Initial Commit

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Pierre Cholet 2018-09-12 18:53:34 +02:00
commit 54eaed1ca0
284 changed files with 55022 additions and 0 deletions

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#version 410 core
layout (location = 0) in vec3 iposition;
layout (location = 1) in vec3 inormal;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec3 normal;
out vec3 position;
void main()
{
// Note that we read the multiplication from right to left
gl_Position = projection * view * model * vec4(iposition, 1.0f);
normal = inormal;
position = iposition;
}