/// @ref gtx_quaternion /// @file glm/gtx/quaternion.hpp /// /// @see core (dependence) /// @see gtx_extented_min_max (dependence) /// /// @defgroup gtx_quaternion GLM_GTX_quaternion /// @ingroup gtx /// /// @brief Extented quaternion types and functions /// /// need to be included to use these functionalities. #pragma once // Dependency: #include "../glm.hpp" #include "../gtc/constants.hpp" #include "../gtc/quaternion.hpp" #include "../gtx/norm.hpp" #ifndef GLM_ENABLE_EXPERIMENTAL # error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." #endif #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_quaternion extension included") #endif namespace glm { /// @addtogroup gtx_quaternion /// @{ /// Compute a cross product between a quaternion and a vector. /// /// @see gtx_quaternion template GLM_FUNC_DECL vec<3, T, P> cross( tquat const & q, vec<3, T, P> const & v); //! Compute a cross product between a vector and a quaternion. /// /// @see gtx_quaternion template GLM_FUNC_DECL vec<3, T, P> cross( vec<3, T, P> const & v, tquat const & q); //! Compute a point on a path according squad equation. //! q1 and q2 are control points; s1 and s2 are intermediate control points. /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat squad( tquat const & q1, tquat const & q2, tquat const & s1, tquat const & s2, T const & h); //! Returns an intermediate control point for squad interpolation. /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat intermediate( tquat const & prev, tquat const & curr, tquat const & next); //! Returns a exp of a quaternion. /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat exp( tquat const & q); //! Returns a log of a quaternion. /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat log( tquat const & q); /// Returns x raised to the y power. /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat pow( tquat const & x, T const & y); //! Returns quarternion square root. /// /// @see gtx_quaternion //template //tquat sqrt( // tquat const & q); //! Rotates a 3 components vector by a quaternion. /// /// @see gtx_quaternion template GLM_FUNC_DECL vec<3, T, P> rotate( tquat const & q, vec<3, T, P> const & v); /// Rotates a 4 components vector by a quaternion. /// /// @see gtx_quaternion template GLM_FUNC_DECL vec<4, T, P> rotate( tquat const & q, vec<4, T, P> const & v); /// Extract the real component of a quaternion. /// /// @see gtx_quaternion template GLM_FUNC_DECL T extractRealComponent( tquat const & q); /// Converts a quaternion to a 3 * 3 matrix. /// /// @see gtx_quaternion template GLM_FUNC_DECL mat<3, 3, T, P> toMat3( tquat const & x){return mat3_cast(x);} /// Converts a quaternion to a 4 * 4 matrix. /// /// @see gtx_quaternion template GLM_FUNC_DECL mat<4, 4, T, P> toMat4( tquat const & x){return mat4_cast(x);} /// Converts a 3 * 3 matrix to a quaternion. /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat toQuat( mat<3, 3, T, P> const& x){return quat_cast(x);} /// Converts a 4 * 4 matrix to a quaternion. /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat toQuat( mat<4, 4, T, P> const& x){return quat_cast(x);} /// Quaternion interpolation using the rotation short path. /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat shortMix( tquat const & x, tquat const & y, T const & a); /// Quaternion normalized linear interpolation. /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat fastMix( tquat const & x, tquat const & y, T const & a); /// Compute the rotation between two vectors. /// param orig vector, needs to be normalized /// param dest vector, needs to be normalized /// /// @see gtx_quaternion template GLM_FUNC_DECL tquat rotation( vec<3, T, P> const & orig, vec<3, T, P> const & dest); /// Returns the squared length of x. /// /// @see gtx_quaternion template GLM_FUNC_DECL T length2(tquat const & q); /// @} }//namespace glm #include "quaternion.inl"