Initial Commit
This commit is contained in:
commit
54eaed1ca0
284 changed files with 55022 additions and 0 deletions
5
.gitignore
vendored
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5
.gitignore
vendored
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# Binaries
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bin/
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||||
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# QT stuff
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CMakeLists.txt.user
|
73
CMakeLists.txt
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73
CMakeLists.txt
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@ -0,0 +1,73 @@
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project(glSpline)
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############################################
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# Configure CMake and GCC flags
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cmake_minimum_required(VERSION 2.8.9) # Minimal version compatible QT5
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CMAKE_POLICY(SET CMP0043 NEW) # This will silence the Cmake Warning "Policy CMP0043 is not set"
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||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -pedantic -Wextra")
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#set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
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||||
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set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/bin)
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||||
|
||||
find_package(OpenGL REQUIRED) # define OPENGL_LIBRARIES
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find_package(Qt5Widgets REQUIRED)
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find_package(Qt5OpenGL REQUIRED)
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||||
|
||||
################################################################################
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||||
# Define project private sources and headers
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#
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# the variable "folder_source" contains all .cpp files of this project
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FILE(GLOB_RECURSE
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folder_source
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${CMAKE_SOURCE_DIR}/src/*.cpp
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${CMAKE_SOURCE_DIR}/src/*.glsl
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)
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||||
|
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FILE(GLOB_RECURSE
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folder_header
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${CMAKE_SOURCE_DIR}/src/*.h
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|
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)
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|
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FILE(GLOB_RECURSE
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folder_ui
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${CMAKE_SOURCE_DIR}/src/*.ui
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||||
)
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|
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include_directories(
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/glm
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||||
)
|
||||
|
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SOURCE_GROUP("Source Files" FILES ${folder_source})
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SOURCE_GROUP("Header Files" FILES ${folder_header})
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SOURCE_GROUP("Shader Files" FILES ${folder_shader})
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||||
|
||||
################################################################################
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||||
# Configure QT
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTOUIC ON)
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set( CMAKE_INCLUDE_CURRENT_DIR ON )
|
||||
|
||||
include_directories(
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${Qt5Widgets_INCLUDES}
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${Qt5OpenGL_INCLUDES}
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||||
)
|
||||
|
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add_definitions(${Qt5Widgets_DEFINITIONS})
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add_definitions(${Qt5OpenGL_DEFINITIONS})
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||||
|
||||
################################################################################
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||||
# Build target application
|
||||
|
||||
add_executable(glSpline
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${folder_source}
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${folder_header}
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${folder_ui}
|
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)
|
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qt5_use_modules(glSpline Widgets OpenGL)
|
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set(EXT_LIBS ${QT_LIBRARIES} ${OPENGL_LIBRARIES})
|
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|
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target_link_libraries(glSpline ${EXT_LIBS} )
|
0
README.md
Normal file
0
README.md
Normal file
6
glm/common.hpp
Normal file
6
glm/common.hpp
Normal file
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|||
/// @ref core
|
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/// @file glm/common.hpp
|
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|
||||
#pragma once
|
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|
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#include "detail/func_common.hpp"
|
399
glm/detail/_features.hpp
Normal file
399
glm/detail/_features.hpp
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|
|||
/// @ref core
|
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/// @file glm/detail/_features.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
// #define GLM_CXX98_EXCEPTIONS
|
||||
// #define GLM_CXX98_RTTI
|
||||
|
||||
// #define GLM_CXX11_RVALUE_REFERENCES
|
||||
// Rvalue references - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
|
||||
|
||||
// GLM_CXX11_TRAILING_RETURN
|
||||
// Rvalue references for *this - GCC not supported
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
|
||||
|
||||
// GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
// Initialization of class objects by rvalues - GCC any
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
|
||||
|
||||
// GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
// Non-static data member initializers - GCC 4.7
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
|
||||
|
||||
// #define GLM_CXX11_VARIADIC_TEMPLATE
|
||||
// Variadic templates - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
|
||||
|
||||
//
|
||||
// Extending variadic template template parameters - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
|
||||
|
||||
// #define GLM_CXX11_GENERALIZED_INITIALIZERS
|
||||
// Initializer lists - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
|
||||
|
||||
// #define GLM_CXX11_STATIC_ASSERT
|
||||
// Static assertions - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// auto-typed variables - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// Multi-declarator auto - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// Removal of auto as a storage-class specifier - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// New function declarator syntax - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
|
||||
|
||||
// #define GLM_CXX11_LAMBDAS
|
||||
// New wording for C++0x lambdas - GCC 4.5
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
|
||||
|
||||
// #define GLM_CXX11_DECLTYPE
|
||||
// Declared type of an expression - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
|
||||
|
||||
//
|
||||
// Right angle brackets - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
|
||||
|
||||
//
|
||||
// Default template arguments for function templates DR226 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
|
||||
|
||||
//
|
||||
// Solving the SFINAE problem for expressions DR339 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
|
||||
|
||||
// #define GLM_CXX11_ALIAS_TEMPLATE
|
||||
// Template aliases N2258 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
|
||||
|
||||
//
|
||||
// Extern templates N1987 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
|
||||
|
||||
// #define GLM_CXX11_NULLPTR
|
||||
// Null pointer constant N2431 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
|
||||
|
||||
// #define GLM_CXX11_STRONG_ENUMS
|
||||
// Strongly-typed enums N2347 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
|
||||
|
||||
//
|
||||
// Forward declarations for enums N2764 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
|
||||
|
||||
//
|
||||
// Generalized attributes N2761 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
|
||||
|
||||
//
|
||||
// Generalized constant expressions N2235 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
|
||||
|
||||
//
|
||||
// Alignment support N2341 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
|
||||
|
||||
// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
|
||||
// Delegating constructors N1986 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
|
||||
|
||||
//
|
||||
// Inheriting constructors N2540 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
|
||||
|
||||
// #define GLM_CXX11_EXPLICIT_CONVERSIONS
|
||||
// Explicit conversion operators N2437 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
|
||||
|
||||
//
|
||||
// New character types N2249 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
|
||||
|
||||
//
|
||||
// Unicode string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
// Raw string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
// Universal character name literals N2170 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
|
||||
|
||||
// #define GLM_CXX11_USER_LITERALS
|
||||
// User-defined literals N2765 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
|
||||
|
||||
//
|
||||
// Standard Layout Types N2342 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
|
||||
|
||||
// #define GLM_CXX11_DEFAULTED_FUNCTIONS
|
||||
// #define GLM_CXX11_DELETED_FUNCTIONS
|
||||
// Defaulted and deleted functions N2346 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
|
||||
|
||||
//
|
||||
// Extended friend declarations N1791 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
|
||||
|
||||
//
|
||||
// Extending sizeof N2253 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
|
||||
|
||||
// #define GLM_CXX11_INLINE_NAMESPACES
|
||||
// Inline namespaces N2535 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
|
||||
|
||||
// #define GLM_CXX11_UNRESTRICTED_UNIONS
|
||||
// Unrestricted unions N2544 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
|
||||
|
||||
// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
|
||||
// Local and unnamed types as template arguments N2657 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
|
||||
|
||||
// #define GLM_CXX11_RANGE_FOR
|
||||
// Range-based for N2930 GCC 4.6
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
|
||||
|
||||
// #define GLM_CXX11_OVERRIDE_CONTROL
|
||||
// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
|
||||
|
||||
//
|
||||
// Minimal support for garbage collection and reachability-based leak detection N2670 No
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
|
||||
|
||||
// #define GLM_CXX11_NOEXCEPT
|
||||
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
|
||||
|
||||
//
|
||||
// Defining move special member functions N3053 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
|
||||
|
||||
//
|
||||
// Sequence points N2239 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
// Atomic operations N2427 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
// Strong Compare and Exchange N2748 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
|
||||
|
||||
//
|
||||
// Bidirectional Fences N2752 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
|
||||
|
||||
//
|
||||
// Memory model N2429 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
|
||||
|
||||
//
|
||||
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
|
||||
|
||||
//
|
||||
// Propagating exceptions N2179 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
|
||||
|
||||
//
|
||||
// Abandoning a process and at_quick_exit N2440 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
|
||||
|
||||
//
|
||||
// Allow atomics use in signal handlers N2547 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
|
||||
|
||||
//
|
||||
// Thread-local storage N2659 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
|
||||
|
||||
//
|
||||
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
|
||||
|
||||
//
|
||||
// __func__ predefined identifier N2340 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
|
||||
|
||||
//
|
||||
// C99 preprocessor N1653 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
|
||||
|
||||
//
|
||||
// long long N1811 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
|
||||
|
||||
//
|
||||
// Extended integral types N1988 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_GCC)
|
||||
|
||||
# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# endif
|
||||
|
||||
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
# if(__has_feature(cxx_exceptions))
|
||||
# define GLM_CXX98_EXCEPTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_rtti))
|
||||
# define GLM_CXX98_RTTI
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_access_control_sfinae))
|
||||
# define GLM_CXX11_ACCESS_CONTROL_SFINAE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_alias_templates))
|
||||
# define GLM_CXX11_ALIAS_TEMPLATE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_alignas))
|
||||
# define GLM_CXX11_ALIGNAS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_attributes))
|
||||
# define GLM_CXX11_ATTRIBUTES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_constexpr))
|
||||
# define GLM_CXX11_CONSTEXPR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_decltype))
|
||||
# define GLM_CXX11_DECLTYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_default_function_template_args))
|
||||
# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_defaulted_functions))
|
||||
# define GLM_CXX11_DEFAULTED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_delegating_constructors))
|
||||
# define GLM_CXX11_DELEGATING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_deleted_functions))
|
||||
# define GLM_CXX11_DELETED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_explicit_conversions))
|
||||
# define GLM_CXX11_EXPLICIT_CONVERSIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_generalized_initializers))
|
||||
# define GLM_CXX11_GENERALIZED_INITIALIZERS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_implicit_moves))
|
||||
# define GLM_CXX11_IMPLICIT_MOVES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inheriting_constructors))
|
||||
# define GLM_CXX11_INHERITING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inline_namespaces))
|
||||
# define GLM_CXX11_INLINE_NAMESPACES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_lambdas))
|
||||
# define GLM_CXX11_LAMBDAS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_local_type_template_args))
|
||||
# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_noexcept))
|
||||
# define GLM_CXX11_NOEXCEPT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nonstatic_member_init))
|
||||
# define GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nullptr))
|
||||
# define GLM_CXX11_NULLPTR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_override_control))
|
||||
# define GLM_CXX11_OVERRIDE_CONTROL
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_reference_qualified_functions))
|
||||
# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_range_for))
|
||||
# define GLM_CXX11_RANGE_FOR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_raw_string_literals))
|
||||
# define GLM_CXX11_RAW_STRING_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_rvalue_references))
|
||||
# define GLM_CXX11_RVALUE_REFERENCES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_static_assert))
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_auto_type))
|
||||
# define GLM_CXX11_AUTO_TYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_strong_enums))
|
||||
# define GLM_CXX11_STRONG_ENUMS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_trailing_return))
|
||||
# define GLM_CXX11_TRAILING_RETURN
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unicode_literals))
|
||||
# define GLM_CXX11_UNICODE_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unrestricted_unions))
|
||||
# define GLM_CXX11_UNRESTRICTED_UNIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_user_literals))
|
||||
# define GLM_CXX11_USER_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_variadic_templates))
|
||||
# define GLM_CXX11_VARIADIC_TEMPLATES
|
||||
# endif
|
||||
|
||||
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
|
30
glm/detail/_fixes.hpp
Normal file
30
glm/detail/_fixes.hpp
Normal file
|
@ -0,0 +1,30 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/_fixes.hpp
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isnan
|
||||
#undef isnan
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isinf
|
||||
#undef isinf
|
||||
#endif
|
||||
|
||||
//! Workaround for Chrone Native Client
|
||||
#ifdef log2
|
||||
#undef log2
|
||||
#endif
|
||||
|
107
glm/detail/_noise.hpp
Normal file
107
glm/detail/_noise.hpp
Normal file
|
@ -0,0 +1,107 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/_noise.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../common.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T mod289(T const & x)
|
||||
{
|
||||
return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T permute(T const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, P> permute(vec<2, T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, P> permute(vec<3, T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, P> permute(vec<4, T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
/*
|
||||
template<typename T, precision P, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> permute(vecType<L, T, P> const & x)
|
||||
{
|
||||
return mod289(((x * T(34)) + T(1)) * x);
|
||||
}
|
||||
*/
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, P> taylorInvSqrt(vec<2, T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, P> taylorInvSqrt(vec<3, T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, P> taylorInvSqrt(vec<4, T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
/*
|
||||
template<typename T, precision P, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> taylorInvSqrt(vecType<L, T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
*/
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, P> fade(vec<2, T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, P> fade(vec<3, T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, P> fade(vec<4, T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
/*
|
||||
template<typename T, precision P, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> fade(vecType<L, T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
*/
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
797
glm/detail/_swizzle.hpp
Normal file
797
glm/detail/_swizzle.hpp
Normal file
|
@ -0,0 +1,797 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/_swizzle.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
// Internal class for implementing swizzle operators
|
||||
template<typename T, int N>
|
||||
struct _swizzle_base0
|
||||
{
|
||||
protected:
|
||||
GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
|
||||
GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
|
||||
|
||||
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
|
||||
// The size 1 buffer is assumed to aligned to the actual members so that the
|
||||
// elem()
|
||||
char _buffer[1];
|
||||
};
|
||||
|
||||
template<int N, typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
|
||||
struct _swizzle_base1 : public _swizzle_base0<T, N>
|
||||
{
|
||||
};
|
||||
|
||||
template<typename T, precision P, int E0, int E1, bool Aligned>
|
||||
struct _swizzle_base1<2, T, P, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER vec<2, T, P> operator ()() const { return vec<2, T, P>(this->elem(E0), this->elem(E1)); }
|
||||
};
|
||||
|
||||
template<typename T, precision P, int E0, int E1, int E2, bool Aligned>
|
||||
struct _swizzle_base1<3, T, P, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER vec<3, T, P> operator ()() const { return vec<3, T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); }
|
||||
};
|
||||
|
||||
template<typename T, precision P, int E0, int E1, int E2, int E3, bool Aligned>
|
||||
struct _swizzle_base1<4, T, P, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER vec<4, T, P> operator ()() const { return vec<4, T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
|
||||
};
|
||||
|
||||
// Internal class for implementing swizzle operators
|
||||
/*
|
||||
Template parameters:
|
||||
|
||||
ValueType = type of scalar values (e.g. float, double)
|
||||
VecType = class the swizzle is applies to (e.g. vec<3, float>)
|
||||
N = number of components in the vector (e.g. 3)
|
||||
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
|
||||
|
||||
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
|
||||
containing duplicate elements so that they cannot be used as r-values).
|
||||
*/
|
||||
template<int N, typename T, precision P, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
|
||||
struct _swizzle_base2 : public _swizzle_base1<N, T, P, E0,E1,E2,E3, detail::is_aligned<P>::value>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
|
||||
{
|
||||
for (int i = 0; i < N; ++i)
|
||||
(*this)[i] = t;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, P> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator -= (vec<N, T, P> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator += (vec<N, T, P> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator *= (vec<N, T, P> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator /= (vec<N, T, P> const& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER T& operator[](size_t i)
|
||||
{
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
GLM_FUNC_QUALIFIER T operator[](size_t i) const
|
||||
{
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
|
||||
protected:
|
||||
template<typename U>
|
||||
GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, P> const& that, U op)
|
||||
{
|
||||
// Make a copy of the data in this == &that.
|
||||
// The copier should optimize out the copy in cases where the function is
|
||||
// properly inlined and the copy is not necessary.
|
||||
T t[N];
|
||||
for (int i = 0; i < N; ++i)
|
||||
t[i] = that[i];
|
||||
for (int i = 0; i < N; ++i)
|
||||
op( (*this)[i], t[i] );
|
||||
}
|
||||
};
|
||||
|
||||
// Specialization for swizzles containing duplicate elements. These cannot be modified.
|
||||
template<int N, typename T, precision P, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base2<N, T, P, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, E0,E1,E2,E3, detail::is_aligned<P>::value>
|
||||
{
|
||||
struct Stub {};
|
||||
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
|
||||
|
||||
GLM_FUNC_QUALIFIER T operator[] (size_t i) const
|
||||
{
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
};
|
||||
|
||||
template<int N, typename T, precision P, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle : public _swizzle_base2<N, T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
|
||||
{
|
||||
typedef _swizzle_base2<N, T, P, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
|
||||
|
||||
using base_type::operator=;
|
||||
|
||||
GLM_FUNC_QUALIFIER operator vec<N, T, P> () const { return (*this)(); }
|
||||
};
|
||||
|
||||
//
|
||||
// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
|
||||
//
|
||||
#define _GLM_SWIZZLE_TEMPLATE1 template<int N, typename T, precision P, int E0, int E1, int E2, int E3>
|
||||
#define _GLM_SWIZZLE_TEMPLATE2 template<int N, typename T, precision P, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
|
||||
#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, E0, E1, E2, E3>
|
||||
#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, F0, F1, F2, F3>
|
||||
|
||||
//
|
||||
// Wrapper for a binary operator (e.g. u.yy + v.zy)
|
||||
//
|
||||
#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return a() OPERAND b(); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const vec<N, T, P>& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const vec<N, T, P>& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
|
||||
//
|
||||
#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER vec<N, T, P> operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking one argument (e.g. abs())
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
|
||||
{ \
|
||||
return FUNCTION(a()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking two vector arguments (e.g. dot()).
