glSpline/glm/gtx/closest_point.hpp
2018-09-12 18:53:34 +02:00

50 lines
1.3 KiB
C++

/// @ref gtx_closest_point
/// @file glm/gtx/closest_point.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_closest_point GLM_GTX_closest_point
/// @ingroup gtx
///
/// @brief Find the point on a straight line which is the closet of a point.
///
/// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_closest_point extension included")
#endif
namespace glm
{
/// @addtogroup gtx_closest_point
/// @{
/// Find the point on a straight line which is the closet of a point.
/// @see gtx_closest_point
template<typename T, precision P>
GLM_FUNC_DECL vec<3, T, P> closestPointOnLine(
vec<3, T, P> const & point,
vec<3, T, P> const & a,
vec<3, T, P> const & b);
/// 2d lines work as well
template<typename T, precision P>
GLM_FUNC_DECL vec<2, T, P> closestPointOnLine(
vec<2, T, P> const & point,
vec<2, T, P> const & a,
vec<2, T, P> const & b);
/// @}
}// namespace glm
#include "closest_point.inl"