-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16); + + /// Single-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16); + + + /// Single-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4); + + /// Single-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8); + + /// Single-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16); + + /// Single-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16); + + + /// Single-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4); + + /// Single-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8); + + /// Single-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16); + + /// Single-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16); + + + /// Double-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8); + + /// Double-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16); + + /// Double-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32); + + /// Double-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32); + + + /// Double-precision floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8); + + /// Double-precision floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16); + + /// Double-precision floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32); + + /// Double-precision floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32); + + + ////////////////////// + // Float matrix types + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1 mat1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 mat1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 fmat1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 fmat1x1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16); + + /// Single-precision floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16); + + /// Single-precision floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16); + + /// Single-precision floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16); + + /// Single-precision floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16); + + /// Single-precision floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16); + + /// Single-precision floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 f32mat1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16); + + + /// Single-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 f32mat1x1; + + /// Single-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16); + + /// Single-precision floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16); + + /// Single-precision floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16); + + /// Single-precision floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16); + + /// Single-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16); + + /// Single-precision floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16); + + /// Single-precision floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16); + + /// Single-precision floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16); + + /// Single-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16); + + + /// Double-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 f64mat1; + + /// Double-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32); + + /// Double-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32); + + /// Double-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32); + + + /// Double-precision floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f64 f64mat1x1; + + /// Double-precision floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32); + + /// Double-precision floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32); + + /// Double-precision floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32); + + /// Double-precision floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32); + + /// Double-precision floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32); + + /// Double-precision floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32); + + /// Double-precision floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32); + + /// Double-precision floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32); + + /// Double-precision floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32); + + + ////////////////////////// + // Quaternion types + + /// Single-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16); + + /// Single-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fquat, aligned_fquat, 16); + + /// Double-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32); + + /// Single-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16); + + /// Double-precision floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32); + + /// @} +}//namespace glm + +#include "type_aligned.inl" diff --git a/glm/gtx/type_aligned.inl b/glm/gtx/type_aligned.inl new file mode 100644 index 0000000..83202df --- /dev/null +++ b/glm/gtx/type_aligned.inl @@ -0,0 +1,7 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.inl + +namespace glm +{ + +} diff --git a/glm/gtx/type_trait.hpp b/glm/gtx/type_trait.hpp new file mode 100644 index 0000000..4f0ba9b --- /dev/null +++ b/glm/gtx/type_trait.hpp @@ -0,0 +1,220 @@ +/// @ref gtx_type_trait +/// @file glm/gtx/type_trait.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_type_trait GLM_GTX_type_trait +/// @ingroup gtx +/// +/// @brief Defines traits for each type. +/// +/// need to be included to use these functionalities. + +#pragma once + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +// Dependency: +#include "../detail/type_vec2.hpp" +#include "../detail/type_vec3.hpp" +#include "../detail/type_vec4.hpp" +#include "../detail/type_mat2x2.hpp" +#include "../detail/type_mat2x3.hpp" +#include "../detail/type_mat2x4.hpp" +#include "../detail/type_mat3x2.hpp" +#include "../detail/type_mat3x3.hpp" +#include "../detail/type_mat3x4.hpp" +#include "../detail/type_mat4x2.hpp" +#include "../detail/type_mat4x3.hpp" +#include "../detail/type_mat4x4.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_trait extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_type_trait + /// @{ + + template + struct type + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = false; + static length_t const components = 0; + static length_t const cols = 0; + static length_t const rows = 0; + }; + + template + struct type > + { + static bool const is_vec = true; + static bool const is_mat = false; + static bool const is_quat = false; + enum + { + components = L + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 2, + cols = 2, + rows = 2 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 2, + cols = 2, + rows = 3 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 2, + cols = 2, + rows = 4 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 3, + cols = 3, + rows = 2 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 3, + cols = 3, + rows = 3 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 3, + cols = 3, + rows = 4 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 4, + cols = 4, + rows = 2 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 4, + cols = 4, + rows = 3 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 4, + cols = 4, + rows = 4 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + enum + { + components = 4 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + enum + { + components = 8 + }; + }; + + /// @} +}//namespace glm + +#include "type_trait.inl" diff --git a/glm/gtx/type_trait.inl b/glm/gtx/type_trait.inl new file mode 100644 index 0000000..e69de29 diff --git a/glm/gtx/vec_swizzle.hpp b/glm/gtx/vec_swizzle.hpp new file mode 100644 index 0000000..c325d30 --- /dev/null +++ b/glm/gtx/vec_swizzle.hpp @@ -0,0 +1,2778 @@ +/// @ref gtx_vec_swizzle +/// @file glm/gtx/vec_swizzle.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vec_swizzle GLM_GTX_vec_swizzle +/// @ingroup gtx +/// +/// @brief Functions to perform swizzle operation. +/// +/// need to be included to use these functionalities. + +#pragma once + +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +namespace glm { + // xx + template + GLM_INLINE glm::vec<2, T, P> xx(const glm::vec<1, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.x); + } + + template + GLM_INLINE glm::vec<2, T, P> xx(const glm::vec<2, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.x); + } + + template + GLM_INLINE glm::vec<2, T, P> xx(const glm::vec<3, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.x); + } + + template + GLM_INLINE glm::vec<2, T, P> xx(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.x); + } + + // xy + template + GLM_INLINE glm::vec<2, T, P> xy(const glm::vec<2, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.y); + } + + template + GLM_INLINE glm::vec<2, T, P> xy(const glm::vec<3, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.y); + } + + template + GLM_INLINE glm::vec<2, T, P> xy(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.y); + } + + // xz + template + GLM_INLINE glm::vec<2, T, P> xz(const glm::vec<3, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.z); + } + + template + GLM_INLINE glm::vec<2, T, P> xz(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.z); + } + + // xw + template + GLM_INLINE glm::vec<2, T, P> xw(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.x, v.w); + } + + // yx + template + GLM_INLINE glm::vec<2, T, P> yx(const glm::vec<2, T, P> &v) { + return glm::vec<2, T, P>(v.y, v.x); + } + + template + GLM_INLINE glm::vec<2, T, P> yx(const glm::vec<3, T, P> &v) { + return glm::vec<2, T, P>(v.y, v.x); + } + + template + GLM_INLINE glm::vec<2, T, P> yx(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.y, v.x); + } + + // yy + template + GLM_INLINE glm::vec<2, T, P> yy(const glm::vec<2, T, P> &v) { + return glm::vec<2, T, P>(v.y, v.y); + } + + template + GLM_INLINE glm::vec<2, T, P> yy(const glm::vec<3, T, P> &v) { + return glm::vec<2, T, P>(v.y, v.y); + } + + template + GLM_INLINE glm::vec<2, T, P> yy(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.y, v.y); + } + + // yz + template + GLM_INLINE glm::vec<2, T, P> yz(const glm::vec<3, T, P> &v) { + return glm::vec<2, T, P>(v.y, v.z); + } + + template + GLM_INLINE glm::vec<2, T, P> yz(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.y, v.z); + } + + // yw + template + GLM_INLINE glm::vec<2, T, P> yw(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.y, v.w); + } + + // zx + template + GLM_INLINE glm::vec<2, T, P> zx(const glm::vec<3, T, P> &v) { + return glm::vec<2, T, P>(v.z, v.x); + } + + template + GLM_INLINE glm::vec<2, T, P> zx(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.z, v.x); + } + + // zy + template + GLM_INLINE glm::vec<2, T, P> zy(const glm::vec<3, T, P> &v) { + return glm::vec<2, T, P>(v.z, v.y); + } + + template + GLM_INLINE glm::vec<2, T, P> zy(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.z, v.y); + } + + // zz + template + GLM_INLINE glm::vec<2, T, P> zz(const glm::vec<3, T, P> &v) { + return glm::vec<2, T, P>(v.z, v.z); + } + + template + GLM_INLINE glm::vec<2, T, P> zz(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.z, v.z); + } + + // zw + template + GLM_INLINE glm::vec<2, T, P> zw(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.z, v.w); + } + + // wx + template + GLM_INLINE glm::vec<2, T, P> wx(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.w, v.x); + } + + // wy + template + GLM_INLINE glm::vec<2, T, P> wy(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.w, v.y); + } + + // wz + template + GLM_INLINE glm::vec<2, T, P> wz(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.w, v.z); + } + + // ww + template + GLM_INLINE glm::vec<2, T, P> ww(const glm::vec<4, T, P> &v) { + return glm::vec<2, T, P>(v.w, v.w); + } + + // xxx + template + GLM_INLINE glm::vec<3, T, P> xxx(const glm::vec<1, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> xxx(const glm::vec<2, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> xxx(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> xxx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.x); + } + + // xxy + template + GLM_INLINE glm::vec<3, T, P> xxy(const glm::vec<2, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> xxy(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> xxy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.y); + } + + // xxz + template + GLM_INLINE glm::vec<3, T, P> xxz(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<3, T, P> xxz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.z); + } + + // xxw + template + GLM_INLINE glm::vec<3, T, P> xxw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.x, v.w); + } + + // xyx + template + GLM_INLINE glm::vec<3, T, P> xyx(const glm::vec<2, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> xyx(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> xyx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.y, v.x); + } + + // xyy + template + GLM_INLINE glm::vec<3, T, P> xyy(const glm::vec<2, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> xyy(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> xyy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.y, v.y); + } + + // xyz + template + GLM_INLINE glm::vec<3, T, P> xyz(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<3, T, P> xyz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.y, v.z); + } + + // xyw + template + GLM_INLINE glm::vec<3, T, P> xyw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.y, v.w); + } + + // xzx + template + GLM_INLINE glm::vec<3, T, P> xzx(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> xzx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.z, v.x); + } + + // xzy + template + GLM_INLINE glm::vec<3, T, P> xzy(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> xzy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.z, v.y); + } + + // xzz + template + GLM_INLINE glm::vec<3, T, P> xzz(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<3, T, P> xzz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.z, v.z); + } + + // xzw + template + GLM_INLINE glm::vec<3, T, P> xzw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.z, v.w); + } + + // xwx + template + GLM_INLINE glm::vec<3, T, P> xwx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.w, v.x); + } + + // xwy + template + GLM_INLINE glm::vec<3, T, P> xwy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.w, v.y); + } + + // xwz + template + GLM_INLINE glm::vec<3, T, P> xwz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.w, v.z); + } + + // xww + template + GLM_INLINE glm::vec<3, T, P> xww(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.x, v.w, v.w); + } + + // yxx + template + GLM_INLINE glm::vec<3, T, P> yxx(const glm::vec<2, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> yxx(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> yxx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.x, v.x); + } + + // yxy + template + GLM_INLINE glm::vec<3, T, P> yxy(const glm::vec<2, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> yxy(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> yxy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.x, v.y); + } + + // yxz + template + GLM_INLINE glm::vec<3, T, P> yxz(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<3, T, P> yxz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.x, v.z); + } + + // yxw + template + GLM_INLINE glm::vec<3, T, P> yxw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.x, v.w); + } + + // yyx + template + GLM_INLINE glm::vec<3, T, P> yyx(const glm::vec<2, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> yyx(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> yyx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.y, v.x); + } + + // yyy + template + GLM_INLINE glm::vec<3, T, P> yyy(const glm::vec<2, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> yyy(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> yyy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.y, v.y); + } + + // yyz + template + GLM_INLINE glm::vec<3, T, P> yyz(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<3, T, P> yyz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.y, v.z); + } + + // yyw + template + GLM_INLINE glm::vec<3, T, P> yyw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.y, v.w); + } + + // yzx + template + GLM_INLINE glm::vec<3, T, P> yzx(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> yzx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.z, v.x); + } + + // yzy + template + GLM_INLINE glm::vec<3, T, P> yzy(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> yzy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.z, v.y); + } + + // yzz + template + GLM_INLINE glm::vec<3, T, P> yzz(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<3, T, P> yzz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.z, v.z); + } + + // yzw + template + GLM_INLINE glm::vec<3, T, P> yzw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.z, v.w); + } + + // ywx + template + GLM_INLINE glm::vec<3, T, P> ywx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.w, v.x); + } + + // ywy + template + GLM_INLINE glm::vec<3, T, P> ywy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.w, v.y); + } + + // ywz + template + GLM_INLINE glm::vec<3, T, P> ywz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.w, v.z); + } + + // yww + template + GLM_INLINE glm::vec<3, T, P> yww(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.y, v.w, v.w); + } + + // zxx + template + GLM_INLINE glm::vec<3, T, P> zxx(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> zxx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.x, v.x); + } + + // zxy + template + GLM_INLINE glm::vec<3, T, P> zxy(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> zxy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.x, v.y); + } + + // zxz + template + GLM_INLINE glm::vec<3, T, P> zxz(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<3, T, P> zxz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.x, v.z); + } + + // zxw + template + GLM_INLINE glm::vec<3, T, P> zxw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.x, v.w); + } + + // zyx + template + GLM_INLINE glm::vec<3, T, P> zyx(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> zyx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.y, v.x); + } + + // zyy + template + GLM_INLINE glm::vec<3, T, P> zyy(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> zyy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.y, v.y); + } + + // zyz + template + GLM_INLINE glm::vec<3, T, P> zyz(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<3, T, P> zyz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.y, v.z); + } + + // zyw + template + GLM_INLINE glm::vec<3, T, P> zyw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.y, v.w); + } + + // zzx + template + GLM_INLINE glm::vec<3, T, P> zzx(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<3, T, P> zzx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.z, v.x); + } + + // zzy + template + GLM_INLINE glm::vec<3, T, P> zzy(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<3, T, P> zzy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.z, v.y); + } + + // zzz + template + GLM_INLINE glm::vec<3, T, P> zzz(const glm::vec<3, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<3, T, P> zzz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.z, v.z); + } + + // zzw + template + GLM_INLINE glm::vec<3, T, P> zzw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.z, v.w); + } + + // zwx + template + GLM_INLINE glm::vec<3, T, P> zwx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.w, v.x); + } + + // zwy + template + GLM_INLINE glm::vec<3, T, P> zwy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.w, v.y); + } + + // zwz + template + GLM_INLINE glm::vec<3, T, P> zwz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.w, v.z); + } + + // zww + template + GLM_INLINE glm::vec<3, T, P> zww(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.z, v.w, v.w); + } + + // wxx + template + GLM_INLINE glm::vec<3, T, P> wxx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.x, v.x); + } + + // wxy + template + GLM_INLINE glm::vec<3, T, P> wxy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.x, v.y); + } + + // wxz + template + GLM_INLINE glm::vec<3, T, P> wxz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.x, v.z); + } + + // wxw + template + GLM_INLINE glm::vec<3, T, P> wxw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.x, v.w); + } + + // wyx + template + GLM_INLINE glm::vec<3, T, P> wyx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.y, v.x); + } + + // wyy + template + GLM_INLINE glm::vec<3, T, P> wyy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.y, v.y); + } + + // wyz + template + GLM_INLINE glm::vec<3, T, P> wyz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.y, v.z); + } + + // wyw + template + GLM_INLINE glm::vec<3, T, P> wyw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.y, v.w); + } + + // wzx + template + GLM_INLINE glm::vec<3, T, P> wzx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.z, v.x); + } + + // wzy + template + GLM_INLINE glm::vec<3, T, P> wzy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.z, v.y); + } + + // wzz + template + GLM_INLINE glm::vec<3, T, P> wzz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.z, v.z); + } + + // wzw + template + GLM_INLINE glm::vec<3, T, P> wzw(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.z, v.w); + } + + // wwx + template + GLM_INLINE glm::vec<3, T, P> wwx(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.w, v.x); + } + + // wwy + template + GLM_INLINE glm::vec<3, T, P> wwy(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.w, v.y); + } + + // wwz + template + GLM_INLINE