glSpline/glm/gtx/color_space.hpp

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2018-09-12 18:53:34 +02:00
/// @ref gtx_color_space
/// @file glm/gtx/color_space.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_color_space GLM_GTX_color_space
/// @ingroup gtx
///
/// @brief Related to RGB to HSV conversions and operations.
///
/// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_color_space extension included")
#endif
namespace glm
{
/// @addtogroup gtx_color_space
/// @{
/// Converts a color from HSV color space to its color in RGB color space.
/// @see gtx_color_space
template<typename T, precision P>
GLM_FUNC_DECL vec<3, T, P> rgbColor(
vec<3, T, P> const & hsvValue);
/// Converts a color from RGB color space to its color in HSV color space.
/// @see gtx_color_space
template<typename T, precision P>
GLM_FUNC_DECL vec<3, T, P> hsvColor(
vec<3, T, P> const & rgbValue);
/// Build a saturation matrix.
/// @see gtx_color_space
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation(
T const s);
/// Modify the saturation of a color.
/// @see gtx_color_space
template<typename T, precision P>
GLM_FUNC_DECL vec<3, T, P> saturation(
T const s,
vec<3, T, P> const & color);
/// Modify the saturation of a color.
/// @see gtx_color_space
template<typename T, precision P>
GLM_FUNC_DECL vec<4, T, P> saturation(
T const s,
vec<4, T, P> const & color);
/// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
/// @see gtx_color_space
template<typename T, precision P>
GLM_FUNC_DECL T luminosity(
vec<3, T, P> const & color);
/// @}
}//namespace glm
#include "color_space.inl"