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a, b()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
|
||||
{ \
|
||||
return FUNCTION(a(), b, c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a, b(), c); \
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
|
||||
}
|
||||
|
||||
//
|
||||
// Swizzles are distinct types from the unswizzled type. The below macros will
|
||||
// provide template specializations for the swizzle types for the given functions
|
||||
// so that the compiler does not have any ambiguity to choosing how to handle
|
||||
// the function.
|
||||
//
|
||||
// The alternative is to use the operator()() when calling the function in order
|
||||
// to explicitly convert the swizzled type to the unswizzled type.
|
||||
//
|
||||
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
|
||||
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
|
||||
}
|
||||
|
||||
#define _GLM_SWIZZLE2_2_MEMBERS(T, P, E0,E1) \
|
||||
struct { detail::_swizzle<2, T, P, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { detail::_swizzle<2, T, P, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { detail::_swizzle<2, T, P, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { detail::_swizzle<2, T, P, 1,1,-1,-2> E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE2_3_MEMBERS(T, P, E0,E1) \
|
||||
struct { detail::_swizzle<3,T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3,T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3,T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3,T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3,T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3,T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3,T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3,T, P, 1,1,1,-1> E1 ## E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE2_4_MEMBERS(T, P, E0,E1) \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE3_2_MEMBERS(T, P, E0,E1,E2) \
|
||||
struct { detail::_swizzle<2,T, P, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, P, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, P, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, P, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, P, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, P, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, P, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, P, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, P, 2,2,-1,-2> E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE3_3_MEMBERS(T, P ,E0,E1,E2) \
|
||||
struct { detail::_swizzle<3, T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,2,2,-1> E2 ## E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE3_4_MEMBERS(T, P, E0,E1,E2) \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4,T, P, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE4_2_MEMBERS(T, P, E0,E1,E2,E3) \
|
||||
struct { detail::_swizzle<2,T, P, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, P, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, P, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, P, 0,3,-1,-2> E0 ## E3; }; \
|
||||
struct { detail::_swizzle<2,T, P, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, P, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, P, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, P, 1,3,-1,-2> E1 ## E3; }; \
|
||||
struct { detail::_swizzle<2,T, P, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, P, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, P, 2,2,-1,-2> E2 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, P, 2,3,-1,-2> E2 ## E3; }; \
|
||||
struct { detail::_swizzle<2,T, P, 3,0,-1,-2> E3 ## E0; }; \
|
||||
struct { detail::_swizzle<2,T, P, 3,1,-1,-2> E3 ## E1; }; \
|
||||
struct { detail::_swizzle<2,T, P, 3,2,-1,-2> E3 ## E2; }; \
|
||||
struct { detail::_swizzle<2,T, P, 3,3,-1,-2> E3 ## E3; };
|
||||
|
||||
#define _GLM_SWIZZLE4_3_MEMBERS(T, P, E0,E1,E2,E3) \
|
||||
struct { detail::_swizzle<3, T, P, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,0,3,-1> E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,1,3,-1> E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,2,3,-1> E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,3,0,-1> E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,3,1,-1> E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,3,2,-1> E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 0,3,3,-1> E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,0,3,-1> E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,1,3,-1> E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,2,3,-1> E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,3,0,-1> E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,3,1,-1> E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,3,2,-1> E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 1,3,3,-1> E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,0,3,-1> E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,1,3,-1> E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,2,2,-1> E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,2,3,-1> E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,3,0,-1> E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,3,1,-1> E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,3,2,-1> E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 2,3,3,-1> E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,0,0,-1> E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,0,1,-1> E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,0,2,-1> E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,0,3,-1> E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,1,0,-1> E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,1,1,-1> E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,1,2,-1> E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,1,3,-1> E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,2,0,-1> E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,2,1,-1> E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,2,2,-1> E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,2,3,-1> E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,3,0,-1> E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,3,1,-1> E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,3,2,-1> E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<3, T, P, 3,3,3,-1> E3 ## E3 ## E3; };
|
||||
|
||||
#define _GLM_SWIZZLE4_4_MEMBERS(T, P, E0,E1,E2,E3) \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
|
||||
struct { detail::_swizzle<4, T, P, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
|
685
glm/detail/_swizzle_func.hpp
Normal file
685
glm/detail/_swizzle_func.hpp
Normal file
|
@ -0,0 +1,685 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/_swizzle_func.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
|
||||
vec<2, T, P> A ## B() CONST \
|
||||
{ \
|
||||
return vec<2, T, P>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
|
||||
vec<3, T, P> A ## B ## C() CONST \
|
||||
{ \
|
||||
return vec<3, T, P>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
|
||||
vec<4, T, P> A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return vec<4, T, P>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
|
||||
template<typename T> \
|
||||
vec<L, T, P> vec<L, T, P>::A ## B() CONST \
|
||||
{ \
|
||||
return vec<2, T, P>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
|
||||
template<typename T> \
|
||||
vec<3, T, P> vec<L, T, P>::A ## B ## C() CONST \
|
||||
{ \
|
||||
return vec<3, T, P>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
|
||||
template<typename T> \
|
||||
vec<4, T, P> vec<L, T, P>::A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return vec<4, T, P>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_MUTABLE
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q)
|
||||
|
131
glm/detail/_vectorize.hpp
Normal file
131
glm/detail/_vectorize.hpp
Normal file
|
@ -0,0 +1,131 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/_vectorize.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<length_t L, typename R, typename T, precision P>
|
||||
struct functor1{};
|
||||
|
||||
template<typename R, typename T, precision P>
|
||||
struct functor1<1, R, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<1, R, P> call(R (*Func) (T x), vec<1, T, P> const & v)
|
||||
{
|
||||
return vec<1, R, P>(Func(v.x));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename R, typename T, precision P>
|
||||
struct functor1<2, R, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<2, R, P> call(R (*Func) (T x), vec<2, T, P> const & v)
|
||||
{
|
||||
return vec<2, R, P>(Func(v.x), Func(v.y));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename R, typename T, precision P>
|
||||
struct functor1<3, R, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, R, P> call(R (*Func) (T x), vec<3, T, P> const & v)
|
||||
{
|
||||
return vec<3, R, P>(Func(v.x), Func(v.y), Func(v.z));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename R, typename T, precision P>
|
||||
struct functor1<4, R, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, R, P> call(R (*Func) (T x), vec<4, T, P> const & v)
|
||||
{
|
||||
return vec<4, R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P>
|
||||
struct functor2{};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct functor2<1, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, vec<1, T, P> const & b)
|
||||
{
|
||||
return vec<1, T, P>(Func(a.x, b.x));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct functor2<2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, vec<2, T, P> const & b)
|
||||
{
|
||||
return vec<2, T, P>(Func(a.x, b.x), Func(a.y, b.y));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct functor2<3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, vec<3, T, P> const & b)
|
||||
{
|
||||
return vec<3, T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct functor2<4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, vec<4, T, P> const & b)
|
||||
{
|
||||
return vec<4, T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P>
|
||||
struct functor2_vec_sca{};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct functor2_vec_sca<1, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<1, T, P> call(T (*Func) (T x, T y), vec<1, T, P> const & a, T b)
|
||||
{
|
||||
return vec<1, T, P>(Func(a.x, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct functor2_vec_sca<2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<2, T, P> call(T (*Func) (T x, T y), vec<2, T, P> const & a, T b)
|
||||
{
|
||||
return vec<2, T, P>(Func(a.x, b), Func(a.y, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct functor2_vec_sca<3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, T, P> call(T (*Func) (T x, T y), vec<3, T, P> const & a, T b)
|
||||
{
|
||||
return vec<3, T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct functor2_vec_sca<4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, P> call(T (*Func) (T x, T y), vec<4, T, P> const & a, T b)
|
||||
{
|
||||
return vec<4, T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
207
glm/detail/dummy.cpp
Normal file
207
glm/detail/dummy.cpp
Normal file
|
@ -0,0 +1,207 @@
|
|||
/// @ref core
|
||||
/// @file glm/core/dummy.cpp
|
||||
///
|
||||
/// GLM is a header only library. There is nothing to compile.
|
||||
/// dummy.cpp exist only a wordaround for CMake file.
|
||||
|
||||
/*
|
||||
#define GLM_MESSAGES
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/ext.hpp>
|
||||
#include <limits>
|
||||
|
||||
struct material
|
||||
{
|
||||
glm::vec4 emission; // Ecm
|
||||
glm::vec4 ambient; // Acm
|
||||
glm::vec4 diffuse; // Dcm
|
||||
glm::vec4 specular; // Scm
|
||||
float shininess; // Srm
|
||||
};
|
||||
|
||||
struct light
|
||||
{
|
||||
glm::vec4 ambient; // Acli
|
||||
glm::vec4 diffuse; // Dcli
|
||||
glm::vec4 specular; // Scli
|
||||
glm::vec4 position; // Ppli
|
||||
glm::vec4 halfVector; // Derived: Hi
|
||||
glm::vec3 spotDirection; // Sdli
|
||||
float spotExponent; // Srli
|
||||
float spotCutoff; // Crli
|
||||
// (range: [0.0,90.0], 180.0)
|
||||
float spotCosCutoff; // Derived: cos(Crli)
|
||||
// (range: [1.0,0.0],-1.0)
|
||||
float constantAttenuation; // K0
|
||||
float linearAttenuation; // K1
|
||||
float quadraticAttenuation;// K2
|
||||
};
|
||||
|
||||
|
||||
// Sample 1
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::cross, glm::normalize
|
||||
|
||||
glm::vec3 computeNormal
|
||||
(
|
||||
glm::vec3 const & a,
|
||||
glm::vec3 const & b,
|
||||
glm::vec3 const & c
|
||||
)
|
||||
{
|
||||
return glm::normalize(glm::cross(c - a, b - a));
|
||||
}
|
||||
|
||||
typedef unsigned int GLuint;
|
||||
#define GL_FALSE 0
|
||||
void glUniformMatrix4fv(GLuint, int, int, float*){}
|
||||
|
||||
// Sample 2
|
||||
#include <glm/vec3.hpp> // glm::vec3
|
||||
#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
|
||||
#include <glm/mat4x4.hpp> // glm::mat4
|
||||
#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
|
||||
#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
|
||||
void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
|
||||
{
|
||||
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
|
||||
glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
|
||||
glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
|
||||
glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
|
||||
glm::mat4 MVP = Projection * View * Model;
|
||||
glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
|
||||
}
|
||||
|
||||
// Sample 3
|
||||
#include <glm/vec2.hpp>// glm::vec2
|
||||
#include <glm/packing.hpp>// glm::packUnorm2x16
|
||||
#include <glm/integer.hpp>// glm::uint
|
||||
#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
|
||||
std::size_t const VertexCount = 4;
|
||||
// Float quad geometry
|
||||
std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
|
||||
glm::vec2 const PositionDataF32[VertexCount] =
|
||||
{
|
||||
glm::vec2(-1.0f,-1.0f),
|
||||
glm::vec2( 1.0f,-1.0f),
|
||||
glm::vec2( 1.0f, 1.0f),
|
||||
glm::vec2(-1.0f, 1.0f)
|
||||
};
|
||||
// Half-float quad geometry
|
||||
std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
|
||||
glm::uint const PositionDataF16[VertexCount] =
|
||||
{
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
|
||||
};
|
||||
// 8 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
|
||||
glm::i8vec2 const PositionDataI8[VertexCount] =
|
||||
{
|
||||
glm::i8vec2(-1,-1),
|
||||
glm::i8vec2( 1,-1),
|
||||
glm::i8vec2( 1, 1),
|
||||
glm::i8vec2(-1, 1)
|
||||
};
|
||||
// 32 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
|
||||
glm::i32vec2 const PositionDataI32[VertexCount] =
|
||||
{
|
||||
glm::i32vec2 (-1,-1),
|
||||
glm::i32vec2 ( 1,-1),
|
||||
glm::i32vec2 ( 1, 1),
|
||||
glm::i32vec2 (-1, 1)
|
||||
};
|
||||
|
||||
struct intersection
|
||||
{
|
||||
glm::vec4 position;
|
||||
glm::vec3 normal;
|
||||
};
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
// Sample 4
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
|
||||
#include <glm/exponential.hpp>// glm::pow
|
||||
#include <glm/gtc/random.hpp>// glm::vecRand3
|
||||
glm::vec3 lighting
|
||||
(
|
||||
intersection const & Intersection,
|
||||
material const & Material,
|
||||
light const & Light,
|
||||
glm::vec3 const & View
|
||||
)
|
||||
{
|
||||
glm::vec3 Color(0.0f);
|
||||
glm::vec3 LightVertor(glm::normalize(
|
||||
Light.position - Intersection.position +
|
||||
glm::vecRand3(0.0f, Light.inaccuracy));
|
||||
|
||||
if(!shadow(Intersection.position, Light.position, LightVertor))
|
||||
{
|
||||
float Diffuse = glm::dot(Intersection.normal, LightVector);
|
||||
if(Diffuse <= 0.0f)
|
||||
return Color;
|
||||
if(Material.isDiffuse())
|
||||
Color += Light.color() * Material.diffuse * Diffuse;
|
||||
if(Material.isSpecular())
|
||||
{
|
||||
glm::vec3 Reflect(glm::reflect(
|
||||
glm::normalize(-LightVector),
|
||||
glm::normalize(Intersection.normal)));
|
||||
float Dot = glm::dot(Reflect, View);
|
||||
float Base = Dot > 0.0f ? Dot : 0.0f;
|
||||
float Specular = glm::pow(Base, Material.exponent);
|
||||
Color += Material.specular * Specular;
|
||||
}
|
||||
}
|
||||
return Color;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
template<typename T, glm::precision P, template<typename, glm::precision> class vecType>
|
||||
T normalizeDotA(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
|
||||
}
|
||||
|
||||
#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
|
||||
|
||||
template<GLM_TEMPLATE_GENTYPE vecType>
|
||||
T normalizeDotB(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
|
||||
}
|
||||
|
||||
template<typename vecType>
|
||||
typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
|
||||
{
|
||||
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
|
||||
}
|
||||
*/
|
||||
int main()
|
||||
{
|
||||
/*
|
||||
glm::vec1 o(1);
|
||||
glm::vec2 a(1);
|
||||
glm::vec3 b(1);
|
||||
glm::vec4 c(1);
|
||||
|
||||
glm::quat q;
|
||||
glm::dualquat p;
|
||||
|
||||
glm::mat4 m(1);
|
||||
|
||||
float a0 = normalizeDotA(a, a);
|
||||
float b0 = normalizeDotB(b, b);
|
||||
float c0 = normalizeDotC(c, c);
|
||||
*/
|
||||
return 0;
|
||||
}
|
427
glm/detail/func_common.hpp
Normal file
427
glm/detail/func_common.hpp
Normal file
|
@ -0,0 +1,427 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_common.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_common Common functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
#include "precision.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_fixes.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_common
|
||||
/// @{
|
||||
|
||||
/// Returns x if x >= 0; otherwise, it returns -x.
|
||||
///
|
||||
/// @tparam genType floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType abs(genType x);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> abs(vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
|
||||
///
|
||||
/// @tparam genType Floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> sign(vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer that is less then or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> floor(vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x
|
||||
/// whose absolute value is not larger than the absolute value of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> trunc(vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
/// This includes the possibility that round(x) returns the
|
||||
/// same value as roundEven(x) for all values of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> round(vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// A fractional part of 0.5 will round toward the nearest even
|
||||
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> roundEven(vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer
|
||||
/// that is greater than or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> ceil(vecType<L, T, P> const & x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType fract(genType x);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> fract(vecType<L, T, P> const & x);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType mod(genType x, genType y);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> mod(vecType<L, T, P> const & x, T y);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> mod(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
|
||||
|
||||
/// Returns the fractional part of x and sets i to the integer
|
||||
/// part (as a whole number floating point value). Both the
|
||||
/// return value and the output parameter will have the same
|
||||
/// sign as x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType modf(genType x, genType & i);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType min(genType x, genType y);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> min(vecType<L, T, P> const & x, T y);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> min(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType max(genType x, genType y);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> max(vecType<L, T, P> const & x, T y);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> max(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> clamp(vecType<L, T, P> const & x, T minVal, T maxVal);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> clamp(vecType<L, T, P> const & x, vecType<L, T, P> const & minVal, vecType<L, T, P> const & maxVal);
|
||||
|
||||
/// If genTypeU is a floating scalar or vector:
|
||||
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
/// x and y using the floating-point value a.
|
||||
/// The value for a is not restricted to the range [0, 1].
