/// @ref gtx_transform2 /// @file glm/gtx/transform2.hpp /// /// @see core (dependence) /// @see gtx_transform (dependence) /// /// @defgroup gtx_transform2 GLM_GTX_transform2 /// @ingroup gtx /// /// @brief Add extra transformation matrices /// /// need to be included to use these functionalities. #pragma once // Dependency: #include "../glm.hpp" #include "../gtx/transform.hpp" #ifndef GLM_ENABLE_EXPERIMENTAL # error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." #endif #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_transform2 extension included") #endif namespace glm { /// @addtogroup gtx_transform2 /// @{ //! Transforms a matrix with a shearing on X axis. //! From GLM_GTX_transform2 extension. template GLM_FUNC_DECL mat<3, 3, T, P> shearX2D( mat<3, 3, T, P> const& m, T y); //! Transforms a matrix with a shearing on Y axis. //! From GLM_GTX_transform2 extension. template GLM_FUNC_DECL mat<3, 3, T, P> shearY2D( mat<3, 3, T, P> const& m, T x); //! Transforms a matrix with a shearing on X axis //! From GLM_GTX_transform2 extension. template GLM_FUNC_DECL mat<4, 4, T, P> shearX3D( const mat<4, 4, T, P> & m, T y, T z); //! Transforms a matrix with a shearing on Y axis. //! From GLM_GTX_transform2 extension. template GLM_FUNC_DECL mat<4, 4, T, P> shearY3D( const mat<4, 4, T, P> & m, T x, T z); //! Transforms a matrix with a shearing on Z axis. //! From GLM_GTX_transform2 extension. template GLM_FUNC_DECL mat<4, 4, T, P> shearZ3D( const mat<4, 4, T, P> & m, T x, T y); //template GLM_FUNC_QUALIFIER mat<4, 4, T, P> shear(const mat<4, 4, T, P> & m, shearPlane, planePoint, angle) // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 // - dot(PointOnPlane, normal) * OnPlaneVector 1 // Reflect functions seem to don't work //template mat<3, 3, T, P> reflect2D(const mat<3, 3, T, P> & m, const vec<3, T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) //template mat<4, 4, T, P> reflect3D(const mat<4, 4, T, P> & m, const vec<3, T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) //! Build planar projection matrix along normal axis. //! From GLM_GTX_transform2 extension. template GLM_FUNC_DECL mat<3, 3, T, P> proj2D( const mat<3, 3, T, P> & m, const vec<3, T, P>& normal); //! Build planar projection matrix along normal axis. //! From GLM_GTX_transform2 extension. template GLM_FUNC_DECL mat<4, 4, T, P> proj3D( const mat<4, 4, T, P> & m, const vec<3, T, P>& normal); //! Build a scale bias matrix. //! From GLM_GTX_transform2 extension. template GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias( valType scale, valType bias); //! Build a scale bias matrix. //! From GLM_GTX_transform2 extension. template GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias( mat<4, 4, valType, P> const & m, valType scale, valType bias); /// @} }// namespace glm #include "transform2.inl"