/// @ref gtc_color_space /// @file glm/gtc/color_space.inl namespace glm{ namespace detail { template class vecType> struct compute_rgbToSrgb { GLM_FUNC_QUALIFIER static vecType call(vecType const& ColorRGB, T GammaCorrection) { vecType const ClampedColor(clamp(ColorRGB, static_cast(0), static_cast(1))); return mix( pow(ClampedColor, vecType(GammaCorrection)) * static_cast(1.055) - static_cast(0.055), ClampedColor * static_cast(12.92), lessThan(ClampedColor, vecType(static_cast(0.0031308)))); } }; template struct compute_rgbToSrgb<4, T, P, vec> { GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const& ColorRGB, T GammaCorrection) { return vec<4, T, P>(compute_rgbToSrgb<3, T, P, vec>::call(vec<3, T, P>(ColorRGB), GammaCorrection), ColorRGB.w); } }; template class vecType> struct compute_srgbToRgb { GLM_FUNC_QUALIFIER static vecType call(vecType const& ColorSRGB, T Gamma) { return mix( pow((ColorSRGB + static_cast(0.055)) * static_cast(0.94786729857819905213270142180095), vecType(Gamma)), ColorSRGB * static_cast(0.07739938080495356037151702786378), lessThanEqual(ColorSRGB, vecType(static_cast(0.04045)))); } }; template struct compute_srgbToRgb<4, T, P, vec> { GLM_FUNC_QUALIFIER static vec<4, T, P> call(vec<4, T, P> const& ColorSRGB, T Gamma) { return vec<4, T, P>(compute_srgbToRgb<3, T, P, vec>::call(vec<3, T, P>(ColorSRGB), Gamma), ColorSRGB.w); } }; }//namespace detail template class vecType> GLM_FUNC_QUALIFIER vecType convertLinearToSRGB(vecType const& ColorLinear) { return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(0.41666)); } // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html template<> GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) { vec<3, float, lowp> S1 = sqrt(ColorLinear); vec<3, float, lowp> S2 = sqrt(S1); vec<3, float, lowp> S3 = sqrt(S2); return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear; } template class vecType> GLM_FUNC_QUALIFIER vecType convertLinearToSRGB(vecType const& ColorLinear, T Gamma) { return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(1) / Gamma); } template class vecType> GLM_FUNC_QUALIFIER vecType convertSRGBToLinear(vecType const& ColorSRGB) { return detail::compute_srgbToRgb::call(ColorSRGB, static_cast(2.4)); } template class vecType> GLM_FUNC_QUALIFIER vecType convertSRGBToLinear(vecType const& ColorSRGB, T Gamma) { return detail::compute_srgbToRgb::call(ColorSRGB, Gamma); } }//namespace glm