glSpline/glm/detail/_vectorize.hpp

132 lines
3.3 KiB
C++
Raw Permalink Normal View History

2018-09-12 18:53:34 +02:00
/// @ref core
/// @file glm/detail/_vectorize.hpp
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
namespace glm{
namespace detail
{
template<length_t L, typename R, typename T, precision P>
struct functor1{};
template<typename R, typename T, precision P>
struct functor1<1, R, T, P>
{
GLM_FUNC_QUALIFIER static vec<1, R, P> call(R (*Func) (T x), vec<1, T, P> const & v)
{
return vec<1, R, P>(Func(v.x));
}
};
template<typename R, typename T, precision P>
struct functor1<2, R, T, P>
{
GLM_FUNC_QUALIFIER static vec<2, R, P> call(R (*Func) (T x), vec<2, T, P> const & v)
{
return vec<2, R, P>(Func(v.x), Func(v.y));
}
};
template<typename R, typename T, precision P>
struct functor1<3, R, T, P>
{
GLM_FUNC_QUALIFIER static vec<3, R, P> call(R (*Func) (T x), vec<3, T, P> const & v)
{
return vec<3, R, P>(Func(v.x), Func(v.y), Func(v.z));
}
};
template<typename R, typename T, precision P>
struct functor1<4, R, T, P>
{
GLM_FUNC_QUALIFIER static vec<4, R, P> call(R (*Func) (T x), vec<4, T, P> const & v)
{
return vec<4, R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
}
};
template<length_t L, typename T, precision P>
struct functor2{};
template<typename T, precision P>
struct functor2<1, T, P>
{
GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, vec<1, T, P> const & b)
{
return vec<1, T, P>(Func(a.x, b.x));
}
};
template<typename T, precision P>
struct functor2<2, T, P>
{
GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, vec<2, T, P> const & b)
{
return vec<2, T, P>(Func(a.x, b.x), Func(a.y, b.y));
}
};
template<typename T, precision P>
struct functor2<3, T, P>
{
GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, vec<3, T, P> const & b)
{
return vec<3, T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
};
template<typename T, precision P>
struct functor2<4, T, P>
{
GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, vec<4, T, P> const & b)
{
return vec<4, T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
};
template<length_t L, typename T, precision P>
struct functor2_vec_sca{};
template<typename T, precision P>
struct functor2_vec_sca<1, T, P>
{
GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, T b)
{
return vec<1, T, P>(Func(a.x, b));
}
};
template<typename T, precision P>
struct functor2_vec_sca<2, T, P>
{
GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, T b)
{
return vec<2, T, P>(Func(a.x, b), Func(a.y, b));
}
};
template<typename T, precision P>
struct functor2_vec_sca<3, T, P>
{
GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, T b)
{
return vec<3, T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
}
};
template<typename T, precision P>
struct functor2_vec_sca<4, T, P>
{
GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, T b)
{
return vec<4, T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
}
};
}//namespace detail
}//namespace glm