glSpline/src/mainwindow.ui

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>667</height>
</rect>
</property>
<property name="windowTitle">
<string>Hello OpenGL ...</string>
</property>
<widget class="MyOpenGLWidget" name="openglWidget">
<property name="minimumSize">
<size>
<width>800</width>
<height>600</height>
</size>
</property>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
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<height>24</height>
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</rect>
</property>
<widget class="QMenu" name="menuInfo">
<property name="title">
<string>Info</string>
</property>
<addaction name="action_Version_OpenGL"/>
</widget>
<widget class="QMenu" name="menu_Demo">
<property name="title">
<string>&amp;Demo</string>
</property>
<addaction name="actionHello_clear"/>
<addaction name="actionHello_triangle"/>
<addaction name="actionHello_camera"/>
<addaction name="actionHello_spheres"/>
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<addaction name="actionHello_spline"/>
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</widget>
<widget class="QMenu" name="menuShaders">
<property name="title">
<string>Shaders</string>
</property>
<addaction name="actionToggle_Back_Face_Culling"/>
<addaction name="separator"/>
</widget>
<addaction name="menu_Demo"/>
<addaction name="menuShaders"/>
<addaction name="menuInfo"/>
</widget>
<widget class="QToolBar" name="mainToolBar">
<attribute name="toolBarArea">
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
</widget>
<widget class="QStatusBar" name="statusBar"/>
<action name="action_Version_OpenGL">
<property name="text">
<string>&amp;Version OpenGL</string>
</property>
</action>
<action name="actionHello_triangle">
<property name="text">
<string>Hello triangle ...</string>
</property>
</action>
<action name="actionHello_camera">
<property name="text">
<string>Hello camera ...</string>
</property>
</action>
<action name="actionHello_spheres">
<property name="text">
<string>Hello spheres ...</string>
</property>
</action>
<action name="actionHello_clear">
<property name="text">
<string>Hello clear ...</string>
</property>
</action>
<action name="actionToggle_Back_Face_Culling">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
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<bool>false</bool>
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</property>
<property name="text">
<string>Toggle backface culling</string>
</property>
</action>
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<action name="actionHello_spline">
<property name="text">
<string>Hello splines ...</string>
</property>
</action>
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</widget>
<layoutdefault spacing="6" margin="11"/>
<customwidgets>
<customwidget>
<class>MyOpenGLWidget</class>
<extends>QWidget</extends>
<header>myopenglwidget.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>