glSpline/glm/gtx/normal.inl

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2018-09-12 18:53:34 +02:00
/// @ref gtx_normal
/// @file glm/gtx/normal.inl
namespace glm
{
template<typename T, precision P>
GLM_FUNC_QUALIFIER vec<3, T, P> triangleNormal
(
vec<3, T, P> const & p1,
vec<3, T, P> const & p2,
vec<3, T, P> const & p3
)
{
return normalize(cross(p1 - p2, p1 - p3));
}
}//namespace glm