glSpline/glm/gtx/polar_coordinates.hpp
2018-09-12 18:53:34 +02:00

49 lines
1.3 KiB
C++

/// @ref gtx_polar_coordinates
/// @file glm/gtx/polar_coordinates.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
/// @ingroup gtx
///
/// @brief Conversion from Euclidean space to polar space and revert.
///
/// <glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_polar_coordinates extension included")
#endif
namespace glm
{
/// @addtogroup gtx_polar_coordinates
/// @{
/// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
///
/// @see gtx_polar_coordinates
template<typename T, precision P>
GLM_FUNC_DECL vec<3, T, P> polar(
vec<3, T, P> const & euclidean);
/// Convert Polar to Euclidean coordinates.
///
/// @see gtx_polar_coordinates
template<typename T, precision P>
GLM_FUNC_DECL vec<3, T, P> euclidean(
vec<2, T, P> const & polar);
/// @}
}//namespace glm
#include "polar_coordinates.inl"