/// @ref gtx_transform /// @file glm/gtx/transform.inl namespace glm { template GLM_FUNC_QUALIFIER mat<4, 4, T, P> translate(vec<3, T, P> const & v) { return translate(mat<4, 4, T, P>(static_cast(1)), v); } template GLM_FUNC_QUALIFIER mat<4, 4, T, P> rotate(T angle, vec<3, T, P> const & v) { return rotate(mat<4, 4, T, P>(static_cast(1)), angle, v); } template GLM_FUNC_QUALIFIER mat<4, 4, T, P> scale(vec<3, T, P> const & v) { return scale(mat<4, 4, T, P>(static_cast(1)), v); } }//namespace glm