glSpline/glm/gtx/transform.inl

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2018-09-12 18:53:34 +02:00
/// @ref gtx_transform
/// @file glm/gtx/transform.inl
namespace glm
{
template<typename T, precision P>
GLM_FUNC_QUALIFIER mat<4, 4, T, P> translate(vec<3, T, P> const & v)
{
return translate(mat<4, 4, T, P>(static_cast<T>(1)), v);
}
template<typename T, precision P>
GLM_FUNC_QUALIFIER mat<4, 4, T, P> rotate(T angle, vec<3, T, P> const & v)
{
return rotate(mat<4, 4, T, P>(static_cast<T>(1)), angle, v);
}
template<typename T, precision P>
GLM_FUNC_QUALIFIER mat<4, 4, T, P> scale(vec<3, T, P> const & v)
{
return scale(mat<4, 4, T, P>(static_cast<T>(1)), v);
}
}//namespace glm