|
||||
///
|
||||
/// If genTypeU is a boolean scalar or vector:
|
||||
/// Selects which vector each returned component comes
|
||||
/// from. For a component of <a> that is false, the
|
||||
/// corresponding component of x is returned. For a
|
||||
/// component of a that is true, the corresponding
|
||||
/// component of y is returned. Components of x and y that
|
||||
/// are not selected are allowed to be invalid floating point
|
||||
/// values and will have no effect on the results. Thus, this
|
||||
/// provides different functionality than
|
||||
/// genType mix(genType x, genType y, genType(a))
|
||||
/// where a is a Boolean vector.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @param[in] x Value to interpolate.
|
||||
/// @param[in] y Value to interpolate.
|
||||
/// @param[in] a Interpolant.
|
||||
///
|
||||
/// @tparam genTypeT Floating point scalar or vector.
|
||||
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
|
||||
///
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// ...
|
||||
/// float a;
|
||||
/// bool b;
|
||||
/// glm::dvec3 e;
|
||||
/// glm::dvec3 f;
|
||||
/// glm::vec4 g;
|
||||
/// glm::vec4 h;
|
||||
/// ...
|
||||
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
|
||||
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
|
||||
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
|
||||
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
|
||||
/// @endcode
|
||||
template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> mix(vecType<L, T, P> const & x, vecType<L, T, P> const & y, vecType<L, U, P> const & a);
|
||||
|
||||
template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> mix(vecType<L, T, P> const & x, vecType<L, T, P> const & y, U a);
|
||||
|
||||
template<typename genTypeT, typename genTypeU>
|
||||
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType step(genType edge, genType x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P>
|
||||
GLM_FUNC_DECL vecType<L, T, P> step(T edge, vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P>
|
||||
GLM_FUNC_DECL vecType<L, T, P> step(vecType<L, T, P> const & edge, vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
/// performs smooth Hermite interpolation between 0 and 1
|
||||
/// when edge0 < x < edge1. This is useful in cases where
|
||||
/// you would want a threshold function with a smooth
|
||||
/// transition. This is equivalent to:
|
||||
/// genType t;
|
||||
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
|
||||
/// return t * t * (3 - 2 * t);
|
||||
/// Results are undefined if edge0 >= edge1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> smoothstep(T edge0, T edge1, vecType<L, T, P> const & x);
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> smoothstep(vecType<L, T, P> const & edge0, vecType<L, T, P> const & edge1, vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns true if x holds a NaN (not a number)
|
||||
/// representation in the underlying implementation's set of
|
||||
/// floating point representations. Returns false otherwise,
|
||||
/// including for implementations with no NaN
|
||||
/// representations.
|
||||
///
|
||||
/// /!\ When using compiler fast math, this function may fail.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, bool, P> isnan(vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns true if x holds a positive infinity or negative
|
||||
/// infinity representation in the underlying implementation's
|
||||
/// set of floating point representations. Returns false
|
||||
/// otherwise, including for implementations with no infinity
|
||||
/// representations.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, bool, P> isinf(vecType<L, T, P> const & x);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floating-point
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL int floatBitsToInt(float const & v);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, precision P>
|
||||
GLM_FUNC_DECL vecType<L, int, P> floatBitsToInt(vecType<L, float, P> const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL uint floatBitsToUint(float const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, precision P>
|
||||
GLM_FUNC_DECL vecType<L, uint, P> floatBitsToUint(vecType<L, float, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float intBitsToFloat(int const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, precision P>
|
||||
GLM_FUNC_DECL vecType<L, float, P> intBitsToFloat(vecType<L, int, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, precision P>
|
||||
GLM_FUNC_DECL vecType<L, float, P> uintBitsToFloat(vecType<L, uint, P> const & v);
|
||||
|
||||
/// Computes and returns a * b + c.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
|
||||
|
||||
/// Splits x into a floating-point significand in the range
|
||||
/// [0.5, 1.0) and an integral exponent of two, such that:
|
||||
/// x = significand * exp(2, exponent)
|
||||
///
|
||||
/// The significand is returned by the function and the
|
||||
/// exponent is returned in the parameter exp. For a
|
||||
/// floating-point value of zero, the significant and exponent
|
||||
/// are both zero. For a floating-point value that is an
|
||||
/// infinity or is not a number, the results are undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
|
||||
|
||||
/// Builds a floating-point number from x and the
|
||||
/// corresponding integral exponent of two in exp, returning:
|
||||
/// significand * exp(2, exponent)
|
||||
///
|
||||
/// If this product is too large to be represented in the
|
||||
/// floating-point type, the result is undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_common.inl"
|
||||
|
849
glm/detail/func_common.inl
Normal file
849
glm/detail/func_common.inl
Normal file
|
@ -0,0 +1,849 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_common.inl
|
||||
|
||||
#include "func_vector_relational.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// min
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType min(genType x, genType y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
|
||||
return x < y ? x : y;
|
||||
}
|
||||
|
||||
// max
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType max(genType x, genType y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
|
||||
|
||||
return x > y ? x : y;
|
||||
}
|
||||
|
||||
// abs
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER int32 abs(int32 x)
|
||||
{
|
||||
int32 const y = x >> 31;
|
||||
return (x ^ y) - y;
|
||||
}
|
||||
|
||||
// round
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using ::std::round;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType round(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs");
|
||||
|
||||
return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5)));
|
||||
}
|
||||
# endif
|
||||
|
||||
// trunc
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using ::std::trunc;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType trunc(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
|
||||
|
||||
return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x);
|
||||
}
|
||||
# endif
|
||||
|
||||
}//namespace glm
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename genFIType, bool /*signed*/>
|
||||
struct compute_abs
|
||||
{};
|
||||
|
||||
template<typename genFIType>
|
||||
struct compute_abs<genFIType, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed || GLM_UNRESTRICTED_GENTYPE,
|
||||
"'abs' only accept floating-point and integer scalar or vector inputs");
|
||||
|
||||
return x >= genFIType(0) ? x : -x;
|
||||
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
|
||||
}
|
||||
};
|
||||
|
||||
#if GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
template<>
|
||||
struct compute_abs<float, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(float x)
|
||||
{
|
||||
return fabsf(x);
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
template<typename genFIType>
|
||||
struct compute_abs<genFIType, false>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
(!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer) || GLM_UNRESTRICTED_GENTYPE,
|
||||
"'abs' only accept floating-point and integer scalar or vector inputs");
|
||||
return x;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_abs_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(abs, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_mix_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y, vecType<L, U, P> const & a)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
|
||||
|
||||
return vecType<L, T, P>(vecType<L, U, P>(x) + a * vecType<L, U, P>(y - x));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_mix_vector<L, T, bool, P, vecType, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y, vecType<L, bool, P> const & a)
|
||||
{
|
||||
vecType<L, T, P> Result(uninitialize);
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = a[i] ? y[i] : x[i];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_mix_scalar
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y, U const & a)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
|
||||
|
||||
return vecType<L, T, P>(vecType<L, U, P>(x) + a * vecType<L, U, P>(y - x));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_mix_scalar<L, T, bool, P, vecType, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y, bool const & a)
|
||||
{
|
||||
return a ? y : x;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, typename U>
|
||||
struct compute_mix
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
|
||||
|
||||
return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct compute_mix<T, bool>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
|
||||
{
|
||||
return a ? y : x;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool isFloat, bool Aligned>
|
||||
struct compute_sign
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
|
||||
{
|
||||
return vecType<L, T, P>(glm::lessThan(vecType<L, T, P>(0), x)) - vecType<L, T, P>(glm::lessThan(x, vecType<L, T, P>(0)));
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_ARCH == GLM_ARCH_X86
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_sign<T, P, vecType, false, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
|
||||
{
|
||||
T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
|
||||
vecType<L, T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
|
||||
|
||||
return (x >> Shift) | y;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_floor
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(std::floor, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_ceil
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(std::ceil, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_fract
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
|
||||
{
|
||||
return x - floor(x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_trunc
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(trunc, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_round
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(round, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_mod
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & a, vecType<L, T, P> const & b)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
|
||||
return a - b * floor(a / b);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_min_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
return detail::functor2<L, T, P>::call(min, x, y);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_max_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
return detail::functor2<L, T, P>::call(max, x, y);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_clamp_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, vecType<L, T, P> const & minVal, vecType<L, T, P> const & maxVal)
|
||||
{
|
||||
return min(max(x, minVal), maxVal);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_step_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & edge, vecType<L, T, P> const & x)
|
||||
{
|
||||
return mix(vecType<L, T, P>(1), vecType<L, T, P>(0), glm::lessThan(x, edge));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_smoothstep_vector
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & edge0, vecType<L, T, P> const & edge1, vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
|
||||
vecType<L, T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
|
||||
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template<typename genFIType>
|
||||
GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
|
||||
{
|
||||
return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> abs(vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::compute_abs_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
// sign
|
||||
// fast and works for any type
|
||||
template<typename genFIType>
|
||||
GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
|
||||
"'sign' only accept signed inputs");
|
||||
|
||||
return detail::compute_sign<1, genFIType, defaultp, vec, std::numeric_limits<genFIType>::is_iec559, highp>::call(vec<1, genFIType>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> sign(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
|
||||
"'sign' only accept signed inputs");
|
||||
|
||||
return detail::compute_sign<L, T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
// floor
|
||||
using ::std::floor;
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> floor(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
|
||||
return detail::compute_floor<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> trunc(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
|
||||
return detail::compute_trunc<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> round(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
|
||||
return detail::compute_round<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
/*
|
||||
// roundEven
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
|
||||
|
||||
return genType(int(x + genType(int(x) % 2)));
|
||||
}
|
||||
*/
|
||||
|
||||
// roundEven
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType roundEven(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
|
||||
|
||||
int Integer = static_cast<int>(x);
|
||||
genType IntegerPart = static_cast<genType>(Integer);
|
||||
genType FractionalPart = fract(x);
|
||||
|
||||
if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
|
||||
{
|
||||
return round(x);
|
||||
}
|
||||
else if((Integer % 2) == 0)
|
||||
{
|
||||
return IntegerPart;
|
||||
}
|
||||
else if(x <= static_cast<genType>(0)) // Work around...
|
||||
{
|
||||
return IntegerPart - static_cast<genType>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
return IntegerPart + static_cast<genType>(1);
|
||||
}
|
||||
//else // Bug on MinGW 4.5.2
|
||||
//{
|
||||
// return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
|
||||
//}
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> roundEven(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
|
||||
return detail::functor1<L, T, T, P>::call(roundEven, x);
|
||||
}
|
||||
|
||||
// ceil
|
||||
using ::std::ceil;
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> ceil(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
|
||||
return detail::compute_ceil<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
// fract
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fract(genType x)
|
||||
{
|
||||
return fract(vec<1, genType>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> fract(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
|
||||
return detail::compute_fract<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
// mod
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
|
||||
{
|
||||
# if GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
// Another Cuda compiler bug https://github.com/g-truc/glm/issues/530
|
||||
vec<1, genType, defaultp> Result(mod(vec<1, genType, defaultp>(x), y));
|
||||
return Result.x;
|
||||
# else
|
||||
return mod(vec<1, genType, defaultp>(x), y).x;
|
||||
# endif
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> mod(vecType<L, T, P> const & x, T y)
|
||||
{
|
||||
return detail::compute_mod<L, T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<L, T, P>(y));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> mod(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
return detail::compute_mod<L, T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
|
||||
}
|
||||
|
||||
// modf
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
|
||||
return std::modf(x, &i);
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, P> modf(vec<1, T, P> const & x, vec<1, T, P> & i)
|
||||
{
|
||||
return vec<1, T, P>(
|
||||
modf(x.x, i.x));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, P> modf(vec<2, T, P> const & x, vec<2, T, P> & i)
|
||||
{
|
||||
return vec<2, T, P>(
|
||||
modf(x.x, i.x),
|
||||
modf(x.y, i.y));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, P> modf(vec<3, T, P> const & x, vec<3, T, P> & i)
|
||||
{
|
||||
return vec<3, T, P>(
|
||||
modf(x.x, i.x),
|
||||
modf(x.y, i.y),
|
||||
modf(x.z, i.z));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, P> modf(vec<4, T, P> const & x, vec<4, T, P> & i)
|
||||
{
|
||||
return vec<4, T, P>(
|
||||
modf(x.x, i.x),
|
||||
modf(x.y, i.y),
|
||||
modf(x.z, i.z),
|
||||
modf(x.w, i.w));
|
||||
}
|
||||
|
||||
//// Only valid if (INT_MIN <= x-y <= INT_MAX)
|
||||
//// min(x,y)
|
||||
//r = y + ((x - y) & ((x - y) >> (sizeof(int) *
|
||||
//CHAR_BIT - 1)));
|
||||
//// max(x,y)
|
||||
//r = x - ((x - y) & ((x - y) >> (sizeof(int) *
|
||||
//CHAR_BIT - 1)));
|
||||
|
||||
// min
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> min(vecType<L, T, P> const & a, T b)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a");
|
||||
return detail::compute_min_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<L, T, P>(b));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> min(vecType<L, T, P> const & a, vecType<L, T, P> const & b)
|
||||
{
|
||||
return detail::compute_min_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
|
||||
}
|
||||
|
||||
// max
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> max(vecType<L, T, P> const & a, T b)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a");
|
||||
return detail::compute_max_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<L, T, P>(b));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> max(vecType<L, T, P> const & a, vecType<L, T, P> const & b)
|
||||
{
|
||||
return detail::compute_max_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
|
||||
}
|
||||
|
||||
// clamp
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
|
||||
return min(max(x, minVal), maxVal);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> clamp(vecType<L, T, P> const & x, T minVal, T maxVal)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
|
||||
return detail::compute_clamp_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<L, T, P>(minVal), vecType<L, T, P>(maxVal));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> clamp(vecType<L, T, P> const & x, vecType<L, T, P> const & minVal, vecType<L, T, P> const & maxVal)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
|
||||
return detail::compute_clamp_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal);
|
||||
}
|
||||
|
||||
template<typename genTypeT, typename genTypeU>
|
||||
GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
|
||||
{
|
||||
return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> mix(vecType<L, T, P> const & x, vecType<L, T, P> const & y, U a)
|
||||
{
|
||||
return detail::compute_mix_scalar<L, T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, typename U, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> mix(vecType<L, T, P> const & x, vecType<L, T, P> const & y, vecType<L, U, P> const & a)
|
||||
{
|
||||
return detail::compute_mix_vector<L, T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
|
||||
}
|
||||
|
||||
// step
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
|
||||
{
|
||||
return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge));
|
||||
}
|
||||
