glSpline/glm/gtc/epsilon.inl
2018-09-12 18:53:34 +02:00

126 lines
2.7 KiB
C++

/// @ref gtc_epsilon
/// @file glm/gtc/epsilon.inl
// Dependency:
#include "quaternion.hpp"
#include "../vector_relational.hpp"
#include "../common.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
namespace glm
{
template<>
GLM_FUNC_QUALIFIER bool epsilonEqual
(
float const & x,
float const & y,
float const & epsilon
)
{
return abs(x - y) < epsilon;
}
template<>
GLM_FUNC_QUALIFIER bool epsilonEqual
(
double const & x,
double const & y,
double const & epsilon
)
{
return abs(x - y) < epsilon;
}
template<>
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
float const & x,
float const & y,
float const & epsilon
)
{
return abs(x - y) >= epsilon;
}
template<>
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
double const & x,
double const & y,
double const & epsilon
)
{
return abs(x - y) >= epsilon;
}
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<L, bool, P> epsilonEqual
(
vecType<L, T, P> const& x,
vecType<L, T, P> const& y,
T const & epsilon
)
{
return lessThan(abs(x - y), vecType<L, T, P>(epsilon));
}
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<L, bool, P> epsilonEqual
(
vecType<L, T, P> const& x,
vecType<L, T, P> const& y,
vecType<L, T, P> const& epsilon
)
{
return lessThan(abs(x - y), vecType<L, T, P>(epsilon));
}
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<L, bool, P> epsilonNotEqual
(
vecType<L, T, P> const& x,
vecType<L, T, P> const& y,
T const & epsilon
)
{
return greaterThanEqual(abs(x - y), vecType<L, T, P>(epsilon));
}
template<length_t L, typename T, precision P, template<length_t, typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<L, bool, P> epsilonNotEqual
(
vecType<L, T, P> const& x,
vecType<L, T, P> const& y,
vecType<L, T, P> const& epsilon
)
{
return greaterThanEqual(abs(x - y), vecType<L, T, P>(epsilon));
}
template<typename T, precision P>
GLM_FUNC_QUALIFIER vec<4, bool, P> epsilonEqual
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & epsilon
)
{
vec<4, T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
return lessThan(abs(v), vec<4, T, P>(epsilon));
}
template<typename T, precision P>
GLM_FUNC_QUALIFIER vec<4, bool, P> epsilonNotEqual
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & epsilon
)
{
vec<4, T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
return greaterThanEqual(abs(v), vec<4, T, P>(epsilon));
}
}//namespace glm