glm::vec<3, T, P> wwz(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.w, v.z); + } + + // www + template + GLM_INLINE glm::vec<3, T, P> www(const glm::vec<4, T, P> &v) { + return glm::vec<3, T, P>(v.w, v.w, v.w); + } + + // xxxx + template + GLM_INLINE glm::vec<4, T, P> xxxx(const glm::vec<1, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xxxx(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xxxx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xxxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.x); + } + + // xxxy + template + GLM_INLINE glm::vec<4, T, P> xxxy(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xxxy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xxxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.y); + } + + // xxxz + template + GLM_INLINE glm::vec<4, T, P> xxxz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> xxxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.z); + } + + // xxxw + template + GLM_INLINE glm::vec<4, T, P> xxxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.x, v.w); + } + + // xxyx + template + GLM_INLINE glm::vec<4, T, P> xxyx(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xxyx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xxyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.y, v.x); + } + + // xxyy + template + GLM_INLINE glm::vec<4, T, P> xxyy(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xxyy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xxyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.y, v.y); + } + + // xxyz + template + GLM_INLINE glm::vec<4, T, P> xxyz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> xxyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.y, v.z); + } + + // xxyw + template + GLM_INLINE glm::vec<4, T, P> xxyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.y, v.w); + } + + // xxzx + template + GLM_INLINE glm::vec<4, T, P> xxzx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xxzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.z, v.x); + } + + // xxzy + template + GLM_INLINE glm::vec<4, T, P> xxzy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xxzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.z, v.y); + } + + // xxzz + template + GLM_INLINE glm::vec<4, T, P> xxzz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> xxzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.z, v.z); + } + + // xxzw + template + GLM_INLINE glm::vec<4, T, P> xxzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.z, v.w); + } + + // xxwx + template + GLM_INLINE glm::vec<4, T, P> xxwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.w, v.x); + } + + // xxwy + template + GLM_INLINE glm::vec<4, T, P> xxwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.w, v.y); + } + + // xxwz + template + GLM_INLINE glm::vec<4, T, P> xxwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.w, v.z); + } + + // xxww + template + GLM_INLINE glm::vec<4, T, P> xxww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.x, v.w, v.w); + } + + // xyxx + template + GLM_INLINE glm::vec<4, T, P> xyxx(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xyxx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xyxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.x, v.x); + } + + // xyxy + template + GLM_INLINE glm::vec<4, T, P> xyxy(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xyxy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xyxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.x, v.y); + } + + // xyxz + template + GLM_INLINE glm::vec<4, T, P> xyxz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> xyxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.x, v.z); + } + + // xyxw + template + GLM_INLINE glm::vec<4, T, P> xyxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.x, v.w); + } + + // xyyx + template + GLM_INLINE glm::vec<4, T, P> xyyx(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xyyx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xyyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.y, v.x); + } + + // xyyy + template + GLM_INLINE glm::vec<4, T, P> xyyy(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xyyy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xyyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.y, v.y); + } + + // xyyz + template + GLM_INLINE glm::vec<4, T, P> xyyz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> xyyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.y, v.z); + } + + // xyyw + template + GLM_INLINE glm::vec<4, T, P> xyyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.y, v.w); + } + + // xyzx + template + GLM_INLINE glm::vec<4, T, P> xyzx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xyzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.z, v.x); + } + + // xyzy + template + GLM_INLINE glm::vec<4, T, P> xyzy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xyzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.z, v.y); + } + + // xyzz + template + GLM_INLINE glm::vec<4, T, P> xyzz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> xyzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.z, v.z); + } + + // xyzw + template + GLM_INLINE glm::vec<4, T, P> xyzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.z, v.w); + } + + // xywx + template + GLM_INLINE glm::vec<4, T, P> xywx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.w, v.x); + } + + // xywy + template + GLM_INLINE glm::vec<4, T, P> xywy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.w, v.y); + } + + // xywz + template + GLM_INLINE glm::vec<4, T, P> xywz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.w, v.z); + } + + // xyww + template + GLM_INLINE glm::vec<4, T, P> xyww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.y, v.w, v.w); + } + + // xzxx + template + GLM_INLINE glm::vec<4, T, P> xzxx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xzxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.x, v.x); + } + + // xzxy + template + GLM_INLINE glm::vec<4, T, P> xzxy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xzxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.x, v.y); + } + + // xzxz + template + GLM_INLINE glm::vec<4, T, P> xzxz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> xzxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.x, v.z); + } + + // xzxw + template + GLM_INLINE glm::vec<4, T, P> xzxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.x, v.w); + } + + // xzyx + template + GLM_INLINE glm::vec<4, T, P> xzyx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xzyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.y, v.x); + } + + // xzyy + template + GLM_INLINE glm::vec<4, T, P> xzyy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xzyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.y, v.y); + } + + // xzyz + template + GLM_INLINE glm::vec<4, T, P> xzyz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> xzyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.y, v.z); + } + + // xzyw + template + GLM_INLINE glm::vec<4, T, P> xzyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.y, v.w); + } + + // xzzx + template + GLM_INLINE glm::vec<4, T, P> xzzx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> xzzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.z, v.x); + } + + // xzzy + template + GLM_INLINE glm::vec<4, T, P> xzzy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> xzzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.z, v.y); + } + + // xzzz + template + GLM_INLINE glm::vec<4, T, P> xzzz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> xzzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.z, v.z); + } + + // xzzw + template + GLM_INLINE glm::vec<4, T, P> xzzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.z, v.w); + } + + // xzwx + template + GLM_INLINE glm::vec<4, T, P> xzwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.w, v.x); + } + + // xzwy + template + GLM_INLINE glm::vec<4, T, P> xzwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.w, v.y); + } + + // xzwz + template + GLM_INLINE glm::vec<4, T, P> xzwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.w, v.z); + } + + // xzww + template + GLM_INLINE glm::vec<4, T, P> xzww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.z, v.w, v.w); + } + + // xwxx + template + GLM_INLINE glm::vec<4, T, P> xwxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.x, v.x); + } + + // xwxy + template + GLM_INLINE glm::vec<4, T, P> xwxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.x, v.y); + } + + // xwxz + template + GLM_INLINE glm::vec<4, T, P> xwxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.x, v.z); + } + + // xwxw + template + GLM_INLINE glm::vec<4, T, P> xwxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.x, v.w); + } + + // xwyx + template + GLM_INLINE glm::vec<4, T, P> xwyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.y, v.x); + } + + // xwyy + template + GLM_INLINE glm::vec<4, T, P> xwyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.y, v.y); + } + + // xwyz + template + GLM_INLINE glm::vec<4, T, P> xwyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.y, v.z); + } + + // xwyw + template + GLM_INLINE glm::vec<4, T, P> xwyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.y, v.w); + } + + // xwzx + template + GLM_INLINE glm::vec<4, T, P> xwzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.z, v.x); + } + + // xwzy + template + GLM_INLINE glm::vec<4, T, P> xwzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.z, v.y); + } + + // xwzz + template + GLM_INLINE glm::vec<4, T, P> xwzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.z, v.z); + } + + // xwzw + template + GLM_INLINE glm::vec<4, T, P> xwzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.z, v.w); + } + + // xwwx + template + GLM_INLINE glm::vec<4, T, P> xwwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.w, v.x); + } + + // xwwy + template + GLM_INLINE glm::vec<4, T, P> xwwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.w, v.y); + } + + // xwwz + template + GLM_INLINE glm::vec<4, T, P> xwwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.w, v.z); + } + + // xwww + template + GLM_INLINE glm::vec<4, T, P> xwww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.x, v.w, v.w, v.w); + } + + // yxxx + template + GLM_INLINE glm::vec<4, T, P> yxxx(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yxxx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yxxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.x, v.x); + } + + // yxxy + template + GLM_INLINE glm::vec<4, T, P> yxxy(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yxxy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yxxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.x, v.y); + } + + // yxxz + template + GLM_INLINE glm::vec<4, T, P> yxxz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> yxxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.x, v.z); + } + + // yxxw + template + GLM_INLINE glm::vec<4, T, P> yxxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.x, v.w); + } + + // yxyx + template + GLM_INLINE glm::vec<4, T, P> yxyx(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yxyx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yxyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.y, v.x); + } + + // yxyy + template + GLM_INLINE glm::vec<4, T, P> yxyy(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yxyy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yxyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.y, v.y); + } + + // yxyz + template + GLM_INLINE glm::vec<4, T, P> yxyz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> yxyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.y, v.z); + } + + // yxyw + template + GLM_INLINE glm::vec<4, T, P> yxyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.y, v.w); + } + + // yxzx + template + GLM_INLINE glm::vec<4, T, P> yxzx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yxzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.z, v.x); + } + + // yxzy + template + GLM_INLINE glm::vec<4, T, P> yxzy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yxzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.z, v.y); + } + + // yxzz + template + GLM_INLINE glm::vec<4, T, P> yxzz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> yxzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.z, v.z); + } + + // yxzw + template + GLM_INLINE glm::vec<4, T, P> yxzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.z, v.w); + } + + // yxwx + template + GLM_INLINE glm::vec<4, T, P> yxwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.w, v.x); + } + + // yxwy + template + GLM_INLINE glm::vec<4, T, P> yxwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.w, v.y); + } + + // yxwz + template + GLM_INLINE glm::vec<4, T, P> yxwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.w, v.z); + } + + // yxww + template + GLM_INLINE glm::vec<4, T, P> yxww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.x, v.w, v.w); + } + + // yyxx + template + GLM_INLINE glm::vec<4, T, P> yyxx(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yyxx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yyxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.x, v.x); + } + + // yyxy + template + GLM_INLINE glm::vec<4, T, P> yyxy(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yyxy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yyxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.x, v.y); + } + + // yyxz + template + GLM_INLINE glm::vec<4, T, P> yyxz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> yyxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.x, v.z); + } + + // yyxw + template + GLM_INLINE glm::vec<4, T, P> yyxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.x, v.w); + } + + // yyyx + template + GLM_INLINE glm::vec<4, T, P> yyyx(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yyyx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yyyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.y, v.x); + } + + // yyyy + template + GLM_INLINE glm::vec<4, T, P> yyyy(const glm::vec<2, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yyyy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yyyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.y, v.y); + } + + // yyyz + template + GLM_INLINE glm::vec<4, T, P> yyyz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> yyyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.y, v.z); + } + + // yyyw + template + GLM_INLINE glm::vec<4, T, P> yyyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.y, v.w); + } + + // yyzx + template + GLM_INLINE glm::vec<4, T, P> yyzx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yyzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.z, v.x); + } + + // yyzy + template + GLM_INLINE glm::vec<4, T, P> yyzy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yyzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.z, v.y); + } + + // yyzz + template + GLM_INLINE glm::vec<4, T, P> yyzz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> yyzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.z, v.z); + } + + // yyzw + template + GLM_INLINE glm::vec<4, T, P> yyzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.z, v.w); + } + + // yywx + template + GLM_INLINE glm::vec<4, T, P> yywx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.w, v.x); + } + + // yywy + template + GLM_INLINE glm::vec<4, T, P> yywy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.w, v.y); + } + + // yywz + template + GLM_INLINE glm::vec<4, T, P> yywz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.w, v.z); + } + + // yyww + template + GLM_INLINE glm::vec<4, T, P> yyww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.y, v.w, v.w); + } + + // yzxx + template + GLM_INLINE glm::vec<4, T, P> yzxx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yzxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.x, v.x); + } + + // yzxy + template + GLM_INLINE glm::vec<4, T, P> yzxy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yzxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.x, v.y); + } + + // yzxz + template + GLM_INLINE glm::vec<4, T, P> yzxz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> yzxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.x, v.z); + } + + // yzxw + template + GLM_INLINE glm::vec<4, T, P> yzxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.x, v.w); + } + + // yzyx + template + GLM_INLINE glm::vec<4, T, P> yzyx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yzyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.y, v.x); + } + + // yzyy + template + GLM_INLINE glm::vec<4, T, P> yzyy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yzyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.y, v.y); + } + + // yzyz + template + GLM_INLINE glm::vec<4, T, P> yzyz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> yzyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.y, v.z); + } + + // yzyw + template + GLM_INLINE glm::vec<4, T, P> yzyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.y, v.w); + } + + // yzzx + template + GLM_INLINE glm::vec<4, T, P> yzzx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> yzzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.z, v.x); + } + + // yzzy + template + GLM_INLINE glm::vec<4, T, P> yzzy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> yzzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.z, v.y); + } + + // yzzz + template + GLM_INLINE glm::vec<4, T, P> yzzz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> yzzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.z, v.z); + } + + // yzzw + template + GLM_INLINE glm::vec<4, T, P> yzzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.z, v.w); + } + + // yzwx + template + GLM_INLINE glm::vec<4, T, P> yzwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.w, v.x); + } + + // yzwy + template + GLM_INLINE glm::vec<4, T, P> yzwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.w, v.y); + } + + // yzwz + template + GLM_INLINE glm::vec<4, T, P> yzwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.w, v.z); + } + + // yzww + template + GLM_INLINE glm::vec<4, T, P> yzww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.z, v.w, v.w); + } + + // ywxx + template + GLM_INLINE glm::vec<4, T, P> ywxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.x, v.x); + } + + // ywxy + template + GLM_INLINE glm::vec<4, T, P> ywxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.x, v.y); + } + + // ywxz + template + GLM_INLINE glm::vec<4, T, P> ywxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.x, v.z); + } + + // ywxw + template + GLM_INLINE glm::vec<4, T, P> ywxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.x, v.w); + } + + // ywyx + template + GLM_INLINE glm::vec<4, T, P> ywyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.y, v.x); + } + + // ywyy + template + GLM_INLINE glm::vec<4, T, P> ywyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.y, v.y); + } + + // ywyz + template + GLM_INLINE glm::vec<4, T, P> ywyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.y, v.z); + } + + // ywyw + template + GLM_INLINE glm::vec<4, T, P> ywyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.y, v.w); + } + + // ywzx + template + GLM_INLINE glm::vec<4, T, P> ywzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.z, v.x); + } + + // ywzy + template + GLM_INLINE glm::vec<4, T, P> ywzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.z, v.y); + } + + // ywzz + template + GLM_INLINE glm::vec<4, T, P> ywzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.z, v.z); + } + + // ywzw + template + GLM_INLINE glm::vec<4, T, P> ywzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.z, v.w); + } + + // ywwx + template + GLM_INLINE glm::vec<4, T, P> ywwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.w, v.x); + } + + // ywwy + template + GLM_INLINE glm::vec<4, T, P> ywwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.w, v.y); + } + + // ywwz + template + GLM_INLINE glm::vec<4, T, P> ywwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.w, v.z); + } + + // ywww + template + GLM_INLINE glm::vec<4, T, P> ywww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.y, v.w, v.w, v.w); + } + + // zxxx + template + GLM_INLINE glm::vec<4, T, P> zxxx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> zxxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.x, v.x); + } + + // zxxy + template + GLM_INLINE glm::vec<4, T, P> zxxy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> zxxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.x, v.y); + } + + // zxxz + template + GLM_INLINE glm::vec<4, T, P> zxxz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> zxxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.x, v.z); + } + + // zxxw + template + GLM_INLINE glm::vec<4, T, P> zxxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.x, v.w); + } + + // zxyx + template + GLM_INLINE glm::vec<4, T, P> zxyx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> zxyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.y, v.x); + } + + // zxyy + template + GLM_INLINE glm::vec<4, T, P> zxyy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> zxyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.y, v.y); + } + + // zxyz + template + GLM_INLINE glm::vec<4, T, P> zxyz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> zxyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.y, v.z); + } + + // zxyw + template + GLM_INLINE glm::vec<4, T, P> zxyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.y, v.w); + } + + // zxzx + template + GLM_INLINE glm::vec<4, T, P> zxzx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> zxzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.z, v.x); + } + + // zxzy + template + GLM_INLINE