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> step(T edge, vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::compute_step_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(vecType<L, T, P>(edge), x);
|
||||
}
|
||||
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> step(vecType<L, T, P> const & edge, vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::compute_step_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(edge, x);
|
||||
}
|
||||
|
||||
// smoothstep
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
|
||||
|
||||
genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
|
||||
return tmp * tmp * (genType(3) - genType(2) * tmp);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> smoothstep(T edge0, T edge1, vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::compute_smoothstep_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(vecType<L, T, P>(edge0), vecType<L, T, P>(edge1), x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> smoothstep(vecType<L, T, P> const & edge0, vecType<L, T, P> const & edge1, vecType<L, T, P> const & x)
|
||||
{
|
||||
return detail::compute_smoothstep_vector<L, T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x);
|
||||
}
|
||||
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::isnan;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isnan(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
|
||||
|
||||
# if GLM_HAS_CXX11_STL
|
||||
return std::isnan(x);
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
return _isnan(x) != 0;
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS
|
||||
return _isnan(x) != 0;
|
||||
# else
|
||||
return ::isnan(x) != 0;
|
||||
# endif
|
||||
# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L
|
||||
return _isnan(x) != 0;
|
||||
# elif GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
return isnan(x) != 0;
|
||||
# else
|
||||
return std::isnan(x);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, bool, P> isnan(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
|
||||
|
||||
return detail::functor1<L, bool, T, P>::call(isnan, x);
|
||||
}
|
||||
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::isinf;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isinf(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
|
||||
|
||||
# if GLM_HAS_CXX11_STL
|
||||
return std::isinf(x);
|
||||
# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
|
||||
# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
|
||||
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
|
||||
# else
|
||||
return ::isinf(x);
|
||||
# endif
|
||||
# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
|
||||
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
|
||||
return _isinf(x) != 0;
|
||||
# else
|
||||
return std::isinf(x);
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
// http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
|
||||
return isinf(double(x)) != 0;
|
||||
# else
|
||||
return std::isinf(x);
|
||||
# endif
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, bool, P> isinf(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
|
||||
|
||||
return detail::functor1<L, bool, T, P>::call(isinf, x);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
|
||||
{
|
||||
return reinterpret_cast<int&>(const_cast<float&>(v));
|
||||
}
|
||||
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, precision P>
|
||||
GLM_FUNC_QUALIFIER vecType<L, int, P> floatBitsToInt(vecType<L, float, P> const & v)
|
||||
{
|
||||
return reinterpret_cast<vecType<L, int, P>&>(const_cast<vecType<L, float, P>&>(v));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v)
|
||||
{
|
||||
return reinterpret_cast<uint&>(const_cast<float&>(v));
|
||||
}
|
||||
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, precision P>
|
||||
GLM_FUNC_QUALIFIER vecType<L, uint, P> floatBitsToUint(vecType<L, float, P> const & v)
|
||||
{
|
||||
return reinterpret_cast<vecType<L, uint, P>&>(const_cast<vecType<L, float, P>&>(v));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v)
|
||||
{
|
||||
return reinterpret_cast<float&>(const_cast<int&>(v));
|
||||
}
|
||||
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, precision P>
|
||||
GLM_FUNC_QUALIFIER vecType<L, float, P> intBitsToFloat(vecType<L, int, P> const & v)
|
||||
{
|
||||
return reinterpret_cast<vecType<L, float, P>&>(const_cast<vecType<L, int, P>&>(v));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v)
|
||||
{
|
||||
return reinterpret_cast<float&>(const_cast<uint&>(v));
|
||||
}
|
||||
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, precision P>
|
||||
GLM_FUNC_QUALIFIER vecType<L, float, P> uintBitsToFloat(vecType<L, uint, P> const & v)
|
||||
{
|
||||
return reinterpret_cast<vecType<L, float, P>&>(const_cast<vecType<L, uint, P>&>(v));
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fma(genType const & a, genType const & b, genType const & c)
|
||||
{
|
||||
return a * b + c;
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
|
||||
|
||||
return std::frexp(x, &exp);
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, P> frexp(vec<1, T, P> const & x, vec<1, int, P> & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
|
||||
|
||||
return vec<1, T, P>(std::frexp(x.x, &exp.x));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, P> frexp(vec<2, T, P> const & x, vec<2, int, P> & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
|
||||
|
||||
return vec<2, T, P>(
|
||||
frexp(x.x, exp.x),
|
||||
frexp(x.y, exp.y));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, P> frexp(vec<3, T, P> const & x, vec<3, int, P> & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
|
||||
|
||||
return vec<3, T, P>(
|
||||
frexp(x.x, exp.x),
|
||||
frexp(x.y, exp.y),
|
||||
frexp(x.z, exp.z));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, P> frexp(vec<4, T, P> const & x, vec<4, int, P> & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
|
||||
|
||||
return vec<4, T, P>(
|
||||
frexp(x.x, exp.x),
|
||||
frexp(x.y, exp.y),
|
||||
frexp(x.z, exp.z),
|
||||
frexp(x.w, exp.w));
|
||||
}
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
|
||||
|
||||
return std::ldexp(x, exp);
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<1, T, P> ldexp(vec<1, T, P> const & x, vec<1, int, P> const & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
|
||||
|
||||
return vec<1, T, P>(
|
||||
ldexp(x.x, exp.x));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, P> ldexp(vec<2, T, P> const & x, vec<2, int, P> const & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
|
||||
|
||||
return vec<2, T, P>(
|
||||
ldexp(x.x, exp.x),
|
||||
ldexp(x.y, exp.y));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, P> ldexp(vec<3, T, P> const & x, vec<3, int, P> const & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
|
||||
|
||||
return vec<3, T, P>(
|
||||
ldexp(x.x, exp.x),
|
||||
ldexp(x.y, exp.y),
|
||||
ldexp(x.z, exp.z));
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, P> ldexp(vec<4, T, P> const & x, vec<4, int, P> const & exp)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
|
||||
|
||||
return vec<4, T, P>(
|
||||
ldexp(x.x, exp.x),
|
||||
ldexp(x.y, exp.y),
|
||||
ldexp(x.z, exp.z),
|
||||
ldexp(x.w, exp.w));
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_common_simd.inl"
|
||||
#endif
|
231
glm/detail/func_common_simd.inl
Normal file
231
glm/detail/func_common_simd.inl
Normal file
|
@ -0,0 +1,231 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_common_simd.inl
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
#include "../simd/common.h"
|
||||
|
||||
#include <immintrin.h>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<precision P>
|
||||
struct compute_abs_vector<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_abs(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_abs_vector<4, int, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int, P> call(vec<4, int, P> const & v)
|
||||
{
|
||||
vec<4, int, P> result(uninitialize);
|
||||
result.data = glm_ivec4_abs(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_floor<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_floor(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_ceil<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_ceil(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_fract<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_fract(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_round<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_round(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_mod<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & x, vec<4, float, P> const & y)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_mod(x.data, y.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_min_vector<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v1, vec<4, float, P> const & v2)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = _mm_min_ps(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_min_vector<4, int32, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2)
|
||||
{
|
||||
vec<4, int32, P> result(uninitialize);
|
||||
result.data = _mm_min_epi32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_min_vector<4, uint32, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, uint32, P> const & v1, vec<4, uint32, P> const & v2)
|
||||
{
|
||||
vec<4, uint32, P> result(uninitialize);
|
||||
result.data = _mm_min_epu32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_max_vector<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v1, vec<4, float, P> const & v2)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = _mm_max_ps(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_max_vector<4, int32, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, int32, P> const & v1, vec<4, int32, P> const & v2)
|
||||
{
|
||||
vec<4, int32, P> result(uninitialize);
|
||||
result.data = _mm_max_epi32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_max_vector<4, uint32, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & v1, vec<4, uint32, P> const & v2)
|
||||
{
|
||||
vec<4, uint32, P> result(uninitialize);
|
||||
result.data = _mm_max_epu32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_clamp_vector<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & x, vec<4, float, P> const & minVal, vec<4, float, P> const & maxVal)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_clamp_vector<4, int32, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int32, P> call(vec<4, int32, P> const & x, vec<4, int32, P> const & minVal, vec<4, int32, P> const & maxVal)
|
||||
{
|
||||
vec<4, int32, P> result(uninitialize);
|
||||
result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_clamp_vector<4, uint32, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & x, vec<4, uint32, P> const & minVal, vec<4, uint32, P> const & maxVal)
|
||||
{
|
||||
vec<4, uint32, P> result(uninitialize);
|
||||
result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_mix_vector<4, float, bool, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & x, vec<4, float, P> const & y, vec<4, bool, P> const & a)
|
||||
{
|
||||
__m128i const Load = _mm_set_epi32(-(int)a.w, -(int)a.z, -(int)a.y, -(int)a.x);
|
||||
__m128 const Mask = _mm_castsi128_ps(Load);
|
||||
|
||||
vec<4, float, P> Result(uninitialize);
|
||||
# if 0 && GLM_ARCH & GLM_ARCH_AVX
|
||||
Result.data = _mm_blendv_ps(x.data, y.data, Mask);
|
||||
# else
|
||||
Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
|
||||
# endif
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
/* FIXME
|
||||
template<precision P>
|
||||
struct compute_step_vector<float, P, tvec4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& edge, vec<4, float, P> const& x)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_step(edge.data, x.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
*/
|
||||
template<precision P>
|
||||
struct compute_smoothstep_vector<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& edge0, vec<4, float, P> const& edge1, vec<4, float, P> const& x)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
|
103
glm/detail/func_exponential.hpp
Normal file
103
glm/detail/func_exponential.hpp
Normal file
|
@ -0,0 +1,103 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_exponential.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_exponential Exponential functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include <cmath>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_exponential
|
||||
/// @{
|
||||
|
||||
/// Returns 'base' raised to the power 'exponent'.
|
||||
///
|
||||
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @param exponent Floating point value representing the 'exponent'.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> pow(vecType<L, T, P> const & base, vecType<L, T, P> const & exponent);
|
||||
|
||||
/// Returns the natural exponentiation of x, i.e., e^x.
|
||||
///
|
||||
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> exp(vecType<L, T, P> const & v);
|
||||
|
||||
/// Returns the natural logarithm of v, i.e.,
|
||||
/// returns the value y which satisfies the equation x = e^y.
|
||||
/// Results are undefined if v <= 0.
|
||||
///
|
||||
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> log(vecType<L, T, P> const & v);
|
||||
|
||||
/// Returns 2 raised to the v power.
|
||||
///
|
||||
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> exp2(vecType<L, T, P> const & v);
|
||||
|
||||
/// Returns the base 2 log of x, i.e., returns the value y,
|
||||
/// which satisfies the equation x = 2 ^ y.
|
||||
///
|
||||
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> log2(vecType<L, T, P> const & v);
|
||||
|
||||
/// Returns the positive square root of v.
|
||||
///
|
||||
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
//template<typename genType>
|
||||
//GLM_FUNC_DECL genType sqrt(genType const & x);
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> sqrt(vecType<L, T, P> const & v);
|
||||
|
||||
/// Returns the reciprocal of the positive square root of v.
|
||||
///
|
||||
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> inversesqrt(vecType<L, T, P> const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_exponential.inl"
|
146
glm/detail/func_exponential.inl
Normal file
146
glm/detail/func_exponential.inl
Normal file
|
@ -0,0 +1,146 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_exponential.inl
|
||||
|
||||
#include "func_vector_relational.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::log2;
|
||||
# else
|
||||
template<typename genType>
|
||||
genType log2(genType Value)
|
||||
{
|
||||
return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, precision P, template<int, class, precision> class vecType, bool isFloat, bool Aligned>
|
||||
struct compute_log2
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, P> call(vec<L, T, P> const& v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(log2, v);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, bool Aligned>
|
||||
struct compute_sqrt
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, P> call(vec<L, T, P> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(std::sqrt, x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, bool Aligned>
|
||||
struct compute_inversesqrt
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, T, P> call(vec<L, T, P> const & x)
|
||||
{
|
||||
return static_cast<T>(1) / sqrt(x);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, bool Aligned>
|
||||
struct compute_inversesqrt<L, float, lowp, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<L, float, lowp> call(vec<L, float, lowp> const & x)
|
||||
{
|
||||
vec<L, float, lowp> tmp(x);
|
||||
vec<L, float, lowp> xhalf(tmp * 0.5f);
|
||||
vec<L, uint, lowp>* p = reinterpret_cast<vec<L, uint, lowp>*>(const_cast<vec<L, float, lowp>*>(&x));
|
||||
vec<L, uint, lowp> i = vec<L, uint, lowp>(0x5f375a86) - (*p >> vec<L, uint, lowp>(1));
|
||||
vec<L, float, lowp>* ptmp = reinterpret_cast<vec<L, float, lowp>*>(&i);
|
||||
tmp = *ptmp;
|
||||
tmp = tmp * (1.5f - xhalf * tmp * tmp);
|
||||
return tmp;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// pow
|
||||
using std::pow;
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> pow(vecType<L, T, P> const & base, vecType<L, T, P> const& exponent)
|
||||
{
|
||||
return detail::functor2<L, T, P>::call(pow, base, exponent);
|
||||
}
|
||||
|
||||
// exp
|
||||
using std::exp;
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> exp(vecType<L, T, P> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(exp, x);
|
||||
}
|
||||
|
||||
// log
|
||||
using std::log;
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> log(vecType<L, T, P> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(log, x);
|
||||
}
|
||||
|
||||
//exp2, ln2 = 0.69314718055994530941723212145818f
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType exp2(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
|
||||
|
||||
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> exp2(vecType<L, T, P> const& x)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(exp2, x);
|
||||
}
|
||||
|
||||
// log2, ln2 = 0.69314718055994530941723212145818f
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType log2(genType x)
|
||||
{
|
||||
return log2(vec<1, genType>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> log2(vecType<L, T, P> const& x)
|
||||
{
|
||||
return detail::compute_log2<L, T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
// sqrt
|
||||
using std::sqrt;
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> sqrt(vecType<L, T, P> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
|
||||
return detail::compute_sqrt<L, T, P, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
// inversesqrt
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
|
||||
{
|
||||
return static_cast<genType>(1) / sqrt(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> inversesqrt(vecType<L, T, P> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
|
||||
return detail::compute_inversesqrt<L, T, P, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_exponential_simd.inl"
|
||||
#endif
|
||||
|
35
glm/detail/func_exponential_simd.inl
Normal file
35
glm/detail/func_exponential_simd.inl
Normal file
|
@ -0,0 +1,35 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_exponential_simd.inl
|
||||
|
||||
#include "../simd/exponential.h"
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<precision P>
|
||||
struct compute_sqrt<4, float, P, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = _mm_sqrt_ps(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct compute_sqrt<4, float, aligned_lowp, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const & v)
|
||||
{
|
||||
vec<4, float, aligned_lowp> result(uninitialize);
|
||||
result.data = glm_vec4_sqrt_lowp(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
|
113
glm/detail/func_geometric.hpp
Normal file
113
glm/detail/func_geometric.hpp
Normal file
|
@ -0,0 +1,113 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_geometric.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_geometric Geometric functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These operate on vectors as vectors, not component-wise.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_geometric
|
||||
/// @{
|
||||
|
||||
/// Returns the length of x, i.e., sqrt(x * x).
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL T length(
|
||||
vecType<L, T, P> const& x);
|
||||
|
||||
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL T distance(
|
||||
vecType<L, T, P> const& p0,
|
||||
vecType<L, T, P> const& p1);
|
||||
|
||||
/// Returns the dot product of x and y, i.e., result = x * y.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, precision P>
|
||||
GLM_FUNC_DECL T dot(
|
||||
vec<L, T, P> const & x,
|
||||
vec<L, T, P> const & y);
|
||||
|
||||
/// Returns the cross product of x and y.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_DECL vec<3, T, P> cross(
|
||||
vec<3, T, P> const & x,
|
||||
vec<3, T, P> const & y);
|
||||
|
||||
/// Returns a vector in the same direction as x but with length of 1.
