/// @ref gtx_norm /// @file glm/gtx/norm.hpp /// /// @see core (dependence) /// @see gtx_quaternion (dependence) /// /// @defgroup gtx_norm GLM_GTX_norm /// @ingroup gtx /// /// @brief Various ways to compute vector norms. /// /// need to be included to use these functionalities. #pragma once // Dependency: #include "../detail/func_geometric.hpp" #include "../gtx/quaternion.hpp" #ifndef GLM_ENABLE_EXPERIMENTAL # error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." #endif #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_norm extension included") #endif namespace glm { /// @addtogroup gtx_norm /// @{ /// Returns the squared length of x. /// From GLM_GTX_norm extension. template class vecType> GLM_FUNC_DECL T length2( vecType const& x); /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). /// From GLM_GTX_norm extension. template class vecType> GLM_FUNC_DECL T distance2( vecType const& p0, vecType const& p1); //! Returns the L1 norm between x and y. //! From GLM_GTX_norm extension. template GLM_FUNC_DECL T l1Norm( vec<3, T, P> const & x, vec<3, T, P> const & y); //! Returns the L1 norm of v. //! From GLM_GTX_norm extension. template GLM_FUNC_DECL T l1Norm( vec<3, T, P> const & v); //! Returns the L2 norm between x and y. //! From GLM_GTX_norm extension. template GLM_FUNC_DECL T l2Norm( vec<3, T, P> const & x, vec<3, T, P> const & y); //! Returns the L2 norm of v. //! From GLM_GTX_norm extension. template GLM_FUNC_DECL T l2Norm( vec<3, T, P> const & x); //! Returns the L norm between x and y. //! From GLM_GTX_norm extension. template GLM_FUNC_DECL T lxNorm( vec<3, T, P> const & x, vec<3, T, P> const & y, unsigned int Depth); //! Returns the L norm of v. //! From GLM_GTX_norm extension. template GLM_FUNC_DECL T lxNorm( vec<3, T, P> const & x, unsigned int Depth); /// @} }//namespace glm #include "norm.inl"