glSpline/glm/gtx/orthonormalize.hpp
2018-09-12 18:53:34 +02:00

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1.3 KiB
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/// @ref gtx_orthonormalize
/// @file glm/gtx/orthonormalize.hpp
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
/// @ingroup gtx
///
/// @brief Orthonormalize matrices.
///
/// <glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../vec3.hpp"
#include "../mat3x3.hpp"
#include "../geometric.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_orthonormalize extension included")
#endif
namespace glm
{
/// @addtogroup gtx_orthonormalize
/// @{
/// Returns the orthonormalized matrix of m.
///
/// @see gtx_orthonormalize
template<typename T, precision P>
GLM_FUNC_DECL mat<3, 3, T, P> orthonormalize(mat<3, 3, T, P> const & m);
/// Orthonormalizes x according y.
///
/// @see gtx_orthonormalize
template<typename T, precision P>
GLM_FUNC_DECL vec<3, T, P> orthonormalize(vec<3, T, P> const & x, vec<3, T, P> const & y);
/// @}
}//namespace glm
#include "orthonormalize.inl"