|
||||
/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> normalize(
|
||||
vecType<L, T, P> const& x);
|
||||
|
||||
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> faceforward(
|
||||
vecType<L, T, P> const& N,
|
||||
vecType<L, T, P> const& I,
|
||||
vecType<L, T, P> const& Nref);
|
||||
|
||||
/// For the incident vector I and surface orientation N,
|
||||
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType reflect(
|
||||
genType const & I,
|
||||
genType const & N);
|
||||
|
||||
/// For the incident vector I and surface normal N,
|
||||
/// and the ratio of indices of refraction eta,
|
||||
/// return the refraction vector.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> refract(
|
||||
vecType<L, T, P> const& I,
|
||||
vecType<L, T, P> const& N,
|
||||
T eta);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_geometric.inl"
|
254
glm/detail/func_geometric.inl
Normal file
254
glm/detail/func_geometric.inl
Normal file
|
@ -0,0 +1,254 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_geometric.inl
|
||||
|
||||
#include "func_exponential.hpp"
|
||||
#include "func_common.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_float.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P, bool Aligned>
|
||||
struct compute_length
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vecType<L, T, P> const & v)
|
||||
{
|
||||
return sqrt(dot(v, v));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t, typename, precision> class vecType, length_t L, typename T, precision P, bool Aligned>
|
||||
struct compute_distance
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vecType<L, T, P> const & p0, vecType<L, T, P> const & p1)
|
||||
{
|
||||
return length(p1 - p0);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename V, typename T, bool Aligned>
|
||||
struct compute_dot{};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_dot<vec<1, T, P>, T, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<1, T, P> const & a, vec<1, T, P> const & b)
|
||||
{
|
||||
return a.x * b.x;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_dot<vec<2, T, P>, T, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<2, T, P> const & a, vec<2, T, P> const & b)
|
||||
{
|
||||
vec<2, T, P> tmp(a * b);
|
||||
return tmp.x + tmp.y;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_dot<vec<3, T, P>, T, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<3, T, P> const & a, vec<3, T, P> const & b)
|
||||
{
|
||||
vec<3, T, P> tmp(a * b);
|
||||
return tmp.x + tmp.y + tmp.z;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_dot<vec<4, T, P>, T, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(vec<4, T, P> const & a, vec<4, T, P> const & b)
|
||||
{
|
||||
vec<4, T, P> tmp(a * b);
|
||||
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_cross
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, T, P> call(vec<3, T, P> const & x, vec<3, T, P> const & y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
|
||||
|
||||
return vec<3, T, P>(
|
||||
x.y * y.z - y.y * x.z,
|
||||
x.z * y.x - y.z * x.x,
|
||||
x.x * y.y - y.x * x.y);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_normalize
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
|
||||
|
||||
return v * inversesqrt(dot(v, v));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_faceforward
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & N, vecType<L, T, P> const & I, vecType<L, T, P> const & Nref)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
|
||||
|
||||
return dot(Nref, I) < static_cast<T>(0) ? N : -N;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_reflect
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & I, vecType<L, T, P> const & N)
|
||||
{
|
||||
return I - N * dot(N, I) * static_cast<T>(2);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_refract
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & I, vecType<L, T, P> const & N, T eta)
|
||||
{
|
||||
T const dotValue(dot(N, I));
|
||||
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
|
||||
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// length
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType length(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
|
||||
|
||||
return abs(x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER T length(vecType<L, T, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
|
||||
|
||||
return detail::compute_length<vecType, L, T, P, detail::is_aligned<P>::value>::call(v);
|
||||
}
|
||||
|
||||
// distance
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER T distance(vecType<L, T, P> const & p0, vecType<L, T, P> const & p1)
|
||||
{
|
||||
return detail::compute_distance<vecType, L, T, P, detail::is_aligned<P>::value>::call(p0, p1);
|
||||
}
|
||||
|
||||
// dot
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T dot(T x, T y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
|
||||
return x * y;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T dot(vec<L, T, P> const & x, vec<L, T, P> const & y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
|
||||
return detail::compute_dot<vec<L, T, P>, T, detail::is_aligned<P>::value>::call(x, y);
|
||||
}
|
||||
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T dot(tquat<T, P> const & x, tquat<T, P> const & y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
|
||||
return detail::compute_dot<tquat<T, P>, T, detail::is_aligned<P>::value>::call(x, y);
|
||||
}
|
||||
|
||||
// cross
|
||||
template<typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, P> cross(vec<3, T, P> const & x, vec<3, T, P> const & y)
|
||||
{
|
||||
return detail::compute_cross<T, P, detail::is_aligned<P>::value>::call(x, y);
|
||||
}
|
||||
|
||||
// normalize
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType normalize(genType const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
|
||||
|
||||
return x < genType(0) ? genType(-1) : genType(1);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> normalize(vecType<L, T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
|
||||
|
||||
return detail::compute_normalize<L, T, P, vecType, detail::is_aligned<P>::value>::call(x);
|
||||
}
|
||||
|
||||
// faceforward
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref)
|
||||
{
|
||||
return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> faceforward(vecType<L, T, P> const & N, vecType<L, T, P> const & I, vecType<L, T, P> const & Nref)
|
||||
{
|
||||
return detail::compute_faceforward<L, T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
|
||||
}
|
||||
|
||||
// reflect
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N)
|
||||
{
|
||||
return I - N * dot(N, I) * genType(2);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> reflect(vecType<L, T, P> const & I, vecType<L, T, P> const & N)
|
||||
{
|
||||
return detail::compute_reflect<L, T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
|
||||
}
|
||||
|
||||
// refract
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType eta)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
|
||||
genType const dotValue(dot(N, I));
|
||||
genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
|
||||
return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> refract(vecType<L, T, P> const & I, vecType<L, T, P> const & N, T eta)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
|
||||
return detail::compute_refract<L, T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_geometric_simd.inl"
|
||||
#endif
|
99
glm/detail/func_geometric_simd.inl
Normal file
99
glm/detail/func_geometric_simd.inl
Normal file
|
@ -0,0 +1,99 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_geometric_simd.inl
|
||||
|
||||
#include "../simd/geometric.h"
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<precision P>
|
||||
struct compute_length<vec, 4, float, P, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const & v)
|
||||
{
|
||||
return _mm_cvtss_f32(glm_vec4_length(v.data));
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_distance<vec, 4, float, P, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const & p0, vec<4, float, P> const & p1)
|
||||
{
|
||||
return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_dot<vec<4, float, P>, float, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const& x, vec<4, float, P> const& y)
|
||||
{
|
||||
return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_cross<float, P, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, float, P> call(vec<3, float, P> const & a, vec<3, float, P> const & b)
|
||||
{
|
||||
__m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
|
||||
__m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
|
||||
__m128 const xpd0 = glm_vec4_cross(set0, set1);
|
||||
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = xpd0;
|
||||
return vec<3, float, P>(result);
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_normalize<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const & v)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_normalize(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_faceforward<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& N, vec<4, float, P> const& I, vec<4, float, P> const& Nref)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_reflect<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& I, vec<4, float, P> const& N)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_reflect(I.data, N.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_refract<4, float, P, vec, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, P> call(vec<4, float, P> const& I, vec<4, float, P> const& N, float eta)
|
||||
{
|
||||
vec<4, float, P> result(uninitialize);
|
||||
result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
|
||||
return result;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
|
203
glm/detail/func_integer.hpp
Normal file
203
glm/detail/func_integer.hpp
Normal file
|
@ -0,0 +1,203 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_integer.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_integer Integer functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
/// The notation [a, b] means the set of bits from bit-number a through bit-number
|
||||
/// b, inclusive. The lowest-order bit is bit 0.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
#include "precision.hpp"
|
||||
#include "func_common.hpp"
|
||||
#include "func_vector_relational.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_integer
|
||||
/// @{
|
||||
|
||||
/// Adds 32-bit unsigned integer x and y, returning the sum
|
||||
/// modulo pow(2, 32). The value carry is set to 0 if the sum was
|
||||
/// less than pow(2, 32), or to 1 otherwise.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, uint, P> uaddCarry(
|
||||
vecType<L, uint, P> const & x,
|
||||
vecType<L, uint, P> const & y,
|
||||
vecType<L, uint, P> & carry);
|
||||
|
||||
/// Subtracts the 32-bit unsigned integer y from x, returning
|
||||
/// the difference if non-negative, or pow(2, 32) plus the difference
|
||||
/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, uint, P> usubBorrow(
|
||||
vecType<L, uint, P> const & x,
|
||||
vecType<L, uint, P> const & y,
|
||||
vecType<L, uint, P> & borrow);
|
||||
|
||||
/// Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
/// result. The 32 least-significant bits are returned in lsb.
|
||||
/// The 32 most-significant bits are returned in msb.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL void umulExtended(
|
||||
vecType<L, uint, P> const & x,
|
||||
vecType<L, uint, P> const & y,
|
||||
vecType<L, uint, P> & msb,
|
||||
vecType<L, uint, P> & lsb);
|
||||
|
||||
/// Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
/// result. The 32 least-significant bits are returned in lsb.
|
||||
/// The 32 most-significant bits are returned in msb.
|
||||
///
|
||||
/// @tparam genIType Signed integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL void imulExtended(
|
||||
vecType<L, int, P> const & x,
|
||||
vecType<L, int, P> const & y,
|
||||
vecType<L, int, P> & msb,
|
||||
vecType<L, int, P> & lsb);
|
||||
|
||||
/// Extracts bits [offset, offset + bits - 1] from value,
|
||||
/// returning them in the least significant bits of the result.
|
||||
/// For unsigned data types, the most significant bits of the
|
||||
/// result will be set to zero. For signed data types, the
|
||||
/// most significant bits will be set to the value of bit offset + base - 1.
|
||||
///
|
||||
/// If bits is zero, the result will be zero. The result will be
|
||||
/// undefined if offset or bits is negative, or if the sum of
|
||||
/// offset and bits is greater than the number of bits used
|
||||
/// to store the operand.
|
||||
///
|
||||
/// @tparam T Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> bitfieldExtract(
|
||||
vecType<L, T, P> const& Value,
|
||||
int Offset,
|
||||
int Bits);
|
||||
|
||||
/// Returns the insertion the bits least-significant bits of insert into base.
|
||||
///
|
||||
/// The result will have bits [offset, offset + bits - 1] taken
|
||||
/// from bits [0, bits - 1] of insert, and all other bits taken
|
||||
/// directly from the corresponding bits of base. If bits is
|
||||
/// zero, the result will simply be base. The result will be
|
||||
/// undefined if offset or bits is negative, or if the sum of
|
||||
/// offset and bits is greater than the number of bits used to
|
||||
/// store the operand.
|
||||
///
|
||||
/// @tparam T Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> bitfieldInsert(
|
||||
vecType<L, T, P> const& Base,
|
||||
vecType<L, T, P> const& Insert,
|
||||
int Offset,
|
||||
int Bits);
|
||||
|
||||
/// Returns the reversal of the bits of value.
|
||||
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
|
||||
/// where bits is the total number of bits used to represent value.
|
||||
///
|
||||
/// @tparam T Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> bitfieldReverse(vecType<L, T, P> const & v);
|
||||
|
||||
/// Returns the number of bits set to 1 in the binary representation of value.
|
||||
///
|
||||
/// @tparam T Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL int bitCount(genType v);
|
||||
|
||||
/// Returns the number of bits set to 1 in the binary representation of value.
|
||||
///
|
||||
/// @tparam T Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, int, P> bitCount(vecType<L, T, P> const & v);
|
||||
|
||||
/// Returns the bit number of the least significant bit set to
|
||||
/// 1 in the binary representation of value.
|
||||
/// If value is zero, -1 will be returned.
|
||||
///
|
||||
/// @tparam T Signed or unsigned integer scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_DECL int findLSB(genIUType x);
|
||||
|
||||
/// Returns the bit number of the least significant bit set to
|
||||
/// 1 in the binary representation of value.
|
||||
/// If value is zero, -1 will be returned.
|
||||
///
|
||||
/// @tparam T Signed or unsigned integer scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, int, P> findLSB(vecType<L, T, P> const & v);
|
||||
|
||||
/// Returns the bit number of the most significant bit in the binary representation of value.
|
||||
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
|
||||
/// For negative integers, the result will be the bit number of the most significant
|
||||
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
|
||||
///
|
||||
/// @tparam T Signed or unsigned integer scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_DECL int findMSB(genIUType x);
|
||||
|
||||
/// Returns the bit number of the most significant bit in the binary representation of value.
|
||||
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
|
||||
/// For negative integers, the result will be the bit number of the most significant
|
||||
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
|
||||
///
|
||||
/// @tparam T Signed or unsigned integer scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, int, P> findMSB(vecType<L, T, P> const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_integer.inl"
|
375
glm/detail/func_integer.inl
Normal file
375
glm/detail/func_integer.inl
Normal file
|
@ -0,0 +1,375 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_integer.inl
|
||||
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# include <intrin.h>
|
||||
# pragma intrinsic(_BitScanReverse)
|
||||
#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#include <limits>
|
||||
|
||||
#if !GLM_HAS_EXTENDED_INTEGER_TYPE
|
||||
# if GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma GCC diagnostic ignored "-Wlong-long"
|
||||
# endif
|
||||
# if (GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
# pragma clang diagnostic ignored "-Wc++11-long-long"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T mask(T Bits)
|
||||
{
|
||||
return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType, bool Aligned, bool EXEC>
|
||||
struct compute_bitfieldReverseStep
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v, T, T)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_bitfieldReverseStep<L, T, P, vecType, Aligned, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v, T Mask, T Shift)
|
||||
{
|
||||
return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType, bool Aligned, bool EXEC>
|
||||
struct compute_bitfieldBitCountStep
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v, T, T)
|
||||
{
|
||||
return v;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType, bool Aligned>
|
||||
struct compute_bitfieldBitCountStep<L, T, P, vecType, Aligned, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v, T Mask, T Shift)
|
||||
{
|
||||
return (v & Mask) + ((v >> Shift) & Mask);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename genIUType, size_t Bits>
|
||||
struct compute_findLSB
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static int call(genIUType Value)
|
||||
{
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_HAS_BITSCAN_WINDOWS
|
||||
template<typename genIUType>
|
||||
struct compute_findLSB<genIUType, 32>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static int call(genIUType Value)
|
||||
{
|
||||
unsigned long Result(0);
|
||||
unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
|
||||
return IsNotNull ? int(Result) : -1;
|
||||
}
|
||||
};
|
||||
|
||||
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
|
||||
template<typename genIUType>
|
||||
struct compute_findLSB<genIUType, 64>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static int call(genIUType Value)
|
||||
{
|
||||
unsigned long Result(0);
|
||||
unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
|
||||
return IsNotNull ? int(Result) : -1;
|
||||
}
|
||||
};
|
||||
# endif
|
||||
# endif//GLM_HAS_BITSCAN_WINDOWS
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool EXEC = true>
|
||||
struct compute_findMSB_step_vec
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const & x, T Shift)
|
||||
{
|
||||
return x | (x >> Shift);
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
struct compute_findMSB_step_vec<L, T, P, vecType, false>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& x, T)
|
||||
{
|
||||
return x;
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, int>
|
||||
struct compute_findMSB_vec
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, int, P> call(vecType<L, T, P> const& v)
|
||||
{
|
||||
vecType<L, T, P> x(v);
|
||||
x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
|
||||
x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
|
||||
x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
|
||||
x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
|
||||
x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
|
||||
x = compute_findMSB_step_vec<L, T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
|
||||
return vecType<L, int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
|
||||
}
|
||||
};
|
||||
|
||||
# if GLM_HAS_BITSCAN_WINDOWS
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
|
||||
{
|
||||
unsigned long Result(0);
|
||||
unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
|
||||
return IsNotNull ? int(Result) : -1;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
struct compute_findMSB_vec<L, T, P, vecType, 32>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, int, P> call(vecType<L, T, P> const& x)
|
||||
{
|
||||
return detail::functor1<L, int, T, P>::call(compute_findMSB_32, x);
|
||||
}
|
||||
};
|
||||
|
||||
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
|
||||
{
|
||||
unsigned long Result(0);
|
||||
unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
|
||||
return IsNotNull ? int(Result) : -1;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
struct compute_findMSB_vec<L, T, P, vecType, 64>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<L, int, P> call(vecType<L, T, P> const& x)
|
||||
{
|
||||
return detail::functor1<L, int, T, P>::call(compute_findMSB_64, x);
|
||||
}
|
||||
};
|
||||
# endif
|
||||
# endif//GLM_HAS_BITSCAN_WINDOWS
|
||||
}//namespace detail
|
||||
|
||||
// uaddCarry
|
||||
GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry)
|
||||
{
|
||||
uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
|
||||
uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
|
||||
Carry = Value64 > Max32 ? 1u : 0u;
|
||||
return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
|
||||
}
|
||||
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, uint, P> uaddCarry(vecType<L, uint, P> const& x, vecType<L, uint, P> const& y, vecType<L, uint, P>& Carry)
|
||||
{
|
||||
vecType<L, uint64, P> Value64(vecType<L, uint64, P>(x) + vecType<L, uint64, P>(y));
|
||||
vecType<L, uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
|
||||
Carry = mix(vecType<L, uint32, P>(0), vecType<L, uint32, P>(1), greaterThan(Value64, Max32));
|
||||
return vecType<L, uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
|
||||
}
|
||||
|
||||
// usubBorrow
|
||||
GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
|
||||
if(y >= x)
|
||||
return y - x;
|
||||
else
|
||||
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
|
||||
}
|
||||
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, uint, P> usubBorrow(vecType<L, uint, P> const& x, vecType<L, uint, P> const& y, vecType<L, uint, P>& Borrow)
|
||||
{
|
||||
Borrow = mix(vecType<L, uint, P>(1), vecType<L, uint, P>(0), greaterThanEqual(x, y));
|
||||
vecType<L, uint, P> const YgeX(y - x);
|
||||
vecType<L, uint, P> const XgeY(vecType<L, uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<L, int64, P>(y) - vecType<L, int64, P>(x))));
|
||||
return mix(XgeY, YgeX, greaterThanEqual(y, x));
|
||||
}
|
||||
|
||||
// umulExtended
|
||||
GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
|
||||
msb = static_cast<uint>(Value64 >> static_cast<uint64>(32));
|
||||
lsb = static_cast<uint>(Value64);
|
||||
}
|
||||
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER void umulExtended(vecType<L, uint, P> const& x, vecType<L, uint, P> const& y, vecType<L, uint, P>& msb, vecType<L, uint, P>& lsb)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
vecType<L, uint64, P> Value64(vecType<L, uint64, P>(x) * vecType<L, uint64, P>(y));
|
||||
msb = vecType<L, uint32, P>(Value64 >> static_cast<uint64>(32));
|
||||
lsb = vecType<L, uint32, P>(Value64);
|
||||
}
|
||||
|
||||
// imulExtended
|
||||
GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
|
||||
|
||||
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
|
||||
msb = static_cast<int>(Value64 >> static_cast<int64>(32));
|
||||
lsb = static_cast<int>(Value64);
|
||||
}
|
||||