glm::vec<4, T, P> zxzy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> zxzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.z, v.y); + } + + // zxzz + template + GLM_INLINE glm::vec<4, T, P> zxzz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> zxzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.z, v.z); + } + + // zxzw + template + GLM_INLINE glm::vec<4, T, P> zxzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.z, v.w); + } + + // zxwx + template + GLM_INLINE glm::vec<4, T, P> zxwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.w, v.x); + } + + // zxwy + template + GLM_INLINE glm::vec<4, T, P> zxwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.w, v.y); + } + + // zxwz + template + GLM_INLINE glm::vec<4, T, P> zxwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.w, v.z); + } + + // zxww + template + GLM_INLINE glm::vec<4, T, P> zxww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.x, v.w, v.w); + } + + // zyxx + template + GLM_INLINE glm::vec<4, T, P> zyxx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> zyxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.x, v.x); + } + + // zyxy + template + GLM_INLINE glm::vec<4, T, P> zyxy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> zyxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.x, v.y); + } + + // zyxz + template + GLM_INLINE glm::vec<4, T, P> zyxz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> zyxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.x, v.z); + } + + // zyxw + template + GLM_INLINE glm::vec<4, T, P> zyxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.x, v.w); + } + + // zyyx + template + GLM_INLINE glm::vec<4, T, P> zyyx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> zyyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.y, v.x); + } + + // zyyy + template + GLM_INLINE glm::vec<4, T, P> zyyy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> zyyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.y, v.y); + } + + // zyyz + template + GLM_INLINE glm::vec<4, T, P> zyyz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> zyyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.y, v.z); + } + + // zyyw + template + GLM_INLINE glm::vec<4, T, P> zyyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.y, v.w); + } + + // zyzx + template + GLM_INLINE glm::vec<4, T, P> zyzx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> zyzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.z, v.x); + } + + // zyzy + template + GLM_INLINE glm::vec<4, T, P> zyzy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> zyzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.z, v.y); + } + + // zyzz + template + GLM_INLINE glm::vec<4, T, P> zyzz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> zyzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.z, v.z); + } + + // zyzw + template + GLM_INLINE glm::vec<4, T, P> zyzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.z, v.w); + } + + // zywx + template + GLM_INLINE glm::vec<4, T, P> zywx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.w, v.x); + } + + // zywy + template + GLM_INLINE glm::vec<4, T, P> zywy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.w, v.y); + } + + // zywz + template + GLM_INLINE glm::vec<4, T, P> zywz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.w, v.z); + } + + // zyww + template + GLM_INLINE glm::vec<4, T, P> zyww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.y, v.w, v.w); + } + + // zzxx + template + GLM_INLINE glm::vec<4, T, P> zzxx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> zzxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.x, v.x); + } + + // zzxy + template + GLM_INLINE glm::vec<4, T, P> zzxy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> zzxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.x, v.y); + } + + // zzxz + template + GLM_INLINE glm::vec<4, T, P> zzxz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> zzxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.x, v.z); + } + + // zzxw + template + GLM_INLINE glm::vec<4, T, P> zzxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.x, v.w); + } + + // zzyx + template + GLM_INLINE glm::vec<4, T, P> zzyx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> zzyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.y, v.x); + } + + // zzyy + template + GLM_INLINE glm::vec<4, T, P> zzyy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> zzyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.y, v.y); + } + + // zzyz + template + GLM_INLINE glm::vec<4, T, P> zzyz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> zzyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.y, v.z); + } + + // zzyw + template + GLM_INLINE glm::vec<4, T, P> zzyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.y, v.w); + } + + // zzzx + template + GLM_INLINE glm::vec<4, T, P> zzzx(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, P> zzzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.z, v.x); + } + + // zzzy + template + GLM_INLINE glm::vec<4, T, P> zzzy(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, P> zzzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.z, v.y); + } + + // zzzz + template + GLM_INLINE glm::vec<4, T, P> zzzz(const glm::vec<3, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, P> zzzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.z, v.z); + } + + // zzzw + template + GLM_INLINE glm::vec<4, T, P> zzzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.z, v.w); + } + + // zzwx + template + GLM_INLINE glm::vec<4, T, P> zzwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.w, v.x); + } + + // zzwy + template + GLM_INLINE glm::vec<4, T, P> zzwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.w, v.y); + } + + // zzwz + template + GLM_INLINE glm::vec<4, T, P> zzwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.w, v.z); + } + + // zzww + template + GLM_INLINE glm::vec<4, T, P> zzww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.z, v.w, v.w); + } + + // zwxx + template + GLM_INLINE glm::vec<4, T, P> zwxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.x, v.x); + } + + // zwxy + template + GLM_INLINE glm::vec<4, T, P> zwxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.x, v.y); + } + + // zwxz + template + GLM_INLINE glm::vec<4, T, P> zwxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.x, v.z); + } + + // zwxw + template + GLM_INLINE glm::vec<4, T, P> zwxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.x, v.w); + } + + // zwyx + template + GLM_INLINE glm::vec<4, T, P> zwyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.y, v.x); + } + + // zwyy + template + GLM_INLINE glm::vec<4, T, P> zwyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.y, v.y); + } + + // zwyz + template + GLM_INLINE glm::vec<4, T, P> zwyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.y, v.z); + } + + // zwyw + template + GLM_INLINE glm::vec<4, T, P> zwyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.y, v.w); + } + + // zwzx + template + GLM_INLINE glm::vec<4, T, P> zwzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.z, v.x); + } + + // zwzy + template + GLM_INLINE glm::vec<4, T, P> zwzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.z, v.y); + } + + // zwzz + template + GLM_INLINE glm::vec<4, T, P> zwzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.z, v.z); + } + + // zwzw + template + GLM_INLINE glm::vec<4, T, P> zwzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.z, v.w); + } + + // zwwx + template + GLM_INLINE glm::vec<4, T, P> zwwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.w, v.x); + } + + // zwwy + template + GLM_INLINE glm::vec<4, T, P> zwwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.w, v.y); + } + + // zwwz + template + GLM_INLINE glm::vec<4, T, P> zwwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.w, v.z); + } + + // zwww + template + GLM_INLINE glm::vec<4, T, P> zwww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.z, v.w, v.w, v.w); + } + + // wxxx + template + GLM_INLINE glm::vec<4, T, P> wxxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.x, v.x); + } + + // wxxy + template + GLM_INLINE glm::vec<4, T, P> wxxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.x, v.y); + } + + // wxxz + template + GLM_INLINE glm::vec<4, T, P> wxxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.x, v.z); + } + + // wxxw + template + GLM_INLINE glm::vec<4, T, P> wxxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.x, v.w); + } + + // wxyx + template + GLM_INLINE glm::vec<4, T, P> wxyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.y, v.x); + } + + // wxyy + template + GLM_INLINE glm::vec<4, T, P> wxyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.y, v.y); + } + + // wxyz + template + GLM_INLINE glm::vec<4, T, P> wxyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.y, v.z); + } + + // wxyw + template + GLM_INLINE glm::vec<4, T, P> wxyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.y, v.w); + } + + // wxzx + template + GLM_INLINE glm::vec<4, T, P> wxzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.z, v.x); + } + + // wxzy + template + GLM_INLINE glm::vec<4, T, P> wxzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.z, v.y); + } + + // wxzz + template + GLM_INLINE glm::vec<4, T, P> wxzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.z, v.z); + } + + // wxzw + template + GLM_INLINE glm::vec<4, T, P> wxzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.z, v.w); + } + + // wxwx + template + GLM_INLINE glm::vec<4, T, P> wxwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.w, v.x); + } + + // wxwy + template + GLM_INLINE glm::vec<4, T, P> wxwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.w, v.y); + } + + // wxwz + template + GLM_INLINE glm::vec<4, T, P> wxwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.w, v.z); + } + + // wxww + template + GLM_INLINE glm::vec<4, T, P> wxww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.x, v.w, v.w); + } + + // wyxx + template + GLM_INLINE glm::vec<4, T, P> wyxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.x, v.x); + } + + // wyxy + template + GLM_INLINE glm::vec<4, T, P> wyxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.x, v.y); + } + + // wyxz + template + GLM_INLINE glm::vec<4, T, P> wyxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.x, v.z); + } + + // wyxw + template + GLM_INLINE glm::vec<4, T, P> wyxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.x, v.w); + } + + // wyyx + template + GLM_INLINE glm::vec<4, T, P> wyyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.y, v.x); + } + + // wyyy + template + GLM_INLINE glm::vec<4, T, P> wyyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.y, v.y); + } + + // wyyz + template + GLM_INLINE glm::vec<4, T, P> wyyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.y, v.z); + } + + // wyyw + template + GLM_INLINE glm::vec<4, T, P> wyyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.y, v.w); + } + + // wyzx + template + GLM_INLINE glm::vec<4, T, P> wyzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.z, v.x); + } + + // wyzy + template + GLM_INLINE glm::vec<4, T, P> wyzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.z, v.y); + } + + // wyzz + template + GLM_INLINE glm::vec<4, T, P> wyzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.z, v.z); + } + + // wyzw + template + GLM_INLINE glm::vec<4, T, P> wyzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.z, v.w); + } + + // wywx + template + GLM_INLINE glm::vec<4, T, P> wywx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.w, v.x); + } + + // wywy + template + GLM_INLINE glm::vec<4, T, P> wywy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.w, v.y); + } + + // wywz + template + GLM_INLINE glm::vec<4, T, P> wywz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.w, v.z); + } + + // wyww + template + GLM_INLINE glm::vec<4, T, P> wyww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.y, v.w, v.w); + } + + // wzxx + template + GLM_INLINE glm::vec<4, T, P> wzxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.x, v.x); + } + + // wzxy + template + GLM_INLINE glm::vec<4, T, P> wzxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.x, v.y); + } + + // wzxz + template + GLM_INLINE glm::vec<4, T, P> wzxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.x, v.z); + } + + // wzxw + template + GLM_INLINE glm::vec<4, T, P> wzxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.x, v.w); + } + + // wzyx + template + GLM_INLINE glm::vec<4, T, P> wzyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.y, v.x); + } + + // wzyy + template + GLM_INLINE glm::vec<4, T, P> wzyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.y, v.y); + } + + // wzyz + template + GLM_INLINE glm::vec<4, T, P> wzyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.y, v.z); + } + + // wzyw + template + GLM_INLINE glm::vec<4, T, P> wzyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.y, v.w); + } + + // wzzx + template + GLM_INLINE glm::vec<4, T, P> wzzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.z, v.x); + } + + // wzzy + template + GLM_INLINE glm::vec<4, T, P> wzzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.z, v.y); + } + + // wzzz + template + GLM_INLINE glm::vec<4, T, P> wzzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.z, v.z); + } + + // wzzw + template + GLM_INLINE glm::vec<4, T, P> wzzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.z, v.w); + } + + // wzwx + template + GLM_INLINE glm::vec<4, T, P> wzwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.w, v.x); + } + + // wzwy + template + GLM_INLINE glm::vec<4, T, P> wzwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.w, v.y); + } + + // wzwz + template + GLM_INLINE glm::vec<4, T, P> wzwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.w, v.z); + } + + // wzww + template + GLM_INLINE glm::vec<4, T, P> wzww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.z, v.w, v.w); + } + + // wwxx + template + GLM_INLINE glm::vec<4, T, P> wwxx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.x, v.x); + } + + // wwxy + template + GLM_INLINE glm::vec<4, T, P> wwxy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.x, v.y); + } + + // wwxz + template + GLM_INLINE glm::vec<4, T, P> wwxz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.x, v.z); + } + + // wwxw + template + GLM_INLINE glm::vec<4, T, P> wwxw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.x, v.w); + } + + // wwyx + template + GLM_INLINE glm::vec<4, T, P> wwyx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.y, v.x); + } + + // wwyy + template + GLM_INLINE glm::vec<4, T, P> wwyy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.y, v.y); + } + + // wwyz + template + GLM_INLINE glm::vec<4, T, P> wwyz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.y, v.z); + } + + // wwyw + template + GLM_INLINE glm::vec<4, T, P> wwyw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.y, v.w); + } + + // wwzx + template + GLM_INLINE glm::vec<4, T, P> wwzx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.z, v.x); + } + + // wwzy + template + GLM_INLINE glm::vec<4, T, P> wwzy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.z, v.y); + } + + // wwzz + template + GLM_INLINE glm::vec<4, T, P> wwzz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.z, v.z); + } + + // wwzw + template + GLM_INLINE glm::vec<4, T, P> wwzw(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.z, v.w); + } + + // wwwx + template + GLM_INLINE glm::vec<4, T, P> wwwx(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.w, v.x); + } + + // wwwy + template + GLM_INLINE glm::vec<4, T, P> wwwy(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.w, v.y); + } + + // wwwz + template + GLM_INLINE glm::vec<4, T, P> wwwz(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.w, v.z); + } + + // wwww + template + GLM_INLINE glm::vec<4, T, P> wwww(const glm::vec<4, T, P> &v) { + return glm::vec<4, T, P>(v.w, v.w, v.w, v.w); + } + +} diff --git a/glm/gtx/vector_angle.hpp b/glm/gtx/vector_angle.hpp new file mode 100644 index 0000000..276da7e --- /dev/null +++ b/glm/gtx/vector_angle.hpp @@ -0,0 +1,64 @@ +/// @ref gtx_vector_angle +/// @file glm/gtx/vector_angle.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// @see gtx_epsilon (dependence) +/// +/// @defgroup gtx_vector_angle GLM_GTX_vector_angle +/// @ingroup gtx +/// +/// @brief Compute angle between vectors +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtx/quaternion.hpp" +#include "../gtx/rotate_vector.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_vector_angle extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_angle + /// @{ + + //! Returns the absolute angle between two vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template + GLM_FUNC_DECL typename vecType::value_type angle( + vecType const & x, + vecType const & y); + + //! Returns the oriented angle between two 2d vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template + GLM_FUNC_DECL T orientedAngle( + vec<2, T, P> const & x, + vec<2, T, P> const & y); + + //! Returns the oriented angle between two 3d vectors based from a reference axis. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template + GLM_FUNC_DECL T orientedAngle( + vec<3, T, P> const & x, + vec<3, T, P> const & y, + vec<3, T, P> const & ref); + + /// @} +}// namespace glm + +#include "vector_angle.inl" diff --git a/glm/gtx/vector_angle.inl b/glm/gtx/vector_angle.inl new file mode 100644 index 0000000..af99344 --- /dev/null +++ b/glm/gtx/vector_angle.inl @@ -0,0 +1,58 @@ +/// @ref gtx_vector_angle +/// @file glm/gtx/vector_angle.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType angle + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), genType(-1), genType(1))); + } + + template class vecType> + GLM_FUNC_QUALIFIER T angle + ( + vecType const& x, + vecType const& y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), T(-1), T(1))); + } + + //! \todo epsilon is hard coded to 0.01 + template + GLM_FUNC_QUALIFIER T orientedAngle + ( + vec<2, T, P> const & x, + vec<2, T, P> const & y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + + if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001)))) + return Angle; + else + return -Angle; + } + + template + GLM_FUNC_QUALIFIER T orientedAngle + ( + vec<3, T, P> const & x, + vec<3, T, P> const & y, + vec<3, T, P> const & ref + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); + + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); + } +}//namespace glm diff --git a/glm/gtx/vector_query.hpp b/glm/gtx/vector_query.hpp new file mode 100644 index 0000000..80bbcea --- /dev/null +++ b/glm/gtx/vector_query.hpp @@ -0,0 +1,66 @@ +/// @ref gtx_vector_query +/// @file glm/gtx/vector_query.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vector_query GLM_GTX_vector_query +/// @ingroup gtx +/// +/// @brief Query informations of vector types +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_vector_query extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_query + /// @{ + + //! Check whether two vectors are collinears. + /// @see gtx_vector_query extensions. + template class vecType> + GLM_FUNC_DECL bool areCollinear(vecType const & v0, vecType const & v1, T const & epsilon); + + //! Check whether two vectors are orthogonals. + /// @see gtx_vector_query extensions. + template class vecType> + GLM_FUNC_DECL bool areOrthogonal(vecType const & v0, vecType const & v1, T const & epsilon); + + //! Check whether a vector is normalized. + /// @see gtx_vector_query extensions. + template class vecType> + GLM_FUNC_DECL bool isNormalized(vecType const & v, T const & epsilon); + + //! Check whether a vector is null. + /// @see gtx_vector_query extensions. + template class vecType> + GLM_FUNC_DECL bool isNull(vecType const & v, T const & epsilon); + + //! Check whether a each component of a vector is null. + /// @see gtx_vector_query extensions. + template class vecType> + GLM_FUNC_DECL vecType isCompNull(vecType const & v, T const & epsilon); + + //! Check whether two vectors are orthonormal. + /// @see gtx_vector_query extensions. + template class vecType> + GLM_FUNC_DECL bool areOrthonormal(vecType const & v0, vecType const & v1, T const & epsilon); + + /// @} +}// namespace glm + +#include "vector_query.inl" diff --git a/glm/gtx/vector_query.inl b/glm/gtx/vector_query.inl new file mode 100644 index 0000000..6fa84db --- /dev/null +++ b/glm/gtx/vector_query.inl @@ -0,0 +1,193 @@ +/// @ref gtx_vector_query +/// @file glm/gtx/vector_query.inl + +#include + +namespace glm{ +namespace detail +{ + template class vecType> + struct compute_areCollinear{}; + + template + struct compute_areCollinear<2, T, P, vec> + { + GLM_FUNC_QUALIFIER static bool call(vec<2, T, P> const & v0, vec<2, T, P> const & v1, T const & epsilon) + { + return length(cross(vec<3, T, P>(v0, static_cast(0)), vec<3, T, P>(v1, static_cast(0)))) < epsilon; + } + }; + + template + struct compute_areCollinear<3, T, P, vec> + { + GLM_FUNC_QUALIFIER static bool call(vec<3, T, P> const & v0, vec<3, T, P> const & v1, T const & epsilon) + { + return length(cross(v0, v1)) < epsilon; + } + }; + + template + struct compute_areCollinear<4, T, P, vec> + { + GLM_FUNC_QUALIFIER static bool call(vec<4, T, P> const & v0, vec<4, T, P> const & v1, T const & epsilon) + { + return length(cross(vec<3, T, P>(v0), vec<3, T, P>(v1))) < epsilon; + } + }; + + template class vecType> + struct compute_isCompNull{}; + + template + struct compute_isCompNull<2, T, P, vec> + { + GLM_FUNC_QUALIFIER static vec<2, bool, P> call(vec<2, T, P> const & v, T const & epsilon) + { + return vec<2, bool, P>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon)); + } + }; + + template + struct compute_isCompNull<3, T, P, vec> + { + GLM_FUNC_QUALIFIER static vec<3, bool, P> call(vec<3, T, P> const & v, T const & epsilon) + { + return vec<3, bool, P>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon)); + } + }; + + template + struct compute_isCompNull<4, T, P, vec> + { + GLM_FUNC_QUALIFIER static vec<4, bool, P> call(vec<4, T, P> const & v, T const & epsilon) + { + return vec<4, bool, P>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon), + (abs(v.w) < epsilon)); + } + }; + +}//namespace detail + + template class vecType> + GLM_FUNC_QUALIFIER bool areCollinear + ( + vecType const& v0, + vecType const& v1, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areCollinear' only accept floating-point inputs"); + + return detail::compute_areCollinear::call(v0, v1, epsilon); + } + + template class vecType> + GLM_FUNC_QUALIFIER bool areOrthogonal + ( + vecType const& v0, + vecType const& v1, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areOrthogonal' only accept floating-point inputs"); + + return abs(dot(v0, v1)) <= max( + static_cast(1), + length(v0)) * max(static_cast(1), length(v1)) * epsilon; + } + + template class vecType> + GLM_FUNC_QUALIFIER bool isNormalized + ( + vecType const& v, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNormalized' only accept floating-point inputs"); + + return abs(length(v) - static_cast(1)) <= static_cast(2) * epsilon; + } + + template class vecType> + GLM_FUNC_QUALIFIER bool isNull + ( + vecType const& v, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNull' only accept floating-point inputs"); + + return length(v) <= epsilon; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType isCompNull + ( + vecType const& v, + T const & epsilon + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isCompNull' only accept floating-point inputs"); + + return detail::compute_isCompNull::call(v, epsilon); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, P> isCompNull + ( + vec<2, T, P> const & v, + T const & epsilon) + { + return vec<2, bool, P>( + abs(v.x) < epsilon, + abs(v.y) < epsilon); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, P> isCompNull + ( + vec<3, T, P> const & v, + T const & epsilon + ) + { + return vec<3, bool, P>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, P> isCompNull + ( + vec<4, T, P> const & v, + T const & epsilon + ) + { + return vec<4, bool, P>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon, + abs(v.w) < epsilon); + } + + template class vecType> + GLM_FUNC_QUALIFIER bool areOrthonormal + ( + vecType const& v0, + vecType const& v1, + T const & epsilon + ) + { + return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon); + } + +}//namespace glm diff --git a/glm/gtx/wrap.hpp b/glm/gtx/wrap.hpp new file mode 100644 index 0000000..67231c4 --- /dev/null +++ b/glm/gtx/wrap.hpp @@ -0,0 +1,55 @@ +/// @ref gtx_wrap +/// @file glm/gtx/wrap.