/// @ref core /// @file glm/detail/_noise.hpp #pragma once #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../common.hpp" namespace glm{ namespace detail { template GLM_FUNC_QUALIFIER T mod289(T const & x) { return x - floor(x * (static_cast(1.0) / static_cast(289.0))) * static_cast(289.0); } template GLM_FUNC_QUALIFIER T permute(T const & x) { return mod289(((x * static_cast(34)) + static_cast(1)) * x); } template GLM_FUNC_QUALIFIER vec<2, T, P> permute(vec<2, T, P> const & x) { return mod289(((x * static_cast(34)) + static_cast(1)) * x); } template GLM_FUNC_QUALIFIER vec<3, T, P> permute(vec<3, T, P> const & x) { return mod289(((x * static_cast(34)) + static_cast(1)) * x); } template GLM_FUNC_QUALIFIER vec<4, T, P> permute(vec<4, T, P> const & x) { return mod289(((x * static_cast(34)) + static_cast(1)) * x); } /* template class vecType> GLM_FUNC_QUALIFIER vecType permute(vecType const & x) { return mod289(((x * T(34)) + T(1)) * x); } */ template GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r) { return T(1.79284291400159) - T(0.85373472095314) * r; } template GLM_FUNC_QUALIFIER vec<2, T, P> taylorInvSqrt(vec<2, T, P> const & r) { return T(1.79284291400159) - T(0.85373472095314) * r; } template GLM_FUNC_QUALIFIER vec<3, T, P> taylorInvSqrt(vec<3, T, P> const & r) { return T(1.79284291400159) - T(0.85373472095314) * r; } template GLM_FUNC_QUALIFIER vec<4, T, P> taylorInvSqrt(vec<4, T, P> const & r) { return T(1.79284291400159) - T(0.85373472095314) * r; } /* template class vecType> GLM_FUNC_QUALIFIER vecType taylorInvSqrt(vecType const & r) { return T(1.79284291400159) - T(0.85373472095314) * r; } */ template GLM_FUNC_QUALIFIER vec<2, T, P> fade(vec<2, T, P> const & t) { return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); } template GLM_FUNC_QUALIFIER vec<3, T, P> fade(vec<3, T, P> const & t) { return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); } template GLM_FUNC_QUALIFIER vec<4, T, P> fade(vec<4, T, P> const & t) { return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); } /* template class vecType> GLM_FUNC_QUALIFIER vecType fade(vecType const & t) { return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); } */ }//namespace detail }//namespace glm