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER void imulExtended(vecType<L, int, P> const& x, vecType<L, int, P> const& y, vecType<L, int, P>& msb, vecType<L, int, P>& lsb)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
|
||||
|
||||
vecType<L, int64, P> Value64(vecType<L, int64, P>(x) * vecType<L, int64, P>(y));
|
||||
lsb = vecType<L, int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
|
||||
msb = vecType<L, int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
|
||||
}
|
||||
|
||||
// bitfieldExtract
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
|
||||
{
|
||||
return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldExtract(vecType<L, T, P> const& Value, int Offset, int Bits)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
|
||||
|
||||
return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits));
|
||||
}
|
||||
|
||||
// bitfieldInsert
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits)
|
||||
{
|
||||
return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldInsert(vecType<L, T, P> const& Base, vecType<L, T, P> const& Insert, int Offset, int Bits)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
|
||||
|
||||
T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
|
||||
return (Base & ~Mask) | (Insert & Mask);
|
||||
}
|
||||
|
||||
// bitfieldReverse
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x)
|
||||
{
|
||||
return bitfieldReverse(glm::vec<1, genType, glm::defaultp>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, glm::precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> bitfieldReverse(vecType<L, T, P> const& v)
|
||||
{
|
||||
vecType<L, T, P> x(v);
|
||||
x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
|
||||
x = detail::compute_bitfieldReverseStep<L, T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
|
||||
return x;
|
||||
}
|
||||
|
||||
// bitCount
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER int bitCount(genType x)
|
||||
{
|
||||
return bitCount(glm::vec<1, genType, glm::defaultp>(x)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, glm::precision P, template<length_t, typename, glm::precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, int, P> bitCount(vecType<L, T, P> const& v)
|
||||
{
|
||||
#if GLM_COMPILER & GLM_COMPILER_VC
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4310) //cast truncates constant value
|
||||
#endif
|
||||
vecType<L, typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<L, typename detail::make_unsigned<T>::type, P> const *>(&v));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
|
||||
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
|
||||
return vecType<L, int, P>(x);
|
||||
#if GLM_COMPILER & GLM_COMPILER_VC
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
}
|
||||
|
||||
// findLSB
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
|
||||
|
||||
return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, int, P> findLSB(vecType<L, T, P> const& x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
|
||||
|
||||
return detail::functor1<L, int, T, P>::call(findLSB, x);
|
||||
}
|
||||
|
||||
// findMSB
|
||||
template<typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findMSB(genIUType v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
|
||||
|
||||
return findMSB(vec<1, genIUType>(v)).x;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, int, P> findMSB(vecType<L, T, P> const& v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
|
||||
|
||||
return detail::compute_findMSB_vec<L, T, P, vecType, sizeof(T) * 8>::call(v);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_integer_simd.inl"
|
||||
#endif
|
||||
|
68
glm/detail/func_integer_simd.inl
Normal file
68
glm/detail/func_integer_simd.inl
Normal file
|
@ -0,0 +1,68 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_integer_simd.inl
|
||||
|
||||
#include "../simd/integer.h"
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<glm::precision P>
|
||||
struct compute_bitfieldReverseStep<4, uint32, P, vec, true, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & v, uint32 Mask, uint32 Shift)
|
||||
{
|
||||
__m128i const set0 = v.data;
|
||||
|
||||
__m128i const set1 = _mm_set1_epi32(Mask);
|
||||
__m128i const and1 = _mm_and_si128(set0, set1);
|
||||
__m128i const sft1 = _mm_slli_epi32(and1, Shift);
|
||||
|
||||
__m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
|
||||
__m128i const and2 = _mm_and_si128(set0, set2);
|
||||
__m128i const sft2 = _mm_srai_epi32(and2, Shift);
|
||||
|
||||
__m128i const or0 = _mm_or_si128(sft1, sft2);
|
||||
|
||||
return or0;
|
||||
}
|
||||
};
|
||||
|
||||
template<glm::precision P>
|
||||
struct compute_bitfieldBitCountStep<4, uint32, P, vec, true, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint32, P> call(vec<4, uint32, P> const & v, uint32 Mask, uint32 Shift)
|
||||
{
|
||||
__m128i const set0 = v.data;
|
||||
|
||||
__m128i const set1 = _mm_set1_epi32(Mask);
|
||||
__m128i const and0 = _mm_and_si128(set0, set1);
|
||||
__m128i const sft0 = _mm_slli_epi32(set0, Shift);
|
||||
__m128i const and1 = _mm_and_si128(sft0, set1);
|
||||
__m128i const add0 = _mm_add_epi32(and0, and1);
|
||||
|
||||
return add0;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
# if GLM_ARCH & GLM_ARCH_AVX_BIT
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER int bitCount(uint32 x)
|
||||
{
|
||||
return _mm_popcnt_u32(x);
|
||||
}
|
||||
|
||||
# if(GLM_MODEL == GLM_MODEL_64)
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER int bitCount(uint64 x)
|
||||
{
|
||||
return static_cast<int>(_mm_popcnt_u64(x));
|
||||
}
|
||||
# endif//GLM_MODEL
|
||||
# endif//GLM_ARCH
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
|
149
glm/detail/func_matrix.hpp
Normal file
149
glm/detail/func_matrix.hpp
Normal file
|
@ -0,0 +1,149 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_matrix.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_matrix Matrix functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// For each of the following built-in matrix functions, there is both a
|
||||
/// single-precision floating point version, where all arguments and return values
|
||||
/// are single precision, and a double-precision floating version, where all
|
||||
/// arguments and return values are double precision. Only the single-precision
|
||||
/// floating point version is shown.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/precision.hpp"
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/type_mat.hpp"
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../mat2x2.hpp"
|
||||
#include "../mat2x3.hpp"
|
||||
#include "../mat2x4.hpp"
|
||||
#include "../mat3x2.hpp"
|
||||
#include "../mat3x3.hpp"
|
||||
#include "../mat3x4.hpp"
|
||||
#include "../mat4x2.hpp"
|
||||
#include "../mat4x3.hpp"
|
||||
#include "../mat4x4.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename T, precision P>
|
||||
struct outerProduct_trait<2, 2, T, P, vec, vec>
|
||||
{
|
||||
typedef mat<2, 2, T, P> type;
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct outerProduct_trait<2, 3, T, P, vec, vec>
|
||||
{
|
||||
typedef mat<3, 2, T, P> type;
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct outerProduct_trait<2, 4, T, P, vec, vec>
|
||||
{
|
||||
typedef mat<4, 2, T, P> type;
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct outerProduct_trait<3, 2, T, P, vec, vec>
|
||||
{
|
||||
typedef mat<2, 3, T, P> type;
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct outerProduct_trait<3, 3, T, P, vec, vec>
|
||||
{
|
||||
typedef mat<3, 3, T, P> type;
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct outerProduct_trait<3, 4, T, P, vec, vec>
|
||||
{
|
||||
typedef mat<4, 3, T, P> type;
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct outerProduct_trait<4, 2, T, P, vec, vec>
|
||||
{
|
||||
typedef mat<2, 4, T, P> type;
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct outerProduct_trait<4, 3, T, P, vec, vec>
|
||||
{
|
||||
typedef mat<3, 4, T, P> type;
|
||||
};
|
||||
|
||||
template<typename T, precision P>
|
||||
struct outerProduct_trait<4, 4, T, P, vec, vec>
|
||||
{
|
||||
typedef mat<4, 4, T, P> type;
|
||||
};
|
||||
|
||||
}//namespace detail
|
||||
|
||||
/// @addtogroup core_func_matrix
|
||||
/// @{
|
||||
|
||||
/// Multiply matrix x by matrix y component-wise, i.e.,
|
||||
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template<typename T, precision P, template<typename, precision> class matType>
|
||||
GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
|
||||
|
||||
/// Treats the first parameter c as a column vector
|
||||
/// and the second parameter r as a row vector
|
||||
/// and does a linear algebraic matrix multiply c * r.
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template<int DA, int DB, typename T, precision P, template<length_t, typename, precision> class vecTypeA, template<length_t, typename, precision> class vecTypeB>
|
||||
GLM_FUNC_DECL typename detail::outerProduct_trait<DA, DB, T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<DA, T, P> const & c, vecTypeB<DB, T, P> const & r);
|
||||
|
||||
/// Returns the transposed matrix of x
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
|
||||
template<typename T, precision P, template<typename, precision> class matType>
|
||||
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
|
||||
# endif
|
||||
|
||||
/// Return the determinant of a squared matrix.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template<typename T, precision P, template<typename, precision> class matType>
|
||||
GLM_FUNC_DECL T determinant(matType<T, P> const & m);
|
||||
|
||||
/// Return the inverse of a squared matrix.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template<typename T, precision P, template<typename, precision> class matType>
|
||||
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_matrix.inl"
|
401
glm/detail/func_matrix.inl
Normal file
401
glm/detail/func_matrix.inl
Normal file
|
@ -0,0 +1,401 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_matrix.inl
|
||||
|
||||
#include "../geometric.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<template<length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
|
||||
struct compute_matrixCompMult
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static matType<C, R, T, P> call(matType<C, R, T, P> const& x, matType<C, R, T, P> const& y)
|
||||
{
|
||||
matType<C, R, T, P> result(uninitialize);
|
||||
for(length_t i = 0; i < result.length(); ++i)
|
||||
result[i] = x[i] * y[i];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
|
||||
struct compute_transpose{};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_transpose<mat, 2, 2, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<2, 2, T, P> call(mat<2, 2, T, P> const& m)
|
||||
{
|
||||
mat<2, 2, T, P> result(uninitialize);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_transpose<mat, 2, 3, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<3, 2, T, P> call(mat<2, 3, T, P> const& m)
|
||||
{
|
||||
mat<3,2, T, P> result(uninitialize);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_transpose<mat, 2, 4, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 2, T, P> call(mat<2, 4, T, P> const& m)
|
||||
{
|
||||
mat<4, 2, T, P> result(uninitialize);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_transpose<mat, 3, 2, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<2, 3, T, P> call(mat<3, 2, T, P> const& m)
|
||||
{
|
||||
mat<2, 3, T, P> result(uninitialize);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_transpose<mat, 3, 3, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<3, 3, T, P> call(mat<3, 3, T, P> const& m)
|
||||
{
|
||||
mat<3, 3, T, P> result(uninitialize);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_transpose<mat, 3, 4, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 3, T, P> call(mat<3, 4, T, P> const& m)
|
||||
{
|
||||
mat<4, 3, T, P> result(uninitialize);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_transpose<mat, 4, 2, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<2, 4, T, P> call(mat<4, 2, T, P> const& m)
|
||||
{
|
||||
mat<2, 4, T, P> result(uninitialize);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_transpose<mat, 4, 3, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<3, 4, T, P> call(mat<4, 3, T, P> const& m)
|
||||
{
|
||||
mat<3, 4, T, P> result(uninitialize);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_transpose<mat, 4, 4, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, T, P> call(mat<4, 4, T, P> const& m)
|
||||
{
|
||||
mat<4, 4, T, P> result(uninitialize);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
result[3][3] = m[3][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
|
||||
struct compute_determinant{};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_determinant<mat, 2, 2, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, P> const& m)
|
||||
{
|
||||
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_determinant<mat, 3, 3, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, P> const& m)
|
||||
{
|
||||
return
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_determinant<mat, 4, 4, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, P> const& m)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
|
||||
vec<4, T, P> DetCof(
|
||||
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
|
||||
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
|
||||
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
|
||||
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
|
||||
|
||||
return
|
||||
m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
|
||||
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t, length_t, typename, precision> class matType, length_t C, length_t R, typename T, precision P, bool Aligned>
|
||||
struct compute_inverse{};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_inverse<mat, 2, 2, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<2, 2, T, P> call(mat<2, 2, T, P> const& m)
|
||||
{
|
||||
T OneOverDeterminant = static_cast<T>(1) / (
|
||||
+ m[0][0] * m[1][1]
|
||||
- m[1][0] * m[0][1]);
|
||||
|
||||
mat<2, 2, T, P> Inverse(
|
||||
+ m[1][1] * OneOverDeterminant,
|
||||
- m[0][1] * OneOverDeterminant,
|
||||
- m[1][0] * OneOverDeterminant,
|
||||
+ m[0][0] * OneOverDeterminant);
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_inverse<mat, 3, 3, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<3, 3, T, P> call(mat<3, 3, T, P> const& m)
|
||||
{
|
||||
T OneOverDeterminant = static_cast<T>(1) / (
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
|
||||
|
||||
mat<3, 3, T, P> Inverse(uninitialize);
|
||||
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
|
||||
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
|
||||
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
|
||||
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
|
||||
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, precision P, bool Aligned>
|
||||
struct compute_inverse<mat, 4, 4, T, P, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, T, P> call(mat<4, 4, T, P> const& m)
|
||||
{
|
||||
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
|
||||
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
|
||||
|
||||
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
|
||||
|
||||
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
|
||||
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
|
||||
|
||||
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
|
||||
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
|
||||
|
||||
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
|
||||
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
|
||||
|
||||
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
|
||||
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
|
||||
|
||||
vec<4, T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
|
||||
vec<4, T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
|
||||
vec<4, T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
|
||||
vec<4, T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
|
||||
vec<4, T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
|
||||
vec<4, T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
|
||||
|
||||
vec<4, T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
|
||||
vec<4, T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
|
||||
vec<4, T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
|
||||
vec<4, T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
|
||||
|
||||
vec<4, T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
|
||||
vec<4, T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
|
||||
vec<4, T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
|
||||
vec<4, T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
|
||||
|
||||
vec<4, T, P> SignA(+1, -1, +1, -1);
|
||||
vec<4, T, P> SignB(-1, +1, -1, +1);
|
||||
mat<4, 4, T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
|
||||
|
||||
vec<4, T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
|
||||
|
||||
vec<4, T, P> Dot0(m[0] * Row0);
|
||||
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
|
||||
|
||||
T OneOverDeterminant = static_cast<T>(1) / Dot1;
|
||||
|
||||
return Inverse * OneOverDeterminant;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template<length_t C, length_t R, typename T, precision P, template<length_t, length_t, typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER matType<C, R, T, P> matrixCompMult(matType<C, R, T, P> const & x, matType<C, R, T, P> const & y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
|
||||
return detail::compute_matrixCompMult<matType, C, R, T, P, detail::is_aligned<P>::value>::call(x, y);
|
||||
}
|
||||
|
||||
template<int DA, int DB, typename T, precision P, template<length_t, typename, precision> class vecTypeA, template<length_t, typename, precision> class vecTypeB>
|
||||
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<DA, T, P> const & c, vecTypeB<DB, T, P> const & r)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
|
||||
|
||||
typename detail::outerProduct_trait<DA, DB, T, P, vecTypeA, vecTypeB>::type m(uninitialize);
|
||||
for(length_t i = 0; i < m.length(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
|
||||
template<length_t C, length_t R, typename T, precision P, template<length_t, length_t, typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER typename matType<C, R, T, P>::transpose_type transpose(matType<C, R, T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
|
||||
return detail::compute_transpose<matType, C, R, T, P, detail::is_aligned<P>::value>::call(m);
|
||||
}
|
||||
|
||||
template<length_t C, length_t R, typename T, precision P, template<length_t, length_t, typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER T determinant(matType<C, R, T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
|
||||
return detail::compute_determinant<matType, C, R, T, P, detail::is_aligned<P>::value>::call(m);
|
||||
}
|
||||
|
||||
template<length_t C, length_t R, typename T, precision P, template<length_t, length_t, typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER matType<C, R, T, P> inverse(matType<C, R, T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
|
||||
return detail::compute_inverse<matType, C, R, T, P, detail::is_aligned<P>::value>::call(m);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_matrix_simd.inl"
|
||||
#endif
|
||||
|
88
glm/detail/func_matrix_simd.inl
Normal file
88
glm/detail/func_matrix_simd.inl
Normal file
|
@ -0,0 +1,88 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_matrix_simd.inl
|
||||
|
||||
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
|
||||
|
||||
#include "type_mat4x4.hpp"
|
||||
#include "func_geometric.hpp"
|
||||
#include "../simd/matrix.h"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<precision P>
|
||||
struct compute_matrixCompMult<mat, 4, 4, float, P, true>
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::is_aligned<P>::value, "Specialization requires aligned");
|
||||
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, float, P> call(mat<4, 4, float, P> const & x, mat<4, 4, float, P> const & y)
|
||||
{
|
||||
mat<4, 4, float, P> result(uninitialize);
|
||||
glm_mat4_matrixCompMult(
|
||||
*(glm_vec4 const (*)[4])&x[0].data,
|
||||
*(glm_vec4 const (*)[4])&y[0].data,
|
||||
*(glm_vec4(*)[4])&result[0].data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_transpose<mat, 4, 4, float, P, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, float, P> call(mat<4, 4, float, P> const & m)
|
||||
{
|
||||
mat<4, 4, float, P> result(uninitialize);
|
||||
glm_mat4_transpose(
|
||||
*(glm_vec4 const (*)[4])&m[0].data,
|
||||
*(glm_vec4(*)[4])&result[0].data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_determinant<mat, 4, 4, float, P, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, P> const& m)
|
||||
{
|
||||
return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data)));
|
||||
}
|
||||
};
|
||||
|
||||
template<precision P>
|
||||
struct compute_inverse<mat, 4, 4, float, P, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, float, P> call(mat<4, 4, float, P> const& m)
|
||||
{
|
||||
mat<4, 4, float, P> Result(uninitialize);
|
||||
glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data));
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp, vec, vec>(vec<4, float, aligned_lowp> const & c, vec<4, float, aligned_lowp> const & r)
|
||||
{
|
||||
mat<4, 4, float, aligned_lowp> m(uninitialize);
|
||||
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
|
||||
return m;
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump, vec, vec>(vec<4, float, aligned_mediump> const & c, vec<4, float, aligned_mediump> const & r)
|
||||
{
|
||||
mat<4, 4, float, aligned_mediump> m(uninitialize);
|
||||
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
|
||||
return m;
|
||||
}
|
||||
|
||||
template<>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp, vec, vec>(vec<4, float, aligned_highp> const & c, vec<4, float, aligned_highp> const & r)
|
||||
{
|
||||
mat<4, 4, float, aligned_highp> m(uninitialize);
|
||||
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
|
||||
return m;
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#endif
|
168
glm/detail/func_packing.hpp
Normal file
168
glm/detail/func_packing.hpp
Normal file
|
@ -0,0 +1,168 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_packing.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
/// @see gtc_packing
|
||||
///
|
||||
/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These functions do not operate component-wise, rather as described in each case.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_packing
|
||||
/// @{
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
|
||||
|
||||
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The conversion for component c of v to fixed point is done as follows:
|
||||
/// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
|
||||
///
|
||||
/// The first component of the vector will be written to the least significant bits of the output;
|
||||
/// the last component will be written to the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm2x16: f / 65535.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackUnorm4x8: f / 255.0
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
|
||||
|
||||
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
|
||||
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
|
||||
/// Otherwise, the bit- level representation of v is preserved.
