glSpline/glm/gtc/integer.inl

72 lines
2.5 KiB
Plaintext
Raw Normal View History

2018-09-12 18:53:34 +02:00
/// @ref gtc_integer
/// @file glm/gtc/integer.inl
namespace glm{
namespace detail
{
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType, bool Aligned>
struct compute_log2<L, T, P, vecType, false, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<L, T, P> call(vecType<L, T, P> const& v)
{
//Equivalent to return findMSB(vec); but save one function call in ASM with VC
//return findMSB(vec);
return vecType<L, T, P>(detail::compute_findMSB_vec<L, T, P, vecType, sizeof(T) * 8>::call(v));
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template<precision P, bool Aligned>
struct compute_log2<4, int, P, vec, false, Aligned>
{
GLM_FUNC_QUALIFIER static vec<4, int, P> call(vec<4, int, P> const& v)
{
vec<4, int, P> Result(glm::uninitialize);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), v.x);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), v.y);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), v.z);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), v.w);
return Result;
}
};
# endif//GLM_HAS_BITSCAN_WINDOWS
}//namespace detail
template<typename genType>
GLM_FUNC_QUALIFIER int iround(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
assert(static_cast<genType>(0.0) <= x);
return static_cast<int>(x + static_cast<genType>(0.5));
}
template<glm::length_t L, typename T, precision P, template<glm::length_t, typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<L, int, P> iround(vecType<L, T, P> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
assert(all(lessThanEqual(vecType<L, T, P>(0), x)));
return vecType<L, int, P>(x + static_cast<T>(0.5));
}
template<typename genType>
GLM_FUNC_QUALIFIER uint uround(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
assert(static_cast<genType>(0.0) <= x);
return static_cast<uint>(x + static_cast<genType>(0.5));
}
template<glm::length_t L, typename T, precision P, template<glm::length_t, typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<L, uint, P> uround(vecType<L, T, P> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
assert(all(lessThanEqual(vecType<L, T, P>(0), x)));
return vecType<L, uint, P>(x + static_cast<T>(0.5));
}
}//namespace glm