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_wrap GLM_GTX_wrap +/// @ingroup gtx +/// +/// @brief Wrapping mode of texture coordinates. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/vec1.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_wrap extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_wrap + /// @{ + + /// Simulate GL_CLAMP OpenGL wrap mode + /// @see gtx_wrap extension. + template + GLM_FUNC_DECL genType clamp(genType const& Texcoord); + + /// Simulate GL_REPEAT OpenGL wrap mode + /// @see gtx_wrap extension. + template + GLM_FUNC_DECL genType repeat(genType const& Texcoord); + + /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode + /// @see gtx_wrap extension. + template + GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord); + + /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode + /// @see gtx_wrap extension. + template + GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord); + + /// @} +}// namespace glm + +#include "wrap.inl" diff --git a/glm/gtx/wrap.inl b/glm/gtx/wrap.inl new file mode 100644 index 0000000..db10dab --- /dev/null +++ b/glm/gtx/wrap.inl @@ -0,0 +1,58 @@ +/// @ref gtx_wrap +/// @file glm/gtx/wrap.inl + +namespace glm +{ + template class vecType> + GLM_FUNC_QUALIFIER vecType clamp(vecType const& Texcoord) + { + return glm::clamp(Texcoord, vecType(0), vecType(1)); + } + + template + GLM_FUNC_QUALIFIER genType clamp(genType const & Texcoord) + { + return clamp(vec<1, genType, defaultp>(Texcoord)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType repeat(vecType const& Texcoord) + { + return glm::fract(Texcoord); + } + + template + GLM_FUNC_QUALIFIER genType repeat(genType const & Texcoord) + { + return repeat(vec<1, genType, defaultp>(Texcoord)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType mirrorClamp(vecType const& Texcoord) + { + return glm::fract(glm::abs(Texcoord)); + } + + template + GLM_FUNC_QUALIFIER genType mirrorClamp(genType const & Texcoord) + { + return mirrorClamp(vec<1, genType, defaultp>(Texcoord)).x; + } + + template class vecType> + GLM_FUNC_QUALIFIER vecType mirrorRepeat(vecType const& Texcoord) + { + vecType const Abs = glm::abs(Texcoord); + vecType const Clamp = glm::mod(glm::floor(Abs), vecType(2)); + vecType const Floor = glm::floor(Abs); + vecType const Rest = Abs - Floor; + vecType const Mirror = Clamp + Rest; + return mix(Rest, vecType(1) - Rest, glm::greaterThanEqual(Mirror, vecType(1))); + } + + template + GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord) + { + return mirrorRepeat(vec<1, genType, defaultp>(Texcoord)).x; + } +}//namespace glm diff --git a/glm/integer.hpp b/glm/integer.hpp new file mode 100644 index 0000000..178e10e --- /dev/null +++ b/glm/integer.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/integer.hpp + +#pragma once + +#include "detail/func_integer.hpp" diff --git a/glm/mat2x2.hpp b/glm/mat2x2.hpp new file mode 100644 index 0000000..72ebce1 --- /dev/null +++ b/glm/mat2x2.hpp @@ -0,0 +1,52 @@ +/// @ref core +/// @file glm/mat2x2.hpp + +#pragma once + +#include "detail/type_mat2x2.hpp" + +namespace glm +{ + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2; + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2x2; + + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2x2; + + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2x2; + +}//namespace glm diff --git a/glm/mat2x3.hpp b/glm/mat2x3.hpp new file mode 100644 index 0000000..9e2ba65 --- /dev/null +++ b/glm/mat2x3.hpp @@ -0,0 +1,32 @@ +/// @ref core +/// @file glm/mat2x3.hpp + +#pragma once + +#include "detail/type_mat2x3.hpp" + +namespace glm +{ + /// 2 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, lowp> lowp_mat2x3; + + /// 2 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, mediump> mediump_mat2x3; + + /// 2 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, highp> highp_mat2x3; + +}//namespace glm + diff --git a/glm/mat2x4.hpp b/glm/mat2x4.hpp new file mode 100644 index 0000000..f7905c8 --- /dev/null +++ b/glm/mat2x4.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat2x4.hpp + +#pragma once + +#include "detail/type_mat2x4.hpp" + +namespace glm +{ + /// 2 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, lowp> lowp_mat2x4; + + /// 2 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, mediump> mediump_mat2x4; + + /// 2 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, highp> highp_mat2x4; + +}//namespace glm diff --git a/glm/mat3x2.hpp b/glm/mat3x2.hpp new file mode 100644 index 0000000..d3fce6a --- /dev/null +++ b/glm/mat3x2.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat3x2.hpp + +#pragma once + +#include "detail/type_mat3x2.hpp" + +namespace glm +{ + /// 3 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, lowp> lowp_mat3x2; + + /// 3 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, mediump> mediump_mat3x2; + + /// 3 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, highp> highp_mat3x2; + +}//namespace diff --git a/glm/mat3x3.hpp b/glm/mat3x3.hpp new file mode 100644 index 0000000..c196309 --- /dev/null +++ b/glm/mat3x3.hpp @@ -0,0 +1,52 @@ +/// @ref core +/// @file glm/mat3x3.hpp + +#pragma once + +#include "detail/type_mat3x3.hpp" + +namespace glm +{ + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3; + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3x3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3x3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3x3; + +}//namespace glm diff --git a/glm/mat3x4.hpp b/glm/mat3x4.hpp new file mode 100644 index 0000000..b2d585d --- /dev/null +++ b/glm/mat3x4.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat3x4.hpp + +#pragma once + +#include "detail/type_mat3x4.hpp" + +namespace glm +{ + /// 3 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, lowp> lowp_mat3x4; + + /// 3 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, mediump> mediump_mat3x4; + + /// 3 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, highp> highp_mat3x4; + +}//namespace glm diff --git a/glm/mat4x2.hpp b/glm/mat4x2.hpp new file mode 100644 index 0000000..654c97c --- /dev/null +++ b/glm/mat4x2.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat4x2.hpp + +#pragma once + +#include "detail/type_mat4x2.hpp" + +namespace glm +{ + /// 4 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, lowp> lowp_mat4x2; + + /// 4 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, mediump> mediump_mat4x2; + + /// 4 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, highp> highp_mat4x2; + +}//namespace glm diff --git a/glm/mat4x3.hpp b/glm/mat4x3.hpp new file mode 100644 index 0000000..6b7364a --- /dev/null +++ b/glm/mat4x3.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/mat4x3.hpp + +#pragma once + +#include "detail/type_mat4x3.hpp" + +namespace glm +{ + /// 4 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, lowp> lowp_mat4x3; + + /// 4 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, mediump> mediump_mat4x3; + + /// 4 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, highp> highp_mat4x3; + +}//namespace glm diff --git a/glm/mat4x4.hpp b/glm/mat4x4.hpp new file mode 100644 index 0000000..30d45dc --- /dev/null +++ b/glm/mat4x4.hpp @@ -0,0 +1,52 @@ +/// @ref core +/// @file glm/mat4x4.hpp + +#pragma once + +#include "detail/type_mat4x4.hpp" + +namespace glm +{ + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4; + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4x4; + + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4x4; + + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4x4; + +}//namespace glm diff --git a/glm/matrix.hpp b/glm/matrix.hpp new file mode 100644 index 0000000..736dd49 --- /dev/null +++ b/glm/matrix.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/matrix.hpp + +#pragma once + +#include "detail/func_matrix.hpp" diff --git a/glm/packing.hpp b/glm/packing.hpp new file mode 100644 index 0000000..4545adb --- /dev/null +++ b/glm/packing.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/packing.hpp + +#pragma once + +#include "detail/func_packing.hpp" diff --git a/glm/simd/common.h b/glm/simd/common.h new file mode 100644 index 0000000..d8c212d --- /dev/null +++ b/glm/simd/common.h @@ -0,0 +1,240 @@ +/// @ref simd +/// @file glm/simd/common.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_add(glm_vec4 a, glm_vec4 b) +{ + return _mm_add_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_add(glm_vec4 a, glm_vec4 b) +{ + return _mm_add_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sub(glm_vec4 a, glm_vec4 b) +{ + return _mm_sub_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sub(glm_vec4 a, glm_vec4 b) +{ + return _mm_sub_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mul(glm_vec4 a, glm_vec4 b) +{ + return _mm_mul_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_mul(glm_vec4 a, glm_vec4 b) +{ + return _mm_mul_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div(glm_vec4 a, glm_vec4 b) +{ + return _mm_div_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_div(glm_vec4 a, glm_vec4 b) +{ + return _mm_div_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div_lowp(glm_vec4 a, glm_vec4 b) +{ + return glm_vec4_mul(a, _mm_rcp_ps(b)); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_swizzle_xyzw(glm_vec4 a) +{ +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + return _mm_permute_ps(a, _MM_SHUFFLE(3, 2, 1, 0)); +# else + return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 2, 1, 0)); +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c) +{ +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + return _mm_fmadd_ss(a, b, c); +# else + return _mm_add_ss(_mm_mul_ss(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c) +{ +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + return _mm_fmadd_ps(a, b, c); +# else + return glm_vec4_add(glm_vec4_mul(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_abs(glm_vec4 x) +{ + return _mm_and_ps(x, _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF))); +} + +GLM_FUNC_QUALIFIER glm_ivec4 glm_ivec4_abs(glm_ivec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSSE3_BIT + return _mm_sign_epi32(x, x); +# else + glm_ivec4 const sgn0 = _mm_srai_epi32(x, 31); + glm_ivec4 const inv0 = _mm_xor_si128(x, sgn0); + glm_ivec4 const sub0 = _mm_sub_epi32(inv0, sgn0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sign(glm_vec4 x) +{ + glm_vec4 const zro0 = _mm_setzero_ps(); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, zro0); + glm_vec4 const cmp1 = _mm_cmpgt_ps(x, zro0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(-1.0f)); + glm_vec4 const and1 = _mm_and_ps(cmp1, _mm_set1_ps(1.0f)); + glm_vec4 const or0 = _mm_or_ps(and0, and1);; + return or0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_round(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_round_ps(x, _MM_FROUND_TO_NEAREST_INT); +# else + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_floor(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_floor_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const sub0 = glm_vec4_sub(rnd0, and0); + return sub0; +# endif +} + +/* trunc TODO +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_trunc(glm_vec4 x) +{ + return glm_vec4(); +} +*/ + +//roundEven +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_roundEven(glm_vec4 x) +{ + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_ceil(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_ceil_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmpgt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const add0 = glm_vec4_add(rnd0, and0); + return add0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fract(glm_vec4 x) +{ + glm_vec4 const flr0 = glm_vec4_floor(x); + glm_vec4 const sub0 = glm_vec4_sub(x, flr0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mod(glm_vec4 x, glm_vec4 y) +{ + glm_vec4 const div0 = glm_vec4_div(x, y); + glm_vec4 const flr0 = glm_vec4_floor(div0); + glm_vec4 const mul0 = glm_vec4_mul(y, flr0); + glm_vec4 const sub0 = glm_vec4_sub(x, mul0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_clamp(glm_vec4 v, glm_vec4 minVal, glm_vec4 maxVal) +{ + glm_vec4 const min0 = _mm_min_ps(v, maxVal); + glm_vec4 const max0 = _mm_max_ps(min0, minVal); + return max0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mix(glm_vec4 v1, glm_vec4 v2, glm_vec4 a) +{ + glm_vec4 const sub0 = glm_vec4_sub(_mm_set1_ps(1.0f), a); + glm_vec4 const mul0 = glm_vec4_mul(v1, sub0); + glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0); + return mad0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_step(glm_vec4 edge, glm_vec4 x) +{ + glm_vec4 const cmp = _mm_cmple_ps(x, edge); + return _mm_movemask_ps(cmp) == 0 ? _mm_set1_ps(1.0f) : _mm_setzero_ps(); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) +{ + glm_vec4 const sub0 = glm_vec4_sub(x, edge0); + glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0); + glm_vec4 const div0 = glm_vec4_sub(sub0, sub1); + glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f)); + glm_vec4 const mul0 = glm_vec4_mul(_mm_set1_ps(2.0f), clp0); + glm_vec4 const sub2 = glm_vec4_sub(_mm_set1_ps(3.0f), mul0); + glm_vec4 const mul1 = glm_vec4_mul(clp0, clp0); + glm_vec4 const mul2 = glm_vec4_mul(mul1, sub2); + return mul2; +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_nan(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + glm_ivec4 const t3 = _mm_set1_epi32(0xFF000000); // exponent mask + glm_ivec4 const t4 = _mm_and_si128(t2, t3); // exponent + glm_ivec4 const t5 = _mm_andnot_si128(t3, t2); // fraction + glm_ivec4 const Equal = _mm_cmpeq_epi32(t3, t4); + glm_ivec4 const Nequal = _mm_cmpeq_epi32(t5, _mm_setzero_si128()); + glm_ivec4 const And = _mm_and_si128(Equal, Nequal); + return _mm_castsi128_ps(And); // exponent = all 1s and fraction != 0 +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_inf(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + return _mm_castsi128_ps(_mm_cmpeq_epi32(t2, _mm_set1_epi32(0xFF000000))); // exponent is all 1s, fraction is 0 +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/simd/exponential.h b/glm/simd/exponential.h new file mode 100644 index 0000000..4eb0fb7 --- /dev/null +++ b/glm/simd/exponential.h @@ -0,0 +1,20 @@ +/// @ref simd +/// @file glm/simd/experimental.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sqrt_lowp(glm_vec4 x) +{ + return _mm_mul_ss(_mm_rsqrt_ss(x), x); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sqrt_lowp(glm_vec4 x) +{ + return _mm_mul_ps(_mm_rsqrt_ps(x), x); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/simd/geometric.h b/glm/simd/geometric.h new file mode 100644 index 0000000..ca53387 --- /dev/null +++ b/glm/simd/geometric.h @@ -0,0 +1,124 @@ +/// @ref simd +/// @file glm/simd/geometric.h + +#pragma once + +#include "common.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2); +GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2); + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x) +{ + glm_vec4 const dot0 = glm_vec4_dot(x, x); + glm_vec4 const sqt0 = _mm_sqrt_ps(dot0); + return sqt0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_distance(glm_vec4 p0, glm_vec4 p1) +{ + glm_vec4 const sub0 = _mm_sub_ps(p0, p1); + glm_vec4 const len0 = glm_vec4_length(sub0); + return len0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const hadd0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const hadd1 = _mm_hadd_ps(hadd0, hadd0); + return hadd1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1)); + glm_vec4 const add0 = _mm_add_ps(mul0, swp0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3)); + glm_vec4 const add1 = _mm_add_ps(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const had0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const had1 = _mm_hadd_ps(had0, had0); + return had1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const mov0 = _mm_movehl_ps(mul0, mul0); + glm_vec4 const add0 = _mm_add_ps(mov0, mul0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, 1); + glm_vec4 const add1 = _mm_add_ss(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_cross(glm_vec4 v1, glm_vec4 v2) +{ + glm_vec4 const swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const mul0 = _mm_mul_ps(swp0, swp3); + glm_vec4 const mul1 = _mm_mul_ps(swp1, swp2); + glm_vec4 const sub0 = _mm_sub_ps(mul0, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_normalize(glm_vec4 v) +{ + glm_vec4 const dot0 = glm_vec4_dot(v, v); + glm_vec4 const isr0 = _mm_rsqrt_ps(dot0); + glm_vec4 const mul0 = _mm_mul_ps(v, isr0); + return mul0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref) +{ + glm_vec4 const dot0 = glm_vec4_dot(Nref, I); + glm_vec4 const sgn0 = glm_vec4_sign(dot0); + glm_vec4 const mul0 = _mm_mul_ps(sgn0, _mm_set1_ps(-1.0f)); + glm_vec4 const mul1 = _mm_mul_ps(N, mul0); + return mul1; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_reflect(glm_vec4 I, glm_vec4 N) +{ + glm_vec4 const dot0 = glm_vec4_dot(N, I); + glm_vec4 const mul0 = _mm_mul_ps(N, dot0); + glm_vec4 const mul1 = _mm_mul_ps(mul0, _mm_set1_ps(2.0f)); + glm_vec4 const sub0 = _mm_sub_ps(I, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_refract(glm_vec4 I, glm_vec4 N, glm_vec4 eta) +{ + glm_vec4 const dot0 = glm_vec4_dot(N, I); + glm_vec4 const mul0 = _mm_mul_ps(eta, eta); + glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0); + glm_vec4 const sub0 = _mm_sub_ps(_mm_set1_ps(1.0f), mul0); + glm_vec4 const sub1 = _mm_sub_ps(_mm_set1_ps(1.0f), mul1); + glm_vec4 const mul2 = _mm_mul_ps(sub0, sub1); + + if(_mm_movemask_ps(_mm_cmplt_ss(mul2, _mm_set1_ps(0.0f))) == 0) + return _mm_set1_ps(0.0f); + + glm_vec4 const sqt0 = _mm_sqrt_ps(mul2); + glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0); + glm_vec4 const mul4 = _mm_mul_ps(mad0, N); + glm_vec4 const mul5 = _mm_mul_ps(eta, I); + glm_vec4 const sub2 = _mm_sub_ps(mul5, mul4); + + return sub2; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/simd/integer.h b/glm/simd/integer.h new file mode 100644 index 0000000..50fd824 --- /dev/null +++ b/glm/simd/integer.h @@ -0,0 +1,115 @@ +/// @ref simd +/// @file glm/simd/integer.