|
||||
/// The first vector component specifies the 32 least significant bits;
|
||||
/// the second component specifies the 32 most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
|
||||
|
||||
/// Returns a two-component unsigned integer vector representation of v.
|
||||
/// The bit-level representation of v is preserved.
|
||||
/// The first component of the vector contains the 32 least significant bits of the double;
|
||||
/// the second component consists the 32 most significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification,
|
||||
/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the second component specifies the 16 most-significant bits.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
|
||||
|
||||
/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
|
||||
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
|
||||
/// and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the second component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_packing.inl"
|
190
glm/detail/func_packing.inl
Normal file
190
glm/detail/func_packing.inl
Normal file
|
@ -0,0 +1,190 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_packing.inl
|
||||
|
||||
#include "func_common.hpp"
|
||||
#include "type_half.hpp"
|
||||
#include "../fwd.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
|
||||
{
|
||||
union
|
||||
{
|
||||
u16 in[2];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
|
||||
|
||||
u.in[0] = result[0];
|
||||
u.in[1] = result[1];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
u16 out[2];
|
||||
} u;
|
||||
|
||||
u.in = p;
|
||||
|
||||
return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
|
||||
{
|
||||
union
|
||||
{
|
||||
i16 in[2];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
|
||||
|
||||
u.in[0] = result[0];
|
||||
u.in[1] = result[1];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
i16 out[2];
|
||||
} u;
|
||||
|
||||
u.in = p;
|
||||
|
||||
return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
|
||||
{
|
||||
union
|
||||
{
|
||||
u8 in[4];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
|
||||
|
||||
u.in[0] = result[0];
|
||||
u.in[1] = result[1];
|
||||
u.in[2] = result[2];
|
||||
u.in[3] = result[3];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
u8 out[4];
|
||||
} u;
|
||||
|
||||
u.in = p;
|
||||
|
||||
return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
|
||||
{
|
||||
union
|
||||
{
|
||||
i8 in[4];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
|
||||
|
||||
u.in[0] = result[0];
|
||||
u.in[1] = result[1];
|
||||
u.in[2] = result[2];
|
||||
u.in[3] = result[3];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
i8 out[4];
|
||||
} u;
|
||||
|
||||
u.in = p;
|
||||
|
||||
return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in[2];
|
||||
double out;
|
||||
} u;
|
||||
|
||||
u.in[0] = v[0];
|
||||
u.in[1] = v[1];
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
|
||||
{
|
||||
union
|
||||
{
|
||||
double in;
|
||||
uint out[2];
|
||||
} u;
|
||||
|
||||
u.in = v;
|
||||
|
||||
return uvec2(u.out[0], u.out[1]);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
|
||||
{
|
||||
union
|
||||
{
|
||||
i16 in[2];
|
||||
uint out;
|
||||
} u;
|
||||
|
||||
u.in[0] = detail::toFloat16(v.x);
|
||||
u.in[1] = detail::toFloat16(v.y);
|
||||
|
||||
return u.out;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint in;
|
||||
i16 out[2];
|
||||
} u;
|
||||
|
||||
u.in = v;
|
||||
|
||||
return vec2(
|
||||
detail::toFloat32(u.out[0]),
|
||||
detail::toFloat32(u.out[1]));
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_packing_simd.inl"
|
||||
#endif
|
||||
|
9
glm/detail/func_packing_simd.inl
Normal file
9
glm/detail/func_packing_simd.inl
Normal file
|
@ -0,0 +1,9 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_packing_simd.inl
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
176
glm/detail/func_trigonometric.hpp
Normal file
176
glm/detail/func_trigonometric.hpp
Normal file
|
@ -0,0 +1,176 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_trigonometric.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Function parameters specified as angle are assumed to be in units of radians.
|
||||
/// In no case will any of these functions result in a divide by zero error. If
|
||||
/// the divisor of a ratio is 0, then results will be undefined.
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
#include "precision.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_trigonometric
|
||||
/// @{
|
||||
|
||||
/// Converts degrees to radians and returns the result.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vecType<L, T, P> radians(vecType<L, T, P> const & degrees);
|
||||
|
||||
/// Converts radians to degrees and returns the result.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vecType<L, T, P> degrees(vecType<L, T, P> const & radians);
|
||||
|
||||
/// The standard trigonometric sine function.
|
||||
/// The values returned by this function will range from [-1, 1].
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> sin(vecType<L, T, P> const & angle);
|
||||
|
||||
/// The standard trigonometric cosine function.
|
||||
/// The values returned by this function will range from [-1, 1].
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> cos(vecType<L, T, P> const & angle);
|
||||
|
||||
/// The standard trigonometric tangent function.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> tan(vecType<L, T, P> const & angle);
|
||||
|
||||
/// Arc sine. Returns an angle whose sine is x.
|
||||
/// The range of values returned by this function is [-PI/2, PI/2].
|
||||
/// Results are undefined if |x| > 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> asin(vecType<L, T, P> const & x);
|
||||
|
||||
/// Arc cosine. Returns an angle whose sine is x.
|
||||
/// The range of values returned by this function is [0, PI].
|
||||
/// Results are undefined if |x| > 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> acos(vecType<L, T, P> const & x);
|
||||
|
||||
/// Arc tangent. Returns an angle whose tangent is y/x.
|
||||
/// The signs of x and y are used to determine what
|
||||
/// quadrant the angle is in. The range of values returned
|
||||
/// by this function is [-PI, PI]. Results are undefined
|
||||
/// if x and y are both 0.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> atan(vecType<L, T, P> const & y, vecType<L, T, P> const & x);
|
||||
|
||||
/// Arc tangent. Returns an angle whose tangent is y_over_x.
|
||||
/// The range of values returned by this function is [-PI/2, PI/2].
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> atan(vecType<L, T, P> const & y_over_x);
|
||||
|
||||
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> sinh(vecType<L, T, P> const & angle);
|
||||
|
||||
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> cosh(vecType<L, T, P> const & angle);
|
||||
|
||||
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> tanh(vecType<L, T, P> const & angle);
|
||||
|
||||
/// Arc hyperbolic sine; returns the inverse of sinh.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> asinh(vecType<L, T, P> const & x);
|
||||
|
||||
/// Arc hyperbolic cosine; returns the non-negative inverse
|
||||
/// of cosh. Results are undefined if x < 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> acosh(vecType<L, T, P> const & x);
|
||||
|
||||
/// Arc hyperbolic tangent; returns the inverse of tanh.
|
||||
/// Results are undefined if abs(x) >= 1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, T, P> atanh(vecType<L, T, P> const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_trigonometric.inl"
|
200
glm/detail/func_trigonometric.inl
Normal file
200
glm/detail/func_trigonometric.inl
Normal file
|
@ -0,0 +1,200 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_trigonometric.inl
|
||||
|
||||
#include "_vectorize.hpp"
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// radians
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
|
||||
|
||||
return degrees * static_cast<genType>(0.01745329251994329576923690768489);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<L, T, P> radians(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(radians, v);
|
||||
}
|
||||
|
||||
// degrees
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
|
||||
|
||||
return radians * static_cast<genType>(57.295779513082320876798154814105);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<L, T, P> degrees(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(degrees, v);
|
||||
}
|
||||
|
||||
// sin
|
||||
using ::std::sin;
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> sin(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(sin, v);
|
||||
}
|
||||
|
||||
// cos
|
||||
using std::cos;
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> cos(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(cos, v);
|
||||
}
|
||||
|
||||
// tan
|
||||
using std::tan;
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> tan(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(tan, v);
|
||||
}
|
||||
|
||||
// asin
|
||||
using std::asin;
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> asin(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(asin, v);
|
||||
}
|
||||
|
||||
// acos
|
||||
using std::acos;
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> acos(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(acos, v);
|
||||
}
|
||||
|
||||
// atan
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
|
||||
|
||||
return ::std::atan2(y, x);
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> atan(vecType<L, T, P> const & a, vecType<L, T, P> const & b)
|
||||
{
|
||||
return detail::functor2<L, T, P>::call(::std::atan2, a, b);
|
||||
}
|
||||
|
||||
using std::atan;
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> atan(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(atan, v);
|
||||
}
|
||||
|
||||
// sinh
|
||||
using std::sinh;
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> sinh(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(sinh, v);
|
||||
}
|
||||
|
||||
// cosh
|
||||
using std::cosh;
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> cosh(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(cosh, v);
|
||||
}
|
||||
|
||||
// tanh
|
||||
using std::tanh;
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> tanh(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(tanh, v);
|
||||
}
|
||||
|
||||
// asinh
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::asinh;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType asinh(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
|
||||
|
||||
return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(std::abs(x) + sqrt(static_cast<genType>(1) + x * x));
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> asinh(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(asinh, v);
|
||||
}
|
||||
|
||||
// acosh
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::acosh;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType acosh(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
|
||||
|
||||
if(x < static_cast<genType>(1))
|
||||
return static_cast<genType>(0);
|
||||
return log(x + sqrt(x * x - static_cast<genType>(1)));
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> acosh(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(acosh, v);
|
||||
}
|
||||
|
||||
// atanh
|
||||
# if GLM_HAS_CXX11_STL
|
||||
using std::atanh;
|
||||
# else
|
||||
template<typename genType>
|
||||
GLM_FUNC_QUALIFIER genType atanh(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
|
||||
|
||||
if(std::abs(x) >= static_cast<genType>(1))
|
||||
return 0;
|
||||
return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
|
||||
}
|
||||
# endif
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, T, P> atanh(vecType<L, T, P> const & v)
|
||||
{
|
||||
return detail::functor1<L, T, T, P>::call(atanh, v);
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_trigonometric_simd.inl"
|
||||
#endif
|
||||
|
0
glm/detail/func_trigonometric_simd.inl
Normal file
0
glm/detail/func_trigonometric_simd.inl
Normal file
111
glm/detail/func_vector_relational.hpp
Normal file
111
glm/detail/func_vector_relational.hpp
Normal file
|
@ -0,0 +1,111 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_vector_relational.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_vector_relational Vector Relational Functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
|
||||
/// operate on scalars and produce scalar Boolean results. For vector results,
|
||||
/// use the following built-in functions.
|
||||
///
|
||||
/// In all cases, the sizes of all the input and return vectors for any particular
|
||||
/// call must match.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "precision.hpp"
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_vector_relational
|
||||
/// @{
|
||||
|
||||
/// Returns the component-wise comparison result of x < y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, bool, P> lessThan(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x <= y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, bool, P> lessThanEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x > y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, bool, P> greaterThan(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x >= y.
|
||||
///
|
||||
/// @tparam vecType Floating-point or integer vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, bool, P> greaterThanEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x == y.
|
||||
///
|
||||
/// @tparam vecType Floating-point, integer or boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, bool, P> equal(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
|
||||
|
||||
/// Returns the component-wise comparison of result x != y.
|
||||
///
|
||||
/// @tparam vecType Floating-point, integer or boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, bool, P> notEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
|
||||
|
||||
/// Returns true if any component of x is true.
|
||||
///
|
||||
/// @tparam vecType Boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL bool any(vecType<L, bool, P> const & v);
|
||||
|
||||
/// Returns true if all components of x are true.
|
||||
///
|
||||
/// @tparam vecType Boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL bool all(vecType<L, bool, P> const & v);
|
||||
|
||||
/// Returns the component-wise logical complement of x.
|
||||
/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
|
||||
///
|
||||
/// @tparam vecType Boolean vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<L, bool, P> not_(vecType<L, bool, P> const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_vector_relational.inl"
|
105
glm/detail/func_vector_relational.inl
Normal file
105
glm/detail/func_vector_relational.inl
Normal file
|
@ -0,0 +1,105 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_vector_relational.inl
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, bool, P> lessThan(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vecType<L, bool, P> Result(uninitialize);
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] < y[i];
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, bool, P> lessThanEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vecType<L, bool, P> Result(uninitialize);
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] <= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, bool, P> greaterThan(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vecType<L, bool, P> Result(uninitialize);
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] > y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, bool, P> greaterThanEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vecType<L, bool, P> Result(uninitialize);
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] >= y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, bool, P> equal(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vecType<L, bool, P> Result(uninitialize);
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] == y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, bool, P> notEqual(vecType<L, T, P> const & x, vecType<L, T, P> const & y)
|
||||
{
|
||||
assert(x.length() == y.length());
|
||||
|
||||
vecType<L, bool, P> Result(uninitialize);
|
||||
for(length_t i = 0; i < x.length(); ++i)
|
||||
Result[i] = x[i] != y[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER bool any(vecType<L, bool, P> const & v)
|
||||
{
|
||||
bool Result = false;
|
||||
for(length_t i = 0; i < v.length(); ++i)
|
||||
Result = Result || v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER bool all(vecType<L, bool, P> const & v)
|
||||
{
|
||||
bool Result = true;
|
||||
for(length_t i = 0; i < v.length(); ++i)
|
||||
Result = Result && v[i];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<length_t L, precision P, template<length_t, typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<L, bool, P> not_(vecType<L, bool, P> const & v)
|
||||
{
|
||||
vecType<L, bool, P> Result(uninitialize);
|
||||
for(length_t i = 0; i < v.length(); ++i)
|
||||
Result[i] = !v[i];
|
||||
return Result;
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
|
||||
# include "func_vector_relational_simd.inl"
|
||||
#endif
|
9
glm/detail/func_vector_relational_simd.inl
Normal file
9
glm/detail/func_vector_relational_simd.inl
Normal file
|
@ -0,0 +1,9 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_vector_relational_simd.inl
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
258
glm/detail/glm.cpp
Normal file
258
glm/detail/glm.cpp
Normal file
|
@ -0,0 +1,258 @@
|
|||
/// @ref core
|
||||
/// @file glm/glm.cpp
|
||||
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/dual_quaternion.hpp>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// tvec1 type explicit instantiation
|
||||
template struct vec<1, uint8, lowp>;
|
||||
template struct vec<1, uint16, lowp>;
|
||||
template struct vec<1, uint32, lowp>;
|
||||
template struct vec<1, uint64, lowp>;
|
||||
template struct vec<1, int8, lowp>;
|
||||
template struct vec<1, int16, lowp>;
|
||||
template struct vec<1, int32, lowp>;
|
||||
template struct vec<1, int64, lowp>;
|
||||
