40 lines
753 B
C++
40 lines
753 B
C++
#ifndef SCENE_H
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#define SCENE_H
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#include <vector>
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#include "opengl_stuff.h"
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#include "mainwindow.h"
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/** Simple classe for managing an OpenGL scene
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*/
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class Scene {
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public:
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explicit Scene(int width, int height, MainWindow* w);
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virtual ~Scene();
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virtual void resize(int width, int height);
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virtual void draw();
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virtual void mouseclick(int button, float xpos, float ypos);
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virtual void mousemove(float xpos, float ypos);
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virtual void keyboardmove(int key, double time);
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virtual bool keyboard(unsigned char k);
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void toggledrawmode();
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protected:
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// Width and heigth of the viewport
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int _width;
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int _height;
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MainWindow* _w;
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private:
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// Rendering mode
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int _drawfill;
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};
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#endif // SCENE_H
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