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + //Reg1 = _mm_unpacklo_epi64(x, y); + Reg1 = x; + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave2(glm_uvec4 x, glm_uvec4 y) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + Reg1 = _mm_unpacklo_epi64(x, y); + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/simd/matrix.h b/glm/simd/matrix.h new file mode 100644 index 0000000..df5a5be --- /dev/null +++ b/glm/simd/matrix.h @@ -0,0 +1,1028 @@ +/// @ref simd +/// @file glm/simd/matrix.h + +#pragma once + +#include "geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_mul_ps(in1[0], in2[0]); + out[1] = _mm_mul_ps(in1[1], in2[1]); + out[2] = _mm_mul_ps(in1[2], in2[2]); + out[3] = _mm_mul_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_add(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_add_ps(in1[0], in2[0]); + out[1] = _mm_add_ps(in1[1], in2[1]); + out[2] = _mm_add_ps(in1[2], in2[2]); + out[3] = _mm_add_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_sub(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_sub_ps(in1[0], in2[0]); + out[1] = _mm_sub_ps(in1[1], in2[1]); + out[2] = _mm_sub_ps(in1[2], in2[2]); + out[3] = _mm_sub_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_mul_vec4(glm_vec4 const m[4], glm_vec4 v) +{ + __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0], v0); + __m128 m1 = _mm_mul_ps(m[1], v1); + __m128 m2 = _mm_mul_ps(m[2], v2); + __m128 m3 = _mm_mul_ps(m[3], v3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + return a2; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_mul_mat4(glm_vec4 v, glm_vec4 const m[4]) +{ + __m128 i0 = m[0]; + __m128 i1 = m[1]; + __m128 i2 = m[2]; + __m128 i3 = m[3]; + + __m128 m0 = _mm_mul_ps(v, i0); + __m128 m1 = _mm_mul_ps(v, i1); + __m128 m2 = _mm_mul_ps(v, i2); + __m128 m3 = _mm_mul_ps(v, i3); + + __m128 u0 = _mm_unpacklo_ps(m0, m1); + __m128 u1 = _mm_unpackhi_ps(m0, m1); + __m128 a0 = _mm_add_ps(u0, u1); + + __m128 u2 = _mm_unpacklo_ps(m2, m3); + __m128 u3 = _mm_unpackhi_ps(m2, m3); + __m128 a1 = _mm_add_ps(u2, u3); + + __m128 f0 = _mm_movelh_ps(a0, a1); + __m128 f1 = _mm_movehl_ps(a1, a0); + __m128 f2 = _mm_add_ps(f0, f1); + + return f2; +} + +GLM_FUNC_QUALIFIER void glm_mat4_mul(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + { + __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[0] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[1] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[2] = a2; + } + + { + //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3)) + __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[3] = a2; + } +} + +GLM_FUNC_QUALIFIER void glm_mat4_transpose(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44); + __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE); + __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44); + __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE); + + out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88); + out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD); + out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88); + out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_highp(glm_vec4 const in[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + return Det0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_lowp(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128( + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2))); + __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0))); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //vec<4, T, P> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0))); + __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1))); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2))); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0))); + __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3))); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add) + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2)); + __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0)); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //vec<4, T, P> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0)); + __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1)); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2)); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); + __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3)); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); + //__m128 Rcp0 = _mm_rcp_ps(Det0); + + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse_lowp(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_rcp_ps(Det0); + //__m128 Rcp0 = _mm_div_ps(one, Det0); + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} +/* +GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) +{ + float a = glm::radians(Angle); + float c = cos(a); + float s = sin(a); + + glm::vec4 AxisA(v[0], v[1], v[2], float(0)); + __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x); + __m128 AxisC = detail::sse_nrm_ps(AxisB); + + __m128 Cos0 = _mm_set_ss(c); + __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Sin0 = _mm_set_ss(s); + __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0)); + + // vec<3, T, P> temp = (valType(1) - c) * axis; + __m128 Temp0 = _mm_sub_ps(one, CosA); + __m128 Temp1 = _mm_mul_ps(Temp0, AxisC); + + //Rotate[0][0] = c + temp[0] * axis[0]; + //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC); + __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0)); + __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0); + __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f); + __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3)); + __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2); + __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3); + + //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + //Rotate[1][1] = c + temp[1] * axis[1]; + //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC); + __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1)); + __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0); + __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f); + __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2)); + __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2); + __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3); + + //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + //Rotate[2][2] = c + temp[2] * axis[2]; + __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC); + __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1)); + __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0); + __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f); + __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1)); + __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2); + __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3); + + __m128 Result[4]; + Result[0] = TmpA4; + Result[1] = TmpB4; + Result[2] = TmpC4; + Result[3] = _mm_set_ps(1, 0, 0, 0); + + //mat<4, 4, valType> Result(uninitialize); + //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + //Result[3] = m[3]; + //return Result; + sse_mul_ps(in, Result, out); +} +*/ +GLM_FUNC_QUALIFIER void glm_mat4_outerProduct(__m128 const & c, __m128 const & r, __m128 out[4]) +{ + out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0))); + out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1))); + out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2))); + out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3))); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/simd/packing.h b/glm/simd/packing.h new file mode 100644 index 0000000..609163e --- /dev/null +++ b/glm/simd/packing.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/packing.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/simd/platform.h b/glm/simd/platform.h new file mode 100644 index 0000000..bc4ccb2 --- /dev/null +++ b/glm/simd/platform.h @@ -0,0 +1,385 @@ +/// @ref simd +/// @file glm/simd/platform.h + +#pragma once + +/////////////////////////////////////////////////////////////////////////////////// +// Platform + +#define GLM_PLATFORM_UNKNOWN 0x00000000 +#define GLM_PLATFORM_WINDOWS 0x00010000 +#define GLM_PLATFORM_LINUX 0x00020000 +#define GLM_PLATFORM_APPLE 0x00040000 +//#define GLM_PLATFORM_IOS 0x00080000 +#define GLM_PLATFORM_ANDROID 0x00100000 +#define GLM_PLATFORM_CHROME_NACL 0x00200000 +#define GLM_PLATFORM_UNIX 0x00400000 +#define GLM_PLATFORM_QNXNTO 0x00800000 +#define GLM_PLATFORM_WINCE 0x01000000 +#define GLM_PLATFORM_CYGWIN 0x02000000 + +#ifdef GLM_FORCE_PLATFORM_UNKNOWN +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#elif defined(__CYGWIN__) +# define GLM_PLATFORM GLM_PLATFORM_CYGWIN +#elif defined(__QNXNTO__) +# define GLM_PLATFORM GLM_PLATFORM_QNXNTO +#elif defined(__APPLE__) +# define GLM_PLATFORM GLM_PLATFORM_APPLE +#elif defined(WINCE) +# define GLM_PLATFORM GLM_PLATFORM_WINCE +#elif defined(_WIN32) +# define GLM_PLATFORM GLM_PLATFORM_WINDOWS +#elif defined(__native_client__) +# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL +#elif defined(__ANDROID__) +# define GLM_PLATFORM GLM_PLATFORM_ANDROID +#elif defined(__linux) +# define GLM_PLATFORM GLM_PLATFORM_LINUX +#elif defined(__unix) +# define GLM_PLATFORM GLM_PLATFORM_UNIX +#else +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#endif// + +// Report platform detection +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED) +# define GLM_MESSAGE_PLATFORM_DISPLAYED +# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO) +# pragma message("GLM: QNX platform detected") +//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS) +//# pragma message("GLM: iOS platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE) +# pragma message("GLM: Apple platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE) +# pragma message("GLM: WinCE platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) +# pragma message("GLM: Windows platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL) +# pragma message("GLM: Native Client detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# pragma message("GLM: Android platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX) +# pragma message("GLM: Linux platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX) +# pragma message("GLM: UNIX platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN) +# pragma message("GLM: platform unknown") +# else +# pragma message("GLM: platform not detected") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Compiler + +#define GLM_COMPILER_UNKNOWN 0x00000000 + +// Intel +#define GLM_COMPILER_INTEL 0x00100000 +#define GLM_COMPILER_INTEL14 0x00100040 +#define GLM_COMPILER_INTEL15 0x00100050 +#define GLM_COMPILER_INTEL16 0x00100060 +#define GLM_COMPILER_INTEL17 0x00100070 + +// Visual C++ defines +#define GLM_COMPILER_VC 0x01000000 +#define GLM_COMPILER_VC12 0x010000B0 +#define GLM_COMPILER_VC14 0x010000C0 +#define GLM_COMPILER_VC15 0x010000D0 +#define GLM_COMPILER_VC16 0x010000E0 + +// GCC defines +#define GLM_COMPILER_GCC 0x02000000 +#define GLM_COMPILER_GCC46 0x020000D0 +#define GLM_COMPILER_GCC47 0x020000E0 +#define GLM_COMPILER_GCC48 0x020000F0 +#define GLM_COMPILER_GCC49 0x02000100 +#define GLM_COMPILER_GCC5 0x02000200 +#define GLM_COMPILER_GCC6 0x02000300 +#define GLM_COMPILER_GCC7 0x02000400 +#define GLM_COMPILER_GCC8 0x02000500 + +// CUDA +#define GLM_COMPILER_CUDA 0x10000000 +#define GLM_COMPILER_CUDA70 0x100000A0 +#define GLM_COMPILER_CUDA75 0x100000B0 +#define GLM_COMPILER_CUDA80 0x100000C0 + +// Clang +#define GLM_COMPILER_CLANG 0x20000000 +#define GLM_COMPILER_CLANG34 0x20000050 +#define GLM_COMPILER_CLANG35 0x20000060 +#define GLM_COMPILER_CLANG36 0x20000070 +#define GLM_COMPILER_CLANG37 0x20000080 +#define GLM_COMPILER_CLANG38 0x20000090 +#define GLM_COMPILER_CLANG39 0x200000A0 +#define GLM_COMPILER_CLANG40 0x200000B0 +#define GLM_COMPILER_CLANG41 0x200000C0 +#define GLM_COMPILER_CLANG42 0x200000D0 + +// Build model +#define GLM_MODEL_32 0x00000010 +#define GLM_MODEL_64 0x00000020 + +// Force generic C++ compiler +#ifdef GLM_FORCE_COMPILER_UNKNOWN +# define GLM_COMPILER GLM_COMPILER_UNKNOWN + +#elif defined(__INTEL_COMPILER) +# if (__clang_major__ < 1400) +# error "GLM requires ICC 2013 SP1 or newer" +# elif __INTEL_COMPILER == 1400 +# define GLM_COMPILER GLM_COMPILER_INTEL14 +# elif __INTEL_COMPILER == 1500 +# define GLM_COMPILER GLM_COMPILER_INTEL15 +# elif __INTEL_COMPILER == 1600 +# define GLM_COMPILER GLM_COMPILER_INTEL16 +# elif __INTEL_COMPILER >= 1700 +# define GLM_COMPILER GLM_COMPILER_INTEL17 +# endif + +// CUDA +#elif defined(__CUDACC__) +# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA) +# include // make sure version is defined since nvcc does not define it itself! +# endif +# if CUDA_VERSION < 7000 +# error "GLM requires CUDA 7.0 or higher" +# else +# define GLM_COMPILER GLM_COMPILER_CUDA +# endif + +// Clang +#elif defined(__clang__) +# if GLM_PLATFORM & GLM_PLATFORM_APPLE +# if (__clang_major__ < 6) +# error "GLM requires Clang 3.4 / Apple Clang 6.0 or higher" +# elif __clang_major__ == 6 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 6 && __clang_minor__ >= 1 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ >= 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# endif +# else +# if ((__clang_major__ == 3) && (__clang_minor__ < 4)) || (__clang_major__ < 3) +# error "GLM requires Clang 3.4 or higher" +# elif __clang_major__ == 3 && __clang_minor__ == 4 +# define GLM_COMPILER GLM_COMPILER_CLANG34 +# elif __clang_major__ == 3 && __clang_minor__ == 5 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 3 && __clang_minor__ == 6 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ == 3 && __clang_minor__ == 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# elif __clang_major__ == 3 && __clang_minor__ == 8 +# define GLM_COMPILER GLM_COMPILER_CLANG38 +# elif __clang_major__ == 3 && __clang_minor__ >= 9 +# define GLM_COMPILER GLM_COMPILER_CLANG39 +# elif __clang_major__ == 4 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG40 +# elif __clang_major__ == 4 && __clang_minor__ == 1 +# define GLM_COMPILER GLM_COMPILER_CLANG41 +# elif __clang_major__ == 4 && __clang_minor__ >= 2 +# define GLM_COMPILER GLM_COMPILER_CLANG42 +# elif __clang_major__ >= 4 +# define GLM_COMPILER GLM_COMPILER_CLANG42 +# endif +# endif + +// Visual C++ +#elif defined(_MSC_VER) +# if _MSC_VER < 1800 +# error "GLM requires Visual C++ 12 - 2013 or higher" +# elif _MSC_VER == 1800 +# define GLM_COMPILER GLM_COMPILER_VC12 +# elif _MSC_VER == 1900 +# define GLM_COMPILER GLM_COMPILER_VC14 +# elif _MSC_VER >= 1910 +# define GLM_COMPILER GLM_COMPILER_VC15 +# endif//_MSC_VER + +// G++ +#elif defined(__GNUC__) || defined(__MINGW32__) +# if ((__GNUC__ == 4) && (__GNUC_MINOR__ < 6)) || (__GNUC__ < 4) +# error "GLM requires GCC 4.7 or higher" +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6) +# define GLM_COMPILER (GLM_COMPILER_GCC46) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7) +# define GLM_COMPILER (GLM_COMPILER_GCC47) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8) +# define GLM_COMPILER (GLM_COMPILER_GCC48) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9) +# define GLM_COMPILER (GLM_COMPILER_GCC49) +# elif (__GNUC__ == 5) +# define GLM_COMPILER (GLM_COMPILER_GCC5) +# elif (__GNUC__ == 6) +# define GLM_COMPILER (GLM_COMPILER_GCC6) +# elif (__GNUC__ == 7) +# define GLM_COMPILER (GLM_COMPILER_GCC7) +# elif (__GNUC__ >= 8) +# define GLM_COMPILER (GLM_COMPILER_GCC8) +# endif + +#else +# define GLM_COMPILER GLM_COMPILER_UNKNOWN +#endif + +#ifndef GLM_COMPILER +# error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message." +#endif//GLM_COMPILER + +/////////////////////////////////////////////////////////////////////////////////// +// Instruction sets + +// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 GLM_FORCE_AVX2 + +#define GLM_ARCH_X86_BIT 0x00000001 +#define GLM_ARCH_SSE2_BIT 0x00000002 +#define GLM_ARCH_SSE3_BIT 0x00000004 +#define GLM_ARCH_SSSE3_BIT 0x00000008 +#define GLM_ARCH_SSE41_BIT 0x00000010 +#define GLM_ARCH_SSE42_BIT 0x00000020 +#define GLM_ARCH_AVX_BIT 0x00000040 +#define GLM_ARCH_AVX2_BIT 0x00000080 +#define GLM_ARCH_AVX512_BIT 0x00000100 // Skylake subset +#define GLM_ARCH_ARM_BIT 0x00000100 +#define GLM_ARCH_NEON_BIT 0x00000200 +#define GLM_ARCH_MIPS_BIT 0x00010000 +#define GLM_ARCH_PPC_BIT 0x01000000 + +#define GLM_ARCH_PURE (0x00000000) +#define GLM_ARCH_X86 (GLM_ARCH_X86_BIT) +#define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_X86) +#define GLM_ARCH_SSE3 (GLM_ARCH_SSE3_BIT | GLM_ARCH_SSE2) +#define GLM_ARCH_SSSE3 (GLM_ARCH_SSSE3_BIT | GLM_ARCH_SSE3) +#define GLM_ARCH_SSE41 (GLM_ARCH_SSE41_BIT | GLM_ARCH_SSSE3) +#define GLM_ARCH_SSE42 (GLM_ARCH_SSE42_BIT | GLM_ARCH_SSE41) +#define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) +#define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX) +#define GLM_ARCH_AVX512 (GLM_ARCH_AVX512_BIT | GLM_ARCH_AVX2) // Skylake subset +#define GLM_ARCH_ARM (GLM_ARCH_ARM_BIT) +#define GLM_ARCH_NEON (GLM_ARCH_NEON_BIT | GLM_ARCH_ARM) +#define GLM_ARCH_MIPS (GLM_ARCH_MIPS_BIT) +#define GLM_ARCH_PPC (GLM_ARCH_PPC_BIT) + +#if defined(GLM_FORCE_PURE) +# define GLM_ARCH GLM_ARCH_PURE +#elif defined(GLM_FORCE_MIPS) +# define GLM_ARCH (GLM_ARCH_MIPS) +#elif defined(GLM_FORCE_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +#elif defined(GLM_FORCE_NEON) +# define GLM_ARCH (GLM_ARCH_NEON) +#elif defined(GLM_FORCE_AVX512) +# define GLM_ARCH (GLM_ARCH_AVX512) +#elif defined(GLM_FORCE_AVX2) +# define GLM_ARCH (GLM_ARCH_AVX2) +#elif defined(GLM_FORCE_AVX) +# define GLM_ARCH (GLM_ARCH_AVX) +#elif defined(GLM_FORCE_SSE42) +# define GLM_ARCH (GLM_ARCH_SSE42) +#elif defined(GLM_FORCE_SSE41) +# define GLM_ARCH (GLM_ARCH_SSE41) +#elif defined(GLM_FORCE_SSSE3) +# define GLM_ARCH (GLM_ARCH_SSSE3) +#elif defined(GLM_FORCE_SSE3) +# define GLM_ARCH (GLM_ARCH_SSE3) +#elif defined(GLM_FORCE_SSE2) +# define GLM_ARCH (GLM_ARCH_SSE2) +#elif (GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_LINUX)) +// This is Skylake set of instruction set +# if defined(__AVX512BW__) && defined(__AVX512F__) && defined(__AVX512CD__) && defined(__AVX512VL__) && defined(__AVX512DQ__) +# define GLM_ARCH (GLM_ARCH_AVX512) +# elif defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX) +# elif defined(__SSE4_2__) +# define GLM_ARCH (GLM_ARCH_SSE42) +# elif defined(__SSE4_1__) +# define GLM_ARCH (GLM_ARCH_SSE41) +# elif defined(__SSSE3__) +# define GLM_ARCH (GLM_ARCH_SSSE3) +# elif defined(__SSE3__) +# define GLM_ARCH (GLM_ARCH_SSE3) +# elif defined(__SSE2__) +# define GLM_ARCH (GLM_ARCH_SSE2) +# elif defined(__i386__) || defined(__x86_64__) +# define GLM_ARCH (GLM_ARCH_X86) +# elif defined(__ARM_NEON) +# define GLM_ARCH (GLM_ARCH_ARM | GLM_ARCH_NEON) +# elif defined(__arm__ ) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__mips__ ) +# define GLM_ARCH (GLM_ARCH_MIPS) +# elif defined(__powerpc__ ) +# define GLM_ARCH (GLM_ARCH_PPC) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +#elif (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) +# if defined(_M_ARM) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX) +# elif defined(_M_X64) +# define GLM_ARCH (GLM_ARCH_SSE2) +# elif defined(_M_IX86_FP) +# if _M_IX86_FP >= 2 +# define GLM_ARCH (GLM_ARCH_SSE2) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +# elif defined(_M_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +#else +# define GLM_ARCH GLM_ARCH_PURE +#endif + +// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is +// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems. +// To fix, we just explicitly include intrin.h here. +#if defined(__MINGW64__) && (GLM_ARCH != GLM_ARCH_PURE) +# include +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT +# include +#elif GLM_ARCH & GLM_ARCH_AVX_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE42_BIT +# if GLM_COMPILER & GLM_COMPILER_CLANG +# include +# endif +# include +#elif GLM_ARCH & GLM_ARCH_SSE41_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSSE3_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE3_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE2_BIT +# include +#endif//GLM_ARCH + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + typedef __m128 glm_vec4; + typedef __m128i glm_ivec4; + typedef __m128i glm_uvec4; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX_BIT + typedef __m256d glm_dvec4; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT + typedef __m256i glm_i64vec4; + typedef __m256i glm_u64vec4; +#endif diff --git a/glm/simd/trigonometric.h b/glm/simd/trigonometric.h new file mode 100644 index 0000000..739b796 --- /dev/null +++ b/glm/simd/trigonometric.h @@ -0,0 +1,9 @@ +/// @ref simd +/// @file glm/simd/trigonometric.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/glm/simd/vector_relational.h b/glm/simd/vector_relational.h new file mode 100644 index 0000000..f7385e9 --- /dev/null +++ b/glm/simd/vector_relational.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/vector_relational.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/glm/trigonometric.hpp b/glm/trigonometric.hpp new file mode 100644 index 0000000..a9ce87c --- /dev/null +++ b/glm/trigonometric.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/trigonometric.hpp + +#pragma once + +#include "detail/func_trigonometric.hpp" diff --git a/glm/vec2.hpp b/glm/vec2.hpp new file mode 100644 index 0000000..764c2e0 --- /dev/null +++ b/glm/vec2.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/vec2.hpp + +#pragma once + +#include "detail/type_vec2.hpp" diff --git a/glm/vec3.hpp b/glm/vec3.hpp new file mode 100644 index 0000000..eccda31 --- /dev/null +++ b/glm/vec3.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/vec3.hpp + +#pragma once + +#include "detail/type_vec3.hpp" diff --git a/glm/vec4.hpp b/glm/vec4.hpp new file mode 100644 index 0000000..ad66f5e --- /dev/null +++ b/glm/vec4.