template struct vec<1, float32, lowp>;
|
||||
template struct vec<1, float64, lowp>;
|
||||
|
||||
template struct vec<1, uint8, mediump>;
|
||||
template struct vec<1, uint16, mediump>;
|
||||
template struct vec<1, uint32, mediump>;
|
||||
template struct vec<1, uint64, mediump>;
|
||||
template struct vec<1, int8, mediump>;
|
||||
template struct vec<1, int16, mediump>;
|
||||
template struct vec<1, int32, mediump>;
|
||||
template struct vec<1, int64, mediump>;
|
||||
template struct vec<1, float32, mediump>;
|
||||
template struct vec<1, float64, mediump>;
|
||||
|
||||
template struct vec<1, uint8, highp>;
|
||||
template struct vec<1, uint16, highp>;
|
||||
template struct vec<1, uint32, highp>;
|
||||
template struct vec<1, uint64, highp>;
|
||||
template struct vec<1, int8, highp>;
|
||||
template struct vec<1, int16, highp>;
|
||||
template struct vec<1, int32, highp>;
|
||||
template struct vec<1, int64, highp>;
|
||||
template struct vec<1, float32, highp>;
|
||||
template struct vec<1, float64, highp>;
|
||||
|
||||
// tvec2 type explicit instantiation
|
||||
template struct vec<2, uint8, lowp>;
|
||||
template struct vec<2, uint16, lowp>;
|
||||
template struct vec<2, uint32, lowp>;
|
||||
template struct vec<2, uint64, lowp>;
|
||||
template struct vec<2, int8, lowp>;
|
||||
template struct vec<2, int16, lowp>;
|
||||
template struct vec<2, int32, lowp>;
|
||||
template struct vec<2, int64, lowp>;
|
||||
template struct vec<2, float32, lowp>;
|
||||
template struct vec<2, float64, lowp>;
|
||||
|
||||
template struct vec<2, uint8, mediump>;
|
||||
template struct vec<2, uint16, mediump>;
|
||||
template struct vec<2, uint32, mediump>;
|
||||
template struct vec<2, uint64, mediump>;
|
||||
template struct vec<2, int8, mediump>;
|
||||
template struct vec<2, int16, mediump>;
|
||||
template struct vec<2, int32, mediump>;
|
||||
template struct vec<2, int64, mediump>;
|
||||
template struct vec<2, float32, mediump>;
|
||||
template struct vec<2, float64, mediump>;
|
||||
|
||||
template struct vec<2, uint8, highp>;
|
||||
template struct vec<2, uint16, highp>;
|
||||
template struct vec<2, uint32, highp>;
|
||||
template struct vec<2, uint64, highp>;
|
||||
template struct vec<2, int8, highp>;
|
||||
template struct vec<2, int16, highp>;
|
||||
template struct vec<2, int32, highp>;
|
||||
template struct vec<2, int64, highp>;
|
||||
template struct vec<2, float32, highp>;
|
||||
template struct vec<2, float64, highp>;
|
||||
|
||||
// tvec3 type explicit instantiation
|
||||
template struct vec<3, uint8, lowp>;
|
||||
template struct vec<3, uint16, lowp>;
|
||||
template struct vec<3, uint32, lowp>;
|
||||
template struct vec<3, uint64, lowp>;
|
||||
template struct vec<3, int8, lowp>;
|
||||
template struct vec<3, int16, lowp>;
|
||||
template struct vec<3, int32, lowp>;
|
||||
template struct vec<3, int64, lowp>;
|
||||
template struct vec<3, float32, lowp>;
|
||||
template struct vec<3, float64, lowp>;
|
||||
|
||||
template struct vec<3, uint8, mediump>;
|
||||
template struct vec<3, uint16, mediump>;
|
||||
template struct vec<3, uint32, mediump>;
|
||||
template struct vec<3, uint64, mediump>;
|
||||
template struct vec<3, int8, mediump>;
|
||||
template struct vec<3, int16, mediump>;
|
||||
template struct vec<3, int32, mediump>;
|
||||
template struct vec<3, int64, mediump>;
|
||||
template struct vec<3, float32, mediump>;
|
||||
template struct vec<3, float64, mediump>;
|
||||
|
||||
template struct vec<3, uint8, highp>;
|
||||
template struct vec<3, uint16, highp>;
|
||||
template struct vec<3, uint32, highp>;
|
||||
template struct vec<3, uint64, highp>;
|
||||
template struct vec<3, int8, highp>;
|
||||
template struct vec<3, int16, highp>;
|
||||
template struct vec<3, int32, highp>;
|
||||
template struct vec<3, int64, highp>;
|
||||
template struct vec<3, float32, highp>;
|
||||
template struct vec<3, float64, highp>;
|
||||
|
||||
// tvec4 type explicit instantiation
|
||||
template struct vec<4, uint8, lowp>;
|
||||
template struct vec<4, uint16, lowp>;
|
||||
template struct vec<4, uint32, lowp>;
|
||||
template struct vec<4, uint64, lowp>;
|
||||
template struct vec<4, int8, lowp>;
|
||||
template struct vec<4, int16, lowp>;
|
||||
template struct vec<4, int32, lowp>;
|
||||
template struct vec<4, int64, lowp>;
|
||||
template struct vec<4, float32, lowp>;
|
||||
template struct vec<4, float64, lowp>;
|
||||
|
||||
template struct vec<4, uint8, mediump>;
|
||||
template struct vec<4, uint16, mediump>;
|
||||
template struct vec<4, uint32, mediump>;
|
||||
template struct vec<4, uint64, mediump>;
|
||||
template struct vec<4, int8, mediump>;
|
||||
template struct vec<4, int16, mediump>;
|
||||
template struct vec<4, int32, mediump>;
|
||||
template struct vec<4, int64, mediump>;
|
||||
template struct vec<4, float32, mediump>;
|
||||
template struct vec<4, float64, mediump>;
|
||||
|
||||
template struct vec<4, uint8, highp>;
|
||||
template struct vec<4, uint16, highp>;
|
||||
template struct vec<4, uint32, highp>;
|
||||
template struct vec<4, uint64, highp>;
|
||||
template struct vec<4, int8, highp>;
|
||||
template struct vec<4, int16, highp>;
|
||||
template struct vec<4, int32, highp>;
|
||||
template struct vec<4, int64, highp>;
|
||||
template struct vec<4, float32, highp>;
|
||||
template struct vec<4, float64, highp>;
|
||||
|
||||
// tmat2x2 type explicit instantiation
|
||||
template struct mat<2, 2, float32, lowp>;
|
||||
template struct mat<2, 2, float64, lowp>;
|
||||
|
||||
template struct mat<2, 2, float32, mediump>;
|
||||
template struct mat<2, 2, float64, mediump>;
|
||||
|
||||
template struct mat<2, 2, float32, highp>;
|
||||
template struct mat<2, 2, float64, highp>;
|
||||
|
||||
// tmat2x3 type explicit instantiation
|
||||
template struct mat<2, 3, float32, lowp>;
|
||||
template struct mat<2, 3, float64, lowp>;
|
||||
|
||||
template struct mat<2, 3, float32, mediump>;
|
||||
template struct mat<2, 3, float64, mediump>;
|
||||
|
||||
template struct mat<2, 3, float32, highp>;
|
||||
template struct mat<2, 3, float64, highp>;
|
||||
|
||||
// tmat2x4 type explicit instantiation
|
||||
template struct mat<2, 4, float32, lowp>;
|
||||
template struct mat<2, 4, float64, lowp>;
|
||||
|
||||
template struct mat<2, 4, float32, mediump>;
|
||||
template struct mat<2, 4, float64, mediump>;
|
||||
|
||||
template struct mat<2, 4, float32, highp>;
|
||||
template struct mat<2, 4, float64, highp>;
|
||||
|
||||
// tmat3x2 type explicit instantiation
|
||||
template struct mat<3, 2, float32, lowp>;
|
||||
template struct mat<3, 2, float64, lowp>;
|
||||
|
||||
template struct mat<3, 2, float32, mediump>;
|
||||
template struct mat<3, 2, float64, mediump>;
|
||||
|
||||
template struct mat<3, 2, float32, highp>;
|
||||
template struct mat<3, 2, float64, highp>;
|
||||
|
||||
// tmat3x3 type explicit instantiation
|
||||
template struct mat<3, 3, float32, lowp>;
|
||||
template struct mat<3, 3, float64, lowp>;
|
||||
|
||||
template struct mat<3, 3, float32, mediump>;
|
||||
template struct mat<3, 3, float64, mediump>;
|
||||
|
||||
template struct mat<3, 3, float32, highp>;
|
||||
template struct mat<3, 3, float64, highp>;
|
||||
|
||||
// tmat3x4 type explicit instantiation
|
||||
template struct mat<3, 4, float32, lowp>;
|
||||
template struct mat<3, 4, float64, lowp>;
|
||||
|
||||
template struct mat<3, 4, float32, mediump>;
|
||||
template struct mat<3, 4, float64, mediump>;
|
||||
|
||||
template struct mat<3, 4, float32, highp>;
|
||||
template struct mat<3, 4, float64, highp>;
|
||||
|
||||
// tmat4x2 type explicit instantiation
|
||||
template struct mat<4, 2, float32, lowp>;
|
||||
template struct mat<4, 2, float64, lowp>;
|
||||
|
||||
template struct mat<4, 2, float32, mediump>;
|
||||
template struct mat<4, 2, float64, mediump>;
|
||||
|
||||
template struct mat<4, 2, float32, highp>;
|
||||
template struct mat<4, 2, float64, highp>;
|
||||
|
||||
// tmat4x3 type explicit instantiation
|
||||
template struct mat<4, 3, float32, lowp>;
|
||||
template struct mat<4, 3, float64, lowp>;
|
||||
|
||||
template struct mat<4, 3, float32, mediump>;
|
||||
template struct mat<4, 3, float64, mediump>;
|
||||
|
||||
template struct mat<4, 3, float32, highp>;
|
||||
template struct mat<4, 3, float64, highp>;
|
||||
|
||||
// tmat4x4 type explicit instantiation
|
||||
template struct mat<4, 4, float32, lowp>;
|
||||
template struct mat<4, 4, float64, lowp>;
|
||||
|
||||
template struct mat<4, 4, float32, mediump>;
|
||||
template struct mat<4, 4, float64, mediump>;
|
||||
|
||||
template struct mat<4, 4, float32, highp>;
|
||||
template struct mat<4, 4, float64, highp>;
|
||||
|
||||
// tquat type explicit instantiation
|
||||
template struct tquat<float32, lowp>;
|
||||
template struct tquat<float64, lowp>;
|
||||
|
||||
template struct tquat<float32, mediump>;
|
||||
template struct tquat<float64, mediump>;
|
||||
|
||||
template struct tquat<float32, highp>;
|
||||
template struct tquat<float64, highp>;
|
||||
|
||||
//tdualquat type explicit instantiation
|
||||
template struct tdualquat<float32, lowp>;
|
||||
template struct tdualquat<float64, lowp>;
|
||||
|
||||
template struct tdualquat<float32, mediump>;
|
||||
template struct tdualquat<float64, mediump>;
|
||||
|
||||
template struct tdualquat<float32, highp>;
|
||||
template struct tdualquat<float64, highp>;
|
||||
|
||||
}//namespace glm
|
||||
|
66
glm/detail/precision.hpp
Normal file
66
glm/detail/precision.hpp
Normal file
|
@ -0,0 +1,66 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/precision.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
enum precision
|
||||
{
|
||||
packed_highp,
|
||||
packed_mediump,
|
||||
packed_lowp,
|
||||
|
||||
# if GLM_HAS_ALIGNED_TYPE
|
||||
aligned_highp,
|
||||
aligned_mediump,
|
||||
aligned_lowp,
|
||||
aligned = aligned_highp,
|
||||
# endif
|
||||
|
||||
highp = packed_highp,
|
||||
mediump = packed_mediump,
|
||||
lowp = packed_lowp,
|
||||
packed = packed_highp,
|
||||
|
||||
# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
|
||||
defaultp = aligned_highp
|
||||
# else
|
||||
defaultp = highp
|
||||
# endif
|
||||
};
|
||||
|
||||
template<length_t L, typename T, precision P = defaultp> struct vec;
|
||||
template<length_t C, length_t R, typename T, precision P = defaultp> struct mat;
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template<glm::precision P>
|
||||
struct is_aligned
|
||||
{
|
||||
static const bool value = false;
|
||||
};
|
||||
|
||||
# if GLM_HAS_ALIGNED_TYPE
|
||||
template<>
|
||||
struct is_aligned<glm::aligned_lowp>
|
||||
{
|
||||
static const bool value = true;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct is_aligned<glm::aligned_mediump>
|
||||
{
|
||||
static const bool value = true;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct is_aligned<glm::aligned_highp>
|
||||
{
|
||||
static const bool value = true;
|
||||
};
|
||||
# endif
|
||||
}//namespace detail
|
||||
}//namespace glm
|
808
glm/detail/setup.hpp
Normal file
808
glm/detail/setup.hpp
Normal file
|
@ -0,0 +1,808 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/setup.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(GLM_FORCE_SWIZZLE) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
|
||||
# error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time"
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Messages
|
||||
|
||||
#define GLM_MESSAGES_ENABLED 1
|
||||
#define GLM_MESSAGES_DISABLE 0
|
||||
|
||||
#if defined(GLM_FORCE_MESSAGES)
|
||||
# define GLM_MESSAGES GLM_MESSAGES_ENABLED
|
||||
#else
|
||||
# define GLM_MESSAGES GLM_MESSAGES_DISABLE
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include "../simd/platform.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Version
|
||||
|
||||
#define GLM_VERSION 99
|
||||
#define GLM_VERSION_MAJOR 0
|
||||
#define GLM_VERSION_MINOR 9
|
||||
#define GLM_VERSION_PATCH 9
|
||||
#define GLM_VERSION_REVISION 0
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED)
|
||||
# define GLM_MESSAGE_VERSION_DISPLAYED
|
||||
# pragma message ("GLM: version 0.9.9.0")
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
// Report compiler detection
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED)
|
||||
# define GLM_MESSAGE_COMPILER_DISPLAYED
|
||||
# if GLM_COMPILER & GLM_COMPILER_CUDA
|
||||
# pragma message("GLM: CUDA compiler detected")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# pragma message("GLM: Visual C++ compiler detected")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# pragma message("GLM: Clang compiler detected")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# pragma message("GLM: Intel Compiler detected")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# pragma message("GLM: GCC compiler detected")
|
||||
# else
|
||||
# pragma message("GLM: Compiler not detected")
|
||||
# endif
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// Build model
|
||||
|
||||
#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
|
||||
# define GLM_MODEL GLM_MODEL_64
|
||||
#elif defined(__i386__) || defined(__ppc__)
|
||||
# define GLM_MODEL GLM_MODEL_32
|
||||
#else
|
||||
# define GLM_MODEL GLM_MODEL_32
|
||||
#endif//
|
||||
|
||||
#if !defined(GLM_MODEL) && GLM_COMPILER != 0
|
||||
# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
|
||||
#endif//GLM_MODEL
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED)
|
||||
# define GLM_MESSAGE_MODEL_DISPLAYED
|
||||
# if(GLM_MODEL == GLM_MODEL_64)
|
||||
# pragma message("GLM: 64 bits model")
|
||||
# elif(GLM_MODEL == GLM_MODEL_32)
|
||||
# pragma message("GLM: 32 bits model")
|
||||
# endif//GLM_MODEL
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
|
||||
# define GLM_MESSAGE_ARCH_DISPLAYED
|
||||
# if(GLM_ARCH == GLM_ARCH_PURE)
|
||||
# pragma message("GLM: Platform independent code")
|
||||
# elif(GLM_ARCH == GLM_ARCH_AVX2)
|
||||
# pragma message("GLM: AVX2 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_AVX)
|
||||
# pragma message("GLM: AVX instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSE42)
|
||||
# pragma message("GLM: SSE4.2 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSE41)
|
||||
# pragma message("GLM: SSE4.1 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSSE3)
|
||||
# pragma message("GLM: SSSE3 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSE3)
|
||||
# pragma message("GLM: SSE3 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_SSE2)
|
||||
# pragma message("GLM: SSE2 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_X86)
|
||||
# pragma message("GLM: x86 instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_NEON)
|
||||
# pragma message("GLM: NEON instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_ARM)
|
||||
# pragma message("GLM: ARM instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_MIPS)
|
||||
# pragma message("GLM: MIPS instruction set")
|
||||
# elif(GLM_ARCH == GLM_ARCH_PPC)
|
||||
# pragma message("GLM: PowerPC architechture")
|
||||
# endif//GLM_ARCH
|
||||
#endif//GLM_MESSAGES
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
// C++ Version
|
||||
|
||||
// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14
|
||||
|
||||
#define GLM_LANG_CXX98_FLAG (1 << 1)
|
||||
#define GLM_LANG_CXX03_FLAG (1 << 2)
|
||||
#define GLM_LANG_CXX0X_FLAG (1 << 3)
|
||||
#define GLM_LANG_CXX11_FLAG (1 << 4)
|
||||
#define GLM_LANG_CXX1Y_FLAG (1 << 5)
|
||||
#define GLM_LANG_CXX14_FLAG (1 << 6)
|
||||
#define GLM_LANG_CXX1Z_FLAG (1 << 7)
|
||||
#define GLM_LANG_CXXMS_FLAG (1 << 8)
|
||||
#define GLM_LANG_CXXGNU_FLAG (1 << 9)
|
||||
|
||||
#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
|
||||
#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
|
||||
#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
|
||||
#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
|
||||
#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
|
||||
#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG)
|
||||
#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG)
|
||||
#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
|
||||
#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
|
||||
|
||||
#if defined(GLM_FORCE_CXX14)
|
||||
# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34))
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14")
|
||||
# endif
|
||||
# define GLM_LANG GLM_LANG_CXX14
|
||||
# define GLM_LANG_STL11_FORCED
|
||||
#elif defined(GLM_FORCE_CXX11)
|
||||
# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33))
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11")
|
||||
# elif GLM_COMPILER & GLM_COMPILER_INTEL
|
||||
# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11")
|
||||
# endif
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
# define GLM_LANG_STL11_FORCED
|
||||
#elif defined(GLM_FORCE_CXX03)
|
||||
# define GLM_LANG GLM_LANG_CXX03
|
||||
#elif defined(GLM_FORCE_CXX98)
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
#else
|
||||
# if GLM_COMPILER & GLM_COMPILER_CLANG
|
||||
# if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14
|
||||
# define GLM_LANG GLM_LANG_CXX14
|
||||
# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y
|
||||
# define GLM_LANG GLM_LANG_CXX1Y
|
||||
# elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
# elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11
|
||||
# define GLM_LANG GLM_LANG_CXX0X
|
||||
# elif __cplusplus >= 199711L
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_GCC
|
||||
# if __cplusplus >= 201402L
|
||||
# define GLM_LANG GLM_LANG_CXX14
|
||||
# elif __cplusplus >= 201103L
|
||||
# define GLM_LANG GLM_LANG_CXX11
|
||||
# elif defined(__GXX_EXPERIMENTAL_CXX0X__)
|
||||
# define GLM_LANG GLM_LANG_CXX0X
|
||||
# else
|
||||
# define GLM_LANG GLM_LANG_CXX98
|
||||
# endif
|
||||
# elif GLM_COMPILER & GLM_COMPILER_VC
|
||||
# ifdef _MSC_EXTENSIONS
|
||||
# if __cplusplus >= 201402L
|
||||
# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
|
||||
//# elif GLM_COMPILER >= GLM_COMPILER_VC14
|
||||
//# define GLM_LANG (GLM_LANG_CXX1Y | GLM_LANG_CXXMS_FLAG)
|
||||
# elif __cplusplus >= 201103L
|
||||
# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
|
||||
# elif GLM_COMPILER >= GLM_COMPILER_VC10
|
||||