glSpline/glm/gtx/fast_square_root.hpp

93 lines
3.1 KiB
C++
Raw Normal View History

2018-09-12 18:53:34 +02:00
/// @ref gtx_fast_square_root
/// @file glm/gtx/fast_square_root.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
/// @ingroup gtx
///
/// @brief Fast but less accurate implementations of square root based functions.
/// - Sqrt optimisation based on Newton's method,
/// www.gamedev.net/community/forums/topic.asp?topic id=139956
///
/// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../common.hpp"
#include "../exponential.hpp"
#include "../geometric.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_fast_square_root extension included")
#endif
namespace glm
{
/// @addtogroup gtx_fast_square_root
/// @{
/// Faster than the common sqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastSqrt(genType x);
/// Faster than the common sqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
GLM_FUNC_DECL vecType<L, T, P> fastSqrt(vecType<L, T, P> const & x);
/// Faster than the common inversesqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastInverseSqrt(genType x);
/// Faster than the common inversesqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
GLM_FUNC_DECL vecType<L, T, P> fastInverseSqrt(vecType<L, T, P> const & x);
/// Faster than the common length function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastLength(genType x);
/// Faster than the common length function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
GLM_FUNC_DECL T fastLength(vecType<L, T, P> const & x);
/// Faster than the common distance function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastDistance(genType x, genType y);
/// Faster than the common distance function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
GLM_FUNC_DECL T fastDistance(vecType<L, T, P> const & x, vecType<L, T, P> const & y);
/// Faster than the common normalize function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
GLM_FUNC_DECL genType fastNormalize(genType const & x);
/// @}
}// namespace glm
#include "fast_square_root.inl"