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/vec4.hpp + +#pragma once + +#include "detail/type_vec4.hpp" diff --git a/glm/vector_relational.hpp b/glm/vector_relational.hpp new file mode 100644 index 0000000..d234190 --- /dev/null +++ b/glm/vector_relational.hpp @@ -0,0 +1,6 @@ +/// @ref core +/// @file glm/vector_relational.hpp + +#pragma once + +#include "detail/func_vector_relational.hpp" diff --git a/src/hello_camera/camera.cpp b/src/hello_camera/camera.cpp new file mode 100644 index 0000000..da28a7f --- /dev/null +++ b/src/hello_camera/camera.cpp @@ -0,0 +1,251 @@ +#include "camera.h" +#define GLM_ENABLE_EXPERIMENTAL +#include "gtc/quaternion.hpp" +#include "gtx/norm.hpp" +#include "gtc/matrix_transform.hpp" + +/*------------------------------------------------------------------------------------------------------------------------*/ + +Camera::Camera(glm::vec3 position, glm::vec3 up, glm::vec3 look, float zoom) : _position(position), _front(look-position), _up(up), _zoom(zoom) { + +} + +Camera::~Camera() { + +} + +glm::mat4 Camera::viewmatrix() const { + return glm::lookAt(_position, _position + _front, _up); +} + +void Camera::processkeyboard(Camera_Movement , GLfloat ) { + +} + +void Camera::processmouseclick(int button, GLfloat xpos, GLfloat ypos) { + _mousebutton = button; + _mousestartx = xpos; + _mousestarty = ypos; +} + +void Camera::processmousemovement(int , GLfloat , GLfloat , GLboolean ) { + +} + +void Camera::processmousescroll(GLfloat ) { + +} + +float &Camera::zoom() { + return _zoom; +} + +glm::vec3 &Camera::position() { + return _position; +} + +void Camera::setviewport(glm::vec4 viewport) { + _viewport = viewport; +} + + +/*------------------------------------------------------------------------------------------------------------------------*/ + +// A camera class that processes input and calculates the corresponding Eular Angles, Vectors and Matrices for use in OpenGL +// Constructor with vectors +EulerCamera::EulerCamera(glm::vec3 position, glm::vec3 up, GLfloat yaw, GLfloat pitch) : Camera(position, up, glm::vec3(0.0f, 0.0f, -1.0f), ZOOM), _movementspeed(SPEED), _mousesensitivity(SENSITIVTY) { + _worldup = _up; + _yaw = yaw; + _pitch = pitch; + updatecameravectors(); +} + +EulerCamera::~EulerCamera() { + +} + + +// Processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems) +void EulerCamera::processkeyboard(Camera_Movement direction, GLfloat deltaTime) { + GLfloat velocity = _movementspeed * deltaTime; + if (direction == FORWARD) + _position += _front * velocity; + if (direction == BACKWARD) + _position -= _front * velocity; + if (direction == LEFT) + _position -= _right * velocity; + if (direction == RIGHT) + _position += _right * velocity; +} + + +// Processes input received from a mouse input system. Expects the offset value in both the x and y direction. +void EulerCamera::processmousemovement(int button, GLfloat xpos, GLfloat ypos, GLboolean constrainPitch) { + (void)button; + float xoffset = xpos - _mousestartx; + float yoffset = _mousestarty - ypos; + _mousestartx = xpos; + _mousestarty = ypos; + xoffset *= _mousesensitivity; + yoffset *= _mousesensitivity; + _yaw += xoffset; + _pitch += yoffset; + // Make sure that when pitch is out of bounds, screen doesn't get flipped + if (constrainPitch) + { + if (_pitch > 89.0f) + _pitch = 89.0f; + if (_pitch < -89.0f) + _pitch = -89.0f; + } + // Update Front, Right and Up Vectors using the updated Eular angles + updatecameravectors(); +} + +// Processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis +void EulerCamera::processmousescroll(GLfloat yoffset) { + if (_zoom >= 1.0f && _zoom <= 45.0f) + _zoom -= yoffset; + if (_zoom <= 1.0f) + _zoom = 1.0f; + if (_zoom >= 45.0f) + _zoom = 45.0f; +} + +// Calculates the front vector from the Camera's (updated) Eular Angles +void EulerCamera::updatecameravectors() { + // Calculate the new Front vector + glm::vec3 front; + front.x = std::cos(glm::radians(_yaw)) * cos(glm::radians(_pitch)); + front.y = sin(glm::radians(_pitch)); + front.z = sin(glm::radians(_yaw)) * cos(glm::radians(_pitch)); + _front = glm::normalize(front); + // Also re-calculate the Right and Up vector + _right = glm::normalize(glm::cross(_front, _worldup)); // Normalize the vectors, because their length gets closer to 0 the more you look up or down which results in slower movement. + _up = glm::normalize(glm::cross(_right, _front)); +} + + +/*------------------------------------------------------------------------------------------------------------------------*/ +/* Trackball Camera */ +/*------------------------------------------------------------------------------------------------------------------------*/ + + +TrackballCamera::TrackballCamera(glm::vec3 position, glm::vec3 up, glm::vec3 center): + Camera(position, glm::normalize(up), center, ZOOM), + _movementspeed(1.0f), _mousesensitivity(1.0) { + _radius = glm::length(_front); + _front *= 1.f/_radius; +} + +TrackballCamera::~TrackballCamera() { + +} + +void TrackballCamera::processkeyboard(Camera_Movement direction, GLfloat deltaTime) { + (void)direction; + (void)deltaTime; +} + +void TrackballCamera::processmouseclick(int button, GLfloat xpos, GLfloat ypos) { + Camera::processmouseclick(button, xpos, ypos); + switch (_mousebutton) { + case 0: + // rotate + _rotstart = getmouseprojectiononball(xpos, ypos); + _rotend = _rotstart; + break; + case 1: + // pan + _panstart = getmouseonscreen(xpos, ypos); + _panend = _panstart; + break; + case 2: + // zoom + break; + default: + break; + } +} + +void TrackballCamera::processmousemovement(int button, GLfloat xpos, GLfloat ypos, GLboolean constrainPitch) { + (void)button; + (void)constrainPitch; + switch (_mousebutton) { + case 0: + // rotate + _rotend = getmouseprojectiononball(xpos, ypos); + rotatecamera(); + break; + case 1: + // pan + _panend = getmouseonscreen(xpos, ypos); + pancamera(); + break; + case 2: + // zoom + break; + default: + break; + } +} + +void TrackballCamera::processmousescroll(GLfloat yoffset) { + (void)yoffset; +} + + +#define SQRT1_2 0.7071067811865476 + +glm::vec3 TrackballCamera::getmouseprojectiononball(float xpos, float ypos){ + glm::vec3 mouseonball = glm::vec3( + (xpos - _viewport.z * 0.5f) / (_viewport.z * 0.5f), + (_viewport.w * 0.5f - ypos) / (_viewport.w * 0.5f), + 0.0f + ); + float length = glm::length(mouseonball); + + length = (length<1.0f) ? length : 1.0f; + mouseonball.z = std::sqrt(1-length*length); + mouseonball = glm::normalize(mouseonball); + return mouseonball; +} + +glm::vec2 TrackballCamera::getmouseonscreen(float xpos, float ypos) { + return glm::vec2( + (xpos - _viewport.z * 0.5f) / (_viewport.z * 0.5f), + (ypos - _viewport.w * 0.5f) / (_viewport.w * 0.5f) + ); +} + +void TrackballCamera::rotatecamera() { + glm::vec3 direction = _rotend - _rotstart; + float velocity = glm::length(direction); + if (velocity > 0.0001) { + glm::vec3 axis = glm::cross(_rotend, _rotstart); + float length = glm::length(axis); + axis = glm::normalize(axis); + + float angle = std::atan2(length, glm::dot(_rotstart, _rotend)); + + glm::quat quaternion = glm::angleAxis(angle, axis); + + glm::vec3 center = _position + _front*_radius; + _front = glm::normalize(glm::rotate( quaternion , _front)); + _up = glm::normalize(glm::rotate(quaternion , _up)); + _position = center-_front*_radius; + _rotstart=_rotend; + } +} + +void TrackballCamera::pancamera() { + glm::vec2 mov = _panend - _panstart; + if (glm::length(mov) != 0.0f) { + mov *= _mousesensitivity*_movementspeed; + glm::vec3 pan = glm::cross(_up,_front) * mov.x + _up * mov.y; + _position += pan; + _panstart = _panend; + } +} + + diff --git a/src/hello_camera/camera.h b/src/hello_camera/camera.h new file mode 100644 index 0000000..e4c22bc --- /dev/null +++ b/src/hello_camera/camera.h @@ -0,0 +1,146 @@ +#ifndef CAMERA_H +#define CAMERA_H +#include "opengl_stuff.h" + +// Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific input methods +enum Camera_Movement { + LEFT = 0, + FORWARD, + RIGHT, + BACKWARD +}; + + +/*------------------------------------------------------------------------------------------------------------------------*/ +/* Abstract Camera */ +/*------------------------------------------------------------------------------------------------------------------------*/ + +class Camera { + +public: + Camera(glm::vec3 position = glm::vec3(0.f, 0.f, 1.f), glm::vec3 up = glm::vec3(0.f, 1.f, 0.f), glm::vec3 look = glm::vec3(0.f, 0.f, 0.f), float zoom=45.f); + virtual ~Camera(); + + // Returns the view matrix calculated using Eular Angles and the LookAt Matrix + glm::mat4 viewmatrix() const; + float &zoom(); + glm::vec3 &position(); + + void setviewport(glm::vec4 viewport); + + // Processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems) + virtual void processkeyboard(Camera_Movement direction, GLfloat deltaTime); + // Processes input received from a mouse input system. + virtual void processmouseclick(int button, GLfloat xpos, GLfloat ypos); + // Processes input received from a mouse input system. Expects the offset value in both the x and y direction. + virtual void processmousemovement(int button, GLfloat xpos, GLfloat ypos, GLboolean constraint = true); + // Processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis + virtual void processmousescroll(GLfloat yoffset); + glm::vec3 _position; + glm::vec3 _front; +protected: + + + glm::vec3 _up; + float _zoom; + + glm::vec4 _viewport; + + // mouse movement + int _mousebutton; + GLfloat _mousestartx; + GLfloat _mousestarty; + +}; + + +/*------------------------------------------------------------------------------------------------------------------------*/ +/* Euler Camera : Yaw, Pitch, Roll */ +/*------------------------------------------------------------------------------------------------------------------------*/ + +// from learnopenGL tutorial +// Default camera values +constexpr GLfloat YAW = -90.0f; +constexpr GLfloat PITCH = 0.0f; +constexpr GLfloat SPEED = 3.0f; +constexpr GLfloat SENSITIVTY = 0.25f; +constexpr GLfloat ZOOM = 45.0f; + +// An abstract camera class that processes input and calculates the corresponding Eular Angles, Vectors and Matrices for use in OpenGL +class EulerCamera : public Camera { + +public: + + // Constructor with vectors (default constructor) + EulerCamera(glm::vec3 position = glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f), GLfloat yaw = YAW, GLfloat pitch = PITCH); + + ~EulerCamera(); + + // Processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems) + void processkeyboard(Camera_Movement direction, GLfloat deltaTime) override; + + // Processes input received from a mouse input system. Expects the offset value in both the x and y direction. + void processmousemovement(int button, GLfloat xpos, GLfloat ypos, GLboolean constrainPitch = true) override; + + // Processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis + void processmousescroll(GLfloat yoffset) override; + +private: + // Calculates the front vector from the Camera's (updated) Eular Angles + void updatecameravectors(); + + // Camera Attributes + glm::vec3 _right; + glm::vec3 _worldup; + // Eular Angles + GLfloat _yaw; + GLfloat _pitch; + // Camera options + GLfloat _movementspeed; + GLfloat _mousesensitivity; + +}; + +/*------------------------------------------------------------------------------------------------------------------------*/ +/* Trackball Camera */ +/*------------------------------------------------------------------------------------------------------------------------*/ + +class TrackballCamera : public Camera { +public: + TrackballCamera(glm::vec3 position = glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3 center = glm::vec3(0.0f, 0.0f, -1.0f)); + ~TrackballCamera(); + + // Processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems) + void processkeyboard(Camera_Movement direction, GLfloat deltaTime) override; + + // Processes input received from a mouse input system. + void processmouseclick(int button, GLfloat xpos, GLfloat ypos) override; + + // Processes input received from a mouse input system. Expects the offset value in both the x and y direction. + void processmousemovement(int button, GLfloat xpos, GLfloat ypos, GLboolean constrainPitch = true) override; + + // Processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis + void processmousescroll(GLfloat yoffset) override; + +private: + // Distance to center + float _radius; + + // Camera options + GLfloat _movementspeed; + GLfloat _mousesensitivity; + + // rotation data + glm::vec3 _rotstart; + glm::vec3 _rotend; + //pan data + glm::vec2 _panstart; + glm::vec2 _panend; + + glm::vec3 getmouseprojectiononball(float xpos, float ypos); + glm::vec2 getmouseonscreen(float xpos, float ypos); + void rotatecamera(); + void pancamera(); +}; + +#endif // CAMERA_H diff --git a/src/hello_camera/hellocamera.cpp b/src/hello_camera/hellocamera.cpp new file mode 100644 index 0000000..ebb9a9f --- /dev/null +++ b/src/hello_camera/hellocamera.cpp @@ -0,0 +1,188 @@ +#include "hellocamera.h" +#include + + +/*------------------------------------------------------------------------------------------------------------------------*/ +/*------------------------------------------------------------------------------------------------------------------------*/ +/*------------------------------------------------------------------------------------------------------------------------*/ +/*------------------------------------------------------------------------------------------------------------------------*/ +/*------------------------------------------------------------------------------------------------------------------------*/ +/*------------------------------------------------------------------------------------------------------------------------*/ + + +#define deg2rad(x) float(M_PI)*(x)/180.f + +static const char* vertexshader_source ="#version 410 core\n\ + layout (location = 0) in vec3 position;\n\ + layout (location = 1) in vec3 inormal;\n\ + uniform mat4 model;\n\ + uniform mat4 view;\n\ + uniform mat4 projection;\n\ + out vec3 normal;\n\ + void main()\n\ + {\n\ + // Note that we read the multiplication from right to left\n\ + gl_Position = projection * view * model * vec4(position, 1.0f);\n\ + normal = inormal;\n\ + }\n"; + +static const char* fragmentshader_source ="#version 410 core\n\ + in vec3 normal;\n\ + out vec4 color;\n\ + void main()\n\ + {\n\ + //color = vec4(vec3(clamp(dot(normalize(normal), vec3(0,0,1)), 0, 1)), 1.0);\n\ + color = vec4(normalize(normal)*0.5+0.5, 1.0);\n\ + }\n"; + +SimpleCamera::SimpleCamera(int width, int height, MainWindow* w) : Scene(width, height, w), _activecamera(0), _camera(nullptr) { + // Initialise geometric data + _vertices = { + 0.5f, 0.5f, 0.0f, // Top Right + 0.5f, -0.5f, 0.0f, // Bottom Right + -0.5f, -0.5f, 0.0f, // Bottom Left + -0.5f, 0.5f, 0.0f // Top Left + }; + _normals = { + 0.577350269189626f, 0.577350269189626f, 0.577350269189626f, + 0.577350269189626f, -0.577350269189626f, 0.577350269189626f, + -0.577350269189626f, -0.577350269189626f, 0.577350269189626f, + -0.577350269189626f, 0.577350269189626f, 0.577350269189626f + }; + _indices = { + // Note that we start from 0! + 0, 1, 3, // First Triangle + 1, 2, 3 // Second Triangle + }; + + // Initialize the geometry + // 1. Generate geometry buffers + glGenBuffers(1, &_vbo) ; + glGenBuffers(1, &_nbo) ; + glGenBuffers(1, &_ebo) ; + glGenVertexArrays(1, &_vao) ; + // 2. Bind Vertex Array Object + glBindVertexArray(_vao); + // 3. Copy our vertices array in a buffer for OpenGL to use + glBindBuffer(GL_ARRAY_BUFFER, _vbo); + glBufferData(GL_ARRAY_BUFFER, _vertices.size()*sizeof (GLfloat), _vertices.data(), GL_STATIC_DRAW); + // 4. Then set our vertex attributes pointers + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0); + glEnableVertexAttribArray(0); + // 5. Copy our normals array in a buffer for OpenGL to use + glBindBuffer(GL_ARRAY_BUFFER, _nbo); + glBufferData(GL_ARRAY_BUFFER, _normals.size()*sizeof (GLfloat), _normals.data(), GL_STATIC_DRAW); + // 6. Copy our vertices array in a buffer for OpenGL to use + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0); + glEnableVertexAttribArray(1); + // 7. Copy our index array in a element buffer for OpenGL to use + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ebo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, _indices.size()*sizeof (GLfloat), _indices.data(), GL_STATIC_DRAW); + //6. Unbind the VAO + glBindVertexArray(0); + + // Initialize shaders + GLint success; + GLchar infoLog[512]; // warning fixed size ... request for LOG_LENGTH!!! + GLuint vertexshader, fragmentshader; + + // 1. Generate the shader + vertexshader = glCreateShader(GL_VERTEX_SHADER); + // 2. set the source + glShaderSource(vertexshader, 1, &vertexshader_source, NULL); + // 3. Compile + glCompileShader(vertexshader); + // 4. test for compile error + glGetShaderiv(vertexshader, GL_COMPILE_STATUS, &success); + if(!success) { + glGetShaderInfoLog(vertexshader, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl; + } + + fragmentshader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragmentshader, 1, &fragmentshader_source, NULL); + glCompileShader(fragmentshader); + glGetShaderiv(fragmentshader, GL_COMPILE_STATUS, &success); + if(!success) { + glGetShaderInfoLog(fragmentshader, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl; + } + + // 1. Generate the program + _program = glCreateProgram(); + // 2. Attach the shaders to the program + glAttachShader(_program, vertexshader); + glAttachShader(_program, fragmentshader); + // 3. Link the program + glLinkProgram(_program); + // 4. Test for link errors + glGetProgramiv(_program, GL_LINK_STATUS, &success); + if(!success) { + glGetProgramInfoLog(_program, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::LINK_FAILED\n" << infoLog << std::endl; + } + glDeleteShader(vertexshader); + glDeleteShader(fragmentshader); + + _cameraselector.push_back( []()->Camera*{return new EulerCamera(glm::vec3(0.f, 0.f, 1.f));} ); + _cameraselector.push_back( []()->Camera*{return new TrackballCamera(glm::vec3(0.f, 0.f, 1.f),glm::vec3(0.f, 1.f, 0.f),glm::vec3(0.f, 0.f, 0.f));} ); + + _camera.reset(_cameraselector[_activecamera]()); + + _camera->setviewport(glm::vec4(0.f, 0.f, _width, _height)); + _view = _camera->viewmatrix(); + + _projection = glm::perspective(_camera->zoom(), float(_width) / _height, 0.1f, 100.0f); +} + +SimpleCamera::~SimpleCamera() { + +} + +void SimpleCamera::resize(int width, int height){ + Scene::resize(width, height); + _camera->setviewport(glm::vec4(0.f, 0.f, _width, _height)); +} + +void SimpleCamera::draw() { + Scene::draw(); + + glUseProgram(_program); + + _view = _camera->viewmatrix(); + + glUniformMatrix4fv( glGetUniformLocation(_program, "model"), 1, GL_FALSE, glm::value_ptr(_model)); + glUniformMatrix4fv( glGetUniformLocation(_program, "view"), 1, GL_FALSE, glm::value_ptr(_view)); + glUniformMatrix4fv( glGetUniformLocation(_program, "projection"), 1, GL_FALSE, glm::value_ptr(_projection)); + + glBindVertexArray(_vao); + glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_INT, 0); + glBindVertexArray(0); +} + +void SimpleCamera::mouseclick(int button, float xpos, float ypos) { + _button = button; + _mousex = xpos; + _mousey = ypos; + _camera->processmouseclick(_button, xpos, ypos); +} + +void SimpleCamera::mousemove(float xpos, float ypos) { + _camera->processmousemovement(_button, xpos, ypos, true); +} + +void SimpleCamera::keyboardmove(int key, double time) { + _camera->processkeyboard(Camera_Movement(key), time); +} + +bool SimpleCamera::keyboard(unsigned char k) { + switch(k) { + case 'p': + _activecamera = (_activecamera+1)%2; + _camera.reset(_cameraselector[_activecamera]()); + _camera->setviewport(glm::vec4(0.f, 0.f, _width, _height)); + return true; + default: + return false; + } +} diff --git a/src/hello_camera/hellocamera.h b/src/hello_camera/hellocamera.h new file mode 100644 index 0000000..41ec86b --- /dev/null +++ b/src/hello_camera/hellocamera.h @@ -0,0 +1,64 @@ +#ifndef SIMPLECAMERA_H +#define SIMPLECAMERA_H + +#include "scene.h" +#include "mainwindow.h" + +#include "camera.h" + +#include +#include + + +/** Simple drawing demonstration + */ +class SimpleCamera : public Scene { +public: + explicit SimpleCamera(int width, int height, MainWindow* w); + ~SimpleCamera(); + + void resize(int width, int height) override; + void draw() override; + + void mouseclick(int button, float xpos, float ypos) override; + void mousemove(float xpos, float ypos) override; + void keyboardmove(int key, double time) override; + bool keyboard(unsigned char k) override; + +private: + // A simple geometry + std::vector _vertices; + std::vector _normals; + std::vector _indices; + + // OpenGL object for geometry + GLuint _vao; + GLuint _vbo; + GLuint _nbo; + GLuint _ebo; + + // Shader program for rendering + GLuint _program; + + // for mouse management + int _button; // 0 --> left. 1 --> right. 2 --> middle. 