/// @ref gtx_handed_coordinate_space /// @file glm/gtx/handed_coordinate_space.inl namespace glm { template GLM_FUNC_QUALIFIER bool rightHanded ( vec<3, T, P> const & tangent, vec<3, T, P> const & binormal, vec<3, T, P> const & normal ) { return dot(cross(normal, tangent), binormal) > T(0); } template GLM_FUNC_QUALIFIER bool leftHanded ( vec<3, T, P> const & tangent, vec<3, T, P> const & binormal, vec<3, T, P> const & normal ) { return dot(cross(normal, tangent), binormal) < T(0); } }//namespace glm