3 --> other + float _mousex{0}; + float _mousey{0}; + + // Camera + using CameraSelector=std::function; + std::vector _cameraselector; + int _activecamera; + + std::unique_ptr _camera; + + // matrices + glm::mat4 _model; + glm::mat4 _view; + glm::mat4 _projection; +}; + +/*------------------------------------------------------------------------------------------------------------------------*/ + + +#endif // SIMPLECAMERA_H diff --git a/src/hello_spheres/hellosphere.cpp b/src/hello_spheres/hellosphere.cpp new file mode 100644 index 0000000..322fb9d --- /dev/null +++ b/src/hello_spheres/hellosphere.cpp @@ -0,0 +1,507 @@ +#include "hellosphere.h" +#include + +#define deg2rad(x) float(M_PI)*(x)/180.f + +// CTOR +SimpleSphere::SimpleSphere(int width, int height, MainWindow* w) : Scene(width, height, w), _activecamera(0), _camera(nullptr) { + // Initialize last shaders + _lastVertex = _w->vertexShader; + _lastFragment = _w->fragmentShader; + + // Connect programm generation slot ? + + // Compute the shape to draw -> Menu ? + //drawCube(0.1f); + drawUVSphere(50, _radius); + //drawIcoSphere(5, _radius); + + std::cout << "Vertices count: " << _vertices.size() / 3 << std::endl; + std::cout << "Edges count: " << _indices.size() << std::endl; + std::cout << "Triangles count: " << _indices.size() / 3 << std::endl; + + // 1. Generate geometry buffers + glGenBuffers(1, &_vbo) ; + glGenBuffers(1, &_nbo) ; + glGenBuffers(1, &_ebo) ; + glGenVertexArrays(1, &_vao) ; + // 2. Bind Vertex Array Object + glBindVertexArray(_vao); + // 3. Copy our vertices array in a buffer for OpenGL to use + glBindBuffer(GL_ARRAY_BUFFER, _vbo); + glBufferData(GL_ARRAY_BUFFER, _vertices.size()*sizeof (GLfloat), _vertices.data(), GL_STATIC_DRAW); + // 4. Then set our vertex attributes pointers + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0); + glEnableVertexAttribArray(0); + // 5. Copy our normals array in a buffer for OpenGL to use + glBindBuffer(GL_ARRAY_BUFFER, _nbo); + glBufferData(GL_ARRAY_BUFFER, _normals.size()*sizeof (GLfloat), _normals.data(), GL_STATIC_DRAW); + // 6. Copy our vertices array in a buffer for OpenGL to use + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0); + glEnableVertexAttribArray(1); + // 7. Copy our index array in a element buffer for OpenGL to use + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ebo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, _indices.size()*sizeof (GLfloat), _indices.data(), GL_STATIC_DRAW); + //6. Unbind the VAO + glBindVertexArray(0); + + // Camera Initialization + _cameraselector.push_back( []()->Camera*{return new EulerCamera(glm::vec3(0.f, 0.f, 1.f));} ); + _cameraselector.push_back( []()->Camera*{return new TrackballCamera(glm::vec3(0.f, 0.f, 1.f),glm::vec3(0.f, 1.f, 0.f),glm::vec3(0.f, 0.f, 0.f));} ); + + _camera.reset(_cameraselector[_activecamera]()); + + _camera->setviewport(glm::vec4(0.f, 0.f, _width, _height)); + _view = _camera->viewmatrix(); + + _projection = glm::perspective(_camera->zoom(), float(_width) / _height, 0.1f, 100.0f); + + generateProgram(); + glUseProgram(_program); +} + +SimpleSphere::~SimpleSphere() {} + +void SimpleSphere::resize(int width, int height){ + Scene::resize(width, height); + _camera->setviewport(glm::vec4(0.f, 0.f, _width, _height)); +} + +void SimpleSphere::draw() { + // Set OpenGL Render Mode + Scene::draw(); + + // Recompute program + if(_lastVertex != _w->vertexShader || _lastFragment != _w->fragmentShader) { + generateProgram(); + glUseProgram(_program); + } + + // Uniforms + glUniform3f(glGetUniformLocation(_program, "center"), 0.0f, 0.0f, 0.0f); + glUniform1f(glGetUniformLocation(_program, "radius"), _radius); + glUniform1f(glGetUniformLocation(_program, "errorMax"), _errorMax); + glUniform3f(glGetUniformLocation(_program, "cameraView"), _camera->_front.x, _camera->_front.y, _camera->_front.z); + + // Camera + _view = _camera->viewmatrix(); + + glUniformMatrix4fv( glGetUniformLocation(_program, "model"), 1, GL_FALSE, glm::value_ptr(_model)); + glUniformMatrix4fv( glGetUniformLocation(_program, "view"), 1, GL_FALSE, glm::value_ptr(_view)); + glUniformMatrix4fv( glGetUniformLocation(_program, "projection"), 1, GL_FALSE, glm::value_ptr(_projection)); + + // Draw the shape + glBindVertexArray(_vao); + glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_INT, 0); + glBindVertexArray(0); +} + +void SimpleSphere::mouseclick(int button, float xpos, float ypos) { + _button = button; + _mousex = xpos; + _mousey = ypos; + _camera->processmouseclick(_button, xpos, ypos); +} + +void SimpleSphere::mousemove(float xpos, float ypos) { + _camera->processmousemovement(_button, xpos, ypos, true); +} + +void SimpleSphere::keyboardmove(int key, double time) { + _camera->processkeyboard(Camera_Movement(key), time); +} + +bool SimpleSphere::keyboard(unsigned char k) { + switch(k) { + case 'p': + _activecamera = (_activecamera+1)%2; + _camera.reset(_cameraselector[_activecamera]()); + _camera->setviewport(glm::vec4(0.f, 0.f, _width, _height)); + return true; + default: + return false; + } +} + +void SimpleSphere::generateProgram() { + // Change last shader variables + _lastVertex = _w->vertexShader; + _lastFragment = _w->fragmentShader; + + // Initialize shaders + GLint success; + GLchar infoLog[512]; // warning fixed size ... request for LOG_LENGTH!!! + GLuint vertexshader, fragmentshader; + + /* VERTEX SHADER */ + // 1. Generate the shader + vertexshader = glCreateShader(GL_VERTEX_SHADER); + // 2. set the source + auto pointerVertex = _w->vertexShaders[_w->vertexShader].c_str(); + glShaderSource(vertexshader, 1, &pointerVertex, NULL); + // 3. Compile + glCompileShader(vertexshader); + // 4. test for compile error + glGetShaderiv(vertexshader, GL_COMPILE_STATUS, &success); + if(!success) { + glGetShaderInfoLog(vertexshader, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl; + } + + /* FRAGMENT SHADER */ + fragmentshader = glCreateShader(GL_FRAGMENT_SHADER); + auto pointerFragment = _w->fragmentShaders[_w->fragmentShader].c_str(); + glShaderSource(fragmentshader, 1, &pointerFragment, NULL); + glCompileShader(fragmentshader); + glGetShaderiv(fragmentshader, GL_COMPILE_STATUS, &success); + if(!success) { + glGetShaderInfoLog(fragmentshader, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl; + } + + /* Program Object */ + // 1. Generate the program + _program = glCreateProgram(); + // 2. Attach the shaders to the program + glAttachShader(_program, vertexshader); + glAttachShader(_program, fragmentshader); + // 3. Link the program + glLinkProgram(_program); + // 4. Test for link errors + glGetProgramiv(_program, GL_LINK_STATUS, &success); + if(!success) { + glGetProgramInfoLog(_program, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::LINK_FAILED\n" << infoLog << std::endl; + } + glDeleteShader(vertexshader); + glDeleteShader(fragmentshader); +} + +void SimpleSphere::drawCube(float size) { + // Initialise geometric data + _vertices = { + -size, -size, -size, + size, -size, -size, + size, size, -size, + -size, size, -size, + + -size, -size, size, + size, -size, size, + size, size, size, + -size, size, size, + }; + + _normals = { + -size, -size, -size, + size, -size, -size, + size, size, -size, + -size, size, -size, + + -size, -size, size, + size, -size, size, + size, size, size, + -size, size, size, + }; + + _indices = { + // Note that we start from 0! + 0, 1, 2, // First Triangle + 0, 2, 3, // Second Triangle + + 1, 5, 6, + 1, 6, 2, + + 4, 0, 3, + 4, 3, 7, + + 5, 4, 7, + 5, 7, 6, + + 0, 1, 5, + 0, 5, 4, + + 3, 2, 6, + 3, 6, 7 + }; + + return; +} + +void SimpleSphere::drawUVSphere(int resolution, float radius) { + // Rubans et méridiens + for(int u = 0; u < resolution; ++u) { + float theta = float(u) / float(resolution) * 2.f * M_PI; + for (int v = 1; v < resolution; ++v) { + float phi = (float(v) / float(resolution) * M_PI) - M_PI_2; + /* Vertices */ + // Compute coordonates + float x = radius * cos(theta) * cos(phi); + float y = radius * sin(phi); + float z = radius * sin(theta) * cos(phi); + + // Add to vector + _vertices.push_back(x); + _vertices.push_back(y); + _vertices.push_back(z); + + // Normals + glm::vec3 vertex = glm::vec3(x, y, z); + glm::vec3 normal = glm::normalize(vertex); + _normals.push_back(normal.x); + _normals.push_back(normal.y); + _normals.push_back(normal.z); + } + } + + // Indices + for(int u = 0; u < resolution; ++u) { + for(int v = 0; v < resolution - 2; ++v) { + int sommetA = u * (resolution - 1) + v; + int sommetB = ((u+1) % resolution) * (resolution - 1) + v; + int sommetC = (u * (resolution - 1) + v + 1); + int sommetD = ((u+1) % resolution) * (resolution - 1) + v + 1; + + // Triangle 1 + _indices.push_back(sommetA); + _indices.push_back(sommetD); + _indices.push_back(sommetB); + // Triangle 2 + _indices.push_back(sommetA); + _indices.push_back(sommetC); + _indices.push_back(sommetD); + } + } + + /* Pôles */ + for(int i = 0; i < 2; i++) { + // Vertices + float x = 0.f; + float y = round(i - 0.5) * radius; + float z = 0.f; + _vertices.push_back(x); + _vertices.push_back(y); + _vertices.push_back(z); + + // Normals + glm::vec3 vertex = glm::vec3(x, y, z); + glm::vec3 normal = glm::normalize(vertex); + _normals.push_back(normal[0]); + _normals.push_back(normal[1]); + _normals.push_back(normal[2]); + + // Indices + for(int j = 0; j < resolution; ++j) { + unsigned int sommetA = _vertices.size() / 3 - 1; + unsigned int sommetB = i * (resolution-2) + j * (resolution - 1); + unsigned int sommetC = i * (resolution-2) + ((j + 1) % resolution) * (resolution - 1); + if (i) + _indices.insert(_indices.end(), {sommetA, sommetC, sommetB}); + else + _indices.insert(_indices.end(), {sommetA, sommetB, sommetC}); + } + } + + // Erreur max pour le shader de différence + // L'erreur max se situe au centre d'un quadrilatère sur les bandes de l'équateur + // Ce centre équivaut au centre de l'arête qui consitue la diagonale de ce quadrilatère + uint indexSommetA = (_indices.at(_indices.size() / 2) + 1) * 3; + uint indexSommetB = (_indices.at(_indices.size() / 2) + 2) * 3; + glm::vec3 sommetA = glm::vec3(_vertices.at(indexSommetA), _vertices.at(indexSommetA+1),_vertices.at(indexSommetA+2)); + glm::vec3 sommetB = glm::vec3(_vertices.at(indexSommetB), _vertices.at(indexSommetB+1),_vertices.at(indexSommetB+2)); + glm::vec3 centre = (sommetA + sommetB) / 2.0f; + _errorMax = abs( glm::length(centre) - _radius) / _radius; +} + +void SimpleSphere::drawIcoSphere(int resolution, float radius) { + /* Constantes */ + float phi = (1.f + sqrt(5.f)) / 2.f; + // r = a/2 * sqrt(2+phi) + // => a = 2*r / sqrt(2+phi) + // Or constante = a/2 donc a = r / sqrt(2+phi) + float a = radius / sqrt(2.f + phi); + + + /* Vertices */ + // Rectangle 1 + for(int i = 0; i < 4; i++) { + float x = round((i/2)%2 - 0.5f) * a * phi; + float y = round((i%2) - 0.5f) * a; + float z = 0.f; + _vertices.push_back(x); + _vertices.push_back(y); + _vertices.push_back(z); + + glm::vec3 vertex = glm::vec3(x, y ,z); + glm::vec3 normal = glm::normalize(vertex); + _normals.push_back(normal[0]); + _normals.push_back(normal[1]); + _normals.push_back(normal[2]); + } + + // Rectangle 2 (1, 0, a) + for(int i = 0; i < 4; i++) { + float x = round((i%2) - 0.5f) * a; + float y = 0.f; + float z = round((i/2)%2 - 0.5f) * a * phi; + _vertices.push_back(x); + _vertices.push_back(y); + _vertices.push_back(z); + + glm::vec3 vertex = glm::vec3(x, y, z); + glm::vec3 normal = glm::normalize(vertex); + _normals.push_back(normal[0]); + _normals.push_back(normal[1]); + _normals.push_back(normal[2]); + } + + // Rectangle 3 (0, phi, 1) + for(int i = 0; i < 4; i++) { + float x = 0.f; + float y = round((i/2)%2 - 0.5f) * a * phi; + float z = round((i%2) - 0.5f) * a; + _vertices.push_back(x); + _vertices.push_back(y); + _vertices.push_back(z); + + glm::vec3 vertex = glm::vec3(x, y, z); + glm::vec3 normal = glm::normalize(vertex); + _normals.push_back(normal[0]); + _normals.push_back(normal[1]); + _normals.push_back(normal[2]); + } + + /* Indices */ + _indices.insert(_indices.end(), { 6, 7, 11}); + _indices.insert(_indices.end(), { 6, 9, 7}); + _indices.insert(_indices.end(), { 7, 3, 11}); + _indices.insert(_indices.end(), { 7, 9, 2}); + _indices.insert(_indices.end(), { 7, 2, 3}); + _indices.insert(_indices.end(), { 5, 3, 2}); + _indices.insert(_indices.end(), { 5, 10, 3}); + _indices.insert(_indices.end(), { 5, 2, 8}); + _indices.insert(_indices.end(), { 5, 4, 10}); + _indices.insert(_indices.end(), { 5, 8, 4}); + _indices.insert(_indices.end(), { 4, 1, 10}); + _indices.insert(_indices.end(), { 4, 8, 0}); + _indices.insert(_indices.end(), { 4, 0, 1}); + _indices.insert(_indices.end(), { 6, 1, 0}); + _indices.insert(_indices.end(), { 1, 6, 11}); + _indices.insert(_indices.end(), { 0, 9, 6}); + _indices.insert(_indices.end(), { 9, 0, 8}); + _indices.insert(_indices.end(), { 9, 8, 2}); + _indices.insert(_indices.end(), { 10, 1, 11}); + _indices.insert(_indices.end(), { 10, 11, 3}); + + /* Subdivision */ + for (int i = 1; i < resolution; ++i) { + std::vector _newIndices; + // 1. Calculer les points entre chaque arête + // Stockés dans une map dont la clé est la paire d'arêtes, et la valeur l'indice du sommet + std::map, uint> mapAreteSommet; + + // Parcours des triangles + for (unsigned int j = 0; j < _indices.size(); j+=3) { + uint indexSommetA = _indices[j]; + uint indexSommetB = _indices[j+1]; + uint indexSommetC = _indices[j+2]; + uint indexSommetAB, indexSommetBC, indexSommetCA; + + // Calcul du point entre le sommet A et le sommet B + // Récupération de l'indice existant pour le point éventuellement déjà calculé + if(mapAreteSommet.count(std::pair {indexSommetA, indexSommetB}) != 0) + indexSommetAB = mapAreteSommet.at(std::pair {indexSommetA, indexSommetB}); + else if(mapAreteSommet.count(std::pair {indexSommetB, indexSommetA}) != 0) + indexSommetAB = mapAreteSommet.at(std::pair {indexSommetB, indexSommetA}); + // Sinon création du point + else { + // Calcul de la coordonnée du point à la moité de l'arête + glm::vec3 sommetA = glm::vec3(_vertices[indexSommetA*3], _vertices[indexSommetA*3+1], _vertices[indexSommetA*3+2]); + glm::vec3 sommetB = glm::vec3(_vertices[indexSommetB*3], _vertices[indexSommetB*3+1], _vertices[indexSommetB*3+2]); + + glm::vec3 sommetAB = (sommetA + sommetB) / 2.0f; + + // Repositionnement du point sur la sphère hypothétique + float vertexDistance = glm::length(sommetAB); + sommetAB *= radius / vertexDistance; + + // Insertion dans les vector _vertices et _indices + _vertices.insert(_vertices.end(), {sommetAB.x, sommetAB.y, sommetAB.z}); + _normals.insert(_normals.end(), {sommetAB.x, sommetAB.y, sommetAB.z}); + + indexSommetAB = _vertices.size() / 3 - 1; + mapAreteSommet[std::pair {indexSommetA, indexSommetB}] = indexSommetAB; + } + + // Calcul du point entre le sommet B et le sommet C + // Récupération de l'indice existant pour le point éventuellement déjà calculé + if(mapAreteSommet.count(std::pair {indexSommetB, indexSommetC}) != 0) + indexSommetBC = mapAreteSommet.at(std::pair {indexSommetB, indexSommetC}); + else if(mapAreteSommet.count(std::pair {indexSommetC, indexSommetB}) != 0) + indexSommetBC = mapAreteSommet.at(std::pair {indexSommetC, indexSommetB}); + // Sinon création du point + else { + // Calcul de la coordonnée du point à la moité de l'arête + glm::vec3 sommetB = glm::vec3(_vertices[indexSommetB*3], _vertices[indexSommetB*3+1], _vertices[indexSommetB*3+2]); + glm::vec3 sommetC = glm::vec3(_vertices[indexSommetC*3], _vertices[indexSommetC*3+1], _vertices[indexSommetC*3+2]); + + glm::vec3 sommetBC = (sommetB + sommetC) / 2.0f; + + // Repositionnement du point sur la sphère hypothétique + float vertexDistance = glm::length(sommetBC); + sommetBC *= radius / vertexDistance; + + // Insertion dans les vector _vertices et _indices + _vertices.insert(_vertices.end(), {sommetBC.x, sommetBC.y, sommetBC.z}); + _normals.insert(_normals.end(), {sommetBC.x, sommetBC.y, sommetBC.z}); + + indexSommetBC = _vertices.size() / 3 - 1; + mapAreteSommet[std::pair {indexSommetB, indexSommetC}] = indexSommetBC; + } + + // Calcul du point entre le sommet C et le sommet A + // Récupération de l'indice existant pour le point éventuellement déjà calculé + if(mapAreteSommet.count(std::pair {indexSommetC, indexSommetA}) != 0) + indexSommetCA = mapAreteSommet.at(std::pair {indexSommetC, indexSommetA}); + else if(mapAreteSommet.count(std::pair {indexSommetA, indexSommetC}) != 0) + indexSommetCA = mapAreteSommet.at(std::pair {indexSommetA, indexSommetC}); + // Sinon création du point + else { + glm::vec3 sommetC = glm::vec3(_vertices[indexSommetC*3], _vertices[indexSommetC*3+1], _vertices[indexSommetC*3+2]); + glm::vec3 sommetA = glm::vec3(_vertices[indexSommetA*3], _vertices[indexSommetA*3+1], _vertices[indexSommetA*3+2]); + // Calcul de la coordonnée du point à la moité de l'arête + + glm::vec3 sommetCA = (sommetC + sommetA) / 2.0f; + + // Repositionnement du point sur la sphère hypothétique + float vertexDistance = glm::length(sommetCA); + sommetCA *= radius / vertexDistance; + + // Insertion dans les vector _vertices et _indices + _vertices.insert(_vertices.end(), {sommetCA.x, sommetCA.y, sommetCA.z}); + _normals.insert(_normals.end(), {sommetCA.x, sommetCA.y, sommetCA.z}); + + indexSommetCA = _vertices.size() / 3 - 1; + mapAreteSommet[std::pair {indexSommetC, indexSommetA}] = indexSommetCA; + } + + // Création des nouveaux triangles + _newIndices.insert(_newIndices.end(), { indexSommetA, indexSommetAB, indexSommetCA}); + _newIndices.insert(_newIndices.end(), {indexSommetAB, indexSommetB, indexSommetBC}); + _newIndices.insert(_newIndices.end(), {indexSommetBC, indexSommetC, indexSommetCA}); + _newIndices.insert(_newIndices.end(), {indexSommetAB, indexSommetBC, indexSommetCA}); + } + // Remplacer le tableau d'incides + _indices.swap(_newIndices); + } + + // Erreur max pour le shader de différence + // L'erreur max se situe au centre d'un triangle de l'icosaèdre + uint indexSommetA = _indices.at(0) * 3; + uint indexSommetB = _indices.at(1) * 3; + uint indexSommetC = _indices.at(2) * 3; + glm::vec3 sommetA = glm::vec3(_vertices.at(indexSommetA), _vertices.at(indexSommetA+1),_vertices.at(indexSommetA+2)); + glm::vec3 sommetB = glm::vec3(_vertices.at(indexSommetB), _vertices.at(indexSommetB+1),_vertices.at(indexSommetB+2)); + glm::vec3 sommetC = glm::vec3(_vertices.at(indexSommetC), _vertices.at(indexSommetC+1),_vertices.at(indexSommetC+2)); + glm::vec3 centre = (sommetA + sommetB + sommetC) / 3.0f; + _errorMax = abs( glm::length(centre) - _radius) / _radius; +} diff --git a/src/hello_spheres/hellosphere.h b/src/hello_spheres/hellosphere.h new file mode 100644 index 0000000..59425da --- /dev/null +++ b/src/hello_spheres/hellosphere.h @@ -0,0 +1,71 @@ +#ifndef HELLOSPHERE_H +#define HELLOSPHERE_H + +#include "scene.h" +#include "hello_camera/camera.h" +#include "mainwindow.h" + +#include +#include + + +/** Simple drawing demonstration + */ +class SimpleSphere : public Scene { +public: + explicit SimpleSphere(int width, int height, MainWindow* w); + ~SimpleSphere(); + + void resize(int width, int height) override; + void draw() override; + + void mouseclick(int button, float xpos, float ypos) override; + void mousemove(float xpos, float ypos) override; + void keyboardmove(int key, double time) override; + bool keyboard(unsigned char k) override; + +public slots: + void generateProgram(); + +private: + // A simple geometry + std::vector _vertices; + std::vector _normals; + std::vector _indices; + + // OpenGL object for geometry + GLuint _vao; + GLuint _vbo; + GLuint _nbo; + GLuint _ebo; + + // Shader program for rendering + QString _lastVertex; + QString _lastFragment; + GLuint _program; + + // for mouse management + int _button; // 0 --> left. 1 --> right. 2 --> middle. 3 --> other + float _mousex{0}; + float _mousey{0}; + + // Camera + using CameraSelector=std::function; + std::vector _cameraselector; + int _activecamera; + std::unique_ptr _camera; + + // Matrices + glm::mat4 _model; + glm::mat4 _view; + glm::mat4 _projection; + + // Shape Methods + void drawCube(float size = 0.1f); + void drawUVSphere(int resolution = 5, float radius = 0.5f); + void drawIcoSphere(int resolution = 5, float radius = 0.f); + float _radius = 0.5f; + float _errorMax = 0.0f; +}; + +#endif // HELLOSPHERE_H diff --git a/src/hello_triangles/hellotriangles.cpp b/src/hello_triangles/hellotriangles.cpp new file mode 100644 index 0000000..402077f --- /dev/null +++ b/src/hello_triangles/hellotriangles.cpp @@ -0,0 +1,172 @@ +#include "hellotriangles.h" +#include + +static const char* vertexshader_source ="#version 410 core\n\ + layout (location = 0) in vec3 position;\n\ + layout (location = 1) in vec3 inormal;\n\ + out vec3 normal;\n\ + void main()\n\ + {\n\ + normal=inormal;\n\ + gl_Position = vec4(position.x, position.y, position.z, 1.0);\n\ + }\n"; + +static const char* fragmentshader_source ="#version 410 core\n\ + in vec3 normal;\n\ + out vec4 color;\n\ + void main()\n\ + {\n\ + color = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n\ + }\n"; + +static const char* fragmentshadernormal_source ="#version 410 core\n\ + in vec3 normal;\n\ + out vec4 color;\n\ + void main()\n\ + {\n\ + color = vec4(normal*0.5+0.5, 1.0f);\n\ + }\n"; + +SimpleTriangle::SimpleTriangle(int width, int height, MainWindow* w) : Scene(width, height, w) { + // Initialise geometric data + _vertices = { + 0.5f, 0.5f, 0.0f, // Top Right + 0.5f, -0.5f, 0.0f, // Bottom Right + -0.5f, -0.5f, 0.0f, // Bottom Left + -0.5f, 0.5f, 0.0f // Top Left + }; + _normals = { + 0.577350269189626f, 0.577350269189626f, 0.577350269189626f, + 0.577350269189626f, -0.577350269189626f, 0.577350269189626f, + -0.577350269189626f, -0.577350269189626f, 0.577350269189626f, + -0.577350269189626f, 0.577350269189626f, 0.577350269189626f + }; + _indices = { + // Note that we start from 0! + 0, 1, 3, // First Triangle + 1, 2, 3 // Second Triangle + }; + + // Initialize the geometry + // 1. Generate geometry buffers + glGenBuffers(1, &_vbo) ; + glGenBuffers(1, &_nbo) ; + glGenBuffers(1, &_ebo) ; + glGenVertexArrays(1, &_vao) ; + // 2. Bind Vertex Array Object + glBindVertexArray(_vao); + // 3. Copy our vertices array in a buffer for OpenGL to use + glBindBuffer(GL_ARRAY_BUFFER, _vbo); + glBufferData(GL_ARRAY_BUFFER, _vertices.size()*sizeof (GLfloat), _vertices.data(), GL_STATIC_DRAW); + // 4. Then set our vertex attributes pointers + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0); + glEnableVertexAttribArray(0); + // 5. Copy our normals array in a buffer for OpenGL to use + glBindBuffer(GL_ARRAY_BUFFER, _nbo); + glBufferData(GL_ARRAY_BUFFER, _normals.size()*sizeof (GLfloat), _normals.data(), GL_STATIC_DRAW); + // 6. Copy our vertices array in a buffer for OpenGL to use + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0); + glEnableVertexAttribArray(1); + // 7. Copy our index array in a element buffer for OpenGL to use + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ebo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, _indices.size()*sizeof (GLfloat), _indices.data(), GL_STATIC_DRAW); + //6. Unbind the VAO + glBindVertexArray(0); + + // Initialize shaders + GLint success; + GLchar infoLog[512]; // warning fixed size ... request for LOG_LENGTH!!! + GLuint vertexshader, fragmentshader; + + // 1. Generate the shader + vertexshader = glCreateShader(GL_VERTEX_SHADER); + // 2. set the source + glShaderSource(vertexshader, 1, &vertexshader_source, NULL); + // 3. Compile + glCompileShader(vertexshader); + // 4. test for compile error + glGetShaderiv(vertexshader, GL_COMPILE_STATUS, &success); + if(!success) { + glGetShaderInfoLog(vertexshader, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl; + } + + fragmentshader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragmentshader, 1, &fragmentshader_source, NULL); + glCompileShader(fragmentshader); + glGetShaderiv(fragmentshader, GL_COMPILE_STATUS, &success); + if(!success) { + glGetShaderInfoLog(fragmentshader, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl; + } + + // 1. Generate the program + _programcolor = _program = glCreateProgram(); + // 2. Attach the shaders to the program + glAttachShader(_program, vertexshader); + glAttachShader(_program, fragmentshader); + // 3. Link the program + glLinkProgram(_program); + // 4. Test for link errors + glGetProgramiv(_program, GL_LINK_STATUS, &success); + if(!success) { + glGetProgramInfoLog(_program, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::LINK_FAILED\n" << infoLog << std::endl; + } + + glDeleteShader(fragmentshader); + + fragmentshader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragmentshader, 1, &fragmentshadernormal_source, NULL); + glCompileShader(fragmentshader); + glGetShaderiv(fragmentshader, GL_COMPILE_STATUS, &success); + if(!success) { + glGetShaderInfoLog(fragmentshader, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl; + } + + // 1. Generate the program + _programnormal = glCreateProgram(); + // 2. Attach the shaders to the program + glAttachShader(_programnormal, vertexshader); + glAttachShader(_programnormal, fragmentshader); + // 3. Link the program + glLinkProgram(_programnormal); + // 4. Test for link errors + glGetProgramiv(_programnormal, GL_LINK_STATUS, &success); + if(!success) { + glGetProgramInfoLog(_programnormal, 512, NULL, infoLog); + std::cerr << "ERROR::SHADER::LINK_FAILED\n" << infoLog << std::endl; + } + + glDeleteShader(fragmentshader); + glDeleteShader(vertexshader); +} + +SimpleTriangle::~SimpleTriangle() { + +} + +void SimpleTriangle::draw() { + Scene::draw(); + + glUseProgram(_program); + glBindVertexArray(_vao); + glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_INT, 0); + glBindVertexArray(0); +} + +bool SimpleTriangle::keyboard(unsigned char k) { + switch(k) { + case 'c' : + _program = _programcolor; + return true; + case 'n' : + _program = _programnormal; + return true; + default: + return false; + } +} + + diff --git a/src/hello_triangles/hellotriangles.h b/src/hello_triangles/hellotriangles.h new file mode 100644 index 0000000..db58ad5 --- /dev/null +++ b/src/hello_triangles/hellotriangles.h @@ -0,0 +1,42 @@ +#ifndef SIMPLETRIANGLE_H +#define SIMPLETRIANGLE_H + +#include "scene.h" +#include "mainwindow.h" + +/** Simple drawing demonstration + */ +class SimpleTriangle : public Scene { +public: + explicit SimpleTriangle(int width, int height, MainWindow* w); + ~SimpleTriangle(); + + void draw() override; + + bool keyboard(unsigned char k) override; +private: + // A simple geometry + std::vector _vertices; + std::vector _normals; + std::vector _indices; + + // OpenGL object for geometry + // Vertex Array Buffer + GLuint _vao; + // Vertex Buffer Object + GLuint _vbo; + // Normal buffer + GLuint _nbo; + // Face buffer + GLuint _ebo; + + // Shader program for rendering + GLuint _program; + + // Different availableprograms + GLuint _programcolor; + GLuint _programnormal; + +}; + +#endif // SIMPLETRIANGLE_H diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..17dfc6c --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,11 @@ +#include "mainwindow.h" + +#include + +int main(int argc, char *argv[]) { + QApplication a(argc, argv); + MainWindow w; + w.show(); + + return a.exec(); +} diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp new file mode 100644 index 0000000..d2dbb7d --- /dev/null +++ b/src/mainwindow.cpp @@ -0,0 +1,99 @@ +#include "mainwindow.h" +#include "ui_mainwindow.h" + +#include +#include + +#include +#include +#include + +MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { + QSurfaceFormat format; + format.setVersion(4, 1); + format.setProfile(QSurfaceFormat::CoreProfile); + format.setDepthBufferSize(24); + QSurfaceFormat::setDefaultFormat(format); + + ui->setupUi(this); + + // Add shaders + addShaders(); + + ui->openglWidget->setFocus(); +} + +MainWindow::~MainWindow() { + delete ui; +} + +void MainWindow::on_action_Version_OpenGL_triggered() { + std::stringstream message; + message << "Renderer : " << glGetString(GL_RENDERER) << std::endl; + message << "Vendor : " << glGetString(GL_VENDOR) << std::endl; + message << "Version : " << glGetString(GL_VERSION) << std::endl; + message << "GLSL Version : " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; + QMessageBox::information(this, "OpenGL Information", message.str().c_str()); +} + +void MainWindow::on_actionHello_clear_triggered() { + ui->openglWidget->activatedemo(0); +} + +void MainWindow::on_actionHello_triangle_triggered() { + ui->openglWidget->activatedemo(1); +} + +void MainWindow::on_actionHello_camera_triggered() { + ui->openglWidget->activatedemo(2); +} + +void MainWindow::on_actionHello_spheres_triggered() { + ui->openglWidget->activatedemo(3); +} + +void MainWindow::on_actionToggle_Back_Face_Culling_triggered(bool checked) +{ + culling = checked; +} + +void MainWindow::addShaders() { + // Compile shaders Maps + QDir shadersDir = QDir("../src/shader/"); + std::cout << "Loading shaders from: " << shadersDir.absolutePath().toStdString() << std::endl; + QStringList shadersPath = shadersDir.entryList(QDir::Files); + for(auto it = shadersPath.cbegin(); it != shadersPath.cend(); ++it) { + QString name(*it); + name.remove(".glsl"); + QStringList shader = name.split("_"); + //std::cout << shadersDir.absoluteFilePath(*it).toStdString() << std::endl; + QFile shaderFile(shadersDir.absoluteFilePath(*it)); + shaderFile.open(QIODevice::ReadOnly | QIODevice::Text); + if(shader.at(0) == "vs") + vertexShaders.insert(shader.at(1), shaderFile.readAll().data()); + else + fragmentShaders.insert(shader.at(1), shaderFile.readAll().data()); + shaderFile.close(); + std::cout << "Added shader: " << shader.at(1).toStdString() << std::endl; + } + + if(vertexShaders.empty() || fragmentShaders.empty()) + std::cerr << "Not enough shaders found. Please provide vertex AND fragment shaders." << std::endl; + + // Add Shaders Maps to menu + ui->menuShaders->addSection("Vertex"); + auto it = vertexShaders.constBegin(); + while(it != vertexShaders.constEnd()) { + ui->menuShaders->addAction(it++.key(), [=](){ this->vertexShader = it.key(); std::cout << "Changed vertex shader to " << it.key().toStdString() << std::endl; }); + } + ui->menuShaders->addSeparator(); + ui->menuShaders->addSection("Fragment"); + it = fragmentShaders.constBegin(); + while(it != fragmentShaders.constEnd()) { + ui->menuShaders->addAction(it++.key(), [=](){ this->fragmentShader = it.key(); std::cout << "Changed fragment shader to " << it.key().toStdString() << std::endl; }); + } + + // Set default shaders + vertexShader = vertexShaders.constBegin().key(); + fragmentShader = fragmentShaders.constBegin().key(); +} diff --git a/src/mainwindow.h b/src/mainwindow.h new file mode 100644 index 0000000..ae543f1 --- /dev/null +++ b/src/mainwindow.h @@ -0,0 +1,42 @@ +#ifndef MAINWINDOW_H +#define MAINWINDOW_H + +#include +#include + +namespace Ui { + class MainWindow; +} + +class MainWindow : public QMainWindow { + Q_OBJECT + +public: + explicit MainWindow(QWidget *parent = 0); + ~MainWindow(); + + QString vertexShader; + QString fragmentShader; + + QMap vertexShaders; + QMap fragmentShaders; + + bool culling = true; + +private slots: + void on_action_Version_OpenGL_triggered(); + + void on_actionHello_triangle_triggered(); + void on_actionHello_camera_triggered(); + void on_actionHello_spheres_triggered(); + void on_actionHello_clear_triggered(); + + void on_actionToggle_Back_Face_Culling_triggered(bool checked); + +private: + Ui::MainWindow *ui; + + void addShaders(); +}; + +#endif // MAINWINDOW_H diff --git a/src/mainwindow.ui b/src/mainwindow.ui new file mode 100644 index 0000000..4a7365a --- /dev/null +++ b/src/mainwindow.ui @@ -0,0 +1,116 @@ + + + MainWindow + + + + 0 + 0 + 800 + 667 + + + + Hello OpenGL ... + + + + + 800 + 600 + + + + + + + 0 + 0 + 800 + 25 + + + + + Info + + + + + + &Demo + + + + + + + + + Shaders + + + + + + + + + + + TopToolBarArea + + + false + + + + + + &Version OpenGL + + + + + Hello triangle ... + + + + + Hello camera ... + + + + + Hello spheres ... + + + + + Hello clear ... + + + + + true + + + true + + + Toggle backface culling + + + + + + + MyOpenGLWidget + QWidget +

myopenglwidget.h
+ 1 + + + + + diff --git a/src/myopenglwidget.cpp b/src/myopenglwidget.cpp new file mode 100644 index 0000000..3720296 --- /dev/null +++ b/src/myopenglwidget.cpp @@ -0,0 +1,117 @@ +#include "myopenglwidget.h" + +#include +#include +#include + +#include +#include + +#include "hello_triangles/hellotriangles.h" +#include "hello_camera/hellocamera.h" +#include "hello_spheres/hellosphere.h" + + +MyOpenGLWidget::MyOpenGLWidget(QWidget *parent) :QOpenGLWidget(parent), QOpenGLFunctions_4_1_Core(), _scene(nullptr), _lastime(0) { + // add all demo constructors here + _democonstructors.push_back( [](int width, int height, MainWindow* w)->Scene*{std::cout << "Hello clear ..." << std::endl; return new Scene(width, height, w);} ); + _democonstructors.push_back( [](int width, int height, MainWindow* w)->Scene*{std::cout << "Hello triangles ..." << std::endl; return new SimpleTriangle(width, height, w);} ); + _democonstructors.push_back( [](int width, int height, MainWindow* w)->Scene*{std::cout << "Hello camera ..." << std::endl; return new SimpleCamera(width, height, w);} ); + _democonstructors.push_back( [](int width, int height, MainWindow* w)->Scene*{std::cout << "Hello sphere ..." << std::endl; return new SimpleSphere(width, height, w);} ); +} + +MyOpenGLWidget::~MyOpenGLWidget() { + +} + +void MyOpenGLWidget::initializeGL() { + if (!initializeOpenGLFunctions()) { + QMessageBox::critical(this, "OpenGL initialization error", "MyOpenGLWidget::initializeGL() : Unable to initialize OpenGL functions"); + exit(1); + } + // Initialize OpenGL and all OpenGL dependent stuff below + _scene.reset(_democonstructors[3](width(), height(), (MainWindow*) this->parent())); +} + +void MyOpenGLWidget::paintGL() { + std::int64_t starttime = QDateTime::currentMSecsSinceEpoch(); + _scene->draw(); + glFinish(); + std::int64_t endtime = QDateTime::currentMSecsSinceEpoch(); + _lastime = endtime-starttime; +} + +void MyOpenGLWidget::resizeGL(int width, int height) { + _scene->resize(width, height); +} + +void MyOpenGLWidget::mousePressEvent(QMouseEvent *event) { + // buttons are 0(left), 1(right) to 2(middle) + int b; + Qt::MouseButton button=event->button(); + if (button & Qt::LeftButton) { + if ((event->modifiers() & Qt::ControlModifier)) + b = 2; + else + b = 0; + } else if (button & Qt::RightButton) + b = 1; + else if (button & Qt::MiddleButton) + b = 2; + else + b=3; + _scene->mouseclick(b, event->x(), event->y()); + _lastime = QDateTime::currentMSecsSinceEpoch(); +} + +void MyOpenGLWidget::mouseMoveEvent(QMouseEvent *event) { + _scene->mousemove(event->x(), event->y()); + update(); +} + +void MyOpenGLWidget::keyPressEvent(QKeyEvent *event) { + switch(event->key()) { + // Demo keys + case Qt::Key_0: + case Qt::Key_1: + case Qt::Key_2: + case Qt::Key_3: + case Qt::Key_4: + case Qt::Key_5: + case Qt::Key_6: + case Qt::Key_7: + case Qt::Key_8: + case Qt::Key_9: + activatedemo(event->key()-Qt::Key_0); + break; + // Move keys + case Qt::Key_Left: + case Qt::Key_Up: + case Qt::Key_Right: + case Qt::Key_Down: + _scene->keyboardmove(event->key()-Qt::Key_Left, 1./100/*double(_lastime)/10.*/); + update(); + break; + // Wireframe key + case Qt::Key_W: + _scene->toggledrawmode(); + update(); + break; + // Other keys are transmitted to the scene + default : + if (_scene->keyboard(event->text().toStdString()[0])) + update(); + break; + } +} + +void MyOpenGLWidget::activatedemo(unsigned int numdemo) { + if (numdemo < _democonstructors.size()) { + std::cout << "Activating demo " << numdemo << " : "; + makeCurrent(); + _scene.reset(_democonstructors[numdemo](width(), height(), (MainWindow*) this->parent())); + doneCurrent(); + update(); + } +} + diff --git a/src/myopenglwidget.h b/src/myopenglwidget.h new file mode 100644 index 0000000..7e013a5 --- /dev/null +++ b/src/myopenglwidget.h @@ -0,0 +1,46 @@ +#ifndef MYOPENGLWIDGET_H +#define MYOPENGLWIDGET_H + +#include +#include +#include + +#include +#include + + +#include "scene.h" + + +class MyOpenGLWidget : public QOpenGLWidget, public QOpenGLFunctions_4_1_Core { + +public: + explicit MyOpenGLWidget(QWidget *parent = 0); + + ~MyOpenGLWidget(); + + // OpenGL management + void initializeGL() override; + void paintGL() override; + void resizeGL(int width, int height) override; + + // Event maagement + void mousePressEvent(QMouseEvent *event) override; + void mouseMoveEvent(QMouseEvent *event) override; + + void keyPressEvent(QKeyEvent *event) override; + + // Demo management + void activatedemo(unsigned int numdemo); + +private : + std::unique_ptr _scene; + + using DemoConstructors=std::function; + std::vector _democonstructors; + + // for event management + std::int64_t _lastime; +}; + +#endif // MYOPENGLWIDGET_H diff --git a/src/opengl_stuff.h b/src/opengl_stuff.h new file mode 100644 index 0000000..b4eafc0 --- /dev/null +++ b/src/opengl_stuff.h @@ -0,0 +1,102 @@ +#ifndef OPENGL_STUFF_H +#define OPENGL_STUFF_H + +#ifdef __APPLE__ +#include +#include +#else +#define GL_GLEXT_PROTOTYPES 1 +#include +#include +#endif + +#include +#include +#include + + + + +/** + @author Mathias Paulin + * + * OpenGL error management class. + * + */ +#ifndef NDEBUG +//#error "NDEBUG NOT DEFINED " + +// Breakpoints +// This macro will trigger a breakpoint where it is placed. With MSVC a dialog +// will ask you if you want to launch the debugger. +#define BREAKPOINT(ARG) asm volatile ("int $3") + + +#include +#include + +#define glAssert(code) \ + code; \ + {\ + GLuint err = glGetError(); \ + if (err != GL_NO_ERROR) { \ + std::cerr<<"erreur OpenGL ("<<__FILE__<<":"<<__LINE__<<", "<<__STRING(code)<<") :"<<\ + ( (err == GL_INVALID_ENUM) ? " Invalid enum : An unacceptable value is specified for an enumerated argument. The offending command is ignored and has no other side effect than to set the error flag.\n" : \ + ( (err == GL_INVALID_VALUE) ? " Invalid value : A numeric argument is out of range. The offending command is ignored and has no other side effect than to set the error flag.\n" : \ + ( (err == GL_INVALID_OPERATION) ? " Invalid operation : The specified operation is not allowed in the current state. The offending command is ignored and has no other side effect than to set the error flag.\n" : \ + ( (err == GL_INVALID_FRAMEBUFFER_OPERATION) ? " Invalid framebuffer operation : The framebuffer object is not complete. The offending command is ignored and has no other side effect than to set the error flag.\n" : \ + ( (err == GL_OUT_OF_MEMORY) ? " Out of memory : There is not enough memory left to execute the command. The state of the GL is undefined, except for the state of the error flags, after this error is recorded.\n" : \ + /* ( (err == GL_STACK_UNDERFLOW) ? " Stack underflow : An attempt has been made to perform an operation that would cause an internal stack to underflow.\n" : \ + ( (err == GL_STACK_OVERFLOW) ? " Stack overflow : An attempt has been made to perform an operation that would cause an internal stack to overflow.\n" : */\ + nullptr) \ + /* )\ + )\ + */ )\ + )\ + )\ + )\ + << " ("< + + +Scene::Scene(int width, int height, MainWindow* w) : _width(width), _height(height), _w(w), _drawfill(true) { + glEnable(GL_DEPTH_TEST); + glViewport(0, 0, width, height); +} + +Scene::~Scene() { + +} + +void Scene::resize(int width, int height) { + _width = width; + _height = height; + glViewport(0, 0, width, height); +} + +void Scene::draw() { + glClearColor(0.2f, 0.3f, 0.3f, 1.0f); // Gris foncé + glClear(GL_COLOR_BUFFER_BIT); + + // Activer ou non le back face culling + if (_w->culling) + glEnable(GL_CULL_FACE); + else + glDisable(GL_CULL_FACE); + + // Mode de rendu: sommets, arêtes ou faces + switch(_drawfill) { + case 0: glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); break; + case 1: glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); break; + case 2: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); break; + } +} + +void Scene::mouseclick(int , float , float ) { + +} + +void Scene::mousemove(float , float ) { + +} + +void Scene::keyboardmove(int , double ) { + +} + +bool Scene::keyboard(unsigned char ) { + return false; +} + +void Scene::toggledrawmode() { + _drawfill = (_drawfill + 1) % 3; +} + diff --git a/src/scene.h b/src/scene.h new file mode 100644 index 0000000..f180f3c --- /dev/null +++ b/src/scene.h @@ -0,0 +1,39 @@ +#ifndef SCENE_H +#define SCENE_H + + +#include +#include "opengl_stuff.h" +#include "mainwindow.h" + +/** Simple classe for managing an OpenGL scene + */ +class Scene { + +public: + explicit Scene(int width, int height, MainWindow* w); + virtual ~Scene(); + + virtual void resize(int width, int height); + virtual void draw(); + + virtual void mouseclick(int button, float xpos, float ypos); + virtual void mousemove(float xpos, float ypos); + virtual void keyboardmove(int key, double time); + virtual bool keyboard(unsigned char k); + + void toggledrawmode(); + +protected: + // Width and heigth of the viewport + int _width; + int _height; + MainWindow* _w; + +private: + // Rendering mode + int _drawfill = 1; +}; + + +#endif // SCENE_H diff --git a/src/shader/fs_blinnPhong.glsl b/src/shader/fs_blinnPhong.glsl new file mode 100644 index 0000000..a41f7a9 --- /dev/null +++ b/src/shader/fs_blinnPhong.glsl @@ -0,0 +1,56 @@ +#version 410 core +in vec3 position; +in vec3 normal; + +uniform vec3 cameraView; + +out vec4 color; + +// Couleurs +vec3 materialColor = vec3( 0.4, 1, 0.6); +vec3 specularColor = vec3( 1, 1, 1); +vec3 lightColor = vec3(0.95, 0.98, 1); + +// Position de la lumière +vec3 frontLightPos = vec3( 0, 0, 1); +float specCoef = 128; + + +/* Bibliographie: + * https://en.wikipedia.org/wiki/Blinn%E2%80%93Phong_shading_model + * http://www.opengl-tutorial.org/fr/beginners-tutorials/tutorial-8-basic-shading/ + */ + +void main(void) +{ + vec3 frontLight = frontLightPos - position; + float distance = pow(length(frontLight), 2); + frontLight = normalize(frontLight); + vec3 normalizedNormal = normalize(normal); + + // Paramètres de réflexion initiaux + float lambertian = max(dot(frontLight, normalizedNormal), 0.0); + float specularFactor = 0; + + /* Ambient: simule l'éclairage indirect */ + vec3 ambient = vec3(0.15, 0.15, 0.15) * materialColor; + + /* Diffuse: "couleur" de l'objet dans la zone illuminée */ + // Cosinus entre la normale et la direction de la lumière (positif) + // - lumière à la verticale = 1 + // - lumière perpendiculaire ou derrière = 0 + float cosTheta = clamp( dot( normalizedNormal, frontLight ), 0, 1 ); + vec3 diffuse = materialColor * lightColor * cosTheta; + + /* Specular: réflexion */ + if (lambertian > 0.0) { + vec3 viewDir = normalize(-cameraView); + vec3 halfDir = normalize(frontLight + viewDir); + float specAngle = max(dot(halfDir, normalizedNormal), 0.0); + specularFactor = pow(specAngle, specCoef); + } + vec3 specular = specularColor * lightColor * specularFactor; + + /* Couleur = Ambient + Diffuse + Specular */ + color = vec4(ambient + diffuse + specular, 1); +} diff --git a/src/shader/fs_difference.glsl b/src/shader/fs_difference.glsl new file mode 100644 index 0000000..31e7795 --- /dev/null +++ b/src/shader/fs_difference.glsl @@ -0,0 +1,33 @@ +#version 410 core +in vec3 position; +uniform vec3 center; +uniform float radius; +uniform float errorMax; +out vec4 color; + +void main() +{ + // Colors + vec4 bleu = vec4(0.094, 0, 1.0, 1.0); + vec4 vert = vec4(0.07, 1.0, 0, 1.0); + vec4 jaune = vec4(0.94, 1.0, 0, 1.0); + vec4 rouge = vec4(1.0, 0, 0, 1.0); + + // Compute Value + float value = smoothstep(0.0, errorMax, abs(length(center - position) - radius) / radius); + color = bleu; // Init color + + // Heatmap gradient + if (value < 0.85) { + value = smoothstep(0.0, 0.85, value); + color = mix(bleu, vert, value); + } + else if (value < 0.95) { + value = smoothstep(0.85, 0.95, value); + color = mix(vert, jaune, value); + } + else { + value = smoothstep(0.95, 1.0, value); + color = mix(jaune, rouge, value); + } +} diff --git a/src/shader/fs_diffuse.glsl b/src/shader/fs_diffuse.glsl new file mode 100644 index 0000000..c4071c4 --- /dev/null +++ b/src/shader/fs_diffuse.glsl @@ -0,0 +1,7 @@ +#version 410 core +in vec3 normal; +out vec4 color; +void main() +{ + color = vec4(vec3(clamp(dot(normalize(normal), vec3(0, 0,1)), 0, 1)), 1.0); +} diff --git a/src/shader/fs_normals.glsl b/src/shader/fs_normals.glsl new file mode 100644 index 0000000..8129d14 --- /dev/null +++ b/src/shader/fs_normals.glsl @@ -0,0 +1,7 @@ +#version 410 core +in vec3 normal; +out vec4 color; +void main() +{ + color = vec4(normalize(normal)*0.5+0.5, 1.0); +} diff --git a/src/shader/vs_default.glsl b/src/shader/vs_default.glsl new file mode 100644 index 0000000..6c5cb21 --- /dev/null +++ b/src/shader/vs_default.glsl @@ -0,0 +1,15 @@ +#version 410 core +layout (location = 0) in vec3 iposition; +layout (location = 1) in vec3 inormal; +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; +out vec3 normal; +out vec3 position; +void main() +{ + // Note that we read the multiplication from right to left + gl_Position = projection * view * model * vec4(iposition, 1.0f); + normal = inormal; + position = iposition; +}